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Old 12/19/08, 11:10 AM   #276
Handyhoof
Piston Honda
 
Tauren Paladin
 
Lightbringer
Your character sheet number already includes the Crit from Thundering Strikes. That's probably why your math seems wonky. But yes, it works, and no, you shouldn't move points out of it.

FYI, character sheet will not show specialized crit such as healing only from Tidal Mastery and Blessing of the Eternals.

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Old 12/19/08, 12:48 PM   #277
Insidious
Glass Joe
 
Draenei Shaman
 
Windrunner
Sometimes I get into a situation where my LvB is ready to go, I don't have a FS dot up, and FS has a second or two left on CD. Maybe there was some running or decided to interupt a cast with ES and didn't get the rotation perfect or something. So, I toss the LvB and while the bolt is in the air hit LvB quickly before the bolt hits the target. Sometimes I get a crit and sometimes I don't. I wanted to know if anyone has tried this, and thinks that the dot needs to be up at cast or at impact of the LvB bolt. I am not sure if I get the crit on % crit, or that it is possible to get the FS dot up before the bolt hits. Maybe server lag or distance plays a factor, or is it not possible.

Thank you.

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Old 12/19/08, 12:53 PM   #278
Handyhoof
Piston Honda
 
Tauren Paladin
 
Lightbringer
The Lava Burst is calculated server side as soon as the cast finishes. The server at that instant decides: will it hit/crit, how much damage it will do, and when it will hit (some spells have a delivery time such as LB and LvB). Anything that happens after that instant and before delivery will not change the outcome.

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Old 12/20/08, 3:23 AM   #279
Tìtan
Glass Joe
 
Orc Shaman
 
Black Dragonflight
Would it be smart to get tons of hit rating early? According to WoWWiki.com they state: "a caster with 6% increased chance to hit, attacking a mob 3 levels higher (83% base chance) that has enough resistance to mitigate 50% of spell damage" which I take that as a you push a Lava burst for 6K, the boss/mob mitigated "X" amount of that so in theory stack and get spell hit early and that 6K turns into 8K or something, OR stack spell power and get hit rating with the gear when given and now you hit 7K with that spell damage constantly. So my question is... As a fresh 80 elemental shaman should I be worried more about spell damage or spell hit, my current hit at level 78 is 77?

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Old 12/20/08, 10:44 AM   #280
darizra
Glass Joe
 
Draenei Shaman
 
Ysera
Your first priority should be getting hit capped...Your EP Value for hit will always be higher than anything else until you're capped. You get 3% from talents and it is safe to assume you'll get 3% more from raiding with a SP/Boomkin.

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Old 12/21/08, 12:01 PM   #281
essen
Glass Joe
 
Draenei Shaman
 
Hellscream (EU)
Deleted . The Thread is working again now Thx . It was not working for few days , maybe just me so i thought the thread was gone .


Thanks

Last edited by essen : 12/21/08 at 10:06 PM.

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Old 12/22/08, 2:14 AM   #282
Jezele
Piston Honda
 
Draenei Shaman
 
Scarlet Crusade
I haven't seen it listed, but for elemental shaman is [Chaotic Skyflare Diamond] a better choice for meta over the [Ember Skyflare Diamond]? The crit value on the Chaotic is worth less, but I'm assuming the 3% extra damage makes up for the increased spellpower on the Ember?

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Old 12/22/08, 11:21 AM   #283
darizra
Glass Joe
 
Draenei Shaman
 
Ysera
I haven't seen it listed, but for elemental shaman is [Chaotic Skyflare Diamond] a better choice for meta over the [Ember Skyflare Diamond]? The crit value on the Chaotic is worth less, but I'm assuming the 3% extra damage makes up for the increased spellpower on the Ember?
Definitely, IIRC from my days as a warlock, with 5/5 EF you actually get 6% increased crit dmg (.03x2.00=.06) with the skyflare gem activated.

My question is enhance related: Does Weapon Mastery only benefit white damage?

