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10/16/09, 3:09 AM
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#226
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Von Kaiser
Troll Shaman
Bleeding Hollow
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Here is from 2 nights of raiding Htoc25, Ulduar 25, and an algalon 10 group

Riptide Rank 4: hits: 575, effective healing: 1827633 (7.97% of player's overall)
Combat: hits: 552, effective healing: 1744441 (7.67%)
Total (raw) healing: 2869442 (6.29% of player's overall)
Combat: Total healing: 2766456 (6.25%)
Crits: 236 (41.04%)
Combat Crits: 229 (41.49%)
Averages: (4990)
Non-crit: 4155, crit: 6225, effective: 3178, overall: 4990
Combat: Non-crit: 4171, crit: 6233, effective: 3160, overall: 5011
Overheals: (36.31%)
Non-crit: count: 132, total: 442022, ave: 3348
Crit: count: 126, total: 599787, ave: 4760
Combat Non-crit: count: 130, total: 434020, ave: 3338
Combat Crit: count: 124, total: 587995, ave: 4741
Number of heals cast that did not land: 2, due to target death: 1
Combat casts that did not land: 2, due to target death: 1
Total GCD time: 10 mins 40 secs
Combat GCD time: 10 mins 14 secs
Combat Average GCD time: 1.11
Haste capped casts count: 43 (7.48%)
Combat count: 42 (7.61%)
Ancestral:
Procs: 297, effective: 463799, total: 638347
Combat Procs: 289, effective: 455322, total: 621706
Earthliving:
Total Duration: 22 mins 21 secs
Ticks: 422, effective: 171174, total: 365547
Combat Duration: 20 mins 56 secs
Combat Ticks: 373, effective: 152508, total: 327242
With Ancestral and Earthliving:
Effective: 2462606 (10.73%), Total: 3873336 (8.50%)
Combat Effective: 2352271 (10.35%), Total: 3715404 (8.39%)
Improved Water Shield procs: 167 (29.04% of casts)
Combat procs: 161 (29.17% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.5306
1 SP = 0.377157121994487
1 crit rating = 0.473980258445141
1 int = 0.15667509105454
Set Bonus Report:
Tier 9 2-piece:
Effective: 506961 (2.21%), Total: 1034236 (2.27%)
Combat Effective: 481888 (2.12%), Total: 982746 (2.22%)
Combat EHPS: 28.7004
HEP: 55.7938
Last edited by Altsobadoli : 10/16/09 at 3:14 AM.
Reason: added code for rip tide
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10/19/09, 7:58 PM
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#227
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Glass Joe
Draenei Shaman
Вечная Песня (EU)
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Using version 2.63, I stumbled upon strange results in "most intense fight" stats:
Mana restored that fight by abilities: 106680
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Water Shield Rank 9: count: 89: total: 43802
from Improved Water Shield: 36913
while Tidal Force was up: 1968
from Water Shield damage/debuff procs: 6889
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
And then, later:
Water Shield uptime: 0 sec (0.00%)
MP5 from Water Shield: 0
...
Sources of mana naked:
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Water Shield passive: 0 mp5
Overall data looks fine though:
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 1229, total mana restored: 604922 (46.50% of overall)
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In combat uptime: 1 hour 27 mins 46 secs (85.13%)
Passive mp5: 85.1266
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10/22/09, 11:08 AM
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#228
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Von Kaiser
Troll Shaman
Borean Tundra
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I'm probably a little late with this info cause I just got my 4th piece last night, but I did capture a log for just one fight and I put up my config and results.
Here are the important/interesting parts to me (although it was just for one fight so it's probably not super accurate). First off my glyphs are all suiting my playstyle really well; my t9 numbers are pretty similar to the ones previously posted (2 piece is great, 4 piece is negligible). The stat weight assigned to my haste is probably abnormally high because we were working on just one phase of a progression fight, so I was burning all my mana as fast as I could to keep people alive longer.

Glyph of Chain Heal:
Count: 23, effective: 42649 (1.60%), total: 46061 (1.15%)
Combat count: 21, effective: 38842 (1.48%)
total: 42254 (1.08%)
Combat Chain Heal hps increase: 307.9158
Combat EHPS increase: 54.8378
HEP: 87.7102
Glyph of Earth Shield:
Combat count: 87, effective: 55366 (2.11% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 90.7309
Combat EHPS increase: 78.1674
HEP: 125.0247
Glyph of Riptide:
Extra riptide time: 3 mins 20 secs
Combat Extra time: 2 mins 42 secs
Riptide lasted into glyph time 37 times (53.6232%)
Count: 61, effective: 38537 (1.45%), total: 77835 (1.94%)
Combat count: 51, effective: 37576 (1.43%),
total: 66273 (1.70%)
Overhealing ticks that did not tick: 5
Combat ticks: 3
Total hot healing w/ overheal ticks: 85155 (2.12%)
Combat: 70631 (1.81%)
Total hot Overhealing w/ overheal ticks: 46618 (54.75%)
Combat: 33055 (46.80%)
Combat EHPS increase: 53.0504
HEP: 84.8514
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 10 secs
Combat EHPS increase: 54.5106
HEP: 87.1869
Set Bonus Report:
Tier 9 2-piece:
Effective: 74738 (2.81%), Total: 141278 (3.52%)
Combat Effective: 74343 (2.84%), Total: 127720 (3.28%)
Combat EHPS: 104.9594
HEP: 167.8772
Tier 9 4-piece:
Chain Heal:
Non-crit Effective: 346244, Count: 85
Crit Effective: 423183, Count: 82
Number of crits from T9 4-piece: 8
Increased average effective per crit: 1087
T9 4-piece Combat Effective: 9079
Combat EHPS: 12.8179
HPS HEP: 20.5016
Combat extra mana: 78
Combat MP5: 0.5538, Mana HEP: 0.6510
HEP: 21.1526
...
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.1755 (calculated)
1 mana = 0.0330
1 Haste rating = 2.2574
1 Crit rating = 1.0384
1 INT = 1.2802 (actual)
1 INT = 1.1421 (max theoretical)
Insightful Earthsiege Diamond HEP: 86.6325
NOTE: I also may still have something wrong in my configuration, because I got this note under my Mana tide talent analysis:
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 8, restored mana: 8735
Overall MP5: 61.6611
Overall HEP: 72.4854
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
I probably need to tweak the threshold settings of what constitutes an intense fight, because it was a hard fight.
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10/22/09, 8:12 PM
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#229
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Piston Honda
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Originally Posted by Zigizi
I probably need to tweak the threshold settings of what constitutes an intense fight, because it was a hard fight.
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Try resetting the following to the defaults:
INTENSE_REQUIRE_WS_UPTIME = 0
INTENSE_REQUIRE_BOW = 0
INTENSE_REQUIRE_INT = 0
INTENSE_REQUIRE_BOK = 0
If these are all set to 0, please contact me in PM. If you needed mana tide on some fights and it didn't pick one of those as the most intense with the above settings I would like to fix it. Hopefully, it was due to a configuration setting and the above addresses it.
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shaman_hep Healing Equivalency Point combatlog parser
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10/25/09, 9:13 AM
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#230
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Glass Joe
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Calculating Crit EHPS/HEP
Ever since 3.2, I've been feeling like the weighting of crit in shaman_hep doesn't quite align with the reality of what I see when I equip different gear sets.
After far too much time with a spreadsheet and modifying the perl in shaman_hep, I think I found something (at least for Chain Heal, which is where I've been focusing so far):
The way that we calculate the effective heal caused by a crit is based on the assumption (well documented in the code) that, as large numbers of heals are cast, the difference between the effective healing of a "normal hit" and the effective healing of a "crit" is the HPS difference caused by a crit.
IE, the current formula for valuing crit is:
$crit_hps = ($combat_crit_eff_ave - $combat_noncrit_eff_ave) / $ave_cast_time
The eff in the variables refers to "effective".
A first important observation (though one which took quite a while to determine) is that I think there is a bug in the existing coding for Chain Heal even if we believe the assumption above. In lines 10563 to 10593, I can't find anywhere that we are scaling hops 2, 3, and 4 based on their bounce rate as we do for spellpower. (Clearly if you are never bouncing CH to a second target, you aren't getting any effectiveness from crit on the second target, so I'm assuming I'm either missing something big or this is a bug).
That said, I believe that we should be doing a slightly different (though still simple) calculation to determine the value of crit in the first place:
- Differentiate between crits that have overheal of less than 1/3 of their total value (these are "effective crits") and those that have overheal of more than 1/3 of their value (these crits might as well have been hits from a HPS perspective barring AA procs).
- Accumulate the effective healing of effective crits above 2/3 of their total value (ie the effective heal that crit brings you).
- Calculate the average effective healing increase of a crit. (avg_eff_crit_above_hit)
- Calculate the number of casts that will have an increase in healing due to crit (ie hits - overheal hits + effective crits).
CH_crit_hps = Sum (Hop 1 to 4){avg_eff_crit_above_hitl[hop]*num_casts_crit_valuable/combat_count[hop 0])} / ave_cast_time
I made these changes to chain heal and get out notably lower values for crit. On the same log, the EHPS value for 1 crit rating on CH goes from .41 to .30. Note that I didn't fix what I consider the bug above when doing this comparison... the numbers will be closer if you agree that the above is a bug.
My apologies if this doesn't make 100% sense in words. I've sent the code diffs to stasart, but if that would help things along here I'd happily do so as well (just have never seen code diffs provided  ).
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10/25/09, 11:53 AM
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#231
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Piston Honda
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Originally Posted by Jarin
A first important observation (though one which took quite a while to determine) is that I think there is a bug in the existing coding for Chain Heal even if we believe the assumption above. In lines 10563 to 10593, I can't find anywhere that we are scaling hops 2, 3, and 4 based on their bounce rate as we do for spellpower. (Clearly if you are never bouncing CH to a second target, you aren't getting any effectiveness from crit on the second target, so I'm assuming I'm either missing something big or this is a bug).
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I will double check later, but I believe you are correct. It looks like the crit code for chain heal is assuming all hops bounce, which is overvaluing crit for chain heal. (The sp code does take into account the bounce rate).
As to the second part and the suggestion for a different approach for crits, let me restate what I do currently vs. your suggestion as I understand it.
Currently:
crit_hps = ((average effective crit) - (average effective non-crit)) / (average cast time)
Your suggestion:
crit_hps = ((average increased amount by a crit that is more effective than a non-crit) * (percentage of crits that are more effective than non-crits)) / (average cast time)
Given enough data I believe these two approaches should be identical. However, I believe your suggestion should be more accurate given less data (especially when most crits are not more effective healing than non-crits).
The actual code you sent me does not implement what I understand your suggestion to be and will cause crit to be undervalued. I sent you a PM with details. I will look into verifying with data that the approach you are suggesting (if I understand what you are suggesting correctly) provides better data and if so make the change. This change should have little impact on large combatlogs, but could have a more significant impact on small combatlogs.
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shaman_hep Healing Equivalency Point combatlog parser
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10/25/09, 1:22 PM
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#232
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Glass Joe
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Originally Posted by stassart
Given enough data I believe these two approaches should be identical. However, I believe your suggestion should be more accurate given less data (especially when most crits are not more effective healing than non-crits).
The actual code you sent me does not implement what I understand your suggestion to be and will cause crit to be undervalued. I sent you a PM with details. I will look into verifying with data that the approach you are suggesting (if I understand what you are suggesting correctly) provides better data and if so make the change. This change should have little impact on large combatlogs, but could have a more significant impact on small combatlogs.
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I've been playing with the math a bit but unfortunately my strong math skills lie in linear algebra and my series expansion derivations are quite poor. As such I've managed to both convince myself that the two calculations do converge as well as convince myself that they can't possibly.. thus the coding exercise to see what the numbers actually show me.
I've popped you back a PM on the code itself.. I think it is right, I was just doing some ugly programming that was doing two steps at once (unlike the quite beautiful code of shaman_hep itself). I'd say the key question is whether when you are calculating the ratio of casts that could crit you are counting "crits that were effective" divided by "total crits" (one way to get the approximate ratio) or "crits that were effective" plus "hits that would have been effective crits had they crit" divided by "total casts". [for clarity, all of the values in the previous sentence were for the current hop and the result would need to be multiplied by the bounce rate to get the right value.]
What I'm finding interesting is that this method of counting crit seems to be increasing the value of crit relative to a calculated unbugged version of what is currently there.
Data from first 4 bosses in ToC25, with 4.5 healers. EHPS rating for Chain Heal:
Current shaman_hep: 1 crit rating = .410
Shaman_hep adjusted for decreased value on later hops: 1 crit rating = .264
Modified shaman_hep calcs (includes decreased value on later hops): 1 crit rating = .300
Modified shaman_hep, not including decreased value on later hops for comparison purposes: 1 crit rating = .447
So, if my code/formula isn't buggy (a big if until stassart takes another look at it) this has some interesting results.. crit rating on first hop of chain heal increases in value, but the overall value of crit for CH goes down due to the current bug with later hops.
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10/25/09, 1:30 PM
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#233
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Glass Joe
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Originally Posted by stassart
Your suggestion:
crit_hps = ((average increased amount by a crit that is more effective than a non-crit) * (percentage of crits that are more effective than non-crits)) / (average cast time)
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realized that this may be either the crux of your confusion or of my error. Here's what I really propose:
crit_hps = ((average increased amount by a crit that is more effective than a non-crit) * (percentage of "casts" that, were they to crit, would be more effective than a hit)) / (average cast time)
The second parenthetical includes all non-overheal hits and crits that were more effective than a hit.
For chain heal, a "cast" is an attempt to heal that leg, not the total CH casts. Clearly we need to then sum over all legs and further reduce the above value by "casts for current hop"/"casts of CH".
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10/25/09, 8:49 PM
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#234
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Piston Honda
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Originally Posted by Jarin
realized that this may be either the crux of your confusion or of my error. Here's what I really propose:
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It was my confusion of your suggestion, thank you for clarifying. That section of code should treat all hits as crits (and later takes the effect of 1% crit) and your code looks to do that properly.
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shaman_hep Healing Equivalency Point combatlog parser
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11/02/09, 6:34 PM
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#235
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Piston Honda
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2.78 uploaded to Curse:
* Major feature (beta): Added support for detecting Enhancement and Elemental spec fights and ignoring the data from those fights.
* Better reporting of mana gained from mp5 buffs.
* Now reports the NPC that took the most damage in the mana intense fight to make it easier to identify which fight shaman_hep thinks is the most mana intense.
* Now reports the percentage of Riptide hot duration that is overwritten.
* Added ability to include mp5 flask, elixir, and food buffs in mp5 weight through configuration.
* Added ability to include mana gained from trinkets in mp5 weight through configuration.
* Added support for Elemental Focus (assumed to be Elemental spec unless ELEM_FOCUS is set).
* Changed the algorithm for finding the value of crit. The new algorithm should provide better data for small combatlogs, but the results are very close to the old algorithm on large combatlogs.
* Added more spell ids.
* Tracks and Reports on the Riptide bug where Riptide fails to refresh the hot when spellpower is lower than the previous cast.
* MANA_GAIN SARONITE has been renamed to MANA_GAIN BOSS (old one still works with old behavior for backwards compatibility) and now includes mana gained from Empowered Darkness and Empowered Light.
* Added ARMOR_TYPE configuration option for those that want to see all armor types in lootrank without having to update it each time.
* BUGFIX: Combat time now only includes damage to or from players (NPC hitting an NPC no longer counts as combat time). Time in combat will now report lower than previously if the combatlog contains Thorim-like encounters where NPCs are hitting NPCs.
* BUGFIX: Crit for later hops of chain heal was not decreasing the value based on the bounce rate. This will lower the value of crit for Chain Heal.
* BUGFIX: Algorithm that detects the most mana intense fight now only uses included mana gain sources based on configuration rather than all mana gain sources. The HEP value of mp5 may change slightly for some combatlogs.
* BUGFIX: Updated some mp5 buff values that should have been updated for 3.2.
* Minor BUGFIX: Improved handling of water shield when SPELL_AURA_APPLIED event is missing.
* Minor BUGFIX: Energy Sap in old combatlogs when it used to drain mana will not be included towards finding the most mana intense fights. This was the cause of MP5 > 2 weights in some old combatlogs.
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shaman_hep Healing Equivalency Point combatlog parser
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11/03/09, 5:23 PM
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#236
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Old and Slow
Draenei Shaman
Silver Hand
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I noticed trinket evaluation in your TODO list. The evaluation of trinkets is one of the most difficult things for me to do. The use of trinkets is not always efficient, "use it now or save it?". Should I use the trinkets to buff SP, Haste or MP5. There are fights I know that I have mana problems, I use the trinkets I "think" will enhance MP5. In shorter fights with high healing I use Haste buffing trinkets. Overall it is nice to have trinkets that boost SP since I have sacrificed SP to get my haste up to about 900. I have noticed that without the T8 set bonus for Chain Heal, that Riptide and Lesser HW have become a larger percentage of my healing. Before a fight, I will use a trinket to buff SP, drop my Flametongue and cast Earth Shield on the tank, then swap out my trinkets.
If your program could give us an evaluation of trinkets, I think it would be the most rewarding of all your items on the TODO list. I know that they often have identical spell IDs, but few of us have more than one trinket with identical IDs. Perhaps we could research the spell IDs for all the resto trinket contenders, with an ilvl of 200 and greater. Give a HEP value per spell ID, and let the player match the HEP to the appropriate trinket. If trinkets are triggering the same spell ID, they would tend to be equivalent in those spells (if the proc rate remains constant).
Perhaps we should start a mini thread on Trinket-ology. There is a lot of information available already, but it is spread throughout several forums on many different sites. Knowing the capabilities of a trinket is one thing. Knowing how it is used or affects a shaman's healing as they play is another. I tend to save "on use" items and talents "just in case" I need them. I tend not to use them. Just how much HEP am I getting from it if I use it rarely?
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11/03/09, 8:08 PM
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#237
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Great Tiger
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Has anyone logged fights where the HEP of the 4 pc t9 bonus was actually very useful (say more than 50 hep)? I've been debating if I want to pick up the 2 other resto pieces as sort of an offset type of thing for certain situations but I just can't think of where it would be that useful.
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11/03/09, 9:05 PM
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#238
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Piston Honda
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Originally Posted by Draewind
If your program could give us an evaluation of trinkets, I think it would be the most rewarding of all your items on the TODO list. I know that they often have identical spell IDs, but few of us have more than one trinket with identical IDs.
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The spell names are often the same, but the spell IDs are usually different so that is not the difficult part. (Ancient Draenei Arcane Relic, Will of the Red Dragonflight, and Vengeance of the Illidari do share spell id as an example of ones that do share). I do not believe any non-green trinkets share spell ids though.
The harder issue is how to handle trinket swapping as quite a number of resto shamans trinkets are the first thing swapped between fights. I will swap between higher healing output and mana regen trinkets depending on the fight.
I have not decided on the best way to keep track of which trinkets are equipped, some ideas:
1) Only assume a trinket is equipped if it procs during a fight. This is one of the simplest methods, but it will overvalue trinkets that do not proc very often. Let us say 2 30 seconds trash fights occur and it procs on one, but not the other, this method would create data that implies that it procs every 30 seconds.
2) If a new trinket is seen, remove any that were not seen that fight. If the other trinket does not proc that fight, it will be assumed to be unequipped until it does proc (and if the other trinket doesn't proc that fight one could get in a situation of rotating single trinkets).
3) If a new trinket is seen, remove the trinket that has not been seen for the longest. This method may be bad at detecting when both trinkets are swapped at the same time, it will not detect each of the new trinkets until it procs. It will also get wrong which one was removed sometimes (but will correct it on the next proc).
None of these methods deal well with a shaman who wears a use trinket like [Energy Siphon] or [Living Ice Crystals] and does not use the use part often. Although all but the first method would work fine if that shaman also does not swap trinkets. It may be safe to assume that a shaman that does not make good use of his or her trinkets is unlikely to be swapping trinkets a lot.
Obviously I am open to ideas on the best way to handle trinket swapping. I am leaning towards the third method at the moment unless a better method is forthcoming.
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shaman_hep Healing Equivalency Point combatlog parser
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11/04/09, 8:03 AM
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#239
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Von Kaiser
Draenei Shaman
Confrerie du Thorium (EU)
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Originally Posted by Daidalos
Has anyone logged fights where the HEP of the 4 pc t9 bonus was actually very useful (say more than 50 hep)? I've been debating if I want to pick up the 2 other resto pieces as sort of an offset type of thing for certain situations but I just can't think of where it would be that useful.
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It's funny that we discussed about that yesterday with stassart.
And your answer is 'no' it's not worth going for the 4 pieces T9. Even if on paper it seems to be nice : 5% more crits and so some more mana regen, in reallity Chain Heal doesn't benefits well with crit. Since a long time that I got the 4 pieces T9 I'm always getting 8-12 HEP from the bonus. Knowing that CH represents between 40 and 50% of my casts. I checked with other people to see if there was something I would do wrong, but it's the same for everyone : around 10 HEP.
The bonus 2 pieces is worth around 100 HEP so you should go for Restau gloves (as there isn't any good alternative) and Armor (the stats on this piece are the ones we want).
For the head the Elem T9 is the best you'll find.
For the shoulders the best choice are the [Shoulderguards of the Spirit Walker] you can get from ToC10 on IceHowl.
For the legs you got the [Legguards of Concealed Hatred] from the faction champions chest in ToC 25, or in fact the [Leggings of the Awakening] on Anub 25 which are definitly perfect (if you can manage to get them without having the boomkin from your raid skinning you alive).
But you can definitly forget about the 4 pieces, they aren't of any real interest in term of througput and mana regeneration. For my current HEP values (1.6 HEP for haste, 0.85 HEP for crit rating and 0.28 for MP5) getting the Shoulderguards of the Spirit Walker over the T9 ones is a 80-90 HEP gain.
Changing the T9 legs for the Legguards of concealed hatred is around 50-60 HEP gained. Changing them for the Leggings of the awakening means 100-120 HEP gained.
So going for 4 pieces T9 isn't worth it at all, you'd better stay with you 2 pieces bonus.
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11/04/09, 12:07 PM
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#240
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Great Tiger
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Right I have pretty much have the BIS offset pieces for ilvl 245 gear. I was going to make a 4 pc resto as sort of an offset if there was some fight people actually found it useful on. I would never wear it all the time. I was thinking perhaps togc 25 twins it might have some value, but I was curious even if it was just one encounter where it was worthwhile.
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11/04/09, 1:43 PM
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#241
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Von Kaiser
Draenei Shaman
Confrerie du Thorium (EU)
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The low gain from the 4 pcs bonus won't be worth the loss of your shoulders and legs in term of efficiency I fear, the gain is definitly too low even on a nearly full CH fight like the Twins.
I'll post a report with the 4pcs T9 when I'll back home in a few minutes, but sadfully I don't see a way to get only the informations from the Twins' fight without reading manually my whole combatlog and extracting the data myself to create a new one. As the combatlog I got at the moment is a 500Mo one I don't really feels like doing it that way.
Stassart as you're used to read through combatlogs, maybe there is a string I should search to find the parts were I engaged the Twins ?
The next report includes fights from ToC 10/25 in normal and Heroic mode and Ulduar 10/25 HM.

shaman_hep $Revision: 2.78 $
Total log time processed: 5 days 7 hours 21 mins 41 secs
Spec report:
Time in combat any spec: 9 hours 36 mins 59 secs (7.55% of log)
Time in combat Enhancement: 1 hour 2 mins 10 secs (10.78% of combat)
Time in combat Elemental: 0 sec (0.00% of combat)
Note: From this point on, we are only looking at resto.
