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Old 07/31/09, 7:53 PM   #1006
Furyon
Glass Joe
 
Draenei Shaman
 
Feathermoon
Originally Posted by Jessamy View Post
To elaborate on this, here's an excerpt from a post I made on my guild forum:

For a variety of reasons, slower (one-handed) weapons are best for both hands for a shaman:
- pro: Stormstrike, Windfury Weapon, and Lava Lash will hit harder.
- pro: More uptime for Flurry
- pro: More procs per minute for Maelstrom Weapon
- neutral: Flametongue Weapon gives the same dps with any speed weapon since it hits harder with a slower weapon.
- complicated: A slower weapon probably will proc Windfury more often, but modeling isn't straightforward.
- con: Fewer chances to proc Static Shock

For a rough guide, figure 0.1s slower weapon speed to be worth at least 50 attack power for comparison purposes.
I thought I must have been reading wrong. Thank you all for your help. I have been having some issues with Rawr lately or I would have tested this out myself.

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Old 07/31/09, 9:08 PM   #1007
Gulikutalu
Glass Joe
 
Troll Shaman
 
The Forgotten Coast
Greetings all,

My shaman hit 70 about 5 months before WOTLK came out. I did not do allot a raiding, thats another story, but, there were several thread to that gave allot info for shamans. Then when WOTLK cam out there were others posted telling best in slot up to naxx-25. I cannot find them. Have they been moved someplace or deleted? 3.2 will poeple to stop lvling, I would suggested reposting them. It would be nice to see the thread reposted that shows the post BC to naxx -25 info for the poeple who are lvling shamans and are looking to get their shamans ready for Ulduar.

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Old 08/01/09, 10:02 AM   #1008
bujingai
Glass Joe
 
Tauren Warrior
 
Caelestrasz
guys i want to ask about the hitcap for shaman. Im quite new to enhancement shaman and am confused with the hitcap needed.
I read from the faq and it says i need 368 hit rating or 14% to be hitcapped ( Im Orc shaman). Im now at 374 hitrating but why the percentage is 11.41%?
anyone can help me pls?

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Old 08/01/09, 12:32 PM   #1009
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by bujingai View Post
guys i want to ask about the hitcap for shaman. Im quite new to enhancement shaman and am confused with the hitcap needed.
I read from the faq and it says i need 368 hit rating or 14% to be hitcapped ( Im Orc shaman). Im now at 374 hitrating but why the percentage is 11.41%?
anyone can help me pls?
The hit cap they are talking about is the spell hit cap, not the melee one. Once you reach the spell hit cap then hit rating loses a large chunk of it's value, although it continues to have some value (about equal to armor penetration) until you reach the melee dual wield hit cap which would require 689 rating if you have 3/3 in Dual Wield Specialization.

Melee hit and spell hit scale differently with hit rating which is why you are seeing that discrepancy. It's 32.789 hit rating per melee hit percent and 26.231 hit rating per spell hit percent. http://elitistjerks.com/f31/t29453-c...gs_level_80_a/

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Old 08/05/09, 11:11 AM   #1010
Paradox
Von Kaiser
 
Paradox's Avatar
 
Tauren Shaman
 
Magtheridon
anyone have the macro for recasting WF/FT where the icon changes to WF/FT as you click it?

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Old 08/05/09, 2:28 PM   #1011
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by Paradox View Post
anyone have the macro for recasting WF/FT where the icon changes to WF/FT as you click it?
Enhancement WotLK Talents and spells discussion.

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Old 08/05/09, 3:36 PM   #1012
lonephoenix
Glass Joe
 
Human Death Knight
 
Bonechewer
A simple question that I've for which I've yet to see an answer, involves the usage of Chain Heal and Improved Water Shield.

Does the talent have a 30% chance to proc off each Critical in a chain heal, or merely off the first hit (IE: The primary target of the spell?

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Old 08/05/09, 3:43 PM   #1013
PDXMarcos
ME
 
PDXMarcos's Avatar
 
Goblin Shaman
 
Mal'Ganis
Originally Posted by lonephoenix View Post
A simple question that I've for which I've yet to see an answer, involves the usage of Chain Heal and Improved Water Shield.

