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Old 11/08/09, 3:36 PM   #1251
Tailgrabber
Glass Joe
 
Draenei Shaman
 
Laughing Skull
Is the Elemental Think Tank currently being re-worked? It seems that I have no access to view it from either the book mark I have been using or the links from the Enhancement and Restoration parts of the think tank.

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Old 11/11/09, 6:25 AM   #1252
Ferala
Von Kaiser
 
Troll Shaman
 
Dragonblight (EU)
Does Totem of Wrath pulse?

I often don't see a totem of wrath debuff on a boss while the totem is at his feet. But usually i cast the totem before combat starts at the point where i know the boss will be pulled. Maybe another buff like Heart of the Crusader overrides it?
What happens when Heart of the Crusader drops from boss, will my totem take over?

Here a fight against Patchwork:
World of Logs - Real Time Raid Analysis

I cast Totem of Wrath before the fight starts @ 22:02:00.172
When you check debuffs on Patchwork there is no Totem of Wrath whatsoever. There is a Heart of the Crusader but only at the start and only for 5% of the fight. Does this mean it doesn't pulse and i have to recast Totem of Wrath all the time?

Also Totem of Wrath doesn't appear as a buff on me (might be because it was cast outside the boss fight). There is Demon Pact that effectively overrides it but only for the last 88% of the fight. Shouldn't i have both buffs with Demon Pact taking precedence?

Last edited by Ferala : 11/11/09 at 6:43 AM.

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Old 11/11/09, 12:31 PM   #1253
Shapermc
Glass Joe
 
Tauren Shaman
 
The Underbog
Quick question: Best ele chest enchant? +Stats or +Mana? Or am I missing one here? It seems like both aren't all that great honestly.

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Old 11/11/09, 3:52 PM   #1254
Ferala
Von Kaiser
 
Troll Shaman
 
Dragonblight (EU)
I would take stats. Why would you take mana? You are elem. Use Thunderstorm is you need mana.

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Old 11/12/09, 9:41 AM   #1255
Saidbeastie
Glass Joe
 
Orc Shaman
 
Thrall
I'm an enhancement shaman, and a little bit lost in the haste vs. attack power debate. I hear a lot about haste's value being a sort of artifact of the sim, and I understand that the farther from flawless my play becomes, the less valuable haste is relative to attack power.

Failing to fully understand both sides and seeing a lot of responsible shaman staying attack power, I figured I'd stick with what I know. And fortunately, most experiments with haste I've performed on my gear in the sim have resulted in nearly the same DPS.

I'm wearing a chestpiece with two yellow sockets, both gemmed AP at the moment, and after a recent gear upgrade tried replacing the bright gems with quick ones, a check I've been performing after every major upgrade since I started wearing the chestpiece. This time, unlike the others, I'm seeing an increase of about 20 dps in the sim. Regemming all of my slots to haste still results in a slight decrease in dps.

What does this mean for me? Will switching these two gems make me subject to the volatile nature of haste which I'm trying to avoid by staying with attack power? Is the 20 dps increase I'm observing just a "spike" that happens at a specific value for haste in the sim? I did put 35% in the "combat length variation" box in the sim, as I've seen suggested a few times on these forums, to try to avoid this spiky behaviour but I'm not sure if that may be what I'm seeing.

As an addendum, would a stark +20 AP +10 haste gem be the solution to my problems, providing a comparable increase in DPS (about 15) and getting the socket bonus but minimizing the amount of haste I'm gemming?

Thanks in advance, sorry for the wordy post.

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Old 11/12/09, 11:26 PM   #1256
Shadovv
Von Kaiser
 
Draenei Shaman
 
Dath'Remar
Originally Posted by Ferala View Post
Does Totem of Wrath pulse?

I often don't see a totem of wrath debuff on a boss while the totem is at his feet. But usually i cast the totem before combat starts at the point where i know the boss will be pulled. Maybe another buff like Heart of the Crusader overrides it?
What happens when Heart of the Crusader drops from boss, will my totem take over?