Evaluating heals for Migosha:
Effective healing: 72610754
Total healing: 134261233
Total time spent healing: 2 hours 34 mins 48 secs (2.0258% of log file time)
Time in combat: 8 hours 18 mins 54 secs (6.53%)
Time alive in combat: 7 hours 42 mins 28 secs (92.70%)
Longest fight: 9 mins 7 secs
Effective in combat healing: 69565513
Total in combat healing: 112077275
Total in combat time spent healing: 2 hours 21 mins 19 secs (28.3263% of combat time)
Buff Report (in combat):
Earthliving uptime: 8 hours 17 mins 3 secs (99.63%)
Blessing of Wisdom uptime: 4 hours 47 mins 47 secs (62.23%)
Mana Spring Totem uptime: 8 hours 16 mins 27 secs (99.51%)
Blessing of Wisdom/Mana Spring Totem uptime: 8 hours 16 mins 27 secs (99.51%)
Blessing of Kings uptime: 2 hours 8 mins 9 secs (27.71%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 4 hours 19 mins 45 secs (56.17%)
Arcane Int/Brilliance/Fel Int uptime: 5 hours 36 mins 27 secs (72.75%)
Moonkin Aura/Elemental Oath crit buff uptime: 1 hour 44 mins 43 secs (22.64%)
Moonkin Aura buff uptime: 38 mins 18 secs (8.28%)
Retribution Aura uptime: 1 hour 8 mins 15 secs (14.76%)
Improved Moonkin Aura/Swift Retribution buff uptime: 1 hour 22 mins 29 secs (17.84%)
Wrath of Air buff uptime: 7 hours 53 mins (94.81%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 8 hours 41 secs (103.94%)
Fortitude uptime: 7 hours 25 mins 34 secs (96.35%)
"Potion of Speed" (500 haste rating) buff uptime: 1 min 16 secs (0.27%)
"Heroism" (983 haste rating) buff uptime: 31 mins 54 secs (6.90%)
"Fish Feast" (46 sp) buff uptime: 6 hours 51 mins 45 secs (89.03%)
"Eye of the Broodmother (trinket)" (25 sp) buff uptime: 6 hours 39 mins 3 secs (86.29%)
"Totem of Calming Tides" (234 sp) buff uptime: 2 hours 14 mins 12 secs (29.02%)
"Flask of the Frost Wyrm" (125 sp) buff uptime: 3 hours 46 mins 24 secs (45.38%)
Totem Report for Migosha (in combat):
"Healing Stream Totem Rank 9" uptime: 6 hours 41 mins 52 secs (86.90%)
"Tremor Totem" uptime: 31 mins 30 secs (6.81%)
"Stoneskin Totem Rank 10" uptime: 5 hours 51 mins 43 secs (76.05%)
"Nature Resistance Totem Rank 6" uptime: 3 mins 24 secs (0.74%)
"Mana Tide Totem" uptime: 3 mins 9 secs (0.68%)
"Mana Spring Totem Rank 8" uptime: 0 sec (0.00%)
"Earthbind Totem" uptime: 8 mins 24 secs (1.82%)
"Fire Elemental Totem" uptime: 5 mins 25 secs (1.17%)
"Flametongue Totem Rank 8" uptime: 7 hours 5 mins 17 secs (91.96%)
"Frost Resistance Totem Rank 6" uptime: 11 mins 59 secs (2.59%)
"Cleansing Totem" uptime: 19 mins 54 secs (4.31%)
"Wrath of Air Totem" uptime: 6 hours 52 mins 17 secs (89.15%)
"Grounding Totem" uptime: 3 mins 46 secs (0.82%)
"Strength of Earth Rank 8" uptime: 52 mins 28 secs (11.35%)
"Windfury Totem" uptime: 0 sec (0.00%)
"Earth Elemental Totem" uptime: 30 mins 53 secs (6.68%)
"Magma Totem Rank 7" uptime: 0 sec (0.00%)
Total mana used: 5856256
Total mana restored (not including gear): 3040299
In combat mana used: 5243817
In combat mana restored (not including gear): 2898319
Mana used in most mana intensive fight: 8634
Start Time: 10/29 00:50:09.406
NPC that took most damage: "Robot-poubelle XB-488"
Duration of that fight: 1 min 1 sec
Mana pool for that fight: 500
Total mp5 needed (from int, gear, buffs, abilities, etc): 360.163599182004
Tidal Focus mana saved: 371.462
Mana restored that fight by abilities: 4559
Replenishment: count: 25: total: 1113 (40.90% uptime)
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Water Shield Rank 9: count: 7: total: 3446
from Improved Water Shield: 3446
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Included Mana restored (configurable): 4559
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
Had Blessing of Kings?: No
Had Arcane Intellect or Fel Intelligence?: No (0 int)
Had Gift/Mark of the Wild?: No (+0 stats)
Had Moonkin Aura/Elemental Oath?: No (+0% crit)
Water Shield uptime: 1 min 1 sec (100.00%)
MP5 from Water Shield: 99.9983641267554
Additional mp5 specified in configuration file (unknown) : 0
MP5 needed beyond included sources unbuffed: 245.634355709645
Character sheet MP5 needed unbuffed: 245.634355709645
Sources of mana naked:
Mana Pool unbuffed: 6231
+ Mana from Blessing of Kings on base int: 0
+ Mana from Arcane Int/Brilliance: 0
+ Mana from Mark/Gift of the the Wild: 0
= Mana Pool buffed: 6231
Crit % unbuffed: 17.04%
Crit % buffed: 17.04%
Gains:
Replenishment: count: 25: total: 311
Water Shield Rank 9: count: 7: total: 620
from Improved Water Shield: 620
Gains total: 931.94232
Buffs:
Blessing of Wisdom/Mana Spring: 110.4 mp5
Water Shield passive: 99.9983641267554 mp5
Additional configuration mp5: 0 mp5
MP5 (including Int/crit) needed naked: 73.5327344417517
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.0857881901820437
Mana Used Report: (sorted by total)
Lesser Healing Wave Rank 9: count: 3073, total mana used: 1923698 (32.85% of overall)
In combat count: 3042, mana used: 1904292 (36.31%)
Riptide Rank 4: count: 1830, total mana used: 1374330 (23.47% of overall)
In combat count: 1701, mana used: 1277451 (24.36%)
Chain Heal Rank 7: count: 1261, total mana used: 999973 (17.08% of overall)
In combat count: 1197, mana used: 949221 (18.10%)
Earth Shield Rank 5: count: 604, total mana used: 378104 (6.46% of overall)
In combat count: 482, mana used: 301732 (5.75%)
Healing Wave Rank 14: count: 211, total mana used: 220284 (3.76% of overall)
In combat count: 198, mana used: 206712 (3.94%)
Earth Shock Rank 10: count: 256, total mana used: 202496 (3.46% of overall)
In combat count: 256, mana used: 202496 (3.86%)
Flametongue Totem Rank 8: count: 335, total mana used: 161805 (2.76% of overall)
In combat count: 141, mana used: 68103 (1.30%)
Wrath of Air Totem: count: 333, total mana used: 160839 (2.75% of overall)
In combat count: 141, mana used: 68103 (1.30%)
Stoneskin Totem Rank 10: count: 295, total mana used: 129505 (2.21% of overall)
In combat count: 134, mana used: 58826 (1.12%)
Heroism: count: 47, total mana used: 53674 (0.92% of overall)
In combat count: 47, mana used: 53674 (1.02%)
Healing Stream Totem Rank 9: count: 329, total mana used: 43099 (0.74% of overall)
In combat count: 142, mana used: 18602 (0.35%)
Ancestral Spirit Rank 7: count: 13, total mana used: 41145 (0.70% of overall)
In combat count: 1, mana used: 3165 (0.06%)
Purge Rank 2: count: 115, total mana used: 40365 (0.69% of overall)
In combat count: 115, mana used: 40365 (0.77%)
Lightning Bolt Rank 14: count: 77, total mana used: 33803 (0.58% of overall)
In combat count: 77, mana used: 33803 (0.64%)
Cleanse Spirit: count: 68, total mana used: 20876 (0.36% of overall)
In combat count: 68, mana used: 20876 (0.40%)
Earthliving Weapon Rank 6: count: 70, total mana used: 18410 (0.31% of overall)
In combat count: 11, mana used: 2893 (0.06%)
Strength of Earth Rank 8: count: 35, total mana used: 15365 (0.26% of overall)
In combat count: 6, mana used: 2634 (0.05%)
Grounding Totem: count: 33, total mana used: 7227 (0.12% of overall)
In combat count: 33, mana used: 7227 (0.14%)
Fire Elemental Totem: count: 7, total mana used: 7077 (0.12% of overall)
In combat count: 7, mana used: 7077 (0.13%)
Wind Shear: count: 18, total mana used: 6318 (0.11% of overall)
In combat count: 18, mana used: 6318 (0.12%)
Earthbind Totem: count: 17, total mana used: 3723 (0.06% of overall)
In combat count: 17, mana used: 3723 (0.07%)
Tremor Totem: count: 35, total mana used: 3045 (0.05% of overall)
In combat count: 18, mana used: 1566 (0.03%)
Cleansing Totem: count: 7, total mana used: 2457 (0.04% of overall)
In combat count: 2, mana used: 702 (0.01%)
Nature Resistance Totem Rank 6: count: 4, total mana used: 1404 (0.02% of overall)
In combat count: 4, mana used: 1404 (0.03%)
Cure Toxins: count: 4, total mana used: 1228 (0.02% of overall)
In combat count: 4, mana used: 1228 (0.02%)
Windfury Weapon Rank 8: count: 4, total mana used: 1228 (0.02% of overall)
In combat count: 0, mana used: 0 (0.00%)
Chain Lightning Rank 8: count: 1, total mana used: 1142 (0.02% of overall)
In combat count: 1, mana used: 1142 (0.02%)
Flametongue Weapon Rank 10: count: 4, total mana used: 1052 (0.02% of overall)
In combat count: 0, mana used: 0 (0.00%)
Windfury Totem: count: 2, total mana used: 966 (0.02% of overall)
In combat count: 0, mana used: 0 (0.00%)
Water Walking: count: 6, total mana used: 786 (0.01% of overall)
In combat count: 0, mana used: 0 (0.00%)
Frost Resistance Totem Rank 6: count: 1, total mana used: 351 (0.01% of overall)
In combat count: 1, mana used: 351 (0.01%)
Mana Spring Totem Rank 8: count: 2, total mana used: 350 (0.01% of overall)
In combat count: 0, mana used: 0 (0.00%)
Hex: count: 1, total mana used: 131 (0.00% of overall)
In combat count: 1, mana used: 131 (0.00%)

Healing Report (sorted by effective):
Lesser Healing Wave Rank 9: hits: 3071, effective healing: 16143603 (22.23% of player's overall)
Combat: hits: 3040, effective healing: 15986290 (22.98%)
Total (raw) healing: 22751507 (16.95% of player's overall)
Combat: Total healing: 22545653 (20.12%)
Crits: 1945 (63.33%)
Combat Crits: 1926 (63.36%)
Averages: (7408)
Non-crit: 5650, crit: 8426, effective: 5256, overall: 7408
Combat: Non-crit: 5656, crit: 8433, effective: 5258, overall: 7416
Overheals: (29.04%)
Non-crit: count: 376, total: 1481866, ave: 3941
Crit: count: 917, total: 5126038, ave: 5590
Combat Non-crit: count: 371, total: 1467809, ave: 3956
Combat Crit: count: 908, total: 5091554, ave: 5607
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 56 mins 1 sec
Combat cast time: 55 mins 26 secs
Combat Average cast time: 1.09
Haste capped casts count: 304 (9.90%)
Combat count: 304 (10.00%)
Ancestral:
Procs: 1702, effective: 3634430, total: 4550867
Combat Procs: 1683, effective: 3606550, total: 4505989
Earthliving:
Total Duration: 2 hours 11 mins 7 secs
Ticks: 2515, effective: 1094218, total: 2012969
Combat Duration: 2 hours 10 mins 6 secs
Combat Ticks: 2436, effective: 1084431, total: 1952140
With Ancestral and Earthliving:
Effective: 20872251 (28.75%), Total: 29315343 (21.83%)
Combat Effective: 20677271 (29.72%), Total: 29003782 (25.88%)
Tidal waves count: 1703, time saved: 0 sec
Combat count: 1685, time saved: 0 sec
Tidal waves effective: 790902, total: 1400496
Combat effective: 783357, total: 1386042
Glyph of Lesser Healing Wave count: 1301 (42.36%)
Combat count: 1297 (42.66%)
Without glyph count: 1770 (57.64%)
Combat count: 1743 (57.34%)
Ave with Glyph effective: 5646, total: 8364
Combat ave effective: 5655, total: 8366
Ave without Glyph effective: 4970, total: 6705
Combat ave effective: 4963, total: 6709
Glyph added effective: 1039537, total: 1813673
Combat effective: 1039374, total: 1808521
Improved Water Shield procs: 1160 (37.77% of casts)
Combat procs: 1147 (37.73% of casts)
EHPS increased by:
SP coefficient with current set/talents: 1.0843
1 SP = 0.92457846944329
1 Haste rating = 1.59004723873808
(mp5 = -0.171600299860568)
1 crit rating = 0.755383909810006
1 int = 0.249693612216795
Chain Heal Rank 7: hits: 3447, effective healing: 13415236 (18.48% of player's overall)
Combat: hits: 3272, effective healing: 12855513 (18.48%)
Total (raw) healing: 20251424 (15.08% of player's overall)
Combat: Total healing: 19280315 (17.20%)
Crits: 1629 (47.26%)
Combat Crits: 1541 (47.10%)
Averages: (5875)
Non-crit: 4775, crit: 7101, effective: 3891, overall: 5875
Combat: Non-crit: 4780, crit: 7141, effective: 3928, overall: 5892
Overheals: (33.76%)
Non-crit: count: 708, total: 2437498, ave: 3442
Crit: count: 858, total: 4398690, ave: 5126
Combat Non-crit: count: 666, total: 2271848, ave: 3411
Combat Crit: count: 806, total: 4152954, ave: 5152
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 37 mins 25 secs
Combat cast time: 35 mins 28 secs
Combat Average cast time: 1.78
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 2 hours 20 mins 3 secs
Ticks: 2710, effective: 1079310, total: 2243760
Combat Duration: 4 hours 27 mins 40 secs
Combat Ticks: 2497, effective: 1049914, total: 2072883
With Ancestral and Earthliving:
Effective: 14494546 (19.96%), Total: 22495184 (16.75%)
Combat Effective: 13905427 (19.99%), Total: 21353198 (19.05%)
Number of Chain Heal casts started: 1426 (11.57% canceled)
Initial target hits: 1261, crits: 586 (46.47%),
riptide: 34 (2.70%)
combat hits: 1197, crits: 557 (46.53%),
riptide: 34 (2.84%)
Effective: 6427386 (47.91%), Total: 11578857 (57.18%)
combat Effective: 6191732 (48.16%), Total: 11025182 (57.18%)
Ave: non crit: 7413, crit: 11220, effective: 5097, overall: 9182
combat non crit: 7429, crit: 11257, effective: 5172, overall: 9210
Overheals non-crit count: 401, non-crit ave over: 4757
combat non-crit count: 376, non-crit ave over: 4697
Overheals crit count: 438, crit ave over: 7405
combat crit count: 415, crit ave over: 7390
Overhealed amount: 5151471 (44.49%)
combat amount: 4833450 (43.84%)
Second target hits: 930 (73.75% bounced), crits: 446 (47.96%),
riptide: 27 (2.90%)
combat hits: 884 (73.85% bounced), crits: 423 (47.85%),
riptide: 27 (3.05%)
Effective: 4094355 (30.52%), Total: 5180185 (25.58%)
combat Effective: 3911215 (30.42%), Total: 4935240 (25.60%)
Ave: non crit: 4536, crit: 6692, effective: 4402, overall: 5570
combat non crit: 4549, crit: 6708, effective: 4424, overall: 5582
Overheals non-crit count: 148, non-crit ave over: 2223
combat non-crit count: 141, non-crit ave over: 2220
Overheals crit count: 213, crit ave over: 3552
combat crit count: 198, crit ave over: 3590
Overhealed amount: 1085830 (20.96%)
combat amount: 1024025 (20.75%)
Third target hits: 711 (56.38% bounced), crits: 335 (47.12%),
riptide: 23 (3.23%)
combat hits: 676 (56.47% bounced), crits: 316 (46.75%),
riptide: 23 (3.40%)
Effective: 1962547 (14.63%), Total: 2379857 (11.75%)
combat Effective: 1867757 (14.53%), Total: 2266196 (11.75%)
Ave: non crit: 2702, crit: 4070, effective: 2760, overall: 3347
combat non crit: 2709, crit: 4084, effective: 2762, overall: 3352
Overheals non-crit count: 99, non-crit ave over: 1419
combat non-crit count: 92, non-crit ave over: 1465
Overheals crit count: 118, crit ave over: 2345
combat crit count: 112, crit ave over: 2354
Overhealed amount: 417310 (17.54%)
combat amount: 398439 (17.58%)
Fourth target hits: 545 (43.22% bounced), crits: 262 (48.07%),
riptide: 17 (3.12%)
combat hits: 515 (43.02% bounced), crits: 245 (47.57%),
riptide: 17 (3.30%)
Effective: 930948 (6.94%), Total: 1112525 (5.49%)
combat Effective: 884809 (6.88%), Total: 1053697 (5.47%)
Ave: non crit: 1649, crit: 2464, effective: 1708, overall: 2041
combat non crit: 1655, crit: 2475, effective: 1718, overall: 2046
Overheals non-crit count: 60, non-crit ave over: 1001
combat non-crit count: 57, non-crit ave over: 1012
Overheals crit count: 89, crit ave over: 1365
combat crit count: 81, crit ave over: 1372
Overhealed amount: 181577 (16.32%)
combat amount: 168888 (16.03%)
Glyph of Chain heal: effective: 930948 (1.28% of total effective)
combat effective: 884809 (1.27% of combat effective)
Processed by cast: 1141, time: 119, less accurate: order: 0, count: 0
Improved Water Shield procs: 462 (36.64% of casts)
Combat procs: 439 (36.68% of casts)
EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 0.988097
(0.4001 + 0.3311 + 0.1736 + 0.0833)
1 Haste rating = 1.81227084084436
(mp5 = -0.133813838453364)
1 crit rating = 0.369801653839872
(0.1494 + 0.1227 + 0.0657 + 0.0320)
1 int = 0.122238651832347
(0.0494 + 0.0406 + 0.0217 + 0.0106)
Earth Shield: hits: 3413, effective healing: 11493385 (15.83% of player's overall)
Combat: hits: 3413, effective healing: 11493385 (16.52%)
Total (raw) healing: 13729299 (10.23% of player's overall)
Combat: Total healing: 13729299 (12.25%)
Crits: 1301 (38.12%)
Combat Crits: 1301 (38.12%)
Averages: (4022)
Non-crit: 3183, crit: 5384, effective: 3367, overall: 4022
Combat: Non-crit: 3183, crit: 5384, effective: 3367, overall: 4022
Overheals: (16.29%)
Non-crit: count: 405, total: 845751, ave: 2088
Crit: count: 408, total: 1390163, ave: 3407
Combat Non-crit: count: 405, total: 845751, ave: 2088
Combat Crit: count: 408, total: 1390163, ave: 3407
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.10
Earth shield average time between procs: 6.87 secs
in combat: 6.87 secs
Combat uptime: 6 hours 59 mins 24 secs (90.6882%)
EHPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.115216844953529
1 crit rating = 0.0417693241363396
1 int = 0.0138069308705292
Healing Stream Totem: hits: 95091, effective healing: 8453877 (11.64% of player's overall)
Combat: hits: 51487, effective healing: 6788371 (9.76%)
Total (raw) healing: 42915155 (31.96% of player's overall)
Combat: Total healing: 23747564 (21.19%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (451)
Non-crit: 451, crit: 0, effective: 88, overall: 451
Combat: Non-crit: 461, crit: 0, effective: 131, overall: 461
Overheals: (80.30%)
Non-crit: count: 77774, total: 34461278, ave: 443
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 37616, total: 16959193, ave: 450
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0125355454774992
1 crit rating = 0
1 int = 0
Riptide Rank 4: hits: 1830, effective healing: 6485268 (8.93% of player's overall)
Combat: hits: 1701, effective healing: 6237237 (8.97%)
Total (raw) healing: 8675804 (6.46% of player's overall)
Combat: Total healing: 8097420 (7.22%)
Crits: 730 (39.89%)
Combat Crits: 686 (40.33%)
Averages: (4740)
Non-crit: 3950, crit: 5952, effective: 3543, overall: 4740
Combat: Non-crit: 3963, crit: 5963, effective: 3666, overall: 4760
Overheals: (25.25%)
Non-crit: count: 314, total: 1008940, ave: 3213
Crit: count: 274, total: 1181596, ave: 4312
Combat Non-crit: count: 266, total: 841624, ave: 3164
Combat Crit: count: 244, total: 1018559, ave: 4174
Number of heals cast that did not land: 4, due to target death: 4
Combat casts that did not land: 4, due to target death: 4
Total GCD time: 33 mins 26 secs
Combat GCD time: 31 mins 2 secs
Combat Average GCD time: 1.10
Haste capped casts count: 127 (6.94%)
Combat count: 127 (7.47%)
Ancestral:
Procs: 899, effective: 1515193, total: 1837538
Combat Procs: 855, effective: 1470365, total: 1758735
Earthliving:
Total Duration: 1 hour 41 mins 17 secs
Ticks: 1938, effective: 792470, total: 1531524
Combat Duration: 1 hour 34 mins 32 secs
Combat Ticks: 1760, effective: 764188, total: 1397861
With Ancestral and Earthliving:
Effective: 8792931 (12.11%), Total: 12044866 (8.97%)
Combat Effective: 8471790 (12.18%), Total: 11254016 (10.04%)
Improved Water Shield procs: 687 (37.54% of casts)
Combat procs: 643 (37.80% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.5306
1 SP = 0.487843331696264
1 crit rating = 0.617513295619241
1 int = 0.204120214069489
Ancestral Awakening: hits: 2670, effective healing: 5412834 (7.45% of player's overall)
Combat: hits: 2604, effective healing: 5334352 (7.67%)
Total (raw) healing: 6684307 (4.98% of player's overall)
Combat: Total healing: 6547884 (5.84%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2503)
Non-crit: 2503, crit: 0, effective: 2027, overall: 2503
Combat: Non-crit: 2514, crit: 0, effective: 2048, overall: 2514
Overheals: (19.02%)
Non-crit: count: 645, total: 1271473, ave: 1971
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 609, total: 1213532, ave: 1992
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing way added effective: 0, total: 0
Combat effective: 0, total: 0
Riptide_hot Rank 4: hits: 8025, effective healing: 5183737 (7.14% of player's overall)
Combat: hits: 7498, effective healing: 5026314 (7.23%)
Total (raw) healing: 10054940 (7.49% of player's overall)
Combat: Total healing: 9426465 (8.41%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1252)
Non-crit: 1252, crit: 0, effective: 645, overall: 1252
Combat: Non-crit: 1257, crit: 0, effective: 670, overall: 1257
Overheals: (48.45%)
Non-crit: count: 4123, total: 4871203, ave: 1181
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 3722, total: 4400151, ave: 1182
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 1618, refresh count: 161
Total Duration: 6 hours 49 mins 30 secs
Combat Duration: 6 hours 23 mins 24 secs
Overwritten Duration: 11 mins 52 secs (2.8988%)
Casts that did not proc hot: 46 (8 mins 28 secs )
Combat Count: 45 (8 mins 14 secs )
Healing lost to Riptide bug: effective: 109561, overall: 212518
Combat effective: 110468, overall: 207175
(This is tracking the bug where Riptide fails to refresh
if spellpower is lower than the previous cast.)
