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08/18/09, 11:09 AM
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#151
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Von Kaiser
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Just thought I'd point something out; on the .cfg file some of the 'tooltips' haven't been updated for 3.2, i.e.
# Number of Talent point in Healing Way
# Your Healing Wave spells have a chance to
# increase the effect of subsequent Healing Wave
# spells on that target by 18% for 15 sec
HEALING_WAY = 0
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08/18/09, 2:34 PM
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#152
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Struck by Diax's Rake
Troll Death Knight
Mal'Ganis
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I have Loggerhead set up to start logging for Ulduar 10 & 25, and Coliseum 10 & 25. I sometimes am asked to dps based on the needs of a specific boss fight, and I don't stress over starting and stopping the log file. I have water shield uptime set to 30% for determining the most intense mana fight (the old default option), so running out of mana when I'm enhance spec won't affect my calculated mp5 hep value. I cast few enough heals when I dps that I don't worry about them affecting hep for spell power or other stats (and Mental Quickness grants a high enhance spell power anyway).
So I run shaman_hep on a combatlog that has me healing sometimes, dps sometimes, and even on a hunter alt sometimes. The nature of how the parser works means it ignores the stuff that doesn't matter anyway, and I get helpful results. One advantage to my laziness: if ever another guild shaman is interested in a report, I have that data logged.
With the new option in shaman_hep to turn off verbose report output, I noticed some spells the parser isn't able to process. I snipped some relevant lines from my output file:
$Id: shaman_hep.pl,v 2.56 2009/08/18 04:32:54 stassart Exp stassart $
Configuration file: Allium.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCombatLog.txt...
8/12 21:09:05.984 Warning: Spell with unknown mana cost ignored: "Flask of Endless Rage" (53760)
8/12 21:11:38.203 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/12 21:11:39.703 Warning: Spell with unknown mana cost ignored: "Windfury Attack" (25504)
8/12 21:11:39.734 Warning: Spell with unknown mana cost ignored: "Flametongue Attack" (10444)
8/12 21:11:42.234 Warning: Spell with unknown mana cost ignored: "Stormstrike" (17364)
8/12 21:11:45.296 Warning: Spell with unknown mana cost ignored: "Lava Lash" (60103)
8/12 21:11:48.531 Warning: Spell with unknown mana cost ignored: "Feral Spirit" (51533)
8/12 21:12:22.234 Warning: Spell with unknown mana cost ignored: "Shamanistic Rage" (30823)
Note that Lightning Shield (49279) appears to be the orb firing and damaging an enemy, not the spell I cast on myself (which is already in the .pl file).
I added the following lines to shaman_hep.pl in the my %MANA_COST = ( table and it makes a much prettier report for me now (calculated hep values are unaffected):
# Flask of Endless Rage
53760 => 0.0,
# Lightning Shield
49279 => 0.0,
# Windfury Attack
25504 => 0.0,
# Flametongue Attack
10444 => 0.0,
# Stormstrike
17364 => 0.08,
32175 => 0.00,
32176 => 0.00,
# Lava Lash
60103 => 0.04,
# Feral Spirit
51533 => 0.12,
# Shamanistic Rage
30823 => 0.0,
# Singed
65280 => 0.0,
Unfortunately, addressing this in a release version of the parser is more work than this, as WF, FT & LS all likely have different spell IDs for different ranks. If this is something you feel like bothering with, let me know and I can go beat on a training dummy to log some spell IDs for lower ranks if you want.
Last edited by Jessamy : 08/21/09 at 4:46 AM.
Reason: added spell id and mana cost for "singed" from Hodir
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08/18/09, 4:39 PM
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#153
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Piston Honda
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Originally Posted by Jessamy
I have Loggerhead set up to start logging for Ulduar 10 & 25, and Coliseum 10 & 25. I sometimes am asked to dps based on the needs of a specific boss fight, and I don't stress over starting and stopping the log file. I have water shield uptime set to 30% for determining the most intense mana fight (the old default option), so running out of mana when I'm enhance spec won't affect my calculated mp5 hep value. I cast few enough heals when I dps that I don't worry about them affecting hep for spell power or other stats (and Mental Quickness grants a high enhance spell power anyway).
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Having time spent in other specs in the combatlog will have a slight effect on the data. Mostly the data from other specs will be ignored as it isn't relevant to healing, but total combat time is effected so uptimes and hps is effected.
I haven't added elemental and enhancement spells because shaman_hep doesn't have dual-spec support yet. This is something I would like to add. Ideally I am thinking of having it detect abilities that would indicate enhancement (Stormstrike, Lava Lash, Unleashed Rage, Shamanistic Rage, Maelstrom Weapon, Feral Spirits), or elemental (Elemental Mastery, Elemental Oath, Totem of Wrath, Thunderstorm). If any of these abilities were used during a combat, all data from that combat would be ignored. This is not a simple change as a lot of processing is currently done at the end of each fight, but this change would require all processing to wait until the end of each fight so that a spec for the fight could be determined.
Originally Posted by Mandydeth
Just thought I'd point something out; on the .cfg file some of the 'tooltips' haven't been updated for 3.2, i.e.
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Thanks, that is a documentation in the .cfg file issue only. I will fix it for the next release.
Originally Posted by Handyhoof
I'm not sure that's entirely accurate. The proportion of mana return per cast should remain the same, and assigning it an mp5 value on top of that would inflate it, I believe. It would depend on your exact implementation, but the way you worded it sounds odd.
When I model IWS, I use crit rate to adjust the mana cost of the affected spells, which allows them to naturally scale with haste. Again, we could be accomplishing the same thing with different implementations, but my spreadsheet shows that adding IWS to a spec makes Haste comparatively less valuable than other stats. I'd be interested in hearing how Daidalos models it as well, since it's entirely possible I am in error.
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When I read scrusi's post #685 in the "[Resto] Best Practices: PvE Healing Discussion" it got me thinking and I realized that not increasing the number of water shield procs over time based on haste was wrong. You get the same mana per iws proc with haste, but you get more casts and thus more procs over time. The effect is minor, but I try to be as accurate as possible.
Last edited by stassart : 08/18/09 at 5:24 PM.
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08/18/09, 4:40 PM
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#154
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Piston Honda
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[Edit: combined posts]
Last edited by stassart : 08/18/09 at 5:17 PM.
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08/18/09, 6:54 PM
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#155
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Old and Slow
Draenei Shaman
Silver Hand
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17AUG09
Hodir, Thorim, Gen Vezax (screws everything up), and Yogg.
Ok, the updated version and a big move to haste:

$Id: shaman_hep.pl,v 2.56 2009/08/18 04:32:54 stassart Exp stassart $
Configuration file: DraeASH_Raid_hep.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCL_17AUG09.txt...
8/17 21:39:50.315 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/17 21:40:22.174 Warning: riptide was refreshed past duration.
8/17 21:43:17.937 Warning: Riptide healed "Draewind" when no hot was applied.
8/17 21:49:40.387 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/17 21:54:24.245 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/17 21:54:45.476 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/17 21:55:14.625 Warning: riptide was refreshed past duration.
8/17 21:55:14.753 Warning: Riptide buff on "Nianda" lasted past duration.
8/17 22:18:22.704 Warning: Earthliving healed "Cosain" when no hot was applied.
8/17 23:09:33.200 Warning: riptide was refreshed past duration.
8/17 23:09:34.434 Warning: Riptide buff on "Nianda" lasted past duration.
shaman_hep $Revision: 2.56 $
Total log time processed: 3 hours 59 mins 29 secs
Evaluating heals for Draewind:
Effective healing: 9570539
Total healing: 22876815
Total time spent healing: 33 mins 16 secs (13.8929% of log file time)
Time in combat: 1 hour 54 mins 8 secs (47.66%)
Time alive in combat: 1 hour 45 mins 49 secs (92.72%)
Longest fight: 14 mins 57 secs
Effective in combat healing: 8851345
Total in combat healing: 21044337
Total in combat time spent healing: 30 mins 13 secs (26.4848% of combat time)
Buff Report (in combat):
Earthliving uptime: 1 hour 52 mins 4 secs (98.19%)
Blessing of Wisdom uptime: 1 hour 5 mins 38 secs (62.03%)
Mana Spring Totem uptime: 1 hour 35 mins 46 secs (83.92%)
Blessing of Wisdom/Mana Spring Totem uptime: 1 hour 41 mins 32 secs (88.96%)
Blessing of Kings uptime: 1 hour 41 mins 27 secs (95.88%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 1 hour 38 mins (92.62%)
Arcane Int/Brilliance/Fel Int uptime: 1 hour 38 mins 3 secs (92.66%)
Moonkin Aura/Elemental Oath crit buff uptime: 1 hour 21 mins 5 secs (76.62%)
Moonkin Aura buff uptime: 47 mins 31 secs (44.91%)
Retribution Aura uptime: 1 hour 8 mins 1 sec (64.29%)
Improved Moonkin Aura/Swift Retribution buff uptime: 47 mins 31 secs (44.91%)
Wrath of Air buff uptime: 1 hour 49 mins 51 secs (96.26%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 1 hour 44 mins 43 secs (98.97%)
Fortitude uptime: 1 hour 37 mins 12 secs (91.86%)
"Heroism" (983 haste rating) buff uptime: 3 mins 20 secs (3.16%)
"Fish Feast" (46 sp) buff uptime: 1 hour 39 mins 11 secs (93.74%)
"Pandora's Plea (trinket)" (751 sp) buff uptime: 9 mins 56 secs (9.40%)
"Flask of the Frost Wyrm" (125 sp) buff uptime: 1 hour 48 mins 44 secs (95.27%)
Totem Report for Draewind (in combat):
"Healing Stream Totem Rank 9" uptime: 1 hour 10 mins 12 secs (66.34%)
"Tremor Totem" uptime: 10 mins 36 secs (10.03%)
"Mana Tide Totem" uptime: 38 secs (0.61%)
"Mana Spring Totem Rank 8" uptime: 7 secs (0.12%)
"Flametongue Totem Rank 8" uptime: 5 secs (0.08%)
"Fire Elemental Totem" uptime: 2 mins (1.89%)
"Stoneclaw Totem Rank 10" uptime: 1 min 43 secs (1.63%)
"Cleansing Totem" uptime: 5 mins 3 secs (4.77%)
"Wrath of Air Totem" uptime: 1 hour 12 mins 6 secs (68.15%)
"Magma Totem Rank 7" uptime: 4 mins 7 secs (3.90%)
Total mana used: 1133634
Total mana restored (not including gear): 543756
In combat mana used: 1032391
In combat mana restored (not including gear): 519383
Mana used in most mana intensive fight: 171800
Start Time: 8/17 22:25:43.495
Duration of that fight: 14 mins 57 secs
Mana pool for that fight: 26100
Total mp5 needed (from int, gear, buffs, abilities, etc): 927.864856164154
Tidal Focus mana saved: 6721.48399999999
Mana restored that fight by abilities: 84263
Hymn of Hope: count: 2: total: 1566
(Not included in mp5 weight)
Replenishment: count: 627: total: 32737 (69.85% uptime)
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Soul of the Dead (trinket): count: 13: total: 11700
(Not included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Water Shield Rank 9: count: 49: total: 24120
