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11/26/08, 3:54 AM
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#76
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Von Kaiser
Draenei Shaman
Aegwynn (EU)
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Has someone found out when Hex breaks? Is it a flat damage value or is it based on percent?
I thougt I've read something here on the forums concerning this topic but I am unable to find it again.
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11/26/08, 5:09 AM
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#77
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Glass Joe
Human Paladin
Aszune (EU)
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Just gotta say i love this thread, been reading it since it got up.
Ive been spending the last 2-3 days reading through everything i can find on these forums, but i have yet to find some, atleast for me, major things to know about shamans.
What should i gem as? Should i still push haste up to 471 with gems. Or should i do +int +mp5 gems? or the old way with +sp +mp5 ?
Are there any defined numbers or should i just wing it like before? :P
Before someone told me and i read here that 200mp5 was enough, and it proved to be right all up to sunwell for me i never actually went oom from that point.
Now that has to change, new game, new stats, new gear etc etc right?
I know im a noob for asking, but we started raiding yesterday and im getting desperate.
Sorry for not adding spec, Resto 
Last edited by Draahl : 11/26/08 at 7:34 AM.
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11/26/08, 5:16 AM
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#78
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Von Kaiser
Troll Shaman
Aegwynn (EU)
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Originally Posted by Philondra
On a related note, Improved Shields does not affect the mana granted by Improved Water Shield procs. Can anyone confirm 1.) if the same is true of the 2T7 restoration bonus
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The 2 piece T7 bonus affects Improved Water Shield procs.
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11/26/08, 6:35 AM
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#79
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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A suggestion for future questions, could you please add your main spec in the first line? Gets quite confusing with all 3 specs asking questions at the same time, and it might help you in return by getting more specific answers.
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11/26/08, 6:55 AM
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#80
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Von Kaiser
Troll Shaman
Draenor (EU)
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Originally Posted by Micah
"10 Intellect = 6 mp5 if you have a 5-minute fight with Mana Tide and 100% uptime from Replenishment.
Int is 0.6mp5"
The above quote was taken from the TTT thread. I was wondering if someone could break down the calculations for that value so that I can see mana tide and replenishment gains as separate lines. Often I find my heroic groups without replenishment and would like to gear accordingly.
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Intellect gives you 15 mana per point, so 10 int = 150 mana. Ancestral Knowledge (+10%) and Blessing of Kings (+10%) converts this to 181.5 mana.
Over a five minute fight that 181.5 mana is the equivalent of 3.025 mp5 (181.5mana / 5mins / 12 periods of 5 in a minute).
Replenishment returns 0.25% maximum mana per tick. 181.5 extra mana increases your replenishment tick by 0.45375, meaning 2.27mp5 (5 ticks).
Mana Tide returns 6% maximum mana per tick, giving a an additional 43.56 mana from your MT totem which is 0.726mp5 (43.56/5/12).
So, the total return is the combination of all 3 (2.27+0.73+3.03) which equals 6.02mp5 per 10int or 0.602mp5 per point.
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11/26/08, 9:15 AM
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#81
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Glass Joe
Draenei Shaman
Bloodscalp
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[Resto]:
So is it safe to assume that for 10-mans, we should gear more towards MP5, and for 25-mans we should gear more towards INT?
I make this assumption because I feel you won't always have Replenishment in 10-mans, therefore you can't rely on Replenishment in raids. It's almost guaranteed you'll have Replenishment in 25-mans, so you may gem for INT accordingly.
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11/26/08, 9:32 AM
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#82
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Von Kaiser
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New rules of windfury
In a 10 man setting does anyone have a rough idea of at what point of group composition (ceteris paribus) it makes more sense to drop Wrath of Air over Windfury for a net dps gain, given that you are not threat limited.
Does the positive feedback loop of rage generation still mandate Windfury whenever a Warrior is present? Obviously a group with nothing but caster dps would get Wrath, but with 2 melee and 4 caster dps the picture becomes a bit foggier.
Additionally the talented version and an Enchantment Shamans own positive feedback system further complicate the issue.
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Ohh great i have 8 Main tanks signed up again and 4 healers.
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11/26/08, 9:50 AM
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#83
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Von Kaiser
Troll Shaman
Draenor (EU)
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Originally Posted by Flesseck
[Resto]:
So is it safe to assume that for 10-mans, we should gear more towards MP5, and for 25-mans we should gear more towards INT?
I make this assumption because I feel you won't always have Replenishment in 10-mans, therefore you can't rely on Replenishment in raids. It's almost guaranteed you'll have Replenishment in 25-mans, so you may gem for INT accordingly.
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Interestingly, if you look at the gems available you'll find that a [Lustrous Sky Sapphire] giving 6mp5 is exactly the same as the return from [Brilliant Autumn's Glow] which without replenishment gives 6mp5 (1.6*3.75) and with replenishment gives 9.6mp5 (1.6*6).
This is identical with enchants too, where [Enchant Bracer - Restore Mana Prime] (6mp5) is equal to [Enchant Bracers - Exceptional Intellect] (16int = 6mp5 or 9.6mp5).
