It seems to have picked a single phase of the Mimiron kill now though. I guess it can't recognize the 4 distinct phases as one encounter?
Currently a gap in the combatlog where no damage is occurring is treated as the end of a fight. As there are fairly long gaps where nothing is happening between the phases on Mimiron it is understandable that it currently treats them as separate fights.
If I added code to treat it as a single fight that would likely lower the value of mp5 rather than raise it as the long time between phases gives time to regen lots of mana outside the fsr.
I usually regen up to full or near full mana between phases (I intentionally stop casting and go outside fsr, if there is a little bit of topping off to do I let the pallies do it as they don't have to worry about mana on the fight). Are other shaman not getting up to full or practically full mana between phases on Mimiron? (Edit: I have done the fight on both 10-man and 25-man successfully and the fight is a little more mana intensive on 25-man, but not significantly so).
I currently monitor mana usage and mana regained (and do so per fight), it is a lot harder to get an accurate stat for current mana because the combatlog does not show data for eating or drinking or gear regen. Shaman_hep knows how much mana regen you need assuming coming into each fight (or phase in the case of Mimiron) with full mana, it doesn't know how much mana regen you have. I could add a configuration option to add it if it proves necessary to provide more accurate results.
Ideally I should treat Mimiron with each phase separate but knowing how much mana you come into that phase with. It would be difficult if not impossible to do that accurately based on the combatlog. It would probably entail writing an addon that logs drinking and mana regen and I am not volunteering to add that functionality at this time.
The next best thing I can think of is having a configuration option for current mp5 and specially handling phased fights where it knows how much mana you come into each phase with, assuming you started the first phase with full mana. I will add looking into that to my TODO list unless someone comes up with a better suggestion for how to handle it.
As a work around for now if you feel Mimiron is your most mana intense fight and you are not regening full mana between phases, set the MIN_MANA configuration option to the most mana you are missing coming into the most mana intense phase for you (plus whatever threshold of mana you feel comfortable not falling below). That should provide accurate mana regen requirements as if you were missing that much mana.
Thanks for the great tool, I've parsed a few reports and will post a few when I have time later. I guess kind of as a feature request thing: would it be possible to calculate the HEP values of trinkets from the logs? I realize you could look at your own HEP numbers and judge trinkets that way but it doesn't really factor in ICD's or more situational things.
Thanks for the great tool, I've parsed a few reports and will post a few when I have time later. I guess kind of as a feature request thing: would it be possible to calculate the HEP values of trinkets from the logs? I realize you could look at your own HEP numbers and judge trinkets that way but it doesn't really factor in ICD's or more situational things.
Second that. If the tool could show me how much of the theoretical ~140 average spell power that [Pandora's Plea] provides I'm actually using that would be huge Seems like a tough coding job though.
It's been a few weeks since my most recent glyph change, so I feel I have enough data compiled to share. Content is Ulduar-25, Ulduar-10, and Emalon-25. Version is 2.26.
Healing Report (sorted by effective):
"Chain Heal": hits: 9986, effective healing: 25407411 (30.99% of player's overall)
Combat: hits: 9854, effective healing: 25016492 (31.21%)
Total (raw) healing: 49002963 (29.43% of player's overall)
Combat: Total healing: 48450606 (30.95%)
Crits: 3741 (37.46%)
Combat Crits: 3696 (37.51%)
Averages: (4907)
Non-crit: 4122, crit: 6217, effective: 2544, overall: 4907
Combat: Non-crit: 4128, crit: 6229, effective: 2538, overall: 4916
Overheals: (48.15%)
Non-crit: count: 2768, total: 11533692, ave: 4166
Crit: count: 2055, total: 12061860, ave: 5869
Combat Non-crit: count: 2740, total: 11461447, ave: 4183
Combat Crit: count: 2033, total: 11972667, ave: 5889
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 2 hours 10 mins 12 secs
Combat cast time: 2 hours 8 mins 39 secs
Average cast time: 2.02
Haste capped casts count: 1 (0.03%)
Combat count: 1 (0.03%)
Earthliving:
Total Duration: 6 hours 44 mins 23 secs
Ticks: 3416, effective: 2402171, total: 2537953
Combat Duration: 6 hours 43 mins 23 secs
Combat Ticks: 3352, effective: 2360920, total: 2493477
With Ancestral and Earthliving:
Effective: 27809582 (33.92%), Total: 51540916 (30.95%)
Combat Effective: 27377412 (34.16%), Total: 50944083 (32.54%)
Number of Chain Heal casts started: 4022 (5.15% canceled)
Initial target hits: 3815, crits: 1411 (36.99%),
riptide: 29 (0.76%)
combat hits: 3771, crits: 1397 (37.05%),
riptide: 29 (0.77%)
Effective: 11610381 (45.70%), Total: 31983467 (65.27%)
combat Effective: 11394361 (45.55%), Total: 31645967 (65.32%)
Ave: non crit: 7074, crit: 10613, effective: 3043, overall: 8383
combat non crit: 7078, crit: 10623, effective: 3021, overall: 8391
Overheals non-crit count: 1851, non-crit ave over: 5475
combat non-crit count: 1834, non-crit ave over: 5492
Overheals crit count: 1263, crit ave over: 8106
combat crit count: 1254, crit ave over: 8116
Overhealed amount: 20373086 (63.70%)
combat amount: 20251606 (63.99%)
Second target hits: 2660 (69.72% bounced), crits: 1048 (39.40%),
riptide: 17 (0.64%)
combat hits: 2625 (69.61% bounced), crits: 1033 (39.35%),
riptide: 17 (0.65%)
Effective: 8794268 (34.61%), Total: 11234977 (22.93%)
combat Effective: 8687034 (34.73%), Total: 11094861 (22.90%)
Ave: non crit: 3512, crit: 5317, effective: 3306, overall: 4223
combat non crit: 3515, crit: 5323, effective: 3309, overall: 4226
Overheals non-crit count: 508, non-crit ave over: 2027
combat non-crit count: 503, non-crit ave over: 2031
Overheals crit count: 475, crit ave over: 2969
combat crit count: 467, crit ave over: 2967
Overhealed amount: 2440709 (21.72%)
combat amount: 2407827 (21.70%)
Third target hits: 2006 (52.58% bounced), crits: 762 (37.99%),
riptide: 14 (0.70%)
combat hits: 1979 (52.48% bounced), crits: 756 (38.20%),
riptide: 14 (0.71%)
Effective: 3588916 (14.13%), Total: 4213698 (8.60%)
combat Effective: 3543735 (14.17%), Total: 4164094 (8.59%)
Ave: non crit: 1766, crit: 2646, effective: 1789, overall: 2100
combat non crit: 1768, crit: 2647, effective: 1790, overall: 2104
Overheals non-crit count: 271, non-crit ave over: 1070
combat non-crit count: 266, non-crit ave over: 1079
Overheals crit count: 227, crit ave over: 1474
combat crit count: 226, crit ave over: 1474
Overhealed amount: 624782 (14.83%)
combat amount: 620359 (14.90%)
Fourth target hits: 1505 (39.45% bounced), crits: 520 (34.55%),
riptide: 12 (0.80%)
combat hits: 1479 (39.22% bounced), crits: 510 (34.48%),
riptide: 12 (0.81%)
Effective: 1413846 (5.56%), Total: 1570821 (3.21%)
combat Effective: 1391362 (5.56%), Total: 1545684 (3.19%)
Ave: non crit: 889, crit: 1336, effective: 939, overall: 1043
combat non crit: 890, crit: 1339, effective: 940, overall: 1045
Overheals non-crit count: 138, non-crit ave over: 571
combat non-crit count: 137, non-crit ave over: 573
Overheals crit count: 90, crit ave over: 867
combat crit count: 86, crit ave over: 880
Overhealed amount: 156975 (9.99%)
combat amount: 154322 (9.98%)
Glyph of Chain heal: effective: 1413846 (1.72% of total effective)
combat effective: 1391362 (1.74% of combat effective)
Processed by cast: 3452, time: 360, less accurate: order: 2, count: 0
HPS increased by:
hop 1: SP coefficient with set/talents: 1.8613
hop 2: SP coefficient with set/talents: 0.9307
hop 3: SP coefficient with set/talents: 0.4653
hop 4: SP coefficient with set/talents: 0.2327
1 SP = 0.573034
(0.1844 + 0.2368 + 0.1070 + 0.0449)
1 Haste rating = 0.376288639839977
1 crit rating = 0.286948532585764
(0.0541 + 0.1193 + 0.0724 + 0.0411)
1 int = 0.094851392373011
(0.0179 + 0.0394 + 0.0239 + 0.0136)
"Earth Shield": hits: 4384, effective healing: 11564403 (14.10% of player's overall)
Combat: hits: 4382, effective healing: 11560062 (14.42%)
Total (raw) healing: 15221239 (9.14% of player's overall)
Combat: Total healing: 15215549 (9.72%)
Crits: 1547 (35.29%)
Combat Crits: 1547 (35.30%)
Averages: (3471)
Non-crit: 2871, crit: 4572, effective: 2637, overall: 3471
Combat: Non-crit: 2871, crit: 4572, effective: 2638, overall: 3472
Overheals: (24.02%)
Non-crit: count: 844, total: 1646566, ave: 1950
Crit: count: 690, total: 2010270, ave: 2913
Combat Non-crit: count: 843, total: 1645217, ave: 1951
Combat Crit: count: 690, total: 2010270, ave: 2913
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earth shield average time between procs: 7.68 secs
in combat: 7.66 secs
Combat uptime: 15 hours 36 mins 57 secs (90.1721%)
HPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0866223021545833
1 crit rating = 0.0279035043867137
1 int = 0.00922355733732551
"Healing Stream Totem"_hot: hits: 88067, effective healing: 9642945 (11.76% of player's overall)
Combat: hits: 71043, effective healing: 9382022 (11.71%)
Total (raw) healing: 42218531 (25.36% of player's overall)
Combat: Total healing: 34236670 (21.87%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (479)
Non-crit: 479, crit: 0, effective: 109, overall: 479
Combat: Non-crit: 481, crit: 0, effective: 132, overall: 481
Overheals: (77.16%)
Non-crit: count: 69187, total: 32575586, ave: 470
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 52685, total: 24854648, ave: 471
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0120236721422237
1 crit rating = 0
1 int = 0
"Healing Wave": hits: 1734, effective healing: 9171138 (11.19% of player's overall)
Combat: hits: 1713, effective healing: 8947715 (11.16%)
Total (raw) healing: 22290774 (13.39% of player's overall)
Combat: Total healing: 22020934 (14.07%)
Crits: 729 (42.04%)
Combat Crits: 719 (41.97%)
Averages: (12855)
Non-crit: 10628, crit: 15924, effective: 5289, overall: 12855
Combat: Non-crit: 10631, crit: 15929, effective: 5223, overall: 12855
Overheals: (58.86%)
Non-crit: count: 771, total: 6014223, ave: 7800
Crit: count: 626, total: 7105413, ave: 11350
Combat Non-crit: count: 769, total: 6004352, ave: 7808
Combat Crit: count: 622, total: 7068867, ave: 11364
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 47 mins 43 secs
Combat cast time: 47 mins 5 secs
Average cast time: 1.65
Haste capped casts count: 8 (0.46%)
Combat count: 8 (0.47%)
Ancestral:
Procs: 627, effective: 2218806, total: 3092590
Combat Procs: 619, effective: 2184185, total: 3054193
Earthliving:
Total Duration: 1 hour 10 mins 16 secs
Ticks: 578, effective: 394722, total: 412869
Combat Duration: 1 hour 9 mins 29 secs
Combat Ticks: 573, effective: 391695, total: 409095
With Ancestral and Earthliving:
Effective: 11784666 (14.37%), Total: 25796233 (15.49%)
Combat Effective: 11523595 (14.38%), Total: 25484222 (16.28%)
Tidal waves count: 1124, time saved: 11 mins 40 secs
Combat count: 1114, time saved: 11 mins 33 secs
Tidal waves effective: 306029, total: 1580195
Combat effective: 295904, total: 1567160
Healing Waves with Healing Way count: 768 (44.29%)
Combat count: 760 (44.37%)
Healing Waves without Healing Way count: 966 (55.71%)
Combat count: 953 (55.63%)
Ave with Healing Way effective: 5086, total: 13760
Combat ave effective: 5000, ave total: 13765
Ave without Healing Way effective: 5449, total: 12134
Combat ave effective: 5401, ave total: 12129
Combat Healing Way added effective: 279855, total: 1595868
HPS increased by:
SP coefficient with current set/talents: 2.2582
1 SP = 0.296130116767767
1 Haste rating = 0.945633547334997
1 crit rating = 0.664911731600565
1 int = 0.219787858746458
"Lesser Healing Wave": hits: 2466, effective healing: 8285583 (10.11% of player's overall)
Combat: hits: 2450, effective healing: 8243893 (10.29%)
Total (raw) healing: 14815017 (8.90% of player's overall)
Combat: Total healing: 14727407 (9.41%)
Crits: 971 (39.38%)
Combat Crits: 967 (39.47%)
Averages: (6007)
Non-crit: 5011, crit: 7541, effective: 3359, overall: 6007
Combat: Non-crit: 5012, crit: 7542, effective: 3364, overall: 6011
Overheals: (44.07%)
Non-crit: count: 827, total: 3038607, ave: 3674
Crit: count: 670, total: 3490827, ave: 5210
Combat Non-crit: count: 819, total: 3007411, ave: 3672
Combat Crit: count: 666, total: 3476103, ave: 5219
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 48 mins 59 secs
Combat cast time: 48 mins 41 secs
Average cast time: 1.19
Haste capped casts count: 551 (22.34%)
Combat count: 542 (22.12%)
Ancestral:
Procs: 907, effective: 1752974, total: 2157458
Combat Procs: 900, effective: 1745401, total: 2141135
Earthliving:
Total Duration: 1 hour 43 mins 2 secs
Ticks: 1023, effective: 724711, total: 768139
Combat Duration: 1 hour 41 mins 19 secs
Combat Ticks: 1022, effective: 724416, total: 767396
With Ancestral and Earthliving:
Effective: 10763268 (13.13%), Total: 17740614 (10.65%)
Combat Effective: 10713710 (13.37%), Total: 17635938 (11.26%)
Tidal waves count: 412, time saved: 1 min 36 secs
Combat count: 403, time saved: 1 min 33 secs
Tidal waves effective: 112961, total: 275912
Combat effective: 111490, total: 269998
HPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.381423959076129
1 Haste rating = 0.659219581784324
1 crit rating = 0.530068994172599
1 int = 0.175215331118675
"Ancestral Awakening": hits: 2370, effective healing: 5180479 (6.32% of player's overall)
Combat: hits: 2307, effective healing: 5077678 (6.34%)
Total (raw) healing: 6829768 (4.10% of player's overall)
Combat: Total healing: 6703147 (4.28%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2881)
Non-crit: 2881, crit: 0, effective: 2185, overall: 2881
Combat: Non-crit: 2905, crit: 0, effective: 2200, overall: 2905
Overheals: (24.15%)
Non-crit: count: 694, total: 1649289, ave: 2376
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 678, total: 1625469, ave: 2397
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing Wave with Healing Way count: 254
Healing Wave with out Healing Way count: 373
Ave with Healing Way effective: 3576, total: 5356
Combat ave effective: 3564, ave total: 5358
Ave without Healing Way effective: 3513, total: 4643
Combat ave effective: 3504, ave total: 4642
Healing way added effective: 16007, total: 181025
Combat effective: 15178, total: 180393
"Riptide": hits: 1928, effective healing: 4573239 (5.58% of player's overall)
Combat: hits: 1797, effective healing: 4159495 (5.19%)
Total (raw) healing: 7328461 (4.40% of player's overall)
Combat: Total healing: 6849437 (4.37%)
Crits: 729 (37.81%)
Combat Crits: 682 (37.95%)
Averages: (3801)
Non-crit: 3196, crit: 4804, effective: 2372, overall: 3801
Combat: Non-crit: 3203, crit: 4814, effective: 2314, overall: 3811
Overheals: (37.60%)
Non-crit: count: 525, total: 1351895, ave: 2575
Crit: count: 387, total: 1403327, ave: 3626
Combat Non-crit: count: 513, total: 1323861, ave: 2580
Combat Crit: count: 376, total: 1366081, ave: 3633
Number of heals cast that did not land: 2, due to target death: 2
Combat casts that did not land: 2, due to target death: 2
Total GCD time: 39 mins 59 secs
Combat GCD time: 37 mins 13 secs
Average GCD time: 1.24
Haste capped casts count: 84 (4.36%)
Combat count: 84 (4.67%)
Ancestral:
Procs: 836, effective: 1208699, total: 1579720
Combat Procs: 788, effective: 1148092, total: 1507819
Earthliving:
Total Duration: 1 hour 28 mins 52 secs
Ticks: 694, effective: 470512, total: 500929
Combat Duration: 1 hour 21 mins 2 secs
Combat Ticks: 613, effective: 416783, total: 444228
With Ancestral and Earthliving:
Effective: 6252450 (7.63%), Total: 9409110 (5.65%)
Combat Effective: 5724370 (7.14%), Total: 8801484 (5.62%)
HPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.209711538787932
1 crit rating = 0.395077060795769
1 int = 0.130593486481466
"Earthliving"_hot: hits: 5714, effective healing: 3994189 (4.87% of player's overall)
Combat: hits: 5563, effective healing: 3895887 (4.86%)
Total (raw) healing: 4221963 (2.54% of player's overall)
Combat: Total healing: 4116269 (2.63%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (738)
Non-crit: 738, crit: 0, effective: 699, overall: 738
Combat: Non-crit: 739, crit: 0, effective: 700, overall: 739
Overheals: (5.39%)
Non-crit: count: 584, total: 227774, ave: 390
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 563, total: 220382, ave: 391
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 18 hours 24 mins 21 secs (97.31%)
Earthliving applied count: 3236, refresh count: 641
Earthliving proc rate when ELW is applied: 24.2358%
Earthliving proc rate overall: 24.0628%
Total Duration: 11 hours 6 mins 42 secs
Combat Duration: 10 hours 55 mins 34 secs
Overhealing ticks that did not tick: 7620
Combat ticks: 7548
Total healing w/ overheal ticks: 9852428 (5.72%)
Combat: 9701582 (5.98%)
Actual Overhealing: 5858239 (59.46%)
Combat: 5805695 (59.84%)
HPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.225417939960453
1 crit rating = 0
1 int = 0
"Riptide"_hot: hits: 3277, effective healing: 2952399 (3.60% of player's overall)
Combat: hits: 2976, effective healing: 2693061 (3.36%)
Total (raw) healing: 3188344 (1.91% of player's overall)
Combat: Total healing: 2909130 (1.86%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (972)
Non-crit: 972, crit: 0, effective: 900, overall: 972
Combat: Non-crit: 977, crit: 0, effective: 904, overall: 977
Overheals: (7.40%)
Non-crit: count: 439, total: 235945, ave: 537
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 395, total: 216069, ave: 547
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 1653, refresh count: 212
Total Duration: 6 hours 59 mins 24 secs
Combat Duration: 6 hours 26 mins 46 secs
Overhealing ticks that did not tick: 5111
Combat ticks: 4759
Total healing w/ overheal ticks: 8161302 (4.76%)
Combat: 7561811 (4.69%)
Actual Overhealing: 5208903 (63.82%)
Combat: 4868750 (64.39%)
HPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0597839157706093
1 crit rating = 0
1 int = 0
"Forethought Talisman"_hot: hits: 1229, effective healing: 1152971 (1.41% of player's overall)
Combat: hits: 1173, effective healing: 1103661 (1.38%)
Total (raw) healing: 1266234 (0.76% of player's overall)
Combat: Total healing: 1209032 (0.77%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1030)
Non-crit: 1030, crit: 0, effective: 938, overall: 1030
Combat: Non-crit: 1030, crit: 0, effective: 940, overall: 1030
Overheals: (8.94%)
Non-crit: count: 194, total: 113263, ave: 583
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 181, total: 105371, ave: 582
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
"Gift of the Naaru"_hot: hits: 37, effective healing: 51064 (0.06% of player's overall)
Combat: hits: 37, effective healing: 51064 (0.06%)
Total (raw) healing: 54872 (0.03% of player's overall)
Combat: Total healing: 54872 (0.04%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1483)
Non-crit: 1483, crit: 0, effective: 1380, overall: 1483
Combat: Non-crit: 1483, crit: 0, effective: 1380, overall: 1483
Overheals: (6.94%)
Non-crit: count: 4, total: 3808, ave: 952
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 4, total: 3808, ave: 952
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
"Improved Leader of the Pack"_hot: hits: 74, effective healing: 12718 (0.02% of player's overall)
Combat: hits: 74, effective healing: 12718 (0.02%)
Total (raw) healing: 67739 (0.04% of player's overall)
Combat: Total healing: 67739 (0.04%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (915)
Non-crit: 915, crit: 0, effective: 171, overall: 915
Combat: Non-crit: 915, crit: 0, effective: 171, overall: 915
Overheals: (81.22%)
Non-crit: count: 60, total: 55021, ave: 917
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 60, total: 55021, ave: 917
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0280 HEP time saved casting
earth shield and water shield in combat
"Riptide": 1 haste rating adds 0.0473 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.0494 mp5
The weight of 1 int worth of mana pool is: 0.0390
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.1731 mp5
Mana Restored Report: (sorted by total)
"Water Shield": count: 3363, total mana restored: 1799120 (43.75% of overall)
Combat count: 3282, mana restored: 1755785 (44.01%)
Ave: total: 534, in combat: 534
Overall in combat mp5: 140.81
In combat uptime: 15 hours 16 mins 5 secs (88.16%)
Passive mp5: 96.9814
Procs from damage/debuffs: 1050
MP5 from Improved Water Shield: 95.7636
Procs from Improved Water Shield in combat: 2232
out of 4978 procs possible, proc rate: 44.84%
MP5 increased by:
1 crit rating = 0.046521496666358 mp5
1 int = 0.0153777706905038 mp5
"Replenishment": count: 23405, total mana restored: 1566479 (38.09% of overall)
Combat count: 22886, mana restored: 1532265 (38.41%)
Ave: total: 66, in combat: 66
Overall in combat mp5: 122.89
Replenishment uptime in overall combat: 36.71%
Replenishment uptime in intense fight: 10.19%
Mana pool based on replenishment: 26780
MP5 increased by:
1 int = 0.082595 mp5 (0.225000 theoretical)
"Mana Restore": count: 547, total mana restored: 328200 (7.98% of overall)
Combat count: 507, mana restored: 304200 (7.63%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 24.40
"Mana Tide Totem": count: 185, total mana restored: 292710 (7.12% of overall)
Combat count: 172, mana restored: 274584 (6.88%)
Ave: total: 1582, in combat: 1596
Overall in combat mp5: 22.02
Mana Tide usage in overall combat: 20.69%
Shaman's Mana Tide usage in intense fight: 57.70%
MP5 increased by:
1 int = 0.041546 mp5 (0.072000 theoretical 5 min cooldown)
"Revitalize": count: 152, total mana restored: 39816 (0.97% of overall)
Combat count: 140, mana restored: 37003 (0.93%)
Ave: total: 261, in combat: 264
Overall in combat mp5: 2.97
"Judgement of Wisdom": count: 299, total mana restored: 26291 (0.64% of overall)
Combat count: 299, mana restored: 26291 (0.66%)
Ave: total: 87, in combat: 87
Overall in combat mp5: 2.11
"Shamanistic Rage": count: 16, total mana restored: 23251 (0.57% of overall)
Combat count: 16, mana restored: 23251 (0.58%)
Ave: total: 1453, in combat: 1453
Overall in combat mp5: 1.86
"Hymn of Hope": count: 13, total mana restored: 11329 (0.28% of overall)
Combat count: 13, mana restored: 11329 (0.28%)
Ave: total: 871, in combat: 871
Overall in combat mp5: 0.91
"Rapture": count: 16, total mana restored: 8821 (0.21% of overall)
Combat count: 16, mana restored: 8821 (0.22%)
Ave: total: 551, in combat: 551
Overall in combat mp5: 0.71
"Restore Mana": count: 2, total mana restored: 8496 (0.21% of overall)
Combat count: 2, mana restored: 8496 (0.21%)
Ave: total: 4248, in combat: 4248
Overall in combat mp5: 0.68
"Blessing of Sanctuary": count: 12, total mana restored: 6500 (0.16% of overall)
Combat count: 12, mana restored: 6500 (0.16%)
Ave: total: 541, in combat: 541
Overall in combat mp5: 0.52
"Totemic Call": count: 16, total mana restored: 1657 (0.04% of overall)
Combat count: 8, mana restored: 734 (0.02%)
Ave: total: 103, in combat: 91
Overall in combat mp5: 0.06
Total mp5 above character sheet (in raid): 319.94 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1099
Ancestral Knowlege granting on ave: 109 int
HEP per point: 13.1320
HEP: 65.6600
Thundering Strikes talent points: 5
HEP per point: 43.1085
HEP: 215.5426
Improved Shields talent points: 3
Water Shield Combat MP5: 18.37
Water Shield Combat HEP: 14.48
Water Shield Intense Fight MP5: 18.12
Water Shield Intense Fight HEP: 14.28
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 588
With 1 talent points: 502
With 2 talent points: 404
Casts saved with 2 points in Improved Earth shield: 184
Global cooldown time: 1.29
Combat time saved: 3 mins 57 secs
Combat effective gained by fewer refreshes: 305431
Combat HPS gained: 4.8991
HEP: 15.8907
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 3210 effective: 363339 (0.44%)
Combat count: 3209, effective: 363246 (0.45%), hps: 5.8265
HEP: 18.8986
Point 2 provided benefit count: 3181 effective: 358888 (0.44%)
Combat count: 3180, effective: 358795 (0.45%), hps: 5.7551
HEP: 18.6670
Point 3 provided benefit count: 3146 effective: 354438 (0.43%)
Combat count: 3145, effective: 354345 (0.44%), hps: 5.6837
HEP: 18.4355
Point 4 provided benefit count: 3106 effective: 348935 (0.43%)
Combat count: 3105, effective: 348842 (0.44%), hps: 5.5954
HEP: 18.1492
Point 5 provided benefit count: 3062 effective: 343647 (0.42%)
Combat count: 3061, effective: 343554 (0.43%), hps: 5.5106
HEP: 17.8741
Combat Total Earth Shield improved effective: 1768784 (2.21%)
HEP: 92.0246
Improved Shields ave point HEP: 23.23
Improved Earth Shield ave point HEP: 26.35
Improved Shields and Improved Earth Shield total HEP: 122.39
Improved Healing Wave talent points: 5
Healing Wave HPS increase per point: 74.9275
Healing Wave HPS increase 5 points: 374.6375
Combat time saved: 14 mins 16 secs
Combat effective gained by saved time: 1101032
Combat HPS gained: 17.6605
HEP per point: 11.4567
HEP: 57.2834
Tidal Focus talent points: 5
Combat heal mana used: 8523800
Mana saved with Tidal Focus: 426190
Combat MP5 per point: 6.8361, HEP: 5.3880
Total Combat MP5: 34.1804, HEP: 26.9399
Intense Fight MP5 per point: 8.3750, HEP: 6.6009
Intense Fight MP5: 41.8752, HEP: 33.0047
Improved Water Shield talent points: 3
Combat MP5 per point: 31.9212, HEP: 25.1593
Total Combat MP5: 95.7636, HEP: 75.4778
Intense Fight per point MP5: 46.31, HEP: 36.50
Intense Fight MP5: 138.92, HEP: 109.49
Number of Water Shield charges used in combat: 2232
Combat Water Shield refreshes needed: 558
Global cooldown time: 1.29
Combat time needed to refresh: 12 mins
Combat HEP: 27.2876, per point: 9.0959
Intense HEP: 61.3016, per point: 20.4339
Tidal Force talent points: 1
Tidal Force used 92 times
Combat Not using Tidal Force: crits: 5129, crit rate: 37.43%
Combat Using Tidal Force: crits: 253, crit rate: 80.83%
Combat Dose 3: crit rate: 91.84%
Combat Dose 2: crit rate: 81.75%
Combat Dose 1: crit rate: 67.42%
Overall crit increase: 0.5580%
HEP: 24.0527
Tidal Mastery talent points: 5
HEP per point: 43.1085
Total HEP: 215.5426
Restorative Totems talent points: 3
Point 1 provided benefit count: 19345 effective: 2514381 (3.07%)
Combat count: 18795, effective: 2447683 (3.05%), hps: 39.2607
HEP: 127.3456
Point 2 provided benefit count: 0 effective: 0 (0.00%)
Combat count: 0, effective: 0 (0.00%), hps: 0.0000
HEP: 0.0000
Point 3 provided benefit count: 0 effective: 0 (0.00%)
Combat count: 0, effective: 0 (0.00%), hps: 0.0000
HEP: 0.0000
Combat Total Healing Stream improved effective: 2447683 (3.05%)
HEP: 127.3456
Healing Way talent points: 3
Applied or refreshed 3145 times.