from Improved Water Shield: 20181
from Water Shield damage/debuff procs: 3939
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Judgement of Wisdom: count: 4: total: 352
(Not included in mp5 weight)
Runic Mana Potion: count: 1: total: 4390
(Not included in mp5 weight)
Rapture: count: 1: total: 522
(Not included in mp5 weight)
Mana Tide Totem: count: 4: total: 6265
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Revitalize: count: 10: total: 2611
(Not included in mp5 weight)
Included Mana restored (configurable): 63122
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 91)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
Had Gift/Mark of the Wild?: Yes (+51.8 stats)
Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
Water Shield uptime: 6 mins 25 secs (42.99%)
MP5 from Water Shield: 42.9948763317635
MP5 from food/elixirs/flasks: 0
MP5 needed beyond included sources unbuffed: 331.572479829873
Character sheet MP5 needed unbuffed: 266.398174784393
Sources of mana naked:
Mana Pool unbuffed: 6231
+ Mana from Blessing of Kings on base int: 211.5
+ Mana from Arcane Int/Brilliance: 1080
+ Mana from Mark/Gift of the the Wild: 932.4
= Mana Pool buffed: 8454.9
Crit % unbuffed: 17.04%
Crit % buffed: 22.93%
Gains:
Replenishment: count: 627: total: 10602
Water Shield Rank 9: count: 49: total: 18277
from Improved Water Shield: 14338
from Water Shield damage/debuff procs: 3939
Mana Tide Totem: count: 4: total: 2029
Gains total: 30909.2081026659
Buffs:
Blessing of Wisdom/Mana Spring: 91 mp5
Water Shield passive: 42.9948763317635 mp5
Food/elixirs/flasks: 0 mp5
MP5 (including Int/crit) needed naked: 609.303544397517
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.710854135130437
Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 630, total mana used: 499590 (44.07% of overall)
In combat count: 582, mana used: 461526 (44.70%)
Riptide Rank 4: count: 354, total mana used: 265854 (23.45% of overall)
In combat count: 328, mana used: 246328 (23.86%)
Lesser Healing Wave Rank 9: count: 239, total mana used: 149614 (13.20% of overall)
In combat count: 226, mana used: 141476 (13.70%)
Earth Shield Rank 5: count: 89, total mana used: 55714 (4.91% of overall)
In combat count: 71, mana used: 44446 (4.31%)
Healing Wave Rank 14: count: 23, total mana used: 24012 (2.12% of overall)
In combat count: 19, mana used: 19836 (1.92%)
Cleanse Spirit: count: 58, total mana used: 17806 (1.57% of overall)
In combat count: 58, mana used: 17806 (1.72%)
Lightning Bolt Rank 14: count: 40, total mana used: 17560 (1.55% of overall)
In combat count: 40, mana used: 17560 (1.70%)
Flame Shock Rank 9: count: 21, total mana used: 15687 (1.38% of overall)
In combat count: 21, mana used: 15687 (1.52%)
Magma Totem Rank 7: count: 13, total mana used: 15418 (1.36% of overall)
In combat count: 13, mana used: 15418 (1.49%)
Wrath of Air Totem: count: 29, total mana used: 14007 (1.24% of overall)
In combat count: 23, mana used: 11109 (1.08%)
Draining Poison (Corruptor Tentacle): count: 10, total mana used: 14000 (1.23% of overall)
In combat count: 10, mana used: 14000 (1.36%)
Ancestral Spirit Rank 7: count: 4, total mana used: 12660 (1.12% of overall)
In combat count: 0, mana used: 0 (0.00%)
Lava Burst Rank 2: count: 21, total mana used: 9219 (0.81% of overall)
In combat count: 21, mana used: 9219 (0.89%)
Chain Lightning Rank 8: count: 4, total mana used: 4568 (0.40% of overall)
In combat count: 4, mana used: 4568 (0.44%)
Healing Stream Totem Rank 9: count: 31, total mana used: 4061 (0.36% of overall)
In combat count: 24, mana used: 3144 (0.30%)
Earthliving Weapon Rank 6: count: 13, total mana used: 3419 (0.30% of overall)
In combat count: 3, mana used: 789 (0.08%)
Earth Shock Rank 10: count: 4, total mana used: 3164 (0.28% of overall)
In combat count: 4, mana used: 3164 (0.31%)
Stoneclaw Totem Rank 10: count: 7, total mana used: 1841 (0.16% of overall)
In combat count: 7, mana used: 1841 (0.18%)
Heroism: count: 1, total mana used: 1142 (0.10% of overall)
In combat count: 1, mana used: 1142 (0.11%)
Fire Elemental Totem: count: 1, total mana used: 1011 (0.09% of overall)
In combat count: 1, mana used: 1011 (0.10%)
Flametongue Totem Rank 8: count: 2, total mana used: 966 (0.09% of overall)
In combat count: 0, mana used: 0 (0.00%)
Frost Shock Rank 7: count: 1, total mana used: 791 (0.07% of overall)
In combat count: 1, mana used: 791 (0.08%)
Cleansing Totem: count: 2, total mana used: 702 (0.06% of overall)
In combat count: 2, mana used: 702 (0.07%)
Tremor Totem: count: 6, total mana used: 522 (0.05% of overall)
In combat count: 6, mana used: 522 (0.05%)
Mana Spring Totem Rank 8: count: 1, total mana used: 175 (0.02% of overall)
In combat count: 1, mana used: 175 (0.02%)
Hex: count: 1, total mana used: 131 (0.01% of overall)
In combat count: 1, mana used: 131 (0.01%)
Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 1738, effective healing: 4746723 (49.60% of player's overall)
Combat: hits: 1582, effective healing: 4289566 (48.46%)
Total (raw) healing: 9913815 (43.34% of player's overall)
Combat: Total healing: 9186737 (43.65%)
Crits: 755 (43.44%)
Combat Crits: 705 (44.56%)
Averages: (5704)
Non-crit: 4751, crit: 6944, effective: 2731, overall: 5704
Combat: Non-crit: 4865, crit: 6977, effective: 2711, overall: 5807
Overheals: (52.12%)
Non-crit: count: 510, total: 2339860, ave: 4587
Crit: count: 456, total: 2827232, ave: 6200
Combat Non-crit: count: 469, total: 2207484, ave: 4706
Combat Crit: count: 431, total: 2689687, ave: 6240
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 18 mins 57 secs
Combat cast time: 17 mins 26 secs
Combat Average cast time: 1.80
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 1 hour 7 mins 57 secs
Ticks: 1330, effective: 344216, total: 1044279
Combat Duration: 1 hour 18 mins 58 secs
Combat Ticks: 1218, effective: 316682, total: 961498
With Ancestral and Earthliving:
Effective: 5090939 (53.19%), Total: 10958094 (47.90%)
Combat Effective: 4606248 (52.04%), Total: 10148235 (48.22%)
Number of Chain Heal casts started: 2420 (73.97% canceled)
Initial target hits: 630, crits: 268 (42.54%),
riptide: 33 (5.24%)
combat hits: 582, crits: 249 (42.78%),
riptide: 31 (5.33%)
Effective: 1657870 (34.93%), Total: 5757545 (58.08%)
combat Effective: 1478618 (34.47%), Total: 5366421 (58.41%)
Ave: non crit: 7599, crit: 11218, effective: 2631, overall: 9138
combat non crit: 7668, crit: 11296, effective: 2540, overall: 9220
Overheals non-crit count: 299, non-crit ave over: 6420
combat non-crit count: 277, non-crit ave over: 6578
Overheals crit count: 236, crit ave over: 9237
combat crit count: 220, crit ave over: 9388
Overhealed amount: 4099675 (71.21%)
combat amount: 3887803 (72.45%)
Second target hits: 452 (71.75% bounced), crits: 192 (42.48%),
riptide: 28 (6.19%)
combat hits: 412 (70.79% bounced), crits: 181 (43.93%),
riptide: 26 (6.31%)
Effective: 1707481 (35.97%), Total: 2423781 (24.45%)
combat Effective: 1566791 (36.53%), Total: 2241417 (24.40%)
Ave: non crit: 4403, crit: 6660, effective: 3777, overall: 5362
combat non crit: 4467, crit: 6681, effective: 3802, overall: 5440
Overheals non-crit count: 110, non-crit ave over: 2598
combat non-crit count: 98, non-crit ave over: 2639
Overheals crit count: 112, crit ave over: 3843
combat crit count: 108, crit ave over: 3851
Overhealed amount: 716300 (29.55%)
combat amount: 674626 (30.10%)
Third target hits: 357 (56.67% bounced), crits: 162 (45.38%),
riptide: 19 (5.32%)
combat hits: 322 (55.33% bounced), crits: 153 (47.52%),
riptide: 18 (5.59%)
Effective: 885246 (18.65%), Total: 1150626 (11.61%)
combat Effective: 801958 (18.70%), Total: 1054546 (11.48%)
Ave: non crit: 2630, crit: 3936, effective: 2479, overall: 3223
combat non crit: 2673, crit: 3938, effective: 2490, overall: 3274
Overheals non-crit count: 65, non-crit ave over: 1488
combat non-crit count: 62, non-crit ave over: 1482
Overheals crit count: 73, crit ave over: 2309
combat crit count: 69, crit ave over: 2328
Overhealed amount: 265380 (23.06%)
combat amount: 252588 (23.95%)
Fourth target hits: 299 (47.46% bounced), crits: 133 (44.48%),
riptide: 17 (5.69%)
combat hits: 266 (45.70% bounced), crits: 122 (45.86%),
riptide: 16 (6.02%)
Effective: 496126 (10.45%), Total: 581863 (5.87%)
combat Effective: 442199 (10.31%), Total: 524353 (5.71%)
Ave: non crit: 1578, crit: 2404, effective: 1659, overall: 1946
combat non crit: 1596, crit: 2413, effective: 1662, overall: 1971
Overheals non-crit count: 36, non-crit ave over: 1042
combat non-crit count: 32, non-crit ave over: 1079
Overheals crit count: 35, crit ave over: 1376
combat crit count: 34, crit ave over: 1400
Overhealed amount: 85737 (14.73%)
combat amount: 82154 (15.67%)
Glyph of Chain heal: effective: 496126 (5.18% of total effective)
combat effective: 442199 (5.00% of combat effective)
Processed by cast: 555, time: 74, less accurate: order: 0, count: 0
Improved Water Shield procs: 158 (25.08% of casts)
Combat procs: 154 (26.46% of casts)
EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 0.655911
(0.1708 + 0.2504 + 0.1441 + 0.0906)
1 Haste rating = 1.22990419906368
1 crit rating = 0.395738402763193
(0.0977 + 0.1254 + 0.0919 + 0.0807)
1 int = 0.13081209434776
(0.0323 + 0.0415 + 0.0304 + 0.0267)
Earth Shield: hits: 465, effective healing: 1271964 (13.29% of player's overall)
Combat: hits: 465, effective healing: 1271964 (14.37%)
Total (raw) healing: 1745329 (7.63% of player's overall)
Combat: Total healing: 1745329 (8.29%)
Crits: 215 (46.24%)
Combat Crits: 215 (46.24%)
Averages: (3753)
Non-crit: 3081, crit: 4534, effective: 2735, overall: 3753
Combat: Non-crit: 3081, crit: 4534, effective: 2735, overall: 3753
Overheals: (27.12%)
Non-crit: count: 79, total: 186955, ave: 2366
Crit: count: 99, total: 286410, ave: 2893
Combat Non-crit: count: 79, total: 186955, ave: 2366
Combat Crit: count: 99, total: 286410, ave: 2893
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.18
Earth shield average time between procs: 8.96 secs
in combat: 8.96 secs
Combat uptime: 1 hour 26 mins 44 secs (81.9738%)
EHPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0734360318800541
1 crit rating = 0.0211166922539247
1 int = 0.00698016346188663
Healing Stream Totem: hits: 7943, effective healing: 722125 (7.55% of player's overall)
Combat: hits: 6709, effective healing: 673468 (7.61%)
Total (raw) healing: 3611811 (15.79% of player's overall)
Combat: Total healing: 3072777 (14.60%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (454)
Non-crit: 454, crit: 0, effective: 90, overall: 454
Combat: Non-crit: 458, crit: 0, effective: 100, overall: 458
Overheals: (80.01%)
Non-crit: count: 6351, total: 2889686, ave: 454
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 5234, total: 2399309, ave: 458
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0102298032493665
1 crit rating = 0
1 int = 0
Lesser Healing Wave Rank 9: hits: 239, effective healing: 654694 (6.84% of player's overall)
Combat: hits: 226, effective healing: 616631 (6.97%)
Total (raw) healing: 1662698 (7.27% of player's overall)
Combat: Total healing: 1585757 (7.54%)
Crits: 160 (66.95%)
Combat Crits: 154 (68.14%)
Averages: (6956)
Non-crit: 4996, crit: 7924, effective: 2739, overall: 6956
Combat: Non-crit: 5042, crit: 7939, effective: 2728, overall: 7016
Overheals: (60.62%)
Non-crit: count: 51, total: 212315, ave: 4163
Crit: count: 126, total: 795689, ave: 6314
Combat Non-crit: count: 45, total: 201975, ave: 4488
Combat Crit: count: 120, total: 767151, ave: 6392
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 4 mins 43 secs
Combat cast time: 4 mins 27 secs
Combat Average cast time: 1.18
Haste capped casts count: 6 (2.51%)
Combat count: 6 (2.65%)
Ancestral:
Procs: 146, effective: 231742, total: 371480
Combat Procs: 140, effective: 222800, total: 357744
Earthliving:
Total Duration: 9 mins 7 secs
Ticks: 181, effective: 39562, total: 145793
Combat Duration: 8 mins 14 secs
Combat Ticks: 163, effective: 39562, total: 133579
With Ancestral and Earthliving:
