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10/16/09, 3:09 AM
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#226
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Von Kaiser
Troll Shaman
Bleeding Hollow
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Here is from 2 nights of raiding Htoc25, Ulduar 25, and an algalon 10 group

Riptide Rank 4: hits: 575, effective healing: 1827633 (7.97% of player's overall)
Combat: hits: 552, effective healing: 1744441 (7.67%)
Total (raw) healing: 2869442 (6.29% of player's overall)
Combat: Total healing: 2766456 (6.25%)
Crits: 236 (41.04%)
Combat Crits: 229 (41.49%)
Averages: (4990)
Non-crit: 4155, crit: 6225, effective: 3178, overall: 4990
Combat: Non-crit: 4171, crit: 6233, effective: 3160, overall: 5011
Overheals: (36.31%)
Non-crit: count: 132, total: 442022, ave: 3348
Crit: count: 126, total: 599787, ave: 4760
Combat Non-crit: count: 130, total: 434020, ave: 3338
Combat Crit: count: 124, total: 587995, ave: 4741
Number of heals cast that did not land: 2, due to target death: 1
Combat casts that did not land: 2, due to target death: 1
Total GCD time: 10 mins 40 secs
Combat GCD time: 10 mins 14 secs
Combat Average GCD time: 1.11
Haste capped casts count: 43 (7.48%)
Combat count: 42 (7.61%)
Ancestral:
Procs: 297, effective: 463799, total: 638347
Combat Procs: 289, effective: 455322, total: 621706
Earthliving:
Total Duration: 22 mins 21 secs
Ticks: 422, effective: 171174, total: 365547
Combat Duration: 20 mins 56 secs
Combat Ticks: 373, effective: 152508, total: 327242
With Ancestral and Earthliving:
Effective: 2462606 (10.73%), Total: 3873336 (8.50%)
Combat Effective: 2352271 (10.35%), Total: 3715404 (8.39%)
Improved Water Shield procs: 167 (29.04% of casts)
Combat procs: 161 (29.17% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.5306
1 SP = 0.377157121994487
1 crit rating = 0.473980258445141
1 int = 0.15667509105454
Set Bonus Report:
Tier 9 2-piece:
Effective: 506961 (2.21%), Total: 1034236 (2.27%)
Combat Effective: 481888 (2.12%), Total: 982746 (2.22%)
Combat EHPS: 28.7004
HEP: 55.7938
Last edited by Altsobadoli : 10/16/09 at 3:14 AM.
Reason: added code for rip tide
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10/19/09, 7:58 PM
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#227
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Glass Joe
Draenei Shaman
Вечная Песня (EU)
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Using version 2.63, I stumbled upon strange results in "most intense fight" stats:
Mana restored that fight by abilities: 106680
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Water Shield Rank 9: count: 89: total: 43802
from Improved Water Shield: 36913
while Tidal Force was up: 1968
from Water Shield damage/debuff procs: 6889
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
And then, later:
Water Shield uptime: 0 sec (0.00%)
MP5 from Water Shield: 0
...
Sources of mana naked:
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Water Shield passive: 0 mp5
Overall data looks fine though:
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 1229, total mana restored: 604922 (46.50% of overall)
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In combat uptime: 1 hour 27 mins 46 secs (85.13%)
Passive mp5: 85.1266
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10/22/09, 11:08 AM
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#228
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Von Kaiser
Troll Shaman
Borean Tundra
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I'm probably a little late with this info cause I just got my 4th piece last night, but I did capture a log for just one fight and I put up my config and results.
Here are the important/interesting parts to me (although it was just for one fight so it's probably not super accurate). First off my glyphs are all suiting my playstyle really well; my t9 numbers are pretty similar to the ones previously posted (2 piece is great, 4 piece is negligible). The stat weight assigned to my haste is probably abnormally high because we were working on just one phase of a progression fight, so I was burning all my mana as fast as I could to keep people alive longer.

Glyph of Chain Heal:
Count: 23, effective: 42649 (1.60%), total: 46061 (1.15%)
Combat count: 21, effective: 38842 (1.48%)
total: 42254 (1.08%)
Combat Chain Heal hps increase: 307.9158
Combat EHPS increase: 54.8378
HEP: 87.7102
Glyph of Earth Shield:
Combat count: 87, effective: 55366 (2.11% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 90.7309
Combat EHPS increase: 78.1674
HEP: 125.0247
Glyph of Riptide:
Extra riptide time: 3 mins 20 secs
Combat Extra time: 2 mins 42 secs
Riptide lasted into glyph time 37 times (53.6232%)
Count: 61, effective: 38537 (1.45%), total: 77835 (1.94%)
Combat count: 51, effective: 37576 (1.43%),
total: 66273 (1.70%)
Overhealing ticks that did not tick: 5
Combat ticks: 3
Total hot healing w/ overheal ticks: 85155 (2.12%)
Combat: 70631 (1.81%)
Total hot Overhealing w/ overheal ticks: 46618 (54.75%)
Combat: 33055 (46.80%)
Combat EHPS increase: 53.0504
HEP: 84.8514
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 10 secs
Combat EHPS increase: 54.5106
HEP: 87.1869
Set Bonus Report:
Tier 9 2-piece:
Effective: 74738 (2.81%), Total: 141278 (3.52%)
Combat Effective: 74343 (2.84%), Total: 127720 (3.28%)
Combat EHPS: 104.9594
HEP: 167.8772
Tier 9 4-piece:
Chain Heal:
Non-crit Effective: 346244, Count: 85
Crit Effective: 423183, Count: 82
Number of crits from T9 4-piece: 8
Increased average effective per crit: 1087
T9 4-piece Combat Effective: 9079
Combat EHPS: 12.8179
HPS HEP: 20.5016
Combat extra mana: 78
Combat MP5: 0.5538, Mana HEP: 0.6510
HEP: 21.1526
...
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.1755 (calculated)
1 mana = 0.0330
1 Haste rating = 2.2574
1 Crit rating = 1.0384
1 INT = 1.2802 (actual)
1 INT = 1.1421 (max theoretical)
Insightful Earthsiege Diamond HEP: 86.6325
NOTE: I also may still have something wrong in my configuration, because I got this note under my Mana tide talent analysis:
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 8, restored mana: 8735
Overall MP5: 61.6611
Overall HEP: 72.4854
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
I probably need to tweak the threshold settings of what constitutes an intense fight, because it was a hard fight.
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10/22/09, 8:12 PM
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#229
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Piston Honda
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Originally Posted by Zigizi
I probably need to tweak the threshold settings of what constitutes an intense fight, because it was a hard fight.
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Try resetting the following to the defaults:
INTENSE_REQUIRE_WS_UPTIME = 0
INTENSE_REQUIRE_BOW = 0
INTENSE_REQUIRE_INT = 0
INTENSE_REQUIRE_BOK = 0
If these are all set to 0, please contact me in PM. If you needed mana tide on some fights and it didn't pick one of those as the most intense with the above settings I would like to fix it. Hopefully, it was due to a configuration setting and the above addresses it.
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shaman_hep Healing Equivalency Point combatlog parser
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10/25/09, 9:13 AM
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#230
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Glass Joe
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Calculating Crit EHPS/HEP
Ever since 3.2, I've been feeling like the weighting of crit in shaman_hep doesn't quite align with the reality of what I see when I equip different gear sets.
After far too much time with a spreadsheet and modifying the perl in shaman_hep, I think I found something (at least for Chain Heal, which is where I've been focusing so far):
The way that we calculate the effective heal caused by a crit is based on the assumption (well documented in the code) that, as large numbers of heals are cast, the difference between the effective healing of a "normal hit" and the effective healing of a "crit" is the HPS difference caused by a crit.
IE, the current formula for valuing crit is:
$crit_hps = ($combat_crit_eff_ave - $combat_noncrit_eff_ave) / $ave_cast_time
The eff in the variables refers to "effective".
A first important observation (though one which took quite a while to determine) is that I think there is a bug in the existing coding for Chain Heal even if we believe the assumption above. In lines 10563 to 10593, I can't find anywhere that we are scaling hops 2, 3, and 4 based on their bounce rate as we do for spellpower. (Clearly if you are never bouncing CH to a second target, you aren't getting any effectiveness from crit on the second target, so I'm assuming I'm either missing something big or this is a bug).
That said, I believe that we should be doing a slightly different (though still simple) calculation to determine the value of crit in the first place:
- Differentiate between crits that have overheal of less than 1/3 of their total value (these are "effective crits") and those that have overheal of more than 1/3 of their value (these crits might as well have been hits from a HPS perspective barring AA procs).