Combat added effective: 295033, added total: 1776261
Combat Healing Wave hps increase: 104.4226
Combat HPS increase: 4.7323, per my point: 1.5774
HEP: 15.3497, per my point: 5.1166
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 92 times
Nature's Swiftness Heal Count: 87, Effective: 1160965, total: 1671737
Combat Count: 87, Effective: 1160965 (1.45%), total: 1671737 (1.07%)
Spell report:
"Ancestral Awakening":
Count: 79, Effective: 302248, total: 372405
Combat Count: 79, Effective: 302248, total: 372405
"Chain Heal":
Count: 1, Effective: 20938, total: 20938
Combat Count: 1, Effective: 20938, total: 20938
"Healing Wave":
Count: 84, Effective: 822763, total: 1263378
Combat Count: 84, Effective: 822763, total: 1263378
"Lesser Healing Wave":
Count: 2, Effective: 15016, total: 15016
Combat Count: 2, Effective: 15016, total: 15016
Average effective hps: 10334.2119, total hps: 14880.7969
HEP: 60.4015
Silence report:
Talent Points in Focused Mind: 0 (0% reduction)
Silence count: 5, duration (with talent): 10 secs
Combat count: 5, duration (with talent): 10 secs (0.0161%)
Spell report:
"Stormhammer": count: 5, duration: 10
dispels: 0, refreshes: 0
Combat count: 5, duration: 10 (0.0161%)
dispels: 0, refreshes: 0
Talent Points in Purification: 5
Point 1 provided benefit count: 40726 effective: 1155770 (1.41%)
Combat count: 39497, effective: 1126656 (1.41%), hps: 18.0715
HEP: 58.6166
Point 2 provided benefit count: 40577 effective: 1143642 (1.39%)
Combat count: 39356, effective: 1114828 (1.39%), hps: 17.8818
HEP: 58.0012
Point 3 provided benefit count: 40412 effective: 1131576 (1.38%)
Combat count: 39195, effective: 1102972 (1.38%), hps: 17.6916
HEP: 57.3844
Point 4 provided benefit count: 40264 effective: 1120957 (1.37%)
Combat count: 39049, effective: 1092398 (1.36%), hps: 17.5220
HEP: 56.8342
Point 5 provided benefit count: 40120 effective: 1110957 (1.36%)
Combat count: 38907, effective: 1082538 (1.35%), hps: 17.3639
HEP: 56.3212
Combat Total Purification effective: 5519395 (6.89%)
HEP: 287.1576
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 474, restored mana: 604371
Overall MP5: 48.4704
Overall HEP: 38.2028
Intense fight MP5: 220.9246
Intense fight HEP: 174.1256
Self report:
Combat: Count: 140, restored mana: 218588 (5.4794%)
Overall MP5: 17.5307
Overall HEP: 13.8171
Intense fight MP5: 69.5799
Intense fight HEP: 54.8406
Talent Points in Cleanse Spirit: 1
Count: 33
Combat Count: 33
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 86.2170
Blessing of Eternals earthliving weapon proc rate: 4.2358%
Increased earthliving HEP per point: 17.7126
Total HEP per point: 103.9297
Total HEP: 207.8593
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 5560 effective: 1500782 (1.83%)
Combat count: 5473, effective: 1477244 (1.84%), hps: 23.6949
HEP: 76.8566
Point 2 provided benefit count: 5353 effective: 1408120 (1.72%)
Combat count: 5271, effective: 1385192 (1.73%), hps: 22.2184
HEP: 72.0674
Combat Total Improved Chain Heal effective: 2862436 (3.57%)
HEP: 148.9240
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1099
1 int = 0.1500 SP
1099 int = 164.9250 SP
HEP per point = 54.9750
HEP = 164.9250
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 2060 effective: 1879180 (2.29%)
Combat count: 2003, effective: 1841782 (2.30%), hps: 29.5421
HEP: 95.8224
Point 2 provided benefit count: 1908 effective: 1725094 (2.10%)
Combat count: 1855, effective: 1690519 (2.11%), hps: 27.1159
HEP: 87.9527
Point 3 provided benefit count: 1779 effective: 1576203 (1.92%)
Combat count: 1730, effective: 1545375 (1.93%), hps: 24.7878
HEP: 80.4013
Combat Total Ancestral Awakening effective: 5077677 (6.34%)
HEP: 264.1764
Earth Shield talent points: 1
Combat uptime: 15 hours 36 mins 57 secs (90.1721%)
Combat base talent effective: 8144671 (10.16%)
Combat HPS increase: 130.6402
HEP: 423.7428
Tidal Waves talent points: 5
Buff applied count: 1414, refreshed: 7141
Time saved: 13 mins 16 secs
Combat time saved: 13 mins 7 secs
Combat HPS increase from time saved: 16.2434
Time Saved HEP: 52.6870
Tidal waves effective: 407394 (0.5083%)
Combat effective healing hps: 6.5346
Effective healing HEP: 21.1955
Tidal Waves hps: 22.7780, per point: 4.5556
Tidal Waves HEP: 73.8825, per point: 14.7765
Riptide talent points: 1
Riptide w/ hot effective: 7525638 (9.18%), total: 10516805 (6.32%)
Combat effective: 6852556 (8.55%), total: 9758567 (6.23%)
Chain heal increase casts: 29, effective: 26442 (0.03%), total: 27645 (0.02%)
Combat casts: 29, effective: 26442 (0.03%), total: 27645 (0.02%)
Combined effective: 7552080 (9.21%), total: 10544450 (6.33%)
Combat effective: 6878998 (8.58%), total: 9786212 (6.25%)
Combat HPS increase: 110.3389
HEP: 357.8936
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 1505, effective: 1413846 (1.72%), total: 1570821 (0.94%)
Combat count: 1479, effective: 1391362 (1.74%)
total: 1545684 (0.99%)
Combat Chain Heal hps increase: 182.3412
Combat HPS increase: 22.3174
HEP: 72.3884
Glyph of Earth Shield:
Combat count: 3020, effective: 1650016 (2.06% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield HPS increase: 49.1531
Combat HPS increase: 26.4662
HEP: 85.8454
Glyph of Healing Stream Totem:
Combat count: 18531, effective: 1081396 (1.35%), total: 1086079 (0.69%)
(note: this count is the times the glyph provided a benefit.)
Healing Stream Combat HPS increase: 7.6109
Combat HPS increase: 17.3456
HEP: 56.2618
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 5 mins 53 secs
Combat HPS increase: 7.2821
HEP: 23.6201
Darkmoon Card: Greatness:
Replenishment extra mp5: 3.4275
Mana Tide extra mp5: 1.3287
Hymn of Hope extra mp5: 0.0643
Total extra mp5: 4.8205
mp5 HEP: 3.7994
Greatness combat uptime: 8 hours 53 mins 7 secs (51.3071%)
Ave extra combat int: 184.7055
Ave extra int HEP: 82.7963
Static Int: 90
Static Int HEP: 53.7463
Overall HEP: 140.3419
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.3083 hps)
1 Crit rating = 0.9023 SP (0.2782 hps)
1 Haste rating = 1.1489 SP (0.3542 hps)
1 INT = 0.4483 SP (0.1382 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0465 mp5
1 Haste rating = -0.4540 mp5
1 INT = 0.1889 mp5
1 Mana = 0.0027 mp5
Total mana regen points needed from gear: 567.48
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.7882 (calculated)
1 mana = 0.0022
1 Haste rating = 0.9462
1 Crit rating = 0.9390
1 INT = 0.5972 (actual)
1 INT = 0.9309 (max theoretical)
Insightful Earthsiege Diamond HEP: 31.7696
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0022, Mp5=0.7882, Intellect=0.5972, HasteRating=0.9462, CritRating=0.9390, Stamina=0.1000, MetaSocket=31.7696 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.4483, HasteRating=1.1489, CritRating=0.9023, Stamina=0.1000, MetaSocket=9.4135 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(mana*0.0022)+(mp5*0.7882)+(intellect*0.5972)+(hasterating*0.9462)+(critrating*0.9390)+(stamina*0.1000)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(intellect*0.4483)+(hasterating*1.1489)+(critrating*0.9023)+(stamina*0.1000)
Lootrank:
Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.9462&mp5=0.7882&mcr=0.9390&spd=1&Int=0.5972&Sta=0.1000&Sckm=31.7696&Ver=6
Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.1489&mcr=0.9023&spd=1&Int=0.4483&Sta=0.1000&Sckm=9.4135&Ver=6
Wowhead:
Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77:22;wtv=100:78:93:59:94:-100:10
Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77:22;wtv=100:90:44:114:-100:10
I ran a report for our guild's other resto shaman for the same 3 week period. I don't know if she ever changed glyphs or talents during that time though. Also there were some raids one of us wasn't present, so this isn't a full picture of her heals.
Healing Report (sorted by effective):
"Chain Heal": hits: 9130, effective healing: 20062996 (42.87% of player's overall)
Combat: hits: 8994, effective healing: 19723621 (43.41%)
Total (raw) healing: 44209495 (42.79% of player's overall)
Combat: Total healing: 43646143 (44.29%)
Crits: 3668 (40.18%)
Combat Crits: 3614 (40.18%)
Averages: (4842)
Non-crit: 4042, crit: 6033, effective: 2197, overall: 4842
Combat: Non-crit: 4049, crit: 6049, effective: 2192, overall: 4852
Overheals: (54.62%)
Non-crit: count: 2687, total: 11515953, ave: 4285
Crit: count: 2164, total: 12630546, ave: 5836
Combat Non-crit: count: 2660, total: 11398460, ave: 4285
Combat Crit: count: 2144, total: 12524062, ave: 5841
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 2 hours 10 mins 42 secs
Combat cast time: 2 hours 8 mins 49 secs
Average cast time: 2.05
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 5 hours 25 mins 27 secs
Ticks: 2863, effective: 1856896, total: 1993189
Combat Duration: 5 hours 20 mins 59 secs
Combat Ticks: 2816, effective: 1828074, total: 1962783
With Ancestral and Earthliving:
Effective: 21919892 (46.84%), Total: 46202684 (44.72%)
Combat Effective: 21551695 (47.43%), Total: 45608926 (46.28%)
Number of Chain Heal casts started: 4129 (8.79% canceled)
Initial target hits: 3766, crits: 1499 (39.80%),
riptide: 36 (0.96%)
combat hits: 3713, crits: 1480 (39.86%),
riptide: 35 (0.94%)
Effective: 9551702 (47.61%), Total: 29892940 (67.62%)
combat Effective: 9371242 (47.51%), Total: 29513156 (67.62%)
Ave: non crit: 6619, crit: 9930, effective: 2536, overall: 7937
combat non crit: 6627, crit: 9941, effective: 2523, overall: 7948
Overheals non-crit count: 1743, non-crit ave over: 5692
combat non-crit count: 1724, non-crit ave over: 5691
Overheals crit count: 1278, crit ave over: 8152
combat crit count: 1266, crit ave over: 8159
Overhealed amount: 20341238 (68.05%)
combat amount: 20141914 (68.25%)
Second target hits: 2429 (64.50% bounced), crits: 996 (41.00%),
riptide: 17 (0.70%)
combat hits: 2397 (64.56% bounced), crits: 982 (40.97%),
riptide: 16 (0.67%)
Effective: 6767620 (33.73%), Total: 9665976 (21.86%)
combat Effective: 6670538 (33.82%), Total: 9551250 (21.88%)
Ave: non crit: 3309, crit: 4942, effective: 2786, overall: 3979
combat non crit: 3314, crit: 4950, effective: 2782, overall: 3984
Overheals non-crit count: 549, non-crit ave over: 2240
combat non-crit count: 546, non-crit ave over: 2244
Overheals crit count: 508, crit ave over: 3284
combat crit count: 503, crit ave over: 3291
Overhealed amount: 2898356 (29.99%)
combat amount: 2880712 (30.16%)
Third target hits: 1730 (45.94% bounced), crits: 692 (40.00%),
riptide: 13 (0.75%)
combat hits: 1704 (45.89% bounced), crits: 681 (39.96%),
riptide: 12 (0.70%)
Effective: 2682652 (13.37%), Total: 3428362 (7.75%)
combat Effective: 2641365 (13.39%), Total: 3381703 (7.75%)
Ave: non crit: 1654, crit: 2472, effective: 1550, overall: 1981
combat non crit: 1656, crit: 2477, effective: 1550, overall: 1984
Overheals non-crit count: 272, non-crit ave over: 1076
combat non-crit count: 270, non-crit ave over: 1079
Overheals crit count: 268, crit ave over: 1690
combat crit count: 265, crit ave over: 1693
Overhealed amount: 745710 (21.75%)
combat amount: 740338 (21.89%)
Fourth target hits: 1205 (32.00% bounced), crits: 481 (39.92%),
riptide: 9 (0.75%)
combat hits: 1180 (31.78% bounced), crits: 471 (39.92%),
riptide: 8 (0.68%)
Effective: 1061022 (5.29%), Total: 1222217 (2.76%)
combat Effective: 1040476 (5.28%), Total: 1200034 (2.75%)
Ave: non crit: 845, crit: 1268, effective: 880, overall: 1014
combat non crit: 847, crit: 1272, effective: 881, overall: 1016
Overheals non-crit count: 123, non-crit ave over: 577
combat non-crit count: 120, non-crit ave over: 578
Overheals crit count: 110, crit ave over: 819
combat crit count: 110, crit ave over: 819
Overhealed amount: 161195 (13.19%)
combat amount: 159558 (13.30%)
Glyph of Chain heal: effective: 1061022 (2.27% of total effective)
combat effective: 1040476 (2.29% of combat effective)
Processed by cast: 3176, time: 580, less accurate: order: 7, count: 2
HPS increased by:
hop 1: SP coefficient with set/talents: 1.8613
hop 2: SP coefficient with set/talents: 0.9307
hop 3: SP coefficient with set/talents: 0.4653
hop 4: SP coefficient with set/talents: 0.2327
1 SP = 0.516217
(0.2032 + 0.1942 + 0.0842 + 0.0346)
1 Haste rating = 0.32055496992399
1 crit rating = 0.24662513604304
(0.0773 + 0.0866 + 0.0475 + 0.0352)
1 int = 0.0815224156648157
(0.0256 + 0.0286 + 0.0157 + 0.0116)
"Healing Wave": hits: 1360, effective healing: 5497140 (11.75% of player's overall)
Combat: hits: 1326, effective healing: 5287539 (11.64%)
Total (raw) healing: 16961410 (16.42% of player's overall)
Combat: Total healing: 16581450 (16.82%)
Crits: 505 (37.13%)
Combat Crits: 490 (36.95%)
Averages: (12471)
Non-crit: 10527, crit: 15763, effective: 4042, overall: 12471
Combat: Non-crit: 10561, crit: 15820, effective: 3987, overall: 12504
Overheals: (67.59%)
Non-crit: count: 665, total: 5717922, ave: 8598
Crit: count: 445, total: 5746348, ave: 12913
Combat Non-crit: count: 654, total: 5663552, ave: 8659
Combat Crit: count: 433, total: 5630359, ave: 13003
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 41 mins 50 secs
Combat cast time: 40 mins 43 secs
Average cast time: 1.84
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Ancestral:
Procs: 440, effective: 1413059, total: 2174444
Combat Procs: 426, effective: 1370510, total: 2114141
Earthliving:
Total Duration: 43 mins 40 secs
Ticks: 312, effective: 206101, total: 210944
Combat Duration: 43 mins 34 secs
Combat Ticks: 301, effective: 199654, total: 203951
With Ancestral and Earthliving:
Effective: 7116300 (15.21%), Total: 19346798 (18.73%)
Combat Effective: 6857703 (15.09%), Total: 18899542 (19.18%)
Tidal waves count: 553, time saved: 5 mins 48 secs
Combat count: 544, time saved: 5 mins 42 secs
Tidal waves effective: 144876, total: 742391
Combat effective: 143748, total: 729738
Healing Waves with Healing Way count: 797 (58.60%)
Combat count: 792 (59.73%)
Healing Waves without Healing Way count: 563 (41.40%)
Combat count: 534 (40.27%)
Ave with Healing Way effective: 3484, total: 13255
Combat ave effective: 3471, ave total: 13265
Ave without Healing Way effective: 4830, total: 11362
Combat ave effective: 4753, ave total: 11377
Combat Healing Way added effective: 223225, total: 1602622
HPS increased by:
SP coefficient with current set/talents: 2.3161
1 SP = 0.253551872288467
1 Haste rating = 0.649180106422879
1 crit rating = 0.444531507664461
1 int = 0.146940749533353
"Healing Stream Totem"_hot: hits: 48797, effective healing: 4648431 (9.93% of player's overall)
Combat: hits: 40846, effective healing: 4479344 (9.86%)
Total (raw) healing: 19293530 (18.68% of player's overall)
Combat: Total healing: 16226194 (16.46%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (395)
Non-crit: 395, crit: 0, effective: 95, overall: 395
Combat: Non-crit: 397, crit: 0, effective: 109, overall: 397
Overheals: (75.91%)
Non-crit: count: 37690, total: 14645099, ave: 388
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 30167, total: 11746850, ave: 389
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0121650558194193
1 crit rating = 0
1 int = 0
"Earth Shield": hits: 1769, effective healing: 4265957 (9.12% of player's overall)
Combat: hits: 1768, effective healing: 4264044 (9.38%)
Total (raw) healing: 5597432 (5.42% of player's overall)
Combat: Total healing: 5594590 (5.68%)
Crits: 657 (37.14%)
Combat Crits: 657 (37.16%)
Averages: (3164)
Non-crit: 2638, crit: 4054, effective: 2411, overall: 3164
Combat: Non-crit: 2637, crit: 4054, effective: 2411, overall: 3164
Overheals: (23.79%)
Non-crit: count: 332, total: 598751, ave: 1803
Crit: count: 277, total: 732724, ave: 2645
Combat Non-crit: count: 331, total: 597822, ave: 1806
Combat Crit: count: 277, total: 732724, ave: 2645
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earth shield average time between procs: 7.55 secs
in combat: 7.55 secs
Combat uptime: 6 hours 57 mins 52 secs (38.7875%)
HPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0897161846956423
1 crit rating = 0.0242119337549381
1 int = 0.00800330152590201
"Lesser Healing Wave": hits: 806, effective healing: 2830573 (6.05% of player's overall)
Combat: hits: 790, effective healing: 2766125 (6.09%)
Total (raw) healing: 4534843 (4.39% of player's overall)
Combat: Total healing: 4453501 (4.52%)
Crits: 310 (38.46%)
Combat Crits: 306 (38.73%)
Averages: (5626)
Non-crit: 4723, crit: 7070, effective: 3511, overall: 5626
Combat: Non-crit: 4728, crit: 7074, effective: 3501, overall: 5637
Overheals: (37.58%)
Non-crit: count: 210, total: 848618, ave: 4041
Crit: count: 168, total: 855652, ave: 5093
Combat Non-crit: count: 207, total: 837285, ave: 4044
Combat Crit: count: 165, total: 850091, ave: 5152
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 15 mins 32 secs
Combat cast time: 15 mins 13 secs
Average cast time: 1.16
Haste capped casts count: 349 (43.30%)
Combat count: 344 (43.54%)
Ancestral:
Procs: 290, effective: 528777, total: 651363
Combat Procs: 285, effective: 520641, total: 640530
Earthliving:
Total Duration: 35 mins 34 secs
Ticks: 323, effective: 212062, total: 222115
Combat Duration: 35 mins 18 secs
Combat Ticks: 320, effective: 209999, total: 220052
With Ancestral and Earthliving:
Effective: 3571412 (7.63%), Total: 5408321 (5.24%)
Combat Effective: 3496765 (7.70%), Total: 5314083 (5.39%)
Tidal waves count: 342, time saved: 1 min 30 secs
Combat count: 337, time saved: 1 min 29 secs
Tidal waves effective: 116035, total: 208839
Combat effective: 113454, total: 205920
HPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.534315179069301
1 Haste rating = 0.512931753343899
1 crit rating = 0.588682737688375
1 int = 0.194590217390324
"Ancestral Awakening": hits: 1187, effective healing: 2543782 (5.44% of player's overall)
Combat: hits: 1139, effective healing: 2460114 (5.41%)
Total (raw) healing: 3654517 (3.54% of player's overall)
Combat: Total healing: 3541042 (3.59%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (3078)
Non-crit: 3078, crit: 0, effective: 2143, overall: 3078
Combat: Non-crit: 3108, crit: 0, effective: 2159, overall: 3108
Overheals: (30.39%)
Non-crit: count: 377, total: 1110735, ave: 2946
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 364, total: 1080928, ave: 2969
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing Wave with Healing Way count: 277
Healing Wave with out Healing Way count: 163
Ave with Healing Way effective: 3191, total: 5163
Combat ave effective: 3189, ave total: 5169
Ave without Healing Way effective: 3245, total: 4564
Combat ave effective: 3268, ave total: 4586
Healing way added effective: 0, total: 166030
Combat effective: 0, total: 160282
"Earthliving"_hot: hits: 3896, effective healing: 2535824 (5.42% of player's overall)
Combat: hits: 3789, effective healing: 2470967 (5.44%)
Total (raw) healing: 2696109 (2.61% of player's overall)
Combat: Total healing: 2627489 (2.67%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (692)
Non-crit: 692, crit: 0, effective: 650, overall: 692
Combat: Non-crit: 693, crit: 0, effective: 652, overall: 693
Overheals: (5.95%)
Non-crit: count: 441, total: 160285, ave: 363
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 429, total: 156522, ave: 364
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 18 hours 9 mins 25 secs (95.99%)
Earthliving applied count: 2154, refresh count: 613
Earthliving proc rate when ELW is applied: 23.0660%
Earthliving proc rate overall: 22.3759%
Total Duration: 7 hours 34 mins 28 secs
Combat Duration: 7 hours 27 mins 40 secs
Overhealing ticks that did not tick: 5193
Combat ticks: 5164
Total healing w/ overheal ticks: 6290184 (5.88%)
Combat: 6208933 (6.08%)
Actual Overhealing: 3754360 (59.69%)
Combat: 3737966 (60.20%)
HPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.222403800475059
1 crit rating = 0
1 int = 0
"Riptide": hits: 1069, effective healing: 2204682 (4.71% of player's overall)
Combat: hits: 990, effective healing: 1966873 (4.33%)
Total (raw) healing: 3968808 (3.84% of player's overall)
Combat: Total healing: 3692161 (3.75%)
Crits: 412 (38.54%)
Combat Crits: 382 (38.59%)
Averages: (3712)
Non-crit: 3112, crit: 4677, effective: 2062, overall: 3712
Combat: Non-crit: 3126, crit: 4697, effective: 1986, overall: 3729
Overheals: (44.45%)
Non-crit: count: 302, total: 868888, ave: 2877
Crit: count: 214, total: 895238, ave: 4183
Combat Non-crit: count: 294, total: 848916, ave: 2887
Combat Crit: count: 208, total: 876372, ave: 4213
Number of heals cast that did not land: 1, due to target death: 1
Combat casts that did not land: 1, due to target death: 1
Total GCD time: 22 mins 30 secs
Combat GCD time: 20 mins 47 secs
Average GCD time: 1.26
Haste capped casts count: 38 (3.55%)
Combat count: 38 (3.84%)
Ancestral:
Procs: 457, effective: 601946, total: 828710
Combat Procs: 428, effective: 568963, total: 786371
Earthliving:
Total Duration: 49 mins 22 secs
Ticks: 372, effective: 243128, total: 252224
Combat Duration: 46 mins 45 secs
Combat Ticks: 331, effective: 218864, total: 226327
With Ancestral and Earthliving:
Effective: 3049756 (6.52%), Total: 5049742 (4.89%)
Combat Effective: 2754700 (6.06%), Total: 4704859 (4.77%)
HPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.203487604140735
1 crit rating = 0.346714343214073
1 int = 0.114607096656679
"Riptide"_hot: hits: 1625, effective healing: 1392206 (2.97% of player's overall)
Combat: hits: 1435, effective healing: 1238539 (2.73%)
Total (raw) healing: 1495460 (1.45% of player's overall)
Combat: Total healing: 1331740 (1.35%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (920)
Non-crit: 920, crit: 0, effective: 856, overall: 920
Combat: Non-crit: 928, crit: 0, effective: 863, overall: 928
Overheals: (6.90%)
Non-crit: count: 205, total: 103254, ave: 503
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 182, total: 93201, ave: 512
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 1018, refresh count: 47
Total Duration: 3 hours 33 mins 13 secs
Combat Duration: 3 hours 16 mins 17 secs
Overhealing ticks that did not tick: 2639
Combat ticks: 2490
Total healing w/ overheal ticks: 3924682 (3.71%)
Combat: 3643403 (3.61%)
Actual Overhealing: 2532476 (64.53%)
Combat: 2404864 (66.01%)
HPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0601905691056911
1 crit rating = 0
1 int = 0
"Forethought Talisman"_hot: hits: 851, effective healing: 797949 (1.71% of player's overall)
Combat: hits: 814, effective healing: 762790 (1.68%)
Total (raw) healing: 879342 (0.85% of player's overall)
Combat: Total healing: 842473 (0.85%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1033)
Non-crit: 1033, crit: 0, effective: 937, overall: 1033
Combat: Non-crit: 1034, crit: 0, effective: 937, overall: 1034
Overheals: (9.26%)
Non-crit: count: 139, total: 81393, ave: 585
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 135, total: 79683, ave: 590
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
"Master Healthstone": hits: 2, effective healing: 14971 (0.03% of player's overall)
Combat: hits: 2, effective healing: 14971 (0.03%)
Total (raw) healing: 14971 (0.01% of player's overall)
Combat: Total healing: 14971 (0.02%)
Crits: 1 (50.00%)
Combat Crits: 1 (50.00%)
Averages: (7485)
Non-crit: 5988, crit: 8983, effective: 7485, overall: 7485
Combat: Non-crit: 5988, crit: 8983, effective: 7485, overall: 7485
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 2 secs
Combat GCD time: 2 secs
Average GCD time: 1.28
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 12 secs
Ticks: 4, effective: 2787, total: 2787
Combat Duration: 12 secs
Combat Ticks: 4, effective: 2787, total: 2787
With Ancestral and Earthliving:
Effective: 17758 (0.04%), Total: 17758 (0.02%)
Combat Effective: 17758 (0.04%), Total: 17758 (0.02%)
HPS increased by:
1 SP = 0
1 crit rating = 0.511453226700973
1 int = 0.169061853180089
"Gift of the Naaru"_hot: hits: 3, effective healing: 3544 (0.01% of player's overall)
Combat: hits: 1, effective healing: 1402 (0.00%)
Total (raw) healing: 3859 (0.00% of player's overall)
Combat: Total healing: 1402 (0.00%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1286)
Non-crit: 1286, crit: 0, effective: 1181, overall: 1286
Combat: Non-crit: 1402, crit: 0, effective: 1402, overall: 1402
Overheals: (8.16%)
Non-crit: count: 1, total: 315, ave: 315
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0072 HEP time saved casting
earth shield and water shield in combat
"Master Healthstone": 1 haste rating adds 0.0000 HEP combat time saved casting
"Riptide": 1 haste rating adds 0.0128 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.0494 mp5
The weight of 1 int worth of mana pool is: 0.0603
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.2731 mp5
Mana Restored Report: (sorted by total)
"Replenishment": count: 15755, total mana restored: 1062430 (47.65% of overall)
Combat count: 15488, mana restored: 1045177 (48.82%)
Ave: total: 67, in combat: 67
Overall in combat mp5: 80.85
Replenishment uptime in overall combat: 23.96%
Replenishment uptime in intense fight: 91.63%
Mana pool based on replenishment: 26993
MP5 increased by:
1 int = 0.206163 mp5 (0.225000 theoretical)
"Water Shield": count: 1314, total mana restored: 701877 (31.48% of overall)
Combat count: 1257, mana restored: 671382 (31.36%)
Ave: total: 534, in combat: 534
Overall in combat mp5: 51.93
In combat uptime: 12 hours 29 mins 6 secs (69.53%)
Passive mp5: 97.3480
Procs from damage/debuffs: 409
MP5 from Improved Water Shield: 35.0350
Procs from Improved Water Shield in combat: 848
out of 2789 procs possible, proc rate: 30.41%
MP5 increased by:
1 crit rating = 0.0250984511095265 mp5
1 int = 0.0082963415518879 mp5
"Mana Restore": count: 331, total mana restored: 198600 (8.91% of overall)
Combat count: 314, mana restored: 188400 (8.80%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 14.57
"Mana Tide Totem": count: 115, total mana restored: 178620 (8.01% of overall)
Combat count: 110, mana restored: 171462 (8.01%)
Ave: total: 1553, in combat: 1558
Overall in combat mp5: 13.26
Mana Tide usage in overall combat: 12.76%
Shaman's Mana Tide usage in intense fight: 0.00%
MP5 increased by:
1 int = 0.009189 mp5 (0.072000 theoretical 5 min cooldown)
"Revitalize": count: 99, total mana restored: 26405 (1.18% of overall)
Combat count: 91, mana restored: 24360 (1.14%)
Ave: total: 266, in combat: 267
Overall in combat mp5: 1.88
"Innervate": count: 18, total mana restored: 14159 (0.64% of overall)
Combat count: 0, mana restored: 0 (0.00%)
Ave: total: 786, in combat: 0
Overall in combat mp5: 0.00
"Totemic Call": count: 151, total mana restored: 13860 (0.62% of overall)
Combat count: 72, mana restored: 6574 (0.31%)
Ave: total: 91, in combat: 91
Overall in combat mp5: 0.51
"Restore Mana": count: 4, total mana restored: 9871 (0.44% of overall)
Combat count: 4, mana restored: 9871 (0.46%)
Ave: total: 2467, in combat: 2467
Overall in combat mp5: 0.76
"Hymn of Hope": count: 10, total mana restored: 8667 (0.39% of overall)
Combat count: 10, mana restored: 8667 (0.40%)
Ave: total: 866, in combat: 866
Overall in combat mp5: 0.67
"Thunderstorm": count: 3, total mana restored: 7624 (0.34% of overall)
Combat count: 3, mana restored: 7624 (0.36%)
Ave: total: 2541, in combat: 2541
Overall in combat mp5: 0.59
"Rapture": count: 8, total mana restored: 4630 (0.21% of overall)
Combat count: 8, mana restored: 4630 (0.22%)
Ave: total: 578, in combat: 578
Overall in combat mp5: 0.36
"Blessing of Sanctuary": count: 4, total mana restored: 2067 (0.09% of overall)
Combat count: 4, mana restored: 2067 (0.10%)
Ave: total: 516, in combat: 516
Overall in combat mp5: 0.16
"Judgement of Wisdom": count: 9, total mana restored: 791 (0.04% of overall)
Combat count: 9, mana restored: 791 (0.04%)
Ave: total: 87, in combat: 87
Overall in combat mp5: 0.06
Total mp5 above character sheet (in raid): 165.61 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1079
Ancestral Knowlege granting on ave: 107 int
HEP per point: 15.4789
HEP: 77.3945
Thundering Strikes talent points: 5
HEP per point: 33.8651
HEP: 169.3254
Improved Shields talent points: 3
Water Shield Combat MP5: 6.77
Water Shield Combat HEP: 8.26
Water Shield Intense Fight MP5: 3.18
Water Shield Intense Fight HEP: 3.87
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 233
With 1 talent points: 183
With 2 talent points: 166
Casts saved with 2 points in Improved Earth shield: 67
Global cooldown time: 1.30
Combat time saved: 1 min 27 secs
Combat effective gained by fewer refreshes: 61252
Combat HPS gained: 0.9476
HEP: 2.8320
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 1304 effective: 134891 (0.29%)
Combat count: 1303, effective: 134873 (0.30%), hps: 2.0865
HEP: 6.2359
Point 2 provided benefit count: 1289 effective: 132867 (0.28%)
Combat count: 1289, effective: 132867 (0.29%), hps: 2.0555
HEP: 6.1431
Point 3 provided benefit count: 1274 effective: 130990 (0.28%)
Combat count: 1274, effective: 130990 (0.29%), hps: 2.0265
HEP: 6.0563
Point 4 provided benefit count: 1254 effective: 128961 (0.28%)
Combat count: 1254, effective: 128961 (0.28%), hps: 1.9951
HEP: 5.9625
Point 5 provided benefit count: 1239 effective: 127416 (0.27%)
Combat count: 1239, effective: 127416 (0.28%), hps: 1.9712
HEP: 5.8911
Combat Total Earth Shield improved effective: 655108 (1.44%)
HEP: 30.2889
Improved Shields ave point HEP: 8.81
Improved Earth Shield ave point HEP: 7.47
Improved Shields and Improved Earth Shield total HEP: 41.38
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Improved Healing Wave talent points: 5
Healing Wave HPS increase per point: 58.0832
Healing Wave HPS increase 5 points: 290.4162
Combat time saved: 11 mins 3 secs
Combat effective gained by saved time: 466034
Combat HPS gained: 7.2097
HEP per point: 4.3094
HEP: 21.5471
Tidal Focus talent points: 5
Combat heal mana used: 6027003
Mana saved with Tidal Focus: 301350
Combat MP5 per point: 4.6620, HEP: 5.6866
Total Combat MP5: 23.3100, HEP: 28.4332
Intense Fight MP5 per point: 10.2166, HEP: 12.4621
Intense Fight MP5: 51.0831, HEP: 62.3104
Improved Water Shield talent points: 3
Combat MP5 per point: 11.6783, HEP: 14.2450
Total Combat MP5: 35.0350, HEP: 42.7351
Intense Fight per point MP5: 8.12, HEP: 9.90
Intense Fight MP5: 24.35, HEP: 29.70
Number of Water Shield charges used in combat: 848
Combat Water Shield refreshes needed: 282
Global cooldown time: 1.30
Combat time needed to refresh: 6 mins 7 secs
Combat HEP: 30.7871, per point: 10.2624
Intense HEP: 17.7515, per point: 5.9172
Tidal Force talent points: 1
Tidal Force used 0 times
Combat Not using Tidal Force: crits: 4410, crit rate: 39.69%
Combat Using Tidal Force: crits: 0, crit rate: 0.00%
Combat Dose 3: crit rate: 0.00%
Combat Dose 2: crit rate: 0.00%
Combat Dose 1: crit rate: 0.00%
Overall crit increase: 0.0000%
HEP: 0.0000
Tidal Mastery talent points: 5
HEP per point: 33.8651
Total HEP: 169.3254
Restorative Totems talent points: 3
Point 1 provided benefit count: 11498 effective: 1388741 (2.97%)
Combat count: 11054, effective: 1338746 (2.95%), hps: 20.7109
HEP: 61.8969
Point 2 provided benefit count: 0 effective: 0 (0.00%)
Combat count: 0, effective: 0 (0.00%), hps: 0.0000
HEP: 0.0000
Point 3 provided benefit count: 0 effective: 0 (0.00%)
Combat count: 0, effective: 0 (0.00%), hps: 0.0000
HEP: 0.0000
Combat Total Healing Stream improved effective: 1338746 (2.95%)
HEP: 61.8969
Healing Way talent points: 3
Applied or refreshed 3145 times.