Effective: 925998 (9.68%), Total: 2179971 (9.53%)
Combat Effective: 878993 (9.93%), Total: 2077080 (9.87%)
Tidal waves count: 161, time saved: 0 sec
Combat count: 154, time saved: 0 sec
Tidal waves effective: 30113, total: 125166
Combat effective: 30113, total: 119957
Improved Water Shield procs: 59 (24.69% of casts)
Combat procs: 56 (24.78% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.423979519202179
1 Haste rating = 0.91622904850781
1 crit rating = 0.425316221584937
1 int = 0.140589099559524
Riptide Rank 4: hits: 354, effective healing: 639845 (6.69% of player's overall)
Combat: hits: 329, effective healing: 571971 (6.46%)
Total (raw) healing: 1453401 (6.35% of player's overall)
Combat: Total healing: 1358454 (6.46%)
Crits: 155 (43.79%)
Combat Crits: 143 (43.47%)
Averages: (4105)
Non-crit: 3338, crit: 5090, effective: 1807, overall: 4105
Combat: Non-crit: 3354, crit: 5135, effective: 1738, overall: 4129
Overheals: (55.98%)
Non-crit: count: 125, total: 353671, ave: 2829
Crit: count: 103, total: 459885, ave: 4464
Combat Non-crit: count: 119, total: 341366, ave: 2868
Combat Crit: count: 97, total: 445117, ave: 4588
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 6 mins 59 secs
Combat GCD time: 6 mins 28 secs
Combat Average GCD time: 1.18
Haste capped casts count: 14 (3.95%)
Combat count: 14 (4.26%)
Ancestral:
Procs: 167, effective: 179539, total: 286428
Combat Procs: 154, effective: 165301, total: 268309
Earthliving:
Total Duration: 12 mins 7 secs
Ticks: 234, effective: 41792, total: 180370
Combat Duration: 11 mins 31 secs
Combat Ticks: 217, effective: 41792, total: 167987
With Ancestral and Earthliving:
Effective: 861176 (9.00%), Total: 1920199 (8.39%)
Combat Effective: 779064 (8.80%), Total: 1794750 (8.53%)
Improved Water Shield procs: 89 (25.14% of casts)
Combat procs: 85 (25.84% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.20028819458434
1 crit rating = 0.290738563422998
1 int = 0.09610419439576
Riptide_hot Rank 4: hits: 1996, effective healing: 551789 (5.77% of player's overall)
Combat: hits: 1777, effective healing: 520871 (5.88%)
Total (raw) healing: 2077790 (9.08% of player's overall)
Combat: Total healing: 1868446 (8.88%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1040)
Non-crit: 1040, crit: 0, effective: 276, overall: 1040
Combat: Non-crit: 1051, crit: 0, effective: 293, overall: 1051
Overheals: (73.44%)
Non-crit: count: 1496, total: 1526001, ave: 1020
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1308, total: 1347575, ave: 1030
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 313, refresh count: 36
Total Duration: 1 hour 42 mins 30 secs
Combat Duration: 1 hour 33 mins 18 secs
EHPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0181934346276496
1 crit rating = 0
1 int = 0
Ancestral Awakening: hits: 322, effective healing: 438224 (4.58% of player's overall)
Combat: hits: 303, effective healing: 415044 (4.69%)
Total (raw) healing: 701952 (3.07% of player's overall)
Combat: Total healing: 670097 (3.18%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2179)
Non-crit: 2179, crit: 0, effective: 1360, overall: 2179
Combat: Non-crit: 2211, crit: 0, effective: 1369, overall: 2211
Overheals: (37.57%)
Non-crit: count: 137, total: 263728, ave: 1925
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 131, total: 255053, ave: 1946
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing way added effective: 0, total: 0
Combat effective: 0, total: 0
Earthliving_hot Rank 6: hits: 1773, effective healing: 429255 (4.49% of player's overall)
Combat: hits: 1611, effective healing: 400416 (4.52%)
Total (raw) healing: 1390604 (6.08% of player's overall)
Combat: Total healing: 1272780 (6.05%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (784)
Non-crit: 784, crit: 0, effective: 242, overall: 784
Combat: Non-crit: 790, crit: 0, effective: 248, overall: 790
Overheals: (69.13%)
Non-crit: count: 1240, total: 961349, ave: 775
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1117, total: 872364, ave: 780
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 1 hour 52 mins 4 secs (98.19%)
Earthliving applied count: 436, refresh count: 63
Earthliving proc rate when ELW is applied: 21.9727%
Earthliving proc rate overall: 21.1710%
Total Duration: 1 hour 30 mins 36 secs
Combat Duration: 1 hour 39 mins 28 secs
EHPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.0769057728119181
1 crit rating = 0
1 int = 0
Healing Wave Rank 14: hits: 23, effective healing: 96948 (1.01% of player's overall)
Combat: hits: 19, effective healing: 72442 (0.82%)
Total (raw) healing: 274778 (1.20% of player's overall)
Combat: Total healing: 239323 (1.14%)
Crits: 10 (43.48%)
Combat Crits: 10 (52.63%)
Averages: (11946)
Non-crit: 9554, crit: 15057, effective: 4215, overall: 11946
Combat: Non-crit: 9860, crit: 15057, effective: 3812, overall: 12595
Overheals: (64.72%)
Non-crit: count: 10, total: 74153, ave: 7415
Crit: count: 10, total: 103677, ave: 10367
Combat Non-crit: count: 8, total: 63204, ave: 7900
Combat Crit: count: 10, total: 103677, ave: 10367
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 35 secs
Combat cast time: 28 secs
Combat Average cast time: 1.49
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Ancestral:
Procs: 9, effective: 26943, total: 44044
Combat Procs: 9, effective: 26943, total: 44044
Earthliving:
Total Duration: 1 min 13 secs
Ticks: 24, effective: 2380, total: 17553
Combat Duration: 42 secs
Combat Ticks: 13, effective: 2380, total: 9716
With Ancestral and Earthliving:
Effective: 126271 (1.32%), Total: 336375 (1.47%)
Combat Effective: 101765 (1.15%), Total: 293083 (1.39%)
Tidal waves count: 16, time saved: 9 secs
Combat count: 15, time saved: 8 secs
Tidal waves effective: 999, total: 22546
Combat effective: 999, total: 21530
Healing Way added effective: 0, total: 0
Combat added effective: 0, total: 0
Improved Water Shield procs: 4 (17.39% of casts)
Combat procs: 4 (21.05% of casts)
EHPS increased by:
SP coefficient with current set/talents: 1.9917
1 SP = 0.196651393760999
1 Haste rating = 1.05139496534138
1 crit rating = 0.70710807485791
1 int = 0.233735941613244
Warning: ""Gift of the Naaru"_hot" (59547_hot) is not a known spell
"Gift of the Naaru"_hot: hits: 20, effective healing: 11498 (0.12% of player's overall)
Combat: hits: 20, effective healing: 11498 (0.13%)
Total (raw) healing: 31706 (0.14% of player's overall)
Combat: Total healing: 31706 (0.15%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1585)
Non-crit: 1585, crit: 0, effective: 574, overall: 1585
Combat: Non-crit: 1585, crit: 0, effective: 574, overall: 1585
Overheals: (63.74%)
Non-crit: count: 13, total: 20208, ave: 1554
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 13, total: 20208, ave: 1554
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Living Ice Crystals (trinket): hits: 3, effective healing: 6320 (0.07% of player's overall)
Combat: hits: 3, effective healing: 6320 (0.07%)
Total (raw) healing: 9480 (0.04% of player's overall)
Combat: Total healing: 9480 (0.05%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (3160)
Non-crit: 3160, crit: 0, effective: 2106, overall: 3160
Combat: Non-crit: 3160, crit: 0, effective: 2106, overall: 3160
Overheals: (33.33%)
Non-crit: count: 1, total: 3160, ave: 3160
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1, total: 3160, ave: 3160
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
1 SP = 0
1 crit rating = 0
1 int = 0
Improved Leader of the Pack: hits: 3, effective healing: 1154 (0.01% of player's overall)
Combat: hits: 3, effective healing: 1154 (0.01%)
Total (raw) healing: 3451 (0.02% of player's overall)
Combat: Total healing: 3451 (0.02%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1150)
Non-crit: 1150, crit: 0, effective: 384, overall: 1150
Combat: Non-crit: 1150, crit: 0, effective: 384, overall: 1150
Overheals: (66.56%)
Non-crit: count: 2, total: 2297, ave: 1148
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 2, total: 2297, ave: 1148
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0143 HEP time saved casting
earth shield and water shield in combat
Riptide Rank 4: 1 haste rating adds 0.0672 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1003 mp5
The weight of 1 int worth of mana pool is: 0.0713
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.1003 mp5
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 383, total mana restored: 188506 (34.67% of overall)
Combat count: 370, mana restored: 182109 (35.06%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 143.41
In combat uptime: 1 hour 2 mins 36 secs (59.17%)
Passive mp5: 59.1665
Procs from damage/debuffs: 71
MP5 from Improved Water Shield: 115.8885
Procs from Improved Water Shield in combat: 299
out of 958 procs possible, proc rate: 31.20%
MP5 increased by:
1 crit rating = 0.0808943012186538 mp5
1 haste rating = 0.0353426268755406 mp5
1 int = 0.0267397677084749 mp5
Replenishment: count: 3273, total mana restored: 172295 (31.69% of overall)
Combat count: 3153, mana restored: 166020 (31.96%)
Ave: total: 52, in combat: 52
Overall in combat mp5: 130.74
Replenishment uptime in overall combat: 49.66%
Replenishment uptime in intense fight: 69.85%
Mana pool based on replenishment: 26327
MP5 increased by:
1 int = 0.125736 mp5 (0.180000 theoretical)
Soul of the Dead (trinket): count: 86, total mana restored: 77400 (14.23% of overall)
Combat count: 78, mana restored: 70200 (13.52%)
Ave: total: 900, in combat: 900
Overall in combat mp5: 55.28
Saronite Vapors: count: 32, total mana restored: 35500 (6.53% of overall)
Combat count: 32, mana restored: 35500 (6.84%)
Ave: total: 1109, in combat: 1109
Overall in combat mp5: 27.96
Insightful Earthsiege Diamond: count: 42, total mana restored: 25200 (4.63% of overall)
Combat count: 36, mana restored: 21600 (4.16%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 17.01
Mana Tide Totem: count: 12, total mana restored: 18923 (3.48% of overall)
Combat count: 12, mana restored: 18923 (3.64%)
Ave: total: 1576, in combat: 1576
Overall in combat mp5: 14.90
Mana Tide usage in overall combat: 14.17%
Shaman's Mana Tide usage in intense fight: 33.42%
MP5 increased by:
1 int = 0.024064 mp5 (0.072000 theoretical 5 min cooldown)
Runic Mana Potion: count: 2, total mana restored: 8786 (1.62% of overall)
Combat count: 2, mana restored: 8786 (1.69%)
Ave: total: 4393, in combat: 4393
Overall in combat mp5: 6.92
Revitalize: count: 31, total mana restored: 8188 (1.51% of overall)
Combat count: 30, mana restored: 7922 (1.53%)
Ave: total: 264, in combat: 264
Overall in combat mp5: 6.24
Hymn of Hope: count: 7, total mana restored: 6023 (1.11% of overall)
Combat count: 7, mana restored: 6023 (1.16%)
Ave: total: 860, in combat: 860
Overall in combat mp5: 4.74
Totemic Recall: count: 15, total mana restored: 1534 (0.28% of overall)
Combat count: 6, mana restored: 899 (0.17%)
Ave: total: 102, in combat: 149
Overall in combat mp5: 0.71
Judgement of Wisdom: count: 10, total mana restored: 879 (0.16% of overall)
Combat count: 10, mana restored: 879 (0.17%)
Ave: total: 87, in combat: 87
Overall in combat mp5: 0.69
Rapture: count: 1, total mana restored: 522 (0.10% of overall)
Combat count: 1, mana restored: 522 (0.10%)
Ave: total: 522, in combat: 522
Overall in combat mp5: 0.41
Total mp5 above character sheet (in raid): 409.00 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1113
Ancestral Knowlege granting on ave: 111 int
HEP per point: 12.7360
HEP: 63.6800
Thundering Strikes talent points: 5
HEP per point: 33.8789
HEP: 169.3947
Improved Shields talent points: 3
Water Shield Combat MP5: 18.71
Water Shield Combat HEP: 13.30
Water Shield Intense Fight MP5: 17.52
Water Shield Intense Fight HEP: 12.46
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 64
With 1 talent points: 52
With 2 talent points: 47
Casts saved with 2 points in Improved Earth shield: 17
Global cooldown time: 1.20
Combat time saved: 20 secs
Combat effective gained by fewer refreshes: 28404