Does the talent have a 30% chance to proc off each Critical in a chain heal, or merely off the first hit (IE: The primary target of the spell?
The IWS can proc off any chain of the heal and can proc multiple times per chain.

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Old 08/06/09, 6:03 AM   #1014
Kislev
Glass Joe
 
Draenei Shaman
 
Silvermoon (EU)
Hello. I have 2 questions about Enhancement spec:

1) Rouncer why you have so much hit rating? Its needed to have 470 hit rating?
2) Armor penetration > Haste?Most Ulduar items seems to have more armor penetration than haste. I guess game turns you in that direction somehow?

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Old 08/06/09, 6:39 AM   #1015
Panadys
Glass Joe
 
Draenei Shaman
 
Mal'Ganis (EU)
@Kislev: Take a look in the TheorycraftThinkTank thread. You need 420 hit for spell hit cap. This means u still lack in landing all melee attacks. But it is not advised to raise hit to that dual wield melee hit cap like f.i. rogues need to. Above spell hit cap other stats sim better for you.

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Old 08/06/09, 11:43 AM   #1016
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Kislev View Post
Hello. I have 2 questions about Enhancement spec:

1) Rouncer why you have so much hit rating? Its needed to have 470 hit rating?
Cause Thorim is a prig and hasn't dropped a Runestone for me and I don't have a Dark Matter or a Comet's Trail. My other trinket option would be Mirror and both Mirror and Grim Toll sim for roughly the same dps value on a fully debuffed target. I'm using Grim though because there are plenty of times where I will be hitting targets that aren't fully debuffed and for them the added hit has more value.

Hit past the spell hit cap still has value since it increases the number of white hits you get since we are below the dual wield cap. My EP runs show hit rating past the spell hit cap as being worth roughly as much as Armor Penetration.

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Old 08/06/09, 3:43 PM   #1017
Oogachaka
Glass Joe
 
Oogachaka's Avatar
 
Troll Shaman
 
Mal'Ganis
Hi, I've been gone from WoW for a few months and just jumped back in and hit 80 last night.

Of course, as soon as I did I went on an AH spending spree, but then I only noticed Levva's current sig today.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
The TTT was never updated to mention the UR bonus to expertise.
I take it also that the benefits of expertise aren't affected by your target's level?

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Old 08/06/09, 7:12 PM   #1018
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Oogachaka View Post
The TTT was never updated to mention the UR bonus to expertise.
Fixed

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Old 08/08/09, 8:11 AM   #1019
Lord Helmchen
Von Kaiser
 
Lord Helmchen's Avatar
 
Troll Shaman
 
Gul'dan (EU)
Optimal amount of time to wait instead of cast LB

I need some math help here:
Lets say we have the numbers LvBCastTime, LBCastTime, LvBAvgDamage and LBAvgDamage with all important stats like Lightning Overload and similar factored in.

When we are waiting for the LavaBurst cooldown to run out, how big is the threshold when waiting for the LavaBurst is better than casting another Lightning Bolt?

*edit
I suppose this works:

lvb_dmg / (lvb_ct wait) >= lb_dmg lb_ct

(lvb_dmg lb_ct lb_dmg) - lvb_ct >= wait 

Last edited by Lord Helmchen : 08/08/09 at 12:56 PM.

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Old 08/08/09, 9:32 AM   #1020
thoraine
Glass Joe
 
Tauren Shaman
 
Spinebreaker
Hi, just recently decided to post here to ask a question that's on my mind for some time now. Obviously, gemming pure AP over pure AGI seems to be better for my DPS as an Enhancement. What i am curious about is that I've seen some shamans pull good numbers by gemming pure haste over pure AP/AGI in all their sockets (of course while being hit/exp capped and fulfilling the meta req.).I have looked in the TTT and I know 1% haste is 1% more white DPS.

After asking one of the aforementioned shamans, I was told that at higher levels of gear, Haste gems contribute more DPS than AP gems. I hope someone can verify this and at what level of gear I should replace my AP gems with Haste gems if it is true.

