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Old 04/19/09, 4:06 PM   #766
• Jessamy
Struck by Diax's Rake
 
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Troll Death Knight
 
Mal'Ganis
Originally Posted by wraxx View Post
For a raiding elemental shaman, is the Hyperspeed Accelerators of more value than the spellpower to gloves enchant if used on every cooldown or if stacked during spellpower trinket buffs or heroisms?
The engineering enchant doesn't incur a global cooldown, so you can macro it to lightning bolt or some other common spell without disrupting your rotation. Heroism is a haste buff, so won't affect the enchant, which is on a cooldown. The last that I read, the enchant does not scale off of spell power, but does crit, so waiting for a spell power proc won't help it, but a crit chance buff such as that given by the Loatheb spores would help it.

Edit: Bah, I was thinking of the pyro rocket, not the accelerator. The rocket enchant isn't hard to model: 1440 to 1760, divided by 45 seconds, multiplied by crit chance, modified by boss debuffs. To answer the question you actually asked, the haste effect can be modeled the same way as a haste effect from a trinket to determine if it's an upgrade.

Last edited by Jessamy : 04/19/09 at 4:30 PM.

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Old 04/20/09, 3:06 PM   #767
Kemeran
Glass Joe
 
Draenei Shaman
 
Eonar
Do totems have Line of Sight issues on their effect, especially tremor totem? I was experiencing a boss last night that we utilized LoS mechinics to deal with, but it seemed like when my group would get feared out of where we were standing because of the pulse time on my tremor totem, that we'd get feared for the full duration and even when the totem pulse time came up the fear wouldn't break. I guess it could just be the mechanics of the fight, but I was hoping someone here would have a definitive answer.

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Old 04/20/09, 5:08 PM   #768
Dobalu
Glass Joe
 
Draenei Shaman
 
Hyjal
First off, my apologies if some of these were already answered. The 4-character minimum requirement for searching the thread made it a little harder to search myself for some of the questions, and the other questions I'm just merely looking for confirmation to make sure I understand it right. I'm also not the best with numbers and such myself, so... yea, here we go.

[Enhance] Question 1, and [Restoration] Question 1 are the most important questions here for me!

[Enhance]
  1. What is the "new" expertise cap, with Unleashed Rage giving 9 Expertise? Or maybe more importantly, what is the dodge/parry reduction percentage needed to "cap"?
  2. Is the spell hit cap still 16% (420 for a Draenei)?
  3. I've been gearing in the order of: hit cap, expertise cap, 30% crit, then finally stack AP. I recall reading it on the WoW forums when I started my set, is this still (or was it ever) correct?
  4. Glyphs - I know they're really up in the air now, I've been trying to keep up-to-date with what they do and which is better than the others, etc, but you have to admit it's extremely confusing. I'm currently glyphing LS, SS, Feral Spirit. I was considering FT but didn't think it'd be better than any of those three. Just looking for a suggestion/confirmation on this one.

[Restoration]
  1. Haste or Crit? I'm currently running 311 Haste Rating (9.48%) and 25.16% Crit. I started converting my gear more towards haste mid-Naxx, but I couldn't bring myself to sacrifice 1% Crit for 0.2 seconds off of my Chain Heal. I've been looking for MONTHS for an optimal balance, but there's no luck. Everybody says it's personal preference, I disagree. With my setup opposed to my guild's haste-geared shamans, I tend to out-perform them without much issue, but that could just be that I'm a better healer, and I can't come to a conclusion on my own. ANY insight here is greatly appreciated, as this is really the main reason of this post.

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Old 04/20/09, 5:42 PM   #769
• Jessamy
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Troll Death Knight
 
Mal'Ganis
1. Here is a quote from Levva's sig:
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage.
2. See above.
3. EnhSim: News
4. Enhancement Glyphs a numeric comparison

1. shaman_hep - Addons - Curse

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Old 04/20/09, 6:08 PM   #770
Puut
Glass Joe
 
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Draenei Shaman
 
Moonrunner
Quick Question: How much single-target DPS does a Searing Totem generate now? Friend of mine claims somewhere in the range of 600+, and I just can't see that being reasonable considering its suckage previously.

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Old 04/20/09, 7:02 PM   #771
Subpar
Glass Joe
 
Tauren Shaman
 
Gorgonnash
20% stormstrike and lava lash bonus vs 5% haste from flurry bonus?

For enhance, which yields the greater dps? What if the 2 piece 8.5 is 8.0?

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Old 04/20/09, 11:59 PM   #772
Brgid
Von Kaiser
 
Troll Shaman
 
Feathermoon
Originally Posted by Puut View Post
Quick Question: How much single-target DPS does a Searing Totem generate now? Friend of mine claims somewhere in the range of 600+, and I just can't see that being reasonable considering its suckage previously.
Whether 'reasonable' or not check a Recount or WWS parse and you'll see your friend is not far off.