Combat EHPS gained: 4.4736
HEP: 11.3874
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 322 effective: 39726 (0.42%)
Combat count: 322, effective: 39726 (0.45%), hps: 6.2567
HEP: 15.9265
Point 2 provided benefit count: 318 effective: 39246 (0.41%)
Combat count: 318, effective: 39246 (0.44%), hps: 6.1811
HEP: 15.7341
Point 3 provided benefit count: 314 effective: 38388 (0.40%)
Combat count: 314, effective: 38388 (0.43%), hps: 6.0461
HEP: 15.3903
Point 4 provided benefit count: 309 effective: 37740 (0.39%)
Combat count: 309, effective: 37740 (0.43%), hps: 5.9440
HEP: 15.1304
Point 5 provided benefit count: 304 effective: 37080 (0.39%)
Combat count: 304, effective: 37080 (0.42%), hps: 5.8400
HEP: 14.8657
Combat Total Earth Shield improved effective: 192182 (2.17%)
HEP: 77.0469
Improved Shields ave point HEP: 19.84
Improved Earth Shield ave point HEP: 21.10
Improved Shields and Improved Earth Shield total HEP: 101.73
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Improved Healing Wave talent points: 5
Healing Wave EHPS increase per point: 60.1240
Healing Wave EHPS increase 5 points: 300.6201
Combat time saved: 9 secs
Combat effective gained by saved time: 13243
Combat EHPS gained: 2.0858
HEP per point: 1.0619
HEP: 5.3094
Tidal Focus talent points: 5
Combat heal mana used: 962372
Mana saved with Tidal Focus: 48118
Combat MP5 per point: 7.5785, HEP: 5.3872
Total Combat MP5: 37.8924, HEP: 26.9360
Intense Fight MP5 per point: 7.4883, HEP: 5.3231
Intense Fight MP5: 37.4417, HEP: 26.6156
Improved Water Shield talent points: 3
Combat MP5 per point: 38.6295, HEP: 27.4599
Total Combat MP5: 115.8885, HEP: 82.3798
Intense Fight per point MP5: 37.47, HEP: 26.64
Intense Fight MP5: 112.42, HEP: 79.91
Number of Water Shield procs in combat: 299
Combat HEP: 82.3798, per point: 27.4599
Intense HEP: 79.9123, per point: 26.6374
Tidal Force talent points: 1
Tidal Force used 3 times
Combat Not using Tidal Force: crits: 857, crit rate: 47.22%
Combat Using Tidal Force: crits: 12, crit rate: 100.00%
Combat Dose 3: crit rate: 100.00%
Combat Dose 2: crit rate: 0.00%
Combat Dose 1: crit rate: 0.00%
Overall crit increase: 0.2048%
HEP: 6.9378
Tidal Mastery talent points: 5
HEP per point: 33.8789
Total HEP: 169.3947
Restorative Totems talent points: 3
Point 1 provided benefit count: 1628 effective: 73089 (0.76%)
Combat count: 1511, effective: 68055 (0.77%), hps: 10.7185
HEP: 27.2839
Point 2 provided benefit count: 1615 effective: 72584 (0.76%)
Combat count: 1498, effective: 67551 (0.76%), hps: 10.6391
HEP: 27.0818
Point 3 provided benefit count: 1605 effective: 72061 (0.75%)
Combat count: 1488, effective: 67027 (0.76%), hps: 10.5566
HEP: 26.8718
Combat Total Healing Stream improved effective: 202635 (2.29%)
HEP: 81.2375
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 3 times
Nature's Swiftness Heal Count: 3, Effective: 59614, total: 69891
Combat Count: 3, Effective: 59614 (0.67%), total: 69891 (0.33%)
Spell report:
Chain Heal Rank 7:
Count: 3, Effective: 59614, total: 69891
Combat Count: 3, Effective: 59614, total: 69891
Average effective hps: 16579.4968, total hps: 19437.6759
HEP: 23.8996
Talent Points in Purification: 5
Point 1 provided benefit count: 4147 effective: 132436 (1.38%)
Combat count: 3835, effective: 122729 (1.39%), hps: 19.3294
HEP: 49.2030
Point 2 provided benefit count: 4132 effective: 131551 (1.37%)
Combat count: 3820, effective: 121977 (1.38%), hps: 19.2110
HEP: 48.9014
Point 3 provided benefit count: 4120 effective: 130803 (1.37%)
Combat count: 3809, effective: 121403 (1.37%), hps: 19.1205
HEP: 48.6712
Point 4 provided benefit count: 4103 effective: 129651 (1.35%)
Combat count: 3795, effective: 120407 (1.36%), hps: 18.9637
HEP: 48.2721
Point 5 provided benefit count: 4086 effective: 128579 (1.34%)
Combat count: 3779, effective: 119442 (1.35%), hps: 18.8117
HEP: 47.8852
Combat Total Purification effective: 605960 (6.85%)
HEP: 242.9329
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 44, restored mana: 63024
Overall MP5: 49.6301
Overall HEP: 35.2798
Intense fight MP5: 105.1646
Intense fight HEP: 74.7567
Self report:
Combat: Count: 12, restored mana: 18923 (3.6434%)
Overall MP5: 14.9015
Overall HEP: 10.5928
Intense fight MP5: 34.8989
Intense fight HEP: 24.8080
Talent Points in Cleanse Spirit: 1
Count: 58
Combat Count: 58
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 67.7579
Blessing of Eternals earthliving weapon proc rate: 1.9727%
Increased earthliving HEP per point: 7.2061
Total HEP per point: 74.9640
Total HEP: 149.9280
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 839 effective: 276518 (2.89%)
Combat count: 745, effective: 249453 (2.82%), hps: 39.2880
HEP: 100.0074
Point 2 provided benefit count: 795 effective: 260052 (2.72%)
Combat count: 702, effective: 234109 (2.64%), hps: 36.8712
HEP: 93.8556
Combat Total Improved Chain Heal effective: 483562 (5.46%)
HEP: 193.8630
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1113
1 int = 0.1500 SP
1113 int = 167.0833 SP
HEP per point = 55.6944
HEP = 167.0833
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 231 effective: 159705 (1.67%)
Combat count: 215, effective: 151319 (1.71%), hps: 23.8323
HEP: 60.6650
Point 2 provided benefit count: 215 effective: 146461 (1.53%)
Combat count: 200, effective: 138771 (1.57%), hps: 21.8560
HEP: 55.6343
Point 3 provided benefit count: 201 effective: 132057 (1.38%)
Combat count: 187, effective: 124952 (1.41%), hps: 19.6795
HEP: 50.0941
Combat Total Ancestral Awakening effective: 415043 (4.69%)
HEP: 166.3934
Earth Shield talent points: 1
Combat uptime: 1 hour 26 mins 44 secs (81.9738%)
Combat base talent effective: 898885 (10.16%)
Combat EHPS increase: 141.5709
HEP: 360.3683
Tidal Waves talent points: 5
Buff applied count: 155, refreshed: 752
Time saved: 9 secs
Combat time saved: 8 secs
Combat EHPS increase from time saved: 1.9164
Time Saved HEP: 4.8781
Lesser Healing Wave w/TW count: 154 (68.1416%)
LHW crit rate with Tidal Waves: 69.4805%
LHW crit added effective: 19266
Tidal Waves bonus effective: 31112 (0.3515%)
Overall Tidal Waves added effective: 50379 (0.5692%)
Combat effective healing hps: 7.9346
Effective healing HEP: 20.1975
Tidal Waves hps: 9.8509, per point: 1.9702
Tidal Waves HEP: 25.0756, per point: 5.0151
Riptide talent points: 1
Riptide w/ hot effective: 1191634 (12.45%), total: 3531191 (15.44%)
Combat effective: 1092842 (12.35%), total: 3226900 (15.33%)
Chain heal increase casts: 33, effective: 41215 (0.43%), total: 45665 (0.20%)
Combat casts: 33, effective: 41215 (0.47%), total: 45665 (0.22%)
Combined effective: 1232849 (12.88%), total: 3576856 (15.64%)
Combat effective: 1134057 (12.81%), total: 3272565 (15.55%)
Combat EHPS increase: 178.6094
HEP: 454.6496
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 299, effective: 496126 (5.18%), total: 581863 (2.54%)
Combat count: 266, effective: 442199 (5.00%)
total: 524353 (2.49%)
Combat Chain Heal hps increase: 422.6243
Combat EHPS increase: 69.6445
HEP: 177.2800
Glyph of Earth Shield:
Combat count: 301, effective: 180895 (2.04% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 43.4005
Combat EHPS increase: 28.4903
HEP: 72.5221
Glyph of Riptide:
Extra riptide time: 26 mins 10 secs
Combat Extra time: 21 mins 7 secs
Riptide lasted into glyph time 280 times (72.7273%)
Count: 485, effective: 139627 (1.46%), total: 506180 (2.21%)
Combat count: 419, effective: 136663 (1.54%),
total: 442131 (2.10%)
Overhealing ticks that did not tick: 38
Combat ticks: 3
Total hot healing w/ overheal ticks: 546329 (2.38%)
Combat: 445709 (2.12%)
Total hot Overhealing w/ overheal ticks: 406702 (74.44%)
Combat: 309046 (69.34%)
Combat EHPS increase: 21.5239
HEP: 54.7889
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 36 secs
Combat EHPS increase: 8.1138
HEP: 20.6536
Set Bonus Report:
Tier 8 2-piece:
Number of casts before cooldown would have been up: 3 (0.85% of riptide casts)
Combat casts: 3 (0.91%)
Tier 8 4-piece:
Chain Heals benefitting from T8 4-piece count: 627 (99.52%)
Combat count: 579 (99.48%)
Chain Heal without T8 4-piece HPS: 8744, EHPS: 4062
Combat HPS: 8732, EHPS: 3963
Chain Heal with T8 4-piece HPS: 9634, EHPS: 4476
Combat HPS: 9699, EHPS: 4402
Spamming chain heal Combat EHPS gain: 339, HEP gain: 865
Combat time saved: 1 min 55 secs
Combat EHPS increase: 25.4247
HEP: 64.7186
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.3929 hps)
1 Crit rating = 0.6804 SP (0.2673 hps)
1 Haste rating = 1.8500 SP (0.7268 hps)
1 INT = 0.3749 SP (0.1473 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0809 mp5
1 Haste rating = -0.4655 mp5
1 INT = 0.2768 mp5
1 Mana = 0.0056 mp5
Total mana regen points needed from gear: 609.30
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.7109 (calculated)
1 mana = 0.0040
1 Haste rating = 1.7276
1 Crit rating = 0.7379
1 INT = 0.5717 (actual)
1 INT = 0.7863 (max theoretical)
Insightful Earthsiege Diamond HEP: 24.0968
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0040, Mp5=0.7109, Intellect=0.5717, HasteRating=1.7276, CritRating=0.7379, MetaSocket=24.0968 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3749, HasteRating=1.8500, CritRating=0.6804, MetaSocket=7.8733 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(mana*0.0040)+(mp5*0.7109)+(intellect*0.5717)+(hasterating*1.7276)+(critrating*0.7379)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(intellect*0.3749)+(hasterating*1.8500)+(critrating*0.6804)
Lootrank:
Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.7276&mp5=0.7109&mcr=0.7379&spd=1&Int=0.5717&Sckm=24.0968&Ver=6
Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.8500&mcr=0.6804&spd=1&Int=0.3749&Sckm=7.8733&Ver=6
Wowhead:
Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77;wtv=100:71:73:57:172:-100
Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77;wtv=100:68:37:184:-100
Config:

GAME_VERSION = 3.2.0
LANGUAGE = en
PLAYER_NAME = Draewind
RACE = Draenei
SET_BONUS = 8_2
SET_BONUS = 8_4
CALC_MP5 = 1
SPELL_POWER = 2000
HASTE_RATING = 600
MIN_MANA = 1000
# MP5_VALUE = 2
CONVECTION = 0
ENHANCING_TOTEMS = 0
ANCESTRAL_KNOWLEDGE = 5
THUNDERING_STRIKES = 5
IMPROVED_SHIELDS = 3
ELEMENTAL_WEAPONS = 3
SHAMANISTIC_FOCUS = 0
IMPROVED_HEALING_WAVE = 5
TOTEMIC_FOCUS = 0
TIDAL_FOCUS = 5
IMPROVED_WATER_SHIELD = 3
TIDAL_FORCE = 1
RESTORATIVE_TOTEMS = 3
TIDAL_MASTERY = 5
HEALING_WAY = 0
NATURE_SWIFTNESS = 1
FOCUSED_MIND = 0
PURIFICATION = 5
NATURE_GUARDIAN = 0
MANA_TIDE = 1
CLEANSE_SPIRIT = 1
BLESSING_ETERNALS = 2
IMPROVED_CHAIN_HEAL = 2
NATURE_BLESSING = 3
ANCESTRAL_AWAKENING = 3
EARTH_SHIELD = 1
IMPROVED_EARTH_SHIELD = 2
TIDAL_WAVES = 5
RIPTIDE = 1
GLYPH_CHAIN_HEAL = 1
GLYPH_WATER_MASTERY = 0
GLYPH_MANA_TIDE = 0
GLYPH_HEALING_STREAM = 0
GLYPH_HEALING_WAVE = 0
GLYPH_LESSER_HEALING_WAVE = 0
GLYPH_EARTHLIVING = 0
GLYPH_EARTH_SHIELD = 1
GLYPH_RIPTIDE = 1
GLYPH_WATER_SHIELD = 1
META_INCREASED_CRIT = 0
META_INCREASED_INT = 0
RELIC_MANA_CH = 0
RELIC_MANA_HW = 0
RELIC_MANA_LB = 0
# Buffs from other people:
ASSUME_ANY_WRATH_AIR = 1
ASSUME_ANY_SP_TOTEM = 1
ASSUME_ANY_MANA_SPRING = 1
ASSUME_RESTORATIVE_TOTEMS = 0
BLESSING_OF_KINGS = 1
IMPROVED_BLESSING_OF_KINGS = 4
IMPROVED_BLESSING_OF_WISDOM = 2
IMPROVED_MARK_OF_WILD = 2
IMPROVED_MOONKIN_FORM = 3
SWIFT_RETRIBUTION = 0
INTENSE_REQUIRE_WS_UPTIME = 0
INTENSE_REQUIRE_BOW = 0
INTENSE_REQUIRE_INT = 0
INTENSE_REQUIRE_BOK = 0
# STAMINA_HEP = 0
# ARMOR_HEP = 0.01
VERBOSE = 0
#######################################################################
ASSUME_ENHANCING_TOTEMS = 0
DEMONIC_PACT = 0
DEMONIC_PACT_SP = 2500
IMPROVED_DIVINE_SPIRIT = 0
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08/19/09, 1:09 AM
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#156
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Struck by Diax's Rake
Troll Death Knight
Mal'Ganis
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I also noticed a very big increase in haste hep with 3.2 patch. Possible reasons I can think of include: - Different boss encounters cause me to heal differently.