Combat added effective: 223225, added total: 1762904
Combat Healing Wave hps increase: 91.3552
Combat HPS increase: 3.4534, per my point: 1.1511
HEP: 10.3208, per my point: 3.4403
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 38 times
Nature's Swiftness Heal Count: 36, Effective: 362206, total: 417181
Combat Count: 36, Effective: 362206 (0.80%), total: 417181 (0.42%)
Spell report:
"Ancestral Awakening":
Count: 7, Effective: 29696, total: 29696
Combat Count: 7, Effective: 29696, total: 29696
"Ancestral Spirit":
Count: 1
"Chain Heal":
Count: 23, Effective: 205349, total: 236865
Combat Count: 23, Effective: 205349, total: 236865
"Healing Wave":
Count: 12, Effective: 127161, total: 145856
Combat Count: 12, Effective: 127161, total: 145856
"Lesser Healing Wave":
Count: 1
Combat Count: 1
Average effective hps: 7735.8198, total hps: 8909.9492
HEP: 16.7466
Silence report:
Talent Points in Focused Mind: 0 (0% reduction)
Silence count: 25, duration (with talent): 49 secs
Combat count: 25, duration (with talent): 49 secs (0.0759%)
Spell report:
"Stormhammer": count: 25, duration: 49
dispels: 0, refreshes: 0
Combat count: 25, duration: 49 (0.0759%)
dispels: 0, refreshes: 0
Talent Points in Purification: 5
Point 1 provided benefit count: 24618 effective: 671996 (1.44%)
Combat count: 23673, effective: 650557 (1.43%), hps: 10.0644
HEP: 30.0785
Point 2 provided benefit count: 24538 effective: 666345 (1.42%)
Combat count: 23595, effective: 645083 (1.42%), hps: 9.9797
HEP: 29.8254
Point 3 provided benefit count: 24446 effective: 661176 (1.41%)
Combat count: 23507, effective: 640090 (1.41%), hps: 9.9024
HEP: 29.5945
Point 4 provided benefit count: 24381 effective: 655963 (1.40%)
Combat count: 23444, effective: 634944 (1.40%), hps: 9.8228
HEP: 29.3567
Point 5 provided benefit count: 24300 effective: 649607 (1.39%)
Combat count: 23364, effective: 628724 (1.38%), hps: 9.7266
HEP: 29.0691
Combat Total Purification effective: 3199400 (7.04%)
HEP: 147.9242
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 215, restored mana: 301681
Overall MP5: 23.3356
Overall HEP: 28.4645
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Self report:
Combat: Count: 71, restored mana: 109338 (5.1069%)
Overall MP5: 8.4575
Overall HEP: 10.3163
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Talent Points in Cleanse Spirit: 1
Count: 0
Combat Count: 0
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 67.7301
Blessing of Eternals earthliving weapon proc rate: 3.0660%
Increased earthliving HEP per point: 7.5929
Total HEP per point: 75.3231
Total HEP: 150.6462
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 4617 effective: 1241046 (2.65%)
Combat count: 4523, effective: 1215414 (2.67%), hps: 18.8029
HEP: 56.1947
Point 2 provided benefit count: 4439 effective: 1172557 (2.51%)
Combat count: 4350, effective: 1148732 (2.53%), hps: 17.7713
HEP: 53.1116
Combat Total Improved Chain Heal effective: 2364146 (5.20%)
HEP: 109.3063
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1079
1 int = 0.1500 SP
1079 int = 161.9583 SP
HEP per point = 53.9861
HEP = 161.9583
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 997 effective: 927133 (1.98%)
Combat count: 954, effective: 896539 (1.97%), hps: 13.8698
HEP: 41.4515
Point 2 provided benefit count: 901 effective: 836424 (1.79%)
Combat count: 862, effective: 808814 (1.78%), hps: 12.5127
HEP: 37.3955
Point 3 provided benefit count: 861 effective: 780223 (1.67%)
Combat count: 824, effective: 754759 (1.66%), hps: 11.6764
HEP: 34.8963
Combat Total Ancestral Awakening effective: 2460113 (5.41%)
HEP: 113.7433
Earth Shield talent points: 1
Combat uptime: 6 hours 57 mins 52 secs (38.7875%)
Combat base talent effective: 2995115 (6.59%)
Combat HPS increase: 46.3356
HEP: 138.4791
Tidal Waves talent points: 5
Buff applied count: 752, refreshed: 7141
Time saved: 7 mins 19 secs
Combat time saved: 7 mins 11 secs
Combat HPS increase from time saved: 4.6975
Time Saved HEP: 14.0390
Tidal waves effective: 257202 (0.5661%)
Combat effective healing hps: 3.9790
Effective healing HEP: 11.8918
Tidal Waves hps: 8.6765, per point: 1.7353
Tidal Waves HEP: 25.9308, per point: 5.1862
Riptide talent points: 1
Riptide w/ hot effective: 3596888 (7.69%), total: 5464268 (5.29%)
Combat effective: 3205412 (7.05%), total: 5023901 (5.10%)
Chain heal increase casts: 36, effective: 19967 (0.04%), total: 22791 (0.02%)
Combat casts: 36, effective: 19967 (0.04%), total: 22791 (0.02%)
Combined effective: 3616855 (7.73%), total: 5487059 (5.31%)
Combat effective: 3225379 (7.10%), total: 5046692 (5.12%)
Combat HPS increase: 49.8979
HEP: 149.1254
--------------------
Current glyph report:
Glyph of Water Mastery:
Combat mana restored: 269680
Overall Water Shield uptime: 69.5343%
Overall MP5: 20.8603
Overall HEP: 25.4451
Intense fight mana restored: 1410
Intense fight Water Shield uptime: 71.3469%
Intense fight MP5: 21.4041
Intense fight HEP: 26.1084
Glyph of Chain Heal:
Count: 1205, effective: 1061022 (2.27%), total: 1222217 (1.18%)
Combat count: 1180, effective: 1040476 (2.29%)
total: 1200034 (1.22%)
Combat Chain Heal hps increase: 136.5383
Combat HPS increase: 16.0966
HEP: 48.1064
Glyph of Earth Shield:
Combat count: 1223, effective: 615714 (1.36% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield HPS increase: 46.1204
Combat HPS increase: 9.5253
HEP: 28.4676
Darkmoon Card: Greatness:
Replenishment extra mp5: 2.4443
Mana Tide extra mp5: 0.5478
Hymn of Hope extra mp5: 0.0355
Total extra mp5: 3.0276
mp5 HEP: 3.6930
Greatness combat uptime: 11 hours 46 mins 2 secs (65.5358%)
Ave extra combat int: 235.9290
Ave extra int HEP: 90.5280
Static Int: 90
Static Int HEP: 64.5120
Overall HEP: 158.7330
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.3346 hps)
1 Crit rating = 0.7070 SP (0.2366 hps)
1 Haste rating = 0.8310 SP (0.2781 hps)
1 INT = 0.3837 SP (0.1284 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0251 mp5
1 Haste rating = -0.4483 mp5
1 INT = 0.2731 mp5
1 Mana = 0.0027 mp5
Total mana regen points needed from gear: 821.37
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.2198 (calculated)
1 mana = 0.0033
1 Haste rating = 0.5140
1 Crit rating = 0.7376
1 INT = 0.7168 (actual)
1 INT = 1.1220 (max theoretical)
Insightful Earthsiege Diamond HEP: 32.8289
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0033, Mp5=1.2198, Intellect=0.7168, HasteRating=0.5140, CritRating=0.7376, Stamina=0.1000, MetaSocket=32.8289 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3837, HasteRating=0.8310, CritRating=0.7070, Stamina=0.1000, MetaSocket=8.0579 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(mana*0.0033)+(mp5*1.2198)+(intellect*0.7168)+(hasterating*0.5140)+(critrating*0.7376)+(stamina*0.1000)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(intellect*0.3837)+(hasterating*0.8310)+(critrating*0.7070)+(stamina*0.1000)
Lootrank:
Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.5140&mp5=1.2198&mcr=0.7376&spd=1&Int=0.7168&Sta=0.1000&Sckm=32.8289&Ver=6
Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.8310&mcr=0.7070&spd=1&Int=0.3837&Sta=0.1000&Sckm=8.0579&Ver=6
Wowhead:
Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77:22;wtv=100:121:73:71:51:-100:10
Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77:22;wtv=100:70:38:83:-100:10
Freya, Thorim (a couple of laggy failed attempts), Mimiron 2-shot, and General V himself.
5 Healer setup:
1 Disc Priest
1 Holy Priest
2 Resto Shaman
1 Resto Druid
I did a lot more Riptide/Lesser Healing Wave than usual this raid, testing my new 2-set tier 8.5 bonus and my Deadly resto totem.
Let me know if you see anything that looks horribly out of line here.
shaman_hep $Revision: 2.33 $
Total log time processed: 4 hours 7 mins 42 secs
Evaluating heals for Dilaf:
Effective healing: 10822549
Total healing: 18792917
Total time spent healing: 39 mins 10 secs (15.8172% of log file time)
Time in combat: 2 hours 13 mins 10 secs (53.76%)
Time alive in combat: 2 hours 5 mins 8 secs (93.97%)
Longest fight: 8 mins 9 secs
Effective in combat healing: 10345752
Total in combat healing: 17538191
Total in combat time spent healing: 36 mins 5 secs (27.0945% of combat time)
Buff Report:
Earthliving uptime: 2 hours 12 mins 14 secs (99.29%)
Blessing of Wisdom uptime: 56 mins 39 secs (45.27%)
Mana Spring Totem uptime: 1 min 21 secs (1.02%)
Blessing of Wisdom/Mana Spring Totem uptime: 58 mins (43.56%)
Blessing of Kings uptime: 1 hour 15 mins 19 secs (60.19%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 1 hour 18 mins 18 secs (62.58%)
Arcane Int/Brilliance/Fel Int uptime: 4 mins 24 secs (3.52%)
Moonkin Aura/Elemental Oath crit buff uptime: 1 hour 40 mins 59 secs (80.70%)
Moonkin Aura buff uptime: 1 hour 28 mins 40 secs (70.86%)
Retribution Aura uptime: 41 mins 18 secs (33.01%)
Improved Moonkin Aura/Swift Retribution buff uptime: 1 hour 39 mins 20 secs (79.39%)
Wrath of Air buff uptime: 1 hour 44 mins 25 secs (78.41%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 1 hour 44 mins 24 secs (83.44%)
Fortitude uptime: 1 hour 33 mins 4 secs (74.38%)
"Bloodlust" (983 haste rating) buff uptime: 2 mins 40 secs (2.14%)
Totem Report for Dilaf:
"Magma Totem" uptime: 1 min 45 secs (1.40%)
"Earth Elemental Totem" uptime: 0 sec (0.00%)
"Tremor Totem" uptime: 7 mins 32 secs (6.02%)
"Strength of Earth Totem" uptime: 20 secs (0.28%)
"Mana Tide Totem" uptime: 25 secs (0.35%)
"Wrath of Air Totem" uptime: 1 hour 14 mins 53 secs (59.84%)
"Flametongue Totem" uptime: 1 hour 6 mins 45 secs (53.34%)
"Healing Stream Totem" uptime: 1 hour 8 mins 47 secs (54.96%)
"Stoneskin Totem" uptime: 1 hour 1 min 40 secs (49.29%)
"Mana Spring Totem" uptime: 1 min 21 secs (1.08%)
Total mana used: 1154872
Total mana restored (not including gear): 576963
In combat mana used: 1081765
In combat mana restored (not including gear): 547857
Mana used in most mana intensive fight: 48221
Start Time: 5/20 22:19:09.993
Duration of that fight: 3 mins 19 secs
Mana pool for that fight: 22800
Total mp5 needed (from int, gear, buffs, abilities, etc): 1078.75270620638
Tidal Focus mana saved: 2382.632
Mana restored that fight by abilities: 22418
from Replenishment: 8206 (72.17% uptime)
from Improved Water Shield: 2461
while Tidal Force was up: 0
from Water Shield damage/debuff procs: 7383
from Mana Tide (all shaman): 0
from Hymn of Hope: 0
from Meta Gem or item procs: 3600
from Mana Potion: 0
Had Blessing of Wisdom/Mana Spring?: No (mp5: 0)
Had Blessing of Kings?: No
Had Arcane Intellect or Fel Intelligence?: No (0 int)
Had Gift/Mark of the Wild?: Yes (+52 stats)
Had Moonkin Aura/Elemental Oath?: Yes
Water Shield uptime: 3 mins 10 secs (95.28%)
MP5 from Water Shield: 123.860806854111
MP5 from food/elixirs/flasks (configuration option): 0
Character sheet MP5 needed unbuffed: 0
MP5 (including Int/crit) needed naked: 601.784541870957
Sources of mana naked:
Mana Pool unbuffed: 6171
Mana from Blessing of Kings on base int: 0
Mana from Arcane Int/Brilliance: 0
Mana from Mark/Gift of the the Wild: 936
Crit % unbuffed: 17.02%
Crit % buffed: 22.39%
Replenishment: 2558.52
Improved Water Shield: 2446.00593742131
Water Shield damage procs: 7383
Mana Tide (only from this shaman): 0
Hymn of Hope: 0
Other abilities: 768
(Not included: Mana Potion: 0)
Buffs:
Blessing of Wisdom/Mana Spring: 0 mp5
Water Shield passive: 123.860806854111 mp5
Food/elixirs/flasks: 0 mp5
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.5000
Calculated mp5 value (Int, Crit, and mp5): 0.814102464652268
Mana Used Report: (sorted by total)
"Chain Heal": count: 490, total mana used: 388570 (33.65% of overall)
In combat count: 480, mana used: 380640 (35.19%)
"Riptide": count: 463, total mana used: 347713 (30.11% of overall)
In combat count: 436, mana used: 327436 (30.27%)
"Lesser Healing Wave": count: 382, total mana used: 239132 (20.71% of overall)
In combat count: 375, mana used: 234750 (21.70%)
"Earth Shield": count: 91, total mana used: 56966 (4.93% of overall)
In combat count: 79, mana used: 49454 (4.57%)
"Healing Wave": count: 28, total mana used: 29232 (2.53% of overall)
In combat count: 14, mana used: 14616 (1.35%)
"Wrath of Air Totem": count: 48, total mana used: 23184 (2.01% of overall)
In combat count: 39, mana used: 18837 (1.74%)
"Flametongue Totem": count: 44, total mana used: 21252 (1.84% of overall)
In combat count: 35, mana used: 16905 (1.56%)
"Stoneskin Totem": count: 44, total mana used: 19316 (1.67% of overall)
In combat count: 38, mana used: 16682 (1.54%)
"Healing Stream Totem": count: 46, total mana used: 6026 (0.52% of overall)
In combat count: 35, mana used: 4585 (0.42%)
"Magma Totem": count: 5, total mana used: 5930 (0.51% of overall)
In combat count: 5, mana used: 5930 (0.55%)
"Earthliving Weapon": count: 17, total mana used: 4471 (0.39% of overall)
In combat count: 11, mana used: 2893 (0.27%)
"Cleanse Spirit": count: 13, total mana used: 3991 (0.35% of overall)
In combat count: 13, mana used: 3991 (0.37%)
"Ancestral Spirit": count: 1, total mana used: 3165 (0.27% of overall)
In combat count: 0, mana used: 0 (0.00%)
"Flame Shock": count: 3, total mana used: 2241 (0.19% of overall)
In combat count: 3, mana used: 2241 (0.21%)
"Bloodlust": count: 1, total mana used: 1142 (0.10% of overall)
In combat count: 1, mana used: 1142 (0.11%)
"Earth Shock": count: 1, total mana used: 791 (0.07% of overall)
In combat count: 0, mana used: 0 (0.00%)
"Tremor Totem": count: 6, total mana used: 522 (0.05% of overall)
In combat count: 5, mana used: 435 (0.04%)
"Strength of Earth Totem": count: 1, total mana used: 439 (0.04% of overall)
In combat count: 1, mana used: 439 (0.04%)
"Lightning Bolt": count: 1, total mana used: 439 (0.04% of overall)
In combat count: 1, mana used: 439 (0.04%)
"Mana Spring Totem": count: 2, total mana used: 350 (0.03% of overall)
In combat count: 2, mana used: 350 (0.03%)
Healing Report (sorted by effective):
"Chain Heal": hits: 1462, effective healing: 3636597 (33.60% of player's overall)
Combat: hits: 1434, effective healing: 3537550 (34.19%)
Total (raw) healing: 6394349 (34.03% of player's overall)
Combat: Total healing: 6259466 (35.69%)
Crits: 558 (38.17%)
Combat Crits: 547 (38.15%)
Averages: (4373)
Non-crit: 3543, crit: 5719, effective: 2487, overall: 4373
Combat: Non-crit: 3552, crit: 5682, effective: 2466, overall: 4365
Overheals: (43.13%)
Non-crit: count: 355, total: 1185199, ave: 3338
Crit: count: 287, total: 1572553, ave: 5479
Combat Non-crit: count: 351, total: 1176482, ave: 3351
Combat Crit: count: 279, total: 1545434, ave: 5539
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 16 mins 27 secs
Combat cast time: 16 mins 7 secs
Combat Average cast time: 2.01
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 1 hour 32 secs
Ticks: 593, effective: 404597, total: 433458
Combat Duration: 57 mins 24 secs
Combat Ticks: 564, effective: 384493, total: 413073
With Ancestral and Earthliving:
Effective: 4041194 (37.34%), Total: 6827807 (36.33%)
Combat Effective: 3922043 (37.91%), Total: 6672539 (38.05%)
Number of Chain Heal casts started: 495 (1.01% canceled)
Initial target hits: 490, crits: 216 (44.08%),
riptide: 5 (1.02%)
combat hits: 480, crits: 209 (43.54%),
riptide: 5 (1.04%)
Effective: 1677056 (46.12%), Total: 3986544 (62.34%)
combat Effective: 1615076 (45.66%), Total: 3895511 (62.23%)
Ave: non crit: 6629, crit: 10047, effective: 3422, overall: 8135
combat non crit: 6629, crit: 10042, effective: 3364, overall: 8115
Overheals non-crit count: 193, non-crit ave over: 4986
combat non-crit count: 191, non-crit ave over: 5004
Overheals crit count: 180, crit ave over: 7483
combat crit count: 174, crit ave over: 7612
Overhealed amount: 2309488 (57.93%)
combat amount: 2280435 (58.54%)
Second target hits: 384 (78.37% bounced), crits: 121 (31.51%),
riptide: 4 (1.04%)
combat hits: 376 (78.33% bounced), crits: 120 (31.91%),
riptide: 4 (1.06%)
Effective: 1157172 (31.82%), Total: 1488768 (23.28%)
combat Effective: 1133803 (32.05%), Total: 1460189 (23.33%)
Ave: non crit: 3410, crit: 4891, effective: 3013, overall: 3877
combat non crit: 3413, crit: 4887, effective: 3015, overall: 3883
Overheals non-crit count: 95, non-crit ave over: 1819
combat non-crit count: 93, non-crit ave over: 1837
Overheals crit count: 50, crit ave over: 3174
combat crit count: 49, crit ave over: 3174
Overhealed amount: 331596 (22.27%)
combat amount: 326386 (22.35%)
Third target hits: 326 (66.53% bounced), crits: 117 (35.89%),
riptide: 4 (1.23%)
combat hits: 320 (66.67% bounced), crits: 115 (35.94%),
riptide: 4 (1.25%)
Effective: 552438 (15.19%), Total: 645435 (10.09%)
combat Effective: 542394 (15.33%), Total: 633818 (10.13%)
Ave: non crit: 1682, crit: 2511, effective: 1694, overall: 1979
combat non crit: 1682, crit: 2511, effective: 1694, overall: 1980
Overheals non-crit count: 41, non-crit ave over: 903
combat non-crit count: 41, non-crit ave over: 903
Overheals crit count: 41, crit ave over: 1364
combat crit count: 40, crit ave over: 1359
Overhealed amount: 92997 (14.41%)
combat amount: 91424 (14.42%)
Fourth target hits: 262 (53.47% bounced), crits: 104 (39.69%),
riptide: 3 (1.15%)
combat hits: 258 (53.75% bounced), crits: 103 (39.92%),
riptide: 3 (1.16%)
Effective: 249931 (6.87%), Total: 273602 (4.28%)
combat Effective: 246277 (6.96%), Total: 269948 (4.31%)
Ave: non crit: 874, crit: 1301, effective: 953, overall: 1044
combat non crit: 876, crit: 1302, effective: 954, overall: 1046
Overheals non-crit count: 26, non-crit ave over: 492
combat non-crit count: 26, non-crit ave over: 492
Overheals crit count: 16, crit ave over: 679
combat crit count: 16, crit ave over: 679
Overhealed amount: 23671 (8.65%)
combat amount: 23671 (8.77%)
Glyph of Chain heal: effective: 249931 (2.31% of total effective)
combat effective: 246277 (2.38% of combat effective)
Processed by cast: 403, time: 86, less accurate: order: 0, count: 0
HPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 0.8864
hop 3: SP coefficient with set/talents: 0.4431
hop 4: SP coefficient with set/talents: 0.2216
1 SP = 0.677951
(0.2435 + 0.2477 + 0.1271 + 0.0596)
1 Haste rating = 0.367353802348047
1 crit rating = 0.258076378799146
(0.0651 + 0.0914 + 0.0580 + 0.0436)
1 int = 0.0853076461032861
(0.0215 + 0.0302 + 0.0192 + 0.0144)
"Earth Shield": hits: 562, effective healing: 1576053 (14.56% of player's overall)
Combat: hits: 562, effective healing: 1576053 (15.23%)
Total (raw) healing: 2032248 (10.81% of player's overall)
Combat: Total healing: 2032248 (11.59%)
Crits: 211 (37.54%)
Combat Crits: 211 (37.54%)
Averages: (3616)
Non-crit: 2830, crit: 4922, effective: 2804, overall: 3616
Combat: Non-crit: 2830, crit: 4922, effective: 2804, overall: 3616
Overheals: (22.45%)
Non-crit: count: 92, total: 165056, ave: 1794
Crit: count: 94, total: 291139, ave: 3097
Combat Non-crit: count: 92, total: 165056, ave: 1794
Combat Crit: count: 94, total: 291139, ave: 3097
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.23
Earth shield average time between procs: 7.57 secs
in combat: 7.57 secs
Combat uptime: 1 hour 38 mins 8 secs (78.4277%)
HPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0905822203530897
1 crit rating = 0.0340025262861857
1 int = 0.0112396008210311
"Lesser Healing Wave": hits: 382, effective healing: 1475085 (13.63% of player's overall)
Combat: hits: 375, effective healing: 1445830 (13.98%)
Total (raw) healing: 2307761 (12.28% of player's overall)
Combat: Total healing: 2268876 (12.94%)
Crits: 132 (34.55%)
Combat Crits: 131 (34.93%)
Averages: (6041)
Non-crit: 5110, crit: 7803, effective: 3861, overall: 6041
Combat: Non-crit: 5108, crit: 7804, effective: 3855, overall: 6050
Overheals: (36.08%)
Non-crit: count: 105, total: 354682, ave: 3377
Crit: count: 87, total: 477994, ave: 5494
Combat Non-crit: count: 104, total: 352833, ave: 3392
Combat Crit: count: 86, total: 470213, ave: 5467
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 7 mins 43 secs
Combat cast time: 7 mins 34 secs
Combat Average cast time: 1.21
Haste capped casts count: 10 (2.62%)
Combat count: 10 (2.67%)
Ancestral:
Procs: 112, effective: 204381, total: 278680
Combat Procs: 110, effective: 201917, total: 273767
Earthliving:
Total Duration: 18 mins 20 secs
Ticks: 123, effective: 85581, total: 91726
Combat Duration: 18 mins 12 secs
Combat Ticks: 123, effective: 85581, total: 91726
With Ancestral and Earthliving:
Effective: 1765047 (16.31%), Total: 2678167 (14.25%)
Combat Effective: 1733328 (16.75%), Total: 2634369 (15.02%)
Tidal waves count: 250, time saved: 0 sec
Combat count: 245, time saved: 0 sec
Tidal waves effective: 80755, total: 164052
Combat effective: 78510, total: 160951
HPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.456228544301167
1 Haste rating = 0.929159460765194
1 crit rating = 0.429182393714289
1 int = 0.141867070233632
"Riptide": hits: 463, effective healing: 1431427 (13.23% of player's overall)
Combat: hits: 436, effective healing: 1341576 (12.97%)
Total (raw) healing: 1746904 (9.30% of player's overall)
Combat: Total healing: 1649920 (9.41%)
Crits: 169 (36.50%)
Combat Crits: 161 (36.93%)
Averages: (3773)
Non-crit: 3186, crit: 4831, effective: 3091, overall: 3773
Combat: Non-crit: 3192, crit: 4834, effective: 3077, overall: 3784
Overheals: (18.06%)
Non-crit: count: 72, total: 160801, ave: 2233
Crit: count: 56, total: 154676, ave: 2762
Combat Non-crit: count: 70, total: 157997, ave: 2257
Combat Crit: count: 53, total: 150347, ave: 2836
Number of heals cast that did not land: 2, due to target death: 2
Combat casts that did not land: 2, due to target death: 2
Total GCD time: 9 mins 20 secs
Combat GCD time: 8 mins 46 secs
Combat Average GCD time: 1.21
Haste capped casts count: 12 (2.59%)
Combat count: 12 (2.75%)
Ancestral:
Procs: 182, effective: 231522, total: 291124
Combat Procs: 173, effective: 222573, total: 277643
Earthliving:
Total Duration: 24 mins 28 secs
Ticks: 159, effective: 106865, total: 115540
Combat Duration: 21 mins 54 secs
Combat Ticks: 143, effective: 96725, total: 104257
With Ancestral and Earthliving:
Effective: 1769814 (16.35%), Total: 2153568 (11.46%)
Combat Effective: 1660874 (16.05%), Total: 2031820 (11.59%)
HPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.306489263214848
1 crit rating = 0.464030458937014
1 int = 0.153386165585315
"Healing Stream Totem"_hot: hits: 9119, effective healing: 735379 (6.79% of player's overall)
Combat: hits: 7502, effective healing: 725962 (7.02%)
Total (raw) healing: 3971225 (21.13% of player's overall)
Combat: Total healing: 3271564 (18.65%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (435)
Non-crit: 435, crit: 0, effective: 80, overall: 435
Combat: Non-crit: 436, crit: 0, effective: 96, overall: 436
Overheals: (81.48%)
Non-crit: count: 7489, total: 3235846, ave: 432
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 5891, total: 2545602, ave: 432
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.00999197947214076
1 crit rating = 0
1 int = 0
"Riptide"_hot: hits: 698, effective healing: 634476 (5.86% of player's overall)
Combat: hits: 652, effective healing: 593774 (5.74%)
Total (raw) healing: 689887 (3.67% of player's overall)
Combat: Total healing: 646443 (3.69%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (988)
Non-crit: 988, crit: 0, effective: 908, overall: 988
Combat: Non-crit: 991, crit: 0, effective: 910, overall: 991
Overheals: (8.03%)
Non-crit: count: 95, total: 55411, ave: 583
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 90, total: 52669, ave: 585
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 418, refresh count: 46
Total Duration: 1 hour 44 mins 5 secs
Combat Duration: 1 hour 35 mins 2 secs
Overhealing ticks that did not tick: 1383
Combat ticks: 1248
Total healing w/ overheal ticks: 2057611 (10.21%)
Combat: 1884557 (10.04%)
Actual Overhealing: 1423135 (69.16%)
Combat: 1290783 (68.49%)
HPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0594179959100205
1 crit rating = 0
1 int = 0
"Earthliving"_hot: hits: 896, effective healing: 612174 (5.66% of player's overall)
Combat: hits: 836, effective healing: 571035 (5.52%)
Total (raw) healing: 656040 (3.49% of player's overall)
Combat: Total healing: 613292 (3.50%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (732)
Non-crit: 732, crit: 0, effective: 683, overall: 732
Combat: Non-crit: 733, crit: 0, effective: 683, overall: 733
Overheals: (6.69%)
Non-crit: count: 103, total: 43866, ave: 425
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 95, total: 42257, ave: 444
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 2 hours 12 mins 14 secs (99.29%)
Earthliving applied count: 509, refresh count: 112
Earthliving proc rate when ELW is applied: 26.6067%
Earthliving proc rate overall: 26.5839%
Total Duration: 1 hour 46 mins 19 secs
Combat Duration: 1 hour 39 mins 6 secs
Overhealing ticks that did not tick: 1230
Combat ticks: 1146
Total healing w/ overheal ticks: 1557111 (7.91%)
Combat: 1454154 (7.91%)
Actual Overhealing: 944937 (60.69%)
Combat: 883119 (60.73%)
HPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.2223
1 crit rating = 0
1 int = 0
"Ancestral Awakening": hits: 302, effective healing: 457970 (4.23% of player's overall)
Combat: hits: 287, effective healing: 435904 (4.21%)
Total (raw) healing: 607664 (3.23% of player's overall)
Combat: Total healing: 570934 (3.26%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2012)
Non-crit: 2012, crit: 0, effective: 1516, overall: 2012
Combat: Non-crit: 1989, crit: 0, effective: 1518, overall: 1989
Overheals: (24.63%)
Non-crit: count: 86, total: 149694, ave: 1740
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 79, total: 135030, ave: 1709
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing Wave with Healing Way count: 1
Healing Wave with out Healing Way count: 7
Ave with Healing Way effective: 4968, total: 4968
Combat ave effective: 0, ave total: 0
Ave without Healing Way effective: 2442, total: 4698
Combat ave effective: 2853, ave total: 4881
Healing way added effective: 2525, total: 269
Combat effective: 0, total: 0
"Healing Wave": hits: 28, effective healing: 231952 (2.14% of player's overall)
Combat: hits: 14, effective healing: 86632 (0.84%)
Total (raw) healing: 355403 (1.89% of player's overall)
Combat: Total healing: 194012 (1.11%)
Crits: 12 (42.86%)
Combat Crits: 8 (57.14%)
Averages: (12692)
Non-crit: 10129, crit: 16110, effective: 8284, overall: 12692
Combat: Non-crit: 9978, crit: 16767, effective: 6188, overall: 13858
Overheals: (34.74%)
Non-crit: count: 3, total: 29411, ave: 9803
Crit: count: 8, total: 94040, ave: 11755
Combat Non-crit: count: 3, total: 29411, ave: 9803
Combat Crit: count: 6, total: 77969, ave: 12994
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 44 secs
Combat cast time: 21 secs
Combat Average cast time: 1.52
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Ancestral:
Procs: 8, effective: 22067, total: 37860
Combat Procs: 4, effective: 11414, total: 19524
Earthliving:
Total Duration: 2 mins 47 secs
Ticks: 18, effective: 13128, total: 13313
Combat Duration: 1 min 23 secs
Combat Ticks: 3, effective: 2233, total: 2233
With Ancestral and Earthliving:
Effective: 267147 (2.47%), Total: 406576 (2.16%)
Combat Effective: 100279 (0.97%), Total: 215769 (1.23%)
Tidal waves count: 17, time saved: 10 secs
Combat count: 8, time saved: 4 secs
Tidal waves effective: 13884, total: 23443
Combat effective: 5825, total: 12194
Healing Waves with Healing Way count: 8 (28.57%)
Combat count: 2 (14.29%)
Healing Waves without Healing Way count: 20 (71.43%)
Combat count: 12 (85.71%)
Ave with Healing Way effective: 8827, total: 11598
Combat ave effective: 0, ave total: 11086
Ave without Healing Way effective: 8066, total: 13130