- Accumulate the effective healing of effective crits above 2/3 of their total value (ie the effective heal that crit brings you).
- Calculate the average effective healing increase of a crit. (avg_eff_crit_above_hit)
- Calculate the number of casts that will have an increase in healing due to crit (ie hits - overheal hits + effective crits).
CH_crit_hps = Sum (Hop 1 to 4){avg_eff_crit_above_hitl[hop]*num_casts_crit_valuable/combat_count[hop 0])} / ave_cast_time
I made these changes to chain heal and get out notably lower values for crit. On the same log, the EHPS value for 1 crit rating on CH goes from .41 to .30. Note that I didn't fix what I consider the bug above when doing this comparison... the numbers will be closer if you agree that the above is a bug.
My apologies if this doesn't make 100% sense in words. I've sent the code diffs to stasart, but if that would help things along here I'd happily do so as well (just have never seen code diffs provided  ).
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10/25/09, 11:53 AM
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#231
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Piston Honda
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Originally Posted by Jarin
A first important observation (though one which took quite a while to determine) is that I think there is a bug in the existing coding for Chain Heal even if we believe the assumption above. In lines 10563 to 10593, I can't find anywhere that we are scaling hops 2, 3, and 4 based on their bounce rate as we do for spellpower. (Clearly if you are never bouncing CH to a second target, you aren't getting any effectiveness from crit on the second target, so I'm assuming I'm either missing something big or this is a bug).
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I will double check later, but I believe you are correct. It looks like the crit code for chain heal is assuming all hops bounce, which is overvaluing crit for chain heal. (The sp code does take into account the bounce rate).
As to the second part and the suggestion for a different approach for crits, let me restate what I do currently vs. your suggestion as I understand it.
Currently:
crit_hps = ((average effective crit) - (average effective non-crit)) / (average cast time)
Your suggestion:
crit_hps = ((average increased amount by a crit that is more effective than a non-crit) * (percentage of crits that are more effective than non-crits)) / (average cast time)
Given enough data I believe these two approaches should be identical. However, I believe your suggestion should be more accurate given less data (especially when most crits are not more effective healing than non-crits).
The actual code you sent me does not implement what I understand your suggestion to be and will cause crit to be undervalued. I sent you a PM with details. I will look into verifying with data that the approach you are suggesting (if I understand what you are suggesting correctly) provides better data and if so make the change. This change should have little impact on large combatlogs, but could have a more significant impact on small combatlogs.
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shaman_hep Healing Equivalency Point combatlog parser
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10/25/09, 1:22 PM
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#232
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Glass Joe
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Originally Posted by stassart
Given enough data I believe these two approaches should be identical. However, I believe your suggestion should be more accurate given less data (especially when most crits are not more effective healing than non-crits).
The actual code you sent me does not implement what I understand your suggestion to be and will cause crit to be undervalued. I sent you a PM with details. I will look into verifying with data that the approach you are suggesting (if I understand what you are suggesting correctly) provides better data and if so make the change. This change should have little impact on large combatlogs, but could have a more significant impact on small combatlogs.
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I've been playing with the math a bit but unfortunately my strong math skills lie in linear algebra and my series expansion derivations are quite poor. As such I've managed to both convince myself that the two calculations do converge as well as convince myself that they can't possibly.. thus the coding exercise to see what the numbers actually show me.
I've popped you back a PM on the code itself.. I think it is right, I was just doing some ugly programming that was doing two steps at once (unlike the quite beautiful code of shaman_hep itself). I'd say the key question is whether when you are calculating the ratio of casts that could crit you are counting "crits that were effective" divided by "total crits" (one way to get the approximate ratio) or "crits that were effective" plus "hits that would have been effective crits had they crit" divided by "total casts". [for clarity, all of the values in the previous sentence were for the current hop and the result would need to be multiplied by the bounce rate to get the right value.]
What I'm finding interesting is that this method of counting crit seems to be increasing the value of crit relative to a calculated unbugged version of what is currently there.
Data from first 4 bosses in ToC25, with 4.5 healers. EHPS rating for Chain Heal:
Current shaman_hep: 1 crit rating = .410
Shaman_hep adjusted for decreased value on later hops: 1 crit rating = .264
Modified shaman_hep calcs (includes decreased value on later hops): 1 crit rating = .300
Modified shaman_hep, not including decreased value on later hops for comparison purposes: 1 crit rating = .447
So, if my code/formula isn't buggy (a big if until stassart takes another look at it) this has some interesting results.. crit rating on first hop of chain heal increases in value, but the overall value of crit for CH goes down due to the current bug with later hops.
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10/25/09, 1:30 PM
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#233
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Glass Joe
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Originally Posted by stassart
Your suggestion:
crit_hps = ((average increased amount by a crit that is more effective than a non-crit) * (percentage of crits that are more effective than non-crits)) / (average cast time)
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realized that this may be either the crux of your confusion or of my error. Here's what I really propose:
crit_hps = ((average increased amount by a crit that is more effective than a non-crit) * (percentage of "casts" that, were they to crit, would be more effective than a hit)) / (average cast time)
The second parenthetical includes all non-overheal hits and crits that were more effective than a hit.
For chain heal, a "cast" is an attempt to heal that leg, not the total CH casts. Clearly we need to then sum over all legs and further reduce the above value by "casts for current hop"/"casts of CH".
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10/25/09, 8:49 PM
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#234
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Piston Honda
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Originally Posted by Jarin
realized that this may be either the crux of your confusion or of my error. Here's what I really propose:
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It was my confusion of your suggestion, thank you for clarifying. That section of code should treat all hits as crits (and later takes the effect of 1% crit) and your code looks to do that properly.
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shaman_hep Healing Equivalency Point combatlog parser
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11/02/09, 6:34 PM
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#235
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Piston Honda
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2.78 uploaded to Curse:
* Major feature (beta): Added support for detecting Enhancement and Elemental spec fights and ignoring the data from those fights.
* Better reporting of mana gained from mp5 buffs.
* Now reports the NPC that took the most damage in the mana intense fight to make it easier to identify which fight shaman_hep thinks is the most mana intense.
* Now reports the percentage of Riptide hot duration that is overwritten.
* Added ability to include mp5 flask, elixir, and food buffs in mp5 weight through configuration.
* Added ability to include mana gained from trinkets in mp5 weight through configuration.
* Added support for Elemental Focus (assumed to be Elemental spec unless ELEM_FOCUS is set).
* Changed the algorithm for finding the value of crit. The new algorithm should provide better data for small combatlogs, but the results are very close to the old algorithm on large combatlogs.
* Added more spell ids.
* Tracks and Reports on the Riptide bug where Riptide fails to refresh the hot when spellpower is lower than the previous cast.
* MANA_GAIN SARONITE has been renamed to MANA_GAIN BOSS (old one still works with old behavior for backwards compatibility) and now includes mana gained from Empowered Darkness and Empowered Light.
* Added ARMOR_TYPE configuration option for those that want to see all armor types in lootrank without having to update it each time.
* BUGFIX: Combat time now only includes damage to or from players (NPC hitting an NPC no longer counts as combat time). Time in combat will now report lower than previously if the combatlog contains Thorim-like encounters where NPCs are hitting NPCs.
* BUGFIX: Crit for later hops of chain heal was not decreasing the value based on the bounce rate. This will lower the value of crit for Chain Heal.
* BUGFIX: Algorithm that detects the most mana intense fight now only uses included mana gain sources based on configuration rather than all mana gain sources. The HEP value of mp5 may change slightly for some combatlogs.
* BUGFIX: Updated some mp5 buff values that should have been updated for 3.2.
* Minor BUGFIX: Improved handling of water shield when SPELL_AURA_APPLIED event is missing.
* Minor BUGFIX: Energy Sap in old combatlogs when it used to drain mana will not be included towards finding the most mana intense fights. This was the cause of MP5 > 2 weights in some old combatlogs.
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shaman_hep Healing Equivalency Point combatlog parser
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Yesterday, 5:23 PM
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#236
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Old and Slow
Draenei Shaman
Silver Hand
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I noticed trinket evaluation in your TODO list. The evaluation of trinkets is one of the most difficult things for me to do. The use of trinkets is not always efficient, "use it now or save it?". Should I use the trinkets to buff SP, Haste or MP5. There are fights I know that I have mana problems, I use the trinkets I "think" will enhance MP5. In shorter fights with high healing I use Haste buffing trinkets. Overall it is nice to have trinkets that boost SP since I have sacrificed SP to get my haste up to about 900. I have noticed that without the T8 set bonus for Chain Heal, that Riptide and Lesser HW have become a larger percentage of my healing. Before a fight, I will use a trinket to buff SP, drop my Flametongue and cast Earth Shield on the tank, then swap out my trinkets.