Below is my config file for EnhSim and the EP output if anyone is could provide some insight.

#################	//comment marks are # and //
##ENHSIM CONFIG##	//if you write comments on the same line with config line
#################	//leave at least one space between the comment and value


//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.

simulation_time			10000 	//in hours, you can also input decimals ex. 0.05
simulation_time_combatlog	300	//in minutes
combat_length			6	//in minutes
report_count			80 	//how many times the progress is reported during the simulation
threads				2	//number of threads to use, combatlogging always uses 1 thread
min_lag				300	//in milliseconds, lag means ping + player reaction time
max_lag				500	//1000 ms = 1s
simulate_mana			1	//{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account



########### //To understand the EP ranges you have to understand how EP values are calculated. 
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.

//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.

//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.

//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_precision			2 //how many digits there are in ep value?
ep_base_stat			ap //{ ap | sp }
ep_ap 				200
ep_crit_rating 			30
ep_hit_rating 			30
ep_expertise 			4 //not rating
ep_haste_rating 		30
ep_armor_penetration_rating 	30
ep_spellpower 			150
ep_dps				7.5
ep_mana				250
ep_spirit			150
ep_mp5				20



###################
#ROTATION AND MISC#
###################
mh_auto_attack			1	//{ 0 | 1 }
oh_auto_attack			1	//{ 0 | 1 }
wait_ss_with_wf_cd		0.00	//max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd	0	//{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters		1	//{ 0 | 1 }
sync_bloodlust_with_trinkets	0	//{ 0 | 1 }
cast_lvb_only_if_ed_left	15.0	//cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left	4	//maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active	1	//{ 0 | 1 }
cast_fs_only_if_dots_left	0	//maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left	0	//maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left	700	//maximum mana left to cast SR
use_mana_potion_if_mana_left	300	//maximum mana left to use mana potion


//set the rotation priority
//SW = spirit wolves
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//SR = shamanistic rage
rotation_priority_count		9
rotation_priority1              SW
rotation_priority2		SR
rotation_priority3		MW5_LB
rotation_priority4		ES_SS
rotation_priority5		SS
rotation_priority6		ES
rotation_priority7		LL
rotation_priority8		MT
rotation_priority9		LS



##########
#BOSS#####
##########
miss				8.00	//%
dodge				6.50	//%
glancing			24.00	//%
armor				10645	
spell_miss			17.00	//%

nature_resistance		0	//effective resistances
fire_resistance			0
frost_resistance		0
arcane_resistance		0
shadow_resistance		0



######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major		20.0/20.0	//acid spit, expose armor, sunder armor
armor_debuff_minor		5.0/5.0		//faerie fire, sting, curse of recklessness
physical_vulnerability_debuff	4.0/4.0		//%, bloody frenzy, savage combat
melee_haste_buff		20.0/20.0	//%, improved icy talons, windfury totem
melee_crit_chance_buff		5.0/5.0		//%, leader of the pack, rampage
attack_power_buff_flat		688/688		//battle shout, blessing of might
attack_power_buff_multiplier	99.7/99.7	//BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff		5.0/5.0		//%, wrath of air totem
spell_crit_chance_buff		5.0/5.0		//%, moonkin aura, elemental oath
spell_crit_chance_debuff	5.0/5.0		//%, improved scorch, winter's chill, imp.shadow bolt
spell_damage_debuff		13.0/13.0	//%, ebon plaugebearer, earth and moon, curse of the elements
spellpower_buff			280/280		//flametongue totem, totem of wrath
spell_hit_chance_debuff		3.0/3.0		//%, improved faerie fire, misery
haste_buff			3.0/3.0		//%, improved moonkin aura, swift retribution
percentage_damage_increase	3.0/3.0		//%, ferocious inspiration, sanctified retribution
crit_chance_debuff		3.0/3.0		//%, heart of the crusader, totem of wrath, master poisoner
stat_multiplier			10.0/10.0	//%, blessing of kings
stat_add_buff			52/52		//mark of the wild
agi_and_strength_buff		178/178		//strength of earth, horn of winter
intellect_buff			60/60		//arcane intellect, fel intelligence

replenishment			1		//{ 0 | 1 }
water_shield			0		//{ 0 | 1 }
mana_spring_totem		1		//{ 0 | 1 }
blessing_of_wisdom		1		//{ 0 | 1 }
judgement_of_wisdom		1		//{ 0 | 1 }