EHPS increased by:
SP coefficient with current set/talents: 0.2482
1 SP = 0.041657871432382
1 crit rating = 0
1 int = 0
Earthliving_hot Rank 6: hits: 7397, effective healing: 3072557 (4.23% of player's overall)
Combat: hits: 6908, effective healing: 2997846 (4.31%)
Total (raw) healing: 5979842 (4.45% of player's overall)
Combat: Total healing: 5600088 (5.00%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (808)
Non-crit: 808, crit: 0, effective: 415, overall: 808
Combat: Non-crit: 810, crit: 0, effective: 433, overall: 810
Overheals: (48.62%)
Non-crit: count: 3733, total: 2907285, ave: 778
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 3329, total: 2602242, ave: 781
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 8 hours 17 mins 3 secs (99.63%)
Earthliving applied count: 1825, refresh count: 460
Earthliving proc rate when ELW is applied: 24.6840%
Earthliving proc rate overall: 24.6600%
Total Duration: 6 hours 25 mins 9 secs
Combat Duration: 8 hours 24 mins 5 secs
EHPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.12993821656051
1 crit rating = 0
1 int = 0
Healing Wave Rank 14: hits: 211, effective healing: 1856910 (2.56% of player's overall)
Combat: hits: 200, effective healing: 1752858 (2.52%)
Total (raw) healing: 2088650 (1.56% of player's overall)
Combat: Total healing: 1973764 (1.76%)
Crits: 91 (43.13%)
Combat Crits: 88 (44.00%)
Averages: (9898)
Non-crit: 8173, crit: 12353, effective: 8800, overall: 9898
Combat: Non-crit: 8105, crit: 12297, effective: 8764, overall: 9868
Overheals: (11.10%)
Non-crit: count: 18, total: 99950, ave: 5552
Crit: count: 26, total: 131790, ave: 5068
Combat Non-crit: count: 16, total: 89116, ave: 5569
Combat Crit: count: 26, total: 131790, ave: 5068
Number of heals cast that did not land: 2, due to target death: 2
Combat casts that did not land: 2, due to target death: 2
Total cast time: 5 mins
Combat cast time: 4 mins 44 secs
Combat Average cast time: 1.42
Haste capped casts count: 18 (8.53%)
Combat count: 18 (9.00%)
Ancestral:
Procs: 69, effective: 263211, total: 295902
Combat Procs: 66, effective: 257437, total: 283160
Earthliving:
Total Duration: 12 mins 40 secs
Ticks: 234, effective: 106559, total: 191589
Combat Duration: 11 mins 46 secs
Combat Ticks: 215, effective: 99313, total: 177204
With Ancestral and Earthliving:
Effective: 2226680 (3.07%), Total: 2576141 (1.92%)
Combat Effective: 2109608 (3.03%), Total: 2434128 (2.17%)
Tidal waves count: 126, time saved: 1 min 6 secs
Combat count: 118, time saved: 1 min 2 secs
Tidal waves effective: 120963, total: 153519
Combat effective: 112424, total: 144492
Healing Way added effective: 0, total: 0
Combat added effective: 0, total: 0
Improved Water Shield procs: 82 (38.86% of casts)
Combat procs: 79 (39.50% of casts)
EHPS increased by:
SP coefficient with current set/talents: 1.9917
1 SP = 1.4938716804405
1 Haste rating = 1.93168844952504
(mp5 = -0.220478574592684)
1 crit rating = 1.13364840879089
1 int = 0.374729673876711
Leeching Swarm (Anub): hits: 713, effective healing: 960186 (1.32% of player's overall)
Combat: hits: 713, effective healing: 960186 (1.38%)
Total (raw) healing: 960186 (0.72% of player's overall)
Combat: Total healing: 960186 (0.86%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1346)
Non-crit: 1346, crit: 0, effective: 1346, overall: 1346
Combat: Non-crit: 1346, crit: 0, effective: 1346, overall: 1346
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Gift of the Naaru: hits: 102, effective healing: 133161 (0.18% of player's overall)
Combat: hits: 101, effective healing: 133161 (0.19%)
Total (raw) healing: 170119 (0.13% of player's overall)
Combat: Total healing: 168637 (0.15%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1667)
Non-crit: 1667, crit: 0, effective: 1305, overall: 1667
Combat: Non-crit: 1669, crit: 0, effective: 1318, overall: 1669
Overheals: (21.72%)
Non-crit: count: 25, total: 36958, ave: 1478
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 24, total: 35476, ave: 1478
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0

Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0420 HEP time saved casting
earth shield and water shield in combat
Riptide Rank 4: 1 haste rating adds 0.0896 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1644 mp5
The weight of 1 int worth of mana pool is: 0.0141
In the most mana intense fight, 1 int worth of mana pool
is worth: 1.4724 mp5
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 3471, total mana restored: 1708436 (56.19% of overall)
Combat count: 3347, mana restored: 1647406 (56.84%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 296.84
In combat uptime: 7 hours 48 mins 23 secs (101.28%)
Passive mp5: 101.2793
Procs from damage/debuffs: 1039
MP5 from Improved Water Shield: 204.6960
Procs from Improved Water Shield in combat: 2308
out of 4700 procs possible, proc rate: 49.10%
MP5 increased by:
1 crit rating = 0.0908070462290867 mp5
1 haste rating = 0.0624263486430332 mp5
1 int = 0.0300164447418281 mp5
Replenishment: count: 16616, total mana restored: 870610 (28.64% of overall)
Combat count: 16324, mana restored: 855586 (29.52%)
Ave: total: 52, in combat: 52
Overall in combat mp5: 154.17
Replenishment uptime in overall combat: 58.83%
Replenishment uptime in intense fight: 40.90%
Mana pool based on replenishment: 26206
MP5 increased by:
1 int = 0.105891 mp5 (0.180000 theoretical)
Insightful Earthsiege Diamond: count: 408, total mana restored: 244800 (8.05% of overall)
Combat count: 342, mana restored: 205200 (7.08%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 36.97
Mana Tide Totem: count: 58, total mana restored: 91703 (3.02% of overall)
Combat count: 58, mana restored: 91703 (3.16%)
Ave: total: 1581, in combat: 1581
Overall in combat mp5: 16.52
Mana Tide usage in overall combat: 15.68%
Shaman's Mana Tide usage in intense fight: 0.00%
MP5 increased by:
1 int = 0.011287 mp5 (0.072000 theoretical 5 min cooldown)
Totemic Recall: count: 325, total mana restored: 31118 (1.02% of overall)
Combat count: 70, mana restored: 6646 (0.23%)
Ave: total: 95, in combat: 94
Overall in combat mp5: 1.20
Revitalize: count: 87, total mana restored: 23382 (0.77% of overall)
Combat count: 83, mana restored: 22297 (0.77%)
Ave: total: 268, in combat: 268
Overall in combat mp5: 4.02
Rapture: count: 34, total mana restored: 17890 (0.59% of overall)
Combat count: 34, mana restored: 17890 (0.62%)
Ave: total: 526, in combat: 526
Overall in combat mp5: 3.22
Empowered Light (Twin Val'kyr): count: 3, total mana restored: 15735 (0.52% of overall)
Combat count: 3, mana restored: 15735 (0.54%)
Ave: total: 5245, in combat: 5245
Overall in combat mp5: 2.84
Hymn of Hope: count: 15, total mana restored: 12442 (0.41% of overall)
Combat count: 14, mana restored: 11673 (0.40%)
Ave: total: 829, in combat: 833
Overall in combat mp5: 2.10
Empowered Darkness (Twin Val'kyr): count: 2, total mana restored: 10844 (0.36% of overall)
Combat count: 2, mana restored: 10844 (0.37%)
Ave: total: 5422, in combat: 5422
Overall in combat mp5: 1.95
Empowered Darkness (Twin Val'kyr): count: 1, total mana restored: 5290 (0.17% of overall)
Combat count: 1, mana restored: 5290 (0.18%)
Ave: total: 5290, in combat: 5290
Overall in combat mp5: 0.95
Empowered Darkness (Twin Val'kyr): count: 1, total mana restored: 5236 (0.17% of overall)
Combat count: 1, mana restored: 5236 (0.18%)
Ave: total: 5236, in combat: 5236
Overall in combat mp5: 0.94
Judgement of Wisdom: count: 32, total mana restored: 2813 (0.09% of overall)
Combat count: 32, mana restored: 2813 (0.10%)
Ave: total: 87, in combat: 87
Overall in combat mp5: 0.51
Total mp5 above character sheet (in raid): 522.25 while casting

Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1117
Ancestral Knowlege granting on ave: 111 int
HEP per point: 9.0042
HEP: 45.0212
Thundering Strikes talent points: 5
HEP per point: 31.7528
HEP: 158.7642
Improved Shields talent points: 3
Water Shield Combat MP5: 38.72
Water Shield Combat HEP: 3.32
Water Shield Intense Fight MP5: 36.76
Water Shield Intense Fight HEP: 3.15
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 492
With 1 talent points: 413
With 2 talent points: 357
Casts saved with 2 points in Improved Earth shield: 135
Global cooldown time: 1.09
Combat time saved: 2 mins 26 secs
Combat effective gained by fewer refreshes: 368025
Combat EHPS gained: 13.2628
HEP: 23.3053
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 2810 effective: 366651 (0.50%)
Combat count: 2810, effective: 366651 (0.53%), hps: 13.2133
HEP: 23.2183
Point 2 provided benefit count: 2788 effective: 363437 (0.50%)
Combat count: 2788, effective: 363437 (0.52%), hps: 13.0975
HEP: 23.0148
Point 3 provided benefit count: 2769 effective: 360308 (0.50%)
Combat count: 2769, effective: 360308 (0.52%), hps: 12.9847
HEP: 22.8166
Point 4 provided benefit count: 2747 effective: 357778 (0.49%)
Combat count: 2747, effective: 357778 (0.51%), hps: 12.8936
HEP: 22.6564
Point 5 provided benefit count: 2734 effective: 355572 (0.49%)
Combat count: 2734, effective: 355572 (0.51%), hps: 12.8141
HEP: 22.5167
Combat Total Earth Shield improved effective: 1803748 (2.59%)
HEP: 114.2229
Improved Shields ave point HEP: 23.95
Improved Earth Shield ave point HEP: 34.50
Improved Shields and Improved Earth Shield total HEP: 140.85
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Improved Healing Wave talent points: 5
Healing Wave EHPS increase per point: 115.8660
Healing Wave EHPS increase 5 points: 579.3302
Combat time saved: 1 min 40 secs
Combat effective gained by saved time: 250699
Combat EHPS gained: 9.0346
HEP per point: 3.1751
HEP: 15.8756
Tidal Focus talent points: 5
Combat heal mana used: 4887077
Mana saved with Tidal Focus: 244353
Combat MP5 per point: 8.8060, HEP: 0.7554
Total Combat MP5: 44.0299, HEP: 3.7772
Intense Fight MP5 per point: 6.0771, HEP: 0.5213
Intense Fight MP5: 30.3854, HEP: 2.6067
Improved Water Shield talent points: 3
Combat MP5 per point: 68.2320, HEP: 5.8535
Total Combat MP5: 204.6960, HEP: 17.5605
Intense Fight per point MP5: 93.96, HEP: 8.06
Intense Fight MP5: 281.88, HEP: 24.18
Number of Water Shield procs in combat: 2308
Combat HEP: 17.5605, per point: 5.8535
Intense HEP: 24.1821, per point: 8.0607
Tidal Force talent points: 1
Tidal Force used 221 times
Combat Not using Tidal Force: crits: 3135, crit rate: 51.98%
Combat Using Tidal Force: crits: 420, crit rate: 87.68%
Combat Dose 3: crit rate: 96.50%
Combat Dose 2: crit rate: 92.81%
Combat Dose 1: crit rate: 67.46%
Overall crit increase: 1.3008%
HEP: 41.3039
Tidal Mastery talent points: 5
HEP per point: 31.7528
Total HEP: 158.7642
Restorative Totems talent points: 3
Point 1 provided benefit count: 17951 effective: 848167 (1.17%)
Combat count: 14235, effective: 682123 (0.98%), hps: 24.5823
HEP: 43.1957
Point 2 provided benefit count: 17735 effective: 838420 (1.15%)
Combat count: 14093, effective: 675774 (0.97%), hps: 24.3535
HEP: 42.7936
Point 3 provided benefit count: 17516 effective: 827291 (1.14%)
Combat count: 13958, effective: 669324 (0.96%), hps: 24.1210
HEP: 42.3852
Combat Total Healing Stream improved effective: 2027223 (2.91%)
HEP: 128.3745
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 28 times
Nature's Swiftness Heal Count: 27, Effective: 392305, total: 401622
Combat Count: 27, Effective: 392305 (0.56%), total: 401622 (0.36%)
Spell report:
Healing Wave Rank 14:
Count: 24, Effective: 299625, total: 307934
Combat Count: 24, Effective: 299625, total: 307934
Lesser Healing Wave Rank 9:
Count: 2, Effective: 19765, total: 19765
Combat Count: 2, Effective: 19765, total: 19765
Ancestral Awakening:
Count: 15, Effective: 59301, total: 60309
Combat Count: 15, Effective: 59301, total: 60309
Chain Heal Rank 7:
Count: 1, Effective: 13614, total: 13614
Combat Count: 1, Effective: 13614, total: 13614
Average effective hps: 13361.9216, total hps: 13679.2589
HEP: 24.8428
Talent Points in Purification: 5
Point 1 provided benefit count: 35799 effective: 1146227 (1.58%)
Combat count: 31843, effective: 1098428 (1.58%), hps: 39.5850
HEP: 69.5583
Point 2 provided benefit count: 35673 effective: 1137254 (1.57%)
Combat count: 31741, effective: 1089672 (1.57%), hps: 39.2694
HEP: 69.0038
Point 3 provided benefit count: 35542 effective: 1129355 (1.56%)
Combat count: 31632, effective: 1082134 (1.56%), hps: 38.9978
HEP: 68.5265
Point 4 provided benefit count: 35416 effective: 1121319 (1.54%)
Combat count: 31535, effective: 1074460 (1.54%), hps: 38.7212
HEP: 68.0405
Point 5 provided benefit count: 35285 effective: 1114181 (1.53%)
Combat count: 31423, effective: 1067652 (1.53%), hps: 38.4759
HEP: 67.6094
Combat Total Purification effective: 5412347 (7.78%)
HEP: 342.7384
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 216, restored mana: 295856
Overall MP5: 53.3100
Overall HEP: 4.5734
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Self report:
Combat: Count: 58, restored mana: 91703 (3.1640%)
Overall MP5: 16.5239
Overall HEP: 1.4176
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Talent Points in Cleanse Spirit: 1
Count: 68
Combat Count: 68
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 63.5057
Blessing of Eternals earthliving weapon proc rate: 4.6840%
Increased earthliving HEP per point: 18.0119
Total HEP per point: 81.5176
Total HEP: 163.0352
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 2095 effective: 850126 (1.17%)
Combat count: 2005, effective: 817316 (1.17%), hps: 29.4543
HEP: 51.7568
Point 2 provided benefit count: 1990 effective: 789754 (1.09%)
Combat count: 1906, effective: 758930 (1.09%), hps: 27.3502
HEP: 48.0595
Combat Total Improved Chain Heal effective: 1576246 (2.27%)
HEP: 99.8163
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1117
1 int = 0.1500 SP
1117 int = 167.6667 SP
HEP per point = 55.8889
HEP = 167.6667
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 2328 effective: 1892939 (2.61%)
Combat count: 2281, effective: 1862447 (2.68%), hps: 67.1186
HEP: 117.9400
Point 2 provided benefit count: 2230 effective: 1804776 (2.49%)
Combat count: 2188, effective: 1777885 (2.56%), hps: 64.0711
HEP: 112.5851
Point 3 provided benefit count: 2133 effective: 1715118 (2.36%)
Combat count: 2097, effective: 1694019 (2.44%), hps: 61.0488
HEP: 107.2743
Combat Total Ancestral Awakening effective: 5334352 (7.67%)
HEP: 337.7993
Earth Shield talent points: 1
Combat uptime: 6 hours 59 mins 24 secs (90.6882%)
Combat base talent effective: 7967047 (11.45%)
Combat EHPS increase: 287.1151
HEP: 504.5155
Tidal Waves talent points: 5
Buff applied count: 1302, refreshed: 1460
Time saved: 1 min 6 secs
Combat time saved: 1 min 2 secs
Combat EHPS increase from time saved: 5.6456
Time Saved HEP: 9.9204
Lesser Healing Wave w/TW count: 1685 (55.4276%)
LHW crit rate with Tidal Waves: 67.8338%
LHW crit added effective: 414635
Tidal Waves bonus effective: 895782 (1.2877%)
Overall Tidal Waves added effective: 1310417 (1.8837%)
Combat effective healing hps: 47.2246
Effective healing HEP: 82.9825
Tidal Waves hps: 52.8702, per point: 10.5740
Tidal Waves HEP: 92.9029, per point: 18.5806
Riptide talent points: 1
Riptide w/ hot effective: 11669005 (16.07%), total: 18730744 (13.95%)
Combat effective: 11263551 (16.19%), total: 17523885 (15.64%)
Chain heal increase casts: 34, effective: 55653 (0.08%), total: 60168 (0.04%)
Combat casts: 34, effective: 55653 (0.08%), total: 60168 (0.05%)
Combined effective: 11724658 (16.15%), total: 18790912 (14.00%)
Combat effective: 11319204 (16.27%), total: 17584053 (15.69%)
Combat EHPS increase: 407.9196
HEP: 716.7918

Current glyph report:
Glyph of Chain Heal:
Count: 545, effective: 930948 (1.28%), total: 1112525 (0.83%)
Combat count: 515, effective: 884809 (1.27%)
total: 1053697 (0.94%)
Combat Chain Heal hps increase: 415.7784
Combat EHPS increase: 31.8866
HEP: 56.0308
Glyph of Earth Shield:
Combat count: 2709, effective: 1722589 (2.48% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 73.4298
Combat EHPS increase: 62.0784
HEP: 109.0834
Glyph of Lesser Healing Wave:
Count: 1301, effective: 1039537 (1.43%), total: 1813673 (1.35%)
Combat count: 1297, effective: 1039374 (1.49%),
total: 1808521 (1.61%)
Glyph of LHW Combat hps: 312.4070
Combat EHPS increase: 37.4568
HEP: 65.8187
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 5 mins 3 secs
Combat EHPS increase: 27.4017
HEP: 48.1499
Set Bonus Report:
Tier 9 2-piece:
Effective: 2046948 (2.82%), Total: 3428046 (2.55%)
Combat Effective: 1980324 (2.85%), Total: 3213769 (2.87%)
Combat EHPS: 71.3666
HEP: 125.4046
Tier 9 4-piece:
Chain Heal:
Non-crit Effective: 6003299, Count: 1731
Crit Effective: 6852214, Count: 1541
Number of crits from T9 4-piece: 163
Increased average effective per crit: 978
T9 4-piece Combat Effective: 160081
Combat EHPS: 5.7690
HPS HEP: 10.1372
Combat extra mana: 24157
Combat MP5: 4.3529, Mana HEP: 0.3734
HEP: 10.5106
Stat relationships:
For healing output:
1 SP = 1 SP (0.5691 hps)
1 Crit rating = 0.6838 SP (0.3892 hps)
1 Haste rating = 1.6051 SP (0.9134 hps)
1 INT = 0.3760 SP (0.2140 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0908 mp5
1 Haste rating = -0.0771 mp5
1 INT = 0.3116 mp5
1 Mana = 0.0091 mp5
Total mana regen points needed from gear: 73.53
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.0858 (calculated)
1 mana = 0.0008
1 Haste rating = 1.5984
1 Crit rating = 0.6916
1 INT = 0.4028 (actual)
1 INT = 0.4260 (max theoretical)
Insightful Earthsiege Diamond HEP: 11.6303
I put everything here so you can check whatever you need.
Last edited by Migosha : 11/04/09 at 2:11 PM.
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11/05/09, 5:58 AM
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#242
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Piston Honda
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Something is bugged with the value of mp5 in that report, Migosha. I will contact you in PM. It looks like a bug detecting your mana pool on an XT trash fight.
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shaman_hep Healing Equivalency Point combatlog parser
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11/05/09, 7:30 AM
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#243
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Von Kaiser
Draenei Shaman
Confrerie du Thorium (EU)
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In the "more mana intensive fight" I got the following :
Sources of mana naked:
Mana Pool unbuffed: 6231
+ Mana from Blessing of Kings on base int: 0
+ Mana from Arcane Int/Brilliance: 0
+ Mana from Mark/Gift of the the Wild: 0
= Mana Pool buffed: 6231
Crit % unbuffed: 17.04%
Crit % buffed: 17.04%
Isn't it strange that I got a 6231 mana pool unbuffed when I was supposed to have a 500 mana pool on that fight ?
But seeing the term 'naked' gives me an idea but it doesn't seems enough for explaining the whole problem. On Leviathan I often remove every piece of equipment with a durabality and wear a dress (thanks ItemRack for that), meaning I only wear my rings, trinkets and cloak. It's possible that the fight against the XT 002's trashs was started while I was still with my "I can die" outfit.
But even if it was the case, I still have more than 500 mana pool even with 0 equipment on me.
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11/05/09, 9:23 AM
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#244
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Piston Honda
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Originally Posted by Migosha
Isn't it strange that I got a 6231 mana pool unbuffed when I was supposed to have a 500 mana pool on that fight ?
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Yes, obviously something is wrong. Without seeing the combatlog I can only guess at what caused it (Migosha deleted the combatlog that caused that report). If anyone else sees a really low MP5 value of under 0.1 (in this case caused by a low detected mana pool), I would be very interested in tracking down what caused it.
As an unrelated note, I would be very interested in seeing more reports posted especially from people wearing some T9 and doing ToGC to see what numbers the community is getting with current hard modes.
Last edited by stassart : 11/05/09 at 10:08 AM.
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shaman_hep Healing Equivalency Point combatlog parser
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11/05/09, 10:08 AM
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#245
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Von Kaiser
Draenei Shaman
Stormrage (EU)
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As you wish  Here's a report from last night's TotGC. Alas the night was riddled with DCs (not on my side but many other people. Meaning wipes and us stopping after FC due to no raid online anymore.) I will post more (longer) reports as soon as I get them. Gear is mostly 245 with some 258 pieces, some 226 pieces. 2pc resto t9 (and 2pc elemental <3 itemization.)
I run very high haste (976 unbuffed) and use haste food in raids. My haste HEP have dropped quite a bit since I last ran shaman_hep - I assume that is a function of diminishing returns of some sort. While my LHW cast time is still above 1s (1.06) I suppose lag and heroism might cost me there.
Nevertheless, haste still is the best stat, just not with as much of a difference anymore.
edit: I also was on debuff healing duty on Jaraxxus. No idea how much influence that has in such a short report.

shaman_hep $Revision: 2.78 $
Total log time processed: 1 hour 45 mins 35 secs
Evaluating heals for Tanazee:
Effective healing: 3914902
Total healing: 11105674
Total time spent healing: 17 mins 45 secs (16.8194% of log file time)
Time in combat: 41 mins 51 secs (39.65%)
Time alive in combat: 38 mins 38 secs (92.30%)
Longest fight: 14 mins 30 secs
Effective in combat healing: 3633832
Total in combat healing: 10070949
Total in combat time spent healing: 16 mins 22 secs (39.1087% of combat time)
Buff Report (in combat):
Earthliving uptime: 41 mins 51 secs (100.00%)
Blessing of Wisdom uptime: 27 mins 5 secs (70.10%)
Mana Spring Totem uptime: 0 sec (0.00%)
Blessing of Wisdom/Mana Spring Totem uptime: 27 mins 5 secs (64.70%)
Blessing of Kings uptime: 27 mins 5 secs (70.10%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 27 mins 5 secs (70.10%)
Arcane Int/Brilliance/Fel Int uptime: 27 mins 5 secs (70.10%)
Moonkin Aura/Elemental Oath crit buff uptime: 31 mins 14 secs (80.83%)
Moonkin Aura buff uptime: 24 mins 22 secs (63.06%)
Retribution Aura uptime: 30 mins 5 secs (77.89%)
Improved Moonkin Aura/Swift Retribution buff uptime: 36 mins 15 secs (93.85%)
Wrath of Air buff uptime: 33 mins 20 secs (79.65%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 40 mins 48 secs (105.60%)
Fortitude uptime: 27 mins 5 secs (70.10%)
"Very Burnt Worg/Imperial Manta Steak" (40 haste rating) buff uptime: 24 mins 22 secs (63.09%)
"Heroism" (983 haste rating) buff uptime: 3 mins 59 secs (10.34%)
"Pandora's Plea (trinket)" (751 sp) buff uptime: 5 mins 5 secs (13.19%)
"Totem of Calming Tides" (234 sp) buff uptime: 24 mins 36 secs (63.67%)
"Flask of the Frost Wyrm" (125 sp) buff uptime: 41 mins 40 secs (99.54%)
"Solace of the Fallen (trinket-245)" (16 mp5) buff uptime: 36 mins 32 secs (94.55%)
Totem Report for Tanazee (in combat):
"Healing Stream Totem Rank 9" uptime: 19 mins 10 secs (49.62%)
"Tremor Totem" uptime: 12 mins 36 secs (32.62%)
"Stoneskin Totem Rank 10" uptime: 19 mins 3 secs (49.32%)
"Nature Resistance Totem Rank 6" uptime: 19 mins 3 secs (49.31%)
"Mana Tide Totem" uptime: 38 secs (1.68%)
"Earthbind Totem" uptime: 2 mins 19 secs (6.00%)
"Flametongue Totem Rank 8" uptime: 25 mins 15 secs (65.37%)
"Frost Resistance Totem Rank 6" uptime: 7 mins 30 secs (19.45%)
"Cleansing Totem" uptime: 13 mins 43 secs (35.50%)
"Windfury Totem" uptime: 0 sec (0.00%)
"Grounding Totem" uptime: 2 mins 32 secs (6.59%)
Total mana used: 623934
Total mana restored (not including gear): 301792.468792724
In combat mana used: 571760
In combat mana restored (not including gear): 301304.340800476
Mana used in most mana intensive fight: 113908
Start Time: 11/4 21:12:40.729
NPC that took most damage: "Lord Jaraxxus"
Duration of that fight: 6 mins 7 secs
Mana pool for that fight: 29166
Total mp5 needed (from int, gear, buffs, abilities, etc): 1477.79037869531
Tidal Focus mana saved: 5681.82999999999
Mana restored that fight by abilities: 57879.8464027405
Replenishment: count: 332: total: 19380 (90.29% uptime)
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Mana Tide Totem: count: 4: total: 7000
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Water Shield Rank 9: count: 44: total: 21655
from Improved Water Shield: 19195
from Water Shield damage/debuff procs: 2460
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Solace of the Fallen (trinket-245): count: 8: total: 9261
(Not included in mp5 weight)
Rapture: count: 1: total: 583
(Not included in mp5 weight)
Included Mana restored (configurable): 48035
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
Had Gift/Mark of the Wild?: Yes (+51.8 stats)
Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
Water Shield uptime: 6 mins 7 secs (100.00%)
MP5 from Water Shield: 100
Additional mp5 specified in configuration file (unknown) : 0
MP5 needed beyond included sources unbuffed: 302.339970826062
Character sheet MP5 needed unbuffed: 302.339970826062
Sources of mana naked:
Mana Pool unbuffed: 6231
+ Mana from Blessing of Kings on base int: 211.5
+ Mana from Arcane Int/Brilliance: 1098
+ Mana from Mark/Gift of the the Wild: 947.94
= Mana Pool buffed: 8488.44
Crit % unbuffed: 17.04%
Crit % buffed: 22.94%
Gains:
Replenishment: count: 332: total: 5636
Mana Tide Totem: count: 4: total: 2037
Water Shield Rank 9: count: 44: total: 13364
from Improved Water Shield: 10904
from Water Shield damage/debuff procs: 2460
Gains total: 21037.7037636402
Buffs:
Blessing of Wisdom/Mana Spring: 110.4 mp5
Water Shield passive: 100 mp5
Additional configuration mp5: 0 mp5
MP5 (including Int/crit) needed naked: 950.622899612966
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.954440662262015
Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 311, total mana used: 246623 (39.53% of overall)
In combat count: 295, mana used: 233935 (40.91%)
Riptide Rank 4: count: 185, total mana used: 138935 (22.27% of overall)
In combat count: 172, mana used: 129172 (22.59%)
Lesser Healing Wave Rank 9: count: 197, total mana used: 123322 (19.77% of overall)
In combat count: 178, mana used: 111428 (19.49%)
Healing Wave Rank 14: count: 52, total mana used: 54288 (8.70% of overall)
In combat count: 52, mana used: 54288 (9.49%)
Earth Shield Rank 5: count: 23, total mana used: 14398 (2.31% of overall)
In combat count: 14, mana used: 8764 (1.53%)
Flametongue Totem Rank 8: count: 16, total mana used: 7728 (1.24% of overall)
In combat count: 8, mana used: 3864 (0.68%)
Cleanse Spirit: count: 20, total mana used: 6140 (0.98% of overall)
In combat count: 20, mana used: 6140 (1.07%)
Heroism: count: 4, total mana used: 4568 (0.73% of overall)
In combat count: 4, mana used: 4568 (0.80%)
Stoneskin Totem Rank 10: count: 9, total mana used: 3951 (0.63% of overall)
In combat count: 4, mana used: 1756 (0.31%)
Cleansing Totem: count: 9, total mana used: 3159 (0.51% of overall)
In combat count: 5, mana used: 1755 (0.31%)
Grounding Totem: count: 13, total mana used: 2847 (0.46% of overall)
In combat count: 11, mana used: 2409 (0.42%)
Flame Shock Rank 9: count: 3, total mana used: 2241 (0.36% of overall)
In combat count: 3, mana used: 2241 (0.39%)
Lightning Bolt Rank 14: count: 5, total mana used: 2195 (0.35% of overall)
In combat count: 5, mana used: 2195 (0.38%)
Nature Resistance Totem Rank 6: count: 6, total mana used: 2106 (0.34% of overall)
In combat count: 4, mana used: 1404 (0.25%)
Wind Shear: count: 6, total mana used: 2106 (0.34% of overall)
In combat count: 6, mana used: 2106 (0.37%)
Windfury Totem: count: 3, total mana used: 1449 (0.23% of overall)
In combat count: 0, mana used: 0 (0.00%)
Healing Stream Totem Rank 9: count: 11, total mana used: 1441 (0.23% of overall)
In combat count: 6, mana used: 786 (0.14%)