Combat ave effective: 7219, ave total: 14320
Combat Healing Way added effective: 0, total: 3382
HPS increased by:
SP coefficient with current set/talents: 2.0429
1 SP = 0.57538959818667
1 Haste rating = 1.22002504514422
1 crit rating = 0.686795605637069
1 int = 0.227021615630221
"Master Healthstone": hits: 3, effective healing: 17964 (0.17% of player's overall)
Combat: hits: 3, effective healing: 17964 (0.17%)
Total (raw) healing: 17964 (0.10% of player's overall)
Combat: Total healing: 17964 (0.10%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (5988)
Non-crit: 5988, crit: 0, effective: 5988, overall: 5988
Combat: Non-crit: 5988, crit: 0, effective: 5988, overall: 5988
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 3 secs
Combat GCD time: 3 secs
Combat Average GCD time: 1.22
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 12 secs
Ticks: 3, effective: 2003, total: 2003
Combat Duration: 12 secs
Combat Ticks: 3, effective: 2003, total: 2003
With Ancestral and Earthliving:
Effective: 19967 (0.18%), Total: 19967 (0.11%)
Combat Effective: 19967 (0.19%), Total: 19967 (0.11%)
HPS increased by:
1 SP = 0
1 crit rating = 0
1 int = 0
"Lifeblood"_hot: hits: 29, effective healing: 13472 (0.12% of player's overall)
Combat: hits: 29, effective healing: 13472 (0.13%)
Total (raw) healing: 13472 (0.07% of player's overall)
Combat: Total healing: 13472 (0.08%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (464)
Non-crit: 464, crit: 0, effective: 464, overall: 464
Combat: Non-crit: 464, crit: 0, effective: 464, overall: 464
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0281 HEP time saved casting
earth shield and water shield in combat
"Master Healthstone": 1 haste rating adds 0.0005 HEP combat time saved casting
"Riptide": 1 haste rating adds 0.0780 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1840 mp5
The weight of 1 int worth of mana pool is: 0.1498
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.4510 mp5
Mana Restored Report: (sorted by total)
"Water Shield": count: 480, total mana restored: 236251 (40.95% of overall)
Combat count: 460, mana restored: 226407 (41.33%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 150.76
In combat uptime: 2 hours 1 min 35 secs (97.16%)
Passive mp5: 126.3101
Procs from damage/debuffs: 112
MP5 from Improved Water Shield: 114.0555
Procs from Improved Water Shield in combat: 348
out of 673 procs possible, proc rate: 51.71%
MP5 increased by:
1 crit rating = 0.0480446316025315 mp5
1 int = 0.0158812458892308 mp5
"Replenishment": count: 3337, total mana restored: 196495 (34.06% of overall)
Combat count: 3226, mana restored: 190025 (34.69%)
Ave: total: 58, in combat: 58
Overall in combat mp5: 126.54
Replenishment uptime in overall combat: 42.96%
Replenishment uptime in intense fight: 72.17%
Mana pool based on replenishment: 23561
MP5 increased by:
1 int = 0.162377 mp5 (0.225000 theoretical)
"Saronite Vapors": count: 48, total mana restored: 56800 (9.84% of overall)
Combat count: 48, mana restored: 56800 (10.37%)
Ave: total: 1183, in combat: 1183
Overall in combat mp5: 37.82
"Mana Restore": count: 79, total mana restored: 47400 (8.22% of overall)
Combat count: 72, mana restored: 43200 (7.89%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 28.77
"Mana Tide Totem": count: 16, total mana restored: 21764 (3.77% of overall)
Combat count: 16, mana restored: 21764 (3.97%)
Ave: total: 1360, in combat: 1360
Overall in combat mp5: 14.49
Mana Tide usage in overall combat: 15.98%
Shaman's Mana Tide usage in intense fight: 0.00%
MP5 increased by:
1 int = 0.011507 mp5 (0.072000 theoretical 5 min cooldown)
"Totemic Call": count: 127, total mana restored: 11921 (2.07% of overall)
Combat count: 73, mana restored: 7029 (1.28%)
Ave: total: 93, in combat: 96
Overall in combat mp5: 4.68
"Hymn of Hope": count: 6, total mana restored: 5082 (0.88% of overall)
Combat count: 2, mana restored: 1382 (0.25%)
Ave: total: 847, in combat: 691
Overall in combat mp5: 0.92
"Mana Potion": count: 1, total mana restored: 756 (0.13% of overall)
Combat count: 1, mana restored: 756 (0.14%)
Ave: total: 756, in combat: 756
Overall in combat mp5: 0.50
"Rapture": count: 1, total mana restored: 494 (0.09% of overall)
Combat count: 1, mana restored: 494 (0.09%)
Ave: total: 494, in combat: 494
Overall in combat mp5: 0.33
Total mp5 above character sheet (in raid): 364.81 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 908
Ancestral Knowlege granting on ave: 90 int
HEP per point: 11.9656
HEP: 59.8278
Thundering Strikes talent points: 5
HEP per point: 30.1229
HEP: 150.6146
Improved Shields talent points: 3
Water Shield Combat MP5: 19.67
Water Shield Combat HEP: 16.01
Water Shield Intense Fight MP5: 32.17
Water Shield Intense Fight HEP: 26.19
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 74
With 1 talent points: 61
With 2 talent points: 51
Casts saved with 2 points in Improved Earth shield: 23
Global cooldown time: 1.24
Combat time saved: 28 secs
Combat effective gained by fewer refreshes: 39156
Combat HPS gained: 5.2148
HEP: 13.4943
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 422 effective: 48724 (0.45%)
Combat count: 422, effective: 48724 (0.47%), hps: 6.4891
HEP: 16.7917
Point 2 provided benefit count: 416 effective: 48125 (0.44%)
Combat count: 416, effective: 48125 (0.47%), hps: 6.4093
HEP: 16.5851
Point 3 provided benefit count: 413 effective: 47766 (0.44%)
Combat count: 413, effective: 47766 (0.46%), hps: 6.3615
HEP: 16.4615
Point 4 provided benefit count: 411 effective: 47259 (0.44%)
Combat count: 411, effective: 47259 (0.46%), hps: 6.2939
HEP: 16.2867
Point 5 provided benefit count: 407 effective: 46304 (0.43%)
Combat count: 407, effective: 46304 (0.45%), hps: 6.1668
HEP: 15.9577
Combat Total Earth Shield improved effective: 238180 (2.30%)
HEP: 82.0826
Improved Shields ave point HEP: 25.15
Improved Earth Shield ave point HEP: 23.16
Improved Shields and Improved Earth Shield total HEP: 121.77
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Improved Healing Wave talent points: 5
Healing Wave HPS increase per point: 89.2438
Healing Wave HPS increase 5 points: 446.2192
Combat time saved: 7 secs
Combat effective gained by saved time: 9644
Combat HPS gained: 1.2845
HEP per point: 0.6648
HEP: 3.3238
Tidal Focus talent points: 5
Combat heal mana used: 1060666
Mana saved with Tidal Focus: 53033
Combat MP5 per point: 7.0629, HEP: 5.7499
Total Combat MP5: 35.3146, HEP: 28.7497
Intense Fight MP5 per point: 11.9409, HEP: 9.7211
Intense Fight MP5: 59.7043, HEP: 48.6054
Improved Water Shield talent points: 3
Combat MP5 per point: 38.0185, HEP: 30.9510
Total Combat MP5: 114.0555, HEP: 92.8529
Intense Fight per point MP5: 20.56, HEP: 16.73
Intense Fight MP5: 61.67, HEP: 50.20
Number of Water Shield charges used in combat: 348
Combat Water Shield refreshes needed: 87
Global cooldown time: 1.24
Combat time needed to refresh: 1 min 47 secs
Combat HEP: 41.8091, per point: 13.9364
Intense HEP: -0.8396, per point: -0.2799
Tidal Force talent points: 1
Tidal Force used 11 times
Combat Not using Tidal Force: crits: 653, crit rate: 36.58%
Combat Using Tidal Force: crits: 33, crit rate: 86.84%
Combat Dose 3: crit rate: 100.00%
Combat Dose 2: crit rate: 100.00%
Combat Dose 1: crit rate: 58.33%
Overall crit increase: 0.5350%
HEP: 16.1160
Tidal Mastery talent points: 5
HEP per point: 30.1229
Total HEP: 150.6146
Restorative Totems talent points: 3
Point 1 provided benefit count: 1667 effective: 74907 (0.69%)
Combat count: 1646, effective: 73990 (0.72%), hps: 9.8539
HEP: 25.4988
Point 2 provided benefit count: 1655 effective: 74530 (0.69%)
Combat count: 1635, effective: 73630 (0.71%), hps: 9.8060
HEP: 25.3749
Point 3 provided benefit count: 1648 effective: 73932 (0.68%)
Combat count: 1628, effective: 73046 (0.71%), hps: 9.7282
HEP: 25.1735
Combat Total Healing Stream improved effective: 220667 (2.13%)
HEP: 76.0472
Healing Way talent points: 3
Applied or refreshed 55 times.
Combat added effective: 0, added total: 3382
Combat Healing Wave hps increase: 0.0000
Combat HPS increase: 0.0000, per my point: 0.0000
HEP: 0.0000, per my point: 0.0000
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 12 times
Nature's Swiftness Heal Count: 10, Effective: 147886, total: 181176
Combat Count: 10, Effective: 147886 (1.43%), total: 181176 (1.03%)
Spell report:
"Ancestral Awakening":
Count: 3, Effective: 10895, total: 14671
Combat Count: 3, Effective: 10895, total: 14671
"Chain Heal":
Count: 4, Effective: 76536, total: 76654
Combat Count: 4, Effective: 76536, total: 76654
"Healing Wave":
Count: 5, Effective: 52643, total: 82039
Combat Count: 5, Effective: 52643, total: 82039
"Lesser Healing Wave":
Count: 1, Effective: 7812, total: 7812
Combat Count: 1, Effective: 7812, total: 7812
Average effective hps: 11968.6807, total hps: 14662.9004
HEP: 50.9651
Talent Points in Purification: 5
Point 1 provided benefit count: 5115 effective: 160961 (1.49%)
Combat count: 4937, effective: 153947 (1.49%), hps: 20.5026
HEP: 53.0541
Point 2 provided benefit count: 5093 effective: 159559 (1.47%)
Combat count: 4915, effective: 152651 (1.48%), hps: 20.3300
HEP: 52.6075
Point 3 provided benefit count: 5069 effective: 158277 (1.46%)
Combat count: 4892, effective: 151437 (1.46%), hps: 20.1683
HEP: 52.1891
Point 4 provided benefit count: 5047 effective: 156985 (1.45%)
Combat count: 4870, effective: 150151 (1.45%), hps: 19.9970
HEP: 51.7457
Point 5 provided benefit count: 5028 effective: 155401 (1.44%)
Combat count: 4852, effective: 148581 (1.44%), hps: 19.7879
HEP: 51.2046
Combat Total Purification effective: 756769 (7.31%)
HEP: 260.8010
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 28, restored mana: 38602
Overall MP5: 25.7048
Overall HEP: 20.9264
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Self report:
Combat: Count: 8, restored mana: 10815 (1.9741%)
Overall MP5: 7.2016
Overall HEP: 5.8629
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Talent Points in Cleanse Spirit: 1
Count: 13
Combat Count: 13
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 60.2458
Blessing of Eternals earthliving weapon proc rate: 6.6067%
Increased earthliving HEP per point: 24.4327
Total HEP per point: 84.6785
Total HEP: 169.3570
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 894 effective: 222555 (2.06%)
Combat count: 876, effective: 217720 (2.10%), hps: 28.9958
HEP: 75.0318
Point 2 provided benefit count: 861 effective: 207639 (1.92%)
Combat count: 843, effective: 203441 (1.97%), hps: 27.0940
HEP: 70.1107
Combat Total Improved Chain Heal effective: 421161 (4.07%)
HEP: 145.1425
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 908
1 int = 0.1500 SP
908 int = 136.3333 SP
HEP per point = 45.4444
HEP = 136.3333
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 257 effective: 165514 (1.53%)
Combat count: 247, effective: 157147 (1.52%), hps: 20.9287
HEP: 54.1568
Point 2 provided benefit count: 243 effective: 150818 (1.39%)
Combat count: 234, effective: 143866 (1.39%), hps: 19.1599
HEP: 49.5798
Point 3 provided benefit count: 227 effective: 141637 (1.31%)
Combat count: 218, effective: 134889 (1.30%), hps: 17.9645
HEP: 46.4863
Combat Total Ancestral Awakening effective: 435903 (4.21%)
HEP: 150.2230
Earth Shield talent points: 1
Combat uptime: 1 hour 38 mins 8 secs (78.4277%)
Combat base talent effective: 1115947 (10.79%)
Combat HPS increase: 148.6206
HEP: 384.5823
Tidal Waves talent points: 5
Buff applied count: 221, refreshed: 1178
Time saved: 10 secs
Combat time saved: 4 secs
Combat HPS increase from time saved: 0.8966
Time Saved HEP: 2.3201
Tidal waves effective: 84336 (0.8152%)
Combat effective healing hps: 11.2318
Effective healing HEP: 29.0644
Tidal Waves hps: 12.1284, per point: 2.4257
Tidal Waves HEP: 31.3845, per point: 6.2769
Riptide talent points: 1
Riptide w/ hot effective: 2065903 (19.09%), total: 2436791 (12.97%)
Combat effective: 1935350 (18.71%), total: 2296363 (13.09%)
Chain heal increase casts: 5, effective: 6432 (0.06%), total: 6432 (0.03%)
Combat casts: 5, effective: 6432 (0.06%), total: 6432 (0.04%)
Combined effective: 2072335 (19.15%), total: 2443223 (13.00%)
Combat effective: 1941782 (18.77%), total: 2302795 (13.13%)
Combat HPS increase: 258.6042
HEP: 669.1846
--------------------
Current glyph report:
Glyph of Water Mastery:
Combat mana restored: 43773
Overall Water Shield uptime: 97.1616%
Overall MP5: 29.1485
Overall HEP: 23.7299
Intense fight mana restored: 1140
Intense fight Water Shield uptime: 95.2775%
Intense fight MP5: 28.5833
Intense fight HEP: 23.2697
Glyph of Chain Heal:
Count: 262, effective: 249931 (2.31%), total: 273602 (1.46%)
Combat count: 258, effective: 246277 (2.38%)
total: 269948 (1.54%)
Combat Chain Heal hps increase: 254.6786
Combat HPS increase: 32.7989
HEP: 84.8730
Glyph of Earth Shield:
Combat count: 400, effective: 221925 (2.15% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield HPS increase: 52.1478
Combat HPS increase: 29.5557
HEP: 76.4807
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 47 secs
Combat HPS increase: 8.6914
HEP: 22.4905
Set Bonus Report:
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.3864 hps)
1 Crit rating = 0.6170 SP (0.2384 hps)
1 Haste rating = 0.8445 SP (0.3264 hps)
1 INT = 0.3540 SP (0.1368 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0480 mp5
1 Haste rating = -0.4789 mp5
1 INT = 0.3738 mp5
1 Mana = 0.0102 mp5
Total mana regen points needed from gear: 601.78
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.8141 (calculated)
1 mana = 0.0083
1 Haste rating = 0.7034
1 Crit rating = 0.6561
1 INT = 0.6583 (actual)
1 INT = 0.8529 (max theoretical)
Insightful Earthsiege Diamond HEP: 37.2423
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0083, Mp5=0.8141, Intellect=0.6583, HasteRating=0.7034, CritRating=0.6561, MetaSocket=37.2423 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3540, HasteRating=0.8445, CritRating=0.6170, MetaSocket=7.4331 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(mana*0.0083)+(mp5*0.8141)+(intellect*0.6583)+(hasterating*0.7034)+(critrating*0.6561)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(intellect*0.3540)+(hasterating*0.8445)+(critrating*0.6170)
Lootrank:
Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.7034&mp5=0.8141&mcr=0.6561&spd=1&Int=0.6583&Sckm=37.2423&Ver=6
Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.8445&mcr=0.6170&spd=1&Int=0.3540&Sckm=7.4331&Ver=6
Wowhead:
Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77;wtv=100:81:65:65:70:-100
Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77;wtv=100:61:35:84:-100
I'm running 2T8 and leaning heavily on RT-LHW-LHW in this parse (often only getting as far as RT in that rotation). I have about 175mp5 unbuffed while casting in that gear, really relying on IWS and other sources for mana.
shaman_hep $Revision: 2.26 $
Total log time processed: 4 hours 38 mins 8 secs
Evaluating heals for Fadwa:
Effective healing: 12843132
Total healing: 21347510
Total time spent healing: 38 mins 42 secs (13.9163% of log file time)
Time in combat: 2 hours 59 mins 23 secs (64.50%)
Time alive in combat: 2 hours 54 mins 15 secs (97.14%)
Longest fight: 14 mins 5 secs
Effective in combat healing: 12216073
Total in combat healing: 20253248
Total in combat time spent healing: 36 mins 50 secs (20.5358% of combat time)
Buff Report:
Earthliving uptime: 2 hours 57 mins 12 secs (98.78%)
Blessing of Wisdom uptime: 0 sec (0.00%)
Mana Spring Totem uptime: 2 hours 5 mins 55 secs (72.26%)
Blessing of Wisdom/Mana Spring Totem uptime: 2 hours 5 mins 55 secs (72.26%)
Blessing of Kings uptime: 2 hours 44 mins 6 secs (94.17%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 2 hours 17 mins 56 secs (79.16%)
Arcane Int/Brilliance/Fel Int uptime: 0 sec (0.00%)
Moonkin Aura/Elemental Oath crit buff uptime: 1 hour 33 mins 11 secs (53.47%)
Moonkin Aura buff uptime: 0 sec (0.00%)
Retribution Aura uptime: 1 hour 57 mins 53 secs (67.66%)
Improved Moonkin Aura/Swift Retribution buff uptime: 1 hour 57 mins 53 secs (67.66%)
Wrath of Air buff uptime: 1 hour 21 mins 1 sec (46.50%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 2 hours 3 mins 59 secs (71.15%)
Fortitude uptime: 2 hours 17 mins 24 secs (78.85%)
"Bloodlust" (983 haste rating) buff uptime: 7 mins 11 secs (4.12%)
"Illustration of the Dragon Soul" (20 sp) buff uptime: 1 hour 55 mins 46 secs (66.44%)
Totem Report for Fadwa:
"Earth Elemental Totem" uptime: 1 sec (0.01%)
"Magma Totem" uptime: 6 mins 6 secs (3.51%)
"Grounding Totem" uptime: 1 min 5 secs (0.62%)
"Flametongue Totem" uptime: 21 mins 37 secs (12.41%)
"Earthbind Totem" uptime: 45 secs (0.43%)
"Fire Elemental Totem" uptime: 14 secs (0.14%)
"Fire Resistance Totem" uptime: 15 mins 31 secs (8.91%)
"Stoneskin Totem" uptime: 1 hour 13 mins 1 sec (41.91%)
"Tremor Totem" uptime: 3 mins 31 secs (2.02%)
"Strength of Earth Totem" uptime: 33 mins 55 secs (19.47%)
"Nature Resistance Totem" uptime: 31 mins 36 secs (18.14%)
"Mana Tide Totem" uptime: 38 secs (0.37%)
"Wrath of Air Totem" uptime: 1 hour (34.43%)
"Searing Totem" uptime: 6 mins 57 secs (3.99%)
"Frost Resistance Totem" uptime: 46 mins 41 secs (26.80%)
"Healing Stream Totem" uptime: 53 mins 59 secs (30.98%)
"Windfury Totem" uptime: 28 mins 17 secs (16.24%)
"Mana Spring Totem" uptime: 1 hour 7 mins 15 secs (38.59%)
Total mana used: 1602712
Total mana restored (not including gear): 801589
In combat mana used: 1504097
In combat mana restored (not including gear): 772440
Mana used in most mana intensive fight: 99627
Start Time: 5/21 20:57:50.703
Duration of that fight: 7 mins 34 secs
Mana pool for that fight: 24466
Total mp5 needed (from int, gear, buffs, abilities, etc): 1038.23815216373
Tidal Focus mana saved: 4088.27999999999
Mana restored that fight by abilities: 52886
from Replenishment: 19965 (74.96% uptime)
from Improved Water Shield: 12840
while Tidal Force was up: 0
from Water Shield damage/debuff procs: 6955
from Mana Tide (all shaman): 5873
from Hymn of Hope: 0
from Meta Gem or item procs: 3000
from Mana Potion: 0
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 91)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: No (0 int)
Had Gift/Mark of the Wild?: Yes (+52 stats)
Had Moonkin Aura/Elemental Oath?: Yes
Water Shield uptime: 6 mins 30 secs (85.84%)
MP5 from Water Shield: 94.4239655188345
MP5 from food/elixirs/flasks (configuration option): 0
Character sheet MP5 needed unbuffed: 70.409364196704
MP5 (including Int/crit) needed naked: 529.598678886206
Sources of mana naked:
Mana Pool unbuffed: 6171
Mana from Blessing of Kings on base int: 205.5
Mana from Arcane Int/Brilliance: 0
Mana from Mark/Gift of the the Wild: 936
Crit % unbuffed: 17.02%
Crit % buffed: 22.48%
Replenishment: 6233.90625
Improved Water Shield: 9066.83563716244
Water Shield damage procs: 6955
Mana Tide (only from this shaman): 1755
Hymn of Hope: 0
Other abilities: 4253
(Not included: Mana Potion: 0)
Buffs:
Blessing of Wisdom/Mana Spring: 91 mp5
Water Shield passive: 94.4239655188345 mp5
Food/elixirs/flasks: 0 mp5
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.5000
Calculated mp5 value (Int, Crit, and mp5): 0.70084519665068
Mana Used Report: (sorted by total)
"Riptide": count: 708, total mana used: 531708 (33.18% of overall)
In combat count: 669, mana used: 502419 (33.40%)
"Lesser Healing Wave": count: 653, total mana used: 408778 (25.51% of overall)
In combat count: 641, mana used: 401266 (26.68%)
"Healing Wave": count: 272, total mana used: 283968 (17.72% of overall)
In combat count: 248, mana used: 258912 (17.21%)
"Chain Heal": count: 149, total mana used: 118157 (7.37% of overall)
In combat count: 146, mana used: 115778 (7.70%)
"Earth Shield": count: 130, total mana used: 81380 (5.08% of overall)
In combat count: 114, mana used: 71364 (4.74%)
"Chain Lightning": count: 27, total mana used: 30834 (1.92% of overall)
In combat count: 27, mana used: 30834 (2.05%)
"Magma Totem": count: 22, total mana used: 26092 (1.63% of overall)
In combat count: 21, mana used: 24906 (1.66%)
"Lightning Bolt": count: 41, total mana used: 17999 (1.12% of overall)
In combat count: 41, mana used: 17999 (1.20%)
"Flame Shock": count: 20, total mana used: 14940 (0.93% of overall)
In combat count: 20, mana used: 14940 (0.99%)
"Wrath of Air Totem": count: 22, total mana used: 10626 (0.66% of overall)
In combat count: 19, mana used: 9177 (0.61%)
"Stoneskin Totem": count: 24, total mana used: 10536 (0.66% of overall)
In combat count: 21, mana used: 9219 (0.61%)
"Ancestral Spirit": count: 3, total mana used: 9495 (0.59% of overall)
In combat count: 0, mana used: 0 (0.00%)
"Windfury Totem": count: 16, total mana used: 7728 (0.48% of overall)
In combat count: 11, mana used: 5313 (0.35%)
"Flametongue Totem": count: 15, total mana used: 7245 (0.45% of overall)
In combat count: 12, mana used: 5796 (0.39%)
"Strength of Earth Totem": count: 13, total mana used: 5707 (0.36% of overall)
In combat count: 10, mana used: 4390 (0.29%)
"Healing Stream Totem": count: 43, total mana used: 5633 (0.35% of overall)
In combat count: 32, mana used: 4192 (0.28%)
"Mana Spring Totem": count: 26, total mana used: 4550 (0.28% of overall)
In combat count: 20, mana used: 3500 (0.23%)
"Lava Burst": count: 8, total mana used: 3512 (0.22% of overall)
In combat count: 8, mana used: 3512 (0.23%)
"Nature Resistance Totem": count: 10, total mana used: 3510 (0.22% of overall)
In combat count: 10, mana used: 3510 (0.23%)
"Frost Resistance Totem": count: 10, total mana used: 3510 (0.22% of overall)
In combat count: 9, mana used: 3159 (0.21%)
"Bloodlust": count: 3, total mana used: 3426 (0.21% of overall)
In combat count: 3, mana used: 3426 (0.23%)
"Earthliving Weapon": count: 12, total mana used: 3156 (0.20% of overall)
In combat count: 7, mana used: 1841 (0.12%)
"Searing Totem": count: 8, total mana used: 2456 (0.15% of overall)
In combat count: 5, mana used: 1535 (0.10%)
"Cleanse Spirit": count: 6, total mana used: 1842 (0.11% of overall)
In combat count: 6, mana used: 1842 (0.12%)
"Wind Shock": count: 4, total mana used: 1404 (0.09% of overall)
In combat count: 4, mana used: 1404 (0.09%)
"Grounding Totem": count: 5, total mana used: 1095 (0.07% of overall)
In combat count: 4, mana used: 876 (0.06%)
"Earth Elemental Totem": count: 1, total mana used: 1055 (0.07% of overall)
In combat count: 1, mana used: 1055 (0.07%)
"Fire Resistance Totem": count: 3, total mana used: 1053 (0.07% of overall)
In combat count: 2, mana used: 702 (0.05%)
"Fire Elemental Totem": count: 1, total mana used: 1011 (0.06% of overall)
In combat count: 1, mana used: 1011 (0.07%)
"Earthbind Totem": count: 1, total mana used: 219 (0.01% of overall)
In combat count: 1, mana used: 219 (0.01%)
"Tremor Totem": count: 1, total mana used: 87 (0.01% of overall)
In combat count: 0, mana used: 0 (0.00%)
Healing Report (sorted by effective):
"Lesser Healing Wave": hits: 653, effective healing: 2164709 (16.85% of player's overall)
Combat: hits: 641, effective healing: 2132513 (17.46%)
Total (raw) healing: 3899123 (18.27% of player's overall)
Combat: Total healing: 3833326 (18.93%)
Crits: 258 (39.51%)
Combat Crits: 254 (39.63%)
Averages: (5971)
Non-crit: 4976, crit: 7493, effective: 3315, overall: 5971
Combat: Non-crit: 4983, crit: 7498, effective: 3326, overall: 5980
Overheals: (44.48%)
Non-crit: count: 224, total: 752509, ave: 3359
Crit: count: 200, total: 981905, ave: 4909
Combat Non-crit: count: 216, total: 735409, ave: 3404
Combat Crit: count: 197, total: 965404, ave: 4900
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 11 mins 45 secs
Combat cast time: 11 mins 31 secs
Average cast time: 1.08
Haste capped casts count: 434 (66.46%)
Combat count: 430 (67.08%)
Ancestral:
Procs: 218, effective: 330211, total: 492047
Combat Procs: 213, effective: 326640, total: 481814
Earthliving:
Total Duration: 24 mins 58 secs
Ticks: 198, effective: 133704, total: 142010
Combat Duration: 23 mins 7 secs
Combat Ticks: 193, effective: 130623, total: 138461
With Ancestral and Earthliving:
Effective: 2628624 (20.47%), Total: 4533180 (21.24%)
Combat Effective: 2589776 (21.20%), Total: 4453601 (21.99%)
Tidal waves count: 417, time saved: 1 min 32 secs
Combat count: 413, time saved: 1 min 31 secs
Tidal waves effective: 102346, total: 276804
Combat effective: 102346, total: 274448
Glyph of Lesser Healing Wave count: 164 (25.11%)
Combat count: 162 (25.27%)
Without glyph count: 489 (74.89%)
Combat count: 479 (74.73%)
Ave with Glyph effective: 3447, total: 6809
Combat ave effective: 3455, total: 6808
Ave without Glyph effective: 3270, total: 5689
Combat ave effective: 3283, total: 5700
Glyph added effective: 73233, total: 186126
Combat effective: 72451, total: 183820
HPS increased by:
SP coefficient with current set/talents: 1.0495
1 SP = 0.389019997816512
1 Haste rating = 0.304321517043113
1 crit rating = 0.433366799729699
1 int = 0.143250233734205
"Earth Shield": hits: 820, effective healing: 2140423 (16.67% of player's overall)
Combat: hits: 820, effective healing: 2140423 (17.52%)
Total (raw) healing: 2690578 (12.60% of player's overall)
Combat: Total healing: 2690578 (13.28%)
Crits: 300 (36.59%)
Combat Crits: 300 (36.59%)
Averages: (3281)
Non-crit: 2756, crit: 4190, effective: 2610, overall: 3281
Combat: Non-crit: 2756, crit: 4190, effective: 2610, overall: 3281
Overheals: (20.45%)
Non-crit: count: 133, total: 245779, ave: 1847
Crit: count: 116, total: 304376, ave: 2623
Combat Non-crit: count: 133, total: 245779, ave: 1847
Combat Crit: count: 116, total: 304376, ave: 2623
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earth shield average time between procs: 7.80 secs
in combat: 7.80 secs
Combat uptime: 2 hours 15 mins 50 secs (77.9567%)
HPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0919250767654016
1 crit rating = 0.0248994964340424
1 int = 0.00823057669915025
"Healing Wave": hits: 272, effective healing: 2023305 (15.75% of player's overall)
Combat: hits: 248, effective healing: 1768146 (14.47%)
Total (raw) healing: 3230262 (15.13% of player's overall)
Combat: Total healing: 2966381 (14.65%)
Crits: 116 (42.65%)
Combat Crits: 110 (44.35%)
Averages: (11875)
Non-crit: 9959, crit: 14453, effective: 7438, overall: 11875
Combat: Non-crit: 9958, crit: 14473, effective: 7129, overall: 11961
Overheals: (37.36%)
Non-crit: count: 86, total: 533992, ave: 6209
Crit: count: 73, total: 672965, ave: 9218
Combat Non-crit: count: 83, total: 528161, ave: 6363
Combat Crit: count: 72, total: 670074, ave: 9306
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 7 mins 26 secs
Combat cast time: 6 mins 44 secs
Average cast time: 1.63
Haste capped casts count: 2 (0.74%)
Combat count: 2 (0.81%)
Ancestral:
Procs: 93, effective: 285740, total: 396139
Combat Procs: 87, effective: 264635, total: 371052
Earthliving:
Total Duration: 13 mins 50 secs
Ticks: 123, effective: 81935, total: 88119
Combat Duration: 11 mins 23 secs
Combat Ticks: 98, effective: 65308, total: 70920
With Ancestral and Earthliving:
Effective: 2390980 (18.62%), Total: 3714520 (17.40%)
Combat Effective: 2098089 (17.17%), Total: 3408353 (16.83%)
Tidal waves count: 165, time saved: 1 min 41 secs
Combat count: 153, time saved: 1 min 34 secs
Tidal waves effective: 90910, total: 213668
Combat effective: 80953, total: 199206
Healing Waves with Healing Way count: 89 (32.72%)
Combat count: 76 (30.65%)
Healing Waves without Healing Way count: 183 (67.28%)
Combat count: 172 (69.35%)
Ave with Healing Way effective: 7953, total: 12536
Combat ave effective: 7360, ave total: 12726
Ave without Healing Way effective: 7187, total: 11554
Combat ave effective: 7027, ave total: 11622
Combat Healing Way added effective: 60136, total: 147544
