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Old 08/07/09, 7:27 PM   #126
TeKniciaN
Von Kaiser
 
Draenei Shaman
 
Darkspear
$Id: shaman_hep.pl,v 2.47 2009/07/18 08:31:48 stassart Exp stassart $
Configuration file: tekniques.cfg
Processing as World of Warcraft version: 3.2.0

Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 2100, effective healing: 7172675 (47.58% of player's overall)
	Combat: hits: 1977, effective healing: 6799645 (46.78%)
	Total (raw) healing: 11839613 (47.65% of player's overall)
	Combat: Total healing: 11264661 (47.03%)
	Crits: 930 (44.29%)
	Combat Crits: 879 (44.46%)
	Averages: (5637)
		Non-crit: 4564, crit: 6987, effective: 3415, overall: 5637
		Combat: Non-crit: 4593, crit: 7077, effective: 3439, overall: 5697
	Overheals: (39.42%)
		Non-crit: count: 435, total: 1826982, ave: 4199
		Crit: count: 463, total: 2839956, ave: 6133
		Combat Non-crit: count: 409, total: 1730544, ave: 4231
		Combat Crit: count: 439, total: 2734472, ave: 6228
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 20 mins 26 secs 
		Combat cast time: 19 mins 21 secs 
	Combat Average cast time: 1.88
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Earthliving:
		Total Duration: 1 hour 23 mins 40 secs 
		Ticks: 706, effective: 542819, total: 567252
		Combat Duration: 1 hour 17 mins 43 secs 
		Combat Ticks: 670, effective: 519074, total: 540457
	With Ancestral and Earthliving:
		Effective: 7715494 (51.18%), Total: 12406865 (49.93%)
		Combat Effective: 7318719 (50.35%), Total: 11805118 (49.28%)
	Number of Chain Heal casts started: 2775 (76.58% canceled)
	Initial target hits: 650, crits: 298 (45.85%),
	  riptide: 19 (2.92%)
		combat hits: 617, crits: 286 (46.35%),
		  riptide: 19 (3.08%)
		Effective: 2345144 (32.70%), Total: 6221289 (52.55%)
			combat Effective: 2239375 (32.93%), Total: 5954336 (52.86%)
		Ave: non crit: 7734, crit: 11741, effective: 3607, overall: 9571
			combat non crit: 7795, crit: 11797, effective: 3629, overall: 9650
		Overheals non-crit count: 263, non-crit ave over: 5845
			combat non-crit count: 248, non-crit ave over: 5867
		Overheals crit count: 272, crit ave over: 8598
			combat crit count: 261, crit ave over: 8658
		Overhealed amount: 3876145 (62.30%)
			combat amount: 3714961 (62.39%)
	Second target hits: 541 (83.23% bounced), crits: 233 (43.07%),
	  riptide: 19 (3.51%)
		combat hits: 510 (82.66% bounced), crits: 221 (43.33%),
		  riptide: 19 (3.73%)
		Effective: 2580946 (35.98%), Total: 3084134 (26.05%)
			combat Effective: 2450710 (36.04%), Total: 2925236 (25.97%)
		Ave: non crit: 4684, crit: 7043, effective: 4770, overall: 5700
			combat non crit: 4708, crit: 7079, effective: 4805, overall: 5735
		Overheals non-crit count: 75, non-crit ave over: 2233
			combat non-crit count: 70, non-crit ave over: 2282
		Overheals crit count: 100, crit ave over: 3356
			combat crit count: 93, crit ave over: 3384
		Overhealed amount: 503188 (16.32%)
			combat amount: 474526 (16.22%)
	Third target hits: 487 (74.92% bounced), crits: 214 (43.94%),
	  riptide: 19 (3.90%)
		combat hits: 456 (73.91% bounced), crits: 204 (44.74%),
		  riptide: 19 (4.17%)
		Effective: 1455814 (20.30%), Total: 1659979 (14.02%)
			combat Effective: 1371150 (20.17%), Total: 1567367 (13.91%)
		Ave: non crit: 2810, crit: 4172, effective: 2989, overall: 3408
			combat non crit: 2826, crit: 4191, effective: 3006, overall: 3437
		Overheals non-crit count: 62, non-crit ave over: 1348
			combat non-crit count: 57, non-crit ave over: 1365
		Overheals crit count: 59, crit ave over: 2043
			combat crit count: 56, crit ave over: 2114
		Overhealed amount: 204165 (12.30%)
			combat amount: 196217 (12.52%)
	Fourth target hits: 422 (64.92% bounced), crits: 185 (43.84%),
	  riptide: 16 (3.79%)
		combat hits: 394 (63.86% bounced), crits: 168 (42.64%),
		  riptide: 16 (4.06%)
		Effective: 790771 (11.02%), Total: 874211 (7.38%)
			combat Effective: 738410 (10.86%), Total: 817722 (7.26%)
		Ave: non crit: 1722, crit: 2518, effective: 1873, overall: 2071
			combat non crit: 1725, crit: 2545, effective: 1874, overall: 2075
		Overheals non-crit count: 35, non-crit ave over: 1102
			combat non-crit count: 34, non-crit ave over: 1110
		Overheals crit count: 32, crit ave over: 1401
			combat crit count: 29, crit ave over: 1432
		Overhealed amount: 83440 (9.54%)
			combat amount: 79312 (9.70%)
	Glyph of Chain heal: effective: 790771 (5.25% of total effective)
		combat effective: 738410 (5.08% of combat effective)
	Processed by cast: 516, time: 133, less accurate: order: 0, count: 0
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.930263
			(0.1854 + 0.3799 + 0.2315 + 0.1334)
		1 Haste rating = 0.548260793385777
		1 crit rating = 0.443220462861823
			(0.0575 + 0.1736 + 0.1266 + 0.0856)
		1 int = 0.146507381138425
			(0.0190 + 0.0574 + 0.0418 + 0.0283)
Earth Shield: hits: 540, effective healing: 2156717 (14.31% of player's overall)
	Combat: hits: 540, effective healing: 2156717 (14.84%)
	Total (raw) healing: 2642441 (10.64% of player's overall)
	Combat: Total healing: 2642441 (11.03%)
	Crits: 226 (41.85%)
	Combat Crits: 226 (41.85%)
	Averages: (4893)
		Non-crit: 3551, crit: 6757, effective: 3993, overall: 4893
		Combat: Non-crit: 3551, crit: 6757, effective: 3993, overall: 4893
	Overheals: (18.38%)
		Non-crit: count: 71, total: 168473, ave: 2372
		Crit: count: 69, total: 317251, ave: 4597
		Combat Non-crit: count: 71, total: 168473, ave: 2372
		Combat Crit: count: 69, total: 317251, ave: 4597
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.23
	Earth shield average time between procs: 6.52 secs
		in combat: 6.52 secs
	Combat uptime: 55 mins 10 secs  (81.5205%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.120557165794718
		1 crit rating = 0.0781327489312336
		1 int = 0.0258269312593309
Healing Stream Totem: hits: 8047, effective healing: 1231113 (8.17% of player's overall)
	Combat: hits: 7819, effective healing: 1228383 (8.45%)
	Total (raw) healing: 3783520 (15.23% of player's overall)
	Combat: Total healing: 3688068 (15.40%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (470)
		Non-crit: 470, crit: 0, effective: 152, overall: 470
		Combat: Non-crit: 471, crit: 0, effective: 157, overall: 471
	Overheals: (67.46%)
		Non-crit: count: 5489, total: 2552407, ave: 465
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 5266, total: 2459685, ave: 467
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.015192619260775
		1 crit rating = 0
		1 int = 0
Riptide Rank 4: hits: 428, effective healing: 1173579 (7.78% of player's overall)
	Combat: hits: 408, effective healing: 1121993 (7.72%)
	Total (raw) healing: 1774928 (7.14% of player's overall)
	Combat: Total healing: 1697592 (7.09%)
	Crits: 184 (42.99%)
	Combat Crits: 175 (42.89%)
	Averages: (4147)
		Non-crit: 3401, crit: 5135, effective: 2742, overall: 4147
		Combat: Non-crit: 3414, crit: 5154, effective: 2749, overall: 4160
	Overheals: (33.88%)
		Non-crit: count: 104, total: 291584, ave: 2803
		Crit: count: 82, total: 309765, ave: 3777
		Combat Non-crit: count: 102, total: 285525, ave: 2799