Here a fight against Patchwork:
World of Logs - Real Time Raid Analysis

I cast Totem of Wrath before the fight starts @ 22:02:00.172
When you check debuffs on Patchwork there is no Totem of Wrath whatsoever. There is a Heart of the Crusader but only at the start and only for 5% of the fight. Does this mean it doesn't pulse and i have to recast Totem of Wrath all the time?

Also Totem of Wrath doesn't appear as a buff on me (might be because it was cast outside the boss fight). There is Demon Pact that effectively overrides it but only for the last 88% of the fight. Shouldn't i have both buffs with Demon Pact taking precedence?
The totem doesn't pulse to my knowledge. Identical buffs are not replicated in buffs or debuffs, which explains both of your questions. If the ret pally buff is up, you won't see the wrath buff, similar to how you won't see elemental oath if you have moonkin aura. Similar again as to why you won't see the spell power buff from wrath on you if you have demonic pact.

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Old 11/18/09, 9:50 PM   #1257
Nytemayr
Glass Joe
 
Draenei Shaman
 
Jubei'Thos
I was wondering if anyone had done the maths in regards to the use of Spirit Wolves in Phase 3 of Anubarak on heroic 25. Does the passive healing from spirit wolves in turn become a DPS loss due to leaching swarm? Apologies if this has already been asked and answered.

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Old 11/19/09, 10:39 PM   #1258
acceleratum
Glass Joe
 
Undead Warlock
 
Burning Blade (EU)
I believe the spirit wolves heal actually saves healers mana and sets you on a confortable self healing position IF the healers are using mainly single target heals, on AOE heal spam or chain heals since it cant be controlled you might be fighting against the raid. Anyway it requires fairly complicated maths and its hard to calculate exact numbers considering all the variables involved (raid composition and healing methods). Its safe to asume on aoe heals it will be pretty bad but I doubt anyone can come up with accurate numbers.

AP vs Haste : I am debating the gemming myself and I remember the influence of Haste on Windfury output, EnhSim problems aside, a graph was posted long ago on WF proc/attack speed and I cant seem to find it anywhere, Certain increments on haste would make your attack speed pass over the WF peaks and be an actual dps loss, if anyone remember where's that graph at and if its still accurate at current patch please link the post. I think the windfury proc frequency might be the answer to the haste amount to gem to.

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Old 11/20/09, 12:59 PM   #1259
Ryethe
Piston Honda
 
Ryethe's Avatar
 
Draenei Shaman
 
Medivh
Originally Posted by acceleratum View Post
I believe the spirit wolves heal actually saves healers mana and sets you on a confortable self healing position IF the healers are using mainly single target heals, on AOE heal spam or chain heals since it cant be controlled you might be fighting against the raid. Anyway it requires fairly complicated maths and its hard to calculate exact numbers considering all the variables involved (raid composition and healing methods). Its safe to asume on aoe heals it will be pretty bad but I doubt anyone can come up with accurate numbers.

AP vs Haste : I am debating the gemming myself and I remember the influence of Haste on Windfury output, EnhSim problems aside, a graph was posted long ago on WF proc/attack speed and I cant seem to find it anywhere, Certain increments on haste would make your attack speed pass over the WF peaks and be an actual dps loss, if anyone remember where's that graph at and if its still accurate at current patch please link the post. I think the windfury proc frequency might be the answer to the haste amount to gem to.
No, no no. Every time someone mentions an overall DPS loss due to more haste I cringe. The graph in question demonstrated how much WF DPS you get. So even though your WF DPS goes down, your other DPS goes up (shorter GCDs, more white hits, etc).

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Old 11/24/09, 8:31 AM   #1260
Scribbles
Glass Joe
 
Scribbles's Avatar
 
Draenei Shaman
 
Chamber of Aspects (EU)
I recently dinged 80 on my shaman and am looking at getting into healing quickly (Already got a set good enough for heroics)

When I played at 70, it seemed mp5 was the stat to stack, but now-a-days most resto shamans seem to want haste.

