Remember, these are the EJ forums. We don't permit silly or ridiculous questions, nor will we allow people to re-ask the same questions or to ask others to figure out very, very basic concepts. We will not teach you how to play. If you don't know how to play, these aren't the forums for you. This thread is no exception. If you ask a question that has already been answered in this thread, I'll infract you in an effort to drive you away from my forum. Either contribute positively, or stfu and lurk.
By any chance can someone show me the crit : haste ratios for DPS for a elemental shaman, or is there a time after "X" amount of crit should ele shaman start stacking haste when a good gemslot opens and calls for it?
Hi Titan. It seems apparent that elemental should not gem for crit. Once you're hit-capped, gem for spellpower first and haste second.
Further discussion can be found in various places in these forums. For a work-in-progress stat weighting, try downloading Bink's SEIC spreadsheet which has its own thread.
Someone already posted the changes to the windfury glyph. I was wondering if the "new" windfury glyph is still good enough to be considered in the choice of glyphs !?
Edit: one more question:
Did someone already calculate what the 4 pieces set bonus from the new T7 set is worth?
Im at 4/5 T7 atm. The blue aspect helm from malygos for example seems to be better than T7:
My EP values for both helmets:
T7 head: 738 EP
Blue aspect helm: 771 EP
This calculation would completely ignore the fact that i would loose the 4 pieces set bonus. Can anyone giev any sugestions?
Hi Titan. It seems apparent that elemental should not gem for crit. Once you're hit-capped, gem for spellpower first and haste second.
Further discussion can be found in various places in these forums. For a work-in-progress stat weighting, try downloading Bink's SEIC spreadsheet which has its own thread.
Just a quick question in relation to this. Is it worth going for pure +spell or +hit(until you hit the cap) gems in all gem slots and ignoring the gem bonus' if they dont provide additional +spell ( more than what you would get from using pure +spell) or +hit apart from maybe the minimum needed to make the meta work?
I apologize in advance if this has been covered, tried to search for more detail than what Yo posted on the wotlk thread.
I'm curious if running dalaran clam chowder(60ap and35 sp) is better than running Mega Mammoth meal (80ap). I understand that we should run hit food if not capped or exp food if not capped and ideally we run the Fish Feast, but apparently it is not available till 3.0.8, in addition to being ridiculous for mats.
I apologize in advance if this has been covered, tried to search for more detail than what Yo posted on the wotlk thread.
I'm curious if running dalaran clam chowder(60ap and35 sp) is better than running Mega Mammoth meal (80ap). I understand that we should run hit food if not capped or exp food if not capped and ideally we run the Fish Feast, but apparently it is not available till 3.0.8, in addition to being ridiculous for mats.
Pretty simple, use the Sim to determine your EP values.
Multiply your EP values by each of the stat values from the food.
Look at the numbers you get from that, whichever one is the highest is the food you should use. If that food is unavailable or too expensive then go with whichever has the second highest number.
Just a quick question in relation to this. Is it worth going for pure +spell or +hit(until you hit the cap) gems in all gem slots and ignoring the gem bonus' if they dont provide additional +spell ( more than what you would get from using pure +spell) or +hit apart from maybe the minimum needed to make the meta work?
My suggestion would be to download the SEIC spreadsheet. Bink's most current calculations for weightings are in the Math tab. Without stating any rule of thumb, it looks like you could make a case for ignoring small +crit socket bonuses for blue sockets, at the least.
I have a question. I've seen people talking about 3500 dps and so forth from their elemental shaman spec. I don't appear to be hitting those levels. Right now my dps is well behind most of my raid, but my sense was that other elemental shaman are in the same boat, at least until the patch.
My question is: different mods seem to record dps differently (recount, violation, etc.). Is there a standard EJ uses for the purpose of comparing apples to apples?
I have a question. I've seen people talking about 3500 dps and so forth from their elemental shaman spec. I don't appear to be hitting those levels. Right now my dps is well behind most of my raid, but my sense was that other elemental shaman are in the same boat, at least until the patch.
My question is: different mods seem to record dps differently (recount, violation, etc.). Is there a standard EJ uses for the purpose of comparing apples to apples?
/combatlog and then run it through the parser of your choice (WWS being one such option)
Perhaps I'm missing something but why are people capping expertise? How often do you NOT attack a boss from behind?
IMO It's better to go for other stats after hit cap and just keep some expertise gear around for those boss fights where you simply must attack from the front (few and far between). Capping expertise is a LOT of itemization gone by the wayside for maybe 5% of your fights... if that. The dodge rate is pretty low even with the expertise I pick up on gear without trying.
Perhaps I'm missing something but why are people capping expertise? How often do you NOT attack a boss from behind?
IMO It's better to go for other stats after hit cap and just keep some expertise gear around for those boss fights where you simply must attack from the front (few and far between). Capping expertise is a LOT of itemization gone by the wayside for maybe 5% of your fights... if that. The dodge rate is pretty low even with the expertise I pick up on gear without trying.
Or am I missing something?
You are missing something.
Bosses have a 6.5% dodge rate even when you attack from behind.
Please at least read the TTT before clicking that post button or at least assume that the rest of us have a clue and a reason for why we think exp is a good stat to stack.
From the TTT article
Expertise Rating
Expertise Rating converts into Expertise skill at a rate of 8.1975 expertise rating:1 Expertise at level 80, and reduces the chance for your target to dodge and parry by 0.25% per point of Expertise. 205 Expertise Rating is required to achieve 6.50% dodge reduction, which is the maximum observed value of any NPC. As an example, [Shoulderpads of the Stranger], which used to provide 10 dagger skill rating, now provides 10 expertise rating (all weapons).