		Combat Crit: count: 75, total: 290074, ave: 3867
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total GCD time: 8 mins 48 secs 
		Combat GCD time: 8 mins 23 secs 
	Combat Average GCD time: 1.23
	Haste capped casts count: 12 (2.80%)
		Combat count: 12 (2.94%)
	Ancestral:
		Procs: 216, effective: 320374, total: 380603
		Combat Procs: 207, effective: 310478, total: 367447
	Earthliving:
		Total Duration: 19 mins 35 secs 
		Ticks: 138, effective: 111004, total: 112243
		Combat Duration: 19 mins 6 secs 
		Combat Ticks: 138, effective: 111004, total: 112243
	With Ancestral and Earthliving:
		Effective: 1604957 (10.65%), Total: 2267774 (9.13%)
		Combat Effective: 1543475 (10.62%), Total: 2177282 (9.09%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.246979924214535
		1 crit rating = 0.495831539547077
		1 int = 0.163898074280751
Riptide_hot Rank 4: hits: 1019, effective healing: 1053534 (6.99% of player's overall)
	Combat: hits: 978, effective healing: 1017539 (7.00%)
	Total (raw) healing: 1094801 (4.41% of player's overall)
	Combat: Total healing: 1056679 (4.41%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1074)
		Non-crit: 1074, crit: 0, effective: 1033, overall: 1074
		Combat: Non-crit: 1080, crit: 0, effective: 1040, overall: 1080
	Overheals: (3.77%)
		Non-crit: count: 82, total: 41267, ave: 503
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 78, total: 39140, ave: 501
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 401, refresh count: 22
		Total Duration: 2 hours 6 mins 58 secs 
			Combat Duration: 2 hours 37 secs 
		Overhealing ticks that did not tick: 1520
			Combat ticks: 1434
		Total healing w/ overheal ticks: 2728274 (10.30%)
			Combat: 2606625 (10.22%)
		Actual Overhealing: 1674740 (61.38%)
			Combat: 1589086 (60.96%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0634355828220859
		1 crit rating = 0
		1 int = 0
Lesser Healing Wave Rank 9: hits: 295, effective healing: 905092 (6.00% of player's overall)
	Combat: hits: 285, effective healing: 869710 (5.98%)
	Total (raw) healing: 2074853 (8.35% of player's overall)
	Combat: Total healing: 2018412 (8.43%)
	Crits: 186 (63.05%)
	Combat Crits: 182 (63.86%)
	Averages: (7033)
		Non-crit: 5384, crit: 7999, effective: 3068, overall: 7033
		Combat: Non-crit: 5416, crit: 8024, effective: 3051, overall: 7082
	Overheals: (56.38%)
		Non-crit: count: 63, total: 261733, ave: 4154
		Crit: count: 146, total: 908028, ave: 6219
		Combat Non-crit: count: 58, total: 247276, ave: 4263
		Combat Crit: count: 145, total: 901426, ave: 6216
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 6 mins 2 secs 
		Combat cast time: 5 mins 49 secs 
	Combat Average cast time: 1.23
	Haste capped casts count: 16 (5.42%)
		Combat count: 16 (5.61%)
	Ancestral:
		Procs: 143, effective: 291128, total: 357810
		Combat Procs: 139, effective: 284804, total: 349525
	Earthliving:
		Total Duration: 12 mins 20 secs 
		Ticks: 112, effective: 84836, total: 90095
		Combat Duration: 11 mins 32 secs 
		Combat Ticks: 108, effective: 82112, total: 87371
	With Ancestral and Earthliving:
		Effective: 1281056 (8.50%), Total: 2522758 (10.15%)
		Combat Effective: 1236626 (8.51%), Total: 2455308 (10.25%)
	Tidal waves count: 223, time saved: 0 sec 
		Combat count: 217, time saved: 0 sec 
	Tidal waves effective: 52391, total: 173069
		Combat effective: 49956, total: 169038
	EHPS increased by:
		SP coefficient with current set/talents: 0.9990
		1 SP = 0.287348852981245
		1 Haste rating = 0.704810494113294
		1 crit rating = 0.373925600630318
		1 int = 0.123601830419187
Earthliving_hot Rank 6: hits: 960, effective healing: 741058 (4.92% of player's overall)
	Combat: hits: 920, effective healing: 714589 (4.92%)
	Total (raw) healing: 772566 (3.11% of player's overall)
	Combat: Total healing: 743047 (3.10%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (804)
		Non-crit: 804, crit: 0, effective: 771, overall: 804
		Combat: Non-crit: 807, crit: 0, effective: 776, overall: 807
	Overheals: (4.08%)
		Non-crit: count: 74, total: 31508, ave: 425
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 66, total: 28458, ave: 431
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 1 hour 11 mins 59 secs  (100.00%)
	Earthliving applied count: 561, refresh count: 68
	Earthliving proc rate when ELW is applied: 22.2576%
	Earthliving proc rate overall: 22.2261%
		Total Duration: 1 hour 55 mins 48 secs 
			Combat Duration: 1 hour 48 mins 35 secs 
		Overhealing ticks that did not tick: 1356
			Combat ticks: 1251
		Total healing w/ overheal ticks: 1864081 (7.19%)
			Combat: 1754065 (7.03%)
		Actual Overhealing: 1123023 (60.25%)
			Combat: 1039476 (59.26%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.232807826086957
		1 crit rating = 0
		1 int = 0
Ancestral Awakening: hits: 362, effective healing: 620933 (4.12% of player's overall)
	Combat: hits: 349, effective healing: 604713 (4.16%)
	Total (raw) healing: 756273 (3.04% of player's overall)
	Combat: Total healing: 734832 (3.07%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2089)
		Non-crit: 2089, crit: 0, effective: 1715, overall: 2089
		Combat: Non-crit: 2105, crit: 0, effective: 1732, overall: 2105
	Overheals: (17.90%)
		Non-crit: count: 77, total: 135340, ave: 1757
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 71, total: 130119, ave: 1832
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 1110, total: 3572
		Combat effective: 1110, total: 3572
Healing Wave Rank 14: hits: 7, effective healing: 21166 (0.14% of player's overall)
	Combat: hits: 7, effective healing: 21166 (0.15%)
	Total (raw) healing: 107493 (0.43% of player's overall)
	Combat: Total healing: 107493 (0.45%)
	Crits: 3 (42.86%)
	Combat Crits: 3 (42.86%)
	Averages: (15356)
		Non-crit: 12596, crit: 19036, effective: 3023, overall: 15356
		Combat: Non-crit: 12596, crit: 19036, effective: 3023, overall: 15356
	Overheals: (80.31%)
		Non-crit: count: 4, total: 44191, ave: 11047
		Crit: count: 3, total: 42136, ave: 14045
		Combat Non-crit: count: 4, total: 44191, ave: 11047
		Combat Crit: count: 3, total: 42136, ave: 14045
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 11 secs 
		Combat cast time: 11 secs 
	Combat Average cast time: 1.61
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Ancestral:
		Procs: 3, effective: 9431, total: 17860
		Combat Procs: 3, effective: 9431, total: 17860
	Earthliving:
		Total Duration: 12 secs 
		Ticks: 4, effective: 2399, total: 2976
		Combat Duration: 12 secs 
		Combat Ticks: 4, effective: 2399, total: 2976
	With Ancestral and Earthliving:
		Effective: 32996 (0.22%), Total: 128329 (0.52%)
		Combat Effective: 32996 (0.23%), Total: 128329 (0.54%)
	Tidal waves count: 5, time saved: 3 secs 
		Combat count: 5, time saved: 3 secs 
	Tidal waves effective: 0, total: 9195
		Combat effective: 0, total: 9195
	Healing Way added effective: 0, total: 21498
		Combat added effective: 0, total: 21498
	EHPS increased by:
		SP coefficient with current set/talents: 2.4896
		1 SP = 0
		1 Haste rating = 0.562194381029693
		1 crit rating = 0.889132331458125
		1 int = 0.293904411647264