Why do they want haste so badly? And what should I start gearing like as a 17k mana shaman looking to start naxx/Ulduar?

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Old 11/24/09, 5:48 PM   #1261
Mc_Chicken
Glass Joe
 
Draenei Shaman
 
Eonar (EU)
The only way we can compete with resto druids on raid healing is to stack alot of haste, but even then we won't beat good resto druids.
Although healing is a team effort and not about topping the meters you want to get the most of your character.
I don't think there's any wrong way to gem though, i still see some shamans gemming spellpower and intellect, but amongs raiders haste is usually the way to go.

But personally at your gear lvl i would try balancing stats abit more. Personally i had bad experience with stacking haste too early and ignoring other stats like spellpower and intellect.
If i remember correctly i didn't start stacking haste until i reached the 2k spellpower unbuffed, until then i would suggest balancing with spellpower,intellect and haste....

My personal preferences are:
Yellow slots: 20haste
Red slots: 12spellpower/10 haste (20haste if the socket bonus is crap)
Blue slots: 10haste/5mp5 (20haste if the socket bonus is crap)

Last edited by Mc_Chicken : 11/24/09 at 5:55 PM.

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Old 11/26/09, 2:18 AM   #1262
i12drift
Glass Joe
 
Night Elf Druid
 
Frostwolf
Just a quick thought on Glyphs or a moment.

Glyph of Mana Tide - Your Mana Tide Totem grants an additional 1% of each target's maximum mana each time it pulses.
Since it pulses 4 times, that's an additional 4% mana, making it a total of 28% of your total mana.

Glyph of Water Mastery - Increases the passive mana regeneration of your Water Shield by 30%

Since Water shield is just a flat 100 mp5 (or 20 mp1), this glyph increases it to 130 mp5 (or 26 mp1)



I did some excel calculations and found out that:
If you're able to use mana tide 2 times in a fight (6 minute duration), and you have over 27000 mana, the Mana Tide Glyph is better than the Water shield glyph.

This is all based on a 6 minute fight (360 seconds), and showing that at 27000 mana, the glyphs are equal for mana returned.

Math:
Water Shield (without glyph) = 100 Mp5 or 20 Mp1
Water Shield (with glpyh) = 130 Mp5 or 26 Mp1

In a 360 second fight, that comes to

Water Shield (without glyph) = 7200 mana (360*20)
Water Shield (with glpyh) = 9360 mana (360*26)

Mana Tide is shown for two uses since it's a 6 minute fight

Math:

Mana Tide (without glyph) = 6480 mana (.24*27000) * 2 = 12960 mana
Mana Tide (with glyph) = 7560 mana (.28*27000) * 2 = 15120 mana


Mana Tide (Glyph) + Water Shield (No Glyph) = 15120 + 7200 = 22320 mana
Mana Tide (No Glyph) + Water Shield (Glyph) = 12960 + 9360 = 22320 mana

Showing that at 27,000 mana, the glyphs are equal in mana returned.

If you increase your mana pool by 1000, making it 28000, the results are (remember 6 minute fight!)

Mana Tide (Glyph) + Water Shield (No Glyph) = 15680 + 7200 = 22880 mana
Mana Tide (No Glyph) + Water Shield (Glyph) = 12960 + 9360 = 22320 mana

And the opposite happens if you drop your mana pool by 1000

Mana Tide (Glyph) + Water Shield (No Glyph) = 15680 + 7200 = 21760 mana
Mana Tide (No Glyph) + Water Shield (Glyph) = 12960 + 9360 = 22320 mana

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Old 11/26/09, 8:49 AM   #1263
Minai
Glass Joe
 
Blood Elf Death Knight
 
Shadowsong (EU)
apologies if this isn't the right thread or if the question is answered elsewhere (I have looked but couldn't find it)

What potion works best with Enhancement? Wild Magic or Speed?