- Less mp5 is needed with 3.2 regen buffs.
- Haste has more relative value with 3.2 throughput buffs.
- More haste is needed with the change to LHW tidal waves interaction (I don't think this is right, since LHW was still bounded by gcd with the old proc).
- An effect from changes to shaman_hep.
My last shaman_hep report hep values from 3.1 patch, 8 hours of in combat healing time (version 2.33):
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.2120 (calculated)
1 mana = 0.0045
1 Haste rating = 1.0317
1 Crit rating = 1.0709
1 INT = 0.8932 (actual)
1 INT = 1.2365 (max theoretical)
My shaman_hep report hep values from my current 3.2 patch combatlog, 2 hours of in combat healing time (version 2.56):
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.8403 (calculated)
1 mana = 0.0051
1 Haste rating = 1.5433
1 Crit rating = 0.8182
1 INT = 0.6936 (actual)
1 INT = 0.8904 (max theoretical)
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08/19/09, 10:49 PM
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#157
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Old and Slow
Draenei Shaman
Silver Hand
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Compare
Since patch 3.2, I have noticed a 50% decrease in the HEP value of the [Insightful Earthsiege Diamond]. Perhaps is was because of the Gen. Vezax fight. I will be sure to run a parse on fights other than Gen. Vezax to verify this. It may be time to revisit the HEP for the [Ember Skyflare Diamond] and compare the two values. The Int HEP has dropped drastically.
Also, there is the issue of [Steamcaller's Totem] vs. the new vendor item [Totem of Calming Tides]. It would be nice to get a HEP value for the totems we have equipped. I am checking out Pawn and DressToKill now. Perhaps there will be an answer there, but the proc rate would only show the real affect in the combat log, I think.
Has anyone done any testing since the patch?
13AUG09
Insightful Earthsiege Diamond: count: 54, total mana restored: 32400 (6.75% of overall)
Combat count: 48, mana restored: 28800 (6.30%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 36.08
Insightful Earthsiege Diamond HEP: 41.6089
14AUG09
Insightful Earthsiege Diamond: count: 31, total mana restored: 18600 (5.51% of overall)
Combat count: 29, mana restored: 17400 (5.45%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 21.18
Insightful Earthsiege Diamond HEP: 33.1537
17AUG09
Insightful Earthsiege Diamond: count: 42, total mana restored: 25200 (4.63% of overall)
Combat count: 36, mana restored: 21600 (4.16%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 17.01
Insightful Earthsiege Diamond HEP: 24.0968
Last edited by Draewind : 08/20/09 at 2:52 PM.
Reason: removed "before and after, placing all HEP in one box.
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08/20/09, 7:56 AM
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#158
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Piston Honda
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Originally Posted by Draewind
Since patch 3.2, I have noticed a 50% decrease in the HEP value of the [Insightful Earthsiege Diamond]. Perhaps is was because of the Gen. Vezax fight. I will be sure to run a parse on fights other than Gen. Vezax to verify this.
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If you noticed, the "Overall in combat mp5" was lower. This very well may be due to spending more time on the Vezax fight where no mana is gained from IED procs. I believe the fluctuations in your IED values are more due to the randomness of how much it is procing in each combatlog than anything that changed in 3.2.
In my 3.2 combatlog, I had "Overall in combat mp5: 34.68" which is significantly higher than your most recent combatlog but similar to one of your previous ones. I would use a larger sample set before throwing out the IED. Although it may be the case that another META might be better for you.
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08/20/09, 8:27 AM
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#159
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Von Kaiser
Troll Shaman
Dentarg (EU)
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Originally Posted by Draewind
Also, there is the issue of [Steamcaller's Totem] vs. the new vendor item [Totem of Calming Tides]. It would be nice to get a HEP value for the totems we have equipped. I am checking out Pawn and DressToKill now. Perhaps there will be an answer there, but the proc rate would only show the real affect in the combat log, I think.
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Steamcaller's provides 243 base healing to Chain Heal only.
Calming Tides provides 234 Spellpower to everything when up. 234 Spellpower equals 440 (234*1.88) "Healing Power" and thus 440 base healing to Chain Heal. So as long as it is up 243/440 = 55% of the time, Calming Tides is equal to Steamcaller's for Chain Heal, and obviously much better for everything else.
With the current data (70% proc, 8 sec ICD according to wowhead, I dont have it yet.) you should have close to 100% uptime when spamming chain heal. When you're not spamming chain heal you might not have 100% uptime. But that also means one of two things: either you're (a) not casting cause you dont need to heal or (b) you're mixing in a lot of other heals.
case (a) can be discounted, in case (b) Calming Tides is still vastly superior cause any uptime will benefit the other spells you cast, while Steamcaller's would be mostly wasted.
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08/20/09, 9:32 AM
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#160
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Struck by Diax's Rake
Troll Death Knight
Mal'Ganis
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Originally Posted by Skajin
234 Spellpower equals 440 (234*1.88) "Healing Power" and thus 440 base healing to Chain Heal.
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This is incorrect, as it doesn't account for the specific spell coefficient of Chain Heal.
Originally Posted by rava
234 spellpower would be the equivalent of 314(234(2.5/3.5)*1.88) base healing for chain.
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This post in the Best Practices thread accounts for the cast time, which provides the spell coefficient for the first target of a Chain Heal.
Last edited by Jessamy : 08/20/09 at 10:14 AM.
Reason: My pretty tables and links were obfuscating more than clarifying.
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08/20/09, 10:10 AM
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#161
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Von Kaiser
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Another thought. for the loot rankings, the default is set to rare gems, I'm sure most people are using epics these days. Looks like another simple fix for the next release.
i.e.
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77:22:41;wtv=100:110:99:78:167:-100:10:1
Should be
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:61:96:23:103:77:22:41;wtv=100:110:99:78:167:-100:10:1
Simply changing gm=3 to gm=4 would fix it.
Same goes for the rest:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.6796&mp5=1.1056&mcr=0.9911&spd=1&Int=0.7801&Sta=0.1000&Arm=0.0100&Sckm=54.5588&Ver=6
Into:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=4&mh=1.6796&mp5=1.1056&mcr=0.9911&spd=1&Int=0.7801&Sta=0.1000&Arm=0.0100&Sckm=54.5588&Ver=6
Changing: &Gem=3 to &Gem=4
Just using my own results as a reference.
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08/20/09, 3:14 PM
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#162
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Old and Slow
Draenei Shaman
Silver Hand
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Originally Posted by stassart
If you noticed, the "Overall in combat mp5" was lower. This very well may be due to spending more time on the Vezax fight where no mana is gained from IED procs. I believe the fluctuations in your IED values are more due to the randomness of how much it is procing in each combatlog than anything that changed in 3.2.
In my 3.2 combatlog, I had "Overall in combat mp5: 34.68" which is significantly higher than your most recent combatlog but similar to one of your previous ones. I would use a larger sample set before throwing out the IED. Although it may be the case that another META might be better for you.
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I ran logs on several H ToC, and 10 man ToC. [Insightful Earthsiege Diamond] seems to be performing as it did earlier. Must have been only affected by the nature of the encounters in the other logs.
Insightful Earthsiege Diamond: count: 31, total mana restored: 18600 (6.55% of overall)
Combat count: 27, mana restored: 16200 (6.00%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 31.56
Insightful Earthsiege Diamond HEP: 44.2164
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08/20/09, 6:04 PM
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#163
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Von Kaiser
Draenei Shaman
Stormrage (EU)
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Here's a log from a night of IC hard mode wipes. Never seen haste HEP over 2 yet. (And yes I know that I never actually went oom so mana stats will be rated slightly lower.)
Another odd thing: Number of Chain Heal casts started: 2313 (75.44% canceled)
I am very sure I didn't cancel even remotely that many casts. Does it count "spamming" the key while still casting?

$Id: shaman_hep.pl,v 2.56 2009/08/18 04:32:54 stassart Exp stassart $
Configuration file: shaman_hep.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCombatLog.txt...
8/20 21:13:12.503 Warning: riptide was refreshed past duration.
8/20 21:13:35.409 Warning: Riptide buff on "Volatina" lasted past duration.
8/20 21:41:57.310: Riptide Rank 4 cast on "Hiperion" did not heal them before they died.
8/20 21:42:46.045 Warning: Riptide healed "Tanazee" when no hot was applied.
8/20 22:12:47.760: Riptide Rank 4 cast on "Ninjapest" did not heal them before they died.
8/20 22:30:42.430 Warning: riptide was refreshed past duration.
8/20 22:31:09.275 Warning: Riptide buff on "Masith" lasted past duration.
8/20 22:40:46.463 Warning: riptide was refreshed past duration.
8/20 22:41:10.432 Warning: Riptide buff on "Litvan" lasted past duration.
8/20 23:20:36.361 Warning: riptide was refreshed past duration.