At least for resto shaman, the choice seems to be Intellect gems and enchants instead of mp5 ones.
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11/26/08, 11:41 AM
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#84
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Glass Joe
Night Elf Priest
Echo Isles
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[Resto]:
Has anyone done any calculations to determine how much spell power would render the 5% bonus to chain heal from our 4piece t6 set obsolete?
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11/26/08, 11:50 AM
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#85
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Glass Joe
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(Elemental)
Ive noticed some elemental concerns about lack of +hit on mail. Would [Figurine - Twilight Serpent] with a couple hit gems be useful to have for early raids? Or would that be too much on one item making it hard to replace?
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11/26/08, 11:53 AM
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#86
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Von Kaiser
Troll Shaman
Twilight's Hammer (EU)
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Originally Posted by Metaskie
(Elemental)
Ive noticed some elemental concerns about lack of +hit on mail. Would [Figurine - Twilight Serpent] with a couple hit gems be useful to have for early raids? Or would that be too much on one item making it hard to replace?
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I used it the first week or so until I got other items with hit on it, I would also recommend the cloth badge belt for easy to get hit gear for example.
I think it's not a large cost for a nice hit boost till you get other gear, since it makes your life a lot easier if you have bad luck on drops.
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11/26/08, 5:17 PM
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#87
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Glass Joe
Draenei Shaman
Doomhammer
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Enhancement
Can someone please direct me to a post/thread that explains EP calculation? Ive been looking but not having much luck.
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11/26/08, 5:19 PM
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#88
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Von Kaiser
Draenei Shaman
Burning Legion
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Originally Posted by Zek384
Enhancement
Can someone please direct me to a post/thread that explains EP calculation? Ive been looking but not having much luck.
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EnhSim, DPS simulator has the EnhSim which allows you to calculate your own personal EP for each stat.
Shaman: Enhancement in the TTT has information about how the EP numbers are devised.
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11/26/08, 10:54 PM
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#89
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Glass Joe
Draenei Shaman
Daggerspine
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Originally Posted by Kaideq
I used it the first week or so until I got other items with hit on it, I would also recommend the cloth badge belt for easy to get hit gear for example.
I think it's not a large cost for a nice hit boost till you get other gear, since it makes your life a lot easier if you have bad luck on drops.
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T7 Shoulders, Gloves and Legs all have a nice amount of hit on them, quite an upgrade over T6. I used the [Figurine - Twilight Serpent] for a while, and replaced it with [Mark of the War Prisoner] for now. I'm still pretty far off from the cap, but every little bit helps. Doing a wowhead search with some filters for hit and spellpower narrows the field as well.
-------------------------------------------------------
For my [Elemental] question:
Has anyone noticed the Totem of Wrath debuff not showing up on some mobs? I remember a bug from the beta in which some Fire-based mobs would resist the debuff, but I've noticed it missing a few times now. Could be a unitframe problem, but I was just curious.
:-)
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11/27/08, 12:47 PM
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#90
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Piston Honda
Gnome Warlock
Emerald Dream (EU)
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Originally Posted by Vistol
Does the positive feedback loop of rage generation still mandate Windfury whenever a Warrior is present? Obviously a group with nothing but caster dps would get Wrath, but with 2 melee and 4 caster dps the picture becomes a bit foggier.
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The answer to this is completely nontrivial. Different classes get vastly different effects from haste, for example 2H DKs don't have much value in Haste because their white swings aren't that big a deal unless they need them for procs and their abilities are all limited by cooldowns, not speed.
On a caster level especially Affliction Warlocks don't get as much out of haste as other casters - although it relaxes the DoT rotation a lot.
Also I remember Fury Warriors already "cap" their Rage from DWing 2Hers, but that was a while ago in beta so I am not sure this still applies.
The other end of the scale is filled with Arms Warriors (can nearly always use more rage, WF vastly improves Rage generation on top of improving damage) and Mages (all straight nukes getting full +haste effect).
- Are the casters, or at least some of them, running out of mana anyways? If that is the case, adding Haste will offer them nearly no benefit and it's safe to not count them when counting the casters.
- Are the healers struggling to keep up with the incoming damage? If that is the case it is a very strong argument to use WoA and not WF.
- Are the tanks struggling to hold threat? If that is the it is again a very strong case, this time for Windfury to secure threat - even superior DPS with WoA wouldn't matter if they have to stop DPS because of the threat. Hence WF.
- In other cases what I said above. Taking into account melees having to run around abilities I'd use WoA from 2 casters per 1 melee upwards. If in doubt I'd lean towards WoA since Tanks rarely struggle with threat while Healers can always use a faster reaction time, saves lives 'n stuff.

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SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)
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11/27/08, 1:14 PM
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#91
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Von Kaiser
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Originally Posted by KnThrak
The answer to this is completely nontrivial. Different classes get vastly different effects from haste,
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Thanks, i figured this issue was rather complex, in fact it might warrant it's own thread.
Also to be considered in the list you posed is the effect on tanks getting parry more often by having more white attacks.
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Ohh great i have 8 Main tanks signed up again and 4 healers.