Earthbind Totem: count: 6, total mana used: 1314 (0.21% of overall)
In combat count: 6, mana used: 1314 (0.23%)
Purge Rank 2: count: 3, total mana used: 1053 (0.17% of overall)
In combat count: 3, mana used: 1053 (0.18%)
Earthliving Weapon Rank 6: count: 4, total mana used: 1052 (0.17% of overall)
In combat count: 1, mana used: 263 (0.05%)
Lava Burst Rank 2: count: 2, total mana used: 878 (0.14% of overall)
In combat count: 2, mana used: 878 (0.15%)
Tremor Totem: count: 9, total mana used: 783 (0.13% of overall)
In combat count: 5, mana used: 435 (0.08%)
Frost Resistance Totem Rank 6: count: 2, total mana used: 702 (0.11% of overall)
In combat count: 1, mana used: 351 (0.06%)
Hex: count: 5, total mana used: 655 (0.10% of overall)
In combat count: 5, mana used: 655 (0.11%)
Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 639, effective healing: 1729060 (44.17% of player's overall)
Combat: hits: 580, effective healing: 1541586 (42.42%)
Total (raw) healing: 4168155 (37.53% of player's overall)
Combat: Total healing: 3917070 (38.89%)
Crits: 232 (36.31%)
Combat Crits: 219 (37.76%)
Averages: (6522)
Non-crit: 5512, crit: 8295, effective: 2705, overall: 6522
Combat: Non-crit: 5682, crit: 8519, effective: 2657, overall: 6753
Overheals: (58.52%)
Non-crit: count: 220, total: 1245482, ave: 5661
Crit: count: 155, total: 1193613, ave: 7700
Combat Non-crit: count: 205, total: 1199805, ave: 5852
Combat Crit: count: 151, total: 1175679, ave: 7785
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 8 mins 56 secs
Combat cast time: 8 mins 27 secs
Combat Average cast time: 1.72
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 27 mins 15 secs
Ticks: 525, effective: 106228, total: 446706
Combat Duration: 23 mins 37 secs
Combat Ticks: 452, effective: 89070, total: 385435
With Ancestral and Earthliving:
Effective: 1835288 (46.88%), Total: 4614861 (41.55%)
Combat Effective: 1630656 (44.87%), Total: 4302505 (42.72%)
Number of Chain Heal casts started: 394 (21.07% canceled)
Initial target hits: 311, crits: 118 (37.94%),
riptide: 11 (3.54%)
combat hits: 295, crits: 116 (39.32%),
riptide: 10 (3.39%)
Effective: 778375 (45.02%), Total: 2890802 (69.35%)
combat Effective: 707173 (45.87%), Total: 2773151 (70.80%)
Ave: non crit: 7886, crit: 11599, effective: 2502, overall: 9295
combat non crit: 7949, crit: 11639, effective: 2397, overall: 9400
Overheals non-crit count: 156, non-crit ave over: 7015
combat non-crit count: 149, non-crit ave over: 7116
Overheals crit count: 99, crit ave over: 10283
combat crit count: 98, crit ave over: 10261
Overhealed amount: 2112427 (73.07%)
combat amount: 2065978 (74.50%)
Second target hits: 149 (47.91% bounced), crits: 52 (34.90%),
riptide: 5 (3.36%)
combat hits: 134 (45.42% bounced), crits: 49 (36.57%),
riptide: 4 (2.99%)
Effective: 567627 (32.83%), Total: 796056 (19.10%)
combat Effective: 511233 (33.16%), Total: 727314 (18.57%)
Ave: non crit: 4590, crit: 6745, effective: 3809, overall: 5342
combat non crit: 4652, crit: 6772, effective: 3815, overall: 5427
Overheals non-crit count: 31, non-crit ave over: 3227
combat non-crit count: 27, non-crit ave over: 3406
Overheals crit count: 31, crit ave over: 4140
combat crit count: 30, crit ave over: 4136
Overhealed amount: 228429 (28.70%)
combat amount: 216081 (29.71%)
Third target hits: 100 (32.15% bounced), crits: 34 (34.00%),
riptide: 4 (4.00%)
combat hits: 85 (28.81% bounced), crits: 31 (36.47%),
riptide: 3 (3.53%)
Effective: 255474 (14.78%), Total: 325813 (7.82%)
combat Effective: 219182 (14.22%), Total: 285179 (7.28%)
Ave: non crit: 2897, crit: 3959, effective: 2554, overall: 3258
combat non crit: 2965, crit: 4034, effective: 2578, overall: 3355
Overheals non-crit count: 18, non-crit ave over: 1821
combat non-crit count: 14, non-crit ave over: 2088
Overheals crit count: 17, crit ave over: 2209
combat crit count: 16, crit ave over: 2297
Overhealed amount: 70339 (21.59%)
combat amount: 65997 (23.14%)
Fourth target hits: 79 (25.40% bounced), crits: 28 (35.44%),
riptide: 3 (3.80%)
combat hits: 66 (22.37% bounced), crits: 23 (34.85%),
riptide: 2 (3.03%)
Effective: 127584 (7.38%), Total: 155484 (3.73%)
combat Effective: 103998 (6.75%), Total: 131426 (3.36%)
Ave: non crit: 1667, crit: 2515, effective: 1614, overall: 1968
combat non crit: 1692, crit: 2549, effective: 1575, overall: 1991
Overheals non-crit count: 15, non-crit ave over: 1216
combat non-crit count: 15, non-crit ave over: 1216
Overheals crit count: 8, crit ave over: 1205
combat crit count: 7, crit ave over: 1310
Overhealed amount: 27900 (17.94%)
combat amount: 27428 (20.87%)
Glyph of Chain heal: effective: 127584 (3.26% of total effective)
combat effective: 103998 (2.86% of combat effective)
Processed by cast: 257, time: 53, less accurate: order: 0, count: 0
Improved Water Shield procs: 51 (16.40% of casts)
Combat procs: 51 (17.29% of casts)
EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 0.502239
(0.2008 + 0.1826 + 0.0793 + 0.0395)
1 Haste rating = 0.911330234525545
(mp5 = -0.138293963757931)
1 crit rating = 0.186215938522703
(0.0691 + 0.0717 + 0.0294 + 0.0161)
1 int = 0.0625799392430779
(0.0232 + 0.0241 + 0.0099 + 0.0054)
Riptide Rank 4: hits: 186, effective healing: 459310 (11.73% of player's overall)
Combat: hits: 173, effective healing: 421682 (11.60%)
Total (raw) healing: 826770 (7.44% of player's overall)
Combat: Total healing: 766513 (7.61%)
Crits: 72 (38.71%)
Combat Crits: 67 (38.73%)
Averages: (4445)
Non-crit: 3723, crit: 5638, effective: 2469, overall: 4445
Combat: Non-crit: 3711, crit: 5624, effective: 2437, overall: 4430
Overheals: (44.45%)
Non-crit: count: 52, total: 159244, ave: 3062
Crit: count: 45, total: 208216, ave: 4627
Combat Non-crit: count: 48, total: 150944, ave: 3144
Combat Crit: count: 41, total: 193887, ave: 4728
Number of heals cast that did not land: 1, due to target death: 1
Combat casts that did not land: 1, due to target death: 1
Total GCD time: 3 mins 17 secs
Combat GCD time: 3 mins 2 secs
Combat Average GCD time: 1.06
Haste capped casts count: 21 (11.29%)
Combat count: 21 (12.14%)
Ancestral:
Procs: 79, effective: 93448, total: 141074
Combat Procs: 73, effective: 87658, total: 129488
Earthliving:
Total Duration: 7 mins 1 sec
Ticks: 136, effective: 15829, total: 110272
Combat Duration: 7 mins
Combat Ticks: 132, effective: 15829, total: 107376
With Ancestral and Earthliving:
Effective: 568587 (14.52%), Total: 1078116 (9.71%)
Combat Effective: 525169 (14.45%), Total: 1003377 (9.96%)
Improved Water Shield procs: 56 (30.11% of casts)
Combat procs: 53 (30.64% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.5306
1 SP = 0.338503292696103
1 crit rating = 0.405337080059231
1 int = 0.136218038285594
Earth Shield: hits: 130, effective healing: 445875 (11.39% of player's overall)
Combat: hits: 130, effective healing: 445875 (12.27%)
Total (raw) healing: 531178 (4.78% of player's overall)
Combat: Total healing: 531178 (5.27%)
Crits: 51 (39.23%)
Combat Crits: 51 (39.23%)
Averages: (4085)
Non-crit: 3229, crit: 5413, effective: 3429, overall: 4085
Combat: Non-crit: 3229, crit: 5413, effective: 3429, overall: 4085
Overheals: (16.06%)
Non-crit: count: 22, total: 49297, ave: 2240
Crit: count: 13, total: 36006, ave: 2769
Combat Non-crit: count: 22, total: 49297, ave: 2240
Combat Crit: count: 13, total: 36006, ave: 2769
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.06
Earth shield average time between procs: 10.35 secs
in combat: 10.35 secs
Combat uptime: 21 mins 55 secs (56.7415%)
EHPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0751569426752522
1 crit rating = 0.0276593558867361
1 int = 0.00929523447147669
Lesser Healing Wave Rank 9: hits: 197, effective healing: 390557 (9.98% of player's overall)
Combat: hits: 178, effective healing: 375414 (10.33%)
Total (raw) healing: 1315201 (11.84% of player's overall)
Combat: Total healing: 1202810 (11.94%)
Crits: 128 (64.97%)
Combat Crits: 120 (67.42%)
Averages: (6676)
Non-crit: 4840, crit: 7665, effective: 1982, overall: 6676
Combat: Non-crit: 4836, crit: 7685, effective: 2109, overall: 6757
Overheals: (70.30%)
Non-crit: count: 51, total: 232107, ave: 4551
Crit: count: 102, total: 692537, ave: 6789
Combat Non-crit: count: 40, total: 178657, ave: 4466
Combat Crit: count: 96, total: 648739, ave: 6757
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 3 mins 30 secs
Combat cast time: 3 mins 9 secs
Combat Average cast time: 1.06
Haste capped casts count: 26 (13.20%)
Combat count: 26 (14.61%)
Ancestral:
Procs: 117, effective: 163502, total: 268233
Combat Procs: 110, effective: 161279, total: 252220
Earthliving:
Total Duration: 7 mins 12 secs
Ticks: 141, effective: 40241, total: 113724
Combat Duration: 7 mins 26 secs
Combat Ticks: 141, effective: 40241, total: 113724
With Ancestral and Earthliving:
Effective: 594300 (15.18%), Total: 1697158 (15.28%)
Combat Effective: 576934 (15.88%), Total: 1568754 (15.58%)
Tidal waves count: 109, time saved: 0 sec
Combat count: 104, time saved: 0 sec
Tidal waves effective: 18365, total: 83157
Combat effective: 16698, total: 79303
Improved Water Shield procs: 54 (27.41% of casts)
Combat procs: 53 (29.78% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.447013305909238
1 Haste rating = 0.727187954032962
(mp5 = -0.176803759353864)
1 crit rating = 0.416217549460779
1 int = 0.139874541157941
Ancestral Awakening: hits: 206, effective healing: 281205 (7.18% of player's overall)
Combat: hits: 193, effective healing: 273192 (7.52%)
Total (raw) healing: 446132 (4.02% of player's overall)
Combat: Total healing: 418533 (4.16%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2165)
Non-crit: 2165, crit: 0, effective: 1365, overall: 2165
Combat: Non-crit: 2168, crit: 0, effective: 1415, overall: 2168
Overheals: (36.97%)
Non-crit: count: 81, total: 164927, ave: 2036
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 71, total: 145341, ave: 2047
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing way added effective: 4817, total: 7364
Combat effective: 4817, total: 7364
Riptide_hot Rank 4: hits: 1007, effective healing: 252045 (6.44% of player's overall)
Combat: hits: 910, effective healing: 240465 (6.62%)
Total (raw) healing: 1288802 (11.60% of player's overall)
Combat: Total healing: 1168155 (11.60%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1279)
Non-crit: 1279, crit: 0, effective: 250, overall: 1279
Combat: Non-crit: 1283, crit: 0, effective: 264, overall: 1283
Overheals: (80.44%)
Non-crit: count: 805, total: 1036757, ave: 1287
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 716, total: 927690, ave: 1295
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 169, refresh count: 11
Total Duration: 51 mins 30 secs
Combat Duration: 47 mins 10 secs
Overwritten Duration: 1 min 46 secs (3.4311%)
Casts that did not proc hot: 5 (57 secs )
Combat Count: 5 (57 secs )
Healing lost to Riptide bug: effective: 5068, overall: 24624
Combat effective: 5068, overall: 24624
(This is tracking the bug where Riptide fails to refresh
if spellpower is lower than the previous cast.)
EHPS increased by:
SP coefficient with current set/talents: 0.2482
1 SP = 0.0176348131868132
1 crit rating = 0
1 int = 0
Earthliving_hot Rank 6: hits: 834, effective healing: 165114 (4.22% of player's overall)
Combat: hits: 757, effective healing: 147956 (4.07%)
Total (raw) healing: 700455 (6.31% of player's overall)
Combat: Total healing: 636288 (6.32%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (839)
Non-crit: 839, crit: 0, effective: 197, overall: 839
Combat: Non-crit: 840, crit: 0, effective: 195, overall: 840
Overheals: (76.43%)
Non-crit: count: 636, total: 535341, ave: 841
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 580, total: 488332, ave: 841
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 41 mins 51 secs (100.00%)
Earthliving applied count: 211, refresh count: 42
Earthliving proc rate when ELW is applied: 23.9357%
Earthliving proc rate overall: 23.5788%
Total Duration: 43 mins 7 secs
Combat Duration: 39 mins 42 secs
EHPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.0586414795244386
1 crit rating = 0
1 int = 0
Healing Stream Totem: hits: 3009, effective healing: 134877 (3.45% of player's overall)
Combat: hits: 2146, effective healing: 130803 (3.60%)
Total (raw) healing: 1510197 (13.60% of player's overall)
Combat: Total healing: 1111618 (11.04%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (501)
Non-crit: 501, crit: 0, effective: 44, overall: 501
Combat: Non-crit: 517, crit: 0, effective: 60, overall: 517
Overheals: (91.07%)
Non-crit: count: 2736, total: 1375320, ave: 502
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1882, total: 980815, ave: 521
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.00572410065237652
1 crit rating = 0
1 int = 0
Healing Wave Rank 14: hits: 52, effective healing: 56859 (1.45% of player's overall)
Combat: hits: 52, effective healing: 56859 (1.56%)
Total (raw) healing: 318784 (2.87% of player's overall)
Combat: Total healing: 318784 (3.17%)
Crits: 24 (46.15%)
Combat Crits: 24 (46.15%)
Averages: (6130)
Non-crit: 6024, crit: 6254, effective: 1093, overall: 6130
Combat: Non-crit: 6024, crit: 6254, effective: 1093, overall: 6130
Overheals: (82.16%)
Non-crit: count: 14, total: 150019, ave: 10715
Crit: count: 10, total: 111906, ave: 11190
Combat Non-crit: count: 14, total: 150019, ave: 10715
Combat Crit: count: 10, total: 111906, ave: 11190
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 1 min 15 secs
Combat cast time: 1 min 15 secs
Combat Average cast time: 1.44
Haste capped casts count: 4 (7.69%)
Combat count: 4 (7.69%)
Ancestral:
Procs: 10, effective: 24255, total: 36825
Combat Procs: 10, effective: 24255, total: 36825
Earthliving:
Total Duration: 1 min 38 secs
Ticks: 32, effective: 2816, total: 29753
Combat Duration: 1 min 38 secs
Combat Ticks: 32, effective: 2816, total: 29753
With Ancestral and Earthliving:
Effective: 83930 (2.14%), Total: 385362 (3.47%)
Combat Effective: 83930 (2.31%), Total: 385362 (3.83%)
Tidal waves count: 26, time saved: 13 secs
Combat count: 26, time saved: 13 secs
Tidal waves effective: 2833, total: 11899
Combat effective: 2833, total: 11899
Healing Way added effective: 7716, total: 63756
Combat added effective: 7716, total: 63756
Improved Water Shield procs: 22 (42.31% of casts)
Combat procs: 22 (42.31% of casts)
EHPS increased by:
SP coefficient with current set/talents: 2.4896
1 SP = 1.27955200580457
1 Haste rating = 0.299088965062265
(mp5 = -0.216855539281036)
1 crit rating = 0.548160318877282
1 int = 0.184215377711206
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0158 HEP time saved casting
earth shield and water shield in combat
Riptide Rank 4: 1 haste rating adds 0.1049 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1052 mp5
The weight of 1 int worth of mana pool is: 0.1004
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.2488 mp5
Mana Restored Report: (sorted by total)
Replenishment: count: 1999, total mana restored: 111301 (36.88% of overall)
Combat count: 1983, mana restored: 110370 (36.63%)
Ave: total: 55, in combat: 55
Overall in combat mp5: 238.03
Replenishment uptime in overall combat: 85.53%
Replenishment uptime in intense fight: 90.29%
Mana pool based on replenishment: 27829
MP5 increased by:
1 int = 0.165232 mp5 (0.183000 theoretical)
Water Shield Rank 9: count: 224, total mana restored: 110249 (36.53% of overall)
Combat count: 220, mana restored: 108281 (35.94%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 233.52
In combat uptime: 36 mins 58 secs (95.67%)
Passive mp5: 95.6706
Procs from damage/debuffs: 41
MP5 from Improved Water Shield: 190.0005
Procs from Improved Water Shield in combat: 179
out of 504 procs possible, proc rate: 35.46%
MP5 increased by:
1 crit rating = 0.116711516816836 mp5
1 haste rating = 0.0579446406860053 mp5
1 int = 0.0392222045508452 mp5
Solace of the Fallen (trinket-245): count: 278, total mana restored: 48843 (16.18% of overall)
Combat count: 183, mana restored: 52557 (17.44%)
Ave: total: 175, in combat: 287
Overall in combat mp5: 113.35
Mana Tide Totem: count: 12, total mana restored: 20003 (6.63% of overall)
Combat count: 12, mana restored: 20003 (6.64%)
Ave: total: 1666, in combat: 1666
Overall in combat mp5: 43.14
Mana Tide usage in overall combat: 38.82%
Shaman's Mana Tide usage in intense fight: 81.59%
MP5 increased by:
1 int = 0.059722 mp5 (0.073200 theoretical 5 min cooldown)
Runic Mana Potion: count: 1, total mana restored: 4373 (1.45% of overall)
Combat count: 1, mana restored: 4373 (1.45%)
Ave: total: 4373, in combat: 4373
Overall in combat mp5: 9.43
Hymn of Hope: count: 3, total mana restored: 2800 (0.93% of overall)
Combat count: 3, mana restored: 2800 (0.93%)
Ave: total: 933, in combat: 933
Overall in combat mp5: 6.04
Rapture: count: 4, total mana restored: 2249 (0.75% of overall)
Combat count: 4, mana restored: 2249 (0.75%)
Ave: total: 562, in combat: 562
Overall in combat mp5: 4.85
Totemic Recall: count: 16, total mana restored: 1303 (0.43% of overall)
Combat count: 0, mana restored: 0 (0.00%)
Ave: total: 81, in combat: 0
Overall in combat mp5: 0.00
Blessing of Sanctuary: count: 1, total mana restored: 584 (0.19% of overall)
Combat count: 1, mana restored: 584 (0.19%)
Ave: total: 584, in combat: 584
Overall in combat mp5: 1.26
Judgement of Wisdom: count: 1, total mana restored: 87 (0.03% of overall)
Combat count: 1, mana restored: 87 (0.03%)
Ave: total: 87, in combat: 87
Overall in combat mp5: 0.19
Total mp5 above character sheet (in raid): 649.80 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1177
Ancestral Knowlege granting on ave: 117 int
HEP per point: 16.4137
HEP: 82.0683
Thundering Strikes talent points: 5
HEP per point: 31.6709
HEP: 158.3543
Improved Shields talent points: 3
Water Shield Combat MP5: 30.46
Water Shield Combat HEP: 29.07
Water Shield Intense Fight MP5: 38.41
Water Shield Intense Fight HEP: 36.66
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 20
With 1 talent points: 15
With 2 talent points: 13
Casts saved with 2 points in Improved Earth shield: 7
Global cooldown time: 1.08
Combat time saved: 7 secs
Combat effective gained by fewer refreshes: 11872
Combat EHPS gained: 5.1209
HEP: 13.9124
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 108 effective: 14756 (0.38%)
Combat count: 108, effective: 14756 (0.41%), hps: 6.3647
HEP: 17.2918
Point 2 provided benefit count: 108 effective: 14708 (0.38%)
Combat count: 108, effective: 14708 (0.40%), hps: 6.3442
HEP: 17.2361
Point 3 provided benefit count: 107 effective: 14468 (0.37%)
Combat count: 107, effective: 14468 (0.40%), hps: 6.2406
HEP: 16.9546
Point 4 provided benefit count: 106 effective: 14403 (0.37%)
Combat count: 106, effective: 14403 (0.40%), hps: 6.2126
HEP: 16.8784
Point 5 provided benefit count: 105 effective: 14162 (0.36%)
Combat count: 105, effective: 14162 (0.39%), hps: 6.1087
HEP: 16.5961
Combat Total Earth Shield improved effective: 72499 (2.00%)
HEP: 84.9570
Improved Shields ave point HEP: 29.21
Improved Earth Shield ave point HEP: 23.95
Improved Shields and Improved Earth Shield total HEP: 135.53
Improved Healing Wave talent points: 5
Healing Wave EHPS increase per point: 17.9297
Healing Wave EHPS increase 5 points: 89.6485
Combat time saved: 26 secs
Combat effective gained by saved time: 40751
Combat EHPS gained: 17.5769
HEP per point: 9.5506
HEP: 47.7532
Tidal Focus talent points: 5
Combat heal mana used: 566248
Mana saved with Tidal Focus: 28312
Combat MP5 per point: 12.2118, HEP: 11.6554
Total Combat MP5: 61.0590, HEP: 58.2771
Intense Fight MP5 per point: 15.4523, HEP: 14.7483
Intense Fight MP5: 77.2616, HEP: 73.7416
Improved Water Shield talent points: 3
Combat MP5 per point: 63.3335, HEP: 60.4481
Total Combat MP5: 190.0005, HEP: 181.3442
Intense Fight per point MP5: 87.00, HEP: 83.04
Intense Fight MP5: 261.01, HEP: 249.12
Number of Water Shield procs in combat: 179
Combat HEP: 181.3442, per point: 60.4481
Intense HEP: 249.1221, per point: 83.0407
Tidal Force talent points: 1
Tidal Force used 2 times
Combat Not using Tidal Force: crits: 357, crit rate: 44.51%
Combat Using Tidal Force: crits: 6, crit rate: 75.00%
Combat Dose 3: crit rate: 100.00%
Combat Dose 2: crit rate: 66.67%
Combat Dose 1: crit rate: 66.67%
Overall crit increase: 0.1789%
HEP: 5.6668
Tidal Mastery talent points: 5
HEP per point: 31.6709
Total HEP: 158.3543
Restorative Totems talent points: 3
Point 1 provided benefit count: 256 effective: 13690 (0.35%)
Combat count: 247, effective: 13270 (0.37%), hps: 5.7240
HEP: 15.5511
Point 2 provided benefit count: 254 effective: 13666 (0.35%)
Combat count: 245, effective: 13246 (0.36%), hps: 5.7137
HEP: 15.5232
Point 3 provided benefit count: 252 effective: 13503 (0.34%)
Combat count: 243, effective: 13083 (0.36%), hps: 5.6432
HEP: 15.3315
Combat Total Healing Stream improved effective: 39601 (1.09%)
HEP: 46.4058
Healing Way talent points: 3
Combat added effective: 4817, added total: 7364
Combat Healing Wave hps increase: 64.1416
Combat EHPS increase: 2.0778, per my point: 0.6926
HEP: 5.6449, per my point: 1.8816
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 2 times
Nature's Swiftness Heal Count: 2, Effective: 30855, total: 36670
Combat Count: 2, Effective: 30855 (0.85%), total: 36670 (0.36%)
Spell report:
Healing Wave Rank 14:
Count: 2, Effective: 27983, total: 28273
Combat Count: 2, Effective: 27983, total: 28273
Ancestral Awakening:
Count: 2, Effective: 2872, total: 8397
Combat Count: 2, Effective: 2872, total: 8397
Average effective hps: 14256.7333, total hps: 16943.5880
HEP: 36.1566
Talent Points in Purification: 5
Point 1 provided benefit count: 1285 effective: 57050 (1.46%)
Combat count: 1195, effective: 52936 (1.46%), hps: 22.8327
HEP: 62.0323
Point 2 provided benefit count: 1277 effective: 56582 (1.45%)
Combat count: 1187, effective: 52483 (1.44%), hps: 22.6373
HEP: 61.5013
Point 3 provided benefit count: 1266 effective: 55859 (1.43%)
Combat count: 1177, effective: 51767 (1.42%), hps: 22.3284
HEP: 60.6622
Point 4 provided benefit count: 1260 effective: 55273 (1.41%)
Combat count: 1171, effective: 51207 (1.41%), hps: 22.0870
HEP: 60.0064
Point 5 provided benefit count: 1252 effective: 54670 (1.40%)
Combat count: 1164, effective: 50648 (1.39%), hps: 21.8457
HEP: 59.3508
Combat Total Purification effective: 259043 (7.13%)
HEP: 303.5531
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 44, restored mana: 56482
Overall MP5: 121.8098
Overall HEP: 116.2602
Intense fight MP5: 260.7825
Intense fight HEP: 248.9015
Self report:
Combat: Count: 12, restored mana: 20003 (6.6388%)
Overall MP5: 43.1387
Overall HEP: 41.1733
Intense fight MP5: 95.1860
Intense fight HEP: 90.8494
Talent Points in Cleanse Spirit: 1
Count: 20
Combat Count: 20
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 63.3417
Blessing of Eternals earthliving weapon proc rate: 3.9357%
Increased earthliving HEP per point: 14.2540
Total HEP per point: 77.5958
Total HEP: 155.1915
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 287 effective: 110190 (2.81%)
Combat count: 245, effective: 97388 (2.68%), hps: 42.0059
HEP: 114.1223
Point 2 provided benefit count: 276 effective: 104586 (2.67%)
Combat count: 236, effective: 92205 (2.54%), hps: 39.7702
HEP: 108.0483
Combat Total Improved Chain Heal effective: 189593 (5.22%)
HEP: 222.1706
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1177
1 int = 0.1500 SP
1177 int = 176.6393 SP
HEP per point = 58.8798
HEP = 176.6393
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 149 effective: 99634 (2.54%)
Combat count: 144, effective: 96274 (2.65%), hps: 41.5251
HEP: 112.8162
Point 2 provided benefit count: 140 effective: 93720 (2.39%)
Combat count: 135, effective: 91044 (2.51%), hps: 39.2696
HEP: 106.6883
Point 3 provided benefit count: 132 effective: 87851 (2.24%)
Combat count: 129, effective: 85873 (2.36%), hps: 37.0391
HEP: 100.6284
Combat Total Ancestral Awakening effective: 273192 (7.52%)
HEP: 320.1329
Earth Shield talent points: 1
Combat uptime: 21 mins 55 secs (56.7415%)
Combat base talent effective: 305675 (8.41%)
Combat EHPS increase: 131.8449
HEP: 358.1984
Tidal Waves talent points: 5
Buff applied count: 97, refreshed: 354
Time saved: 13 secs
Combat time saved: 13 secs
Combat EHPS increase from time saved: 8.8221
Time Saved HEP: 23.9681
Lesser Healing Wave w/TW count: 104 (58.4270%)
LHW crit rate with Tidal Waves: 75.0000%
LHW crit added effective: 10202
Tidal Waves bonus effective: 19531 (0.5375%)
Overall Tidal Waves added effective: 29734 (0.8183%)
Combat effective healing hps: 12.8251
Effective healing HEP: 34.8435
Tidal Waves hps: 21.6472, per point: 4.3294
Tidal Waves HEP: 58.8116, per point: 11.7623
Riptide talent points: 1
Riptide w/ hot effective: 711355 (18.17%), total: 2115572 (19.05%)
Combat effective: 662147 (18.22%), total: 1934668 (19.21%)
Chain heal increase casts: 11, effective: 6030 (0.15%), total: 6030 (0.05%)
Combat casts: 11, effective: 6030 (0.17%), total: 6030 (0.06%)
Combined effective: 717385 (18.32%), total: 2121602 (19.10%)
Combat effective: 668177 (18.39%), total: 1940698 (19.27%)
Combat EHPS increase: 288.1998
HEP: 782.9857
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 79, effective: 127584 (3.26%), total: 155484 (1.40%)
Combat count: 66, effective: 103998 (2.86%)
total: 131426 (1.31%)
Combat Chain Heal hps increase: 204.9329
Combat EHPS increase: 44.8567
HEP: 121.8673
Glyph of Earth Shield:
Combat count: 104, effective: 67699 (1.86% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 50.3064
Combat EHPS increase: 29.2002
HEP: 79.3315
Glyph of Riptide:
Extra riptide time: 13 mins 10 secs
Combat Extra time: 11 mins 40 secs
Riptide lasted into glyph time 135 times (73.3696%)
Count: 256, effective: 52669 (1.35%), total: 335592 (3.02%)
Combat count: 227, effective: 52669 (1.45%),
total: 299156 (2.97%)
Overhealing ticks that did not tick: 7
Combat ticks: 6
Total hot healing w/ overheal ticks: 345056 (3.10%)
Combat: 307311 (3.05%)
Total hot Overhealing w/ overheal ticks: 292387 (84.74%)
Combat: 254642 (82.86%)
Combat EHPS increase: 22.7173
HEP: 61.7188
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 19 secs
Combat EHPS increase: 13.4118
HEP: 36.4373
Set Bonus Report:
Tier 9 2-piece:
Effective: 113711 (2.90%), Total: 376107 (3.39%)
Combat Effective: 107240 (2.95%), Total: 344026 (3.42%)
Combat EHPS: 46.2553
HEP: 125.6672
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.3681 hps)
1 Crit rating = 0.5785 SP (0.2129 hps)
1 Haste rating = 1.4809 SP (0.5451 hps)
1 INT = 0.3444 SP (0.1268 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1167 mp5
1 Haste rating = -0.1855 mp5
1 INT = 0.3693 mp5
1 Mana = 0.0057 mp5
Total mana regen points needed from gear: 950.62
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.9544 (calculated)
1 mana = 0.0055
1 Haste rating = 1.3038
1 Crit rating = 0.6898
1 INT = 0.6969 (actual)
1 INT = 0.9175 (max theoretical)
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0055, Mp5=0.9544, Intellect=0.6969, HasteRating=1.3038, CritRating=0.6898 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3444, HasteRating=1.4809, CritRating=0.5785 )
Mana Regen:
( Pawn: v1: "Shaman Mana Regen": Mana=0.0057, Mp5=1, Intellect=0.3693, HasteRating=-0.1855, CritRating=0.1167 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(mana*0.0055)+(mp5*0.9544)+(intellect*0.6969)+(hasterating*1.3038)+(critrating*0.6898)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(intellect*0.3444)+(hasterating*1.4809)+(critrating*0.5785)
Mana Regen:
local mp5=GetManaRegen()*5
local mana = UnitManaMax("player")
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (mp5)+(mana*0.0057)+(intellect*0.3693)+(hasterating*-0.1855)+(critrating*0.1167)
Lootrank:
Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=4&mh=1.3038&mp5=0.9544&mcr=0.6898&spd=1&Int=0.6969&Sckm=0&Ver=6
Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=4&mh=1.4809&mcr=0.5785&spd=1&Int=0.3444&Sckm=0&Ver=6
Wowhead:
Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:61:96:23:103:77;wtv=100:95:68:69:130:-100
Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:96:23:103:77;wtv=100:57:34:148:-100
Last edited by scrusi : 11/05/09 at 10:14 AM.