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0655 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.2699 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.2121 mp5
The weight of 1 int worth of mana pool is: 0.1667
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.2446 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 730, total mana restored: 359326 (63.55% of overall)
	Combat count: 703, mana restored: 346038 (63.28%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 426.12
	In combat uptime: 55 mins 5 secs  (81.42%)
	Passive mp5: 81.4187
	Procs from damage/debuffs: 206
	MP5 from Improved Water Shield: 301.2540
	Procs from Improved Water Shield in combat: 497
		out of 1179 procs possible, proc rate: 42.15%
	MP5 increased by:
		1 crit rating = 0.155675348061599 mp5 
		1 int = 0.0514587873607001 mp5 
Replenishment: count: 2632, total mana restored: 150470 (26.61% of overall)
	Combat count: 2597, mana restored: 148600 (27.17%)
	Ave: total: 57, in combat: 57
	Overall in combat mp5: 182.99
	Replenishment uptime in overall combat: 63.96%
	Replenishment uptime in intense fight: 66.31%
	Mana pool based on replenishment: 28609
	MP5 increased by:
		1 int = 0.119358 mp5 (0.180000 theoretical)
Insightful Earthsiege Diamond: count: 56, total mana restored: 33600 (5.94% of overall)
	Combat count: 53, mana restored: 31800 (5.81%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 39.16
Mana Tide Totem: count: 4, total mana restored: 6914 (1.22% of overall)
	Combat count: 4, mana restored: 6914 (1.26%)
	Ave: total: 1728, in combat: 1728
	Overall in combat mp5: 8.51
	Mana Tide usage in overall combat: 7.39%
	Shaman's Mana Tide usage in intense fight: 0.00%
	MP5 increased by:
		1 int = 0.005320 mp5 (0.072000 theoretical 5 min cooldown)
Rapture: count: 9, total mana restored: 5185 (0.92% of overall)
	Combat count: 9, mana restored: 5185 (0.95%)
	Ave: total: 576, in combat: 576
	Overall in combat mp5: 6.38
Blessing of Sanctuary: count: 9, total mana restored: 5184 (0.92% of overall)
	Combat count: 9, mana restored: 5184 (0.95%)
	Ave: total: 576, in combat: 576
	Overall in combat mp5: 6.38
Hymn of Hope: count: 2, total mana restored: 1901 (0.34% of overall)
	Combat count: 2, mana restored: 1901 (0.35%)
	Ave: total: 950, in combat: 950
	Overall in combat mp5: 2.34
Soul of the Dead (trinket): count: 2, total mana restored: 1800 (0.32% of overall)
	Combat count: 1, mana restored: 900 (0.16%)
	Ave: total: 900, in combat: 900
	Overall in combat mp5: 1.11
Totemic Recall: count: 12, total mana restored: 1045 (0.18% of overall)
	Combat count: 4, mana restored: 352 (0.06%)
	Ave: total: 87, in combat: 88
	Overall in combat mp5: 0.43