If your program could give us an evaluation of trinkets, I think it would be the most rewarding of all your items on the TODO list. I know that they often have identical spell IDs, but few of us have more than one trinket with identical IDs. Perhaps we could research the spell IDs for all the resto trinket contenders, with an ilvl of 200 and greater. Give a HEP value per spell ID, and let the player match the HEP to the appropriate trinket. If trinkets are triggering the same spell ID, they would tend to be equivalent in those spells (if the proc rate remains constant).
Perhaps we should start a mini thread on Trinket-ology. There is a lot of information available already, but it is spread throughout several forums on many different sites. Knowing the capabilities of a trinket is one thing. Knowing how it is used or affects a shaman's healing as they play is another. I tend to save "on use" items and talents "just in case" I need them. I tend not to use them. Just how much HEP am I getting from it if I use it rarely?
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Yesterday, 8:08 PM
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#237
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Great Tiger
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Has anyone logged fights where the HEP of the 4 pc t9 bonus was actually very useful (say more than 50 hep)? I've been debating if I want to pick up the 2 other resto pieces as sort of an offset type of thing for certain situations but I just can't think of where it would be that useful.
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Yesterday, 9:05 PM
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#238
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Piston Honda
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Originally Posted by Draewind
If your program could give us an evaluation of trinkets, I think it would be the most rewarding of all your items on the TODO list. I know that they often have identical spell IDs, but few of us have more than one trinket with identical IDs.
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The spell names are often the same, but the spell IDs are usually different so that is not the difficult part. (Ancient Draenei Arcane Relic, Will of the Red Dragonflight, and Vengeance of the Illidari do share spell id as an example of ones that do share). I do not believe any non-green trinkets share spell ids though.
The harder issue is how to handle trinket swapping as quite a number of resto shamans trinkets are the first thing swapped between fights. I will swap between higher healing output and mana regen trinkets depending on the fight.
I have not decided on the best way to keep track of which trinkets are equipped, some ideas:
1) Only assume a trinket is equipped if it procs during a fight. This is one of the simplest methods, but it will overvalue trinkets that do not proc very often. Let us say 2 30 seconds trash fights occur and it procs on one, but not the other, this method would create data that implies that it procs every 30 seconds.
2) If a new trinket is seen, remove any that were not seen that fight. If the other trinket does not proc that fight, it will be assumed to be unequipped until it does proc (and if the other trinket doesn't proc that fight one could get in a situation of rotating single trinkets).
3) If a new trinket is seen, remove the trinket that has not been seen for the longest. This method may be bad at detecting when both trinkets are swapped at the same time, it will not detect each of the new trinkets until it procs. It will also get wrong which one was removed sometimes (but will correct it on the next proc).
None of these methods deal well with a shaman who wears a use trinket like [Energy Siphon] or [Living Ice Crystals] and does not use the use part often. Although all but the first method would work fine if that shaman also does not swap trinkets. It may be safe to assume that a shaman that does not make good use of his or her trinkets is unlikely to be swapping trinkets a lot.
Obviously I am open to ideas on the best way to handle trinket swapping. I am leaning towards the third method at the moment unless a better method is forthcoming.
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shaman_hep Healing Equivalency Point combatlog parser
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Today, 8:03 AM
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#239
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Glass Joe
Draenei Shaman
Confrerie du Thorium (EU)
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Originally Posted by Daidalos
Has anyone logged fights where the HEP of the 4 pc t9 bonus was actually very useful (say more than 50 hep)? I've been debating if I want to pick up the 2 other resto pieces as sort of an offset type of thing for certain situations but I just can't think of where it would be that useful.
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It's funny that we discussed about that yesterday with stassart.
And your answer is 'no' it's not worth going for the 4 pieces T9. Even if on paper it seems to be nice : 5% more crits and so some more mana regen, in reallity Chain Heal doesn't benefits well with crit. Since a long time that I got the 4 pieces T9 I'm always getting 8-12 HEP from the bonus. Knowing that CH represents between 40 and 50% of my casts. I checked with other people to see if there was something I would do wrong, but it's the same for everyone : around 10 HEP.
The bonus 2 pieces is worth around 100 HEP so you should go for Restau gloves (as there isn't any good alternative) and Armor (the stats on this piece are the ones we want).
For the head the Elem T9 is the best you'll find.
For the shoulders the best choice are the [Shoulderguards of the Spirit Walker] you can get from ToC10 on IceHowl.
For the legs you got the [Legguards of Concealed Hatred] from the faction champions chest in ToC 25, or in fact the [Leggings of the Awakening] on Anub 25 which are definitly perfect (if you can manage to get them without having the boomkin from your raid skinning you alive).
But you can definitly forget about the 4 pieces, they aren't of any real interest in term of througput and mana regeneration. For my current HEP values (1.6 HEP for haste, 0.85 HEP for crit rating and 0.28 for MP5) getting the Shoulderguards of the Spirit Walker over the T9 ones is a 80-90 HEP gain.
Changing the T9 legs for the Legguards of concealed hatred is around 50-60 HEP gained. Changing them for the Leggings of the awakening means 100-120 HEP gained.
So going for 4 pieces T9 isn't worth it at all, you'd better stay with you 2 pieces bonus.
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Today, 12:07 PM
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#240
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Great Tiger
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Right I have pretty much have the BIS offset pieces for ilvl 245 gear. I was going to make a 4 pc resto as sort of an offset if there was some fight people actually found it useful on. I would never wear it all the time. I was thinking perhaps togc 25 twins it might have some value, but I was curious even if it was just one encounter where it was worthwhile.
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Today, 1:43 PM
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#241
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Glass Joe
Draenei Shaman
Confrerie du Thorium (EU)
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The low gain from the 4 pcs bonus won't be worth the loss of your shoulders and legs in term of efficiency I fear, the gain is definitly too low even on a nearly full CH fight like the Twins.
I'll post a report with the 4pcs T9 when I'll back home in a few minutes, but sadfully I don't see a way to get only the informations from the Twins' fight without reading manually my whole combatlog and extracting the data myself to create a new one. As the combatlog I got at the moment is a 500Mo one I don't really feels like doing it that way.
Stassart as you're used to read through combatlogs, maybe there is a string I should search to find the parts were I engaged the Twins ?
The next report includes fights from ToC 10/25 in normal and Heroic mode and Ulduar 10/25 HM.

shaman_hep $Revision: 2.78 $
Total log time processed: 5 days 7 hours 21 mins 41 secs
Spec report:
Time in combat any spec: 9 hours 36 mins 59 secs (7.55% of log)
Time in combat Enhancement: 1 hour 2 mins 10 secs (10.78% of combat)
Time in combat Elemental: 0 sec (0.00% of combat)
Note: From this point on, we are only looking at resto.