#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot

flask_elixir			flask_of_endless_rage
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
//  elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
//  elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength |
//  elixir_of_expertise | flask_of_endless_rage | - }

guardian_elixir			-
//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }

potion				-
//{ haste_potion | insane_strength_potion | heroic_potion | super_mana_potion |
//  runic_mana_potion | - }

food				fish_feast
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup | 
//  rhinolicious_wyrmsteak | fish_feast | - }



###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon         ###
###############################################################################


###############################
## ShockAndAwe EnhSim Export ##
###############################


config_source shockandawe


race                            tauren

mh_speed                        2.70

oh_speed                        2.60

mh_dps                          171.3

oh_dps                          156.6

mh_crit                         29.88

oh_crit                         29.88

mh_hit                          11.31

oh_hit                          11.31

mh_expertise_rating             141.00

oh_expertise_rating             141.00

ap                              4139

melee_haste                     16.06

armor_penetration               6.82

str                             135

agi                             960

int                             541

spi                             155

spellpower                      1241

spell_crit                      20.88

spell_hit                       14.14

spell_haste                     12.35

max_mana                        12231

mp5                             0


mh_imbue                        windfury

oh_imbue                        flametongue


mh_enchant                      3789

mh_weapon                       -

oh_enchant                      3789

oh_weapon                       -


trinket1                        44253

trinket2                        45286


totem                           40267

set_bonus1                      worldbreaker_battlegear_4
set_bonus2                      - ## not currently available in the addon export

set_bonus3                      - ## not currently available in the addon export


metagem                         41398


gloves_enchant                  - ## not currently available in the addon export

cloak_enchant                   - ## not currently available in the addon export


glyph_major1                    windfury_weapon

glyph_major2                    stormstrike

glyph_major3                    feral_spirit

glyph_minor1                    - ## no useful glyphs current implemented in the sim

glyph_minor2                    - ## no useful glyphs current implemented in the sim
glyph_minor3                    - ## no useful glyphs current implemented in the sim



#############
## Talents ##
#############


ancestral_knowledge             2/5

improved_shields                3/3

mental_dexterity                3/3

shamanistic_focus               1/1

flurry                          5/5

elemental_weapons               3/3

unleashed_rage                  3/3

weapon_mastery                  3/3

dual_wield_specialization       3/3

mental_quickness                3/3

improved_stormstrike            2/2

static_shock                    3/3

maelstrom_weapon                5/5

convection                      0/5

concussion                      5/5

call_of_flame                   3/3

elemental_devastation           3/3

reverberation                   0/5

elemental_focus                 0/1

elemental_fury                  5/5

call_of_thunder                 0/1

unrelenting_storm               0/3

elemental_precision             0/3

lightning_mastery               0/5

elemental_oath                  0/2

lightning_overload              0/3

lava_flows                      0/3

storm_earth_and_fire            0/3

shamanism                       0/5
EP                        value     DPS       total DPS      difference

baseline                                      6289.96
ap                        1.00      0.59      6407.94        117.98
crit rating               1.92      1.13      6323.94        33.99
hit rating                1.58      0.93      6318.00        28.04
expertise rating          0.00      0.00      0.00           -6289.96
haste rating              1.38      0.82      6314.43        24.47
armor penetration rating  1.49      0.88      6316.36        26.40
spellpower                0.98      0.58      6376.32        86.36
mh dps                    5.49      3.24      6314.23        24.27
oh dps                    2.42      1.43      6300.65        10.69
strength                  1.10      
agility                   1.79      
intelligence              1.39      
spirit                    0.00      0.00      6290.04        0.08
mana                      -0.00     -0.00     6289.94        -0.02
mp5                       0.21      0.12      6292.38        2.43

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