Total mp5 above character sheet (in raid): 673.43 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1254
	Ancestral Knowlege granting on ave: 125 int
	HEP per point: 16.2165
	HEP: 81.0823
Thundering Strikes talent points: 5
	HEP per point: 32.1821
	HEP: 160.9106
Improved Shields talent points: 3
	Water Shield Combat MP5: 55.58
	Water Shield Combat HEP: 43.69
	Water Shield Intense Fight MP5: 68.92
	Water Shield Intense Fight HEP: 54.18
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 80
		With 1 talent points: 64
		With 2 talent points: 59
	Casts saved with 2 points in Improved Earth shield: 21
	Global cooldown time: 1.27
	Combat time saved: 26 secs 
	Combat effective gained by fewer refreshes: 95689
	Combat EHPS gained: 23.5670
	HEP: 45.5462
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 435 effective: 69510 (0.46%)
		Combat count: 435, effective: 69510 (0.48%), hps: 17.1194
		HEP: 33.0853
	Point 2 provided benefit count: 432 effective: 69056 (0.46%)
		Combat count: 432, effective: 69056 (0.48%), hps: 17.0076
		HEP: 32.8693
	Point 3 provided benefit count: 429 effective: 68400 (0.45%)
		Combat count: 429, effective: 68400 (0.47%), hps: 16.8459
		HEP: 32.5568
	Point 4 provided benefit count: 425 effective: 67794 (0.45%)
		Combat count: 425, effective: 67794 (0.47%), hps: 16.6969
		HEP: 32.2688
	Point 5 provided benefit count: 422 effective: 67515 (0.45%)
		Combat count: 422, effective: 67515 (0.46%), hps: 16.6281
		HEP: 32.1359
	Combat Total Earth Shield improved effective: 342277 (2.35%)
		HEP: 162.9162
	Improved Shields ave point HEP: 50.64
	Improved Earth Shield ave point HEP: 55.36
	Improved Shields and Improved Earth Shield total HEP: 262.64
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 50.2414
	Healing Wave EHPS increase 5 points: 251.2069
	Combat time saved: 3 secs 
	Combat effective gained by saved time: 12528
	Combat EHPS gained: 3.0856
	HEP per point: 1.1927
	HEP: 5.9633
Tidal Focus talent points: 5
	Combat heal mana used: 1072052
	Mana saved with Tidal Focus: 53602
	Combat MP5 per point: 13.2015, HEP: 10.3781
	Total Combat MP5: 66.0076, HEP: 51.8904
	Intense Fight MP5 per point: 15.0110, HEP: 11.8006
	Intense Fight MP5: 75.0551, HEP: 59.0029
Improved Water Shield talent points: 3
	Combat MP5 per point: 100.4180, HEP: 78.9414
	Total Combat MP5: 301.2540, HEP: 236.8242
	Intense Fight per point MP5: 115.94, HEP: 91.14
	Intense Fight MP5: 347.82, HEP: 273.43
	Number of Water Shield procs in combat: 497
	Combat HEP: 236.8242, per point: 78.9414
	Intense HEP: 273.4275, per point: 91.1425
Tidal Force talent points: 1
	Tidal Force used 7 times
	Combat Not using Tidal Force: crits: 1039, crit rate: 46.38%
	Combat Using Tidal Force: crits: 25, crit rate: 86.21%
		Combat Dose 3: crit rate: 94.12%
		Combat Dose 2: crit rate: 100.00%
		Combat Dose 1: crit rate: 62.50%
	Overall crit increase: 0.2796%
	HEP: 8.9986
Tidal Mastery talent points: 5
	HEP per point: 32.1821
	Total HEP: 160.9106
Restorative Totems talent points: 3
	Point 1 provided benefit count: 2605 effective: 125577 (0.83%)
		Combat count: 2599, effective: 125316 (0.86%), hps: 30.8636
		HEP: 59.6478
	Point 2 provided benefit count: 2588 effective: 124793 (0.83%)
		Combat count: 2582, effective: 124532 (0.86%), hps: 30.6705
		HEP: 59.2746
	Point 3 provided benefit count: 2574 effective: 124151 (0.82%)
		Combat count: 2568, effective: 123922 (0.85%), hps: 30.5202
		HEP: 58.9840
	Combat Total Healing Stream improved effective: 373771 (2.57%)
		HEP: 177.9064
Healing Way talent points: 3
	Combat added effective: 1110, added total: 3572
	Combat Healing Wave hps increase: 98.2942
	Combat EHPS increase: 0.2734, per my point: 0.0911
	HEP: 0.5284, per my point: 0.1761
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 6 times
	Nature's Swiftness Heal Count: 6, Effective: 101695, total: 113684
		Combat Count: 6, Effective: 101695 (0.70%), total: 113684 (0.47%)
	Spell report:
		Chain Heal Rank 7:
			Count: 6, Effective: 101695, total: 113684
			Combat Count: 6, Effective: 101695, total: 113684
	Average effective hps: 13314.9087, total hps: 14884.6264
	HEP: 48.4044
Talent Points in Purification: 5
	Point 1 provided benefit count: 6721 effective: 224343 (1.49%)
		Combat count: 6546, effective: 217072 (1.49%), hps: 53.4618
		HEP: 103.3216
	Point 2 provided benefit count: 6689 effective: 221788 (1.47%)
		Combat count: 6517, effective: 214635 (1.48%), hps: 52.8615
		HEP: 102.1615
	Point 3 provided benefit count: 6666 effective: 219357 (1.46%)
		Combat count: 6494, effective: 212204 (1.46%), hps: 52.2628
		HEP: 101.0044
	Point 4 provided benefit count: 6645 effective: 217220 (1.44%)
		Combat count: 6473, effective: 210130 (1.45%), hps: 51.7521
		HEP: 100.0173
	Point 5 provided benefit count: 6621 effective: 215898 (1.43%)
		Combat count: 6450, effective: 208862 (1.44%), hps: 51.4398
		HEP: 99.4137
	Combat Total Purification effective: 1062906 (7.31%)
		HEP: 505.9185
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 16, restored mana: 20429
		Overall MP5: 25.1568
		Overall HEP: 19.7765
		Intense fight MP5: 0.0000
		Intense fight HEP: 0.0000
	Self report:
		Combat: Count: 4, restored mana: 6914 (1.2643%)
		Overall MP5: 8.5141
		Overall HEP: 6.6932
		Intense fight MP5: 0.0000
		Intense fight HEP: 0.0000
Talent Points in Cleanse Spirit: 1
	Count: 0
	Combat Count: 0
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 64.3642
	Blessing of Eternals earthliving weapon proc rate: 2.2576%
	Increased earthliving HEP per point: 17.2497
	Total HEP per point: 81.6140
	Total HEP: 163.2279
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 1314 effective: 451476 (2.99%)
		Combat count: 1238, effective: 429912 (2.96%), hps: 105.8810
		HEP: 204.6281
	Point 2 provided benefit count: 1266 effective: 419148 (2.78%)
		Combat count: 1190, effective: 397764 (2.74%), hps: 97.9635
		HEP: 189.3266
	Combat Total Improved Chain Heal effective: 827676 (5.69%)
		HEP: 393.9547
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1254
	1 int = 0.1500 SP
	1254 int = 188.1417 SP
	HEP per point = 62.7139
	HEP = 188.1417
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 317 effective: 216216 (1.43%)
		Combat count: 306, effective: 210159 (1.45%), hps: 51.7592
		HEP: 100.0310
	Point 2 provided benefit count: 308 effective: 207621 (1.38%)
		Combat count: 297, effective: 201693 (1.39%), hps: 49.6742
		HEP: 96.0016
	Point 3 provided benefit count: 293 effective: 197094 (1.31%)
		Combat count: 284, effective: 192859 (1.33%), hps: 47.4984
		HEP: 91.7965
	Combat Total Ancestral Awakening effective: 604712 (4.16%)
		HEP: 287.8291
Earth Shield talent points: 1
	Combat uptime: 55 mins 10 secs  (81.5205%)
	Combat base talent effective: 1486450 (10.23%)
	Combat EHPS increase: 366.0906
	HEP: 707.5156
Tidal Waves talent points: 5
	Buff applied count: 118, refreshed: 741
	Time saved: 3 secs 
		Combat time saved: 3 secs 
	Combat EHPS increase from time saved: 2.7157
	Time Saved HEP: 5.2484
	Lesser Healing Wave w/TW count: 217 (76.1404%)
	LHW crit rate with Tidal Waves: 63.1336%
	LHW crit added effective: 1907
	Tidal Waves bonus effective: 49956 (0.3437%)
	Overall Tidal Waves added effective: 51864 (0.3568%)
	Combat effective healing hps: 12.7734
	Effective healing HEP: 24.6862
	Tidal Waves hps: 15.4891, per point: 3.0978
	Tidal Waves HEP: 29.9346, per point: 5.9869
Riptide talent points: 1
	Riptide w/ hot effective: 2227113 (14.77%), total: 2869729 (11.55%)
		Combat effective: 2139532 (14.72%), total: 2754271 (11.50%)
	Chain heal increase casts: 19, effective: 47443 (0.31%), total: 50079 (0.20%)
		Combat casts: 19, effective: 47443 (0.33%), total: 50079 (0.21%)
	Combined effective: 2274556 (15.09%), total: 2919808 (11.75%)
		Combat effective: 2186975 (15.05%), total: 2804350 (11.71%)
	Combat EHPS increase: 538.6194
	HEP: 1040.9489