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Old 11/26/09, 9:15 AM   #1264
doogless
Don Flamenco
 
doogless's Avatar
 
Draenei Shaman
 
Kil'Jaeden
Originally Posted by i12drift View Post
If you're able to use mana tide 2 times in a fight (6 minute duration), and you have over 27000 mana, the Mana Tide Glyph is better than the Water shield glyph.
I think this is fairly unrealistic - this would require a fight where you could burn through 28% of your mana in the first ~30 seconds of the fight, but then not go OOM early during the next 5 minutes in order to Mana Tide again for the last ~30 seconds of the fight. I can't think of too many fights where I can actually get through that much mana right at the start, and it's then difficult to imagine a fight where after spending mana that quickly I wouldn't be run OOM (and hence people die) before Mana Tide comes up again.

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Old 11/27/09, 10:36 AM   #1265
Vantran
Glass Joe
 
Night Elf Hunter
 
Onyxia (EU)
Maybe a bit of a No-Brainer :

Why is [Illustration of the Dragon Soul] ranked higher than [The Egg of Mortal Essence] in the Resto-Shaman Think Tank ?

By using the the standard HEP Values provided by the TT, you get 200 HEP for IotDS and 98 (passiv) + 168 HEP (proc) = 266 für EoME.

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Old 11/27/09, 10:36 AM   #1266
Migosha
Von Kaiser
 
Draenei Shaman
 
Kael'thas (EU)
If you have 27.000 mana I guess you're in ilvl 245 gear, meaning that even for ToC Heroic 25 you shouldn't have any trouble with your mana, even on a constant heal fight like the Twins. Meaning that you have no reason to take one of those two Glyphs.
You should mainly chose between Earth Shield Glyph, Chain Heal Glyph, Riptide Glyph and Lesser Healing Wave Glyph. Taking one of the two MP5-friendly Glyphs won't give you any benefit and will make you lose some healing throughput by losing a major Glyph.

According to your math, the Mana Tide Glyph is : (15120-12960)/360*5 = 30 MP5 for a 6 minutes fight (number which will decrease when the fight's lenght increase). The same value goes for the Water Mastery Glyph.
If you take the common value for 1 MP5 which is 1 HEP, you got 30 HEP for each Glyph. Any of the four other Glyphs is between 50 and 100 HEP according to your play style, 10 or 25 mode (you can get an exact value for you by using Shman_Hep).

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Old 11/28/09, 12:10 AM   #1267
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Vantran View Post
Maybe a bit of a No-Brainer :

Why is [Illustration of the Dragon Soul] ranked higher than [The Egg of Mortal Essence] in the Resto-Shaman Think Tank ?

By using the the standard HEP Values provided by the TT, you get 200 HEP for IotDS and 98 (passiv) + 168 HEP (proc) = 266 für EoME.
I'd say it depends on your situation but for myself I hit the soft haste cap with egg procs, not to mention you do not always get the full use of the proc if it procs at an inopportune time. As always adjust to fit your play style and experiences. Obviously if every time it procs you are just chain heal spamming its still a good trinket.

Last edited by Daidalos : 11/28/09 at 12:17 AM.


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Old 11/30/09, 7:18 AM   #1268
hsj
Glass Joe
 
Draenei Shaman
 
Shattered Halls (EU)
Originally Posted by Tailgrabber View Post
Is the Elemental Think Tank currently being re-worked? It seems that I have no access to view it from either the book mark I have been using or the links from the Enhancement and Restoration parts of the think tank.
Do anyone know this. I cant view the elemental page.

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Old 11/30/09, 9:19 AM   #1269
Elbereth
Glass Joe
 
Night Elf Rogue
 
Scarshield Legion (EU)
Hello,

Theres an enhancement shaman in my raid group and hes using 21 agi meta gem for his helm. In addition his enchant
for shoes is 15 sta + run speed. Im not playing any shammy but as far as i know crit meta is better for them and your BiS thread tells the same thing. Wanted to ask if 21 agi meta gem could be equal 21 crit ? Also, wouldnt AP feet enchant be better than 15 sta + run speed? Sorry if it has been replied before but i'm not a regular reader of shaman forums and haven't found an answer through this thread although i just did a quick search.