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11/05/09, 10:28 AM
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#246
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Piston Honda
Draenei Shaman
Whisperwind
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Originally Posted by stassart
As an unrelated note, I would be very interested in seeing more reports posted especially from people wearing some T9 and doing ToGC to see what numbers the community is getting with current hard modes.
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My current combatlog includes one run through toc-25 normal mode, but the rest is 10- and 25-man hard modes. The hep value for mana (for evaluating things like the 250 mana to chest enchant) seems low. It looks to be off by a factor of 6 or so. This isn't new to version 2.78. About the only weird thing unique to this report is the 101% water shield uptime. I like the new spec detection feature; thanks for that addition.

$Id: shaman_hep.pl,v 2.78 2009/11/01 09:18:06 stassart Exp stassart $
Configuration file: allium.cfg
Processing as World of Warcraft version: 3.2.0
Processing wowcombatlog.txt...
10/19 19:26:39.015 Warning: Spell with unknown mana cost ignored: "Ninja Costume" (24710)
10/19 19:28:22.671 Warning: Spell with unknown mana cost ignored: "Flask of Endless Rage" (53760)
10/19 19:41:11.703 Riptide did not apply hot on "Zolani".
10/19 20:00:47.781: Riptide Rank 4 cast on "Zolani" did not heal them before they died.
10/19 20:00:32.156 Riptide did not apply hot on "Samorye".
10/20 20:43:15.312 Warning: Spell with unknown mana cost ignored: "PvP Trinket" (42292)
10/20 20:43:15.312 Warning: Spell with unknown mana cost ignored: "PvP Trinket" (42292)
10/20 20:56:35.140: "Riptide": stored cast never healed (ineffective)
10/20 20:58:30.625 Riptide did not apply hot on "Allium".
10/22 00:11:18.124 Riptide did not apply hot on "Tryzer".
10/22 23:45:09.234 Warning: Spell with unknown mana cost ignored: "Worg Pup" (15999)
10/23 00:03:31.796 Riptide did not apply hot on "Bigburnbaby".
10/23 00:08:46.484: Detected spec change to Enhancement: Stormstrike
10/23 00:35:49.734: Detected spec change to Restoration: Earth Shield Rank 5
10/23 01:02:13.093 Riptide did not apply hot on "Rebelpaladin".
10/23 01:11:14.437 Riptide did not apply hot on "Bigburnbaby".
10/23 01:30:55.921 Riptide did not apply hot on "Allium".
10/23 01:47:58.968 Riptide did not apply hot on "Spaz".
10/25 19:32:37.578 Warning: Spell with unknown mana cost ignored: "Leper Gnome Costume" (24713)
10/25 20:44:35.515 Warning: Riptide buff on "Rebelpaladin" lasted past duration.
10/25 21:07:19.578: Riptide Rank 4 cast on "Rebelpaladin" did not heal them before they died.
10/26 19:29:42.265 Warning: Spell with unknown mana cost ignored: "Flask of Endless Rage" (53760)
10/26 19:30:30.375: Detected spec change to Enhancement: Elemental Devastation
10/26 20:35:38.656: Detected spec change to Restoration: Earth Shield Rank 5
10/26 20:57:00.906 Riptide did not apply hot on "Rebelpaladin".
10/26 21:36:43.921 Warning: Riptide buff on "Bootscraper" lasted past duration.
10/26 21:36:57.734 Warning: Riptide buff on "Rebelpaladin" lasted past duration.
10/26 21:45:56.093: Healing Wave Rank 14 cast on "Rebelpaladin" did not heal them before they died.
10/27 19:52:53.328 Riptide did not apply hot on "Samorye".
10/27 19:54:46.171 Riptide did not apply hot on "Samorye".
10/27 19:56:05.265 Riptide did not apply hot on "Samorye".
10/27 20:34:35.875 Riptide did not apply hot on "Bigburnbaby".
10/27 21:25:17.062 Warning: Spell with unknown mana cost ignored: "Pirate Costume" (24709)
10/27 22:48:47.640: Detected spec change to Enhancement: Feral Spirit
11/1 19:20:21.375: Detected spec change to Restoration: Riptide Rank 4
11/1 20:02:17.765 Riptide did not apply hot on "Bootscraper".
11/1 20:24:33.218 Riptide did not apply hot on "Samorye".
11/3 19:33:04.250 Riptide did not apply hot on "Rebelpaladin".
11/3 20:02:31.421 Riptide did not apply hot on "Allium".
11/3 20:04:19.687 Riptide did not apply hot on "Allium".
11/3 20:06:12.359 Riptide did not apply hot on "Allium".
11/3 20:06:32.828 Riptide did not apply hot on "Allium".
11/3 20:07:00.328 Riptide did not apply hot on "Allium".
11/3 20:07:23.625 Riptide did not apply hot on "Allium".
11/3 20:24:46.109 Riptide did not apply hot on "Allium".
11/3 20:27:39.734 Riptide did not apply hot on "Allium".
11/3 20:24:20.515 Riptide did not apply hot on "Garium".
11/3 22:32:36.187 Riptide did not apply hot on "Rebelpaladin".
11/3 23:57:42.890 Warning: Spell with unknown mana cost ignored: "Dire Brew" (51010)
11/4 00:31:58.921: Detected spec change to Enhancement: Feral Spirit
11/4 01:34:54.593: Detected spec change to Restoration: Earth Shield Rank 5
11/4 01:50:52.421: Detected spec change to Enhancement: Elemental Devastation
11/4 20:45:46.000: Detected spec change to Restoration: Earth Shield Rank 5
11/4 21:00:54.015 Riptide did not apply hot on "Rebelpaladin".
11/4 22:10:32.171 Riptide did not apply hot on "Rebelpaladin".
11/4 23:51:05.640 Warning: Spell with unknown mana cost ignored: "Flask of Endless Rage" (53760)
11/4 23:54:24.390: Detected spec change to Enhancement: Maelstrom Weapon
shaman_hep $Revision: 2.78 $
Total log time processed: 16 days 5 hours 7 mins
Spec report:
Time in combat any spec: 9 hours 19 mins 37 secs (2.40% of log)
Time in combat Enhancement: 1 hour 54 mins 16 secs (20.42% of combat)
Time in combat Elemental: 0 sec (0.00% of combat)
Note: From this point on, we are only looking at resto.
Evaluating heals for Allium:
Effective healing: 67784932
Total healing: 131017444
Total time spent healing: 2 hours 39 mins 52 secs (0.6848% of log file time)
Time in combat: 7 hours 21 mins 36 secs (1.89%)
Time alive in combat: 6 hours 41 mins 58 secs (91.02%)
Longest fight: 14 mins 15 secs
Effective in combat healing: 67442857
Total in combat healing: 122705960
Total in combat time spent healing: 2 hours 34 mins 28 secs (34.9799% of combat time)
Buff Report (in combat):
Earthliving uptime: 7 hours 15 mins 7 secs (98.53%)
Blessing of Wisdom uptime: 3 hours 56 mins 32 secs (58.85%)
Mana Spring Totem uptime: 2 hours 1 min 12 secs (27.45%)
Blessing of Wisdom/Mana Spring Totem uptime: 5 hours 57 mins 45 secs (81.01%)
Blessing of Kings uptime: 5 hours 31 mins 37 secs (82.50%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 5 hours 49 mins 20 secs (86.91%)
Arcane Int/Brilliance/Fel Int uptime: 5 hours 49 mins 18 secs (86.90%)
Moonkin Aura/Elemental Oath crit buff uptime: 5 hours 49 mins 44 secs (87.01%)
Moonkin Aura buff uptime: 4 hours 56 mins 18 secs (73.72%)
Retribution Aura uptime: 3 hours 45 mins 42 secs (56.15%)
Improved Moonkin Aura/Swift Retribution buff uptime: 5 hours 42 mins 51 secs (85.30%)
Wrath of Air buff uptime: 6 hours 3 mins 30 secs (82.32%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 6 hours 47 mins 4 secs (101.27%)
Fortitude uptime: 5 hours 29 mins 28 secs (81.97%)
"Potion of Speed" (500 haste rating) buff uptime: 15 secs (0.06%)
"Heroism" (983 haste rating) buff uptime: 36 mins 46 secs (9.15%)
"Roasted Worg/Shoveltusk Soup" (29 haste rating) buff uptime: 10 mins 39 secs (2.65%)
"Potion of Wild Magic" (200 sp) buff uptime: 19 secs (0.08%)
"Eye of the Broodmother (trinket)" (25 sp) buff uptime: 5 hours 19 mins 30 secs (79.49%)
"Fish Feast" (46 sp) buff uptime: 4 hours 44 mins 55 secs (70.88%)
"Totem of Calming Tides" (234 sp) buff uptime: 2 hours 32 mins 58 secs (38.05%)
"Flask of the Frost Wyrm" (125 sp) buff uptime: 6 hours 58 mins 59 secs (94.88%)
"Solace of the Fallen (trinket-245)" (16 mp5) buff uptime: 5 hours 40 mins 41 secs (84.76%)
Totem Report for Allium (in combat):
"Healing Stream Totem Rank 9" uptime: 4 hours 26 mins 38 secs (66.34%)
"Tremor Totem" uptime: 0 sec (0.00%)
"Fire Elemental Totem" uptime: 13 mins 17 secs (3.31%)
"Earthbind Totem" uptime: 42 mins 54 secs (10.67%)
"Searing Totem Rank 10" uptime: 4 secs (0.02%)
"Cleansing Totem" uptime: 50 mins 15 secs (12.50%)
"Strength of Earth Rank 8" uptime: 3 hours 1 min 6 secs (45.06%)
"Stoneskin Totem Rank 10" uptime: 2 hours 6 mins 53 secs (31.57%)
"Mana Tide Totem" uptime: 12 mins 13 secs (3.04%)
"Mana Spring Totem Rank 8" uptime: 16 mins 53 secs (4.20%)
"Flametongue Totem Rank 8" uptime: 46 mins 15 secs (11.51%)
"Frost Resistance Totem Rank 6" uptime: 4 hours 52 mins 2 secs (72.65%)
"Fire Resistance Totem Rank 6" uptime: 0 sec (0.00%)
"Wrath of Air Totem" uptime: 16 mins 53 secs (4.20%)
"Grounding Totem" uptime: 21 mins 43 secs (5.41%)
"Windfury Totem" uptime: 4 hours 51 mins 3 secs (72.41%)
"Magma Totem Rank 7" uptime: 0 sec (0.00%)
Total mana used: 5880808
Total mana restored (not including gear): 3540394.20483093
In combat mana used: 5540289
In combat mana restored (not including gear): 3503353.26725464
Mana used in most mana intensive fight: 117561
Start Time: 11/4 00:19:08.843
NPC that took most damage: "Erin Misthoof"
Duration of that fight: 8 mins 29 secs
Mana pool for that fight: 26700
Total mp5 needed (from int, gear, buffs, abilities, etc): 1103.0978655473
Tidal Focus mana saved: 4547.66199999999
Mana restored that fight by abilities: 80937.9152023316
Replenishment: count: 171: total: 9100 (33.58% uptime)
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Water Shield Rank 9: count: 67: total: 32974
from Improved Water Shield: 18702
while Tidal Force was up: 1968
from Water Shield damage/debuff procs: 14272
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Solace of the Fallen (trinket-245): count: 3: total: 12152
(Not included in mp5 weight)
Rapture: count: 2: total: 1068
(Not included in mp5 weight)
Mana Tide Totem: count: 8: total: 12819
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Revitalize: count: 7: total: 1869
(Not included in mp5 weight)
Insightful Earthsiege Diamond: count: 11: total: 6600
(Not included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Crazy Alchemist's Potion: count: 1: total: 4355
(Not included in mp5 weight)
Included Mana restored (configurable): 54893
Had Blessing of Wisdom/Mana Spring?: No (mp5: 0)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
Had Gift/Mark of the Wild?: Yes (+51.8 stats)
Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
Water Shield uptime: 7 mins 53 secs (92.99%)
MP5 from Water Shield: 92.9878210796083
Additional mp5 specified in configuration file (unknown) : 0
MP5 needed beyond included sources unbuffed: 270.043621042286
Character sheet MP5 needed unbuffed: 205.230606597239
Sources of mana naked:
Mana Pool unbuffed: 6231
+ Mana from Blessing of Kings on base int: 211.5
+ Mana from Arcane Int/Brilliance: 1080
+ Mana from Mark/Gift of the the Wild: 932.4
= Mana Pool buffed: 8454.9
Crit % unbuffed: 17.04%
Crit % buffed: 22.93%
Gains:
Replenishment: count: 171: total: 2891
Water Shield Rank 9: count: 67: total: 26551
from Improved Water Shield: 12279
from Water Shield damage/debuff procs: 14272
Mana Tide Totem: count: 8: total: 4058
Gains total: 33501.0756972751
Buffs:
Blessing of Wisdom/Mana Spring: 0 mp5
Water Shield passive: 92.9878210796083 mp5
Additional configuration mp5: 0 mp5
MP5 (including Int/crit) needed naked: 659.285292056104
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.652942422805988
Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 2538, total mana used: 2012634 (34.22% of overall)
In combat count: 2535, mana used: 2010255 (36.28%)
Lesser Healing Wave Rank 9: count: 2437, total mana used: 1525562 (25.94% of overall)
In combat count: 2433, mana used: 1523058 (27.49%)
Riptide Rank 4: count: 1608, total mana used: 1207608 (20.53% of overall)
In combat count: 1584, mana used: 1189584 (21.47%)
Earth Shield Rank 5: count: 617, total mana used: 386242 (6.57% of overall)
In combat count: 479, mana used: 299854 (5.41%)
Lightning Bolt Rank 14: count: 421, total mana used: 184819 (3.14% of overall)
In combat count: 421, mana used: 184819 (3.34%)
Windfury Totem: count: 189, total mana used: 91287 (1.55% of overall)
In combat count: 71, mana used: 34293 (0.62%)
Frost Resistance Totem Rank 6: count: 205, total mana used: 71955 (1.22% of overall)
In combat count: 86, mana used: 30186 (0.54%)
Healing Wave Rank 14: count: 63, total mana used: 65772 (1.12% of overall)
In combat count: 62, mana used: 64728 (1.17%)
Strength of Earth Rank 8: count: 120, total mana used: 52680 (0.90% of overall)
In combat count: 51, mana used: 22389 (0.40%)
Cleanse Spirit: count: 168, total mana used: 51576 (0.88% of overall)
In combat count: 165, mana used: 50655 (0.91%)
Stoneskin Totem Rank 10: count: 81, total mana used: 35559 (0.60% of overall)
In combat count: 27, mana used: 11853 (0.21%)
Heroism: count: 30, total mana used: 34260 (0.58% of overall)
In combat count: 30, mana used: 34260 (0.62%)
Grounding Totem: count: 133, total mana used: 29127 (0.50% of overall)
In combat count: 117, mana used: 25623 (0.46%)
Healing Stream Totem Rank 9: count: 211, total mana used: 27641 (0.47% of overall)
In combat count: 93, mana used: 12183 (0.22%)
Ancestral Spirit Rank 7: count: 6, total mana used: 18990 (0.32% of overall)
In combat count: 0, mana used: 0 (0.00%)
Earthbind Totem: count: 82, total mana used: 17958 (0.31% of overall)
In combat count: 68, mana used: 14892 (0.27%)
Earthliving Weapon Rank 6: count: 62, total mana used: 16306 (0.28% of overall)
In combat count: 1, mana used: 263 (0.00%)
Cleansing Totem: count: 38, total mana used: 13338 (0.23% of overall)
In combat count: 22, mana used: 7722 (0.14%)
Flametongue Totem Rank 8: count: 27, total mana used: 13041 (0.22% of overall)
In combat count: 14, mana used: 6762 (0.12%)
Fire Elemental Totem: count: 7, total mana used: 7077 (0.12% of overall)
In combat count: 6, mana used: 6066 (0.11%)
Wrath of Air Totem: count: 9, total mana used: 4347 (0.07% of overall)
In combat count: 7, mana used: 3381 (0.06%)
Earth Shock Rank 10: count: 5, total mana used: 3955 (0.07% of overall)
In combat count: 5, mana used: 3955 (0.07%)
Windfury Weapon Rank 8: count: 8, total mana used: 2456 (0.04% of overall)
In combat count: 0, mana used: 0 (0.00%)
Flametongue Weapon Rank 10: count: 8, total mana used: 2104 (0.04% of overall)
In combat count: 0, mana used: 0 (0.00%)
Mana Spring Totem Rank 8: count: 9, total mana used: 1575 (0.03% of overall)
In combat count: 7, mana used: 1225 (0.02%)
Magma Totem Rank 7: count: 1, total mana used: 1186 (0.02% of overall)
In combat count: 1, mana used: 1186 (0.02%)
Searing Totem Rank 10: count: 2, total mana used: 614 (0.01% of overall)
In combat count: 1, mana used: 307 (0.01%)
Lava Burst Rank 2: count: 1, total mana used: 439 (0.01% of overall)
In combat count: 1, mana used: 439 (0.01%)
Purge Rank 2: count: 1, total mana used: 351 (0.01% of overall)
In combat count: 1, mana used: 351 (0.01%)
Water Walking: count: 2, total mana used: 262 (0.00% of overall)
In combat count: 0, mana used: 0 (0.00%)
Tremor Totem: count: 1, total mana used: 87 (0.00% of overall)
In combat count: 0, mana used: 0 (0.00%)
Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 7445, effective healing: 28489379 (42.03% of player's overall)
Combat: hits: 7439, effective healing: 28474027 (42.22%)
Total (raw) healing: 48744260 (37.20% of player's overall)
Combat: Total healing: 48712131 (39.70%)
Crits: 3301 (44.34%)
Combat Crits: 3300 (44.36%)
Averages: (6547)
Non-crit: 5310, crit: 8100, effective: 3826, overall: 6547
Combat: Non-crit: 5311, crit: 8099, effective: 3827, overall: 6548
Overheals: (41.55%)
Non-crit: count: 1751, total: 8308526, ave: 4745
Crit: count: 1726, total: 11946355, ave: 6921
Combat Non-crit: count: 1750, total: 8301305, ave: 4743
Combat Crit: count: 1725, total: 11936799, ave: 6919
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 1 hour 14 mins 19 secs
Combat cast time: 1 hour 14 mins 13 secs
Combat Average cast time: 1.76
Haste capped casts count: 1 (0.04%)
Combat count: 1 (0.04%)
Earthliving:
Total Duration: 4 hours 27 mins 45 secs
Ticks: 5006, effective: 2332713, total: 4525664
Combat Duration: 4 hours 30 mins 23 secs
Combat Ticks: 4982, effective: 2329425, total: 4505000
With Ancestral and Earthliving:
Effective: 30822092 (45.47%), Total: 53269924 (40.66%)
Combat Effective: 30803452 (45.67%), Total: 53217131 (43.37%)
Number of Chain Heal casts started: 2988 (15.06% canceled)
Initial target hits: 2538, crits: 1155 (45.51%),
riptide: 331 (13.04%)
combat hits: 2535, crits: 1154 (45.52%),
riptide: 331 (13.06%)
Effective: 11566179 (40.60%), Total: 26921931 (55.23%)
combat Effective: 11559100 (40.60%), Total: 26898075 (55.22%)
Ave: non crit: 8670, crit: 12927, effective: 4557, overall: 10607
combat non crit: 8672, crit: 12930, effective: 4559, overall: 10610
Overheals non-crit count: 902, non-crit ave over: 7067
combat non-crit count: 901, non-crit ave over: 7067
Overheals crit count: 879, crit ave over: 10216
combat crit count: 878, crit ave over: 10217
Overhealed amount: 15355752 (57.04%)
combat amount: 15338975 (57.03%)
Second target hits: 2005 (79.00% bounced), crits: 906 (45.19%),
riptide: 316 (15.76%)
combat hits: 2004 (79.05% bounced), crits: 906 (45.21%),
riptide: 316 (15.77%)
Effective: 9673459 (33.95%), Total: 12756053 (26.17%)
combat Effective: 9669207 (33.96%), Total: 12751801 (26.18%)
Ave: non crit: 5217, crit: 7750, effective: 4824, overall: 6362
combat non crit: 5218, crit: 7750, effective: 4824, overall: 6363
Overheals non-crit count: 376, non-crit ave over: 3144
combat non-crit count: 376, non-crit ave over: 3144
Overheals crit count: 418, crit ave over: 4546
combat crit count: 418, crit ave over: 4546
Overhealed amount: 3082594 (24.17%)
combat amount: 3082594 (24.17%)
Third target hits: 1600 (63.04% bounced), crits: 688 (43.00%),
riptide: 287 (17.94%)
combat hits: 1599 (63.08% bounced), crits: 688 (43.03%),
riptide: 287 (17.95%)
Effective: 4744022 (16.65%), Total: 6076335 (12.47%)
combat Effective: 4741508 (16.65%), Total: 6073821 (12.47%)
Ave: non crit: 3132, crit: 4679, effective: 2965, overall: 3797
combat non crit: 3133, crit: 4679, effective: 2965, overall: 3798
Overheals non-crit count: 300, non-crit ave over: 1809
combat non-crit count: 300, non-crit ave over: 1809
Overheals crit count: 269, crit ave over: 2934
combat crit count: 269, crit ave over: 2934
Overhealed amount: 1332313 (21.93%)
combat amount: 1332313 (21.94%)
Fourth target hits: 1302 (51.30% bounced), crits: 552 (42.40%),
riptide: 260 (19.97%)
combat hits: 1301 (51.32% bounced), crits: 552 (42.43%),
riptide: 260 (19.98%)
Effective: 2505719 (8.80%), Total: 2989941 (6.13%)
combat Effective: 2504212 (8.79%), Total: 2988434 (6.13%)
Ave: non crit: 1898, crit: 2837, effective: 1924, overall: 2296
combat non crit: 1898, crit: 2837, effective: 1924, overall: 2297
Overheals non-crit count: 173, non-crit ave over: 1204
combat non-crit count: 173, non-crit ave over: 1204
Overheals crit count: 160, crit ave over: 1724
combat crit count: 160, crit ave over: 1724
Overhealed amount: 484222 (16.20%)
combat amount: 484222 (16.20%)
Glyph of Chain heal: effective: 2505719 (3.70% of total effective)
combat effective: 2504212 (3.71% of combat effective)
Processed by cast: 2238, time: 299, less accurate: order: 0, count: 0
Improved Water Shield procs: 1014 (39.95% of casts)
Combat procs: 1013 (39.96% of casts)
EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 1.018943
(0.3674 + 0.3609 + 0.1855 + 0.1051)
1 Haste rating = 1.91719493893795
(mp5 = -0.13540661626597)
1 crit rating = 0.429276685971683
(0.1549 + 0.1519 + 0.0779 + 0.0446)
1 int = 0.141898238721664
(0.0512 + 0.0502 + 0.0257 + 0.0148)
Lesser Healing Wave Rank 9: hits: 2436, effective healing: 9862297 (14.55% of player's overall)
Combat: hits: 2432, effective healing: 9846874 (14.60%)
Total (raw) healing: 17817615 (13.60% of player's overall)
Combat: Total healing: 17802192 (14.51%)
Crits: 1537 (63.10%)
Combat Crits: 1534 (63.08%)
Averages: (7314)
Non-crit: 5553, crit: 8344, effective: 4048, overall: 7314
Combat: Non-crit: 5559, crit: 8350, effective: 4048, overall: 7319
Overheals: (44.65%)
Non-crit: count: 476, total: 1963151, ave: 4124
Crit: count: 1012, total: 5992167, ave: 5921
Combat Non-crit: count: 476, total: 1963151, ave: 4124
Combat Crit: count: 1012, total: 5992167, ave: 5921
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 43 mins 36 secs
Combat cast time: 43 mins 31 secs
Combat Average cast time: 1.07
Haste capped casts count: 401 (16.46%)
Combat count: 401 (16.49%)
Ancestral:
Procs: 1244, effective: 2662604, total: 3344617
Combat Procs: 1242, effective: 2657749, total: 3339762
Earthliving:
Total Duration: 1 hour 27 mins 10 secs
Ticks: 1664, effective: 689499, total: 1388549
Combat Duration: 1 hour 26 mins 25 secs
Combat Ticks: 1647, effective: 689499, total: 1374226
With Ancestral and Earthliving:
Effective: 13214400 (19.49%), Total: 22550781 (17.21%)
Combat Effective: 13194122 (19.56%), Total: 22516180 (18.35%)
Tidal waves count: 1066, time saved: 0 sec
Combat count: 1065, time saved: 0 sec
Tidal waves effective: 336812, total: 875413
Combat effective: 335959, total: 874560
Glyph of Lesser Healing Wave count: 686 (28.16%)
Combat count: 686 (28.21%)
Without glyph count: 1750 (71.84%)
Combat count: 1746 (71.79%)
Ave with Glyph effective: 4478, total: 8582
Combat ave effective: 4478, total: 8582
Ave without Glyph effective: 3880, total: 6817
Combat ave effective: 3880, total: 6823
Glyph added effective: 388705, total: 981297
Combat effective: 388705, total: 981297
Improved Water Shield procs: 868 (35.63% of casts)
Combat procs: 865 (35.57% of casts)
EHPS increased by:
SP coefficient with current set/talents: 1.0554
1 SP = 0.65185588745003
1 Haste rating = 1.19951732423595
(mp5 = -0.174874897499535)
1 crit rating = 0.655380328422633
1 int = 0.216637234993311
Earth Shield: hits: 2364, effective healing: 8944197 (13.19% of player's overall)
Combat: hits: 2363, effective healing: 8943808 (13.26%)
Total (raw) healing: 10425428 (7.96% of player's overall)
Combat: Total healing: 10422342 (8.49%)
Crits: 1041 (44.04%)
Combat Crits: 1041 (44.05%)
Averages: (4410)
Non-crit: 3395, crit: 5699, effective: 3783, overall: 4410
Combat: Non-crit: 3395, crit: 5699, effective: 3784, overall: 4410
Overheals: (14.21%)
Non-crit: count: 235, total: 546894, ave: 2327
Crit: count: 268, total: 934337, ave: 3486
Combat Non-crit: count: 234, total: 544197, ave: 2325
Combat Crit: count: 268, total: 934337, ave: 3486
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.08
Earth shield average time between procs: 7.65 secs
in combat: 7.63 secs
Combat uptime: 5 hours 40 mins 33 secs (84.7239%)
EHPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.110527903520217
1 crit rating = 0.0424983891011703
1 int = 0.0140479247045851
Ancestral Awakening: hits: 2192, effective healing: 4471831 (6.60% of player's overall)
Combat: hits: 2176, effective healing: 4450151 (6.60%)
Total (raw) healing: 5520986 (4.21% of player's overall)
Combat: Total healing: 5490695 (4.47%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2518)
Non-crit: 2518, crit: 0, effective: 2040, overall: 2518
Combat: Non-crit: 2523, crit: 0, effective: 2045, overall: 2523
Overheals: (19.00%)
Non-crit: count: 553, total: 1049155, ave: 1897
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 547, total: 1040544, ave: 1902
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing way added effective: 0, total: 0
Combat effective: 0, total: 0
Riptide Rank 4: hits: 1608, effective healing: 4412309 (6.51% of player's overall)
Combat: hits: 1586, effective healing: 4326954 (6.42%)
Total (raw) healing: 7977408 (6.09% of player's overall)
Combat: Total healing: 7864989 (6.41%)
Crits: 702 (43.66%)
Combat Crits: 689 (43.44%)
Averages: (4961)
Non-crit: 4068, crit: 6130, effective: 2743, overall: 4961
Combat: Non-crit: 4069, crit: 6134, effective: 2728, overall: 4959
Overheals: (44.69%)
Non-crit: count: 463, total: 1602029, ave: 3460
Crit: count: 403, total: 1963070, ave: 4871
Combat Non-crit: count: 459, total: 1596868, ave: 3479
Combat Crit: count: 398, total: 1941167, ave: 4877
Number of heals cast that did not land: 3, due to target death: 2
Combat casts that did not land: 3, due to target death: 2
Total GCD time: 28 mins 52 secs
Combat GCD time: 28 mins 28 secs
Combat Average GCD time: 1.08
Haste capped casts count: 141 (8.77%)
Combat count: 141 (8.89%)
Ancestral:
Procs: 882, effective: 1522577, total: 1868723
Combat Procs: 868, effective: 1505752, total: 1843287
Earthliving:
Total Duration: 1 hour 5 mins 22 secs
Ticks: 1219, effective: 500157, total: 1035212
Combat Duration: 1 hour 3 mins 14 secs
Combat Ticks: 1171, effective: 489966, total: 996471
With Ancestral and Earthliving:
Effective: 6435043 (9.49%), Total: 10881343 (8.31%)
Combat Effective: 6322672 (9.37%), Total: 10704747 (8.72%)
Improved Water Shield procs: 644 (40.05% of casts)
Combat procs: 632 (39.85% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.5306
1 SP = 0.363567720271496
1 crit rating = 0.536050341084196
1 int = 0.177192476907568
Earthliving_hot Rank 6: hits: 8000, effective healing: 3567737 (5.26% of player's overall)
Combat: hits: 7911, effective healing: 3554258 (5.27%)
Total (raw) healing: 7043205 (5.38% of player's overall)
Combat: Total healing: 6969477 (5.68%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (880)
Non-crit: 880, crit: 0, effective: 445, overall: 880
Combat: Non-crit: 880, crit: 0, effective: 449, overall: 880
Overheals: (49.34%)
Non-crit: count: 4104, total: 3475468, ave: 846
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 4030, total: 3415219, ave: 847
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 7 hours 15 mins 7 secs (98.53%)
Earthliving applied count: 1857, refresh count: 843
Earthliving proc rate when ELW is applied: 22.8930%
Earthliving proc rate overall: 22.5715%
Total Duration: 7 hours 6 mins 13 secs
Combat Duration: 7 hours 5 mins 58 secs
EHPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.123038149412211
1 crit rating = 0
1 int = 0
Healing Stream Totem: hits: 49013, effective healing: 3514729 (5.19% of player's overall)
Combat: hits: 32463, effective healing: 3376362 (5.01%)
Total (raw) healing: 24603638 (18.78% of player's overall)
Combat: Total healing: 16774053 (13.67%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (501)
Non-crit: 501, crit: 0, effective: 71, overall: 501
Combat: Non-crit: 516, crit: 0, effective: 104, overall: 516
Overheals: (85.71%)
Non-crit: count: 42400, total: 21088909, ave: 497
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 26104, total: 13397691, ave: 513
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.00911450790130302
1 crit rating = 0
1 int = 0
Riptide_hot Rank 4: hits: 5476, effective healing: 3168516 (4.67% of player's overall)
Combat: hits: 5305, effective healing: 3116486 (4.62%)
Total (raw) healing: 7183431 (5.48% of player's overall)
Combat: Total healing: 6968608 (5.68%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1311)
Non-crit: 1311, crit: 0, effective: 578, overall: 1311
Combat: Non-crit: 1313, crit: 0, effective: 587, overall: 1313
Overheals: (55.89%)
Non-crit: count: 3199, total: 4014915, ave: 1255
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 3068, total: 3852122, ave: 1255
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 1404, refresh count: 171
Total Duration: 4 hours 48 mins 46 secs
Combat Duration: 4 hours 41 mins 51 secs
Overwritten Duration: 15 mins 12 secs (5.2644%)
Casts that did not proc hot: 29 (5 mins 6 secs )
Combat Count: 28 (4 mins 58 secs )
Healing lost to Riptide bug: effective: 59106, overall: 134002
Combat effective: 58361, overall: 130497
(This is tracking the bug where Riptide fails to refresh
if spellpower is lower than the previous cast.)