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 422, effective: 790771 (5.25%), total: 874211 (3.52%)
		Combat count: 394, effective: 738410 (5.08%)
		  total: 817722 (3.41%)
	Combat Chain Heal hps increase: 635.9146
	Combat EHPS increase: 181.8593
	HEP: 351.4658
Glyph of Earth Shield:
	Combat count: 421, effective: 327988 (2.26% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 93.1419
	Combat EHPS increase: 80.7786
	HEP: 156.1146
Glyph of Riptide:
	Extra riptide time: 32 mins 6 secs 
		Combat Extra time: 29 mins 21 secs 
	Riptide lasted into glyph time 345 times (79.3103%)
	Count: 252, effective: 259378 (1.72%), total: 271744 (1.09%)
		Combat count: 247, effective: 254919 (1.75%),
		  total: 267152 (1.12%)
	Overhealing ticks that did not tick: 390
		Combat ticks: 340
	Total hot healing w/ overheal ticks: 690956 (2.73%)
		Combat: 634750 (2.61%)
	Total hot Overhealing w/ overheal ticks: 431578 (62.46%)
		Combat: 379831 (59.84%)
	Combat EHPS increase: 62.7827
	HEP: 121.3354
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 1 min 14 secs 
	Combat EHPS increase: 65.7444
	HEP: 127.0593