Evaluating heals for Migosha:
Effective healing: 72610754
Total healing: 134261233
Total time spent healing: 2 hours 34 mins 48 secs (2.0258% of log file time)
Time in combat: 8 hours 18 mins 54 secs (6.53%)
Time alive in combat: 7 hours 42 mins 28 secs (92.70%)
Longest fight: 9 mins 7 secs
Effective in combat healing: 69565513
Total in combat healing: 112077275
Total in combat time spent healing: 2 hours 21 mins 19 secs (28.3263% of combat time)
Buff Report (in combat):
Earthliving uptime: 8 hours 17 mins 3 secs (99.63%)
Blessing of Wisdom uptime: 4 hours 47 mins 47 secs (62.23%)
Mana Spring Totem uptime: 8 hours 16 mins 27 secs (99.51%)
Blessing of Wisdom/Mana Spring Totem uptime: 8 hours 16 mins 27 secs (99.51%)
Blessing of Kings uptime: 2 hours 8 mins 9 secs (27.71%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 4 hours 19 mins 45 secs (56.17%)
Arcane Int/Brilliance/Fel Int uptime: 5 hours 36 mins 27 secs (72.75%)
Moonkin Aura/Elemental Oath crit buff uptime: 1 hour 44 mins 43 secs (22.64%)
Moonkin Aura buff uptime: 38 mins 18 secs (8.28%)
Retribution Aura uptime: 1 hour 8 mins 15 secs (14.76%)
Improved Moonkin Aura/Swift Retribution buff uptime: 1 hour 22 mins 29 secs (17.84%)
Wrath of Air buff uptime: 7 hours 53 mins (94.81%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 8 hours 41 secs (103.94%)
Fortitude uptime: 7 hours 25 mins 34 secs (96.35%)
"Potion of Speed" (500 haste rating) buff uptime: 1 min 16 secs (0.27%)
"Heroism" (983 haste rating) buff uptime: 31 mins 54 secs (6.90%)
"Fish Feast" (46 sp) buff uptime: 6 hours 51 mins 45 secs (89.03%)
"Eye of the Broodmother (trinket)" (25 sp) buff uptime: 6 hours 39 mins 3 secs (86.29%)
"Totem of Calming Tides" (234 sp) buff uptime: 2 hours 14 mins 12 secs (29.02%)
"Flask of the Frost Wyrm" (125 sp) buff uptime: 3 hours 46 mins 24 secs (45.38%)
Totem Report for Migosha (in combat):
"Healing Stream Totem Rank 9" uptime: 6 hours 41 mins 52 secs (86.90%)
"Tremor Totem" uptime: 31 mins 30 secs (6.81%)
"Stoneskin Totem Rank 10" uptime: 5 hours 51 mins 43 secs (76.05%)
"Nature Resistance Totem Rank 6" uptime: 3 mins 24 secs (0.74%)
"Mana Tide Totem" uptime: 3 mins 9 secs (0.68%)
"Mana Spring Totem Rank 8" uptime: 0 sec (0.00%)
"Earthbind Totem" uptime: 8 mins 24 secs (1.82%)
"Fire Elemental Totem" uptime: 5 mins 25 secs (1.17%)
"Flametongue Totem Rank 8" uptime: 7 hours 5 mins 17 secs (91.96%)
"Frost Resistance Totem Rank 6" uptime: 11 mins 59 secs (2.59%)
"Cleansing Totem" uptime: 19 mins 54 secs (4.31%)
"Wrath of Air Totem" uptime: 6 hours 52 mins 17 secs (89.15%)
"Grounding Totem" uptime: 3 mins 46 secs (0.82%)
"Strength of Earth Rank 8" uptime: 52 mins 28 secs (11.35%)
"Windfury Totem" uptime: 0 sec (0.00%)
"Earth Elemental Totem" uptime: 30 mins 53 secs (6.68%)
"Magma Totem Rank 7" uptime: 0 sec (0.00%)
Total mana used: 5856256
Total mana restored (not including gear): 3040299
In combat mana used: 5243817
In combat mana restored (not including gear): 2898319
Mana used in most mana intensive fight: 8634
Start Time: 10/29 00:50:09.406
NPC that took most damage: "Robot-poubelle XB-488"
Duration of that fight: 1 min 1 sec
Mana pool for that fight: 500
Total mp5 needed (from int, gear, buffs, abilities, etc): 360.163599182004
Tidal Focus mana saved: 371.462
Mana restored that fight by abilities: 4559
Replenishment: count: 25: total: 1113 (40.90% uptime)
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Water Shield Rank 9: count: 7: total: 3446
from Improved Water Shield: 3446
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Included Mana restored (configurable): 4559
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
Had Blessing of Kings?: No
Had Arcane Intellect or Fel Intelligence?: No (0 int)
Had Gift/Mark of the Wild?: No (+0 stats)
Had Moonkin Aura/Elemental Oath?: No (+0% crit)
Water Shield uptime: 1 min 1 sec (100.00%)
MP5 from Water Shield: 99.9983641267554
Additional mp5 specified in configuration file (unknown) : 0
MP5 needed beyond included sources unbuffed: 245.634355709645
Character sheet MP5 needed unbuffed: 245.634355709645
Sources of mana naked:
Mana Pool unbuffed: 6231
+ Mana from Blessing of Kings on base int: 0
+ Mana from Arcane Int/Brilliance: 0
+ Mana from Mark/Gift of the the Wild: 0
= Mana Pool buffed: 6231
Crit % unbuffed: 17.04%
Crit % buffed: 17.04%
Gains:
Replenishment: count: 25: total: 311
Water Shield Rank 9: count: 7: total: 620
from Improved Water Shield: 620
Gains total: 931.94232
Buffs:
Blessing of Wisdom/Mana Spring: 110.4 mp5
Water Shield passive: 99.9983641267554 mp5
Additional configuration mp5: 0 mp5
MP5 (including Int/crit) needed naked: 73.5327344417517
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.0857881901820437
Mana Used Report: (sorted by total)
Lesser Healing Wave Rank 9: count: 3073, total mana used: 1923698 (32.85% of overall)
In combat count: 3042, mana used: 1904292 (36.31%)
Riptide Rank 4: count: 1830, total mana used: 1374330 (23.47% of overall)
In combat count: 1701, mana used: 1277451 (24.36%)
Chain Heal Rank 7: count: 1261, total mana used: 999973 (17.08% of overall)
In combat count: 1197, mana used: 949221 (18.10%)
Earth Shield Rank 5: count: 604, total mana used: 378104 (6.46% of overall)
In combat count: 482, mana used: 301732 (5.75%)
Healing Wave Rank 14: count: 211, total mana used: 220284 (3.76% of overall)
In combat count: 198, mana used: 206712 (3.94%)
Earth Shock Rank 10: count: 256, total mana used: 202496 (3.46% of overall)
In combat count: 256, mana used: 202496 (3.86%)
Flametongue Totem Rank 8: count: 335, total mana used: 161805 (2.76% of overall)
In combat count: 141, mana used: 68103 (1.30%)
Wrath of Air Totem: count: 333, total mana used: 160839 (2.75% of overall)
In combat count: 141, mana used: 68103 (1.30%)
Stoneskin Totem Rank 10: count: 295, total mana used: 129505 (2.21% of overall)
In combat count: 134, mana used: 58826 (1.12%)
Heroism: count: 47, total mana used: 53674 (0.92% of overall)
In combat count: 47, mana used: 53674 (1.02%)
Healing Stream Totem Rank 9: count: 329, total mana used: 43099 (0.74% of overall)
In combat count: 142, mana used: 18602 (0.35%)
Ancestral Spirit Rank 7: count: 13, total mana used: 41145 (0.70% of overall)
In combat count: 1, mana used: 3165 (0.06%)
Purge Rank 2: count: 115, total mana used: 40365 (0.69% of overall)
In combat count: 115, mana used: 40365 (0.77%)
Lightning Bolt Rank 14: count: 77, total mana used: 33803 (0.58% of overall)
In combat count: 77, mana used: 33803 (0.64%)
Cleanse Spirit: count: 68, total mana used: 20876 (0.36% of overall)
In combat count: 68, mana used: 20876 (0.40%)
Earthliving Weapon Rank 6: count: 70, total mana used: 18410 (0.31% of overall)
In combat count: 11, mana used: 2893 (0.06%)
Strength of Earth Rank 8: count: 35, total mana used: 15365 (0.26% of overall)
In combat count: 6, mana used: 2634 (0.05%)
Grounding Totem: count: 33, total mana used: 7227 (0.12% of overall)
In combat count: 33, mana used: 7227 (0.14%)
Fire Elemental Totem: count: 7, total mana used: 7077 (0.12% of overall)
In combat count: 7, mana used: 7077 (0.13%)
Wind Shear: count: 18, total mana used: 6318 (0.11% of overall)
In combat count: 18, mana used: 6318 (0.12%)
Earthbind Totem: count: 17, total mana used: 3723 (0.06% of overall)
In combat count: 17, mana used: 3723 (0.07%)
Tremor Totem: count: 35, total mana used: 3045 (0.05% of overall)
In combat count: 18, mana used: 1566 (0.03%)
Cleansing Totem: count: 7, total mana used: 2457 (0.04% of overall)
In combat count: 2, mana used: 702 (0.01%)