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Old 12/22/08, 11:55 AM   #284
ruizAw
Von Kaiser
 
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Orc Shaman
 
Свежеватель душ (EU)
Originally Posted by Jezele View Post
I haven't seen it listed, but for elemental shaman is [Chaotic Skyflare Diamond] a better choice for meta over the [Ember Skyflare Diamond]? The crit value on the Chaotic is worth less, but I'm assuming the 3% extra damage makes up for the increased spellpower on the Ember?
25 spd ~ 2-3*21 crr and add less +1% overall dmg, +2% int (for me) ~ +5 crr
Right now i have ~53-54% crit damage so .53*.03 ~ +1.6% dmg

Last edited by ruizAw : 12/22/08 at 12:01 PM.

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Old 12/22/08, 12:19 PM   #285
Kishkegelt
Von Kaiser
 
Troll Shaman
 
Bloodhoof
What is the correct formula for determining the EP value of +x% crit damage?

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Old 12/22/08, 1:19 PM   #286
beetlejuice
Von Kaiser
 
Troll Shaman
 
Kazzak (EU)
Confused with Spell hit cap and Dual Wield Specialization

Hello i am confused with Spell hit cap and Dual Wield Specialization talent.

At the forums here i noticed this

Hit rating: reduces your chance to miss your target. The current chances to miss a raid boss (and as such the hit rating gaps to be filled) are as follows:

- 8% (264 hit rating for melee classes) for ranged, all special melee (yellow) attacks, as well as all attacks performed with a single weapon equipped; all + hit talents lower this gap by 32 hit rating for every 1%.
- 27% for melee auto attacks while dual wielding; this hit deficit is unreasonable to assume will be capped. You still want the 8% hit cap on the specials, and there is nothing wrong with going over that as a dual wielder.
- 14% (460 hit rating) for special melee (yellow) attacks performed while specced for Titan's Grip. This can be lowered to only 361 hit rating by picking up Precision.
- 17% (446 hit rating) for spell casting classes. All + hit talents lower this cap by 26 hit rating for every 1% chance.
from [FAQ]Working theories of raiding at level 80

The dual Wield Specialization Talent of enhancement tree says "Increases your chance to hit while dual wielding by an additional 6%" (if 3/3 talents)

Also from Shaman: Enhancement
Hit Rating

Changes to the unified hit rating mechanic and an increased use of spell damage abilities due to Maelstrom Weapon have greatly increased the need for Hit Rating for Enhancement Shaman. While there is still no need to reach the DW hit cap for melee attacks, the spell hit cap has become very important. Recommendation is to gem/enchant to hit the Spell Hit cap, keeping in mind that you can get 3% spell hit from raid buffs (Shadow Priest - Misery), and you can also consume a Hit Rating food buff. Draenei of course have another 1% hit that they do not need to gear for due to their aura.

Spells have a miss rate of 17% (16% for Draenei) against level 83 (Boss) targets, but this is lowered to 14% (13%) after raid buffs. Spell hit correspond to hit ratings as follows::
17% - 446
16% - 420
14% - 367
13% - 341
Reading these two posts and considering the data from the talent, one would assume that an enhancement shaman at 25man raid enviroment that has a shadow priest (misery ) should need the following hit rating from gear/food/elixirs to achieve spell hit cap

17% - 3% from misery
14% = 367 spell hit
minus Dual Wield Specialization 3/3 talent = 6%x26= 156
means 211 spell hit to be achieved from potions food and gear hit rating.


Dual Wield Specialization doesn't mention at all that it applies only to melee hit. All hit talents have been altered to affect melee and spell hits on other classes right? Doesn't that happen with Dual Wield Specialization too? If this talent doesn't apply to spell hit rating shouldn't Blizzard fix this at least in the hove over info?

PS About Proffessions, i am very happy with Leatherworking and Engineering, combining some good items and enhancements with fun fun fun

Last edited by beetlejuice : 12/22/08 at 1:34 PM.

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Old 12/22/08, 1:24 PM   #287
Azrealix
Glass Joe
 
Tauren Shaman
 
Blackrock
I may be slow and may have missed it but as far as professions go is it still considered that it is BS>Alch>Enchanting/JC for min maxing your character?

I was thinking of going JC and I am already enchanting this is on my shaman of coarse.

