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Old 08/12/09, 7:06 PM   #1036
Pandapwns
Glass Joe
 
Draenei Shaman
 
Cenarius
Does anyone know how [Elixir of Demonslaying] interacts with Enh AP> spellpower conversion?

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Old 08/13/09, 3:57 PM   #1037
jmaggs
Glass Joe
 
Troll Shaman
 
Kael'thas
My DPS in 25 mans has been lower than in 10 mans as of late and I'm baffled as to why, especially with all the extra buffs in 25 mans.

An example is in our 25 man reg ToC on our Lord Jaraxxus kill, I was doing about 4.7k. We ran Ulduar 10 later, and on our Mimiron kill, it was around 5.5k. Could latency be causing a problem? Any thoughts?

Ps. Don't mind my gems. I know i have to make some changes, I just tossed whatever in there after 3.2 and haven't had a chance to fine tune them.

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Old 08/13/09, 6:56 PM   #1038
Yo!
Piston Honda
 
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Orc Shaman
 
Страж Смерти (EU)
Originally Posted by jmaggs View Post
My DPS in 25 mans has been lower than in 10 mans as of late and I'm baffled as to why, especially with all the extra buffs in 25 mans.
An example is in our 25 man reg ToC on our Lord Jaraxxus kill, I was doing about 4.7k. We ran Ulduar 10 later, and on our Mimiron kill, it was around 5.5k. Could latency be causing a problem? Any thoughts?
Maybe bloodlust outweighted minor buffs.
Shorter fights = more time under bloodlust (in % to total combat duration) = more dps
XT normal 10 = 2 minutes, Lord Jaraxxus 25 = 3 minutes.

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Old 08/14/09, 6:41 AM   #1039
Falcon213
Von Kaiser
 
Draenei Shaman
 
Illidan
Originally Posted by jmaggs View Post
My DPS in 25 mans has been lower than in 10 mans as of late and I'm baffled as to why, especially with all the extra buffs in 25 mans.

An example is in our 25 man reg ToC on our Lord Jaraxxus kill, I was doing about 4.7k. We ran Ulduar 10 later, and on our Mimiron kill, it was around 5.5k. Could latency be causing a problem? Any thoughts?

Ps. Don't mind my gems. I know i have to make some changes, I just tossed whatever in there after 3.2 and haven't had a chance to fine tune them.
Well, much of it has to do with the fight mechanics itself, not to mention that many fights are just quicker on 10-man (for my experience anyway). But assuming you have a boomkin/spriest in both 10 and 25, then you as an elemental shaman actually bring a large percentage of the same buffs you would be receiving in 25.

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Old 08/14/09, 11:41 PM   #1040
GAdmiralThrawn42
Glass Joe
 
Draenei Shaman
 
Twisting Nether
[quote=Rouncer;1345700]Yes, until you reach the spell hit cap there is no stat with more value then +hit.


but it is worth it for the hard melee hit cap (dualwielding)?

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Old 08/15/09, 12:15 AM   #1041
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by GAdmiralThrawn42 View Post
but it is worth it for the hard melee hit cap (dualwielding)?
After you reach the spell hit cap then hit rating loses much of it's value and ends up around the same level as Armor Penetration. Meaning it isn't a bad stat just not as valuable as adding more crit/haste or AP with AP being the best option at that point.

The "rules" are pretty simple.

1. Add Hit Rating until you get to the spell hit cap
2. Add expertise till you get to the dodge cap with your mainhand (distinction only really important for Orcs due to their racial)
3. Run EnhSim to determine your EP values at this point and gear/gem/enchant based on those values.

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Old 08/15/09, 3:56 AM   #1042
caboom
Von Kaiser
 
Draenei Warrior
 
Grim Batol (EU)
Edit found what I was looking for, someone delete this please.

Last edited by caboom : 08/15/09 at 4:02 AM.

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Old 08/15/09, 9:00 PM   #1043
Mumra
Glass Joe
 
Troll Shaman
 
Arathor (EU)
Anyone know how much better Totem of Calming Tides is over Steamcaller's Totem? (If at all?)

Not sure whether to spend my first set of badges on this totem or wait a couple of days more and pickup Talisman of Resurgence

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Old 08/16/09, 4:12 AM   #1044
Zaythi
Von Kaiser
 
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Draenei Shaman
 
Cenarion Circle
Originally Posted by wraxx View Post
...

So my questions are:

1.) Is the haste benefit for the GCD in casting noticeable with the amounts of haste that I would be gaining?

2.) Is utilizing the Accelerators and Scale of Fates on a macro to keep them with maximum uptime the smartest idea or is it still better to wait for the optimal time?

3.) Is the loss of spellpower affecting both lightning bolts, flame shock, and lavaburst going to hurt more than the haste gained?