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Old 11/30/09, 10:39 AM   #1270
Klejj
Glass Joe
 
Draenei Shaman
 
The Venture Co (EU)
~Reasoning for runspeed: Shaman: Enhancement

Relentless Earthsiege Diamond (21 agi meta) has better activation requirements. Chaotic Skyflare Diamond requires two blue gems.

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Old 11/30/09, 12:10 PM   #1271
Bloch
Von Kaiser
 
Troll Shaman
 
Archimonde
Originally Posted by Vantran View Post
Maybe a bit of a No-Brainer :

Why is [Illustration of the Dragon Soul] ranked higher than [The Egg of Mortal Essence] in the Resto-Shaman Think Tank ?

By using the the standard HEP Values provided by the TT, you get 200 HEP for IotDS and 98 (passiv) + 168 HEP (proc) = 266 für EoME.
For raiding shamans, most of us have 1000+ haste to begin with (resulting in LHWs that are at ~1.06s casts raid buffed). When the trinket procs, it sends the cast time below the GCD hard floor (1s) and therefore results in a diminished value for the trinket's proc.

The other reason to prefer IotDS is that proccing haste like EoME does is too uncontrolled. If we are going to "proc" haste, we'd very much prefer to have it as an on-use item. By contrast, things like increased mp5 [Show of Faith] for instance, we'd prefer to have as auto-procs.

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Old 11/30/09, 12:22 PM   #1272
Ryethe
Piston Honda
 
Ryethe's Avatar
 
Draenei Shaman
 
Medivh
Originally Posted by Elbereth View Post
Hello,

Theres an enhancement shaman in my raid group and hes using 21 agi meta gem for his helm. In addition his enchant
for shoes is 15 sta + run speed. Im not playing any shammy but as far as i know crit meta is better for them and your BiS thread tells the same thing. Wanted to ask if 21 agi meta gem could be equal 21 crit ? Also, wouldnt AP feet enchant be better than 15 sta + run speed? Sorry if it has been replied before but i'm not a regular reader of shaman forums and haven't found an answer through this thread although i just did a quick search.
Itemization-wise, the AP enchant is terrible. If you were even thinking of dropping run speed, icewalker would be the way to go.

The difference between an AGI meta and a CRIT meta is very very tiny. Crit does win out slightly though.

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Old 12/01/09, 3:59 AM   #1273
Hornbreakerz
Glass Joe
 
Draenei Shaman
 
Ravencrest (EU)
Sorry if this has been asked before, but I wasn't able to to find this so here it goes:

At the moment, I am trying to maximize my aoe healing, particular on Twins 25 HM. We are doing the tactic where every ranged person is at the gates and we just stand there, spamming. My current rotation for this is pure CH spam, but I was wondering if there is a better rotation for this. I'm almost keeping up with our main resto shaman, who has 245/258 gear, with my ulduar 4p set, but I've recently gained 2xT9, so I have lost the 4p bonus.
So I am wondering if there is a better rotation now that my CH is going to be slower?

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Old 12/01/09, 8:09 AM   #1274
Handyhoof
Piston Honda
 
Tauren Paladin
 
Lightbringer
If you're just interested in AoE healing, then there really is no better spell selection. It's what CH does. The smart targeting of the jumps make it incredibly efficient and the raw output you get from a 3 jump CH should beat any of your other options. If you want to remove all doubt, spreadsheet yourself a spell selection table to see what you get, but I'd be astonished if anything beats a 3-jump Chain Heal.

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Old 12/01/09, 10:00 AM   #1275
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
The highest theoretical healing output assuming no overhealing is Riptide->HW->HW->CH->HW->HW. For the situation you described, you generally won't be able to cast HW without massive overhealing, so the best healing output would probably be straight Chain Heal spam. Feel free to throw in a HW if you can do it without overhealing, should increase output slightly.

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