EHPS increased by:
SP coefficient with current set/talents: 0.2482
1 SP = 0.0348811762488219
1 crit rating = 0
1 int = 0
Healing Wave Rank 14: hits: 63, effective healing: 726937 (1.07% of player's overall)
Combat: hits: 63, effective healing: 726937 (1.08%)
Total (raw) healing: 987458 (0.75% of player's overall)
Combat: Total healing: 987458 (0.80%)
Crits: 59 (93.65%)
Combat Crits: 59 (93.65%)
Averages: (15673)
Non-crit: 11010, crit: 16176, effective: 11538, overall: 15673
Combat: Non-crit: 11010, crit: 16176, effective: 11538, overall: 15673
Overheals: (26.38%)
Non-crit: count: 2, total: 22145, ave: 11072
Crit: count: 23, total: 238376, ave: 10364
Combat Non-crit: count: 2, total: 22145, ave: 11072
Combat Crit: count: 23, total: 238376, ave: 10364
Number of heals cast that did not land: 1, due to target death: 1
Combat casts that did not land: 1, due to target death: 1
Total cast time: 1 min 10 secs
Combat cast time: 1 min 10 secs
Combat Average cast time: 1.12
Haste capped casts count: 10 (15.87%)
Combat count: 10 (15.87%)
Ancestral:
Procs: 66, effective: 286650, total: 307646
Combat Procs: 66, effective: 286650, total: 307646
Earthliving:
Total Duration: 5 mins 6 secs
Ticks: 97, effective: 44093, total: 82277
Combat Duration: 5 mins 6 secs
Combat Ticks: 97, effective: 44093, total: 82277
With Ancestral and Earthliving:
Effective: 1057680 (1.56%), Total: 1377381 (1.05%)
Combat Effective: 1057680 (1.57%), Total: 1377381 (1.12%)
Tidal waves count: 36, time saved: 18 secs
Combat count: 36, time saved: 18 secs
Tidal waves effective: 35498, total: 64877
Combat effective: 35498, total: 64877
Healing Way added effective: 0, total: 0
Combat added effective: 0, total: 0
Improved Water Shield procs: 51 (80.95% of casts)
Combat procs: 51 (80.95% of casts)
EHPS increased by:
SP coefficient with current set/talents: 1.9917
1 SP = 2.27779283106372
1 Haste rating = 3.62754037982134
(mp5 = -0.279805954036122)
1 crit rating = 1.49789378786595
1 int = 0.495131688340328
Leeching Swarm (Anub): hits: 395, effective healing: 477494 (0.70% of player's overall)
Combat: hits: 395, effective healing: 477494 (0.71%)
Total (raw) healing: 477494 (0.36% of player's overall)
Combat: Total healing: 477494 (0.39%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1208)
Non-crit: 1208, crit: 0, effective: 1208, overall: 1208
Combat: Non-crit: 1208, crit: 0, effective: 1208, overall: 1208
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Gift of the Naaru: hits: 83, effective healing: 82737 (0.12% of player's overall)
Combat: hits: 83, effective healing: 82737 (0.12%)
Total (raw) healing: 144939 (0.11% of player's overall)
Combat: Total healing: 144939 (0.12%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1746)
Non-crit: 1746, crit: 0, effective: 996, overall: 1746
Combat: Non-crit: 1746, crit: 0, effective: 996, overall: 1746
Overheals: (42.92%)
Non-crit: count: 42, total: 62202, ave: 1481
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 42, total: 62202, ave: 1481
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Fel Healthstone 2/2: hits: 6, effective healing: 38757 (0.06% of player's overall)
Combat: hits: 6, effective healing: 38757 (0.06%)
Total (raw) healing: 38757 (0.03% of player's overall)
Combat: Total healing: 38757 (0.03%)
Crits: 2 (33.33%)
Combat Crits: 2 (33.33%)
Averages: (6459)
Non-crit: 5198, crit: 8982, effective: 6459, overall: 6459
Combat: Non-crit: 5198, crit: 8982, effective: 6459, overall: 6459
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving:
Total Duration: 23 secs
Ticks: 6, effective: 1275, total: 4637
Combat Duration: 23 secs
Combat Ticks: 6, effective: 1275, total: 4637
With Ancestral and Earthliving:
Effective: 40032 (0.06%), Total: 43394 (0.03%)
Combat Effective: 40032 (0.06%), Total: 43394 (0.04%)
EHPS increased by:
1 SP = 0
1 crit rating = 0.00217393934993586
1 int = 0.000718599856280029
Crazy Alchemist's Potion: hits: 10, effective healing: 14539 (0.02% of player's overall)
Combat: hits: 10, effective healing: 14539 (0.02%)
Total (raw) healing: 39352 (0.03% of player's overall)
Combat: Total healing: 39352 (0.03%)
Crits: 2 (20.00%)
Combat Crits: 2 (20.00%)
Averages: (3935)
Non-crit: 3481, crit: 5749, effective: 1453, overall: 3935
Combat: Non-crit: 3481, crit: 5749, effective: 1453, overall: 3935
Overheals: (63.05%)
Non-crit: count: 5, total: 19261, ave: 3852
Crit: count: 1, total: 5552, ave: 5552
Combat Non-crit: count: 5, total: 19261, ave: 3852
Combat Crit: count: 1, total: 5552, ave: 5552
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving:
Total Duration: 25 secs
Ticks: 8, effective: 0, total: 6866
Combat Duration: 25 secs
Combat Ticks: 8, effective: 0, total: 6866
With Ancestral and Earthliving:
Effective: 14539 (0.02%), Total: 46218 (0.04%)
Combat Effective: 14539 (0.02%), Total: 46218 (0.04%)
Fel Healthstone 0/2: hits: 1, effective healing: 7486 (0.01% of player's overall)
Combat: hits: 1, effective healing: 7486 (0.01%)
Total (raw) healing: 7486 (0.01% of player's overall)
Combat: Total healing: 7486 (0.01%)
Crits: 1 (100.00%)
Combat Crits: 1 (100.00%)
Averages: (7486)
Non-crit: 0, crit: 7486, effective: 7486, overall: 7486
Combat: Non-crit: 0, crit: 7486, effective: 7486, overall: 7486
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
1 SP = 0
1 crit rating = 0.0018117573029357
1 int = 0.000598879880224024
Powerful Rejuvenation Potion: hits: 1, effective healing: 4589 (0.01% of player's overall)
Combat: hits: 1, effective healing: 4589 (0.01%)
Total (raw) healing: 4589 (0.00% of player's overall)
Combat: Total healing: 4589 (0.00%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (4589)
Non-crit: 4589, crit: 0, effective: 4589, overall: 4589
Combat: Non-crit: 4589, crit: 0, effective: 4589, overall: 4589
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Runic Healing Potion: hits: 1, effective healing: 1398 (0.00% of player's overall)
Combat: hits: 1, effective healing: 1398 (0.00%)
Total (raw) healing: 1398 (0.00% of player's overall)
Combat: Total healing: 1398 (0.00%)
Crits: 1 (100.00%)
Combat Crits: 1 (100.00%)
Averages: (1398)
Non-crit: 0, crit: 1398, effective: 1398, overall: 1398
Combat: Non-crit: 0, crit: 1398, effective: 1398, overall: 1398
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0239 HEP time saved casting
earth shield and water shield in combat
Riptide Rank 4: 1 haste rating adds 0.0968 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1052 mp5
The weight of 1 int worth of mana pool is: 0.0687
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.1768 mp5
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 3225, total mana restored: 1587334 (44.83% of overall)
Combat count: 3198, mana restored: 1574044 (44.93%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 326.32
In combat uptime: 6 hours 46 mins 3 secs (101.02%)
Passive mp5: 101.0170
Procs from damage/debuffs: 637
MP5 from Improved Water Shield: 261.3208
Procs from Improved Water Shield in combat: 2561
out of 5335 procs possible, proc rate: 48.00%
MP5 increased by:
1 crit rating = 0.11859456169294 mp5
1 haste rating = 0.0796952701317721 mp5
1 int = 0.0392016617163923 mp5
Replenishment: count: 14096, total mana restored: 742102 (20.96% of overall)
Combat count: 14011, mana restored: 737616 (21.05%)
Ave: total: 52, in combat: 52
Overall in combat mp5: 152.92
Replenishment uptime in overall combat: 58.09%
Replenishment uptime in intense fight: 33.58%
Mana pool based on replenishment: 26322
MP5 increased by:
1 int = 0.104568 mp5 (0.180000 theoretical)
Solace of the Fallen (trinket-245): count: 2475, total mana restored: 448512 (12.67% of overall)
Combat count: 1594, mana restored: 476823 (13.61%)
Ave: total: 181, in combat: 299
Overall in combat mp5: 98.85
Mana Tide Totem: count: 226, total mana restored: 351636 (9.93% of overall)
Combat count: 226, mana restored: 351636 (10.04%)
Ave: total: 1555, in combat: 1555
Overall in combat mp5: 72.90
Mana Tide usage in overall combat: 70.28%
Shaman's Mana Tide usage in intense fight: 117.84%
MP5 increased by:
1 int = 0.084846 mp5 (0.072000 theoretical 5 min cooldown)
Insightful Earthsiege Diamond: count: 365, total mana restored: 219000 (6.19% of overall)
Combat count: 325, mana restored: 195000 (5.57%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 40.43
Revitalize: count: 311, total mana restored: 81383 (2.30% of overall)
Combat count: 237, mana restored: 62531 (1.78%)
Ave: total: 261, in combat: 263
Overall in combat mp5: 12.96
Crazy Alchemist's Potion: count: 10, total mana restored: 42901 (1.21% of overall)
Combat count: 10, mana restored: 42901 (1.22%)
Ave: total: 4290, in combat: 4290
Overall in combat mp5: 8.89
Empowered Darkness (Twin Val'kyr): count: 3, total mana restored: 15949 (0.45% of overall)
Combat count: 3, mana restored: 15949 (0.46%)
Ave: total: 5316, in combat: 5316
Overall in combat mp5: 3.31
Empowered Darkness (Twin Val'kyr): count: 3, total mana restored: 15917 (0.45% of overall)
Combat count: 3, mana restored: 15917 (0.45%)
Ave: total: 5305, in combat: 5305
Overall in combat mp5: 3.30
Rapture: count: 21, total mana restored: 10835 (0.31% of overall)
Combat count: 21, mana restored: 10835 (0.31%)
Ave: total: 515, in combat: 515
Overall in combat mp5: 2.25
Totemic Recall: count: 89, total mana restored: 8031 (0.23% of overall)
Combat count: 37, mana restored: 3307 (0.09%)
Ave: total: 90, in combat: 89
Overall in combat mp5: 0.69
Empowered Darkness (Twin Val'kyr): count: 1, total mana restored: 5288 (0.15% of overall)
Combat count: 1, mana restored: 5288 (0.15%)
Ave: total: 5288, in combat: 5288
Overall in combat mp5: 1.10
Powerful Rejuvenation Potion: count: 1, total mana restored: 3912 (0.11% of overall)
Combat count: 1, mana restored: 3912 (0.11%)
Ave: total: 3912, in combat: 3912
Overall in combat mp5: 0.81
Judgement of Wisdom: count: 41, total mana restored: 3606 (0.10% of overall)
Combat count: 41, mana restored: 3606 (0.10%)
Ave: total: 87, in combat: 87
Overall in combat mp5: 0.75
Hymn of Hope: count: 3, total mana restored: 2396 (0.07% of overall)
Combat count: 3, mana restored: 2396 (0.07%)
Ave: total: 798, in combat: 798
Overall in combat mp5: 0.50
Blessing of Sanctuary: count: 3, total mana restored: 1592 (0.04% of overall)
Combat count: 3, mana restored: 1592 (0.05%)
Ave: total: 530, in combat: 530
Overall in combat mp5: 0.33
Total mp5 above character sheet (in raid): 726.29 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1093
Ancestral Knowlege granting on ave: 109 int
HEP per point: 12.3148
HEP: 61.5741
Thundering Strikes talent points: 5
HEP per point: 30.6203
HEP: 153.1014
Improved Shields talent points: 3
Water Shield Combat MP5: 42.56
Water Shield Combat HEP: 27.79
Water Shield Intense Fight MP5: 42.24
Water Shield Intense Fight HEP: 27.58
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 350
With 1 talent points: 295
With 2 talent points: 250
Casts saved with 2 points in Improved Earth shield: 100
Global cooldown time: 1.10
Combat time saved: 1 min 50 secs
Combat effective gained by fewer refreshes: 308914
Combat EHPS gained: 12.8084
HEP: 20.0150
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 1987 effective: 290105 (0.43%)
Combat count: 1987, effective: 290105 (0.43%), hps: 12.0285
HEP: 18.7964
Point 2 provided benefit count: 1979 effective: 288594 (0.43%)
Combat count: 1979, effective: 288594 (0.43%), hps: 11.9659
HEP: 18.6985
Point 3 provided benefit count: 1970 effective: 286145 (0.42%)
Combat count: 1970, effective: 286145 (0.42%), hps: 11.8643
HEP: 18.5398
Point 4 provided benefit count: 1955 effective: 283807 (0.42%)
Combat count: 1955, effective: 283807 (0.42%), hps: 11.7674
HEP: 18.3883
Point 5 provided benefit count: 1942 effective: 282571 (0.42%)
Combat count: 1942, effective: 282571 (0.42%), hps: 11.7161
HEP: 18.3082
Combat Total Earth Shield improved effective: 1431224 (2.12%)
HEP: 92.7312
Improved Shields ave point HEP: 27.81
Improved Earth Shield ave point HEP: 28.55
Improved Shields and Improved Earth Shield total HEP: 140.54
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Improved Healing Wave talent points: 5
Healing Wave EHPS increase per point: 184.9274
Healing Wave EHPS increase 5 points: 924.6369
Combat time saved: 31 secs
Combat effective gained by saved time: 88085
Combat EHPS gained: 3.6522
HEP per point: 1.1414
HEP: 5.7072
Tidal Focus talent points: 5
Combat heal mana used: 5359031
Mana saved with Tidal Focus: 267951
Combat MP5 per point: 11.1100, HEP: 7.2542
Total Combat MP5: 55.5498, HEP: 36.2708
Intense Fight MP5 per point: 8.9317, HEP: 5.8319
Intense Fight MP5: 44.6587, HEP: 29.1596
Improved Water Shield talent points: 3
Combat MP5 per point: 87.1069, HEP: 56.8758
Total Combat MP5: 261.3208, HEP: 170.6274
Intense Fight per point MP5: 61.22, HEP: 39.97
Intense Fight MP5: 183.66, HEP: 119.92
Number of Water Shield procs in combat: 2561
Combat HEP: 170.6274, per point: 56.8758
Intense HEP: 119.9171, per point: 39.9724
Tidal Force talent points: 1
Tidal Force used 60 times
Combat Not using Tidal Force: crits: 4734, crit rate: 48.55%
Combat Using Tidal Force: crits: 159, crit rate: 86.89%
Combat Dose 3: crit rate: 95.31%
Combat Dose 2: crit rate: 92.19%
Combat Dose 1: crit rate: 70.91%
Overall crit increase: 0.4397%
HEP: 13.4624
Tidal Mastery talent points: 5
HEP per point: 30.6203
Total HEP: 153.1014
Restorative Totems talent points: 3
Point 1 provided benefit count: 6722 effective: 355127 (0.52%)
Combat count: 6436, effective: 341585 (0.51%), hps: 14.1630
HEP: 22.1318
Point 2 provided benefit count: 6676 effective: 352888 (0.52%)
Combat count: 6400, effective: 339729 (0.50%), hps: 14.0861
HEP: 22.0116
Point 3 provided benefit count: 6627 effective: 349692 (0.52%)
Combat count: 6363, effective: 337096 (0.50%), hps: 13.9769
HEP: 21.8410
Combat Total Healing Stream improved effective: 1018411 (1.51%)
HEP: 65.9844
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 67 times
Nature's Swiftness Heal Count: 55, Effective: 916490, total: 1144650
Combat Count: 55, Effective: 916490 (1.36%), total: 1144650 (0.93%)
Spell report:
Healing Wave Rank 14:
Count: 49, Effective: 622907, total: 800755
Combat Count: 49, Effective: 622907, total: 800755
Lesser Healing Wave Rank 9:
Count: 4, Effective: 13175, total: 29260
Combat Count: 4, Effective: 13175, total: 29260
Ancestral Awakening:
Count: 58, Effective: 250033, total: 267376
Combat Count: 58, Effective: 250033, total: 267376
Chain Heal Rank 7:
Count: 2, Effective: 30375, total: 47259
Combat Count: 2, Effective: 30375, total: 47259
Average effective hps: 15084.0862, total hps: 18839.2664
HEP: 59.3807
Talent Points in Purification: 5
Point 1 provided benefit count: 22644 effective: 1022973 (1.51%)
Combat count: 22292, effective: 1017314 (1.51%), hps: 42.1805
HEP: 65.9133
Point 2 provided benefit count: 22554 effective: 1013881 (1.50%)
Combat count: 22205, effective: 1008351 (1.50%), hps: 41.8088
HEP: 65.3326
Point 3 provided benefit count: 22448 effective: 1006425 (1.48%)
Combat count: 22102, effective: 1000923 (1.48%), hps: 41.5008
HEP: 64.8513
Point 4 provided benefit count: 22384 effective: 999495 (1.47%)
Combat count: 22040, effective: 994004 (1.47%), hps: 41.2140
HEP: 64.4030
Point 5 provided benefit count: 22282 effective: 990564 (1.46%)
Combat count: 21940, effective: 985136 (1.46%), hps: 40.8463
HEP: 63.8284
Combat Total Purification effective: 5005730 (7.42%)
HEP: 324.3287
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 844, restored mana: 1276799
Overall MP5: 264.6967
Overall HEP: 172.8317
Intense fight MP5: 505.4630
Intense fight HEP: 330.0382
Self report:
Combat: Count: 222, restored mana: 345290 (9.8560%)
Overall MP5: 71.5830
Overall HEP: 46.7396
Intense fight MP5: 125.8846
Intense fight HEP: 82.1954
Talent Points in Cleanse Spirit: 1
Count: 168
Combat Count: 165
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 61.2406
Blessing of Eternals earthliving weapon proc rate: 2.8930%
Increased earthliving HEP per point: 14.5506
Total HEP per point: 75.7912
Total HEP: 151.5824
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 4254 effective: 1901260 (2.80%)
Combat count: 4250, effective: 1899980 (2.82%), hps: 78.7780
HEP: 123.1026
Point 2 provided benefit count: 4111 effective: 1819526 (2.68%)
Combat count: 4107, effective: 1818247 (2.70%), hps: 75.3892
HEP: 117.8069
Combat Total Improved Chain Heal effective: 3718228 (5.51%)
HEP: 240.9095
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1093
1 int = 0.1500 SP
1093 int = 164.0917 SP
HEP per point = 54.6972
HEP = 164.0917
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 1890 effective: 1560812 (2.30%)
Combat count: 1878, effective: 1553031 (2.30%), hps: 64.3926
HEP: 100.6232
Point 2 provided benefit count: 1829 effective: 1497920 (2.21%)
Combat count: 1817, effective: 1490529 (2.21%), hps: 61.8011
HEP: 96.5736
Point 3 provided benefit count: 1740 effective: 1413098 (2.08%)
Combat count: 1730, effective: 1406590 (2.09%), hps: 58.3208
HEP: 91.1351
Combat Total Ancestral Awakening effective: 4450151 (6.60%)
HEP: 288.3319
Earth Shield talent points: 1
Combat uptime: 5 hours 40 mins 33 secs (84.7239%)
Combat base talent effective: 6134349 (9.10%)
Combat EHPS increase: 254.3458
HEP: 397.4536
Tidal Waves talent points: 5
Buff applied count: 860, refreshed: 2885
Time saved: 18 secs
Combat time saved: 18 secs
Combat EHPS increase from time saved: 2.1768
Time Saved HEP: 3.4015
Lesser Healing Wave w/TW count: 1065 (43.7911%)
LHW crit rate with Tidal Waves: 70.3286%
LHW crit added effective: 200565
Tidal Waves bonus effective: 371458 (0.5508%)
Overall Tidal Waves added effective: 572023 (0.8482%)
Combat effective healing hps: 23.7176
Effective healing HEP: 37.0623
Tidal Waves hps: 25.8943, per point: 5.1789
Tidal Waves HEP: 40.4638, per point: 8.0928
Riptide talent points: 1
Riptide w/ hot effective: 7580825 (11.18%), total: 15160839 (11.57%)
Combat effective: 7443440 (11.04%), total: 14833597 (12.09%)
Chain heal increase casts: 331, effective: 906532 (1.34%), total: 946334 (0.72%)
Combat casts: 331, effective: 906532 (1.34%), total: 946334 (0.77%)
Combined effective: 8487357 (12.52%), total: 16107173 (12.29%)
Combat effective: 8349972 (12.38%), total: 15779931 (12.86%)
Combat EHPS increase: 346.2111
HEP: 541.0071
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 1302, effective: 2505719 (3.70%), total: 2989941 (2.28%)
Combat count: 1301, effective: 2504212 (3.71%)
total: 2988434 (2.44%)
Combat Chain Heal hps increase: 562.2618
Combat EHPS increase: 103.8310
HEP: 162.2516
Glyph of Earth Shield:
Combat count: 1936, effective: 1378622 (2.04% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 76.4176
Combat EHPS increase: 57.1612
HEP: 89.3230
Glyph of Lesser Healing Wave:
Count: 686, effective: 388705 (0.57%), total: 981297 (0.75%)
Combat count: 686, effective: 388705 (0.58%),
total: 981297 (0.80%)
Glyph of LHW Combat hps: 148.8296
Combat EHPS increase: 16.1167
HEP: 25.1848
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 4 mins 54 secs
Combat EHPS increase: 34.1343
HEP: 53.3400
Set Bonus Report:
Tier 9 2-piece:
Effective: 1337883 (1.97%), Total: 2838260 (2.17%)
Combat Effective: 1314906 (1.95%), Total: 2779480 (2.27%)
Combat EHPS: 54.5194
HEP: 85.1947
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.6399 hps)
1 Crit rating = 0.5895 SP (0.3773 hps)
1 Haste rating = 1.8183 SP (1.1636 hps)
1 INT = 0.3449 SP (0.2207 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1186 mp5
1 Haste rating = -0.0669 mp5
1 INT = 0.3339 mp5
1 Mana = 0.0058 mp5
Total mana regen points needed from gear: 659.29
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.6529 (calculated)
1 mana = 0.0038
1 Haste rating = 1.7746
1 Crit rating = 0.6670
1 INT = 0.5629 (actual)
1 INT = 0.7309 (max theoretical)
Insightful Earthsiege Diamond HEP: 38.2160
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0038, Mp5=0.6529, Intellect=0.5629, HasteRating=1.7746, CritRating=0.6670, Stamina=0.1000, MetaSocket=38.2160 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3449, HasteRating=1.8183, CritRating=0.5895, Stamina=0.1000, MetaSocket=7.2423 )
Mana Regen:
( Pawn: v1: "Shaman Mana Regen": Mana=0.0058, Mp5=1, Intellect=0.3339, HasteRating=-0.0669, CritRating=0.1186, MetaSocket=47.4371 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(mana*0.0038)+(mp5*0.6529)+(intellect*0.5629)+(hasterating*1.7746)+(critrating*0.6670)+(stamina*0.1000)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(intellect*0.3449)+(hasterating*1.8183)+(critrating*0.5895)+(stamina*0.1000)
Mana Regen:
local mp5=GetManaRegen()*5
local mana = UnitManaMax("player")
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (mp5)+(mana*0.0058)+(intellect*0.3339)+(hasterating*-0.0669)+(critrating*0.1186)
Lootrank:
Overall:
http://www.lootrank.com/wr.asp?Cla=64&Max=20&Gem=4&mh=1.7746&mp5=0.6529&mcr=0.6670&spd=1&Int=0.5629&Sta=0.1000&Sckm=38.2160&Ver=6
Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Max=20&Gem=4&mh=1.8183&mcr=0.5895&spd=1&Int=0.3449&Sta=0.1000&Sckm=7.2423&Ver=6
Wowhead:
Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:61:96:23:103:77:22;wtv=100:65:66:56:177:-100:10
Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:96:23:103:77:22;wtv=100:58:34:181:-100:10
Here is a report from the same combatlog from our other resto shaman. No spec changes and again a slightly higher than 100% uptime on water shield. I can give you the combatlog if you'd like.