Set Bonus Report:

Tier 8 2-piece:
	Number of casts before cooldown would have been up: 3 (0.70% of riptide casts)
		Combat casts: 3 (0.74%)
Tier 8 4-piece:
	Chain Heals benefitting from T8 4-piece count: 644 (99.08%)
		Combat count: 611 (99.03%)
	Chain Heal without T8 4-piece HPS: 9199, EHPS: 5720
		Combat HPS: 9198, EHPS: 5702
	Chain Heal with T8 4-piece HPS: 10115, EHPS: 6290
		Combat HPS: 10166, EHPS: 6302
	Spamming chain heal Combat EHPS gain: 582, HEP gain: 1124
	Combat time saved: 2 mins 2 secs 
	Combat EHPS increase: 107.7323
	HEP: 208.2061

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.5174 hps)
1 Crit rating = 0.5786 SP (0.2994 hps)
1 Haste rating = 0.9415 SP (0.4872 hps)
1 INT = 0.3413 SP (0.1766 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1557 mp5
1 Haste rating = -0.4737 mp5
1 INT = 0.3882 mp5
1 Mana = 0.0118 mp5
Total mana regen points needed from gear: 720.32

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.7861 (calculated)
1 mana = 0.0093
1 Haste rating = 0.8326
1 Crit rating = 0.7010
1 INT = 0.6464 (actual)
1 INT = 0.8157 (max theoretical)

Insightful Earthsiege Diamond HEP: 44.3596


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0093, Mp5=0.7861, Intellect=0.6464, HasteRating=0.8326, CritRating=0.7010, Stamina=0.1000, MetaSocket=44.3596 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3413, HasteRating=0.9415, CritRating=0.5786, Stamina=0.1000, MetaSocket=7.1664 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(mana*0.0093)+(mp5*0.7861)+(intellect*0.6464)+(hasterating*0.8326)+(critrating*0.7010)+(stamina*0.1000)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(intellect*0.3413)+(hasterating*0.9415)+(critrating*0.5786)+(stamina*0.1000)

Lootrank:
	Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.8326&mp5=0.7861&mcr=0.7010&spd=1&Int=0.6464&Sta=0.1000&Sckm=44.3596&Ver=6
	Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.9415&mcr=0.5786&spd=1&Int=0.3413&Sta=0.1000&Sckm=7.1664&Ver=6

Wowhead:
	Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77:22;wtv=100:78:70:64:83:-100:10
	Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77:22;wtv=100:57:34:94:-100:10



This is from Several freya+3 attempts and an Ignis kill. Here is the wowmeter
WoW Meter Online - Combatlog Replay

I went with all out chain heal/ riptide. I cast some LHW when needed on the tank occasionally but 50% of overall heals came from CH. If you look at the log i was not in except for freya+3 and the ignis kill.

As theorized above, Haste is not nearly as highly valued as the previous parse.

Offline
Old 08/07/09, 7:35 PM   #127
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Rapparee View Post
Daidalos, I think perhaps I meant something different than what you determined my comment to mean.