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Old 12/22/08, 2:56 PM   #288
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by beetlejuice View Post
Dual Wield Specialization doesn't mention at all that it applies only to melee hit. All hit talents have been altered to affect melee and spell hits on other classes right? Doesn't that happen with Dual Wield Specialization too? If this talent doesn't apply to spell hit rating shouldn't Blizzard fix this at least in the hove over info?
Doesn't apply to Dual Wield Spec, it only affects melee hit rates. This has been tested and confirmed a few times but feel free to test it for yourself. It's easy enough to do, just spec the talent and then put on 12% spell hit (over the cap) and spam lightning bolts at the Boss Targeting Dummy. First miss means that it is only affecting melee attacks.

There were a couple of patches in the Beta where the talent was reduced to 3% and affected spells as well but then they brought it back up to 6% and limited it to melee attacks again since they wanted to push us back towards the melee side of things. I seem to remember someone asking about whether the talent could be changed to affect spells as well as melee and Ghostcrawler responding basically that we were already too close to the upper bounds of acceptable dps for such a change.

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Old 12/22/08, 6:35 PM   #289
beetlejuice
Von Kaiser
 
Troll Shaman
 
Kazzak (EU)
Ah Rounced, thank you for your reply,
the truth is that the beta change from 3% to 6% confused me because it gave me the feeling it was meant for spell hit too.

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Old 12/23/08, 1:22 AM   #290
Endus
Von Kaiser
 
Draenei Shaman
 
Lightninghoof
Originally Posted by Azrealix View Post
I may be slow and may have missed it but as far as professions go is it still considered that it is BS>Alch>Enchanting/JC for min maxing your character?

I was thinking of going JC and I am already enchanting this is on my shaman of coarse.
BS is +80 possible extra AP, from the two sockets. And it's customizeable, as you don't need to socket AP gems, but the +80 assumes epic gems and such.

Alch is +90 AP, with a Flask of Endless Rage; 180 AP plus 50% from mixology. So more top-end, but less customizability.

Enchanting would be +64 AP, from the two ring enchants, but I'll point out that Inscription has better shoulder enchants, which are also 64 AP better than the Exalted Sons of Hodir shoulder enchant. So Inscription is pretty identical in that regard.

There's a lot of theory about what BS will be getting in a magical future patch, talks about extra metas to armor or weapons, but they haven't actually been patched in, and Blizzard has a rep for dropping stuff like that. Inscription was originally supposed to get temporary runewords applied to armor and such, didn't happen and looks like it won't be. Also, it's likely that other professions will see similar improvements at the same time. As it stands, I'd say Alchemy beats Blacksmithing, for pure oomph, but it has zero flexibility in it, whereas Blacksmithing, it's two sockets you can adjust to fit whatever you need. And Inscription is definitely up there with the other professions, as well.

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Old 12/23/08, 2:10 AM   #291
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Leatherworking is 114AP bracer enchant and cheap epic leg enchants too, so that's not a bad option either.

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Old 12/23/08, 2:24 AM   #292
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Alchemy has the advantage of giving you longer duration flask buffs in addition to the stat boost (meaning you spend less gold/time on consumables), but also gives you nothing when you're not using consumables. JC and BSing give you more flexibility in what stats you get, and JC also helps you fill awkward bonuses (for example a Enh Shaman can stick a Dragon's Eye gem in a blue socket, get the socket bonus, AND get credit for a blue gem for meta activation). LWing saves you gold and bracer and leg enchants, Inscription saves you money on shoulder enchants.

Other than these minor differences, all the crafting professions give within 1-2 AP/spellpower/stamina of each other.

When (assuming they are) epic gems get put into the game, and no other profession bonus changes, blacksmithing pulls away as the favorite because its sockets become worth more, but until then (and assuming nothing else changes) as long as you have two crafting professions it doesn't really matter what they are in terms of total stats (and I would assume that what Blizzard was going for).

Last edited by doogless : 12/23/08 at 2:32 AM.