Nature Resistance Totem Rank 6: count: 4, total mana used: 1404 (0.02% of overall)
In combat count: 4, mana used: 1404 (0.03%)
Cure Toxins: count: 4, total mana used: 1228 (0.02% of overall)
In combat count: 4, mana used: 1228 (0.02%)
Windfury Weapon Rank 8: count: 4, total mana used: 1228 (0.02% of overall)
In combat count: 0, mana used: 0 (0.00%)
Chain Lightning Rank 8: count: 1, total mana used: 1142 (0.02% of overall)
In combat count: 1, mana used: 1142 (0.02%)
Flametongue Weapon Rank 10: count: 4, total mana used: 1052 (0.02% of overall)
In combat count: 0, mana used: 0 (0.00%)
Windfury Totem: count: 2, total mana used: 966 (0.02% of overall)
In combat count: 0, mana used: 0 (0.00%)
Water Walking: count: 6, total mana used: 786 (0.01% of overall)
In combat count: 0, mana used: 0 (0.00%)
Frost Resistance Totem Rank 6: count: 1, total mana used: 351 (0.01% of overall)
In combat count: 1, mana used: 351 (0.01%)
Mana Spring Totem Rank 8: count: 2, total mana used: 350 (0.01% of overall)
In combat count: 0, mana used: 0 (0.00%)
Hex: count: 1, total mana used: 131 (0.00% of overall)
In combat count: 1, mana used: 131 (0.00%)

Healing Report (sorted by effective):
Lesser Healing Wave Rank 9: hits: 3071, effective healing: 16143603 (22.23% of player's overall)
Combat: hits: 3040, effective healing: 15986290 (22.98%)
Total (raw) healing: 22751507 (16.95% of player's overall)
Combat: Total healing: 22545653 (20.12%)
Crits: 1945 (63.33%)
Combat Crits: 1926 (63.36%)
Averages: (7408)
Non-crit: 5650, crit: 8426, effective: 5256, overall: 7408
Combat: Non-crit: 5656, crit: 8433, effective: 5258, overall: 7416
Overheals: (29.04%)
Non-crit: count: 376, total: 1481866, ave: 3941
Crit: count: 917, total: 5126038, ave: 5590
Combat Non-crit: count: 371, total: 1467809, ave: 3956
Combat Crit: count: 908, total: 5091554, ave: 5607
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 56 mins 1 sec
Combat cast time: 55 mins 26 secs
Combat Average cast time: 1.09
Haste capped casts count: 304 (9.90%)
Combat count: 304 (10.00%)
Ancestral:
Procs: 1702, effective: 3634430, total: 4550867
Combat Procs: 1683, effective: 3606550, total: 4505989
Earthliving:
Total Duration: 2 hours 11 mins 7 secs
Ticks: 2515, effective: 1094218, total: 2012969
Combat Duration: 2 hours 10 mins 6 secs
Combat Ticks: 2436, effective: 1084431, total: 1952140
With Ancestral and Earthliving:
Effective: 20872251 (28.75%), Total: 29315343 (21.83%)
Combat Effective: 20677271 (29.72%), Total: 29003782 (25.88%)
Tidal waves count: 1703, time saved: 0 sec
Combat count: 1685, time saved: 0 sec
Tidal waves effective: 790902, total: 1400496
Combat effective: 783357, total: 1386042
Glyph of Lesser Healing Wave count: 1301 (42.36%)
Combat count: 1297 (42.66%)
Without glyph count: 1770 (57.64%)
Combat count: 1743 (57.34%)
Ave with Glyph effective: 5646, total: 8364
Combat ave effective: 5655, total: 8366
Ave without Glyph effective: 4970, total: 6705
Combat ave effective: 4963, total: 6709
Glyph added effective: 1039537, total: 1813673
Combat effective: 1039374, total: 1808521
Improved Water Shield procs: 1160 (37.77% of casts)
Combat procs: 1147 (37.73% of casts)
EHPS increased by:
SP coefficient with current set/talents: 1.0843
1 SP = 0.92457846944329
1 Haste rating = 1.59004723873808
(mp5 = -0.171600299860568)
1 crit rating = 0.755383909810006
1 int = 0.249693612216795
Chain Heal Rank 7: hits: 3447, effective healing: 13415236 (18.48% of player's overall)
Combat: hits: 3272, effective healing: 12855513 (18.48%)
Total (raw) healing: 20251424 (15.08% of player's overall)
Combat: Total healing: 19280315 (17.20%)
Crits: 1629 (47.26%)
Combat Crits: 1541 (47.10%)
Averages: (5875)
Non-crit: 4775, crit: 7101, effective: 3891, overall: 5875
Combat: Non-crit: 4780, crit: 7141, effective: 3928, overall: 5892
Overheals: (33.76%)
Non-crit: count: 708, total: 2437498, ave: 3442
Crit: count: 858, total: 4398690, ave: 5126
Combat Non-crit: count: 666, total: 2271848, ave: 3411
Combat Crit: count: 806, total: 4152954, ave: 5152
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 37 mins 25 secs
Combat cast time: 35 mins 28 secs
Combat Average cast time: 1.78
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 2 hours 20 mins 3 secs
Ticks: 2710, effective: 1079310, total: 2243760
Combat Duration: 4 hours 27 mins 40 secs
Combat Ticks: 2497, effective: 1049914, total: 2072883
With Ancestral and Earthliving:
Effective: 14494546 (19.96%), Total: 22495184 (16.75%)
Combat Effective: 13905427 (19.99%), Total: 21353198 (19.05%)
Number of Chain Heal casts started: 1426 (11.57% canceled)
Initial target hits: 1261, crits: 586 (46.47%),
riptide: 34 (2.70%)
combat hits: 1197, crits: 557 (46.53%),
riptide: 34 (2.84%)
Effective: 6427386 (47.91%), Total: 11578857 (57.18%)
combat Effective: 6191732 (48.16%), Total: 11025182 (57.18%)
Ave: non crit: 7413, crit: 11220, effective: 5097, overall: 9182
combat non crit: 7429, crit: 11257, effective: 5172, overall: 9210
Overheals non-crit count: 401, non-crit ave over: 4757
combat non-crit count: 376, non-crit ave over: 4697
Overheals crit count: 438, crit ave over: 7405
combat crit count: 415, crit ave over: 7390
Overhealed amount: 5151471 (44.49%)
combat amount: 4833450 (43.84%)
Second target hits: 930 (73.75% bounced), crits: 446 (47.96%),
riptide: 27 (2.90%)
combat hits: 884 (73.85% bounced), crits: 423 (47.85%),
riptide: 27 (3.05%)
Effective: 4094355 (30.52%), Total: 5180185 (25.58%)
combat Effective: 3911215 (30.42%), Total: 4935240 (25.60%)
Ave: non crit: 4536, crit: 6692, effective: 4402, overall: 5570
combat non crit: 4549, crit: 6708, effective: 4424, overall: 5582
Overheals non-crit count: 148, non-crit ave over: 2223
combat non-crit count: 141, non-crit ave over: 2220
Overheals crit count: 213, crit ave over: 3552
combat crit count: 198, crit ave over: 3590
Overhealed amount: 1085830 (20.96%)
combat amount: 1024025 (20.75%)
Third target hits: 711 (56.38% bounced), crits: 335 (47.12%),
riptide: 23 (3.23%)
combat hits: 676 (56.47% bounced), crits: 316 (46.75%),
riptide: 23 (3.40%)
Effective: 1962547 (14.63%), Total: 2379857 (11.75%)
combat Effective: 1867757 (14.53%), Total: 2266196 (11.75%)
Ave: non crit: 2702, crit: 4070, effective: 2760, overall: 3347
combat non crit: 2709, crit: 4084, effective: 2762, overall: 3352
Overheals non-crit count: 99, non-crit ave over: 1419
combat non-crit count: 92, non-crit ave over: 1465
Overheals crit count: 118, crit ave over: 2345
combat crit count: 112, crit ave over: 2354
Overhealed amount: 417310 (17.54%)
combat amount: 398439 (17.58%)
Fourth target hits: 545 (43.22% bounced), crits: 262 (48.07%),
riptide: 17 (3.12%)
combat hits: 515 (43.02% bounced), crits: 245 (47.57%),
riptide: 17 (3.30%)
Effective: 930948 (6.94%), Total: 1112525 (5.49%)
combat Effective: 884809 (6.88%), Total: 1053697 (5.47%)
Ave: non crit: 1649, crit: 2464, effective: 1708, overall: 2041
combat non crit: 1655, crit: 2475, effective: 1718, overall: 2046
Overheals non-crit count: 60, non-crit ave over: 1001
combat non-crit count: 57, non-crit ave over: 1012
Overheals crit count: 89, crit ave over: 1365
combat crit count: 81, crit ave over: 1372
Overhealed amount: 181577 (16.32%)
combat amount: 168888 (16.03%)
Glyph of Chain heal: effective: 930948 (1.28% of total effective)
combat effective: 884809 (1.27% of combat effective)
Processed by cast: 1141, time: 119, less accurate: order: 0, count: 0
Improved Water Shield procs: 462 (36.64% of casts)
Combat procs: 439 (36.68% of casts)
EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 0.988097
(0.4001 + 0.3311 + 0.1736 + 0.0833)