8/20 23:20:55.190 Warning: Riptide buff on "Justifier" lasted past duration.
shaman_hep $Revision: 2.56 $
Total log time processed: 3 hours 7 mins 59 secs
Evaluating heals for Tanazee:
Effective healing: 12098778
Total healing: 19374654
Total time spent healing: 29 mins 33 secs (15.7247% of log file time)
Time in combat: 49 mins 58 secs (26.58%)
Time alive in combat: 46 mins 53 secs (93.84%)
Longest fight: 6 mins 2 secs
Effective in combat healing: 11050650
Total in combat healing: 17623235
Total in combat time spent healing: 25 mins 31 secs (51.0838% of combat time)
Buff Report (in combat):
Earthliving uptime: 49 mins 58 secs (100.00%)
Blessing of Wisdom uptime: 45 mins 41 secs (97.45%)
Mana Spring Totem uptime: 16 mins 47 secs (33.59%)
Blessing of Wisdom/Mana Spring Totem uptime: 46 mins 17 secs (92.62%)
Blessing of Kings uptime: 45 mins 41 secs (97.45%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 44 mins 36 secs (95.13%)
Arcane Int/Brilliance/Fel Int uptime: 46 mins 27 secs (99.05%)
Moonkin Aura/Elemental Oath crit buff uptime: 40 mins 58 secs (87.37%)
Moonkin Aura buff uptime: 40 mins 58 secs (87.37%)
Retribution Aura uptime: 31 mins 41 secs (67.56%)
Improved Moonkin Aura/Swift Retribution buff uptime: 43 mins 21 secs (92.46%)
Wrath of Air buff uptime: 44 mins 55 secs (89.90%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 45 mins 58 secs (98.04%)
Fortitude uptime: 45 mins 41 secs (97.45%)
"Heroism" (983 haste rating) buff uptime: 1 min 19 secs (2.84%)
"Potion of Wild Magic" (200 sp) buff uptime: 15 secs (0.53%)
"Fish Feast" (46 sp) buff uptime: 38 mins 5 secs (81.23%)
"Pandora's Plea (trinket)" (751 sp) buff uptime: 6 mins 33 secs (13.97%)
"Firecracker Salmon/Tender Shoveltusk Steak" (46 sp) buff uptime: 3 mins 39 secs (7.81%)
"Flask of the Frost Wyrm" (125 sp) buff uptime: 49 mins 2 secs (98.13%)
Totem Report for Tanazee (in combat):
"Healing Stream Totem Rank 9" uptime: 38 mins 8 secs (81.34%)
"Stoneskin Totem Rank 10" uptime: 43 mins 42 secs (93.20%)
"Wrath of Air Totem" uptime: 43 mins 42 secs (93.19%)
"Mana Tide Totem" uptime: 1 min 44 secs (3.70%)
"Flametongue Totem Rank 8" uptime: 43 mins 42 secs (93.20%)
Total mana used: 896676
Total mana restored (not including gear): 390803
In combat mana used: 781385
In combat mana restored (not including gear): 376845
Mana used in most mana intensive fight: 105672
Start Time: 8/20 22:34:43.776
Duration of that fight: 6 mins 2 secs
Mana pool for that fight: 26100
Total mp5 needed (from int, gear, buffs, abilities, etc): 1384.67880003921
Tidal Focus mana saved: 5382.902
Mana restored that fight by abilities: 52891
Hymn of Hope: count: 3: total: 2506
(Not included in mp5 weight)
Replenishment: count: 285: total: 14948 (78.58% uptime)
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Mana Tide Totem: count: 4: total: 6265
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Revitalize: count: 9: total: 2402
(Not included in mp5 weight)
Water Shield Rank 9: count: 45: total: 22151
from Improved Water Shield: 20675
from Water Shield damage/debuff procs: 1476
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Crazy Alchemist's Potion: count: 1: total: 4235
(Not included in mp5 weight)
Totemic Recall: count: 4: total: 384
(Included in mp5 weight)
(Included in character sheet needed mp5 value equation)
Included Mana restored (configurable): 43748
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
Had Gift/Mark of the Wild?: Yes (+51.8 stats)
Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
Water Shield uptime: 5 mins 44 secs (95.08%)
MP5 from Water Shield: 95.084466753183
MP5 from food/elixirs/flasks: 0
MP5 needed beyond included sources unbuffed: 302.170894430435
Character sheet MP5 needed unbuffed: 302.170894430435
Sources of mana naked:
Mana Pool unbuffed: 6231
+ Mana from Blessing of Kings on base int: 211.5
+ Mana from Arcane Int/Brilliance: 1098
+ Mana from Mark/Gift of the the Wild: 947.94
= Mana Pool buffed: 8488.44
Crit % unbuffed: 17.04%
Crit % buffed: 22.94%
Gains:
Replenishment: count: 285: total: 4838
Mana Tide Totem: count: 4: total: 2037
Water Shield Rank 9: count: 45: total: 14919
from Improved Water Shield: 13443
from Water Shield damage/debuff procs: 1476
Totemic Recall: count: 4: total: 384
Gains total: 22179.5778268482
Buffs:
Blessing of Wisdom/Mana Spring: 110.4 mp5
Water Shield passive: 95.084466753183 mp5
Food/elixirs/flasks: 0 mp5
MP5 (including Int/crit) needed naked: 842.305806479073
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.854513137007756
Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 568, total mana used: 450424 (50.23% of overall)
In combat count: 520, mana used: 412360 (52.77%)
Riptide Rank 4: count: 274, total mana used: 205774 (22.95% of overall)
In combat count: 195, mana used: 146445 (18.74%)
Lesser Healing Wave Rank 9: count: 276, total mana used: 172776 (19.27% of overall)
In combat count: 272, mana used: 170272 (21.79%)
Earth Shield Rank 5: count: 54, total mana used: 33804 (3.77% of overall)
In combat count: 35, mana used: 21910 (2.80%)
Flametongue Totem Rank 8: count: 19, total mana used: 9177 (1.02% of overall)
In combat count: 18, mana used: 8694 (1.11%)
Wrath of Air Totem: count: 19, total mana used: 9177 (1.02% of overall)
In combat count: 18, mana used: 8694 (1.11%)
Stoneskin Totem Rank 10: count: 19, total mana used: 8341 (0.93% of overall)
In combat count: 18, mana used: 7902 (1.01%)
Healing Stream Totem Rank 9: count: 27, total mana used: 3537 (0.39% of overall)
In combat count: 25, mana used: 3275 (0.42%)
Healing Wave Rank 14: count: 2, total mana used: 2088 (0.23% of overall)
In combat count: 1, mana used: 1044 (0.13%)
Earthliving Weapon Rank 6: count: 6, total mana used: 1578 (0.18% of overall)
In combat count: 3, mana used: 789 (0.10%)
Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 1716, effective healing: 5548716 (45.86% of player's overall)
Combat: hits: 1544, effective healing: 5109000 (46.23%)
Total (raw) healing: 9572383 (49.41% of player's overall)
Combat: Total healing: 8799520 (49.93%)
Crits: 673 (39.22%)
Combat Crits: 610 (39.51%)
Averages: (5578)
Non-crit: 4673, crit: 6980, effective: 3233, overall: 5578
Combat: Non-crit: 4753, crit: 7147, effective: 3308, overall: 5699
Overheals: (42.03%)
Non-crit: count: 500, total: 1877775, ave: 3755
Crit: count: 433, total: 2145892, ave: 4955
Combat Non-crit: count: 441, total: 1718870, ave: 3897
Combat Crit: count: 383, total: 1971650, ave: 5147
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 16 mins 56 secs
Combat cast time: 15 mins 25 secs
Combat Average cast time: 1.78
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 1 hour 7 mins 29 secs
Ticks: 1335, effective: 692516, total: 1062777
Combat Duration: 59 mins 49 secs
Combat Ticks: 1175, effective: 665543, total: 949676
With Ancestral and Earthliving:
Effective: 6241232 (51.59%), Total: 10635160 (54.89%)
Combat Effective: 5774543 (52.26%), Total: 9749196 (55.32%)
Number of Chain Heal casts started: 2313 (75.44% canceled)
Initial target hits: 568, crits: 217 (38.20%),
riptide: 21 (3.70%)
combat hits: 520, crits: 202 (38.85%),
riptide: 19 (3.65%)
Effective: 2279655 (41.08%), Total: 5220554 (54.54%)
combat Effective: 2104892 (41.20%), Total: 4847461 (55.09%)
Ave: non crit: 7665, crit: 11658, effective: 4013, overall: 9191
combat non crit: 7766, crit: 11770, effective: 4047, overall: 9322
Overheals non-crit count: 269, non-crit ave over: 5424
combat non-crit count: 247, non-crit ave over: 5501
Overheals crit count: 192, crit ave over: 7716
combat crit count: 177, crit ave over: 7818
Overhealed amount: 2940899 (56.33%)
combat amount: 2742569 (56.58%)
Second target hits: 441 (77.64% bounced), crits: 180 (40.82%),
riptide: 15 (3.40%)
combat hits: 396 (76.15% bounced), crits: 167 (42.17%),
riptide: 14 (3.54%)
Effective: 1666877 (30.04%), Total: 2442166 (25.51%)
combat Effective: 1531200 (29.97%), Total: 2233663 (25.38%)
Ave: non crit: 4613, crit: 6877, effective: 3779, overall: 5537
combat non crit: 4691, crit: 6941, effective: 3866, overall: 5640
Overheals non-crit count: 132, non-crit ave over: 2259
combat non-crit count: 113, non-crit ave over: 2269
Overheals crit count: 135, crit ave over: 3533
combat crit count: 126, crit ave over: 3539
Overhealed amount: 775289 (31.75%)
combat amount: 702463 (31.45%)
Third target hits: 384 (67.61% bounced), crits: 147 (38.28%),
riptide: 14 (3.65%)
combat hits: 342 (65.77% bounced), crits: 126 (36.84%),
riptide: 13 (3.80%)
Effective: 1035271 (18.66%), Total: 1263254 (13.20%)
combat Effective: 953836 (18.67%), Total: 1136091 (12.91%)
Ave: non crit: 2765, crit: 4135, effective: 2696, overall: 3289
combat non crit: 2798, crit: 4219, effective: 2788, overall: 3321
Overheals non-crit count: 64, non-crit ave over: 1404
combat non-crit count: 54, non-crit ave over: 1457
Overheals crit count: 69, crit ave over: 2001
combat crit count: 52, crit ave over: 1991
Overhealed amount: 227983 (18.05%)
combat amount: 182255 (16.04%)
Fourth target hits: 323 (56.87% bounced), crits: 129 (39.94%),
riptide: 12 (3.72%)
combat hits: 286 (55.00% bounced), crits: 115 (40.21%),
riptide: 11 (3.85%)
Effective: 566913 (10.22%), Total: 646409 (6.75%)
combat Effective: 519072 (10.16%), Total: 582305 (6.62%)
Ave: non crit: 1672, crit: 2495, effective: 1755, overall: 2001
combat non crit: 1700, crit: 2535, effective: 1814, overall: 2036
Overheals non-crit count: 35, non-crit ave over: 869
combat non-crit count: 27, non-crit ave over: 921
Overheals crit count: 37, crit ave over: 1325
combat crit count: 28, crit ave over: 1369
Overhealed amount: 79496 (12.30%)
combat amount: 63233 (10.86%)
Glyph of Chain heal: effective: 566913 (4.69% of total effective)
combat effective: 519072 (4.70% of combat effective)
Processed by cast: 509, time: 58, less accurate: order: 0, count: 0
Improved Water Shield procs: 170 (29.93% of casts)
Combat procs: 160 (30.77% of casts)
EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 0.719872
(0.2096 + 0.2057 + 0.1899 + 0.1146)
1 Haste rating = 1.6554099947437
1 crit rating = 0.457191479804369
(0.1744 + 0.0856 + 0.1179 + 0.0792)
1 int = 0.153644286603975
(0.0586 + 0.0288 + 0.0396 + 0.0266)
Healing Stream Totem: hits: 3791, effective healing: 1244759 (10.29% of player's overall)
Combat: hits: 3788, effective healing: 1243616 (11.25%)
Total (raw) healing: 1796047 (9.27% of player's overall)
Combat: Total healing: 1794904 (10.18%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (473)
Non-crit: 473, crit: 0, effective: 328, overall: 473
Combat: Non-crit: 473, crit: 0, effective: 328, overall: 473
Overheals: (30.69%)
Non-crit: count: 1250, total: 551288, ave: 441
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1250, total: 551288, ave: 441
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
EHPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0311755913410771
1 crit rating = 0
1 int = 0
Earth Shield: hits: 351, effective healing: 1209158 (9.99% of player's overall)
Combat: hits: 351, effective healing: 1209158 (10.94%)
Total (raw) healing: 1292115 (6.67% of player's overall)
Combat: Total healing: 1292115 (7.33%)
Crits: 141 (40.17%)
Combat Crits: 141 (40.17%)
Averages: (3681)
Non-crit: 3047, crit: 4625, effective: 3444, overall: 3681
Combat: Non-crit: 3047, crit: 4625, effective: 3444, overall: 3681
Overheals: (6.42%)
Non-crit: count: 17, total: 44753, ave: 2632
Crit: count: 18, total: 38204, ave: 2122
Combat Non-crit: count: 17, total: 44753, ave: 2632
Combat Crit: count: 18, total: 38204, ave: 2122
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.16
Earth shield average time between procs: 6.72 secs
in combat: 6.72 secs
Combat uptime: 36 mins 34 secs (77.9822%)
EHPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.141906733293827
1 crit rating = 0.0492340525677864
1 int = 0.0165456514776631