The parry reduction element of Expertise will have only marginal use in raid settings: mobs cannot parry attacks made from behind. Many bosses randomly turn to cast attacks and can parry while turning, but this possibility is too random to value significantly. Unlike parry, mobs can dodge attacks from behind and Expertise is currently the only way to reduce the number of dodges. The dodge reduction element of Expertise will vary from encounter to encounter: it will be useless against bosses that are constantly casting (e.g. Shade of Aran, High Astromancer Solarian, Reliquary of Souls) because mobs cannot dodge while casting, but useful against mobs that do not cast or only cast instant spells. Expertise has been shown to affect yellow damage as well as white damage, so under the second circumstance it is actually more useful than hit rating for enhancement shamans.
We still don't know how Expertise's dodge and parry reduction affect the one-roll white attack table. For now, the community is assuming that it converts dodges and parries into hits that do not have a chance to crit. On the other hand, we are now confident that Expertise will allow yellow attacks to crit, since they are resolved through a two-roll system. Thus, we will estimate expertise rating to be similar to the weight of hit rating, with some exceptions.
The expertise cap that is thrown around here is the amount needed to prevent the boss from Dodging. While a boss can't Parry if you are attacking from behind (which is a higher chance than dodge) he can still dodge.
The boss dodge is estimated to be slightly above 6.25%, which requires 26 expertise rating (214 expertise) to cap. The reason expertise is put on the same level as hit (after you've hit the 9% special hit cap) is because your special attacks can be dodged as well as all your white hits.
Edit: Beaten to it by Rounced, although the numbers in the TTT appear to be wrong, 205 is enough for 6.25% while you need 214 to get the 6.5% reduction.
Thank you both for the quick reply. I did read that and perhaps I should have written a better explanation as to why I posted that question.
In the wilds on Naxx bosses I see a 1.5% - 2.4% dodge rate with an expertise rating of 40...
Before I came across this site (and EnhSim) I was doing a LOT of testing on the boss dummy. After many hours of beating on the dummy (from behind) I found that my dps was significantly higher opting for less expertise. This could, of course, be due to the actual stats I could move around for itemization at the time but I'm just throwing it out there :P I could just get really lucky with lack of dodges but I put in some serious hours, and gold, beating on the training dummy and moving re-re-re-itemizing.
Thank you both for the quick reply. I did read that and perhaps I should have written a better explanation as to why I posted that question.
In the wilds on Naxx bosses I see a 1.5% - 2.4% dodge rate with an expertise rating of 40...
Before I came across this site (and EnhSim) I was doing a LOT of testing on the boss dummy. After many hours of beating on the dummy (from behind) I found that my dps was significantly higher opting for less expertise. This could, of course, be due to the actual stats I could move around for itemization at the time but I'm just throwing it out there :P I could just get really lucky with lack of dodges but I put in some serious hours, and gold, beating on the training dummy and moving re-re-re-itemizing.
Lets look at it a bit more precisely.
Other people have already tested it and bosses have a 6.5% dodge rate. You can get lucky and see less then that but you can also crit 10x outa 10 with only a 30% crit rate too.
You have 40 expertise rating, which is 4 expertise or 1% reduction in dodge/parry. That means the boss will still dodge you 5.5% of the time even if you are attacking from behind.
Looking over one of my patchwerk parses 79% of my damage would be affected by a dodge (white, windfury, flametongue, lava lash, stormstrike, lightning bolts and lightning shield). I am expertise capped and I did 4027dps so 3181dps of that was affected by expertize. 5.5% of that is 175dps which is the equivalent of 383AP. You need another 165 expertise to hit the cap which would be the equivalent (allowing for perfect control of the itemization) of 330AP so you would get more bang for your buck capping out expertise then you would get just stacking more AP.
[Edit: Sorry, I forgot that you would also have a 2.5 sec blackout before starting the next cycle. That brings the EP's to 100, 125, and 153 respectively, making it inferior to [Sundial of the Exiled] unless I'm missing something big.]
For any of you macro-savvy players out there, is it possible to make a Enhancement cast-sequence-type macro that incorporates 5StackMaelstrom LB > Storm Strike > Earth Shock > Lava Lash? Or would a cast sequence macro excluding the 5stack maelstrom buff have to suffice, then manually incorporate the Maelstrom weapon buff when it reaches 5 stacks?
I have searched the Simple Question/Simple Answers thread and came up empty-handed on the subject. Please forgive me if I have overlooked something.
For any of you macro-savvy players out there, is it possible to make a Enhancement cast-sequence-type macro that incorporates 5StackMaelstrom LB > Storm Strike > Earth Shock > Lava Lash? Or would a cast sequence macro excluding the 5stack maelstrom buff have to suffice, then manually incorporate the Maelstrom weapon buff when it reaches 5 stacks?
I have searched the Simple Question/Simple Answers thread and came up empty-handed on the subject. Please forgive me if I have overlooked something.
There are about 3 pages of posts on that topic in this thread.
[Dezzimal] The first iteration of Algalon looted your raid after a kill and posted screenshots on his website.
Has anyone seen any confirmation regarding whether Thundering Strikes buffs healing crit? I know the tooltip says critical strikes, and not critical effect, so I am beginning to wonder if that is why what I am seeing from my first few weeks of WWS and WoWMO parses for the actual amount of critical heals I am landing seems significantly lower than what my character sheet + talents should make it be. If it's been confirmed to not be buffing healing crit, I can sure find a better place for 5 points.
Sorry if this is a known issue, I just rerolled shaman for Wrath, and I looked through the TTT and didn't see anything regarding the talent at all.
WWS Loading... for a full night of healing in Naxx over various fights, and