1 Haste rating = 1.81227084084436
(mp5 = -0.133813838453364)
1 crit rating = 0.369801653839872
(0.1494 + 0.1227 + 0.0657 + 0.0320)
1 int = 0.122238651832347
(0.0494 + 0.0406 + 0.0217 + 0.0106)
Earth Shield: hits: 3413, effective healing: 11493385 (15.83% of player's overall)
Combat: hits: 3413, effective healing: 11493385 (16.52%)
Total (raw) healing: 13729299 (10.23% of player's overall)
Combat: Total healing: 13729299 (12.25%)
Crits: 1301 (38.12%)
Combat Crits: 1301 (38.12%)
Averages: (4022)
Non-crit: 3183, crit: 5384, effective: 3367, overall: 4022
Combat: Non-crit: 3183, crit: 5384, effective: 3367, overall: 4022
Overheals: (16.29%)
Non-crit: count: 405, total: 845751, ave: 2088
Crit: count: 408, total: 1390163, ave: 3407
Combat Non-crit: count: 405, total: 845751, ave: 2088
Combat Crit: count: 408, total: 1390163, ave: 3407
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.10
Earth shield average time between procs: 6.87 secs
in combat: 6.87 secs
Combat uptime: 6 hours 59 mins 24 secs (90.6882%)
EHPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.115216844953529
1 crit rating = 0.0417693241363396
1 int = 0.0138069308705292
Healing Stream Totem: hits: 95091, effective healing: 8453877 (11.64% of player's overall)
Combat: hits: 51487, effective healing: 6788371 (9.76%)
Total (raw) healing: 42915155 (31.96% of player's overall)
Combat: Total healing: 23747564 (21.19%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (451)
Non-crit: 451, crit: 0, effective: 88, overall: 451
Combat: Non-crit: 461, crit: 0, effective: 131, overall: 461
Overheals: (80.30%)
Non-crit: count: 77774, total: 34461278, ave: 443
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 37616, total: 16959193, ave: 450
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0125355454774992
1 crit rating = 0
1 int = 0
Riptide Rank 4: hits: 1830, effective healing: 6485268 (8.93% of player's overall)
Combat: hits: 1701, effective healing: 6237237 (8.97%)
Total (raw) healing: 8675804 (6.46% of player's overall)
Combat: Total healing: 8097420 (7.22%)
Crits: 730 (39.89%)
Combat Crits: 686 (40.33%)
Averages: (4740)
Non-crit: 3950, crit: 5952, effective: 3543, overall: 4740
Combat: Non-crit: 3963, crit: 5963, effective: 3666, overall: 4760
Overheals: (25.25%)
Non-crit: count: 314, total: 1008940, ave: 3213
Crit: count: 274, total: 1181596, ave: 4312
Combat Non-crit: count: 266, total: 841624, ave: 3164
Combat Crit: count: 244, total: 1018559, ave: 4174
Number of heals cast that did not land: 4, due to target death: 4
Combat casts that did not land: 4, due to target death: 4
Total GCD time: 33 mins 26 secs
Combat GCD time: 31 mins 2 secs
Combat Average GCD time: 1.10
Haste capped casts count: 127 (6.94%)
Combat count: 127 (7.47%)
Ancestral:
Procs: 899, effective: 1515193, total: 1837538
Combat Procs: 855, effective: 1470365, total: 1758735
Earthliving:
Total Duration: 1 hour 41 mins 17 secs
Ticks: 1938, effective: 792470, total: 1531524
Combat Duration: 1 hour 34 mins 32 secs
Combat Ticks: 1760, effective: 764188, total: 1397861
With Ancestral and Earthliving:
Effective: 8792931 (12.11%), Total: 12044866 (8.97%)
Combat Effective: 8471790 (12.18%), Total: 11254016 (10.04%)
Improved Water Shield procs: 687 (37.54% of casts)
Combat procs: 643 (37.80% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.5306
1 SP = 0.487843331696264
1 crit rating = 0.617513295619241
1 int = 0.204120214069489
Ancestral Awakening: hits: 2670, effective healing: 5412834 (7.45% of player's overall)
Combat: hits: 2604, effective healing: 5334352 (7.67%)
Total (raw) healing: 6684307 (4.98% of player's overall)
Combat: Total healing: 6547884 (5.84%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2503)
Non-crit: 2503, crit: 0, effective: 2027, overall: 2503
Combat: Non-crit: 2514, crit: 0, effective: 2048, overall: 2514
Overheals: (19.02%)
Non-crit: count: 645, total: 1271473, ave: 1971
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 609, total: 1213532, ave: 1992
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing way added effective: 0, total: 0
Combat effective: 0, total: 0
Riptide_hot Rank 4: hits: 8025, effective healing: 5183737 (7.14% of player's overall)
Combat: hits: 7498, effective healing: 5026314 (7.23%)
Total (raw) healing: 10054940 (7.49% of player's overall)
Combat: Total healing: 9426465 (8.41%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1252)
Non-crit: 1252, crit: 0, effective: 645, overall: 1252
Combat: Non-crit: 1257, crit: 0, effective: 670, overall: 1257
Overheals: (48.45%)
Non-crit: count: 4123, total: 4871203, ave: 1181
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 3722, total: 4400151, ave: 1182
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 1618, refresh count: 161
Total Duration: 6 hours 49 mins 30 secs
Combat Duration: 6 hours 23 mins 24 secs
Overwritten Duration: 11 mins 52 secs (2.8988%)
Casts that did not proc hot: 46 (8 mins 28 secs )
Combat Count: 45 (8 mins 14 secs )
Healing lost to Riptide bug: effective: 109561, overall: 212518
Combat effective: 110468, overall: 207175
(This is tracking the bug where Riptide fails to refresh
if spellpower is lower than the previous cast.)
EHPS increased by:
SP coefficient with current set/talents: 0.2482
1 SP = 0.041657871432382
1 crit rating = 0
1 int = 0
Earthliving_hot Rank 6: hits: 7397, effective healing: 3072557 (4.23% of player's overall)
Combat: hits: 6908, effective healing: 2997846 (4.31%)
Total (raw) healing: 5979842 (4.45% of player's overall)
Combat: Total healing: 5600088 (5.00%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (808)
Non-crit: 808, crit: 0, effective: 415, overall: 808
Combat: Non-crit: 810, crit: 0, effective: 433, overall: 810
Overheals: (48.62%)
Non-crit: count: 3733, total: 2907285, ave: 778
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 3329, total: 2602242, ave: 781
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 8 hours 17 mins 3 secs (99.63%)
Earthliving applied count: 1825, refresh count: 460
Earthliving proc rate when ELW is applied: 24.6840%
Earthliving proc rate overall: 24.6600%
Total Duration: 6 hours 25 mins 9 secs
Combat Duration: 8 hours 24 mins 5 secs
EHPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.12993821656051
1 crit rating = 0
1 int = 0
Healing Wave Rank 14: hits: 211, effective healing: 1856910 (2.56% of player's overall)
Combat: hits: 200, effective healing: 1752858 (2.52%)
Total (raw) healing: 2088650 (1.56% of player's overall)
Combat: Total healing: 1973764 (1.76%)
Crits: 91 (43.13%)
Combat Crits: 88 (44.00%)
Averages: (9898)
Non-crit: 8173, crit: 12353, effective: 8800, overall: 9898
Combat: Non-crit: 8105, crit: 12297, effective: 8764, overall: 9868
Overheals: (11.10%)
Non-crit: count: 18, total: 99950, ave: 5552
Crit: count: 26, total: 131790, ave: 5068
Combat Non-crit: count: 16, total: 89116, ave: 5569
Combat Crit: count: 26, total: 131790, ave: 5068
Number of heals cast that did not land: 2, due to target death: 2
Combat casts that did not land: 2, due to target death: 2
Total cast time: 5 mins
Combat cast time: 4 mins 44 secs
Combat Average cast time: 1.42
Haste capped casts count: 18 (8.53%)
Combat count: 18 (9.00%)
Ancestral:
Procs: 69, effective: 263211, total: 295902
Combat Procs: 66, effective: 257437, total: 283160
Earthliving:
Total Duration: 12 mins 40 secs
Ticks: 234, effective: 106559, total: 191589
Combat Duration: 11 mins 46 secs
Combat Ticks: 215, effective: 99313, total: 177204
With Ancestral and Earthliving:
Effective: 2226680 (3.07%), Total: 2576141 (1.92%)
Combat Effective: 2109608 (3.03%), Total: 2434128 (2.17%)