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Old 04/21/09, 8:49 AM   #773
Soccs
Glass Joe
 
Draenei Shaman
 
Grim Batol (EU)
Hey guys,
Ive been trying to find out where is the hit cap for elemental shamans without a Shadow Priest in raids, but i cant find it. Is it possible for someone to tell me the hit cap for shaman elemental in Raids without Shadow Priest?
With shadow priest its 260 Correct?
Thank you guys

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Old 04/21/09, 9:02 AM   #774
DimYttrius
Glass Joe
 
Draenei Shaman
 
Вечная Песня (EU)
Spell Hit
Rating Conversion

For all casters, 26.2 spell hit rating is equivalent to 1% increased chance to hit at level 80.

Hit Capping

When you reach the maximum amount of spell hit that is effective for your class/spec, you are referred to as capped. All spells cap their chance to hit at 100%. For a target 3 levels above your character (all raid bosses), spells have a native 83% chance to hit. That means the most effect a spell caster can ever get from spell hit rating is 17% (446 rating). However, raid debuffs and talents will usually lower the effective cap for your class/spec. A typical dps caster will gain 3% hit from debuffs and 3% from talents, so 11% (295 rating) is usually enough for a 25-man raid group.

Moonkin or Shadow Priests can provide a debuff that increases chance to hit against the target by 3%. Draenei Mages, Priests, and Shaman have a group aura that increases spell hit chance by 1%.
http://elitistjerks.com/f47/t20914-s...al/#Hit_Rating

Hit Rating
Faction Hit Cap Hit Cap with debuff
Alliance 342 263
Horde 368 289

Overall Effectiveness: Below cap: Very High Above cap: Worthless
Other Notes:
While this is the most valuable stat to have when not hit capped, it is worthless when over the hit cap. Shaman get 3% hit from talents and can have an additional 1% from the Draenei racial aura. This means that Alliance shaman require an additional 13% hit, while Horde require 14%. This cap can be achieved via gear (gems, gear, enchants) or buffs/debuffs (food, Misery/Imp Faerie Fire). Note that missing a LvB cast will reduce your damage by more than missing a LB cast. Likewise, missing FS will delay the next LvB cast, also causing greater reductions.
So you can not find it? Simple question - simple answer

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Old 04/21/09, 10:11 AM   #775
shabbaz
Benji Hughes
 
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Draenei Shaman
 
Dark Iron
Originally Posted by Kemeran View Post
Do totems have Line of Sight issues on their effect, especially tremor totem? I was experiencing a boss last night that we utilized LoS mechinics to deal with, but it seemed like when my group would get feared out of where we were standing because of the pulse time on my tremor totem, that we'd get feared for the full duration and even when the totem pulse time came up the fear wouldn't break. I guess it could just be the mechanics of the fight, but I was hoping someone here would have a definitive answer.

I'm not sure about LOS with the totem. I doubt it. I think you may be seeing that Tremor Totem now pulses every 3 secs. The moment you drop it, you will get a pulse though, so if you see people feared, just drop it again.

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Old 04/21/09, 4:17 PM   #776
n0us3
Glass Joe
 
Draenei Shaman
 
Zul'Jin
Another little question

I see a lot of healer with [Shamanistic forus] since im checking more healing stuff (dualspec)

Can you tell me why?
Is it for mana restoration of judgement of wizdom, just to help with DPS or another reason?
I was also checking. 2% of mana (judgement of wizdom) is less than Flame Shock cost. Is Wind Shock good to get back some mana?

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Old 04/21/09, 4:47 PM   #777
exschwizer
Von Kaiser
 
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Draenei Shaman
 
Kult der Verdammten (EU)
You would spend a global cooldown to windshock, which is really not a good idea in most Ulduar-fights. Meleeing on the other hand has no opportunity cost (neglecting disadvantages of standing in melee-range of the boss), which would be the better choice for regaining mana by JoW.
As far as I know, there is no reason to skill shamanistic focus, as you are lacking the hit for reliable interrupts. If you are looking for a cookie-cutter-specc, I'd direct you to the TTT where you'll find all the information on restoration shamans you need.

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Old 04/21/09, 5:07 PM   #778
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Except that Wind Shock is off the GCD

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Old 04/22/09, 2:15 AM   #779
exschwizer
Von Kaiser
 
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Draenei Shaman
 
Kult der Verdammten (EU)
Originally Posted by Rouncer
Except that Wind Shock is off the GCD.
I stand corrected. Nevertheless, it is a wasted talent point if I did the math correctly:
Wind Shock: 8% base mana, with focus reduced to 4.4%
JoW-Procc: Restores 2% base mana
Equals a 2.4% deficit if a procc occurs, or straight 4.4% if not.

/e: Memo to self: no math, no matter how basic, without coffee.

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Old 04/22/09, 8:38 AM   #780
Handyhoof
Piston Honda
 
Tauren Paladin
 
Lightbringer
I have Shamanistic Focus because I'm that far in the tree already, and it's a large return for a single point investment. There are enough pockets of opportunity for dps that I get a lot of use out of Flame Shock.

That single point would otherwise be spend in another Healing Way or another Healing Focus (I sit at 1/3 with each) where I would see less return.

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