HPS increased by:
SP coefficient with current set/talents: 2.1015
1 SP = 0.582262056398714
1 Haste rating = 1.30163500492494
1 crit rating = 0.707328568204474
1 int = 0.23380882611536
"Riptide": hits: 708, effective healing: 1989423 (15.49% of player's overall)
Combat: hits: 669, effective healing: 1859662 (15.22%)
Total (raw) healing: 2599128 (12.18% of player's overall)
Combat: Total healing: 2457986 (12.14%)
Crits: 281 (39.69%)
Combat Crits: 263 (39.31%)
Averages: (3671)
Non-crit: 3073, crit: 4601, effective: 2809, overall: 3671
Combat: Non-crit: 3080, crit: 4614, effective: 2779, overall: 3674
Overheals: (23.46%)
Non-crit: count: 130, total: 275453, ave: 2118
Crit: count: 123, total: 334252, ave: 2717
Combat Non-crit: count: 127, total: 270779, ave: 2132
Combat Crit: count: 119, total: 327545, ave: 2752
Number of heals cast that did not land: 2, due to target death: 2
Combat casts that did not land: 2, due to target death: 2
Total GCD time: 14 mins 29 secs
Combat GCD time: 13 mins 40 secs
Average GCD time: 1.23
Haste capped casts count: 35 (4.94%)
Combat count: 35 (5.23%)
Ancestral:
Procs: 340, effective: 414168, total: 564904
Combat Procs: 319, effective: 397339, total: 536065
Earthliving:
Total Duration: 26 mins 4 secs
Ticks: 210, effective: 136717, total: 148138
Combat Duration: 23 mins 54 secs
Combat Ticks: 195, effective: 128226, total: 138419
With Ancestral and Earthliving:
Effective: 2540308 (19.78%), Total: 3312170 (15.52%)
Combat Effective: 2385227 (19.53%), Total: 3132470 (15.47%)
HPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.265826626970939
1 crit rating = 0.39179336797925
1 int = 0.129508055470666
"Riptide"_hot: hits: 1411, effective healing: 1219841 (9.50% of player's overall)
Combat: hits: 1323, effective healing: 1144251 (9.37%)
Total (raw) healing: 1326583 (6.21% of player's overall)
Combat: Total healing: 1248679 (6.17%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (940)
Non-crit: 940, crit: 0, effective: 864, overall: 940
Combat: Non-crit: 943, crit: 0, effective: 864, overall: 943
Overheals: (8.05%)
Non-crit: count: 223, total: 106742, ave: 478
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 216, total: 104428, ave: 483
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 598, refresh count: 105
Total Duration: 2 hours 39 mins 37 secs
Combat Duration: 2 hours 27 mins 38 secs
Overhealing ticks that did not tick: 1781
Combat ticks: 1629
Total healing w/ overheal ticks: 3001496 (13.04%)
Combat: 2787043 (12.79%)
Actual Overhealing: 1781655 (59.36%)
Combat: 1642792 (58.94%)
HPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0576789115646259
1 crit rating = 0
1 int = 0
"Ancestral Awakening": hits: 651, effective healing: 1030119 (8.02% of player's overall)
Combat: hits: 619, effective healing: 988614 (8.09%)
Total (raw) healing: 1453090 (6.81% of player's overall)
Combat: Total healing: 1388931 (6.86%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2232)
Non-crit: 2232, crit: 0, effective: 1582, overall: 2232
Combat: Non-crit: 2243, crit: 0, effective: 1597, overall: 2243
Overheals: (29.11%)
Non-crit: count: 240, total: 422971, ave: 1762
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 226, total: 400317, ave: 1771
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing Wave with Healing Way count: 19
Healing Wave with out Healing Way count: 74
Ave with Healing Way effective: 3070, total: 4818
Combat ave effective: 2887, ave total: 4840
Ave without Healing Way effective: 3073, total: 4116
Combat ave effective: 3079, ave total: 4125
Healing way added effective: 0, total: 13335
Combat effective: 0, total: 12167
"Chain Heal": hits: 297, effective healing: 897566 (6.99% of player's overall)
Combat: hits: 294, effective healing: 871705 (7.14%)
Total (raw) healing: 1819350 (8.52% of player's overall)
Combat: Total healing: 1790359 (8.84%)
Crits: 136 (45.79%)
Combat Crits: 135 (45.92%)
Averages: (6125)
Non-crit: 5074, crit: 7369, effective: 3022, overall: 6125
Combat: Non-crit: 5036, crit: 7329, effective: 2964, overall: 6089
Overheals: (50.67%)
Non-crit: count: 97, total: 398981, ave: 4113
Crit: count: 96, total: 522803, ave: 5445
Combat Non-crit: count: 96, total: 395851, ave: 4123
Combat Crit: count: 96, total: 522803, ave: 5445
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 4 mins 57 secs
Combat cast time: 4 mins 51 secs
Average cast time: 1.96
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 13 mins 29 secs
Ticks: 92, effective: 58445, total: 66813
Combat Duration: 13 mins 20 secs
Combat Ticks: 92, effective: 58445, total: 66813
With Ancestral and Earthliving:
Effective: 956011 (7.44%), Total: 1886163 (8.84%)
Combat Effective: 930150 (7.61%), Total: 1857172 (9.17%)
Number of Chain Heal casts started: 168 (11.31% canceled)
Initial target hits: 149, crits: 67 (44.97%),
riptide: 0 (0.00%)
combat hits: 146, crits: 66 (45.21%),
riptide: 0 (0.00%)
Effective: 533357 (59.42%), Total: 1288165 (70.80%)
combat Effective: 507496 (58.22%), Total: 1259174 (70.33%)
Ave: non crit: 7118, crit: 10514, effective: 3579, overall: 8645
combat non crit: 7093, crit: 10480, effective: 3476, overall: 8624
Overheals non-crit count: 61, non-crit ave over: 5416
combat non-crit count: 60, non-crit ave over: 5454
Overheals crit count: 56, crit ave over: 7578
combat crit count: 56, crit ave over: 7578
Overhealed amount: 754808 (58.60%)
combat amount: 751678 (59.70%)
Second target hits: 97 (65.10% bounced), crits: 42 (43.30%),
riptide: 0 (0.00%)
combat hits: 97 (66.44% bounced), crits: 42 (43.30%),
riptide: 0 (0.00%)
Effective: 280361 (31.24%), Total: 418139 (22.98%)
combat Effective: 280361 (32.16%), Total: 418139 (23.36%)
Ave: non crit: 3480, crit: 5397, effective: 2890, overall: 4310
combat non crit: 3480, crit: 5397, effective: 2890, overall: 4310
Overheals non-crit count: 28, non-crit ave over: 2158
combat non-crit count: 28, non-crit ave over: 2158
Overheals crit count: 27, crit ave over: 2864
combat crit count: 27, crit ave over: 2864
Overhealed amount: 137778 (32.95%)
combat amount: 137778 (32.95%)
Third target hits: 51 (34.23% bounced), crits: 27 (52.94%),
riptide: 0 (0.00%)
combat hits: 51 (34.93% bounced), crits: 27 (52.94%),
riptide: 0 (0.00%)
Effective: 83848 (9.34%), Total: 113046 (6.21%)
combat Effective: 83848 (9.62%), Total: 113046 (6.31%)
Ave: non crit: 1747, crit: 2634, effective: 1644, overall: 2216
combat non crit: 1747, crit: 2634, effective: 1644, overall: 2216
Overheals non-crit count: 8, non-crit ave over: 1018
combat non-crit count: 8, non-crit ave over: 1018
Overheals crit count: 13, crit ave over: 1619
combat crit count: 13, crit ave over: 1619
Overhealed amount: 29198 (25.83%)
combat amount: 29198 (25.83%)
Fourth target hits: 0 (0.00% bounced), crits: 0 (0.00%),
riptide: 0 (0.00%)
Glyph of Chain heal: effective: 0 (0.00% of total effective)
combat effective: 0 (0.00% of combat effective)
Processed by cast: 146, time: 1, less accurate: order: 0, count: 1
HPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 0.8864
hop 3: SP coefficient with set/talents: 0.4431
hop 4: SP coefficient with set/talents: 0.2216
1 SP = 0.428172
(0.2172 + 0.1536 + 0.0574 + 0.0000)
1 Haste rating = 0.454611855847733
1 crit rating = 0.296949186828151
(0.1165 + 0.1307 + 0.0498 + 0.0000)
1 int = 0.0981571279729933
(0.0385 + 0.0432 + 0.0164 + 0.0000)
"Healing Stream Totem"_hot: hits: 8039, effective healing: 733461 (5.71% of player's overall)
Combat: hits: 7108, effective healing: 704465 (5.77%)
Total (raw) healing: 3220659 (15.09% of player's overall)
Combat: Total healing: 2869041 (14.17%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (400)
Non-crit: 400, crit: 0, effective: 91, overall: 400
Combat: Non-crit: 403, crit: 0, effective: 99, overall: 403
Overheals: (77.23%)
Non-crit: count: 6370, total: 2487198, ave: 390
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 5508, total: 2164576, ave: 392
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.010473832301632
1 crit rating = 0
1 int = 0
"Earthliving"_hot: hits: 625, effective healing: 412173 (3.21% of player's overall)
Combat: hits: 580, effective healing: 383974 (3.14%)
Total (raw) healing: 446452 (2.09% of player's overall)
Combat: Total healing: 415985 (2.05%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (714)
Non-crit: 714, crit: 0, effective: 659, overall: 714
Combat: Non-crit: 717, crit: 0, effective: 662, overall: 717
Overheals: (7.68%)
Non-crit: count: 92, total: 34279, ave: 372
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 87, total: 32011, ave: 367
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 2 hours 57 mins 12 secs (98.78%)
Earthliving applied count: 369, refresh count: 75
Earthliving proc rate when ELW is applied: 22.9695%
Earthliving proc rate overall: 22.9695%
Total Duration: 1 hour 18 mins 36 secs
Combat Duration: 1 hour 11 mins 58 secs
Overhealing ticks that did not tick: 947
Combat ticks: 859
Total healing w/ overheal ticks: 1122924 (5.10%)
Combat: 1032511 (4.95%)
Actual Overhealing: 710751 (63.29%)
Combat: 648537 (62.81%)
HPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.21318
1 crit rating = 0
1 int = 0
"Forethought Talisman"_hot: hits: 146, effective healing: 130226 (1.01% of player's overall)
Combat: hits: 136, effective healing: 120434 (0.99%)
Total (raw) healing: 144247 (0.68% of player's overall)
Combat: Total healing: 134423 (0.66%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (987)
Non-crit: 987, crit: 0, effective: 891, overall: 987
Combat: Non-crit: 988, crit: 0, effective: 885, overall: 988
Overheals: (9.72%)
Non-crit: count: 29, total: 14021, ave: 483
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 28, total: 13989, ave: 499
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
"Glyph of Healing Wave": hits: 218, effective healing: 90513 (0.70% of player's overall)
Combat: hits: 193, effective healing: 90513 (0.74%)
Total (raw) healing: 492373 (2.31% of player's overall)
Combat: Total healing: 431894 (2.13%)
Crits: 68 (31.19%)
Combat Crits: 65 (33.68%)
Averages: (2258)
Non-crit: 1944, crit: 2951, effective: 415, overall: 2258
Combat: Non-crit: 1883, crit: 2935, effective: 468, overall: 2237
Overheals: (81.62%)
Non-crit: count: 129, total: 246938, ave: 1914
Crit: count: 58, total: 154922, ave: 2671
Combat Non-crit: count: 107, total: 196359, ave: 1835
Combat Crit: count: 55, total: 145022, ave: 2636
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat with Healing Way count: 62 ave effective: 484, ave total: 2222
Combat without Healing Way count: 131 ave effective: 461, ave total: 2245
Combat Healing Way added effective: 1385, total: 0
HPS increased by:
SP coefficient with current set/talents: 0.3543
1 SP = 0.0405483945679805
1 crit rating = 0.538671008075398
1 int = 0.17805874344959
"Master Healthstone": hits: 1, effective healing: 6969 (0.05% of player's overall)
Combat: hits: 1, effective healing: 6969 (0.06%)
Total (raw) healing: 7062 (0.03% of player's overall)
Combat: Total healing: 7062 (0.03%)
Crits: 1 (100.00%)
Combat Crits: 1 (100.00%)
Averages: (7062)
Non-crit: 0, crit: 7062, effective: 6969, overall: 7062
Combat: Non-crit: 0, crit: 7062, effective: 6969, overall: 7062
Overheals: (1.32%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 1, total: 93, ave: 93
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 1, total: 93, ave: 93
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 1 sec
Combat GCD time: 1 sec
Average GCD time: 1.27
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
HPS increased by:
1 SP = 0
1 crit rating = 1.19842006274923
1 int = 0.396140069353871
"Crazy Alchemist's Potion": hits: 3, effective healing: 3604 (0.03% of player's overall)
Combat: hits: 3, effective healing: 3604 (0.03%)
Total (raw) healing: 12343 (0.06% of player's overall)
Combat: Total healing: 12343 (0.06%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (4114)
Non-crit: 4114, crit: 0, effective: 1201, overall: 4114
Combat: Non-crit: 4114, crit: 0, effective: 1201, overall: 4114
Overheals: (70.80%)
Non-crit: count: 2, total: 8739, ave: 4369
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 2, total: 8739, ave: 4369
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving:
Total Duration: 11 secs
Ticks: 2, effective: 1372, total: 1372
Combat Duration: 11 secs
Combat Ticks: 2, effective: 1372, total: 1372
With Ancestral and Earthliving:
Effective: 4976 (0.04%), Total: 13715 (0.06%)
Combat Effective: 4976 (0.04%), Total: 13715 (0.07%)
HPS increased by:
"Healing Potion": hits: 1, effective healing: 800 (0.01% of player's overall)
Combat: hits: 1, effective healing: 800 (0.01%)
Total (raw) healing: 6260 (0.03% of player's overall)
Combat: Total healing: 6260 (0.03%)
Crits: 1 (100.00%)
Combat Crits: 1 (100.00%)
Averages: (6260)
Non-crit: 0, crit: 6260, effective: 800, overall: 6260
Combat: Non-crit: 0, crit: 6260, effective: 800, overall: 6260
Overheals: (87.22%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 1, total: 5460, ave: 5460
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 1, total: 5460, ave: 5460
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 1 sec
Combat GCD time: 1 sec
Average GCD time: 1.30
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
HPS increased by:
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0375 HEP time saved casting
earth shield and water shield in combat
"Healing Potion": 1 haste rating adds 0.0001 HEP combat time saved casting
"Master Healthstone": 1 haste rating adds 0.0001 HEP combat time saved casting
"Riptide": 1 haste rating adds 0.0997 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1065 mp5
The weight of 1 int worth of mana pool is: 0.0746
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.1979 mp5
Mana Restored Report: (sorted by total)
"Water Shield": count: 693, total mana restored: 370755 (46.25% of overall)
Combat count: 672, mana restored: 359520 (46.54%)
Ave: total: 535, in combat: 535
Overall in combat mp5: 171.92
In combat uptime: 2 hours 22 mins 58 secs (82.04%)
Passive mp5: 90.2479
Procs from damage/debuffs: 158
MP5 from Improved Water Shield: 131.5015
Procs from Improved Water Shield in combat: 514
out of 1299 procs possible, proc rate: 39.55%
MP5 increased by:
1 crit rating = 0.0724219226627677 mp5
1 int = 0.0239392065921819 mp5
"Replenishment": count: 5305, total mana restored: 315109 (39.31% of overall)
Combat count: 5067, mana restored: 301104 (38.98%)
Ave: total: 59, in combat: 59
Overall in combat mp5: 143.99
Replenishment uptime in overall combat: 48.46%
Replenishment uptime in intense fight: 74.96%
Mana pool based on replenishment: 23769
MP5 increased by:
1 int = 0.168669 mp5 (0.225000 theoretical)
"Mana Restore": count: 106, total mana restored: 63600 (7.93% of overall)
Combat count: 101, mana restored: 60600 (7.85%)
Ave: total: 600, in combat: 600
Overall in combat mp5: 28.98
"Mana Tide Totem": count: 12, total mana restored: 16468 (2.05% of overall)
Combat count: 12, mana restored: 16468 (2.13%)
Ave: total: 1372, in combat: 1372
Overall in combat mp5: 7.88
Mana Tide usage in overall combat: 8.61%
Shaman's Mana Tide usage in intense fight: 65.95%
MP5 increased by:
1 int = 0.047484 mp5 (0.072000 theoretical 5 min cooldown)
"Innervate": count: 19, total mana restored: 14838 (1.85% of overall)
Combat count: 19, mana restored: 14838 (1.92%)
Ave: total: 780, in combat: 780
Overall in combat mp5: 7.10
"Crazy Alchemist's Potion": count: 3, total mana restored: 14679 (1.83% of overall)
Combat count: 3, mana restored: 14679 (1.90%)
Ave: total: 4893, in combat: 4893
Overall in combat mp5: 7.02
"Totemic Call": count: 36, total mana restored: 3838 (0.48% of overall)
Combat count: 26, mana restored: 2929 (0.38%)
Ave: total: 106, in combat: 112
Overall in combat mp5: 1.40
"Lay on Hands": count: 1, total mana restored: 1950 (0.24% of overall)
Combat count: 1, mana restored: 1950 (0.25%)
Ave: total: 1950, in combat: 1950
Overall in combat mp5: 0.93
"Judgement of Wisdom": count: 4, total mana restored: 352 (0.04% of overall)
Combat count: 4, mana restored: 352 (0.05%)
Ave: total: 88, in combat: 88
Overall in combat mp5: 0.17
Total mp5 above character sheet (in raid): 369.38 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 927
Ancestral Knowlege granting on ave: 92 int
HEP per point: 13.9335
HEP: 69.6675
Thundering Strikes talent points: 5
HEP per point: 52.0509
HEP: 260.2545
Improved Shields talent points: 3
Water Shield Combat MP5: 22.42
Water Shield Combat HEP: 15.72
Water Shield Intense Fight MP5: 18.41
Water Shield Intense Fight HEP: 12.90
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 109
With 1 talent points: 92
With 2 talent points: 77
Casts saved with 2 points in Improved Earth shield: 32
Global cooldown time: 1.24
Combat time saved: 39 secs
Combat effective gained by fewer refreshes: 46423
Combat HPS gained: 4.4400
HEP: 15.6348
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 627 effective: 67485 (0.53%)
Combat count: 627, effective: 67485 (0.55%), hps: 6.4544
HEP: 22.7282
Point 2 provided benefit count: 621 effective: 67037 (0.52%)
Combat count: 621, effective: 67037 (0.55%), hps: 6.4115
HEP: 22.5771
Point 3 provided benefit count: 620 effective: 66480 (0.52%)
Combat count: 620, effective: 66480 (0.54%), hps: 6.3583
HEP: 22.3898
Point 4 provided benefit count: 611 effective: 65287 (0.51%)
Combat count: 611, effective: 65287 (0.53%), hps: 6.2442
HEP: 21.9879
Point 5 provided benefit count: 603 effective: 64749 (0.50%)
Combat count: 603, effective: 64749 (0.53%), hps: 6.1927
HEP: 21.8066
Combat Total Earth Shield improved effective: 331040 (2.71%)
HEP: 111.4896
Improved Shields ave point HEP: 27.54
Improved Earth Shield ave point HEP: 30.12
Improved Shields and Improved Earth Shield total HEP: 142.84
Improved Healing Wave talent points: 5
Healing Wave HPS increase per point: 99.3882
Healing Wave HPS increase 5 points: 496.9408
Combat time saved: 2 mins 4 secs
Combat effective gained by saved time: 144876
Combat HPS gained: 13.8561
HEP per point: 9.7584
HEP: 48.7922
Tidal Focus talent points: 5
Combat heal mana used: 1421710
Mana saved with Tidal Focus: 71085
Combat MP5 per point: 6.7987, HEP: 4.7648
Total Combat MP5: 33.9934, HEP: 23.8241
Intense Fight MP5 per point: 8.9875, HEP: 6.2988
Intense Fight MP5: 44.9374, HEP: 31.4942
Improved Water Shield talent points: 3
Combat MP5 per point: 43.8338, HEP: 30.7207
Total Combat MP5: 131.5015, HEP: 92.1622
Intense Fight per point MP5: 47.04, HEP: 32.97
Intense Fight MP5: 141.13, HEP: 98.91
Number of Water Shield charges used in combat: 514
Combat Water Shield refreshes needed: 128
Global cooldown time: 1.24
Combat time needed to refresh: 2 mins 39 secs
Combat HEP: 29.3789, per point: 9.7930
Intense HEP: 36.1299, per point: 12.0433
Tidal Force talent points: 1
Tidal Force used 28 times
Combat Not using Tidal Force: crits: 431, crit rate: 39.00%
Combat Using Tidal Force: crits: 68, crit rate: 87.18%
Combat Dose 3: crit rate: 100.00%
Combat Dose 2: crit rate: 86.36%
Combat Dose 1: crit rate: 61.11%
Overall crit increase: 1.3946%
HEP: 72.5918
Tidal Mastery talent points: 5
HEP per point: 52.0509
Total HEP: 260.2545
Restorative Totems talent points: 3
Point 1 provided benefit count: 1734 effective: 214705 (1.67%)
Combat count: 1664, effective: 206101 (1.69%), hps: 19.7117
HEP: 69.4119
Point 2 provided benefit count: 0 effective: 0 (0.00%)
Combat count: 0, effective: 0 (0.00%), hps: 0.0000
HEP: 0.0000
Point 3 provided benefit count: 0 effective: 0 (0.00%)
Combat count: 0, effective: 0 (0.00%), hps: 0.0000
HEP: 0.0000
Combat Total Healing Stream improved effective: 206101 (1.69%)
HEP: 69.4119
Healing Way talent points: 3
Applied or refreshed 291 times.
Combat added effective: 61522, added total: 159711
Combat Healing Wave hps increase: 152.1939
Combat HPS increase: 5.8840, per my point: 1.9613
HEP: 20.7197, per my point: 6.9066
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 28 times
Nature's Swiftness Heal Count: 27, Effective: 342422, total: 434832
Combat Count: 27, Effective: 342422 (2.80%), total: 434832 (2.15%)
Spell report:
"Ancestral Awakening":
Count: 19, Effective: 55715, total: 73564
Combat Count: 19, Effective: 55715, total: 73564
"Chain Heal":
Count: 9, Effective: 107671, total: 120774
Combat Count: 9, Effective: 107671, total: 120774
"Healing Wave":
Count: 16, Effective: 166188, total: 225666
Combat Count: 16, Effective: 166188, total: 225666
"Lesser Healing Wave":
Count: 2, Effective: 12848, total: 14828
Combat Count: 2, Effective: 12848, total: 14828
"Lightning Bolt":
Count: 1
Combat Count: 1
Average effective hps: 10213.7506, total hps: 12970.1527
HEP: 115.3227
Silence report:
Talent Points in Focused Mind: 0 (0% reduction)
Silence count: 5, duration (with talent): 8 secs
Combat count: 5, duration (with talent): 8 secs (0.0814%)
Spell report:
"Stormhammer": count: 5, duration: 8
dispels: 0, refreshes: 0
Combat count: 5, duration: 8 (0.0814%)
dispels: 0, refreshes: 0
Talent Points in Purification: 5
Point 1 provided benefit count: 5570 effective: 185491 (1.44%)
Combat count: 5293, effective: 175865 (1.44%), hps: 16.8199
HEP: 59.2289
Point 2 provided benefit count: 5545 effective: 183941 (1.43%)
Combat count: 5268, effective: 174322 (1.43%), hps: 16.6723
HEP: 58.7092
Point 3 provided benefit count: 5518 effective: 182076 (1.42%)
Combat count: 5243, effective: 172496 (1.41%), hps: 16.4977
HEP: 58.0944
Point 4 provided benefit count: 5498 effective: 179928 (1.40%)
Combat count: 5224, effective: 170475 (1.40%), hps: 16.3044
HEP: 57.4137
Point 5 provided benefit count: 5450 effective: 178018 (1.39%)
Combat count: 5178, effective: 168615 (1.38%), hps: 16.1265
HEP: 56.7872
Combat Total Purification effective: 861775 (7.05%)
HEP: 290.2333
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 52, restored mana: 55366
Overall MP5: 26.4763
Overall HEP: 18.5558
Intense fight MP5: 278.3664
Intense fight HEP: 195.0918
Self report:
Combat: Count: 12, restored mana: 16468 (2.1319%)
Overall MP5: 7.8751
Overall HEP: 5.5192
Intense fight MP5: 64.5546
Intense fight HEP: 45.2428
Talent Points in Cleanse Spirit: 1
Count: 6
Combat Count: 6
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 104.1018
Blessing of Eternals earthliving weapon proc rate: 2.9695%
Increased earthliving HEP per point: 8.3590
Total HEP per point: 112.4608
Total HEP: 224.9216
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 118 effective: 45359 (0.35%)
Combat count: 116, effective: 43577 (0.36%), hps: 4.1678
HEP: 14.6762
Point 2 provided benefit count: 111 effective: 42813 (0.33%)
Combat count: 109, effective: 41031 (0.34%), hps: 3.9243
HEP: 13.8188
Combat Total Improved Chain Heal effective: 84608 (0.69%)
HEP: 28.4950
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 927
1 int = 0.1500 SP
927 int = 139.1750 SP
HEP per point = 46.3917
HEP = 139.1750
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 547 effective: 383998 (2.99%)
Combat count: 525, effective: 369347 (3.02%), hps: 35.3248
HEP: 124.3910
Point 2 provided benefit count: 498 effective: 340937 (2.65%)
Combat count: 478, effective: 327202 (2.68%), hps: 31.2940
HEP: 110.1971
Point 3 provided benefit count: 443 effective: 305182 (2.38%)
Combat count: 424, effective: 292063 (2.39%), hps: 27.9332
HEP: 98.3627
Combat Total Ancestral Awakening effective: 988613 (8.09%)
HEP: 332.9507
Earth Shield talent points: 1
Combat uptime: 2 hours 15 mins 50 secs (77.9567%)
Combat base talent effective: 1496381 (12.25%)
Combat HPS increase: 143.1154
HEP: 503.9594
Tidal Waves talent points: 5
Buff applied count: 421, refreshed: 255
Time saved: 3 mins 14 secs
Combat time saved: 3 mins 5 secs
Combat HPS increase from time saved: 20.7811
Time Saved HEP: 73.1776
Tidal waves effective: 183299 (1.5005%)
Combat effective healing hps: 17.5310
Effective healing HEP: 61.7326
Tidal Waves hps: 38.3121, per point: 7.6624
Tidal Waves HEP: 134.9102, per point: 26.9820
Riptide talent points: 1
Riptide w/ hot effective: 3209264 (24.99%), total: 3925711 (18.39%)
Combat effective: 3003913 (24.59%), total: 3706665 (18.30%)
Chain heal increase casts: 0, effective: 0 (0.00%), total: 0 (0.00%)
Combat casts: 0, effective: 0 (0.00%), total: 0 (0.00%)
Combined effective: 3209264 (24.99%), total: 3925711 (18.39%)
Combat effective: 3003913 (24.59%), total: 3706665 (18.30%)
Combat HPS increase: 287.2971
HEP: 1011.6739
--------------------
Current glyph report:
Glyph of Healing Wave:
Count: 218, effective: 90513 (0.70%), total: 492373 (2.31%)
Combat count: 193, effective: 90513 (0.74%)
total: 431894 (2.13%)
Glyph of Healing Wave Combat hps: 287.7211
Combat HPS increase: 8.6567
HEP: 30.4835
Glyph of Earth Shield:
Combat count: 599, effective: 313000 (2.56% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield HPS increase: 48.9150
Combat HPS increase: 29.9357
HEP: 105.4140
Glyph of Lesser Healing Wave:
Count: 164, effective: 73233 (0.57%), total: 186126 (0.87%)
Combat count: 162, effective: 72451 (0.59%),
total: 183820 (0.91%)
Glyph of LHW Combat hps: 104.6988
Combat HPS increase: 6.9293
HEP: 24.4005
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 1 min 9 secs
Combat HPS increase: 7.7700
HEP: 27.3608
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.2840 hps)
1 Crit rating = 1.0830 SP (0.3076 hps)
1 Haste rating = 1.2302 SP (0.3494 hps)
1 INT = 0.5080 SP (0.1443 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0724 mp5
1 Haste rating = -0.4877 mp5
1 INT = 0.3465 mp5
1 Mana = 0.0059 mp5
Total mana regen points needed from gear: 529.60
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.7008 (calculated)
1 mana = 0.0041
1 Haste rating = 1.0434
1 Crit rating = 1.1338
1 INT = 0.7509 (actual)
1 INT = 0.9432 (max theoretical)
Insightful Earthsiege Diamond HEP: 36.0780
Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.
Pawn:
Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0041, Mp5=0.7008, Intellect=0.7509, HasteRating=1.0434, CritRating=1.1338, Stamina=0.1000, Armor=0.0100, MetaSocket=36.0780 )
Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.5080, HasteRating=1.2302, CritRating=1.0830, Stamina=0.1000, Armor=0.0100, MetaSocket=10.6678 )
DressToKill:
Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(mana*0.0041)+(mp5*0.7008)+(intellect*0.7509)+(hasterating*1.0434)+(critrating*1.1338)+(stamina*0.1000)+(armor*0.0100)
Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(intellect*0.5080)+(hasterating*1.2302)+(critrating*1.0830)+(stamina*0.1000)+(armor*0.0100)
Lootrank:
Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.0434&mp5=0.7008&mcr=1.1338&spd=1&Int=0.7509&Sta=0.1000&Arm=0.0100&Sckm=36.0780&Ver=6
Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.2302&mcr=1.0830&spd=1&Int=0.5080&Sta=0.1000&Arm=0.0100&Sckm=10.6678&Ver=6
Wowhead:
Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77:22:41;wtv=100:70:113:75:104:-100:10:1
Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77:22:41;wtv=100:108:50:123:-100:10:1
@stassart - Is there an option (or would you consider adding one) to suppress the first part of the output file? I'm talking about the spell casts. That takes up several thousand lines of the file, and I always immediately delete it anyway. Seems more suited to debugging output than standard output.
@stassart - Is there an option (or would you consider adding one) to suppress the first part of the output file? I'm talking about the spell casts. That takes up several thousand lines of the file, and I always immediately delete it anyway. Seems more suited to debugging output than standard output.
This is my first week with the Riptide glyph instead of the LHW.