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Old 12/23/08, 2:38 AM   #293
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by doogless View Post
Alchemy has the advantage of giving you longer duration flask buffs in addition to the stat boost (meaning you spend less gold/time on consumables), but also gives you nothing when you're not using consumables. JC and BSing give you more flexibility in what stats you get, and JC also helps you fill awkward bonuses (for example a Enh Shaman can stick a Dragon's Eye gem in a blue socket, get the socket bonus, AND get credit for a blue gem for meta activation). LWing saves you gold and bracer and leg enchants, Inscription saves you money on shoulder enchants.

Other than these minor differences, all the crafting professions give within 1-2 AP/spellpower/stamina of each other.

When (assuming they are) epic gems get put into the game, and no other profession bonus changes, blacksmithing pulls away as the favorite because its sockets become worth more, but until then (and assuming nothing else changes) as long as you have two crafting professions it doesn't really matter what they are in terms of total stats (and I would assume that what Blizzard was going for).

I would bet money that when epic gems enter the game that Blizzard will update all the professions so that the rewards will equal out between them.

BS and JC offer the most stat options for their bonuses but as for the meta activation aspect, don't forget that there are things like [Enchanted Tear] that can do the same thing as the JC only gems.

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Old 12/23/08, 4:24 AM   #294
Fye-san
Glass Joe
 
Draenei Shaman
 
Silvermoon
Edit: strike this comment as fireleaf is being changed in the next patch.

Last edited by Fye-san : 12/23/08 at 4:29 AM. Reason: new information

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Old 12/23/08, 9:05 AM   #295
Santillan
Glass Joe
 
Orc Shaman
 
Emerald Dream
I'm at Naxx25, and I'm finding myself, as a Restoration Shammy, out of a job until the Frost Bolt Volley strikes. What could I do to kill time in between? I'm already prepared to try and Wind Shock the Frostbolts...

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Old 12/23/08, 10:39 AM   #296
Handyhoof
Piston Honda
 
Tauren Paladin
 
Lightbringer
The only thing difficult about healing KT is the reaction time to save someone in a frost trap. Be vigilant for that, and you've done your job.

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Old 12/23/08, 10:46 AM   #297
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Santillan View Post
I'm at Naxx25, and I'm finding myself, as a Restoration Shammy, out of a job until the Frost Bolt Volley strikes. What could I do to kill time in between? I'm already prepared to try and Wind Shock the Frostbolts...

Don't wind shock the frostbolts. Your lockout is 2 seconds so he is right back to casting practically immediately after while if they get pummeled or kicked or counterspelled the lockout is much longer.

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Old 12/23/08, 12:03 PM   #298
sovelis41
Bald Bull
 
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Draenei Shaman
 
Zul'Jin
Originally Posted by Rounced View Post
Don't wind shock the frostbolts. Your lockout is 2 seconds so he is right back to casting practically immediately after while if they get pummeled or kicked or counterspelled the lockout is much longer.
I always like to keep him in my focus window for interrupts just in case there's a miscommunication between melee, poorly timed Frost Blast, or MC.

[e] @Santillan
KT is somewhat boring to heal, but be ready for Frost Blast (especially large melee chains) and don't forget that you can Hex MC'd people!

You pay for the whole chair, but you only need the edge.

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Old 12/23/08, 1:44 PM   #299
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by Rounced View Post
I would bet money that when epic gems enter the game that Blizzard will update all the professions so that the rewards will equal out between them.

BS and JC offer the most stat options for their bonuses but as for the meta activation aspect, don't forget that there are things like [Enchanted Tear] that can do the same thing as the JC only gems.
Yeah, I too would be very surprised if professions bonuses don't get updated when epic gems get put in. It seems Blizzard was well aware of the disparity between crafting professions in BC, and they've done a good job equalizing their BoP bonus in LK.

Good point about the Enchanted Tear. I overlook that because I mostly play Elemental and Resto, but for Enhancement Shaman those are quite good in a blue socket.

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Old 12/23/08, 2:06 PM   #300
Azrealix
Glass Joe
 
Tauren Shaman
 
Blackrock
The premise of my question was for resto but I am assuming that no matter what BS and JC are tops. I already have Enchanting so I was looking for something to pair with that keeping in mind I play resto mainly and enhancement for offspec. So to min max I was thinking of going JC but, would BS provide a substantial amount more for resto or is that for enhancement only?

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