Lesser Healing Wave Rank 9: hits: 276, effective healing: 927005 (7.66% of player's overall)
Combat: hits: 272, effective healing: 905239 (8.19%)
Total (raw) healing: 2083917 (10.76% of player's overall)
Combat: Total healing: 2058099 (11.68%)
Crits: 171 (61.96%)
Combat Crits: 168 (61.76%)
Averages: (7550)
Non-crit: 5749, crit: 8656, effective: 3358, overall: 7550
Combat: Non-crit: 5758, crit: 8685, effective: 3328, overall: 7566
Overheals: (55.52%)
Non-crit: count: 63, total: 315114, ave: 5001
Crit: count: 117, total: 841798, ave: 7194
Combat Non-crit: count: 63, total: 315114, ave: 5001
Combat Crit: count: 116, total: 837746, ave: 7221
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 5 mins 24 secs
Combat cast time: 5 mins 19 secs
Combat Average cast time: 1.17
Haste capped casts count: 1 (0.36%)
Combat count: 1 (0.37%)
Ancestral:
Procs: 160, effective: 397630, total: 433557
Combat Procs: 157, effective: 392130, total: 426938
Earthliving:
Total Duration: 10 mins 10 secs
Ticks: 194, effective: 71652, total: 157644
Combat Duration: 10 mins 2 secs
Combat Ticks: 191, effective: 71652, total: 155440
With Ancestral and Earthliving:
Effective: 1396287 (11.54%), Total: 2675118 (13.81%)
Combat Effective: 1369021 (12.39%), Total: 2640477 (14.98%)
Tidal waves count: 171, time saved: 0 sec
Combat count: 167, time saved: 0 sec
Tidal waves effective: 57019, total: 142470
Combat effective: 54931, total: 139627
Improved Water Shield procs: 91 (32.97% of casts)
Combat procs: 89 (32.72% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.563677658352081
1 Haste rating = 1.21419100259545
1 crit rating = 0.643445905633045
1 int = 0.216237159934696
Riptide Rank 4: hits: 274, effective healing: 870948 (7.20% of player's overall)
Combat: hits: 195, effective healing: 598428 (5.42%)
Total (raw) healing: 1059007 (5.47% of player's overall)
Combat: Total healing: 769146 (4.36%)
Crits: 106 (38.69%)
Combat Crits: 72 (36.92%)
Averages: (3864)
Non-crit: 3274, crit: 4862, effective: 3178, overall: 3864
Combat: Non-crit: 3361, crit: 5032, effective: 3068, overall: 3944
Overheals: (17.76%)
Non-crit: count: 47, total: 99693, ave: 2121
Crit: count: 34, total: 88366, ave: 2599
Combat Non-crit: count: 38, total: 87178, ave: 2294
Combat Crit: count: 30, total: 83540, ave: 2784
Number of heals cast that did not land: 2, due to target death: 2
Combat casts that did not land: 2, due to target death: 2
Total GCD time: 5 mins 25 secs
Combat GCD time: 3 mins 46 secs
Combat Average GCD time: 1.16
Haste capped casts count: 2 (0.73%)
Combat count: 2 (1.03%)
Ancestral:
Procs: 116, effective: 175329, total: 188881
Combat Procs: 82, effective: 131379, total: 143247
Earthliving:
Total Duration: 11 mins
Ticks: 217, effective: 90872, total: 169666
Combat Duration: 9 mins 8 secs
Combat Ticks: 177, effective: 71336, total: 140465
With Ancestral and Earthliving:
Effective: 1137149 (9.40%), Total: 1417554 (7.32%)
Combat Effective: 801143 (7.25%), Total: 1052858 (5.97%)
Improved Water Shield procs: 74 (27.01% of casts)
Combat procs: 67 (34.36% of casts)
EHPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.350408374615089
1 crit rating = 0.530491842299236
1 int = 0.178277689457754
Earthliving_hot Rank 6: hits: 1746, effective healing: 855040 (7.07% of player's overall)
Combat: hits: 1543, effective healing: 808531 (7.32%)
Total (raw) healing: 1390087 (7.17% of player's overall)
Combat: Total healing: 1245581 (7.07%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (796)
Non-crit: 796, crit: 0, effective: 489, overall: 796
Combat: Non-crit: 807, crit: 0, effective: 523, overall: 807
Overheals: (38.49%)
Non-crit: count: 740, total: 535047, ave: 723
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 596, total: 437050, ave: 733
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 49 mins 58 secs (100.00%)
Earthliving applied count: 427, refresh count: 45
Earthliving proc rate when ELW is applied: 20.8665%
Earthliving proc rate overall: 20.8205%
Total Duration: 1 hour 28 mins 39 secs
Combat Duration: 1 hour 19 mins
EHPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.153925858716785
1 crit rating = 0
1 int = 0
Riptide_hot Rank 4: hits: 1195, effective healing: 674387 (5.57% of player's overall)
Combat: hits: 800, effective healing: 494630 (4.48%)
Total (raw) healing: 1207357 (6.23% of player's overall)
Combat: Total healing: 843431 (4.79%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1010)
Non-crit: 1010, crit: 0, effective: 564, overall: 1010
Combat: Non-crit: 1054, crit: 0, effective: 618, overall: 1054
Overheals: (44.14%)
Non-crit: count: 576, total: 532970, ave: 925
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 358, total: 348801, ave: 974
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 260, refresh count: 10
Total Duration: 1 hour 6 secs
Combat Duration: 43 mins 22 secs
EHPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0380856666666667
1 crit rating = 0
1 int = 0
Ancestral Awakening: hits: 276, effective healing: 572959 (4.74% of player's overall)
Combat: hits: 239, effective healing: 523509 (4.74%)
Total (raw) healing: 622438 (3.21% of player's overall)
Combat: Total healing: 570185 (3.24%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2255)
Non-crit: 2255, crit: 0, effective: 2075, overall: 2255
Combat: Non-crit: 2385, crit: 0, effective: 2190, overall: 2385
Overheals: (7.95%)
Non-crit: count: 31, total: 49479, ave: 1596
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 28, total: 46676, ave: 1667
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing way added effective: 0, total: 0
Combat effective: 0, total: 0
Forethought Talisman (trinket): hits: 314, effective healing: 180059 (1.49% of player's overall)
Combat: hits: 224, effective healing: 153812 (1.39%)
Total (raw) healing: 322833 (1.67% of player's overall)
Combat: Total healing: 232804 (1.32%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1028)
Non-crit: 1028, crit: 0, effective: 573, overall: 1028
Combat: Non-crit: 1039, crit: 0, effective: 686, overall: 1039
Overheals: (44.23%)
Non-crit: count: 152, total: 142774, ave: 939
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 85, total: 78992, ave: 929
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing Wave Rank 14: hits: 2, effective healing: 11020 (0.09% of player's overall)
Combat: hits: 1, effective healing: 0 (0.00%)
Total (raw) healing: 23743 (0.12% of player's overall)
Combat: Total healing: 12723 (0.07%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (11871)
Non-crit: 11871, crit: 0, effective: 5510, overall: 11871
Combat: Non-crit: 12723, crit: 0, effective: 0, overall: 12723
Overheals: (53.59%)
Non-crit: count: 1, total: 12723, ave: 12723
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1, total: 12723, ave: 12723
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 2 secs
Combat cast time: 1 sec
Combat Average cast time: 1.37
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Tidal waves count: 2, time saved: 1 sec
Combat count: 1, time saved:
Tidal waves effective: 1217, total: 2622
Combat effective: 0, total: 1405
Healing Way added effective: 2204, total: 4748
Combat added effective: 0, total: 2544
EHPS increased by:
SP coefficient with current set/talents: 2.4896
1 SP = 0
1 Haste rating = 0
1 crit rating = 0
1 int = 0
Crazy Alchemist's Potion: hits: 1, effective healing: 3706 (0.03% of player's overall)
Combat: hits: 1, effective healing: 3706 (0.03%)
Total (raw) healing: 3706 (0.02% of player's overall)
Combat: Total healing: 3706 (0.02%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (3706)
Non-crit: 3706, crit: 0, effective: 3706, overall: 3706
Combat: Non-crit: 3706, crit: 0, effective: 3706, overall: 3706
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Improved Leader of the Pack: hits: 1, effective healing: 1021 (0.01% of player's overall)
Combat: hits: 1, effective healing: 1021 (0.01%)
Total (raw) healing: 1021 (0.01% of player's overall)
Combat: Total healing: 1021 (0.01%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1021)
Non-crit: 1021, crit: 0, effective: 1021, overall: 1021
Combat: Non-crit: 1021, crit: 0, effective: 1021, overall: 1021
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0548 HEP time saved casting
earth shield and water shield in combat
Riptide Rank 4: 1 haste rating adds 0.2136 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.2523 mp5
The weight of 1 int worth of mana pool is: 0.2156
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.2523 mp5
Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 367, total mana restored: 180641 (46.22% of overall)
Combat count: 348, mana restored: 171291 (45.45%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 304.38
In combat uptime: 44 mins 16 secs (94.41%)
Passive mp5: 94.4115
Procs from damage/debuffs: 32
MP5 from Improved Water Shield: 276.3896
Procs from Improved Water Shield in combat: 316
out of 820 procs possible, proc rate: 38.52%
MP5 increased by:
1 crit rating = 0.156297815601212 mp5
1 haste rating = 0.0842908077071991 mp5
1 int = 0.0525256209631978 mp5
Replenishment: count: 2381, total mana restored: 123875 (31.70% of overall)
Combat count: 2365, mana restored: 123059 (32.66%)
Ave: total: 52, in combat: 52
Overall in combat mp5: 218.67
Replenishment uptime in overall combat: 84.05%
Replenishment uptime in intense fight: 78.58%
Mana pool based on replenishment: 26016
MP5 increased by:
1 int = 0.153812 mp5 (0.183000 theoretical)
Mana Tide Totem: count: 32, total mana restored: 49444 (12.65% of overall)
Combat count: 32, mana restored: 49444 (13.12%)
Ave: total: 1545, in combat: 1545
Overall in combat mp5: 87.86
Mana Tide usage in overall combat: 85.29%
Shaman's Mana Tide usage in intense fight: 82.72%
MP5 increased by:
1 int = 0.062435 mp5 (0.073200 theoretical 5 min cooldown)
Revitalize: count: 99, total mana restored: 25680 (6.57% of overall)
Combat count: 84, mana restored: 21888 (5.81%)
Ave: total: 259, in combat: 260
Overall in combat mp5: 38.89
Crazy Alchemist's Potion: count: 1, total mana restored: 4235 (1.08% of overall)
Combat count: 1, mana restored: 4235 (1.12%)
Ave: total: 4235, in combat: 4235
Overall in combat mp5: 7.53
Rapture: count: 7, total mana restored: 3654 (0.93% of overall)
Combat count: 7, mana restored: 3654 (0.97%)
Ave: total: 522, in combat: 522
Overall in combat mp5: 6.49
Hymn of Hope: count: 3, total mana restored: 2506 (0.64% of overall)
Combat count: 3, mana restored: 2506 (0.66%)
Ave: total: 835, in combat: 835
Overall in combat mp5: 4.45
Totemic Recall: count: 8, total mana restored: 768 (0.20% of overall)
Combat count: 8, mana restored: 768 (0.20%)
Ave: total: 96, in combat: 96
Overall in combat mp5: 1.36
Total mp5 above character sheet (in raid): 669.64 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1066
Ancestral Knowlege granting on ave: 106 int
HEP per point: 17.8671
HEP: 89.3356
Thundering Strikes talent points: 5
HEP per point: 39.2230
HEP: 196.1148
Improved Shields talent points: 3
Water Shield Combat MP5: 39.70
Water Shield Combat HEP: 33.92
Water Shield Intense Fight MP5: 39.83
Water Shield Intense Fight HEP: 34.03
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 52
With 1 talent points: 42
With 2 talent points: 39
Casts saved with 2 points in Improved Earth shield: 13
Global cooldown time: 1.17
Combat time saved: 15 secs
Combat effective gained by fewer refreshes: 59677
Combat EHPS gained: 21.2089
HEP: 46.7017
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 326 effective: 39967 (0.33%)
Combat count: 326, effective: 39967 (0.36%), hps: 14.2043
HEP: 31.2776
Point 2 provided benefit count: 326 effective: 39967 (0.33%)
Combat count: 326, effective: 39967 (0.36%), hps: 14.2043
HEP: 31.2776
Point 3 provided benefit count: 326 effective: 39818 (0.33%)