I try to heal in the following manner.
Spam RT whenever it is not on cooldown, spread it around the raid, even if no one is injured.
Choose LHW or CH... if several people are damaged and one has RT buff on him... CH raises in priority.
25 man: Freya, Mimi, Vezax, Yogg - none of these were hard mode. Vezax was two attempts, yogg was many attempts with me and one other as primary decursers in phase3 so my EarthShield looks a little too good in this example.
Healer lineup: 2 Paladins, 1 Disc Priests, 1 Resto Druid, 1 nappytime holy priest + myself.
I'm very jealous of you guilds with high attendance holy priests who are extremely focused.
shaman_hep $Revision: 2.33 $
Total log time processed: 4 hours 37 mins 40 secs
Evaluating heals for Rapparee:
Effective healing: 11061774
Total healing: 20639816
Total time spent healing: 34 mins 59 secs (12.6024% of log file time)
Time in combat: 2 hours 36 mins 22 secs (56.32%)
Time alive in combat: 2 hours 31 mins 43 secs (97.02%)
Longest fight: 14 mins
Effective in combat healing: 10819071
Total in combat healing: 19355163
Total in combat time spent healing: 33 mins 16 secs (21.2772% of combat time)
Buff Report:
Earthliving uptime: 2 hours 35 mins 53 secs (99.69%)
Blessing of Wisdom uptime: 2 hours 28 mins 19 secs (97.76%)
Mana Spring Totem uptime: 2 hours 4 mins (79.29%)
Blessing of Wisdom/Mana Spring Totem uptime: 2 hours 31 mins 24 secs (96.82%)
Blessing of Kings uptime: 2 hours 29 mins 52 secs (98.78%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 2 hours 29 mins 54 secs (98.80%)
Arcane Int/Brilliance/Fel Int uptime: 0 sec (0.00%)
Moonkin Aura/Elemental Oath crit buff uptime: 2 hours 15 mins 1 sec (89.00%)
Moonkin Aura buff uptime: 1 hour 53 mins 6 secs (74.55%)
Retribution Aura uptime: 1 hour 49 mins 37 secs (72.25%)
Improved Moonkin Aura/Swift Retribution buff uptime: 2 hours 18 mins 45 secs (91.46%)
Wrath of Air buff uptime: 2 hours 21 mins 8 secs (90.26%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 2 hours 32 mins 24 secs (100.46%)
Fortitude uptime: 2 hours 29 mins 48 secs (98.74%)
"Heroism" (983 haste rating) buff uptime: 8 mins 40 secs (5.71%)
Totem Report for Rapparee:
"Earth Elemental Totem" uptime: 0 sec (0.00%)
"Magma Totem" uptime: 4 secs (0.05%)
"Strength of Earth Totem" uptime: 1 hour 7 mins 35 secs (44.55%)
"Cleansing Totem" uptime: 1 hour 29 secs (39.88%)
"Nature Resistance Totem" uptime: 42 mins 51 secs (28.25%)
"Wrath of Air Totem" uptime: 2 hours 5 mins 47 secs (82.92%)
"Earthbind Totem" uptime: 45 secs (0.49%)
"Flametongue Totem" uptime: 2 hours 21 mins 16 secs (93.12%)
"Searing Totem" uptime: 3 mins 17 secs (2.17%)
"Healing Stream Totem" uptime: 1 hour 27 mins 35 secs (57.73%)
"Fire Elemental Totem" uptime: 0 sec (0.00%)
"Stoneskin Totem" uptime: 1 hour 28 mins 7 secs (58.08%)
Total mana used: 1425585
Total mana restored (not including gear): 585738
In combat mana used: 1357401
In combat mana restored (not including gear): 575414
Mana used in most mana intensive fight: 90374
Start Time: 5/22 22:28:03.187
Duration of that fight: 8 mins 46 secs
Mana pool for that fight: 22400
Total mp5 needed (from int, gear, buffs, abilities, etc): 832.168615886776
Tidal Focus mana saved: 2430.988
Mana restored that fight by abilities: 35037
from Replenishment: 21478 (66.46% uptime)
from Improved Water Shield: 3210
while Tidal Force was up: 0
from Water Shield damage/debuff procs: 9095
from Mana Tide (all shaman): 0
from Hymn of Hope: 0
from Meta Gem or item procs: 0
from Mana Potion: 0
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 109.2)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: No (0 int)
Had Gift/Mark of the Wild?: Yes (+52 stats)
Had Moonkin Aura/Elemental Oath?: Yes
Water Shield uptime: 6 mins 50 secs (77.90%)
MP5 from Water Shield: 85.6871328183011
MP5 from food/elixirs/flasks (configuration option): 45
Character sheet MP5 needed unbuffed: 106.08148825887
MP5 (including Int/crit) needed naked: 391.203304191363
Sources of mana naked:
Mana Pool unbuffed: 6231
Mana from Blessing of Kings on base int: 211.5
Mana from Arcane Int/Brilliance: 0
Mana from Mark/Gift of the the Wild: 943.8
Crit % unbuffed: 15.04%
Crit % buffed: 20.50%
Replenishment: 6463.0125
Improved Water Shield: 3210
Water Shield damage procs: 9095
Mana Tide (only from this shaman): 0
Hymn of Hope: 0
Other abilities: 1254
(Not included: Mana Potion: 0)
Buffs:
Blessing of Wisdom/Mana Spring: 109.2 mp5
Water Shield passive: 85.6871328183011 mp5
Food/elixirs/flasks: 45 mp5
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.5000
Calculated mp5 value (Int, Crit, and mp5): 0.563461549246819
Mana Used Report: (sorted by total)
"Riptide": count: 492, total mana used: 369492 (25.92% of overall)
In combat count: 482, mana used: 361982 (26.67%)
"Lesser Healing Wave": count: 489, total mana used: 306114 (21.47% of overall)
In combat count: 487, mana used: 304862 (22.46%)
"Chain Heal": count: 307, total mana used: 243451 (17.08% of overall)
In combat count: 304, mana used: 241072 (17.76%)
"Cleanse Spirit": count: 321, total mana used: 98547 (6.91% of overall)
In combat count: 321, mana used: 98547 (7.26%)
"Earth Shield": count: 116, total mana used: 72616 (5.09% of overall)
In combat count: 91, mana used: 56966 (4.20%)
"Flame Shock": count: 78, total mana used: 58266 (4.09% of overall)
In combat count: 78, mana used: 58266 (4.29%)
"Flametongue Totem": count: 105, total mana used: 38010 (2.67% of overall)
In combat count: 66, mana used: 23892 (1.76%)
"Wind Shock": count: 93, total mana used: 32643 (2.29% of overall)
In combat count: 93, mana used: 32643 (2.40%)
"Wrath of Air Totem": count: 79, total mana used: 28598 (2.01% of overall)
In combat count: 60, mana used: 21720 (1.60%)
"Draining Poison": count: 19, total mana used: 26600 (1.87% of overall)
In combat count: 19, mana used: 26600 (1.96%)
"Lightning Bolt": count: 57, total mana used: 25023 (1.76% of overall)
In combat count: 57, mana used: 25023 (1.84%)
"Lava Burst": count: 47, total mana used: 20633 (1.45% of overall)
In combat count: 47, mana used: 20633 (1.52%)
"Stoneskin Totem": count: 58, total mana used: 19082 (1.34% of overall)
In combat count: 44, mana used: 14476 (1.07%)
"Ancestral Spirit": count: 6, total mana used: 18990 (1.33% of overall)
In combat count: 4, mana used: 12660 (0.93%)
"Chain Lightning": count: 13, total mana used: 14846 (1.04% of overall)
In combat count: 13, mana used: 14846 (1.09%)
"Heroism": count: 10, total mana used: 11420 (0.80% of overall)
In combat count: 10, mana used: 11420 (0.84%)
"Strength of Earth Totem": count: 33, total mana used: 10857 (0.76% of overall)
In combat count: 26, mana used: 8554 (0.63%)
"Cleansing Totem": count: 41, total mana used: 10783 (0.76% of overall)
In combat count: 40, mana used: 10520 (0.78%)
"Earthliving Weapon": count: 27, total mana used: 7101 (0.50% of overall)
In combat count: 7, mana used: 1841 (0.14%)
"Healing Stream Totem": count: 49, total mana used: 4802 (0.34% of overall)
In combat count: 35, mana used: 3430 (0.25%)
"Nature Resistance Totem": count: 13, total mana used: 3419 (0.24% of overall)
In combat count: 12, mana used: 3156 (0.23%)
"Healing Wave": count: 2, total mana used: 2088 (0.15% of overall)
In combat count: 2, mana used: 2088 (0.15%)
"Searing Totem": count: 5, total mana used: 1150 (0.08% of overall)
In combat count: 5, mana used: 1150 (0.08%)
"Magma Totem": count: 1, total mana used: 890 (0.06% of overall)
In combat count: 1, mana used: 890 (0.07%)
"Earthbind Totem": count: 1, total mana used: 164 (0.01% of overall)
In combat count: 1, mana used: 164 (0.01%)
Healing Report (sorted by effective):
"Earth Shield": hits: 717, effective healing: 2150597 (19.44% of player's overall)
Combat: hits: 717, effective healing: 2150597 (19.88%)
Total (raw) healing: 2705131 (13.11% of player's overall)
Combat: Total healing: 2705131 (13.98%)
Crits: 205 (28.59%)
Combat Crits: 205 (28.59%)
Averages: (3772)
Non-crit: 3012, crit: 5670, effective: 2999, overall: 3772
Combat: Non-crit: 3012, crit: 5670, effective: 2999, overall: 3772
Overheals: (20.50%)
Non-crit: count: 122, total: 266373, ave: 2183
Crit: count: 76, total: 288161, ave: 3791
Combat Non-crit: count: 122, total: 266373, ave: 2183
Combat Crit: count: 76, total: 288161, ave: 3791
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.20
Earth shield average time between procs: 10.05 secs
in combat: 10.05 secs
Combat uptime: 2 hours 11 mins 39 secs (86.7730%)
HPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0718310699886133
1 crit rating = 0.0384050780822386
1 int = 0.0128006634381928
"Chain Heal": hits: 809, effective healing: 2085864 (18.86% of player's overall)
Combat: hits: 797, effective healing: 2052285 (18.97%)
Total (raw) healing: 4483019 (21.72% of player's overall)
Combat: Total healing: 4428671 (22.88%)
Crits: 291 (35.97%)
Combat Crits: 287 (36.01%)
Averages: (5541)
Non-crit: 4619, crit: 7182, effective: 2578, overall: 5541
Combat: Non-crit: 4627, crit: 7207, effective: 2575, overall: 5556
Overheals: (53.47%)
Non-crit: count: 244, total: 1214656, ave: 4978
Crit: count: 167, total: 1182499, ave: 7080
Combat Non-crit: count: 241, total: 1204333, ave: 4997
Combat Crit: count: 165, total: 1172053, ave: 7103
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 10 mins 16 secs
Combat cast time: 10 mins 10 secs
Combat Average cast time: 2.01
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 31 mins 14 secs
Ticks: 272, effective: 193849, total: 204831
Combat Duration: 29 mins 39 secs
Combat Ticks: 269, effective: 192256, total: 202569
With Ancestral and Earthliving:
Effective: 2279713 (20.61%), Total: 4687850 (22.71%)
Combat Effective: 2244541 (20.75%), Total: 4631240 (23.93%)
Number of Chain Heal casts started: 333 (7.81% canceled)
Initial target hits: 307, crits: 117 (38.11%),
riptide: 6 (1.95%)
combat hits: 304, crits: 116 (38.16%),
riptide: 6 (1.97%)
Effective: 885120 (42.43%), Total: 2939209 (65.56%)
combat Effective: 876163 (42.69%), Total: 2910863 (65.73%)
Ave: non crit: 8058, crit: 12034, effective: 2883, overall: 9573
combat non crit: 8047, crit: 12050, effective: 2882, overall: 9575
Overheals non-crit count: 155, non-crit ave over: 6761
combat non-crit count: 153, non-crit ave over: 6789
Overheals crit count: 100, crit ave over: 10061
combat crit count: 99, crit ave over: 10059
Overhealed amount: 2054089 (69.89%)
combat amount: 2034700 (69.90%)
Second target hits: 218 (71.01% bounced), crits: 75 (34.40%),
riptide: 4 (1.83%)
combat hits: 215 (70.72% bounced), crits: 74 (34.42%),
riptide: 4 (1.86%)
Effective: 744185 (35.68%), Total: 1028184 (22.94%)
combat Effective: 730409 (35.59%), Total: 1013285 (22.88%)
Ave: non crit: 3996, crit: 6088, effective: 3413, overall: 4716
combat non crit: 3996, crit: 6077, effective: 3397, overall: 4712
Overheals non-crit count: 58, non-crit ave over: 2340
combat non-crit count: 57, non-crit ave over: 2361
Overheals crit count: 44, crit ave over: 3369
combat crit count: 44, crit ave over: 3369
Overhealed amount: 283999 (27.62%)
combat amount: 282876 (27.92%)
Third target hits: 162 (52.77% bounced), crits: 56 (34.57%),
riptide: 4 (2.47%)
combat hits: 159 (52.30% bounced), crits: 55 (34.59%),
riptide: 4 (2.52%)
Effective: 327277 (15.69%), Total: 373863 (8.34%)
combat Effective: 320235 (15.60%), Total: 366564 (8.28%)
Ave: non crit: 2011, crit: 2869, effective: 2020, overall: 2307
combat non crit: 2004, crit: 2873, effective: 2014, overall: 2305
Overheals non-crit count: 20, non-crit ave over: 1203
combat non-crit count: 20, non-crit ave over: 1203
Overheals crit count: 17, crit ave over: 1325
combat crit count: 16, crit ave over: 1391
Overhealed amount: 46586 (12.46%)
combat amount: 46329 (12.64%)
Fourth target hits: 122 (39.74% bounced), crits: 43 (35.25%),
riptide: 3 (2.46%)
combat hits: 119 (39.14% bounced), crits: 42 (35.29%),
riptide: 3 (2.52%)
Effective: 129282 (6.20%), Total: 141763 (3.16%)
combat Effective: 125478 (6.11%), Total: 137959 (3.12%)
Ave: non crit: 974, crit: 1505, effective: 1059, overall: 1161
combat non crit: 974, crit: 1498, effective: 1054, overall: 1159
Overheals non-crit count: 11, non-crit ave over: 624
combat non-crit count: 11, non-crit ave over: 624
Overheals crit count: 6, crit ave over: 935
combat crit count: 6, crit ave over: 935
Overhealed amount: 12481 (8.80%)
combat amount: 12481 (9.05%)
Glyph of Chain heal: effective: 129282 (1.17% of total effective)
combat effective: 125478 (1.16% of combat effective)
Processed by cast: 280, time: 26, less accurate: order: 0, count: 0
HPS increased by:
hop 1: SP coefficient with set/talents: 1.8613
hop 2: SP coefficient with set/talents: 0.9307
hop 3: SP coefficient with set/talents: 0.4653
hop 4: SP coefficient with set/talents: 0.2327
1 SP = 0.538409
(0.1854 + 0.1976 + 0.1093 + 0.0460)
1 Haste rating = 0.384784946488501
1 crit rating = 0.341747792505898
(0.1023 + 0.1120 + 0.0755 + 0.0520)
1 int = 0.113906771996292
(0.0341 + 0.0373 + 0.0252 + 0.0173)
"Lesser Healing Wave": hits: 489, effective healing: 1992389 (18.01% of player's overall)
Combat: hits: 487, effective healing: 1980566 (18.31%)
Total (raw) healing: 3017028 (14.62% of player's overall)
Combat: Total healing: 3005205 (15.53%)
Crits: 140 (28.63%)
Combat Crits: 139 (28.54%)
Averages: (6169)
Non-crit: 5364, crit: 8177, effective: 4074, overall: 6169
Combat: Non-crit: 5366, crit: 8185, effective: 4066, overall: 6170
Overheals: (33.96%)
Non-crit: count: 147, total: 594667, ave: 4045
Crit: count: 73, total: 429972, ave: 5890
Combat Non-crit: count: 147, total: 594667, ave: 4045
Combat Crit: count: 73, total: 429972, ave: 5890
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 9 mins 44 secs
Combat cast time: 9 mins 42 secs
Combat Average cast time: 1.20
Haste capped casts count: 32 (6.54%)
Combat count: 32 (6.57%)
Ancestral:
Procs: 120, effective: 273381, total: 339436
Combat Procs: 119, effective: 272729, total: 337206
Earthliving:
Total Duration: 18 mins 54 secs
Ticks: 130, effective: 101359, total: 105900
Combat Duration: 18 mins 39 secs
Combat Ticks: 128, effective: 99927, total: 104468
With Ancestral and Earthliving:
Effective: 2367129 (21.40%), Total: 3462364 (16.78%)
Combat Effective: 2353222 (21.75%), Total: 3446879 (17.81%)
Tidal waves count: 273, time saved: 0 sec
Combat count: 272, time saved: 0 sec
Tidal waves effective: 98745, total: 183108
Combat effective: 98223, total: 182586
HPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.514446620236758
1 Haste rating = 0.952879295239941
1 crit rating = 0.678643838240992
1 int = 0.22619642509577
"Riptide": hits: 492, effective healing: 1448468 (13.09% of player's overall)
Combat: hits: 482, effective healing: 1419815 (13.12%)
Total (raw) healing: 1959053 (9.49% of player's overall)
Combat: Total healing: 1923238 (9.94%)
Crits: 161 (32.72%)
Combat Crits: 158 (32.78%)
Averages: (3981)
Non-crit: 3477, crit: 5039, effective: 2944, overall: 3981
Combat: Non-crit: 3485, crit: 5047, effective: 2945, overall: 3990
Overheals: (26.06%)
Non-crit: count: 104, total: 258264, ave: 2483
Crit: count: 66, total: 252321, ave: 3823
Combat Non-crit: count: 102, total: 255711, ave: 2506
Combat Crit: count: 65, total: 247712, ave: 3810
Number of heals cast that did not land: 1, due to target death: 1
Combat casts that did not land: 1, due to target death: 1
Total GCD time: 9 mins 51 secs
Combat GCD time: 9 mins 38 secs
Combat Average GCD time: 1.20
Haste capped casts count: 27 (5.49%)
Combat count: 27 (5.60%)
Ancestral:
Procs: 178, effective: 259849, total: 313577
Combat Procs: 175, effective: 255413, total: 309141
Earthliving:
Total Duration: 25 mins 19 secs
Ticks: 172, effective: 122491, total: 128709
Combat Duration: 24 mins 17 secs
Combat Ticks: 169, effective: 120743, total: 126593
With Ancestral and Earthliving:
Effective: 1830808 (16.55%), Total: 2401339 (11.63%)
Combat Effective: 1795971 (16.60%), Total: 2358972 (12.19%)
HPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.27537514703742
1 crit rating = 0.407283478342282
1 int = 0.135750244252391
"Healing Stream Totem"_hot: hits: 13473, effective healing: 1058647 (9.57% of player's overall)
Combat: hits: 10789, effective healing: 926969 (8.57%)
Total (raw) healing: 5867844 (28.43% of player's overall)
Combat: Total healing: 4725677 (24.42%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (435)
Non-crit: 435, crit: 0, effective: 78, overall: 435
Combat: Non-crit: 438, crit: 0, effective: 85, overall: 438
Overheals: (81.96%)
Non-crit: count: 11039, total: 4809197, ave: 435
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 8658, total: 3798708, ave: 438
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.00919041894522198
1 crit rating = 0
1 int = 0
"Riptide"_hot: hits: 934, effective healing: 925668 (8.37% of player's overall)
Combat: hits: 911, effective healing: 904238 (8.36%)
Total (raw) healing: 979826 (4.75% of player's overall)
Combat: Total healing: 957652 (4.95%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1049)
Non-crit: 1049, crit: 0, effective: 991, overall: 1049
Combat: Non-crit: 1051, crit: 0, effective: 992, overall: 1051
Overheals: (5.53%)
Non-crit: count: 87, total: 54158, ave: 622
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 86, total: 53414, ave: 621
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 452, refresh count: 34
Total Duration: 2 hours 21 mins 25 secs
Combat Duration: 2 hours 14 mins 20 secs
Overhealing ticks that did not tick: 1894
Combat ticks: 1775
Total healing w/ overheal ticks: 2967130 (13.11%)
Combat: 2824599 (13.31%)
Actual Overhealing: 2041462 (68.80%)
Combat: 1920361 (67.99%)
HPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0624259055982437
1 crit rating = 0
1 int = 0
"Ancestral Awakening": hits: 299, effective healing: 539513 (4.88% of player's overall)
Combat: hits: 295, effective healing: 534425 (4.94%)
Total (raw) healing: 659296 (3.19% of player's overall)
Combat: Total healing: 652630 (3.37%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2205)
Non-crit: 2205, crit: 0, effective: 1804, overall: 2205
Combat: Non-crit: 2212, crit: 0, effective: 1811, overall: 2212
Overheals: (18.17%)
Non-crit: count: 73, total: 119783, ave: 1640
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 72, total: 118205, ave: 1641
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Healing Wave with Healing Way count: 0
Healing Wave with out Healing Way count: 1
"Earthliving"_hot: hits: 604, effective healing: 439898 (3.98% of player's overall)
Combat: hits: 596, effective healing: 435125 (4.02%)
Total (raw) healing: 463352 (2.24% of player's overall)
Combat: Total healing: 457542 (2.36%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (767)
Non-crit: 767, crit: 0, effective: 728, overall: 767
Combat: Non-crit: 767, crit: 0, effective: 730, overall: 767
Overheals: (5.06%)
Non-crit: count: 58, total: 23454, ave: 404
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 56, total: 22417, ave: 400
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 2 hours 35 mins 53 secs (99.69%)
Earthliving applied count: 387, refresh count: 47
Earthliving proc rate when ELW is applied: 23.3836%
Earthliving proc rate overall: 23.3836%
Total Duration: 1 hour 19 mins 41 secs
Combat Duration: 1 hour 16 mins 45 secs
Overhealing ticks that did not tick: 989
Combat ticks: 939
Total healing w/ overheal ticks: 1222668 (5.71%)
Combat: 1178423 (5.87%)
Actual Overhealing: 782770 (64.02%)
Combat: 743298 (63.08%)
HPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.227234899328859
1 crit rating = 0
1 int = 0
"Forethought Talisman"_hot: hits: 163, effective healing: 165731 (1.50% of player's overall)
Combat: hits: 160, effective healing: 162779 (1.50%)
Total (raw) healing: 176368 (0.85% of player's overall)
Combat: Total healing: 173245 (0.90%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1082)
Non-crit: 1082, crit: 0, effective: 1016, overall: 1082
Combat: Non-crit: 1082, crit: 0, effective: 1017, overall: 1082
Overheals: (6.03%)
Non-crit: count: 20, total: 10637, ave: 531
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 19, total: 10466, ave: 550
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
"Living Ice Crystals": hits: 57, effective healing: 156023 (1.41% of player's overall)
Combat: hits: 57, effective healing: 156023 (1.44%)
Total (raw) healing: 213683 (1.04% of player's overall)
Combat: Total healing: 213683 (1.10%)
Crits: 18 (31.58%)
Combat Crits: 18 (31.58%)
Averages: (3748)
Non-crit: 3243, crit: 4844, effective: 2737, overall: 3748
Combat: Non-crit: 3243, crit: 4844, effective: 2737, overall: 3748
Overheals: (26.98%)
Non-crit: count: 14, total: 35076, ave: 2505
Crit: count: 8, total: 22584, ave: 2823
Combat Non-crit: count: 14, total: 35076, ave: 2505
Combat Crit: count: 8, total: 22584, ave: 2823
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving:
Total Duration: 3 mins 14 secs
Ticks: 20, effective: 14725, total: 16051
Combat Duration: 3 mins 10 secs
Combat Ticks: 20, effective: 14725, total: 16051
With Ancestral and Earthliving:
Effective: 170748 (1.54%), Total: 229734 (1.11%)
Combat Effective: 170748 (1.58%), Total: 229734 (1.19%)
HPS increased by:
1 SP = 0
1 crit rating = 0.0045210156623792
1 int = 0.00150688405759755
"Gift of the Naaru"_hot: hits: 26, effective healing: 38623 (0.35% of player's overall)
Combat: hits: 24, effective healing: 35896 (0.33%)
Total (raw) healing: 41373 (0.20% of player's overall)
Combat: Total healing: 38646 (0.20%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1591)
Non-crit: 1591, crit: 0, effective: 1485, overall: 1591
Combat: Non-crit: 1610, crit: 0, effective: 1495, overall: 1610
Overheals: (6.65%)
Non-crit: count: 3, total: 2750, ave: 916
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 3, total: 2750, ave: 916
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
"Master Healthstone": hits: 6, effective healing: 29209 (0.26% of player's overall)
Combat: hits: 6, effective healing: 29209 (0.27%)
Total (raw) healing: 38338 (0.19% of player's overall)
Combat: Total healing: 38338 (0.20%)
Crits: 2 (33.33%)
Combat Crits: 2 (33.33%)
Averages: (6389)
Non-crit: 5654, crit: 7860, effective: 4868, overall: 6389
Combat: Non-crit: 5654, crit: 7860, effective: 4868, overall: 6389
Overheals: (23.81%)
Non-crit: count: 2, total: 6911, ave: 3455
Crit: count: 1, total: 2218, ave: 2218
Combat Non-crit: count: 2, total: 6911, ave: 3455
Combat Crit: count: 1, total: 2218, ave: 2218
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 7 secs
Combat GCD time: 7 secs
Combat Average GCD time: 1.21
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 23 secs
Ticks: 2, effective: 1201, total: 1588
Combat Duration: 23 secs
Combat Ticks: 2, effective: 1201, total: 1588
With Ancestral and Earthliving:
Effective: 30410 (0.27%), Total: 39926 (0.19%)
Combat Effective: 30410 (0.28%), Total: 39926 (0.21%)
HPS increased by:
1 SP = 0
1 crit rating = 0.507551710686047
1 int = 0.16917030117889
"Healing Wave": hits: 2, effective healing: 29030 (0.26% of player's overall)
Combat: hits: 2, effective healing: 29030 (0.27%)
Total (raw) healing: 29030 (0.14% of player's overall)
Combat: Total healing: 29030 (0.15%)
Crits: 1 (50.00%)
Combat Crits: 1 (50.00%)
Averages: (14515)
Non-crit: 11401, crit: 17629, effective: 14515, overall: 14515
Combat: Non-crit: 11401, crit: 17629, effective: 14515, overall: 14515
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 2 secs
Combat cast time: 2 secs
Combat Average cast time: 1.47
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Ancestral:
Procs: 1, effective: 6283, total: 6283
Combat Procs: 1, effective: 6283, total: 6283
Earthliving:
Total Duration: 23 secs
Ticks: 5, effective: 4215, total: 4215
Combat Duration: 23 secs
Combat Ticks: 5, effective: 4215, total: 4215
With Ancestral and Earthliving:
Effective: 39528 (0.36%), Total: 39528 (0.19%)
Combat Effective: 39528 (0.37%), Total: 39528 (0.20%)
Tidal waves count: 2, time saved: 1 sec
Combat count: 2, time saved: 1 sec
Tidal waves effective: 3206, total: 3206
Combat effective: 3206, total: 3206
Healing Waves with Healing Way count: 0 (0.00%)
Combat count: 0 (0.00%)
Healing Waves without Healing Way count: 2 (100.00%)
Combat count: 2 (100.00%)
Ave with Healing Way effective: 0, total: 0
Combat ave effective: 0, ave total: 0
Ave without Healing Way effective: 14515, total: 14515
Combat ave effective: 14515, ave total: 14515
Combat Healing Way added effective: 0, total: 0
HPS increased by:
SP coefficient with current set/talents: 2.0912
1 SP = 1.78350131379448
1 Haste rating = 2.97096280859491
1 crit rating = 1.85927509367569
1 int = 0.619708535996019
"Healing Potion": hits: 1, effective healing: 2114 (0.02% of player's overall)
Combat: hits: 1, effective healing: 2114 (0.02%)
Total (raw) healing: 2114 (0.01% of player's overall)
Combat: Total healing: 2114 (0.01%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2114)
Non-crit: 2114, crit: 0, effective: 2114, overall: 2114
Combat: Non-crit: 2114, crit: 0, effective: 2114, overall: 2114
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 1 sec
Combat GCD time: 1 sec
Combat Average GCD time: 1.21
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 9 secs
Ticks: 3, effective: 2058, total: 2058
Combat Duration: 9 secs
Combat Ticks: 3, effective: 2058, total: 2058
With Ancestral and Earthliving:
Effective: 4172 (0.04%), Total: 4172 (0.02%)
Combat Effective: 4172 (0.04%), Total: 4172 (0.02%)
HPS increased by:
"Crazy Alchemist's Potion": hits: 1, effective healing: 0 (0.00% of player's overall)
Combat: hits: 1, effective healing: 0 (0.00%)
Total (raw) healing: 4361 (0.02% of player's overall)
Combat: Total healing: 4361 (0.02%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (4361)
Non-crit: 4361, crit: 0, effective: 0, overall: 4361
Combat: Non-crit: 4361, crit: 0, effective: 0, overall: 4361
Overheals: (100.00%)
Non-crit: count: 1, total: 4361, ave: 4361
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1, total: 4361, ave: 4361
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0296 HEP time saved casting
earth shield and water shield in combat
"Healing Potion": 1 haste rating adds 0.0002 HEP combat time saved casting
"Master Healthstone": 1 haste rating adds 0.0010 HEP combat time saved casting
"Riptide": 1 haste rating adds 0.0801 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1080 mp5
The weight of 1 int worth of mana pool is: 0.0609
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.1723 mp5
Mana Restored Report: (sorted by total)
"Replenishment": count: 5195, total mana restored: 318167 (54.32% of overall)
Combat count: 5090, mana restored: 311735 (54.18%)
Ave: total: 61, in combat: 61
Overall in combat mp5: 171.23
Replenishment uptime in overall combat: 55.92%
Replenishment uptime in intense fight: 66.46%
Mana pool based on replenishment: 24497
MP5 increased by:
1 int = 0.150792 mp5 (0.226875 theoretical)
"Water Shield": count: 395, total mana restored: 211198 (36.06% of overall)
Combat count: 393, mana restored: 210128 (36.52%)
Ave: total: 534, in combat: 534
Overall in combat mp5: 115.42
In combat uptime: 1 hour 54 mins 30 secs (75.47%)
Passive mp5: 83.0171
Procs from damage/debuffs: 255
MP5 from Improved Water Shield: 40.5278
Procs from Improved Water Shield in combat: 138
out of 775 procs possible, proc rate: 17.80%
MP5 increased by:
1 crit rating = 0.0495884237549162 mp5
1 int = 0.0165281456154812 mp5
"Saronite Vapors": count: 21, total mana restored: 28800 (4.92% of overall)
Combat count: 21, mana restored: 28800 (5.01%)
Ave: total: 1371, in combat: 1371
Overall in combat mp5: 15.82
"Revitalize": count: 64, total mana restored: 15803 (2.70% of overall)
Combat count: 60, mana restored: 14837 (2.58%)
Ave: total: 246, in combat: 247
Overall in combat mp5: 8.15
"Crazy Alchemist's Potion": count: 1, total mana restored: 4353 (0.74% of overall)
Combat count: 1, mana restored: 4353 (0.76%)
Ave: total: 4353, in combat: 4353
Overall in combat mp5: 2.39
"Totemic Call": count: 34, total mana restored: 3052 (0.52% of overall)
Combat count: 14, mana restored: 1196 (0.21%)
Ave: total: 89, in combat: 85
Overall in combat mp5: 0.66
"Rapture": count: 5, total mana restored: 2463 (0.42% of overall)
Combat count: 5, mana restored: 2463 (0.43%)
Ave: total: 492, in combat: 492
Overall in combat mp5: 1.35
"Judgement of Wisdom": count: 16, total mana restored: 1408 (0.24% of overall)
Combat count: 16, mana restored: 1408 (0.24%)
Ave: total: 88, in combat: 88
Overall in combat mp5: 0.77
"Blessing of Sanctuary": count: 1, total mana restored: 494 (0.08% of overall)
Combat count: 1, mana restored: 494 (0.09%)
Ave: total: 494, in combat: 494
Overall in combat mp5: 0.27
Total mp5 above character sheet (in raid): 316.06 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 1006
Ancestral Knowlege granting on ave: 100 int
HEP per point: 12.7855
HEP: 63.9277
Thundering Strikes talent points: 3
HEP per point: 46.7470
HEP: 140.2410
Improved Shields talent points: 3
Water Shield Combat MP5: 13.86
Water Shield Combat HEP: 7.81
Water Shield Intense Fight MP5: 14.02
Water Shield Intense Fight HEP: 7.90
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 105
With 1 talent points: 85
With 2 talent points: 71
Casts saved with 2 points in Improved Earth shield: 34
Global cooldown time: 1.20
Combat time saved: 40 secs
Combat effective gained by fewer refreshes: 48438
Combat HPS gained: 5.3212
HEP: 18.5304
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 563 effective: 68898 (0.62%)
Combat count: 563, effective: 68898 (0.64%), hps: 7.5687
HEP: 26.3572
Point 2 provided benefit count: 561 effective: 68358 (0.62%)
Combat count: 561, effective: 68358 (0.63%), hps: 7.5094
HEP: 26.1508
Point 3 provided benefit count: 554 effective: 67776 (0.61%)
Combat count: 554, effective: 67776 (0.63%), hps: 7.4454
HEP: 25.9280
Point 4 provided benefit count: 552 effective: 67308 (0.61%)
Combat count: 552, effective: 67308 (0.62%), hps: 7.3940
HEP: 25.7489
Point 5 provided benefit count: 547 effective: 66631 (0.60%)
Combat count: 547, effective: 66631 (0.62%), hps: 7.3197
HEP: 25.4902
Combat Total Earth Shield improved effective: 338973 (3.13%)
HEP: 129.6751
Improved Shields ave point HEP: 28.57
Improved Earth Shield ave point HEP: 35.20
Improved Shields and Improved Earth Shield total HEP: 156.11
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Totemic Focus talent points: 5
Combat totem mana used: 117549
Mana saved with Totemic Focus: 29387
Combat MP5 per point: 3.2283, HEP: 1.8190
Total Combat MP5: 16.1414, HEP: 9.0951
Tidal Focus talent points: 5
Combat heal mana used: 1018641
Mana saved with Tidal Focus: 50932
Combat MP5 per point: 5.5950, HEP: 3.1526
Total Combat MP5: 27.9752, HEP: 15.7630
Intense Fight MP5 per point: 4.6164, HEP: 2.6012
Intense Fight MP5: 23.0822, HEP: 13.0059
Improved Water Shield talent points: 2
Combat MP5 per point: 20.2639, HEP: 11.4179
Total Combat MP5: 40.5278, HEP: 22.8359
Intense Fight per point MP5: 15.24, HEP: 8.59
Intense Fight MP5: 30.48, HEP: 17.17
Number of Water Shield charges used in combat: 138
Combat Water Shield refreshes needed: 34
Global cooldown time: 1.20
Combat time needed to refresh: 41 secs
Combat HEP: 4.0329, per point: 2.0165
Intense HEP: -1.6293, per point: -0.8146
Tidal Force talent points: 1
Tidal Force used 11 times
Combat Not using Tidal Force: crits: 395, crit rate: 31.68%
Combat Using Tidal Force: crits: 32, crit rate: 82.05%
Combat Dose 3: crit rate: 92.00%
Combat Dose 2: crit rate: 71.43%
Combat Dose 1: crit rate: 57.14%
Overall crit increase: 0.6130%
HEP: 28.6539
Tidal Mastery talent points: 5
HEP per point: 46.7470
Total HEP: 233.7350
Restorative Totems talent points: 3
Point 1 provided benefit count: 2487 effective: 106781 (0.97%)
Combat count: 2172, effective: 93604 (0.87%), hps: 10.2828
HEP: 35.8086
Point 2 provided benefit count: 2468 effective: 105893 (0.96%)
Combat count: 2158, effective: 92850 (0.86%), hps: 10.1999
HEP: 35.5202
Point 3 provided benefit count: 2447 effective: 105180 (0.95%)
Combat count: 2139, effective: 92274 (0.85%), hps: 10.1367
HEP: 35.2999
Combat Total Healing Stream improved effective: 278729 (2.58%)
HEP: 106.6288
Healing Way talent points: 2
Applied or refreshed 1 times.