Armory Link = Here
1) In theory, assuming you pop your Accelerators on cooldown, every cooldown, you are looking at a gain of approx 268 haste. I am not going to do the math for you (it's late, and I'm lazy) to what that amount of haste will do to your overall casting speed and GCD.

2) Yes and No. Overall, you want to use your cooldowns as much as possible, but timing your cooldowns with things like trinket procs, heroism/bloodlust, shadow crashes, storm power, etc are exponentially better. On higher SP procs or haste procs, having more crit/SP/Haste timed with those casts just product so much greater numbers. So yes, you want to use your cooldowns as much as you can, but try not to have your cooldowns down, when something like Hero/BL is popped.

3) Generally speaking: 268 Haste > 193 SP. Do the math to what the haste actually changes your casting times by and figure it out to be exact.

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Old 08/16/09, 6:25 AM   #1045
Rainheart
Glass Joe
 
Tauren Shaman
 
Crushridge (EU)
moved

Last edited by Rainheart : 08/17/09 at 11:09 AM. Reason: moning the message in the appropiate thread

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Old 08/18/09, 1:54 PM   #1046
Grymoire
Von Kaiser
 
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Draenei Shaman
 
Sylvanas (EU)
[Elemental Shammy]

A couple of queries here:

a) I been using Spectral Kris as my main weapon lately and a friend of mine been telling me to use a higher delay weapon for Flame Tongue. In raid and such I wont be meleeing the mobs anyway, does the delay also affect the sp bonus in any shape or form? I have tested with a 2.5 delay staff but the sp gain seems same.

b) my current rotation been FS > LvB > CL > LB > LB > LvB and such, although from the recommended rotation here seems like CL isn't as good as I expected, even with the higher spell power it offers. So for raid boss and such where I am likely to run out of mana I am considering leaving CL out of the cycle but just want to know if I am losing much overall dps there. At the moment I only leave CL out if I am down to like 20% mana on raid boss so I do that to help conserve mana.

c) the new relic from Triumph emblem, I been hearing many stories. Some said it has such a short internal cool down that it is pretty much up 100% of the time, whereas some say it has a 45sec internal cool down like most other trinkets/relic, anyone got it and been tested and proven yet?

d) the shammy guide a few pages back still using the old gems therefore single gem outweight 2 mixed gems, whereas the new epic gems 2 mix gems can out weight 1 epic gem, might need to change that in the guide

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Old 08/18/09, 2:17 PM   #1047
Wamilil
Glass Joe
 
Tauren Shaman
 
Boulderfist
a) Weapon speed has no effect on the bonus spell power Flametongue gives. It only affects the melee damage done by Flametongue, which has been normalized so that it does the same dps over all weapon speeds.

b) Though I have limited experience in Elemental, I recall CL to be used only to tighten up a rotation when a final LB would be too long a cast time before you could use LvB again. It scales worse with spell power than LB, so don't use it unless its shorter cast time benefits your current haste rating.

c) and d) I can't comment on.

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Old 08/18/09, 2:43 PM   #1048
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
c) Totem of Electrifying Wind works like this:

- When not on ICD (internal cooldown), when you cast a Lightning Bolt you have a 70% chance to gain a 200 haste buff (about 8% haste), and the buff lasts 12 seconds.
- The ICD of the totem is 6 seconds, meaning that the first 6 seconds of the buff it can't refresh itself, but the second 6 seconds it can.

In practice, this means that in the 2-4 Lightning Bolts you will cast while the buff is still active but the ICD has finished you'll have a 91-99% (91 being 2 LBs, 99 being 4 LBs) chance of refreshing the buff before it even falls off.

The totem ends up having an uptime in the high-90%s, meaning it's worth almost 200 static haste rating. It's really good.

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Old 08/18/09, 5:13 PM   #1049
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
Originally Posted by Grymoire View Post
[Elemental Shammy]
d) the shammy guide a few pages back still using the old gems therefore single gem outweight 2 mixed gems, whereas the new epic gems 2 mix gems can out weight 1 epic gem, might need to change that in the guide
If you're having trouble adjusting what is said for Rare gems to Epic gems, then it may be best that you give up now, as the only difference is the stat number value. Any comments made about Rare gems will apply to Epic gems in the same way.

www.totemspot.com The Shaman Community Site - My blog

Totemspot Guides includes Ele & Enh guides for Mists

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Old 08/18/09, 6:00 PM   #1050
Grymoire
Von Kaiser
 
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Draenei Shaman
 
Sylvanas (EU)
I am adjusted, just saying it is the other way round now, before (rare) was 1 19sp gem better than 2x 9sp mix gem, whereas now (epic) is 2x 12 mix gems better than 1 23sp gem,

Rare: 1 red 1 yellow > 2 orange
Epic: 2 orange > 1 red 1 yellow

If that is the same to you, I rest my case.

Thought you might wanna go change that, but then, obviously not.

Last edited by Grymoire : 08/18/09 at 6:20 PM.

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