I'll try to restate:
LHW - no longer gets hasted by tidal waves. This means all your haste stat allocation points give 100% of their intended effect to LHW. So yes, the value of haste for LHW alone should increase in 3.2 vs. 3.1
As others have explained this is wrong. To be more precise Tidal waves was NEVER a haste effect. It was a reduce cast time of spell Y by X seconds effect. It just happens that X was variable which confused everyone. As such it never reduced the GCD meaning it never increased the HPS (from a TC standpoint at least) of lhw in any way.

Thinking about it some more the TW crit chance may actually increase the HEP of haste somewhat simply because of the increase in LHW's avg healing amount, but not because of the cast time change. Basically when calculating the relative value of spellpower vs haste vs crit, when you gain one stat the weight of the other 2 stats will increase (assuming they have a positive effect to begin with) and the stat you gain will decrease somewhat. In this case for LHW since there is effectively an increase in crit the HEP values of crit should decrease, while haste and spellpower should increase.

Last edited by Daidalos : 08/07/09 at 7:46 PM.


Offline
Old 08/08/09, 11:46 AM   #128
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
Originally Posted by Rapparee View Post
You say you had major mana issues.
There appears to be 23minutes of combat, with zero trash and your kill likelybeing the 7+ minute long fight, I'm guessing you had 3 or 4 wipes and one killl. That will greatly skew your mana numbers, as you probably didn't go OOM in those wipes.

In your config file did you leave the min mana at 1500 or 1k, i forget? I've changed that up to 3k or 5k in mine.

While you may have had problems, if you never actually went OOM, then you mathematically didn't have a problem.


I'm wondering if haste is being overvalued as well. You did almost half your healing with LHW, which now benefits 100% from haste, and gets kind of crappy percentages of spell power. So I think Stassart's results are within reason from a mathematical sense.

Are you using the mp5+3% crit meta gem? The report shows you didn't get any mana back from your meta, so I'm guessing the int+mana back on cast is out. This is just me wondering... since I kind of want to switch back to that gem.
Yes it was a very short parse and no I did not actually go oom. That is likely why the mp5 value is so low. When stassart implements a function to exclude certain mana sources from the calculation (i.e. Innervate - the reason why I didn't go oom but which is nothing I want to rely on) this will be parsed in a more helpful way I suppose.

I currently use the sp/int meta because I rarely have mana issues. (This fight, without replenishment, was really an exception.) I would switch back to IED in a heartbeat if I got regular mana issues.
-----
On the LHW issue: I didn't do the math here, but haste (unlike TW) reduces the GCD so while TW will have pushed your LHWs below the GCD before the patch, more haste would still have allowed for faster repeated LHWs (due to reducing the GCD) unless you hit the GCD cap. Assuming (and I really don't know) that haste effects the GCD in the same way that it affects cast speed, haste should have the same effect on LHW now as it had before. (GCD * haste modificator should be the same as LHW * haste modificator)

I believe that the increased value of haste comes from the increased output of each LHW as Daidalos explained.

Offline
Old 08/10/09, 2:59 AM   #129
TeKniciaN
Von Kaiser
 
Draenei Shaman
 
Darkspear
freya+3
hodir hard
thorim hard
mimiron normal
vezax hard
yogg+1 attempts
easymode iron council


Played Chain heal spam style tonight. over 50% total heals from CH, rest RT ES and some LHW

Note that i regemmed/itemized according to the output i posted above, and the new output has devalued haste even more, making it even with crit now.

$Id: shaman_hep.pl,v 2.47 2009/07/18 08:31:48 stassart Exp stassart $
Configuration file: tekniques.cfg
Processing as World of Warcraft version: 3.2.0

shaman_hep $Revision: 2.47 $
Total log time processed: 4 days 2 hours 17 mins 31 secs 
Evaluating heals for Tekniques:
Effective healing: 32326759
Total healing: 60315663
Total time spent healing: 1 hour 36 mins 43 secs  (1.6400% of log file time)
Time in combat: 3 hours 26 mins 45 secs  (3.51%)
Time alive in combat: 3 hours 16 mins  (94.80%)
Longest fight: 10 mins 20 secs 
Effective in combat healing: 30901462
Total in combat healing: 57418038
Total in combat time spent healing: 1 hour 28 mins 39 secs  (42.8827% of combat time)
Buff Report (in combat):
	Earthliving uptime: 3 hours 26 mins 45 secs  (100.00%)
	Blessing of Wisdom uptime: 3 hours 13 mins 4 secs  (98.51%)
	Mana Spring Totem uptime: 0 sec  (0.00%)
	Blessing of Wisdom/Mana Spring Totem uptime: 3 hours 13 mins 4 secs  (93.38%)
	Blessing of Kings uptime: 3 hours 11 mins 27 secs  (97.68%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 3 hours 8 mins 14 secs  (96.04%)
	Arcane Int/Brilliance/Fel Int uptime: 2 hours 48 mins 10 secs  (85.80%)
	Moonkin Aura/Elemental Oath crit buff uptime: 2 hours 21 mins 15 secs  (72.07%)
	Moonkin Aura buff uptime: 0 sec  (0.00%)
	Retribution Aura uptime: 2 hours 50 mins 46 secs  (87.13%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 2 hours 50 mins 46 secs  (87.13%)
	Wrath of Air buff uptime: 3 hours 4 mins 12 secs  (89.09%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 2 hours 48 mins 30 secs  (85.98%)
	Fortitude uptime: 3 hours 6 mins 50 secs  (95.33%)
	"Heroism" (983 haste rating) buff uptime: 6 mins 40 secs  (3.40%)
	"Fish Feast" (46 sp) buff uptime: 2 hours 34 mins 49 secs  (79.00%)
	"Pandora's Plea (trinket)" (751 sp) buff uptime: 23 mins 11 secs  (11.83%)
	"Flask of the Frost Wyrm" (125 sp) buff uptime: 1 hour 52 mins 18 secs  (54.32%)
	"Sif's Remembrance (trinket)" (156 mp5) buff uptime: 30 mins 40 secs  (15.65%)