Tidal waves count: 126, time saved: 1 min 6 secs
Combat count: 118, time saved: 1 min 2 secs
Tidal waves effective: 120963, total: 153519
Combat effective: 112424, total: 144492
Healing Way added effective: 0, total: 0
Combat added effective: 0, total: 0
Improved Water Shield procs: 82 (38.86% of casts)
Combat procs: 79 (39.50% of casts)
EHPS increased by:
SP coefficient with current set/talents: 1.9917
1 SP = 1.4938716804405
1 Haste rating = 1.93168844952504
(mp5 = -0.220478574592684)
1 crit rating = 1.13364840879089
1 int = 0.374729673876711
Leeching Swarm (Anub): hits: 713, effective healing: 960186 (1.32% of player's overall)
Combat: hits: 713, effective healing: 960186 (1.38%)
Total (raw) healing: 960186 (0.72% of player's overall)
Combat: Total healing: 960186 (0.86%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1346)
Non-crit: 1346, crit: 0, effective: 1346, overall: 1346
Combat: Non-crit: 1346, crit: 0, effective: 1346, overall: 1346
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Gift of the Naaru: hits: 102, effective healing: 133161 (0.18% of player's overall)
Combat: hits: 101, effective healing: 133161 (0.19%)
Total (raw) healing: 170119 (0.13% of player's overall)
Combat: Total healing: 168637 (0.15%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1667)
Non-crit: 1667, crit: 0, effective: 1305, overall: 1667
Combat: Non-crit: 1669, crit: 0, effective: 1318, overall: 1669
Overheals: (21.72%)
Non-crit: count: 25, total: 36958, ave: 1478
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 24, total: 35476, ave: 1478
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0

Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0420 HEP time saved casting
earth shield and water shield in combat
Riptide Rank 4: 1 haste rating adds 0.0896 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1644 mp5
The weight of 1 int worth of mana pool is: 0.0141
In the most mana intense fight, 1 int worth of mana pool
is worth: 1.4724 mp5
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 3471, total mana restored: 1708436 (56.19% of overall)
Combat count: 3347, mana restored: 1647406 (56.84%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 296.84
In combat uptime: 7 hours 48 mins 23 secs (101.28%)
Passive mp5: 101.2793
Procs from damage/debuffs: 1039
MP5 from Improved Water Shield: 204.6960
Procs from Improved Water Shield in combat: 2308
out of 4700 procs possible, proc rate: 49.10%
MP5 increased by:
1 crit rating = 0.0908070462290867 mp5
1 haste rating = 0.0624263486430332 mp5
1 int = 0.0300164447418281 mp5
Replenishment: count: 16616, total mana restored: 870610 (28.64% of overall)
Combat count: 16324, mana restored: 855586 (29.52%)
Ave: total: 52, in combat: 52
Overall in combat mp5: 154.17
Replenishment uptime in overall combat: 58.83%
Replenishment uptime in intense fight: 40.90%
Mana pool based on replenishment: 26206
MP5 increased by:
1 int = 0.105891 mp5 (0.180000 theoretical)
Insightful Earthsiege Diamond: count: 408, total mana restored: 244800 (8.05% of overall)
Combat count: 342, mana restored: 205200 (7.08%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 36.97
Mana Tide Totem: count: 58, total mana restored: 91703 (3.02% of overall)
Combat count: 58, mana restored: 91703 (3.16%)
Ave: total: 1581, in combat: 1581
Overall in combat mp5: 16.52
Mana Tide usage in overall combat: 15.68%
Shaman's Mana Tide usage in intense fight: 0.00%
MP5 increased by:
1 int = 0.011287 mp5 (0.072000 theoretical 5 min cooldown)
Totemic Recall: count: 325, total mana restored: 31118 (1.02% of overall)
Combat count: 70, mana restored: 6646 (0.23%)
Ave: total: 95, in combat: 94
Overall in combat mp5: 1.20
Revitalize: count: 87, total mana restored: 23382 (0.77% of overall)
Combat count: 83, mana restored: 22297 (0.77%)
Ave: total: 268, in combat: 268
Overall in combat mp5: 4.02
Rapture: count: 34, total mana restored: 17890 (0.59% of overall)
Combat count: 34, mana restored: 17890 (0.62%)
Ave: total: 526, in combat: 526
Overall in combat mp5: 3.22
Empowered Light (Twin Val'kyr): count: 3, total mana restored: 15735 (0.52% of overall)
Combat count: 3, mana restored: 15735 (0.54%)
Ave: total: 5245, in combat: 5245
Overall in combat mp5: 2.84
Hymn of Hope: count: 15, total mana restored: 12442 (0.41% of overall)
Combat count: 14, mana restored: 11673 (0.40%)
Ave: total: 829, in combat: 833
Overall in combat mp5: 2.10
Empowered Darkness (Twin Val'kyr): count: 2, total mana restored: 10844 (0.36% of overall)
Combat count: 2, mana restored: 10844 (0.37%)
Ave: total: 5422, in combat: 5422
Overall in combat mp5: 1.95
Empowered Darkness (Twin Val'kyr): count: 1, total mana restored: 5290 (0.17% of overall)
Combat count: 1, mana restored: 5290 (0.18%)
Ave: total: 5290, in combat: 5290
Overall in combat mp5: 0.95
Empowered Darkness (Twin Val'kyr): count: 1, total mana restored: 5236 (0.17% of overall)
Combat count: 1, mana restored: 5236 (0.18%)
Ave: total: 5236, in combat: 5236
Overall in combat mp5: 0.94
Judgement of Wisdom: count: 32, total mana restored: 2813 (0.09% of overall)
Combat count: 32, mana restored: 2813 (0.10%)
Ave: total: 87, in combat: 87
Overall in combat mp5: 0.51
Total mp5 above character sheet (in raid): 522.25 while casting

Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1117
Ancestral Knowlege granting on ave: 111 int
HEP per point: 9.0042
HEP: 45.0212
Thundering Strikes talent points: 5
HEP per point: 31.7528
HEP: 158.7642
Improved Shields talent points: 3
Water Shield Combat MP5: 38.72
Water Shield Combat HEP: 3.32
Water Shield Intense Fight MP5: 36.76
Water Shield Intense Fight HEP: 3.15
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 492
With 1 talent points: 413
With 2 talent points: 357
Casts saved with 2 points in Improved Earth shield: 135
Global cooldown time: 1.09
Combat time saved: 2 mins 26 secs
Combat effective gained by fewer refreshes: 368025
Combat EHPS gained: 13.2628
HEP: 23.3053
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 2810 effective: 366651 (0.50%)
Combat count: 2810, effective: 366651 (0.53%), hps: 13.2133
HEP: 23.2183
Point 2 provided benefit count: 2788 effective: 363437 (0.50%)
Combat count: 2788, effective: 363437 (0.52%), hps: 13.0975
HEP: 23.0148
Point 3 provided benefit count: 2769 effective: 360308 (0.50%)
Combat count: 2769, effective: 360308 (0.52%), hps: 12.9847
HEP: 22.8166
Point 4 provided benefit count: 2747 effective: 357778 (0.49%)
Combat count: 2747, effective: 357778 (0.51%), hps: 12.8936
HEP: 22.6564
Point 5 provided benefit count: 2734 effective: 355572 (0.49%)
Combat count: 2734, effective: 355572 (0.51%), hps: 12.8141
HEP: 22.5167
Combat Total Earth Shield improved effective: 1803748 (2.59%)
HEP: 114.2229
Improved Shields ave point HEP: 23.95
Improved Earth Shield ave point HEP: 34.50
Improved Shields and Improved Earth Shield total HEP: 140.85
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Improved Healing Wave talent points: 5
Healing Wave EHPS increase per point: 115.8660
Healing Wave EHPS increase 5 points: 579.3302
Combat time saved: 1 min 40 secs
Combat effective gained by saved time: 250699
Combat EHPS gained: 9.0346
HEP per point: 3.1751
HEP: 15.8756
Tidal Focus talent points: 5
Combat heal mana used: 4887077
Mana saved with Tidal Focus: 244353
Combat MP5 per point: 8.8060, HEP: 0.7554
Total Combat MP5: 44.0299, HEP: 3.7772
Intense Fight MP5 per point: 6.0771, HEP: 0.5213
Intense Fight MP5: 30.3854, HEP: 2.6067
Improved Water Shield talent points: 3
Combat MP5 per point: 68.2320, HEP: 5.8535