$Id: shaman_hep.pl,v 2.78 2009/11/01 09:18:06 stassart Exp stassart $
Configuration file: myrania.cfg
Processing as World of Warcraft version: 3.2.0
Processing wowcombatlog.txt...
10/19 19:21:35.968 Warning: Spell with unknown mana cost ignored: "Mighty Thoughts" (60347)
10/19 19:22:29.390 Warning: Spell with unknown mana cost ignored: "Hallow's End Candy" (24930)
10/19 19:36:24.250 Warning: Spell with unknown mana cost ignored: "Mighty Thoughts" (60347)
10/19 19:38:21.656 Warning: Spell with unknown mana cost ignored: "Ghost Costume" (24736)
10/19 19:41:30.578 Riptide did not apply hot on "Myrania".
10/19 19:44:48.250 Warning: Spell with unknown mana cost ignored: "Mighty Thoughts" (60347)
10/19 19:58:05.875 Warning: Spell with unknown mana cost ignored: "Mighty Thoughts" (60347)
10/20 20:42:22.031 Warning: Spell with unknown mana cost ignored: "Mighty Thoughts" (60347)
10/20 20:49:16.046 Warning: Spell with unknown mana cost ignored: "Mighty Thoughts" (60347)
10/20 21:21:29.187 Riptide did not apply hot on "Rebelpaladin".
10/20 21:36:40.140 Warning: Spell with unknown mana cost ignored: "Pirate Costume" (24709)
10/26 21:36:03.640 Warning: riptide was refreshed past duration.
10/26 21:36:43.921 Warning: Riptide buff on "Rebelpaladin" lasted past duration.
10/26 21:53:19.015 Riptide did not apply hot on "Zolani".
10/27 19:53:16.828 Warning: riptide was refreshed past duration.
10/27 19:55:13.717 Warning: riptide was refreshed past duration.
10/27 19:55:13.781 Warning: Riptide buff on "Rebelpaladin" lasted past duration.
10/27 20:32:47.265 Riptide did not apply hot on "Hermit".
10/27 20:58:51.359 Warning: Spell with unknown mana cost ignored: "Mighty Thoughts" (60347)
10/27 21:27:08.265 Riptide did not apply hot on "Bootscraper".
10/27 21:28:38.921 Riptide did not apply hot on "Bootscraper".
10/27 21:29:00.187 Riptide did not apply hot on "Bootscraper".
10/27 21:32:12.140 Riptide did not apply hot on "Myrania".
11/3 19:30:34.562 Riptide did not apply hot on "Bootscraper".
11/3 19:31:31.890 Riptide did not apply hot on "Bootscraper".
11/3 20:01:02.593: "Riptide": stored cast never healed (ineffective)
11/3 20:26:17.140: Riptide Rank 4 cast on "Kardinalsin" did not heal them before they died.
11/3 20:34:29.546 Warning: Spell with unknown mana cost ignored: "Mighty Thoughts" (60347)
11/3 20:42:13.453 Riptide did not apply hot on "Bootscraper".
11/3 20:45:14.640 Riptide did not apply hot on "Cassio".
11/3 21:14:01.812 Riptide did not apply hot on "Jakugara".
11/3 21:45:04.765 Warning: Riptide healed "Myrania" when no hot was applied.
11/3 22:53:53.453 Warning: Spell with unknown mana cost ignored: "Mighty Thoughts" (60347)
11/3 22:54:06.765 Warning: Spell with unknown mana cost ignored: "Pink Gumball" (65780)
11/3 22:59:43.593 Riptide did not apply hot on "Zolani".
11/3 23:00:18.937 Riptide did not apply hot on "Zolani".
11/4 20:45:22.265 Warning: Spell with unknown mana cost ignored: "Throw Paper Flying Machine" (45133)
11/4 20:49:23.046: Riptide Rank 4 cast on "Bootscraper" did not heal them before they died.
11/4 21:10:16.609 Riptide did not apply hot on "Myrania".
11/4 21:25:36.843 Warning: Spell with unknown mana cost ignored: "Pirate Costume" (24709)
11/4 21:48:44.484 Riptide did not apply hot on "Rebelpaladin".
shaman_hep $Revision: 2.78 $
Total log time processed: 16 days 5 hours 7 mins
Evaluating heals for Myrania:
Effective healing: 28134983
Total healing: 61777991
Total time spent healing: 1 hour 37 mins 44 secs (0.4186% of log file time)
Time in combat: 9 hours 19 mins 37 secs (2.40%)
Time alive in combat: 9 hours 3 mins 4 secs (97.04%)
Longest fight: 14 mins 15 secs
Effective in combat healing: 27807935
Total in combat healing: 59326676
Total in combat time spent healing: 1 hour 30 mins 37 secs (16.1929% of combat time)
Buff Report (in combat):
Earthliving uptime: 9 hours 9 mins 4 secs (98.12%)
Blessing of Wisdom uptime: 5 hours 14 mins 10 secs (57.85%)
Mana Spring Totem uptime: 2 hours 50 mins 57 secs (30.55%)
Blessing of Wisdom/Mana Spring Totem uptime: 7 hours 23 mins 36 secs (79.27%)
Blessing of Kings uptime: 7 hours 50 mins 5 secs (86.56%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 5 hours 15 mins 22 secs (58.07%)
Arcane Int/Brilliance/Fel Int uptime: 7 hours 54 mins 37 secs (87.39%)
Moonkin Aura/Elemental Oath crit buff uptime: 4 hours 59 mins 57 secs (55.23%)
Moonkin Aura buff uptime: 4 hours 15 mins 57 secs (47.13%)
Retribution Aura uptime: 6 hours 36 mins (72.92%)
Improved Moonkin Aura/Swift Retribution buff uptime: 6 hours 59 mins 50 secs (77.31%)
Wrath of Air buff uptime: 7 hours 27 mins 15 secs (79.92%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 8 hours 34 mins 1 sec (94.65%)
Fortitude uptime: 7 hours 39 mins 13 secs (84.56%)
"Heroism" (983 haste rating) buff uptime: 18 mins 21 secs (3.38%)
"Spellpower Elixir" (58 sp) buff uptime: 2 hours 55 mins 52 secs (32.39%)
"Fish Feast" (46 sp) buff uptime: 4 hours 54 mins 44 secs (54.27%)
"Pandora's Plea (trinket)" (751 sp) buff uptime: 20 mins 45 secs (3.82%)
"Firecracker Salmon/Tender Shoveltusk Steak" (46 sp) buff uptime: 10 mins 20 secs (1.90%)
"Totem of Calming Tides" (234 sp) buff uptime: 2 hours 1 min 20 secs (22.34%)
"Flask of the Frost Wyrm" (125 sp) buff uptime: 7 hours 35 mins 51 secs (81.46%)
"Flask of Pure Mojo" (45 mp5) buff uptime: 5 hours 35 mins 45 secs (60.00%)
"Heavy Rhino Dogs/Spicy Fried Herring" (20 mp5) buff uptime: 2 hours 34 mins 7 secs (28.38%)
Totem Report for Myrania (in combat):
"Healing Stream Totem Rank 9" uptime: 4 hours 51 mins 53 secs (53.75%)
"Tremor Totem" uptime: 38 mins 59 secs (7.18%)
"Stoneskin Totem Rank 10" uptime: 5 hours 2 mins 53 secs (55.77%)
"Mana Tide Totem" uptime: 1 min 57 secs (0.36%)
"Mana Spring Totem Rank 8" uptime: 9 mins 15 secs (1.70%)
"Flametongue Totem Rank 8" uptime: 5 hours 40 mins 20 secs (62.67%)
"Searing Totem Rank 10" uptime: 1 min (0.18%)
"Wrath of Air Totem" uptime: 5 hours 2 mins 53 secs (55.77%)
"Cleansing Totem" uptime: 38 mins 21 secs (7.06%)
"Grounding Totem" uptime: 5 mins 47 secs (1.07%)
Total mana used: 2821924
Total mana restored (not including gear): 1359765.56400013
In combat mana used: 2674605
In combat mana restored (not including gear): 1542845.19302154
Mana used in most mana intensive fight: 101040
Start Time: 11/3 22:29:02.062
NPC that took most damage: "Gormok the Impaler"
Duration of that fight: 4 mins 44 secs
Mana pool for that fight: 29750
Total mp5 needed (from int, gear, buffs, abilities, etc): 1682.05774680034
Tidal Focus mana saved: 5312.56599999999
Mana restored that fight by abilities: 50590.1640000343
Replenishment: count: 226: total: 14218 (79.35% uptime)
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Mana Tide Totem: count: 4: total: 7140
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Revitalize: count: 4: total: 1245
(Not included in mp5 weight)
Flask of Pure Mojo: count: 2: total: 2563
(Not included in mp5 weight)
Water Shield Rank 9: count: 48: total: 23624
from Improved Water Shield: 21654
from Water Shield damage/debuff procs: 1970
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Insightful Earthsiege Diamond: count: 3: total: 1800
(Not included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Included Mana restored (configurable): 44982
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
Had Gift/Mark of the Wild?: Yes (+51.8 stats)
Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
Water Shield uptime: 4 mins 30 secs (94.93%)
MP5 from Water Shield: 94.9304241381611
Additional mp5 specified in configuration file (unknown) : 0
MP5 needed beyond included sources unbuffed: 274.098783448014
Character sheet MP5 needed unbuffed: 242.497326964378
Sources of mana naked:
Mana Pool unbuffed: 6231
+ Mana from Blessing of Kings on base int: 211.5
+ Mana from Arcane Int/Brilliance: 1080
+ Mana from Mark/Gift of the the Wild: 932.4
= Mana Pool buffed: 8454.9
Crit % unbuffed: 17.04%
Crit % buffed: 22.93%
Gains:
Replenishment: count: 226: total: 3821
Mana Tide Totem: count: 4: total: 2029
Water Shield Rank 9: count: 48: total: 12889
from Improved Water Shield: 10919
from Water Shield damage/debuff procs: 1970
Gains total: 18740.7185105516
Buffs:
Blessing of Wisdom/Mana Spring: 110.4 mp5
Water Shield passive: 94.9304241381611 mp5
Additional configuration mp5: 0 mp5
MP5 (including Int/crit) needed naked: 1108.66483401929
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 1.14666871130837
Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 1743, total mana used: 1382199 (48.98% of overall)
In combat count: 1735, mana used: 1375855 (51.44%)
Healing Wave Rank 14: count: 559, total mana used: 583596 (20.68% of overall)
In combat count: 552, mana used: 576288 (21.55%)
Riptide Rank 4: count: 540, total mana used: 405540 (14.37% of overall)
In combat count: 522, mana used: 392022 (14.66%)
Lesser Healing Wave Rank 9: count: 303, total mana used: 189678 (6.72% of overall)
In combat count: 299, mana used: 187174 (7.00%)
Earth Shield Rank 5: count: 125, total mana used: 78250 (2.77% of overall)
In combat count: 73, mana used: 45698 (1.71%)
Purge Rank 2: count: 115, total mana used: 40365 (1.43% of overall)
In combat count: 115, mana used: 40365 (1.51%)
Flametongue Totem Rank 8: count: 66, total mana used: 31878 (1.13% of overall)
In combat count: 30, mana used: 14490 (0.54%)
Wrath of Air Totem: count: 53, total mana used: 25599 (0.91% of overall)
In combat count: 23, mana used: 11109 (0.42%)
Stoneskin Totem Rank 10: count: 53, total mana used: 23267 (0.82% of overall)
In combat count: 23, mana used: 10097 (0.38%)
Earthliving Weapon Rank 6: count: 63, total mana used: 16569 (0.59% of overall)
In combat count: 2, mana used: 526 (0.02%)
Ancestral Spirit Rank 7: count: 5, total mana used: 15825 (0.56% of overall)
In combat count: 0, mana used: 0 (0.00%)
Grounding Totem: count: 51, total mana used: 11169 (0.40% of overall)
In combat count: 45, mana used: 9855 (0.37%)
Healing Stream Totem Rank 9: count: 54, total mana used: 7074 (0.25% of overall)
In combat count: 26, mana used: 3406 (0.13%)
Cleansing Totem: count: 15, total mana used: 5265 (0.19% of overall)
In combat count: 10, mana used: 3510 (0.13%)
Flame Shock Rank 9: count: 3, total mana used: 2241 (0.08% of overall)
In combat count: 3, mana used: 2241 (0.08%)
Tremor Totem: count: 13, total mana used: 1131 (0.04% of overall)
In combat count: 7, mana used: 609 (0.02%)
Lava Burst Rank 2: count: 2, total mana used: 878 (0.03% of overall)
In combat count: 2, mana used: 878 (0.03%)
Mana Spring Totem Rank 8: count: 4, total mana used: 700 (0.02% of overall)
In combat count: 1, mana used: 175 (0.01%)
Water Walking: count: 3, total mana used: 393 (0.01% of overall)
In combat count: 0, mana used: 0 (0.00%)
Searing Totem Rank 10: count: 1, total mana used: 307 (0.01% of overall)
In combat count: 1, mana used: 307 (0.01%)
Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 4248, effective healing: 13764466 (48.92% of player's overall)
Combat: hits: 4222, effective healing: 13644960 (49.07%)
Total (raw) healing: 27189151 (44.01% of player's overall)
Combat: Total healing: 27062116 (45.62%)
Crits: 1862 (43.83%)
Combat Crits: 1851 (43.84%)
Averages: (6400)
Non-crit: 5170, crit: 7976, effective: 3240, overall: 6400
Combat: Non-crit: 5176, crit: 7990, effective: 3231, overall: 6409
Overheals: (49.38%)
Non-crit: count: 1181, total: 5547743, ave: 4697
Crit: count: 1143, total: 7876942, ave: 6891
Combat Non-crit: count: 1180, total: 5540214, ave: 4695
Combat Crit: count: 1143, total: 7876942, ave: 6891
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 56 mins 2 secs
Combat cast time: 55 mins 45 secs
Combat Average cast time: 1.93
Haste capped casts count: 1 (0.06%)
Combat count: 1 (0.06%)
Earthliving:
Total Duration: 2 hours 29 mins 11 secs
Ticks: 2869, effective: 1147942, total: 2478915
Combat Duration: 2 hours 31 mins 31 secs
Combat Ticks: 2807, effective: 1120352, total: 2429264
With Ancestral and Earthliving:
Effective: 14912408 (53.00%), Total: 29668066 (48.02%)
Combat Effective: 14765312 (53.10%), Total: 29491380 (49.71%)
Number of Chain Heal casts started: 2139 (18.51% canceled)
Initial target hits: 1743, crits: 798 (45.78%),
riptide: 57 (3.27%)
combat hits: 1735, crits: 795 (45.82%),
riptide: 57 (3.29%)
Effective: 6106972 (44.37%), Total: 16875574 (62.07%)
combat Effective: 6046987 (44.32%), Total: 16808060 (62.11%)
Ave: non crit: 7901, crit: 11790, effective: 3503, overall: 9681
combat non crit: 7905, crit: 11794, effective: 3485, overall: 9687
Overheals non-crit count: 683, non-crit ave over: 6514
combat non-crit count: 682, non-crit ave over: 6512
Overheals crit count: 658, crit ave over: 9603
combat crit count: 658, crit ave over: 9603
Overhealed amount: 10768602 (63.81%)
combat amount: 10761073 (64.02%)
Second target hits: 1079 (61.90% bounced), crits: 479 (44.39%),
riptide: 35 (3.24%)
combat hits: 1073 (61.84% bounced), crits: 478 (44.55%),
riptide: 35 (3.26%)
Effective: 4406699 (32.02%), Total: 6265692 (23.04%)
combat Effective: 4379299 (32.09%), Total: 6238292 (23.05%)
Ave: non crit: 4779, crit: 7093, effective: 4084, overall: 5806
combat non crit: 4784, crit: 7095, effective: 4081, overall: 5813
Overheals non-crit count: 255, non-crit ave over: 2923
combat non-crit count: 255, non-crit ave over: 2923
Overheals crit count: 272, crit ave over: 4093
combat crit count: 272, crit ave over: 4093
Overhealed amount: 1858993 (29.67%)
combat amount: 1858993 (29.80%)
Third target hits: 812 (46.59% bounced), crits: 337 (41.50%),
riptide: 29 (3.57%)
combat hits: 806 (46.46% bounced), crits: 332 (41.19%),
riptide: 29 (3.60%)
Effective: 2163343 (15.72%), Total: 2771899 (10.19%)
combat Effective: 2141831 (15.70%), Total: 2750387 (10.16%)
Ave: non crit: 2874, crit: 4174, effective: 2664, overall: 3413
combat non crit: 2874, crit: 4179, effective: 2657, overall: 3412
Overheals non-crit count: 159, non-crit ave over: 1692
combat non-crit count: 159, non-crit ave over: 1692
Overheals crit count: 139, crit ave over: 2441
combat crit count: 139, crit ave over: 2441
Overhealed amount: 608556 (21.95%)
combat amount: 608556 (22.13%)
Fourth target hits: 614 (35.23% bounced), crits: 248 (40.39%),
riptide: 23 (3.75%)
combat hits: 608 (35.04% bounced), crits: 246 (40.46%),
riptide: 23 (3.78%)
Effective: 1087452 (7.90%), Total: 1275986 (4.69%)
combat Effective: 1076843 (7.89%), Total: 1265377 (4.68%)
Ave: non crit: 1741, crit: 2574, effective: 1771, overall: 2078
combat non crit: 1744, crit: 2576, effective: 1771, overall: 2081
Overheals non-crit count: 84, non-crit ave over: 997
combat non-crit count: 84, non-crit ave over: 997
Overheals crit count: 74, crit ave over: 1414
combat crit count: 74, crit ave over: 1414
Overhealed amount: 188534 (14.78%)
combat amount: 188534 (14.90%)
Glyph of Chain heal: effective: 1087452 (3.87% of total effective)
combat effective: 1076843 (3.87% of combat effective)
Processed by cast: 1444, time: 299, less accurate: order: 0, count: 0
Improved Water Shield procs: 462 (26.51% of casts)
Combat procs: 458 (26.40% of casts)
EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 0.633816
(0.2476 + 0.2080 + 0.1163 + 0.0619)
1 Haste rating = 1.22277620687682
(mp5 = -0.123366648113999)
1 crit rating = 0.243967643447796
(0.0923 + 0.0819 + 0.0449 + 0.0249)
1 int = 0.0806439763481606
(0.0305 + 0.0271 + 0.0148 + 0.0082)
Healing Wave Rank 14: hits: 557, effective healing: 2943599 (10.46% of player's overall)
Combat: hits: 550, effective healing: 2943599 (10.59%)
Total (raw) healing: 8873909 (14.36% of player's overall)
Combat: Total healing: 8770318 (14.78%)
Crits: 249 (44.70%)
Combat Crits: 245 (44.55%)
Averages: (15931)
Non-crit: 13054, crit: 19490, effective: 5284, overall: 15931
Combat: Non-crit: 13040, crit: 19562, effective: 5351, overall: 15946
Overheals: (66.83%)
Non-crit: count: 239, total: 2591466, ave: 10842
Crit: count: 213, total: 3338844, ave: 15675
Combat Non-crit: count: 236, total: 2548092, ave: 10797
Combat Crit: count: 210, total: 3278627, ave: 15612
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 15 mins 11 secs
Combat cast time: 14 mins 59 secs
Combat Average cast time: 1.64
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Ancestral:
Procs: 207, effective: 975975, total: 1309272
Combat Procs: 205, effective: 973883, total: 1296073
Earthliving:
Total Duration: 19 mins 53 secs
Ticks: 367, effective: 160977, total: 312574
Combat Duration: 19 mins 36 secs
Combat Ticks: 361, effective: 160977, total: 307120
With Ancestral and Earthliving:
Effective: 4080551 (14.50%), Total: 10495755 (16.99%)
Combat Effective: 4078459 (14.67%), Total: 10373511 (17.49%)
Tidal waves count: 245, time saved: 2 mins 21 secs
Combat count: 242, time saved: 2 mins 19 secs
Tidal waves effective: 75584, total: 435746
Combat effective: 75584, total: 429897
Healing Way added effective: 329404, total: 1774781
Combat added effective: 329404, total: 1754063
Improved Water Shield procs: 227 (40.75% of casts)
Combat procs: 223 (40.55% of casts)
EHPS increased by:
SP coefficient with current set/talents: 2.4896
1 SP = 0.490819158008704
1 Haste rating = 1.30682014508402
(mp5 = -0.191545520134424)
1 crit rating = 0.782690894286701
1 int = 0.25871998874426
Earth Shield: hits: 651, effective healing: 2357391 (8.38% of player's overall)
Combat: hits: 651, effective healing: 2357391 (8.48%)
Total (raw) healing: 2779695 (4.50% of player's overall)
Combat: Total healing: 2779695 (4.69%)
Crits: 278 (42.70%)
Combat Crits: 278 (42.70%)
Averages: (4269)
Non-crit: 3259, crit: 5624, effective: 3621, overall: 4269
Combat: Non-crit: 3259, crit: 5624, effective: 3621, overall: 4269
Overheals: (15.19%)
Non-crit: count: 74, total: 159880, ave: 2160
Crit: count: 84, total: 262424, ave: 3124
Combat Non-crit: count: 74, total: 159880, ave: 2160
Combat Crit: count: 84, total: 262424, ave: 3124
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.16
Earth shield average time between procs: 9.77 secs
in combat: 9.77 secs
Combat uptime: 4 hours 22 mins 59 secs (48.4264%)
EHPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0823214079643478
1 crit rating = 0.0317995883460981
1 int = 0.0105114154246963
Healing Stream Totem: hits: 18288, effective healing: 2003939 (7.12% of player's overall)
Combat: hits: 14315, effective healing: 1957881 (7.04%)
Total (raw) healing: 9143293 (14.80% of player's overall)
Combat: Total healing: 7300051 (12.30%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (499)
Non-crit: 499, crit: 0, effective: 109, overall: 499
Combat: Non-crit: 509, crit: 0, effective: 136, overall: 509
Overheals: (78.08%)
Non-crit: count: 14474, total: 7139354, ave: 493
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 10590, total: 5342170, ave: 504
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0121078763534754
1 crit rating = 0
1 int = 0
Ancestral Awakening: hits: 661, effective healing: 1838344 (6.53% of player's overall)
Combat: hits: 651, effective healing: 1828418 (6.58%)
Total (raw) healing: 2359065 (3.82% of player's overall)
Combat: Total healing: 2325440 (3.92%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (3568)
Non-crit: 3568, crit: 0, effective: 2781, overall: 3568
Combat: Non-crit: 3572, crit: 0, effective: 2808, overall: 3572
Overheals: (22.07%)
Non-crit: count: 192, total: 520721, ave: 2712
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 186, total: 497022, ave: 2672
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing way added effective: 162229, total: 261854
Combat effective: 162229, total: 259214
Earthliving_hot Rank 6: hits: 3955, effective healing: 1588097 (5.64% of player's overall)
Combat: hits: 3847, effective healing: 1552999 (5.58%)
Total (raw) healing: 3398122 (5.50% of player's overall)
Combat: Total healing: 3312662 (5.58%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (859)
Non-crit: 859, crit: 0, effective: 401, overall: 859
Combat: Non-crit: 861, crit: 0, effective: 403, overall: 861
Overheals: (53.27%)
Non-crit: count: 2203, total: 1810025, ave: 821
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 2140, total: 1759663, ave: 822
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 9 hours 9 mins 4 secs (98.12%)
Earthliving applied count: 957, refresh count: 271
Earthliving proc rate when ELW is applied: 22.1661%
Earthliving proc rate overall: 20.9413%
Total Duration: 3 hours 26 mins 29 secs
Combat Duration: 5 hours 55 mins 5 secs
EHPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.111285573173902
1 crit rating = 0
1 int = 0
Riptide_hot Rank 4: hits: 2323, effective healing: 1293168 (4.60% of player's overall)
Combat: hits: 2198, effective healing: 1256258 (4.52%)
Total (raw) healing: 3045622 (4.93% of player's overall)
Combat: Total healing: 2892438 (4.88%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1311)
Non-crit: 1311, crit: 0, effective: 556, overall: 1311
Combat: Non-crit: 1315, crit: 0, effective: 571, overall: 1315
Overheals: (57.54%)
Non-crit: count: 1406, total: 1752454, ave: 1246
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1310, total: 1636180, ave: 1248
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 497, refresh count: 22
Total Duration: 2 hours 2 mins 2 secs
Combat Duration: 1 hour 56 mins 50 secs
Overwritten Duration: 4 mins 10 secs (3.4225%)
Casts that did not proc hot: 17 (3 mins 24 secs )
Combat Count: 16 (3 mins 7 secs )
Healing lost to Riptide bug: effective: 37981, overall: 89452
Combat effective: 35706, overall: 82211
(This is tracking the bug where Riptide fails to refresh
if spellpower is lower than the previous cast.)