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11/27/08, 2:24 PM
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#92
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Von Kaiser
Draenei Shaman
Burning Legion
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To add to the WoA vs WF question:
I have found that there is no way to generalize based even on class composition, if the skill or gear difference is major. A good mage might out DPS two poor rogues by a factor of 2 to 1, giving WoA the DPS edge in that 5 man even if in another 5 man 2 rogues both had superior DPS to the mage. It is probably best just to know what your totems do and use their particular buffs to fill in the holes to maximize your group's success. This is one that the forums are probably not the answer for.
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11/27/08, 9:28 PM
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#93
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Banned
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What would be the raiding spec then for dps Elemental or Enhancement. And is there any possible way that you may heal with some of the elemental gear considering they both use spell power.?
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11/28/08, 12:53 AM
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#94
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Don Flamenco
No account
Human Mage
No WoW Account
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After reading the think tank, it seem that the best dps rotation is
1)Lightning Bolt if MW is at 5 stacks
2)else Stormstrike if it's up
3)else Earth Shock if it's up
4)else Lava Lash if it's up
Is there a way to macro 2,3,4 into a simple macro that just use stormstrike , earth shock, lava lash in the order of priority?
Last edited by xiaoxin21 : 11/28/08 at 12:59 AM.
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Why are there Brown and Black Polar Bears?
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11/28/08, 4:06 AM
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#95
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Glass Joe
Draenei Shaman
Doomhammer
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Originally Posted by xiaoxin21
After reading the think tank, it seem that the best dps rotation is
1)Lightning Bolt if MW is at 5 stacks
2)else Stormstrike if it's up
3)else Earth Shock if it's up
4)else Lava Lash if it's up
Is there a way to macro 2,3,4 into a simple macro that just use stormstrike , earth shock, lava lash in the order of priority?
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Creating a macro to DPS as enhance just seems like a waste of time to me. If you start with SS, ES, and LL your MW should be stacked and you simply LB. Then its a simple matter of playing whack-a-mole as your cool downs come up always giving MW stacked LBs priority over everything else. Heck, just download Shock and Awe and follow the priority window if you prefer.
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11/28/08, 4:48 AM
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#96
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Don Flamenco
No account
Human Mage
No WoW Account
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Originally Posted by Zek384
Creating a macro to DPS as enhance just seems like a waste of time to me. If you start with SS, ES, and LL your MW should be stacked and you simply LB. Then its a simple matter of playing whack-a-mole as your cool downs come up always giving MW stacked LBs priority over everything else. Heck, just download Shock and Awe and follow the priority window if you prefer.
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If I am having to do SS, ES, and LL all the time in the same order with priority, I couldn't see the reason not to dumb it down and put them in the same macro and save bar space. I can spam the same button rather than press like 2 more buttons with marginal benefits. Already using power auras for MW procs.
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Why are there Brown and Black Polar Bears?
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11/28/08, 4:50 AM
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#97
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Glass Joe
Draenei Shaman
Feathermoon
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Originally Posted by Farok
T7 Shoulders, Gloves and Legs all have a nice amount of hit on them, quite an upgrade over T6. I used the [Figurine - Twilight Serpent] for a while, and replaced it with [Mark of the War Prisoner] for now. I'm still pretty far off from the cap, but every little bit helps. Doing a wowhead search with some filters for hit and spellpower narrows the field as well.
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Keep in mind that as a jewelcrafter, you can put the +27 hit rating dragon eyes in those sockets, netting a total of 96 hit (and 7 spellpower) on one slot. In fact, a jewelcrafter might as well be using those gems anyways, just to get to cap in less gear/gems.
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11/28/08, 5:07 AM
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#98
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Glass Joe
Draenei Shaman
Wrathbringer (EU)
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[Enhancer Question]
Does somebody got his hands on a macro which prohibits the casting of LB/CL without 5 Stacks of MW? Sometimes it happens, not very often but it can occur, that i trigger to cast a second LB after casting the instant LB. Even if i break the cast.. it resets my swing timer.
I tried something like this, but it didn't worked for me:
/cast Lightning Bolt
/stopcasting
Maybe somebody has a working alternative or suggestion for my problem?
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11/28/08, 9:24 AM
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#99
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by darkInertia
does the stonebreaker's totem proc (chance) decrease at level 80?
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I tested it last night and appears to be functioning exactly the same as it did at level 70.
It has a 50% proc rate and a 10 second cooldown, so the buff can't refresh itself. Works out to roughly a 45% uptime if you are shocking on every cooldown, a bit better then that if you have points in reverberation.
I think the sim is overvaluing the totem at the moment but even so it is better then the new Badge totem (splintering) by a significant margin.
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11/28/08, 11:01 AM
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#100
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Care for a jelly baby?
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Originally Posted by sanna
I tried something like this, but it didn't worked for me:
/cast Lightning Bolt
/stopcasting
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This is the macro I have used for a month and it works perfectly every time.
Either you're mistaking a laggy cast animation for a real cast, or some other aspect of your UI is working incorrectly. Maybe you are using one of those dumb cast random macros?
It's a trainer macro anyway. Your goal should be to eventually not need it.
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