Combat added effective: 0, added total: 0
Combat Healing Wave hps increase: 0.0000
Combat HPS increase: 0.0000, per my point: 0.0000
HEP: 0.0000, per my point: 0.0000
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 11 times
Nature's Swiftness Heal Count: 11, Effective: 160171, total: 209139
Combat Count: 11, Effective: 160171 (1.48%), total: 209139 (1.08%)
Spell report:
"Ancestral Awakening":
Count: 2, Effective: 9229, total: 9229
Combat Count: 2, Effective: 9229, total: 9229
"Chain Heal":
Count: 9, Effective: 125047, total: 174015
Combat Count: 9, Effective: 125047, total: 174015
"Healing Wave":
Count: 1, Effective: 17629, total: 17629
Combat Count: 1, Effective: 17629, total: 17629
"Lesser Healing Wave":
Count: 1, Effective: 8266, total: 8266
Combat Count: 1, Effective: 8266, total: 8266
Average effective hps: 12147.2400, total hps: 15860.9338
HEP: 61.2738
Talent Points in Purification: 5
Point 1 provided benefit count: 5839 effective: 173738 (1.57%)
Combat count: 5480, effective: 169790 (1.57%), hps: 18.6520
HEP: 64.9536
Point 2 provided benefit count: 5828 effective: 173050 (1.56%)
Combat count: 5470, effective: 169113 (1.56%), hps: 18.5777
HEP: 64.6948
Point 3 provided benefit count: 5809 effective: 171763 (1.55%)
Combat count: 5453, effective: 167840 (1.55%), hps: 18.4379
HEP: 64.2079
Point 4 provided benefit count: 5792 effective: 170801 (1.54%)
Combat count: 5437, effective: 166882 (1.54%), hps: 18.3326
HEP: 63.8413
Point 5 provided benefit count: 5779 effective: 169975 (1.54%)
Combat count: 5425, effective: 166062 (1.53%), hps: 18.2425
HEP: 63.5276
Combat Total Purification effective: 839690 (7.76%)
HEP: 321.2252
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 0, restored mana: 0
Overall MP5: 0.0000
Overall HEP: 0.0000
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Self report:
Combat: Count: 0, restored mana: 0 (0.0000%)
Overall MP5: 0.0000
Overall HEP: 0.0000
Intense fight MP5: 0.0000
Intense fight HEP: 0.0000
Talent Points in Cleanse Spirit: 1
Count: 321
Combat Count: 321
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 93.4940
Blessing of Eternals earthliving weapon proc rate: 3.3836%
Increased earthliving HEP per point: 12.0433
Total HEP per point: 105.5373
Total HEP: 211.0745
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 431 effective: 124621 (1.13%)
Combat count: 423, effective: 122782 (1.13%), hps: 13.4881
HEP: 46.9709
Point 2 provided benefit count: 406 effective: 116737 (1.06%)
Combat count: 399, effective: 115078 (1.06%), hps: 12.6417
HEP: 44.0235
Combat Total Improved Chain Heal effective: 237861 (2.20%)
HEP: 90.9944
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 1006
1 int = 0.1500 SP
1006 int = 150.9587 SP
HEP per point = 50.3196
HEP = 150.9587
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 265 effective: 190702 (1.72%)
Combat count: 261, effective: 188571 (1.74%), hps: 20.7152
HEP: 72.1385
Point 2 provided benefit count: 253 effective: 179166 (1.62%)
Combat count: 250, effective: 177687 (1.64%), hps: 19.5195
HEP: 67.9748
Point 3 provided benefit count: 241 effective: 169644 (1.53%)
Combat count: 238, effective: 168165 (1.55%), hps: 18.4735
HEP: 64.3321
Combat Total Ancestral Awakening effective: 534425 (4.94%)
HEP: 204.4454
Earth Shield talent points: 1
Combat uptime: 2 hours 11 mins 39 secs (86.7730%)
Combat base talent effective: 1489960 (13.77%)
Combat HPS increase: 163.6768
HEP: 569.9875
Tidal Waves talent points: 5
Buff applied count: 282, refreshed: 449
Time saved: 1 sec
Combat time saved: 1 sec
Combat HPS increase from time saved: 0.1918
Time Saved HEP: 0.6680
Tidal waves effective: 101430 (0.9375%)
Combat effective healing hps: 11.1424
Effective healing HEP: 38.8024
Tidal Waves hps: 11.3343, per point: 2.2669
Tidal Waves HEP: 39.4704, per point: 7.8941
Riptide talent points: 1
Riptide w/ hot effective: 2374136 (21.46%), total: 2938879 (14.24%)
Combat effective: 2324053 (21.48%), total: 2880890 (14.88%)
Chain heal increase casts: 6, effective: 4722 (0.04%), total: 5442 (0.03%)
Combat casts: 6, effective: 4722 (0.04%), total: 5442 (0.03%)
Combined effective: 2378858 (21.51%), total: 2944321 (14.27%)
Combat effective: 2328775 (21.52%), total: 2886332 (14.91%)
Combat HPS increase: 255.8233
HEP: 890.8782
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 122, effective: 129282 (1.17%), total: 141763 (0.69%)
Combat count: 119, effective: 125478 (1.16%)
total: 137959 (0.71%)
Combat Chain Heal hps increase: 205.5945
Combat HPS increase: 13.7842
HEP: 48.0019
Glyph of Earth Shield:
Combat count: 543, effective: 321662 (2.97% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield HPS increase: 44.6322
Combat HPS increase: 35.3357
HEP: 123.0529
Glyph of Riptide:
Extra riptide time: 35 mins 59 secs
Combat Extra time: 30 mins 34 secs
Riptide lasted into glyph time 373 times (72.2868%)
Count: 208, effective: 202517 (1.83%), total: 218626 (1.06%)
Combat count: 204, effective: 198701 (1.84%),
total: 214810 (1.11%)
Overhealing ticks that did not tick: 511
Combat ticks: 407
Total healing w/ overheal ticks: 755731 (3.57%)
Combat: 643063 (3.25%)
Total Overhealing w/ overheal ticks: 553214 (73.20%)
Combat: 444362 (69.10%)
Combat HPS increase: 21.8279
HEP: 76.0135
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 39 secs
Combat HPS increase: 5.1255
HEP: 17.8492
Set Bonus Report:
Tier 7 2-piece:
Combat:
Combat Water Shield uptime: 75.4701%
Combat mana restored from passive mp5: 13740
Combat passive MP5: 7.5470, HEP: 4.2525
Combat Orb MP5: 9.2389, HEP: 5.2057
Combat passive+Orb MP5: 16.79, HEP: 9.46
Intense fight:
Intense fight Water Shield uptime: 77.8974%
Intense fight mana restored from passive mp5: 820
Intense fight passive MP5: 7.7897, HEP: 4.3892
Intense Fight Orb MP5: 9.3469, HEP: 5.2666
Intense Fight passive+Orb MP5: 17.1366, HEP: 9.6558
Tier 7 4-piece:
Effective: 67936 (0.61%), Total: 215158 (1.04%)
Combat Effective: 66987 (0.62%), Total: 212570 (1.10%)
Combat HPS: 7.3588
HEP: 25.6263
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.2872 hps)
1 Crit rating = 0.9903 SP (0.2844 hps)
1 Haste rating = 1.0899 SP (0.3130 hps)
1 INT = 0.4801 SP (0.1379 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0496 mp5
1 Haste rating = -0.4892 mp5
1 INT = 0.2753 mp5
1 Mana = 0.0060 mp5
Total mana regen points needed from gear: 391.20
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.5635 (calculated)
1 mana = 0.0034
1 Haste rating = 0.9803
1 Crit rating = 1.0182
1 INT = 0.6352 (actual)
1 INT = 0.7877 (max theoretical)
I love this HEP reporting. So don't get me wrong when I question it or make suggestions... i'm looking to help you improve where it may have errors.
My Chain Heal section has the following lines:
Initial target hits: 136, crits: 30 (22.06%),
riptide: 1 (0.74%)
combat hits: 136, crits: 30 (22.06%),
riptide: 1 (0.74%)
I know that to be false. I can guarantee that I hit my RT targets way more often than just once in this raid.
Forgot to include the report I am referencing in this post. This raid was 2pally, 1disc, 2resto druid, 1shaman.
Fights were Yogg, and Iron Council. I heal the Brundir tank in order to interrupt. After melee get on him, I go to ffa healing raid and tanks. On Yogg, I heal tanks in phase3 with 1 paladin and the priest so we have enough other dispels. It's a less than ideal raid-makeup from the healing standpoint.
shaman_hep $Revision: 2.33 $
Total log time processed: 23 hours 51 mins 15 secs
Evaluating heals for Rapparee:
Effective healing: 2846786
Total healing: 5364858
Total time spent healing: 11 mins 40 secs (0.8157% of log file time)
Time in combat: 57 mins 20 secs (4.01%)
Time alive in combat: 56 mins 13 secs (98.04%)
Longest fight: 14 mins 20 secs
Effective in combat healing: 2833815
Total in combat healing: 5224185
Total in combat time spent healing: 10 mins 58 secs (19.1479% of combat time)
Buff Report:
Earthliving uptime: 40 mins 22 secs (70.40%)
Blessing of Wisdom uptime: 25 mins 58 secs (46.21%)
Mana Spring Totem uptime: 5 mins 21 secs (9.35%)
Blessing of Wisdom/Mana Spring Totem uptime: 31 mins (54.08%)
Blessing of Kings uptime: 31 mins 48 secs (56.56%)
Configured as 100% uptime (10.00% stat increase)
Mark/Gift of the Wild uptime: 31 mins 48 secs (56.59%)
Arcane Int/Brilliance/Fel Int uptime: 0 sec (0.00%)
Moonkin Aura/Elemental Oath crit buff uptime: 0 sec (0.00%)
Moonkin Aura buff uptime: 0 sec (0.00%)
Retribution Aura uptime: 24 mins 20 secs (43.29%)
Improved Moonkin Aura/Swift Retribution buff uptime: 24 mins 20 secs (43.29%)
Wrath of Air buff uptime: 39 mins 12 secs (68.37%)
Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
buff uptime: 39 mins 20 secs (69.98%)
Fortitude uptime: 31 mins 48 secs (56.59%)
"Heroism" (983 haste rating) buff uptime: 2 mins 33 secs (4.55%)
Totem Report for Rapparee:
"Strength of Earth Totem" uptime: 28 mins 14 secs (50.22%)
"Mana Tide Totem" uptime: 26 secs (0.77%)
"Cleansing Totem" uptime: 12 mins 30 secs (22.25%)
"Wrath of Air Totem" uptime: 39 mins 12 secs (69.73%)
"Flametongue Totem" uptime: 39 mins 20 secs (69.98%)
"Healing Stream Totem" uptime: 20 mins 28 secs (36.41%)
"Windfury Totem" uptime: 29 secs (0.86%)
"Stoneskin Totem" uptime: 10 mins 57 secs (19.49%)
"Mana Spring Totem" uptime: 5 mins 21 secs (9.53%)
Total mana used: 427540
Total mana restored (not including gear): 184181
In combat mana used: 396304
In combat mana restored (not including gear): 181574
Mana used in most mana intensive fight: 165548
Start Time: 5/25 20:17:58.687
Duration of that fight: 14 mins 20 secs
Mana pool for that fight: 20966
Total mp5 needed (from int, gear, buffs, abilities, etc): 945.768071658655
Tidal Focus mana saved: 6732.474
Mana restored that fight by abilities: 75459
from Replenishment: 39475 (81.56% uptime)
from Improved Water Shield: 5350
while Tidal Force was up: 0
from Water Shield damage/debuff procs: 18190
from Mana Tide (all shaman): 10068
from Hymn of Hope: 629
from Meta Gem or item procs: 0
from Mana Potion: 0
Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 109.2)
Had Blessing of Kings?: Yes
Had Arcane Intellect or Fel Intelligence?: No (0 int)
Had Gift/Mark of the Wild?: Yes (+52 stats)
Had Moonkin Aura/Elemental Oath?: No
Water Shield uptime: 13 mins 2 secs (90.96%)
MP5 from Water Shield: 100.054242427383
MP5 from food/elixirs/flasks (configuration option): 45
Character sheet MP5 needed unbuffed: 167.596760035913
MP5 (including Int/crit) needed naked: 441.16468382836
Sources of mana naked:
Mana Pool unbuffed: 6231
Mana from Blessing of Kings on base int: 211.5
Mana from Arcane Int/Brilliance: 0
Mana from Mark/Gift of the the Wild: 943.8
Crit % unbuffed: 15.04%
Crit % buffed: 15.50%
Replenishment: 12962.9565
Improved Water Shield: 5350
Water Shield damage procs: 18190
Mana Tide (only from this shaman): 3545.424
Hymn of Hope: 147.726
Other abilities: 1747
(Not included: Mana Potion: 0)
Buffs:
Blessing of Wisdom/Mana Spring: 109.2 mp5
Water Shield passive: 100.054242427383 mp5
Food/elixirs/flasks: 45 mp5
Stat modifiers (ilevel points for stats):
Spell Power: 0.8571
MP5: 2.5000
Calculated mp5 value (Int, Crit, and mp5): 0.635422384114922
Mana Used Report: (sorted by total)
"Riptide": count: 151, total mana used: 113401 (26.52% of overall)
In combat count: 149, mana used: 111899 (28.24%)
"Chain Heal": count: 136, total mana used: 107848 (25.23% of overall)
In combat count: 136, mana used: 107848 (27.21%)
"Lesser Healing Wave": count: 128, total mana used: 80128 (18.74% of overall)
In combat count: 128, mana used: 80128 (20.22%)
"Earth Shield": count: 33, total mana used: 20658 (4.83% of overall)
In combat count: 22, mana used: 13772 (3.48%)
"Cleanse Spirit": count: 60, total mana used: 18420 (4.31% of overall)
In combat count: 60, mana used: 18420 (4.65%)
"Wind Shock": count: 47, total mana used: 16497 (3.86% of overall)
In combat count: 47, mana used: 16497 (4.16%)
"Flametongue Totem": count: 33, total mana used: 11946 (2.79% of overall)
In combat count: 19, mana used: 6878 (1.74%)
"Flame Shock": count: 13, total mana used: 9711 (2.27% of overall)
In combat count: 13, mana used: 9711 (2.45%)
"Ancestral Spirit": count: 3, total mana used: 9495 (2.22% of overall)
In combat count: 0, mana used: 0 (0.00%)
"Wrath of Air Totem": count: 22, total mana used: 7964 (1.86% of overall)
In combat count: 15, mana used: 5430 (1.37%)
"Strength of Earth Totem": count: 19, total mana used: 6251 (1.46% of overall)
In combat count: 15, mana used: 4935 (1.25%)
"Lightning Bolt": count: 14, total mana used: 6146 (1.44% of overall)
In combat count: 14, mana used: 6146 (1.55%)
"Heroism": count: 4, total mana used: 4568 (1.07% of overall)
In combat count: 4, mana used: 4568 (1.15%)
"Lava Burst": count: 8, total mana used: 3512 (0.82% of overall)
In combat count: 8, mana used: 3512 (0.89%)
"Cleansing Totem": count: 10, total mana used: 2630 (0.62% of overall)
In combat count: 10, mana used: 2630 (0.66%)
"Earthliving Weapon": count: 9, total mana used: 2367 (0.55% of overall)
In combat count: 1, mana used: 263 (0.07%)
"Stoneskin Totem": count: 6, total mana used: 1974 (0.46% of overall)
In combat count: 1, mana used: 329 (0.08%)
"Draining Poison": count: 1, total mana used: 1400 (0.33% of overall)
In combat count: 1, mana used: 1400 (0.35%)
"Healing Stream Totem": count: 11, total mana used: 1078 (0.25% of overall)
In combat count: 4, mana used: 392 (0.10%)
"Earth Shock": count: 1, total mana used: 791 (0.19% of overall)
In combat count: 1, mana used: 791 (0.20%)
"Mana Spring Totem": count: 3, total mana used: 393 (0.09% of overall)
In combat count: 3, mana used: 393 (0.10%)
"Windfury Totem": count: 1, total mana used: 362 (0.08% of overall)
In combat count: 1, mana used: 362 (0.09%)
Healing Report (sorted by effective):
"Chain Heal": hits: 362, effective healing: 840455 (29.52% of player's overall)
Combat: hits: 362, effective healing: 840455 (29.66%)
Total (raw) healing: 1937798 (36.12% of player's overall)
Combat: Total healing: 1937798 (37.09%)
Crits: 75 (20.72%)
Combat Crits: 75 (20.72%)
Averages: (5353)
Non-crit: 4856, crit: 7253, effective: 2321, overall: 5353
Combat: Non-crit: 4856, crit: 7253, effective: 2321, overall: 5353
Overheals: (56.63%)
Non-crit: count: 149, total: 751618, ave: 5044
Crit: count: 48, total: 345725, ave: 7202
Combat Non-crit: count: 149, total: 751618, ave: 5044
Combat Crit: count: 48, total: 345725, ave: 7202
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 4 mins 28 secs
Combat cast time: 4 mins 28 secs
Combat Average cast time: 1.97
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
Earthliving:
Total Duration: 17 mins 36 secs
Ticks: 164, effective: 111464, total: 118692
Combat Duration: 17 mins 36 secs
Combat Ticks: 164, effective: 111464, total: 118692
With Ancestral and Earthliving:
Effective: 951919 (33.44%), Total: 2056490 (38.33%)
Combat Effective: 951919 (33.59%), Total: 2056490 (39.36%)
Number of Chain Heal casts started: 142 (4.23% canceled)
Initial target hits: 136, crits: 30 (22.06%),
riptide: 1 (0.74%)
combat hits: 136, crits: 30 (22.06%),
riptide: 1 (0.74%)
Effective: 346850 (41.27%), Total: 1259920 (65.02%)
combat Effective: 346850 (41.27%), Total: 1259920 (65.02%)
Ave: non crit: 8367, crit: 12431, effective: 2550, overall: 9264
combat non crit: 8367, crit: 12431, effective: 2550, overall: 9264
Overheals non-crit count: 84, non-crit ave over: 7503
combat non-crit count: 84, non-crit ave over: 7503
Overheals crit count: 26, crit ave over: 10876
combat crit count: 26, crit ave over: 10876
Overhealed amount: 913070 (72.47%)
combat amount: 913070 (72.47%)
Second target hits: 106 (77.94% bounced), crits: 19 (17.92%),
riptide: 1 (0.94%)
combat hits: 106 (77.94% bounced), crits: 19 (17.92%),
riptide: 1 (0.94%)
Effective: 335633 (39.93%), Total: 468945 (24.20%)
combat Effective: 335633 (39.93%), Total: 468945 (24.20%)
Ave: non crit: 4110, crit: 5860, effective: 3166, overall: 4424
combat non crit: 4110, crit: 5860, effective: 3166, overall: 4424
Overheals non-crit count: 40, non-crit ave over: 2328
combat non-crit count: 40, non-crit ave over: 2328
Overheals crit count: 10, crit ave over: 4015
combat crit count: 10, crit ave over: 4015
Overhealed amount: 133312 (28.43%)
combat amount: 133312 (28.43%)
Third target hits: 72 (52.94% bounced), crits: 14 (19.44%),
riptide: 1 (1.39%)
combat hits: 72 (52.94% bounced), crits: 14 (19.44%),
riptide: 1 (1.39%)
Effective: 113578 (13.51%), Total: 155697 (8.03%)
combat Effective: 113578 (13.51%), Total: 155697 (8.03%)
Ave: non crit: 1958, crit: 3006, effective: 1577, overall: 2162
combat non crit: 1958, crit: 3006, effective: 1577, overall: 2162
Overheals non-crit count: 17, non-crit ave over: 1315
combat non-crit count: 17, non-crit ave over: 1315
Overheals crit count: 9, crit ave over: 2194
combat crit count: 9, crit ave over: 2194
Overhealed amount: 42119 (27.05%)
combat amount: 42119 (27.05%)
Fourth target hits: 48 (35.29% bounced), crits: 12 (25.00%),
riptide: 1 (2.08%)
combat hits: 48 (35.29% bounced), crits: 12 (25.00%),
riptide: 1 (2.08%)
Effective: 44394 (5.28%), Total: 53236 (2.75%)
combat Effective: 44394 (5.28%), Total: 53236 (2.75%)
Ave: non crit: 990, crit: 1466, effective: 924, overall: 1109
combat non crit: 990, crit: 1466, effective: 924, overall: 1109
Overheals non-crit count: 8, non-crit ave over: 726
combat non-crit count: 8, non-crit ave over: 726
Overheals crit count: 3, crit ave over: 1009
combat crit count: 3, crit ave over: 1009
Overhealed amount: 8842 (16.61%)
combat amount: 8842 (16.61%)
Glyph of Chain heal: effective: 44394 (1.56% of total effective)
combat effective: 44394 (1.57% of combat effective)
Processed by cast: 122, time: 13, less accurate: order: 0, count: 0
HPS increased by:
hop 1: SP coefficient with set/talents: 1.8613
hop 2: SP coefficient with set/talents: 0.9307
hop 3: SP coefficient with set/talents: 0.4653
hop 4: SP coefficient with set/talents: 0.2327
1 SP = 0.525978
(0.1948 + 0.2105 + 0.0845 + 0.0362)
1 Haste rating = 0.353349582820096
1 crit rating = 0.187779655858969
(0.0645 + 0.0781 + 0.0025 + 0.0426)
1 int = 0.0625881861258857
(0.0215 + 0.0260 + 0.0008 + 0.0142)
"Earth Shield": hits: 159, effective healing: 445950 (15.67% of player's overall)
Combat: hits: 159, effective healing: 445950 (15.74%)
Total (raw) healing: 559523 (10.43% of player's overall)
Combat: Total healing: 559523 (10.71%)
Crits: 44 (27.67%)
Combat Crits: 44 (27.67%)
Averages: (3519)
Non-crit: 2870, crit: 5212, effective: 2804, overall: 3519
Combat: Non-crit: 2870, crit: 5212, effective: 2804, overall: 3519
Overheals: (20.30%)
Non-crit: count: 22, total: 46489, ave: 2113
Crit: count: 19, total: 67084, ave: 3530
Combat Non-crit: count: 22, total: 46489, ave: 2113
Combat Crit: count: 19, total: 67084, ave: 3530
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Combat Average GCD time: 1.20
Earth shield average time between procs: 10.75 secs
in combat: 10.75 secs
Combat uptime: 31 mins 17 secs (55.6643%)
HPS increased by:
SP coefficient with current set/talents: 0.8872
1 SP = 0.0677353735607514
1 crit rating = 0.0247535573903387
1 int = 0.0082505224015742
"Lesser Healing Wave": hits: 128, effective healing: 440053 (15.46% of player's overall)
Combat: hits: 128, effective healing: 440053 (15.53%)
Total (raw) healing: 722299 (13.46% of player's overall)
Combat: Total healing: 722299 (13.83%)
Crits: 25 (19.53%)
Combat Crits: 25 (19.53%)
Averages: (5642)
Non-crit: 5139, crit: 7716, effective: 3437, overall: 5642
Combat: Non-crit: 5139, crit: 7716, effective: 3437, overall: 5642
Overheals: (39.08%)
Non-crit: count: 52, total: 203268, ave: 3909
Crit: count: 14, total: 78978, ave: 5641
Combat Non-crit: count: 52, total: 203268, ave: 3909
Combat Crit: count: 14, total: 78978, ave: 5641
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total cast time: 2 mins 34 secs
Combat cast time: 2 mins 34 secs
Combat Average cast time: 1.21
Haste capped casts count: 8 (6.25%)
Combat count: 8 (6.25%)
Ancestral:
Procs: 23, effective: 51657, total: 61833
Combat Procs: 23, effective: 51657, total: 61833
Earthliving:
Total Duration: 6 mins 52 secs
Ticks: 44, effective: 32574, total: 33747
Combat Duration: 6 mins 52 secs
Combat Ticks: 44, effective: 32574, total: 33747
With Ancestral and Earthliving:
Effective: 524284 (18.42%), Total: 817879 (15.25%)
Combat Effective: 524284 (18.50%), Total: 817879 (15.66%)
Tidal waves count: 88, time saved: 0 sec
Combat count: 88, time saved: 0 sec
Tidal waves effective: 25727, total: 54685
Combat effective: 25727, total: 54685
HPS increased by:
SP coefficient with current set/talents: 0.9990
1 SP = 0.435252131336406
1 Haste rating = 0.798841223361308
1 crit rating = 0.65462652617062
1 int = 0.218191298069481
"Riptide": hits: 151, effective healing: 323927 (11.38% of player's overall)
Combat: hits: 149, effective healing: 320812 (11.32%)
Total (raw) healing: 603024 (11.24% of player's overall)
Combat: Total healing: 594982 (11.39%)
Crits: 46 (30.46%)
Combat Crits: 45 (30.20%)
Averages: (3993)
Non-crit: 3470, crit: 5187, effective: 2145, overall: 3993
Combat: Non-crit: 3472, crit: 5196, effective: 2153, overall: 3993
Overheals: (46.28%)
Non-crit: count: 48, total: 139433, ave: 2904
Crit: count: 31, total: 139664, ave: 4505
Combat Non-crit: count: 47, total: 138074, ave: 2937
Combat Crit: count: 30, total: 136096, ave: 4536
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 3 mins 1 sec
Combat GCD time: 2 mins 59 secs
Combat Average GCD time: 1.20
Haste capped casts count: 11 (7.28%)
Combat count: 11 (7.38%)
Ancestral:
Procs: 48, effective: 67947, total: 85862
Combat Procs: 47, effective: 66433, total: 84348
Earthliving:
Total Duration: 5 mins 49 secs
Ticks: 27, effective: 20719, total: 20719
Combat Duration: 5 mins 37 secs
Combat Ticks: 27, effective: 20719, total: 20719
With Ancestral and Earthliving:
Effective: 412593 (14.49%), Total: 709605 (13.23%)
Combat Effective: 407964 (14.40%), Total: 700049 (13.40%)
HPS increased by:
SP coefficient with current set/talents: 0.4422
1 SP = 0.196335621907305
1 crit rating = 0.26104960994647
1 int = 0.0870095405206759
"Riptide"_hot: hits: 245, effective healing: 230867 (8.11% of player's overall)
Combat: hits: 245, effective healing: 230867 (8.15%)
Total (raw) healing: 244898 (4.56% of player's overall)
Combat: Total healing: 244898 (4.69%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (999)
Non-crit: 999, crit: 0, effective: 942, overall: 999
Combat: Non-crit: 999, crit: 0, effective: 942, overall: 999
Overheals: (5.73%)
Non-crit: count: 26, total: 14031, ave: 539
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 26, total: 14031, ave: 539
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Riptide applied count: 140, refresh count: 11
Total Duration: 37 mins 22 secs
Combat Duration: 36 mins 43 secs
Overhealing ticks that did not tick: 502
Combat ticks: 489
Total healing w/ overheal ticks: 747112 (12.73%)
Combat: 734070 (12.85%)
Actual Overhealing: 516245 (69.10%)
Combat: 503203 (68.55%)
HPS increased by:
SP coefficient with current set/talents: 0.2068
1 SP = 0.0616179591836735
1 crit rating = 0
1 int = 0
"Healing Stream Totem"_hot: hits: 1950, effective healing: 172251 (6.05% of player's overall)
Combat: hits: 1652, effective healing: 169760 (5.99%)
Total (raw) healing: 839364 (15.65% of player's overall)
Combat: Total healing: 714805 (13.68%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (430)
Non-crit: 430, crit: 0, effective: 88, overall: 430
Combat: Non-crit: 432, crit: 0, effective: 102, overall: 432
Overheals: (79.48%)
Non-crit: count: 1516, total: 667113, ave: 440
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 1223, total: 545045, ave: 445
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
SP coefficient with current set/talents: 0.0931
1 SP = 0.0120831537530266
1 crit rating = 0
1 int = 0
"Earthliving"_hot: hits: 236, effective healing: 165404 (5.81% of player's overall)
Combat: hits: 236, effective healing: 165404 (5.84%)
Total (raw) healing: 173805 (3.24% of player's overall)
Combat: Total healing: 173805 (3.33%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (736)
Non-crit: 736, crit: 0, effective: 700, overall: 736
Combat: Non-crit: 736, crit: 0, effective: 700, overall: 736
Overheals: (4.83%)
Non-crit: count: 17, total: 8401, ave: 494
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 17, total: 8401, ave: 494
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Earthliving Weapon buff Combat uptime: 40 mins 22 secs (70.40%)
Earthliving applied count: 151, refresh count: 16
Earthliving proc rate when ELW is applied: 25.2648%
Earthliving proc rate overall: 25.2648%
Total Duration: 30 mins 55 secs
Combat Duration: 30 mins 43 secs
Overhealing ticks that did not tick: 382
Combat ticks: 378
Total healing w/ overheal ticks: 455474 (8.07%)
Combat: 452547 (8.22%)
Actual Overhealing: 290070 (63.69%)
Combat: 287143 (63.45%)
HPS increased by:
SP coefficient with current set/talents: 0.7524
1 SP = 0.232733898305085
1 crit rating = 0
1 int = 0
"Ancestral Awakening": hits: 71, effective healing: 119604 (4.20% of player's overall)
Combat: hits: 70, effective healing: 118090 (4.17%)
Total (raw) healing: 147695 (2.75% of player's overall)
Combat: Total healing: 146181 (2.80%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (2080)
Non-crit: 2080, crit: 0, effective: 1684, overall: 2080
Combat: Non-crit: 2088, crit: 0, effective: 1687, overall: 2088
Overheals: (19.02%)
Non-crit: count: 16, total: 28091, ave: 1755
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 16, total: 28091, ave: 1755
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
"Living Ice Crystals": hits: 19, effective healing: 49434 (1.74% of player's overall)
Combat: hits: 19, effective healing: 49434 (1.74%)
Total (raw) healing: 73250 (1.37% of player's overall)
Combat: Total healing: 73250 (1.40%)
Crits: 5 (26.32%)
Combat Crits: 5 (26.32%)
Averages: (3855)
Non-crit: 3336, crit: 5308, effective: 2601, overall: 3855
Combat: Non-crit: 3336, crit: 5308, effective: 2601, overall: 3855
Overheals: (32.51%)
Non-crit: count: 7, total: 17753, ave: 2536
Crit: count: 2, total: 6063, ave: 3031
Combat Non-crit: count: 7, total: 17753, ave: 2536
Combat Crit: count: 2, total: 6063, ave: 3031
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
1 SP = 0
1 crit rating = 0.00736072647312029
1 int = 0.00245337822361007
"Forethought Talisman"_hot: hits: 42, effective healing: 43827 (1.54% of player's overall)
Combat: hits: 42, effective healing: 43827 (1.55%)
Total (raw) healing: 45205 (0.84% of player's overall)
Combat: Total healing: 45205 (0.87%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1076)
Non-crit: 1076, crit: 0, effective: 1043, overall: 1076
Combat: Non-crit: 1076, crit: 0, effective: 1043, overall: 1076
Overheals: (3.05%)
Non-crit: count: 4, total: 1378, ave: 344