Combat count: 326, effective: 39818 (0.36%), hps: 14.1514
HEP: 31.1610
Point 4 provided benefit count: 323 effective: 39421 (0.33%)
Combat count: 323, effective: 39421 (0.36%), hps: 14.0102
HEP: 30.8503
Point 5 provided benefit count: 321 effective: 39263 (0.32%)
Combat count: 321, effective: 39263 (0.36%), hps: 13.9540
HEP: 30.7265
Combat Total Earth Shield improved effective: 198440 (1.80%)
HEP: 155.2931
Improved Shields ave point HEP: 42.40
Improved Earth Shield ave point HEP: 54.41
Improved Shields and Improved Earth Shield total HEP: 236.03
Improved Healing Wave talent points: 5
Healing Wave EHPS increase per point: 0.0000
Healing Wave EHPS increase 5 points: 0.0000
Combat time saved:
Combat effective gained by saved time: 1963
Combat EHPS gained: 0.6979
HEP per point: 0.3073
HEP: 1.5367
Tidal Focus talent points: 5
Combat heal mana used: 792159
Mana saved with Tidal Focus: 39607
Combat MP5 per point: 14.0764, HEP: 12.0285
Total Combat MP5: 70.3820, HEP: 60.1424
Intense Fight MP5 per point: 14.8417, HEP: 12.6825
Intense Fight MP5: 74.2086, HEP: 63.4123
Improved Water Shield talent points: 3
Combat MP5 per point: 92.1299, HEP: 78.7262
Total Combat MP5: 276.3896, HEP: 236.1785
Intense Fight per point MP5: 95.01, HEP: 81.19
Intense Fight MP5: 285.03, HEP: 243.56
Number of Water Shield procs in combat: 316
Combat HEP: 236.1785, per point: 78.7262
Intense HEP: 243.5579, per point: 81.1860
Tidal Force talent points: 1
Tidal Force used 0 times
Combat Not using Tidal Force: crits: 778, crit rate: 42.82%
Combat Using Tidal Force: crits: 0, crit rate: 0.00%
Combat Dose 3: crit rate: 0.00%
Combat Dose 2: crit rate: 0.00%
Combat Dose 1: crit rate: 0.00%
Overall crit increase: 0.0000%
HEP: 0.0000
Tidal Mastery talent points: 5
HEP per point: 39.2230
Total HEP: 196.1148
Restorative Totems talent points: 3
Point 1 provided benefit count: 2596 effective: 126333 (1.04%)
Combat count: 2593, effective: 126214 (1.14%), hps: 44.8559
HEP: 98.7718
Point 2 provided benefit count: 2576 effective: 125444 (1.04%)
Combat count: 2573, effective: 125326 (1.13%), hps: 44.5402
HEP: 98.0768
Point 3 provided benefit count: 2561 effective: 124677 (1.03%)
Combat count: 2558, effective: 124559 (1.13%), hps: 44.2675
HEP: 97.4762
Combat Total Healing Stream improved effective: 376100 (3.40%)
HEP: 294.3248
Healing Way talent points: 3
Combat added effective: 0, added total: 0
Combat Healing Wave hps increase: 0.0000
Combat EHPS increase: 0.0000, per my point: 0.0000
HEP: 0.0000, per my point: 0.0000
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 0 times
Nature's Swiftness Heal Count: 0, Effective: 0, total: 0
Combat Count: 0, Effective: 0 (0.00%), total: 0 (0.00%)
Spell report:
Average effective hps: 0.0000, total hps: 0.0000
HEP: 0.0000
Talent Points in Purification: 5
Point 1 provided benefit count: 6071 effective: 170738 (1.41%)
Combat count: 5627, effective: 156265 (1.41%), hps: 55.5358
HEP: 122.2887
Point 2 provided benefit count: 6051 effective: 169413 (1.40%)
Combat count: 5610, effective: 154999 (1.40%), hps: 55.0857
HEP: 121.2976
Point 3 provided benefit count: 6035 effective: 168096 (1.39%)
Combat count: 5595, effective: 153789 (1.39%), hps: 54.6557
HEP: 120.3509
Point 4 provided benefit count: 6014 effective: 166103 (1.37%)
Combat count: 5578, effective: 151950 (1.38%), hps: 54.0023
HEP: 118.9120
Point 5 provided benefit count: 5984 effective: 164560 (1.36%)
Combat count: 5550, effective: 150503 (1.36%), hps: 53.4878
HEP: 117.7792
Combat Total Purification effective: 767508 (6.95%)
HEP: 600.6284
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 115, restored mana: 188466
Overall MP5: 334.8978
Overall HEP: 286.1745
Intense fight MP5: 446.4042
Intense fight HEP: 381.4583
Self report:
Combat: Count: 32, restored mana: 49444 (13.1205%)
Overall MP5: 87.8603
Overall HEP: 75.0778
Intense fight MP5: 86.3692
Intense fight HEP: 73.8036
Talent Points in Cleanse Spirit: 1
Count: 0
Combat Count: 0
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 78.4459
Blessing of Eternals earthliving weapon proc rate: 0.8665%
Increased earthliving HEP per point: 13.1372
Total HEP per point: 91.5831
Total HEP: 183.1663
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 898 effective: 298127 (2.46%)
Combat count: 822, effective: 276260 (2.50%), hps: 98.1810
HEP: 216.1926
Point 2 provided benefit count: 827 effective: 268514 (2.22%)
Combat count: 761, effective: 249465 (2.26%), hps: 88.6584
HEP: 195.2242
Combat Total Improved Chain Heal effective: 525725 (4.76%)
HEP: 411.4169
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1066
1 int = 0.1500 SP
1066 int = 160.0082 SP
HEP per point = 53.3361
HEP = 160.0082
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 262 effective: 194584 (1.61%)
Combat count: 226, effective: 177610 (1.61%), hps: 63.1216
HEP: 138.9927
Point 2 provided benefit count: 259 effective: 191494 (1.58%)
Combat count: 223, effective: 174888 (1.58%), hps: 62.1541
HEP: 136.8623
Point 3 provided benefit count: 255 effective: 186879 (1.54%)
Combat count: 220, effective: 171010 (1.55%), hps: 60.7758
HEP: 133.8272
Combat Total Ancestral Awakening effective: 523509 (4.74%)
HEP: 409.6822
Earth Shield talent points: 1
Combat uptime: 36 mins 34 secs (77.9822%)
Combat base talent effective: 815336 (7.38%)
Combat EHPS increase: 289.7652
HEP: 638.0576
Tidal Waves talent points: 5
Buff applied count: 128, refreshed: 673
Time saved: 1 sec
Combat time saved:
Combat EHPS increase from time saved: 0.8182
Time Saved HEP: 1.8017
Lesser Healing Wave w/TW count: 167 (61.3971%)
LHW crit rate with Tidal Waves: 64.0719%
LHW crit added effective: 25971
Tidal Waves bonus effective: 54931 (0.4971%)
Overall Tidal Waves added effective: 80902 (0.7321%)
Combat effective healing hps: 28.7524
Effective healing HEP: 63.3121
Tidal Waves hps: 29.5706, per point: 5.9141
Tidal Waves HEP: 65.1138, per point: 13.0228
Riptide talent points: 1
Riptide w/ hot effective: 1545335 (12.77%), total: 2266364 (11.70%)
Combat effective: 1093058 (9.89%), total: 1612577 (9.15%)
Chain heal increase casts: 21, effective: 28775 (0.24%), total: 31017 (0.16%)
Combat casts: 21, effective: 28775 (0.26%), total: 31017 (0.18%)
Combined effective: 1574110 (13.01%), total: 2297381 (11.86%)
Combat effective: 1121833 (10.15%), total: 1643594 (9.33%)
Combat EHPS increase: 398.6921
HEP: 877.9126
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 323, effective: 566913 (4.69%), total: 646409 (3.34%)
Combat count: 286, effective: 519072 (4.70%)
total: 582305 (3.30%)
Combat Chain Heal hps increase: 560.6296
Combat EHPS increase: 184.4747
HEP: 406.2099
Glyph of Earth Shield:
Combat count: 320, effective: 195381 (1.77% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield EHPS increase: 82.7838
Combat EHPS increase: 69.4372
HEP: 152.8995
Glyph of Riptide:
Extra riptide time: 47 secs
Combat Extra time: 46 secs
Riptide lasted into glyph time 101 times (36.5942%)
Count: 0, effective: 0 (0.00%), total: 0 (0.00%)
Combat count: 0, effective: 0 (0.00%),
total: 0 (0.00%)
Overhealing ticks that did not tick: 15
Combat ticks: 15
Total hot healing w/ overheal ticks: 15991 (0.08%)
Combat: 16359 (0.09%)
Total hot Overhealing w/ overheal ticks: 15991 (100.00%)
Combat: 16359 (100.00%)
Combat EHPS increase: 0.0000
HEP: 0.0000
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 33 secs
Combat EHPS increase: 47.3123
HEP: 104.1807
Set Bonus Report:
Tier 8 2-piece:
Number of casts before cooldown would have been up: 0 (0.00% of riptide casts)
Combat casts: 0 (0.00%)
Tier 8 4-piece:
Chain Heals benefitting from T8 4-piece count: 568 (100.00%)
Combat count: 520 (100.00%)
Chain Heal without T8 4-piece HPS: 9491, EHPS: 5570
Combat HPS: 9466, EHPS: 5607
Chain Heal with T8 4-piece HPS: 10462, EHPS: 6140
Combat HPS: 10529, EHPS: 6236
Spamming chain heal Combat EHPS gain: 666, HEP gain: 1468
Combat time saved: 1 min 44 secs
Combat EHPS increase: 145.1576
HEP: 319.6342
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.4541 hps)
1 Crit rating = 0.7208 SP (0.3273 hps)
1 Haste rating = 2.2676 SP (1.0298 hps)
1 INT = 0.3922 SP (0.1781 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1563 mp5
1 Haste rating = -0.4382 mp5
1 INT = 0.5211 mp5
1 Mana = 0.0138 mp5
Total mana regen points needed from gear: 842.31
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.8545 (calculated)
1 mana = 0.0118
1 Haste rating = 2.1880
1 Crit rating = 0.8543
1 INT = 0.8375 (actual)
1 INT = 0.9167 (max theoretical)
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0118, Mp5=0.8545, Intellect=0.8375, HasteRating=2.1880, CritRating=0.8543 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3922, HasteRating=2.2676, CritRating=0.7208 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(mana*0.0118)+(mp5*0.8545)+(intellect*0.8375)+(hasterating*2.1880)+(critrating*0.8543)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(intellect*0.3922)+(hasterating*2.2676)+(critrating*0.7208)
Lootrank:
Overall:
Loot Rank for WotLK
Max Healing:
Loot Rank for WotLK
Wowhead:
Overall:
Items - World of Warcraft
Max Healing:
Items - World of Warcraft
Last edited by scrusi : 08/20/09 at 6:09 PM.
Reason: used quote instead of code
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08/20/09, 7:27 PM
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#164
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Struck by Diax's Rake
Troll Death Knight
Mal'Ganis
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My current combatlog (shaman_hep 2.56, WoW 3.20a):
Number of Chain Heal casts started: 6055 (73.11% canceled)
Initial target hits: 1628, crits: 781 (47.97%)
My last 3.1 combatlog (shaman_hep 2.33, WoW 3.13):
Number of Chain Heal casts started: 1846 (-7.64% canceled)
Initial target hits: 1987, crits: 780 (39.26%)
A much older combatlog, from when I acquired 4t7 set bonus to when I lost it (shaman_hep 2.33):
Number of Chain Heal casts started: 6463 (2.97% canceled)
Initial target hits: 6271, crits: 2393 (38.16%)
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08/20/09, 9:58 PM
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#165
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Piston Honda
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I will have a GEM option so that you can select rare or epic gems next version for the gear ranking links.
I will look into the number of casts canceled issue. I am not sure what changed there as nothing in the code for that should have changed.
Edit: Found the bug, when cleaning up some code a "{" got placed in the wrong place in the code that incremented the chain heal casts started and was causing it to be incremented on most chain heal hits rather than the start of casts and I missed that that field changed when going over diffs of reports between versions. This should have no effect other than on the number of chain heal casts being displayed as a bogus value.
2.59: uploaded to Curse
- Default to epic gems in gear ranking links.
- Added configuration option to specify gem quality.
- Minor BUGFIX: Fixed the number of chain heal casts started.
Just a note: I have tried to make sure configuration files are backwards compatible. Any configuration options I have added are optional so that if you do not set them they have a default value. That said, the default value may have different behavior than before, for example, the most recent GEM option defaults to epic, while the old behavior was rare. In addition, I always specify new configuration options in the change logs. This should allow people to upgrade without having to reconfigure shaman_hep each time they upgrade. If you want to use the new configuration options you can add them to your existing configuration file.
Last edited by stassart : 08/20/09 at 11:25 PM.
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