Total Combat MP5: 204.6960, HEP: 17.5605
Intense Fight per point MP5: 93.96, HEP: 8.06
Intense Fight MP5: 281.88, HEP: 24.18
Number of Water Shield procs in combat: 2308
Combat HEP: 17.5605, per point: 5.8535
Intense HEP: 24.1821, per point: 8.0607
Tidal Force talent points: 1
Tidal Force used 221 times
Combat Not using Tidal Force: crits: 3135, crit rate: 51.98%
Combat Using Tidal Force: crits: 420, crit rate: 87.68%
Combat Dose 3: crit rate: 96.50%
Combat Dose 2: crit rate: 92.81%
Combat Dose 1: crit rate: 67.46%
Overall crit increase: 1.3008%
HEP: 41.3039
Tidal Mastery talent points: 5
HEP per point: 31.7528
Total HEP: 158.7642
Restorative Totems talent points: 3
Point 1 provided benefit count: 17951 effective: 848167 (1.17%)
Combat count: 14235, effective: 682123 (0.98%), hps: 24.5823
HEP: 43.1957
Point 2 provided benefit count: 17735 effective: 838420 (1.15%)
Combat count: 14093, effective: 675774 (0.97%), hps: 24.3535
HEP: 42.7936
Point 3 provided benefit count: 17516 effective: 827291 (1.14%)
Combat count: 13958, effective: 669324 (0.96%), hps: 24.1210
HEP: 42.3852
Combat Total Healing Stream improved effective: 2027223 (2.91%)
HEP: 128.3745
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 28 times
Nature's Swiftness Heal Count: 27, Effective: 392305, total: 401622
Combat Count: 27, Effective: 392305 (0.56%), total: 401622 (0.36%)
Spell report:
Healing Wave Rank 14:
Count: 24, Effective: 299625, total: 307934
Combat Count: 24, Effective: 299625, total: 307934
Lesser Healing Wave Rank 9:
Count: 2, Effective: 19765, total: 19765
Combat Count: 2, Effective: 19765, total: 19765
Ancestral Awakening:
Count: 15, Effective: 59301, total: 60309
Combat Count: 15, Effective: 59301, total: 60309
Chain Heal Rank 7:
Count: 1, Effective: 13614, total: 13614
Combat Count: 1, Effective: 13614, total: 13614
Average effective hps: 13361.9216, total hps: 13679.2589
HEP: 24.8428
Talent Points in Purification: 5
Point 1 provided benefit count: 35799 effective: 1146227 (1.58%)
Combat count: 31843, effective: 1098428 (1.58%), hps: 39.5850
HEP: 69.5583
Point 2 provided benefit count: 35673 effective: 1137254 (1.57%)
Combat count: 31741, effective: 1089672 (1.57%), hps: 39.2694
HEP: 69.0038
Point 3 provided benefit count: 35542 effective: 1129355 (1.56%)
Combat count: 31632, effective: 1082134 (1.56%), hps: 38.9978
HEP: 68.5265
Point 4 provided benefit count: 35416 effective: 1121319 (1.54%)
Combat count: 31535, effective: 1074460 (1.54%), hps: 38.7212
HEP: 68.0405
Point 5 provided benefit count: 35285 effective: 1114181 (1.53%)
Combat count: 31423, effective: 1067652 (1.53%), hps: 38.4759
HEP: 67.6094
Combat Total Purification effective: 5412347 (7.78%)
HEP: 342.7384
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 216, restored mana: 295856
Overall MP5: 53.3100
Overall HEP: 4.5734
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Self report:
Combat: Count: 58, restored mana: 91703 (3.1640%)
Overall MP5: 16.5239
Overall HEP: 1.4176
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Talent Points in Cleanse Spirit: 1
Count: 68
Combat Count: 68
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 63.5057
Blessing of Eternals earthliving weapon proc rate: 4.6840%
Increased earthliving HEP per point: 18.0119
Total HEP per point: 81.5176
Total HEP: 163.0352
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 2095 effective: 850126 (1.17%)
Combat count: 2005, effective: 817316 (1.17%), hps: 29.4543
HEP: 51.7568
Point 2 provided benefit count: 1990 effective: 789754 (1.09%)
Combat count: 1906, effective: 758930 (1.09%), hps: 27.3502
HEP: 48.0595
Combat Total Improved Chain Heal effective: 1576246 (2.27%)
HEP: 99.8163
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1117
1 int = 0.1500 SP
1117 int = 167.6667 SP
HEP per point = 55.8889
HEP = 167.6667
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 2328 effective: 1892939 (2.61%)
Combat count: 2281, effective: 1862447 (2.68%), hps: 67.1186
HEP: 117.9400
Point 2 provided benefit count: 2230 effective: 1804776 (2.49%)
Combat count: 2188, effective: 1777885 (2.56%), hps: 64.0711
HEP: 112.5851
Point 3 provided benefit count: 2133 effective: 1715118 (2.36%)
Combat count: 2097, effective: 1694019 (2.44%), hps: 61.0488
HEP: 107.2743
Combat Total Ancestral Awakening effective: 5334352 (7.67%)
HEP: 337.7993
Earth Shield talent points: 1
Combat uptime: 6 hours 59 mins 24 secs (90.6882%)
Combat base talent effective: 7967047 (11.45%)
Combat EHPS increase: 287.1151
HEP: 504.5155
Tidal Waves talent points: 5
Buff applied count: 1302, refreshed: 1460
Time saved: 1 min 6 secs
Combat time saved: 1 min 2 secs
Combat EHPS increase from time saved: 5.6456
Time Saved HEP: 9.9204
Lesser Healing Wave w/TW count: 1685 (55.4276%)
LHW crit rate with Tidal Waves: 67.8338%
LHW crit added effective: 414635
Tidal Waves bonus effective: 895782 (1.2877%)
Overall Tidal Waves added effective: 1310417 (1.8837%)
Combat effective healing hps: 47.2246
Effective healing HEP: 82.9825
Tidal Waves hps: 52.8702, per point: 10.5740
Tidal Waves HEP: 92.9029, per point: 18.5806
Riptide talent points: 1
Riptide w/ hot effective: 11669005 (16.07%), total: 18730744 (13.95%)
Combat effective: 11263551 (16.19%), total: 17523885 (15.64%)
Chain heal increase casts: 34, effective: 55653 (0.08%), total: 60168 (0.04%)
Combat casts: 34, effective: 55653 (0.08%), total: 60168 (0.05%)
Combined effective: 11724658 (16.15%), total: 18790912 (14.00%)
Combat effective: 11319204 (16.27%), total: 17584053 (15.69%)
Combat EHPS increase: 407.9196
HEP: 716.7918

Current glyph report:
Glyph of Chain Heal:
Count: 545, effective: 930948 (1.28%), total: 1112525 (0.83%)
Combat count: 515, effective: 884809 (1.27%)
total: 1053697 (0.94%)
Combat Chain Heal hps increase: 415.7784
Combat EHPS increase: 31.8866
HEP: 56.0308
Glyph of Earth Shield:
Combat count: 2709, effective: 1722589 (2.48% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 73.4298
Combat EHPS increase: 62.0784
HEP: 109.0834
Glyph of Lesser Healing Wave:
Count: 1301, effective: 1039537 (1.43%), total: 1813673 (1.35%)
Combat count: 1297, effective: 1039374 (1.49%),
total: 1808521 (1.61%)
Glyph of LHW Combat hps: 312.4070
Combat EHPS increase: 37.4568
HEP: 65.8187
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 5 mins 3 secs
Combat EHPS increase: 27.4017
HEP: 48.1499
Set Bonus Report:
Tier 9 2-piece:
Effective: 2046948 (2.82%), Total: 3428046 (2.55%)
Combat Effective: 1980324 (2.85%), Total: 3213769 (2.87%)
Combat EHPS: 71.3666
HEP: 125.4046
Tier 9 4-piece:
Chain Heal:
Non-crit Effective: 6003299, Count: 1731
Crit Effective: 6852214, Count: 1541
Number of crits from T9 4-piece: 163
Increased average effective per crit: 978
T9 4-piece Combat Effective: 160081
Combat EHPS: 5.7690
HPS HEP: 10.1372
Combat extra mana: 24157
Combat MP5: 4.3529, Mana HEP: 0.3734
HEP: 10.5106
Stat relationships:
For healing output:
1 SP = 1 SP (0.5691 hps)
1 Crit rating = 0.6838 SP (0.3892 hps)
1 Haste rating = 1.6051 SP (0.9134 hps)
1 INT = 0.3760 SP (0.2140 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0908 mp5
1 Haste rating = -0.0771 mp5
1 INT = 0.3116 mp5
1 Mana = 0.0091 mp5
Total mana regen points needed from gear: 73.53
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.0858 (calculated)
1 mana = 0.0008
1 Haste rating = 1.5984
1 Crit rating = 0.6916
1 INT = 0.4028 (actual)
1 INT = 0.4260 (max theoretical)
Insightful Earthsiege Diamond HEP: 11.6303
I put everything here so you can check whatever you need.
Last edited by Migosha : Today at 2:11 PM.
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