EHPS increased by:
SP coefficient with current set/talents: 0.2482
1 SP = 0.0334191810737034
1 crit rating = 0
1 int = 0
Riptide Rank 4: hits: 540, effective healing: 1249131 (4.44% of player's overall)
Combat: hits: 522, effective healing: 1192477 (4.29%)
Total (raw) healing: 2674592 (4.33% of player's overall)
Combat: Total healing: 2596209 (4.38%)
Crits: 250 (46.30%)
Combat Crits: 246 (47.13%)
Averages: (4952)
Non-crit: 4051, crit: 6047, effective: 2313, overall: 4952
Combat: Non-crit: 4057, crit: 6050, effective: 2284, overall: 4973
Overheals: (53.30%)
Non-crit: count: 160, total: 585645, ave: 3660
Crit: count: 163, total: 839816, ave: 5152
Combat Non-crit: count: 154, total: 564970, ave: 3668
Combat Crit: count: 162, total: 838762, ave: 5177
Number of heals cast that did not land: 3, due to target death: 2
Combat casts that did not land: 3, due to target death: 2
Total GCD time: 10 mins 34 secs
Combat GCD time: 10 mins 12 secs
Combat Average GCD time: 1.17
Haste capped casts count: 55 (10.19%)
Combat count: 55 (10.54%)
Ancestral:
Procs: 275, effective: 495334, total: 617125
Combat Procs: 270, effective: 489776, total: 603681
Earthliving:
Total Duration: 26 mins 55 secs
Ticks: 517, effective: 212839, total: 437683
Combat Duration: 2 hours 53 mins 52 secs
Combat Ticks: 485, effective: 205331, total: 413311
With Ancestral and Earthliving:
Effective: 1957304 (6.96%), Total: 3729400 (6.04%)
Combat Effective: 1887584 (6.79%), Total: 3613201 (6.09%)
Improved Water Shield procs: 203 (37.59% of casts)
Combat procs: 199 (38.12% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.5306
1 SP = 0.290046024673
1 crit rating = 0.475997522469497
1 int = 0.157341901578957
Lesser Healing Wave Rank 9: hits: 301, effective healing: 883891 (3.14% of player's overall)
Combat: hits: 297, effective healing: 860995 (3.10%)
Total (raw) healing: 2075388 (3.36% of player's overall)
Combat: Total healing: 2048593 (3.45%)
Crits: 186 (61.79%)
Combat Crits: 183 (61.62%)
Averages: (6894)
Non-crit: 5264, crit: 7902, effective: 2936, overall: 6894
Combat: Non-crit: 5270, crit: 7911, effective: 2898, overall: 6897
Overheals: (57.41%)
Non-crit: count: 78, total: 343744, ave: 4406
Crit: count: 133, total: 847753, ave: 6374
Combat Non-crit: count: 78, total: 343744, ave: 4406
Combat Crit: count: 132, total: 843854, ave: 6392
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 5 mins 51 secs
Combat cast time: 5 mins 46 secs
Combat Average cast time: 1.17
Haste capped casts count: 48 (15.95%)
Combat count: 48 (16.16%)
Ancestral:
Procs: 179, effective: 367035, total: 432668
Combat Procs: 176, effective: 364759, total: 425686
Earthliving:
Total Duration: 10 mins 28 secs
Ticks: 202, effective: 66339, total: 168950
Combat Duration: 10 mins 4 secs
Combat Ticks: 194, effective: 66339, total: 162967
With Ancestral and Earthliving:
Effective: 1317265 (4.68%), Total: 2677006 (4.33%)
Combat Effective: 1292093 (4.65%), Total: 2637246 (4.45%)
Tidal waves count: 140, time saved: 0 sec
Combat count: 137, time saved: 0 sec
Tidal waves effective: 39493, total: 108231
Combat effective: 37367, total: 106106
Improved Water Shield procs: 103 (34.22% of casts)
Combat procs: 100 (33.67% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.508772979094608
1 Haste rating = 0.890058897588083
(mp5 = -0.161028709188113)
1 crit rating = 0.524221083963551
1 int = 0.173282293089861
Leeching Swarm (Anub): hits: 220, effective healing: 200797 (0.71% of player's overall)
Combat: hits: 220, effective healing: 200797 (0.72%)
Total (raw) healing: 200797 (0.33% of player's overall)
Combat: Total healing: 200797 (0.34%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (912)
Non-crit: 912, crit: 0, effective: 912, overall: 912
Combat: Non-crit: 912, crit: 0, effective: 912, overall: 912
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Gift of the Naaru: hits: 20, effective healing: 7669 (0.03% of player's overall)
Combat: hits: 20, effective healing: 7669 (0.03%)
Total (raw) healing: 33866 (0.05% of player's overall)
Combat: Total healing: 33866 (0.06%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1693)
Non-crit: 1693, crit: 0, effective: 383, overall: 1693
Combat: Non-crit: 1693, crit: 0, effective: 383, overall: 1693
Overheals: (77.35%)
Non-crit: count: 17, total: 26197, ave: 1541
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 17, total: 26197, ave: 1541
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Fel Healthstone 2/2: hits: 1, effective healing: 4491 (0.02% of player's overall)
Combat: hits: 1, effective healing: 4491 (0.02%)
Total (raw) healing: 4491 (0.01% of player's overall)
Combat: Total healing: 4491 (0.01%)
Crits: 1 (100.00%)
Combat Crits: 1 (100.00%)
Averages: (4491)
Non-crit: 0, crit: 4491, effective: 4491, overall: 4491
Combat: Non-crit: 0, crit: 4491, effective: 4491, overall: 4491
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
1 SP = 0
1 crit rating = 0.00108690917011544
1 int = 0.000359279928144014
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0044 HEP time saved casting
earth shield and water shield in combat
Riptide Rank 4: 1 haste rating adds 0.0115 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1052 mp5
The weight of 1 int worth of mana pool is: 0.1207
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.3160 mp5
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 1232, total mana restored: 606386 (44.59% of overall)
Combat count: 1214, mana restored: 597529 (38.73%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 91.69
In combat uptime: 9 hours 10 mins 47 secs (101.42%)
Passive mp5: 101.4206
Procs from damage/debuffs: 234
MP5 from Improved Water Shield: 74.0150
Procs from Improved Water Shield in combat: 980
out of 2513 procs possible, proc rate: 38.98%
MP5 increased by:
1 crit rating = 0.0413539497270578 mp5
1 haste rating = 0.0225724253457279 mp5
1 int = 0.0136696280562528 mp5
Replenishment: count: 7191, total mana restored: 452517 (33.28% of overall)
Combat count: 7140, mana restored: 449465 (29.13%)
Ave: total: 62, in combat: 62
Overall in combat mp5: 68.97
Replenishment uptime in overall combat: 21.91%
Replenishment uptime in intense fight: 79.35%
Mana pool based on replenishment: 31475
MP5 increased by:
1 int = 0.142839 mp5 (0.180000 theoretical)
Mana Tide Totem: count: 64, total mana restored: 118193 (8.69% of overall)
Combat count: 64, mana restored: 118193 (7.66%)
Ave: total: 1846, in combat: 1846
Overall in combat mp5: 18.14
Mana Tide usage in overall combat: 14.73%
Shaman's Mana Tide usage in intense fight: 105.34%
MP5 increased by:
1 int = 0.075843 mp5 (0.072000 theoretical 5 min cooldown)
Insightful Earthsiege Diamond: count: 157, total mana restored: 94200 (6.93% of overall)
Combat count: 135, mana restored: 81000 (5.25%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 12.43
Revitalize: count: 169, total mana restored: 52293 (3.85% of overall)
Combat count: 143, mana restored: 45010 (2.92%)
Ave: total: 309, in combat: 314
Overall in combat mp5: 6.91
Empowered Darkness (Twin Val'kyr): count: 3, total mana restored: 17889 (1.32% of overall)
Combat count: 3, mana restored: 17889 (1.16%)
Ave: total: 5963, in combat: 5963
Overall in combat mp5: 2.74
Hymn of Hope: count: 11, total mana restored: 11394 (0.84% of overall)
Combat count: 11, mana restored: 11394 (0.74%)
Ave: total: 1035, in combat: 1035
Overall in combat mp5: 1.75
Totemic Recall: count: 56, total mana restored: 5265 (0.39% of overall)
Combat count: 29, mana restored: 2851 (0.18%)
Ave: total: 94, in combat: 98
Overall in combat mp5: 0.44
Judgement of Wisdom: count: 7, total mana restored: 615 (0.05% of overall)
Combat count: 7, mana restored: 615 (0.04%)
Ave: total: 87, in combat: 87
Overall in combat mp5: 0.09
Blessing of Sanctuary: count: 1, total mana restored: 595 (0.04% of overall)
Combat count: 1, mana restored: 595 (0.04%)
Ave: total: 595, in combat: 595
Overall in combat mp5: 0.09
Heavy Rhino Dogs/Spicy Fried Herring: count: 1, total mana restored: 418 (0.03% of overall)
Combat count: 46, mana restored: 36990 (2.40%)
Ave: total: 418, in combat: 804
Overall in combat mp5: 5.68
Flask of Pure Mojo: count: 0, total mana restored: 0 (0.00% of overall)
Combat count: 122, mana restored: 181313 (11.75%)
Ave: total: 0, in combat: 1486
Overall in combat mp5: 27.82
Total mp5 above character sheet (in raid): 236.74 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1390
Ancestral Knowlege granting on ave: 139 int
HEP per point: 20.9399
HEP: 104.6994
Thundering Strikes talent points: 5
HEP per point: 32.1642
HEP: 160.8209
Improved Shields talent points: 3
Water Shield Combat MP5: 11.96
Water Shield Combat HEP: 13.71
Water Shield Intense Fight MP5: 54.10
Water Shield Intense Fight HEP: 62.04
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 88
With 1 talent points: 76
With 2 talent points: 63
Casts saved with 2 points in Improved Earth shield: 25
Global cooldown time: 1.21
Combat time saved: 30 secs
Combat effective gained by fewer refreshes: 25715
Combat EHPS gained: 0.7892
HEP: 1.8114
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 540 effective: 76496 (0.27%)
Combat count: 540, effective: 76496 (0.28%), hps: 2.3476
HEP: 5.3884
Point 2 provided benefit count: 537 effective: 75739 (0.27%)
Combat count: 537, effective: 75739 (0.27%), hps: 2.3244
HEP: 5.3350
Point 3 provided benefit count: 529 effective: 74864 (0.27%)
Combat count: 529, effective: 74864 (0.27%), hps: 2.2975
HEP: 5.2734
Point 4 provided benefit count: 528 effective: 74568 (0.27%)
Combat count: 528, effective: 74568 (0.27%), hps: 2.2884
HEP: 5.2526
Point 5 provided benefit count: 521 effective: 73721 (0.26%)
Combat count: 521, effective: 73721 (0.27%), hps: 2.2625
HEP: 5.1930
Combat Total Earth Shield improved effective: 375391 (1.35%)
HEP: 26.4424
Improved Shields ave point HEP: 25.97
Improved Earth Shield ave point HEP: 6.19
Improved Shields and Improved Earth Shield total HEP: 90.29
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Improved Healing Wave talent points: 5
Healing Wave EHPS increase per point: 81.9138
Healing Wave EHPS increase 5 points: 409.5689
Combat time saved: 4 mins 35 secs
Combat effective gained by saved time: 234684
Combat EHPS gained: 7.2022
HEP per point: 3.3062
HEP: 16.5311
Tidal Focus talent points: 5
Combat heal mana used: 2714134
Mana saved with Tidal Focus: 135706
Combat MP5 per point: 4.1647, HEP: 4.7755
Total Combat MP5: 20.8235, HEP: 23.8777
Intense Fight MP5 per point: 18.6539, HEP: 21.3898
Intense Fight MP5: 93.2693, HEP: 106.9490
Improved Water Shield talent points: 3
Combat MP5 per point: 24.6717, HEP: 28.2902
Total Combat MP5: 74.0150, HEP: 84.8707
Intense Fight per point MP5: 126.72, HEP: 145.31
Intense Fight MP5: 380.17, HEP: 435.92
Number of Water Shield procs in combat: 980
Combat HEP: 84.8707, per point: 28.2902
Intense HEP: 435.9239, per point: 145.3080
Tidal Force talent points: 1
Tidal Force used 0 times
Combat Not using Tidal Force: crits: 2279, crit rate: 44.96%
Combat Using Tidal Force: crits: 0, crit rate: 0.00%
Combat Dose 3: crit rate: 0.00%
Combat Dose 2: crit rate: 0.00%
Combat Dose 1: crit rate: 0.00%
Overall crit increase: 0.0000%
HEP: 0.0000
Tidal Mastery talent points: 5
HEP per point: 32.1642
Total HEP: 160.8209
Restorative Totems talent points: 3
Point 1 provided benefit count: 3879 effective: 204359 (0.73%)
Combat count: 3786, effective: 199773 (0.72%), hps: 6.1309
HEP: 14.0720
Point 2 provided benefit count: 3855 effective: 202926 (0.72%)
Combat count: 3764, effective: 198411 (0.71%), hps: 6.0890
HEP: 13.9760
Point 3 provided benefit count: 3825 effective: 201711 (0.72%)
Combat count: 3735, effective: 197256 (0.71%), hps: 6.0536
HEP: 13.8947
Combat Total Healing Stream improved effective: 595441 (2.14%)
HEP: 41.9427
Healing Way talent points: 3
Combat added effective: 162229, added total: 259214
Combat Healing Wave hps increase: 180.3922
Combat EHPS increase: 4.9787, per my point: 1.6596
HEP: 11.4274, per my point: 3.8091
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 29 times
Nature's Swiftness Heal Count: 27, Effective: 355796, total: 462695
Combat Count: 27, Effective: 355796 (1.28%), total: 462695 (0.78%)
Spell report:
Healing Wave Rank 14:
Count: 10, Effective: 97047, total: 149230
Combat Count: 10, Effective: 97047, total: 149230
Ancestral Awakening:
Count: 4, Effective: 12572, total: 15860
Combat Count: 4, Effective: 12572, total: 15860
Chain Heal Rank 7:
Count: 17, Effective: 246177, total: 297605
Combat Count: 17, Effective: 246177, total: 297605
Average effective hps: 10932.8536, total hps: 14217.6322
HEP: 25.0622
Talent Points in Purification: 5
Point 1 provided benefit count: 10215 effective: 396414 (1.41%)
Combat count: 10009, effective: 390809 (1.41%), hps: 11.9936
HEP: 27.5285
Point 2 provided benefit count: 10164 effective: 391210 (1.39%)
Combat count: 9958, effective: 385605 (1.39%), hps: 11.8339
HEP: 27.1619
Point 3 provided benefit count: 10117 effective: 386739 (1.37%)
Combat count: 9911, effective: 381135 (1.37%), hps: 11.6967
HEP: 26.8470
Point 4 provided benefit count: 10077 effective: 383485 (1.36%)
Combat count: 9871, effective: 377881 (1.36%), hps: 11.5968
HEP: 26.6178
Point 5 provided benefit count: 10041 effective: 380424 (1.35%)
Combat count: 9835, effective: 374820 (1.35%), hps: 11.5029
HEP: 26.4022
Combat Total Purification effective: 1910251 (6.87%)
HEP: 134.5575
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 128, restored mana: 199013
Overall MP5: 30.5376
Overall HEP: 35.0165
Intense fight MP5: 191.7682
Intense fight HEP: 219.8946
Self report:
Combat: Count: 36, restored mana: 67519 (4.3763%)
Overall MP5: 10.3605
Overall HEP: 11.8800
Intense fight MP5: 125.3524
Intense fight HEP: 143.7377
Talent Points in Cleanse Spirit: 1
Count: 0
Combat Count: 0
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 64.3283
Blessing of Eternals earthliving weapon proc rate: 2.1661%
Increased earthliving HEP per point: 5.3449
Total HEP per point: 69.6733
Total HEP: 139.3465
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 2116 effective: 848410 (3.02%)
Combat count: 2091, effective: 838451 (3.02%), hps: 25.7313
HEP: 59.0602
Point 2 provided benefit count: 2020 effective: 795400 (2.83%)
Combat count: 1995, effective: 785441 (2.82%), hps: 24.1044
HEP: 55.3263
Combat Total Improved Chain Heal effective: 1623892 (5.84%)
HEP: 114.3865
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1390
1 int = 0.1500 SP
1390 int = 208.5583 SP
HEP per point = 69.5194
HEP = 208.5583
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 577 effective: 668670 (2.38%)
Combat count: 572, effective: 664006 (2.39%), hps: 20.3777
HEP: 46.7724
Point 2 provided benefit count: 557 effective: 622004 (2.21%)
Combat count: 552, effective: 619353 (2.23%), hps: 19.0073
HEP: 43.6270
Point 3 provided benefit count: 516 effective: 547669 (1.95%)
Combat count: 512, effective: 545058 (1.96%), hps: 16.7273
HEP: 38.3938
Combat Total Ancestral Awakening effective: 1828418 (6.58%)
HEP: 128.7932
Earth Shield talent points: 1
Combat uptime: 4 hours 22 mins 59 secs (48.4264%)
Combat base talent effective: 1624753 (5.84%)
Combat EHPS increase: 49.8621
HEP: 114.4471
Tidal Waves talent points: 5
Buff applied count: 264, refreshed: 1749
Time saved: 2 mins 21 secs
Combat time saved: 2 mins 19 secs
Combat EHPS increase from time saved: 3.6472
Time Saved HEP: 8.3713
Lesser Healing Wave w/TW count: 137 (46.1279%)
LHW crit rate with Tidal Waves: 67.8832%
LHW crit added effective: 24297
Tidal Waves bonus effective: 112951 (0.4062%)
Overall Tidal Waves added effective: 137249 (0.4936%)
Combat effective healing hps: 4.2120
Effective healing HEP: 9.6678
Tidal Waves hps: 7.8592, per point: 1.5718
Tidal Waves HEP: 18.0391, per point: 3.6078
Riptide talent points: 1
Riptide w/ hot effective: 2542299 (9.04%), total: 5720214 (9.26%)
Combat effective: 2448735 (8.81%), total: 5488647 (9.25%)
Chain heal increase casts: 57, effective: 66977 (0.24%), total: 72438 (0.12%)
Combat casts: 57, effective: 66977 (0.24%), total: 72438 (0.12%)
Combined effective: 2609276 (9.27%), total: 5792652 (9.38%)
Combat effective: 2515712 (9.05%), total: 5561085 (9.37%)
Combat EHPS increase: 77.2048
HEP: 177.2060
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 614, effective: 1087452 (3.87%), total: 1275986 (2.07%)
Combat count: 608, effective: 1076843 (3.87%)
total: 1265377 (2.13%)
Combat Chain Heal hps increase: 321.8520
Combat EHPS increase: 33.0473
HEP: 75.8525
Glyph of Earth Shield:
Combat count: 517, effective: 357246 (1.28% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 56.1830
Combat EHPS increase: 10.9636
HEP: 25.1644
Glyph of Riptide:
Extra riptide time: 26 mins 32 secs
Combat Extra time: 24 mins 15 secs
Riptide lasted into glyph time 284 times (53.6862%)
Count: 504, effective: 237685 (0.84%), total: 665139 (1.08%)
Combat count: 465, effective: 231472 (0.83%),
total: 616937 (1.04%)
Overhealing ticks that did not tick: 26
Combat ticks: 20
Total hot healing w/ overheal ticks: 700505 (1.13%)
Combat: 643455 (1.08%)
Total hot Overhealing w/ overheal ticks: 462820 (66.07%)
Combat: 411983 (64.03%)
Combat EHPS increase: 7.1037
HEP: 16.3048
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 2 mins 1 sec
Combat EHPS increase: 3.1936
HEP: 7.3301
Set Bonus Report:
Tier 9 2-piece:
Effective: 448902 (1.60%), Total: 1056223 (1.71%)
Combat Effective: 433900 (1.56%), Total: 1015388 (1.71%)
Combat EHPS: 13.3160
HEP: 30.5638
Darkmoon Card: Greatness:
Replenishment extra mp5: 1.6034
Mana Tide extra mp5: 0.6788
Hymn of Hope extra mp5: 0.0408
Total extra mp5: 2.3229
mp5 HEP: 2.6636
Greatness combat uptime: 54 mins 6 secs (9.9630%)
Ave extra combat int: 35.8668
Ave extra int HEP: 13.1239
Static Int: 90
Static Int HEP: 67.7720
Overall HEP: 83.5596
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.4357 hps)
1 Crit rating = 0.6532 SP (0.2846 hps)
1 Haste rating = 1.9057 SP (0.8303 hps)
1 INT = 0.3659 SP (0.1594 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0414 mp5
1 Haste rating = -0.1946 mp5
1 INT = 0.3376 mp5
1 Mana = 0.0058 mp5
Total mana regen points needed from gear: 1108.66
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.1467 (calculated)
1 mana = 0.0067
1 Haste rating = 1.6826
1 Crit rating = 0.7006
1 INT = 0.7530 (actual)
1 INT = 1.0145 (max theoretical)
Insightful Earthsiege Diamond HEP: 30.0655
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0067, Mp5=1.1467, Intellect=0.7530, HasteRating=1.6826, CritRating=0.7006, Stamina=0.1000, MetaSocket=30.0655 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3659, HasteRating=1.9057, CritRating=0.6532, Stamina=0.1000, MetaSocket=7.6841 )
Mana Regen:
( Pawn: v1: "Shaman Mana Regen": Mana=0.0058, Mp5=1, Intellect=0.3376, HasteRating=-0.1946, CritRating=0.0414, MetaSocket=19.5186 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(mana*0.0067)+(mp5*1.1467)+(intellect*0.7530)+(hasterating*1.6826)+(critrating*0.7006)+(stamina*0.1000)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(intellect*0.3659)+(hasterating*1.9057)+(critrating*0.6532)+(stamina*0.1000)
Mana Regen:
local mp5=GetManaRegen()*5
local mana = UnitManaMax("player")
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (mp5)+(mana*0.0058)+(intellect*0.3376)+(hasterating*-0.1946)+(critrating*0.0414)
Lootrank:
Overall:
http://www.lootrank.com/wr.asp?Cla=64&Max=20&Gem=4&mh=1.6826&mp5=1.1467&mcr=0.7006&spd=1&Int=0.7530&Sta=0.1000&Sckm=30.0655&Ver=6
Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Max=20&Gem=4&mh=1.9057&mcr=0.6532&spd=1&Int=0.3659&Sta=0.1000&Sckm=7.6841&Ver=6
Wowhead:
Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:61:96:23:103:77:22;wtv=100:114:70:75:168:-100:10
Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:96:23:103:77:22;wtv=100:65:36:190:-100:10
Last edited by Jessamy : 11/05/09 at 11:21 AM.
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11/05/09, 12:59 PM
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#247
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Von Kaiser
Draenei Shaman
Confrerie du Thorium (EU)
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Originally Posted by scrusi
I run very high haste (976 unbuffed) and use haste food in raids. My haste HEP have dropped quite a bit since I last ran shaman_hep - I assume that is a function of diminishing returns of some sort. While my LHW cast time is still above 1s (1.06) I suppose lag and heroism might cost me there.
Nevertheless, haste still is the best stat, just not with as much of a difference anymore.
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That's it, the more haste you got the less its HEP will be. But it's only a very slight difference (at 1000 haste most people still got 1.5-1.6 value for haste HEP against 1.7-1.8 while at 5-600 haste). But haste is still the highest stat,
I guess it would only begin to really fall down when you'd reach the GCD cap. But that won't happen before 3.3 (not even sure if we will reach it with that patch).
Jessamy, you're always in Enhence gear so I can check myself, but could you tell how many haste you got ? Nearly 1000 I guess ? I ask because you got 1.8 HEP for haste and Myrania reach 1.7 HEP for haste which is kinda high for a 1000 haste geared shaman.
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11/05/09, 1:12 PM
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#248
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Piston Honda
Draenei Shaman
Whisperwind
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I have 936 haste, with a haste hep value for this combatlog of 1.77. Myrania has 562 haste, with a haste hep value of 1.68. So it's more complex than just decreasing in value as you gain more.
How spammy is your healing? How much of your healing is overhealing? Which spells do you favor? Do you ever run out of mana? What glyphs do you use? These factors don't just vary from one shaman to another, they shift for any shaman continually as combat situations change.
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11/05/09, 1:36 PM
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#249
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Von Kaiser
Draenei Shaman
Confrerie du Thorium (EU)
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I know that the value will be different for every shaman according to his party members, his gameplay, his role, his glyphs, his template (even if there are very few differences between shamans on that point), the reactivity and a lot of incontrolable and often invisible RNG during the fights.
If you would do exactly the same bosses, with the same 9 or 24 peoples, playing the same way, with the same role next week you would prolly have slightly different HEP results.
My goal was more to find a trend (I hope that's the right word) on how HEP change (if they change) when you gear up rather than finding a fixed value for each stat's HEP (which would be pretty stupid I agree on that point). And that in order to see how my HEP should vary when I'll gear up to already plan the next 3-4 upgrades and also think about next patch.
And I guess that getting a good trend should be also of some use for Skyhoof for the TTT BiS according with the gearing level.
My apologizes if I said something that sounded stupid.
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11/05/09, 2:56 PM
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#250
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Von Kaiser
Draenei Shaman
Stormrage (EU)
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Originally Posted by Migosha
I guess it would only begin to really fall down when you'd reach the GCD cap. But that won't happen before 3.3 (not even sure if we will reach it with that patch).
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Playing around with Daidalos' spreadsheet I got to a number of 1247 haste to reach GCD cap with the 8% haste you get from raid buffs. That is attainable with 258 gear, even without Anub25HM drops. If the 1247 number is wrong you might be right of course 
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