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 4, total: 1378, ave: 344
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
"Gift of the Naaru"_hot: hits: 10, effective healing: 10024 (0.35% of player's overall)
Combat: hits: 5, effective healing: 4173 (0.15%)
Total (raw) healing: 13007 (0.24% of player's overall)
Combat: Total healing: 6449 (0.12%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (1300)
Non-crit: 1300, crit: 0, effective: 1002, overall: 1300
Combat: Non-crit: 1289, crit: 0, effective: 834, overall: 1289
Overheals: (22.93%)
Non-crit: count: 4, total: 2983, ave: 745
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 3, total: 2276, ave: 758
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
HPS increased by:
"Master Healthstone": hits: 1, effective healing: 4990 (0.18% of player's overall)
Combat: hits: 1, effective healing: 4990 (0.18%)
Total (raw) healing: 4990 (0.09% of player's overall)
Combat: Total healing: 4990 (0.10%)
Crits: 0 (0.00%)
Combat Crits: 0 (0.00%)
Averages: (4990)
Non-crit: 4990, crit: 0, effective: 4990, overall: 4990
Combat: Non-crit: 4990, crit: 0, effective: 4990, overall: 4990
Overheals: (0.00%)
Non-crit: count: 0, total: 0, ave: 0
Crit: count: 0, total: 0, ave: 0
Combat Non-crit: count: 0, total: 0, ave: 0
Combat Crit: count: 0, total: 0, ave: 0
Number of heals cast that did not land: 0, due to target death: 0
Combat casts that did not land: 0, due to target death: 0
Total GCD time: 1 sec
Combat GCD time: 1 sec
Combat Average GCD time: 1.30
Haste capped casts count: 0 (0.00%)
Combat count: 0 (0.00%)
HPS increased by:
1 SP = 0
1 crit rating = 0
1 int = 0
Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
1 haste rating adds 0.0149 HEP time saved casting
earth shield and water shield in combat
"Master Healthstone": 1 haste rating adds 0.0003 HEP combat time saved casting
"Riptide": 1 haste rating adds 0.0482 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1054 mp5
The weight of 1 int worth of mana pool is: 0.0670
In the most mana intense fight, 1 int worth of mana pool
is worth: 0.1054 mp5
Mana Restored Report: (sorted by total)
"Replenishment": count: 1726, total mana restored: 102392 (55.59% of overall)
Combat count: 1716, mana restored: 101777 (56.05%)
Ave: total: 59, in combat: 59
Overall in combat mp5: 150.86
Replenishment uptime in overall combat: 50.87%
Replenishment uptime in intense fight: 81.56%
Mana pool based on replenishment: 23724
MP5 increased by:
1 int = 0.185029 mp5 (0.226875 theoretical)
"Water Shield": count: 110, total mana restored: 58850 (31.95% of overall)
Combat count: 110, mana restored: 58850 (32.41%)
Ave: total: 535, in combat: 535
Overall in combat mp5: 87.23
In combat uptime: 37 mins 53 secs (67.39%)
Passive mp5: 74.1329
Procs from damage/debuffs: 75
MP5 from Improved Water Shield: 27.7552
Procs from Improved Water Shield in combat: 35
out of 225 procs possible, proc rate: 15.50%
MP5 increased by:
1 crit rating = 0.0390026015115248 mp5
1 int = 0.0129998219009968 mp5
"Revitalize": count: 41, total mana restored: 10134 (5.50% of overall)
Combat count: 36, mana restored: 8909 (4.91%)
Ave: total: 247, in combat: 247
Overall in combat mp5: 13.21
"Mana Tide Totem": count: 8, total mana restored: 10068 (5.47% of overall)
Combat count: 8, mana restored: 10068 (5.54%)
Ave: total: 1258, in combat: 1258
Overall in combat mp5: 14.92
Mana Tide usage in overall combat: 17.79%
Shaman's Mana Tide usage in intense fight: 69.71%
MP5 increased by:
1 int = 0.050606 mp5 (0.072600 theoretical 5 min cooldown)
"Totemic Call": count: 11, total mana restored: 1118 (0.61% of overall)
Combat count: 3, mana restored: 351 (0.19%)
Ave: total: 101, in combat: 117
Overall in combat mp5: 0.52
"Hymn of Hope": count: 1, total mana restored: 629 (0.34% of overall)
Combat count: 1, mana restored: 629 (0.35%)
Ave: total: 629, in combat: 629
Overall in combat mp5: 0.93
"Rapture": count: 1, total mana restored: 494 (0.27% of overall)
Combat count: 1, mana restored: 494 (0.27%)
Ave: total: 494, in combat: 494
Overall in combat mp5: 0.73
"Mana Potion": count: 1, total mana restored: 408 (0.22% of overall)
Combat count: 1, mana restored: 408 (0.22%)
Ave: total: 408, in combat: 408
Overall in combat mp5: 0.60
"Judgement of Wisdom": count: 1, total mana restored: 88 (0.05% of overall)
Combat count: 1, mana restored: 88 (0.05%)
Ave: total: 88, in combat: 88
Overall in combat mp5: 0.13
Total mp5 above character sheet (in raid): 269.14 while casting
--------------------
Current talent report:
Ancestral Knowlege talent points: 5
Average int in combat from gear and buffs: 812
Ancestral Knowlege granting on ave: 81 int
HEP per point: 10.0170
HEP: 50.0849
Thundering Strikes talent points: 3
HEP per point: 34.4119
HEP: 103.2358
Improved Shields talent points: 3
Water Shield Combat MP5: 10.47
Water Shield Combat HEP: 6.65
Water Shield Intense Fight MP5: 16.41
Water Shield Intense Fight HEP: 10.43
Improved Earth Shield talent points: 2
To maintain current Earth Shield uptime
Combat Earth shield casts needed:
With 0 talent points: 23
With 1 talent points: 18
With 2 talent points: 17
Casts saved with 2 points in Improved Earth shield: 6
Global cooldown time: 1.23
Combat time saved: 7 secs
Combat effective gained by fewer refreshes: 6188
Combat HPS gained: 1.8346
HEP: 6.3628
Your Earth Shield is currently improved 25%, with 5 talent points
in Improved Earth Shield and Improved Shields
Point 1 provided benefit count: 126 effective: 14146 (0.50%)
Combat count: 126, effective: 14146 (0.50%), hps: 4.1936
HEP: 14.5442
Point 2 provided benefit count: 126 effective: 14098 (0.50%)
Combat count: 126, effective: 14098 (0.50%), hps: 4.1795
HEP: 14.4952
Point 3 provided benefit count: 125 effective: 14052 (0.49%)
Combat count: 125, effective: 14052 (0.50%), hps: 4.1659
HEP: 14.4481
Point 4 provided benefit count: 125 effective: 14052 (0.49%)
Combat count: 125, effective: 14052 (0.50%), hps: 4.1659
HEP: 14.4481
Point 5 provided benefit count: 125 effective: 13883 (0.49%)
Combat count: 125, effective: 13883 (0.49%), hps: 4.1157
HEP: 14.2740
Combat Total Earth Shield improved effective: 70232 (2.48%)
HEP: 72.2095
Improved Shields ave point HEP: 17.92
Improved Earth Shield ave point HEP: 17.62
Improved Shields and Improved Earth Shield total HEP: 89.00
Elemental Weapons talent points: 3
HEP per point: 15
Total HEP: 45
Totemic Focus talent points: 5
Combat totem mana used: 28530
Mana saved with Totemic Focus: 7132
Combat MP5 per point: 2.1144, HEP: 1.3436
Total Combat MP5: 10.5722, HEP: 6.7178
Tidal Focus talent points: 5
Combat heal mana used: 330403
Mana saved with Tidal Focus: 16520
Combat MP5 per point: 4.8974, HEP: 3.1119
Total Combat MP5: 24.4871, HEP: 15.5597
Intense Fight MP5 per point: 7.8215, HEP: 4.9700
Intense Fight MP5: 39.1075, HEP: 24.8498
Improved Water Shield talent points: 2
Combat MP5 per point: 13.8776, HEP: 8.8182
Total Combat MP5: 27.7552, HEP: 17.6363
Intense Fight per point MP5: 15.54, HEP: 9.87
Intense Fight MP5: 31.08, HEP: 19.75
Number of Water Shield charges used in combat: 35
Combat Water Shield refreshes needed: 8
Global cooldown time: 1.23
Combat time needed to refresh: 10 secs
Combat HEP: 8.3572, per point: 4.1786
Intense HEP: 10.4679, per point: 5.2340
Tidal Force talent points: 1
Tidal Force used 1 times
Combat Not using Tidal Force: crits: 99, crit rate: 20.25%
Combat Using Tidal Force: crits: 1, crit rate: 100.00%
Combat Dose 3: crit rate: 100.00%
Combat Dose 2: crit rate: 0.00%
Combat Dose 1: crit rate: 0.00%
Overall crit increase: 0.0765%
HEP: 2.6330
Tidal Mastery talent points: 5
HEP per point: 34.4119
Total HEP: 172.0597
Restorative Totems talent points: 3
Point 1 provided benefit count: 443 effective: 17582 (0.62%)
Combat count: 437, effective: 17317 (0.61%), hps: 5.1339
HEP: 17.8055
Point 2 provided benefit count: 442 effective: 17497 (0.61%)
Combat count: 436, effective: 17259 (0.61%), hps: 5.1166
HEP: 17.7454
Point 3 provided benefit count: 439 effective: 17326 (0.61%)
Combat count: 434, effective: 17104 (0.60%), hps: 5.0706
HEP: 17.5858
Combat Total Healing Stream improved effective: 51681 (1.82%)
HEP: 53.1367
Healing Way talent points: 2
Applied or refreshed 0 times.
Combat added effective: 0, added total: 0
Combat Healing Wave hps increase: 0.0000
Combat HPS increase: 0.0000, per my point: 0.0000
HEP: 0.0000, per my point: 0.0000
Nature's Swiftness talent points: 1
Nature's Swiftness was used: 1 times
Nature's Swiftness Heal Count: 1, Effective: 11513, total: 11513
Combat Count: 1, Effective: 11513 (0.41%), total: 11513 (0.22%)
Spell report:
"Chain Heal":
Count: 1, Effective: 11513, total: 11513
Combat Count: 1, Effective: 11513, total: 11513
Average effective hps: 9377.1616, total hps: 9377.1616
HEP: 11.8371
Talent Points in Purification: 5
Point 1 provided benefit count: 1423 effective: 43515 (1.53%)
Combat count: 1413, effective: 43354 (1.53%), hps: 12.8525
HEP: 44.5748
Point 2 provided benefit count: 1418 effective: 43172 (1.52%)
Combat count: 1408, effective: 43010 (1.52%), hps: 12.7506
HEP: 44.2213
Point 3 provided benefit count: 1413 effective: 42645 (1.50%)
Combat count: 1403, effective: 42484 (1.50%), hps: 12.5946
HEP: 43.6804
Point 4 provided benefit count: 1407 effective: 42220 (1.48%)
Combat count: 1397, effective: 42058 (1.48%), hps: 12.4684
HEP: 43.2428
Point 5 provided benefit count: 1402 effective: 41954 (1.47%)
Combat count: 1392, effective: 41793 (1.47%), hps: 12.3897
HEP: 42.9698
Combat Total Purification effective: 212701 (7.51%)
HEP: 218.6892
Talent Points in Mana Tide: 1
Glyph of Mana Tide: No
Party report:
Combat: Count: 24, restored mana: 30548
Overall MP5: 45.2799
Overall HEP: 28.7719
Intense fight MP5: 177.4466
Intense fight HEP: 112.7535
Self report:
Combat: Count: 8, restored mana: 10068 (5.5448%)
Overall MP5: 14.9234
Overall HEP: 9.4826
Intense fight MP5: 58.4828
Intense fight HEP: 37.1613
Talent Points in Cleanse Spirit: 1
Count: 60
Combat Count: 60
Blessing of the Eternals talent points: 2
Increased Crit HEP per point: 68.8239
Blessing of Eternals earthliving weapon proc rate: 5.2648%
Increased earthliving HEP per point: 17.7188
Total HEP per point: 86.5427
Total HEP: 173.0854
Improved Chain Heal talent points: 2
Point 1 provided benefit count: 182 effective: 52658 (1.85%)
Combat count: 182, effective: 52658 (1.86%), hps: 15.6107
HEP: 54.1410
Point 2 provided benefit count: 173 effective: 47784 (1.68%)
Combat count: 173, effective: 47784 (1.69%), hps: 14.1659
HEP: 49.1299
Combat Total Improved Chain Heal effective: 100443 (3.54%)
HEP: 103.2709
Nature's Blessing talent points: 3
Average int in combat from gear and buffs: 812
1 int = 0.1500 SP
812 int = 121.8512 SP
HEP per point = 40.6171
HEP = 121.8512
Ancestral Awakening talent points: 3
Point 1 provided benefit count: 59 effective: 40383 (1.42%)
Combat count: 58, effective: 39878 (1.41%), hps: 11.8221
HEP: 41.0012
Point 2 provided benefit count: 59 effective: 40223 (1.41%)
Combat count: 58, effective: 39719 (1.40%), hps: 11.7747
HEP: 40.8371
Point 3 provided benefit count: 58 effective: 38997 (1.37%)
Combat count: 57, effective: 38492 (1.36%), hps: 11.4111
HEP: 39.5759
Combat Total Ancestral Awakening effective: 118090 (4.17%)
HEP: 121.4141
Earth Shield talent points: 1
Combat uptime: 31 mins 17 secs (55.6643%)
Combat base talent effective: 308416 (10.88%)
Combat HPS increase: 91.4305
HEP: 317.0983
Tidal Waves talent points: 5
Buff applied count: 63, refreshed: 189
Time saved: 0 sec
Combat time saved: 0 sec
Combat HPS increase from time saved: 0.0000
Time Saved HEP: 0.0000
Tidal waves effective: 25727 (0.9079%)
Combat effective healing hps: 7.6271
Effective healing HEP: 26.4522
Tidal Waves hps: 7.6271, per point: 1.5254
Tidal Waves HEP: 26.4522, per point: 5.2904
Riptide talent points: 1
Riptide w/ hot effective: 554794 (19.49%), total: 847922 (15.81%)
Combat effective: 551679 (19.47%), total: 839880 (16.08%)
Chain heal increase casts: 1, effective: 938 (0.03%), total: 1433 (0.03%)
Combat casts: 1, effective: 938 (0.03%), total: 1433 (0.03%)
Combined effective: 555732 (19.52%), total: 849355 (15.83%)
Combat effective: 552617 (19.50%), total: 841313 (16.10%)
Combat HPS increase: 163.8240
HEP: 568.1728
--------------------
Current glyph report:
Glyph of Chain Heal:
Count: 48, effective: 44394 (1.56%), total: 53236 (0.99%)
Combat count: 48, effective: 44394 (1.57%)
total: 53236 (1.02%)
Combat Chain Heal hps increase: 165.6009
Combat HPS increase: 13.1607
HEP: 45.6436
Glyph of Earth Shield:
Combat count: 123, effective: 67300 (2.37% combat effective)
(note: this count is the times the glyph provided a benefit.)
Earth Shield HPS increase: 39.3733
Combat HPS increase: 19.9514
HEP: 69.1953
Glyph of Riptide:
Extra riptide time: 8 mins 35 secs
Combat Extra time: 7 mins 21 secs
Riptide lasted into glyph time 92 times (59.7403%)
Count: 50, effective: 45656 (1.60%), total: 48581 (0.91%)
Combat count: 50, effective: 45656 (1.61%),
total: 48581 (0.93%)
Overhealing ticks that did not tick: 121
Combat ticks: 97
Total healing w/ overheal ticks: 170224 (3.10%)
Combat: 145567 (2.74%)
Total Overhealing w/ overheal ticks: 124568 (73.18%)
Combat: 99911 (68.64%)
Combat HPS increase: 13.5348
HEP: 46.9412
Glyph of Water Shield:
Combat time saved refreshing Water Shield: 11 secs
Combat HPS increase: 2.8029
HEP: 9.7210
Set Bonus Report:
Tier 7 2-piece:
Combat:
Combat Water Shield uptime: 67.3936%
Combat mana restored from passive mp5: 4546
Combat passive MP5: 6.7394, HEP: 4.2823
Combat Orb MP5: 6.9785, HEP: 4.4343
Combat passive+Orb MP5: 13.72, HEP: 8.72
Intense fight:
Intense fight Water Shield uptime: 90.9584%
Intense fight mana restored from passive mp5: 1565
Intense fight passive MP5: 9.0958, HEP: 5.7797
Intense Fight Orb MP5: 10.9391, HEP: 6.9509
Intense Fight passive+Orb MP5: 20.0349, HEP: 12.7306
Tier 7 4-piece:
Effective: 26711 (0.94%), Total: 92276 (1.72%)
Combat Effective: 26711 (0.94%), Total: 92276 (1.77%)
Combat HPS: 7.9188
HEP: 27.4639
--------------------
Stat relationships:
For healing output:
1 SP = 1 SP (0.2883 hps)
1 Crit rating = 0.7248 SP (0.2090 hps)
1 Haste rating = 0.9076 SP (0.2617 hps)
1 INT = 0.3916 SP (0.1129 hps)
For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0390 mp5
1 Haste rating = -0.2758 mp5
1 INT = 0.3541 mp5
1 Mana = 0.0058 mp5
Total mana regen points needed from gear: 441.16
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.6354 (calculated)
1 mana = 0.0037
1 Haste rating = 0.7694
1 Crit rating = 0.7496
1 INT = 0.6166 (actual)
1 INT = 0.7823 (max theoretical)
It isn't counting the number of times your chain heal hits a target with riptide on them. It only counts when the initial target of your chain heal hits a target with riptide on them.
Are there any riptide warnings at the top of the report? Sometimes there is missing information in the combatlog especially if you use a combatlog from someone else. If there are warnings about riptides ticking on people where the combatlog does not show riptide was cast on them or riptides lasting past duration (the expiration of the riptide is missing from the combatlog) that can effect the accuracy of the data.
Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
It is counting the number of Chain Heals that get this benefit.
I have done extensive testing to make sure that shaman_hep is doing the primary target detection correctly. If you have a combatlog where you can point to a specific case where it did not detect it, I would be very interested in the bug report.
Basically all shaman_hep does for that is it maintains a data structure of all your outstanding Riptides based on SPELL_AURA_APPLIED, SPELL_AURA_REFRESH, and SPELL_AURA_REMOVED. It also keeps track of the duration of each one in case the SPELL_AURA_REMOVED entry is missing (gives a warning if it is).
The code to detect which hop of chain heal is which is a bit more complicated, if there is any bug it would likely be there. In the Healing Report it gives some stats at the end of Chain Heal for which methods it used to determine which hop is which and labels the latter methods as less accurate. If you have a high count of the latter methods that could be the problem. Usually the latter methods occur more often if you get your combatlog from someone else rather than using your own (for some reason SPELL_CAST entries are more likely to be missing from someone else's combatlog then your own and splitting based on cast is one of my preferred methods). It also gives a warning if there is a SPELL_PERIODIC_HEAL from Riptide on someone where there was no SPELL_AURA_APPLIED/SPELL_AURA_REFRESH of Riptide on them meaning the buff application was missing from the combatlog.
no mention of aura fading... that's fine, just making sure i found the same heal in the report.
If you want, I can zip up the combatlog and email it to you.
The report had a few TimeDiff warnings, but no riptide warnings. I was the one running the combat log.
I am trying to minimize mp5 and focus almost solely on haste/crit gear for RT/lhwx3. for a config like this would the max healing be the link I should use or should I just do the weighting myself.
I am trying to minimize mp5 and focus almost solely on haste/crit gear for RT/lhwx3. for a config like this would the max healing be the link I should use or should I just do the weighting myself.
This may be oversimplifying things too much, but I think of shaman_hep in this way: whatever you're doing in the combat log that it is processing, it assumes that you're doing it correctly, and it's merely going to tell you which stats will provide the most benefit for that exact mix of spells/conditions.
If you equip whatever gear you have at your disposal presently, and go log a few hours of RT/LHW+ style healing, feeding that log to shaman_hep should produce HEP values suitable for that style of healing. When I've done this, I consistently get high (1.05-1.2) values for crit and haste, and low (0.7) values for mp5. Using the generated lootrank link for overall healing gives a list that predictably lists items with sp/haste/crit much higher than those with mp5 in lieu of crit or haste.
My current set up has only 128 mp5 from gear, and I'm starting to feel pinched in certain situations. Replenishment is a byproduct of combat for the classes that bring it, so any lull in the action will cause it to fall off. WS procs when you take (certain types of) damage - this happens frequently enough on some fights, but hardly at all on others. IWS procs from your spell casts - effectively it selects a random number of your spell casts and makes them X amount cheaper. Mana efficiency isn't exactly the same thing as regen.
I find myself running through my mana more than other healers who seem to always ride on very big mana cushions. I can hover around 25% for very long periods of time. My total effective healing remains very high, and I usually end fights at around 5-10% mana, so it's working, but it's leaving very little room for error. I'm starting to look at maintaining a minimum amount of mp5, say ~200, to help fill in those regen valleys.
Two semi-related questions regarding the .cfg file when using multiple combat logs, especially over longer period of times.
If you're analyzing multiple parses and you upgraded your gear along the way, can you simply update your .cfg file to your newest stats (spellpower and haste, especially, but also set bonuses) and have it still give reasonably accurate long-run numbers? Or will that skew some of the data from older parses where your numbers were different?
Likewise, I'd like to combine both my 10-man and 25-man data. I typically use the Glyph of Riptide for 25-man, but the Lesser Healing Wave glyph for 10-man since I'm usually a MT healer there. Is there any way to analyze these parses together? Would setting them both to '1' allow it to generate HEP numbers for these glyphs? Or is this also going to muddle the waters?
Two semi-related questions regarding the .cfg file when using multiple combat logs, especially over longer period of times.
If you're analyzing multiple parses and you upgraded your gear along the way, can you simply update your .cfg file to your newest stats (spellpower and haste, especially, but also set bonuses) and have it still give reasonably accurate long-run numbers? Or will that skew some of the data from older parses where your numbers were different?
Likewise, I'd like to combine both my 10-man and 25-man data. I typically use the Glyph of Riptide for 25-man, but the Lesser Healing Wave glyph for 10-man since I'm usually a MT healer there. Is there any way to analyze these parses together? Would setting them both to '1' allow it to generate HEP numbers for these glyphs? Or is this also going to muddle the waters?
Why not just split the combat log into multiple parts and run each part with a tailor made config file? You could then analyze the data together with your stats in a spreadsheet and not risk skewing and contamination. The same goes for the 10/25 man data and the glyphs, especially since you probably heal in a completely different way. At least I know I do, and I definitely gear differently.
If you're analyzing multiple parses and you upgraded your gear along the way, can you simply update your .cfg file to your newest stats (spellpower and haste, especially, but also set bonuses) and have it still give reasonably accurate long-run numbers? Or will that skew some of the data from older parses where your numbers were different?
If you've changed set bonuses or other significant gear changes, I would not include that data in newer parses as it will muddle the water as you put it. Upgrading a piece or two without effecting set bonuses is unlikely to have any significant effect on the HEP results.
Likewise, I'd like to combine both my 10-man and 25-man data. I typically use the Glyph of Riptide for 25-man, but the Lesser Healing Wave glyph for 10-man since I'm usually a MT healer there. Is there any way to analyze these parses together? Would setting them both to '1' allow it to generate HEP numbers for these glyphs? Or is this also going to muddle the waters?
Changing glyphs can sometimes have a significant effect on HEP values so I would parse them separately. For example, if you set them both to 1 it will assume all your heals on the target with earth shield have the effect of the glyph which will mess with lesser healing wave calculations when you do not have it. Setting glyph of riptide to 1 when you don't have it will just provide a lower value for the glyph as its contribution to the overall data is less.
I recently changed my set bonus, relic, and meta gem. I only have 1 week of data since these changes so I'm not ready to post a report, but I did find one thing noteworthy.
I picked up the Deadly totem, and have been using LHW a lot more than I used to. There are still 3 fights we do that I spam Chain Heal: Auriaya, Mimiron phase 2, and Malygos when we bother farming him. The script parses Mimiron's phases as separate fights, which makes sense since the transition is regen time. It parsed my most mana intense fight as a Mimiron phase 2 (verified by cross-checking time stamp with WWS), and calculated my mp5 hep as 1.4449, a much higher than expected value. I changed my config file to indicate Totem of Forest Growth, reducing Chain Heal mana cost by 78. This made a different fight the most mana intense fight, and brought the mp5 hep down to a reasonable value.
While interesting as a novel way to game the parser into giving useful numbers, this has a broader implication. Weapon, off-hand, and relic slot gear can be changed in combat. Mimiron phase transition is a chance to set up for the next phase and if everyone's health is topped off, regen some mana. Using this breather to change relics is a worthy use of a GCD; shaman_hep calculated that as my most mana intense fight without the totem because it was.
I would really like to test your parser, especially with MT healing combat based on HW, because I don't see anybody giving reports with these spell (talented) as the main used spell.
But I am french and play on a french version of the game. Therefore my combatlos are in french and they are not recognized by your software. Is there an easy mean to make it usable ? Or do I have to change your code ? In the latter case, are the variables names to change only in the "Constants" part of the code ?
You can get the european language pack (ELP) directly from Blizzard and set your game to english, works fine for me. If you dislike using the english client you can switch back to your language in the launcher options.
I would really like to test your parser, especially with MT healing combat based on HW, because I don't see anybody giving reports with these spell (talented) as the main used spell.
But I am french and play on a french version of the game. Therefore my combatlos are in french and they are not recognized by your software. Is there an easy mean to make it usable ? Or do I have to change your code ? In the latter case, are the variables names to change only in the "Constants" part of the code ?
This is exactly what I have been working on. I have changed shaman_hep from being based on names to being based on spell ids. While this is the correct way and should have been done in the first place, it is actually far more work to do things by spell ids than by names and it has increased the size of the program a fair bit. It is worth it to support parsing combatlogs in any language though. The only string that needs to be dealt with in any language I want to support is "Earthliving". For some reason ENCHANT_APPLIED and ENCHANT_REMOVED messages in the combatlog do not have spell ids. To properly track Earthliving Weapon uptime I will need "Earthliving" in every language WoW supports. Currently in my alpha version English and French strings are provided.
If you would like to test the alpha version (this is currently in testing to verify that the data it produces is consistent with reality, so it has not gone through the amount of verification that the versions I upload to Curse do):
You made a huge work. Thank you for that.
It seems to work well.
FYI, here are the only weird things I have found on my first parse :
- Soul of the dead trinket not recognize (not an issue)
- Healing stream glyph not identified (despite config modified) : healing from totem is ok but glyph with no HEP
- Some warning for unused aura (Leader of the pack - Crusader aura)
- SP increase effect on healing wave (0.3) seems rather low compared to haste (0.9) and crit (0.6) I will inquire that.
But for overall it looks great.
I will collect some reports have some parse for the following weeks and will publish here if I find some new type. I am at your disposal for tests with parse in French if needed.