Totem Report for Tekniques (in combat):
	"Healing Stream Totem Rank 9" uptime: 2 hours 13 mins 56 secs  (68.33%)
	"Tremor Totem" uptime: 7 mins 15 secs  (3.70%)
	"Stoneskin Totem Rank 10" uptime: 2 hours 37 mins 40 secs  (80.45%)
	"Nature Resistance Totem Rank 6" uptime: 1 hour 22 mins 54 secs  (42.30%)
	"Mana Tide Totem" uptime: 1 min 4 secs  (0.55%)
	"Fire Elemental Totem" uptime: 2 mins  (1.02%)
	"Flametongue Totem Rank 8" uptime: 54 mins 1 sec  (27.57%)
	"Searing Totem Rank 10" uptime: 5 mins 14 secs  (2.67%)
	"Frost Resistance Totem Rank 6" uptime: 1 hour 39 mins 22 secs  (50.70%)
	"Cleansing Totem" uptime: 32 mins 34 secs  (16.62%)
	"Wrath of Air Totem" uptime: 1 hour 28 mins 26 secs  (45.12%)

Total mana used: 2844520
Total mana restored (not including gear): 1402144
In combat mana used: 2639010
In combat mana restored (not including gear): 1339628
Mana used in most mana intensive fight: 89000
	Start Time: 8/9 22:26:39.338
	Duration of that fight: 5 mins 28 secs 
	Mana pool for that fight: 26366
	Total mp5 needed (from int, gear, buffs, abilities, etc): 1304.64212802771
	Tidal Focus mana saved: 4437.762
	Mana restored that fight by abilities: 37976
		from Replenishment: 14988 (86.40% uptime)
		from Improved Water Shield: 16734
			while Tidal Force was up: 492
		from Water Shield damage/debuff procs: 984
		from Mana Tide (all shaman): 1582
		from Hymn of Hope: 0
		from Meta Gem or item procs: 3600
		from Mana Potion: 0
	Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
	Had Gift/Mark of the Wild?: Yes (+51.8 stats)
	Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
	Water Shield uptime: 5 mins 28 secs  (100.00%)
	MP5 from Water Shield: 100
	MP5 from food/elixirs/flasks: 0
	Character sheet MP5 needed unbuffed: 210.309020473486
	MP5 (including Int/crit) needed naked: 813.138838736105
		Sources of mana naked:
		Mana Pool unbuffed: 6231
		Mana from Blessing of Kings on base int: 211.5
		Mana from Arcane Int/Brilliance: 1080
		Mana from Mark/Gift of the the Wild: 932.4
		Crit % unbuffed: 17.04%
		Crit % buffed: 22.93%
		Replenishment: 4802.3832
		Improved Water Shield: 9874.54658360018
		Water Shield damage procs: 984
		Mana Tide (only from this shaman): 507.294
		Hymn of Hope: 0
		Other abilities: 88
		(Not included: Mana Potion: 0)

		Buffs:
		Blessing of Wisdom/Mana Spring: 110.4 mp5
		Water Shield passive: 100 mp5
		Food/elixirs/flasks: 0 mp5

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.887429353157583

Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 1661, total mana used: 1317173 (46.31% of overall)
	In combat count: 1575, mana used: 1248975 (47.33%)
Riptide Rank 4: count: 936, total mana used: 702936 (24.71% of overall)
	In combat count: 873, mana used: 655623 (24.84%)
Lesser Healing Wave Rank 9: count: 806, total mana used: 504556 (17.74% of overall)
	In combat count: 766, mana used: 479516 (18.17%)
Earth Shield Rank 5: count: 205, total mana used: 128330 (4.51% of overall)
	In combat count: 149, mana used: 93274 (3.53%)
Cleanse Spirit: count: 129, total mana used: 39603 (1.39% of overall)
	In combat count: 129, mana used: 39603 (1.50%)
Stoneskin Totem Rank 10: count: 77, total mana used: 33803 (1.19% of overall)
	In combat count: 66, mana used: 28974 (1.10%)
Wrath of Air Totem: count: 42, total mana used: 20286 (0.71% of overall)
	In combat count: 29, mana used: 14007 (0.53%)
Frost Resistance Totem Rank 6: count: 50, total mana used: 17550 (0.62% of overall)
	In combat count: 48, mana used: 16848 (0.64%)
Healing Wave Rank 14: count: 14, total mana used: 14616 (0.51% of overall)
	In combat count: 12, mana used: 12528 (0.47%)
Nature Resistance Totem Rank 6: count: 39, total mana used: 13689 (0.48% of overall)
	In combat count: 39, mana used: 13689 (0.52%)
Flametongue Totem Rank 8: count: 22, total mana used: 10626 (0.37% of overall)
	In combat count: 13, mana used: 6279 (0.24%)
Earthliving Weapon Rank 6: count: 38, total mana used: 9994 (0.35% of overall)
	In combat count: 5, mana used: 1315 (0.05%)
Healing Stream Totem Rank 9: count: 66, total mana used: 8646 (0.30% of overall)
	In combat count: 59, mana used: 7729 (0.29%)
Draining Poison (Corruptor Tentacle): count: 5, total mana used: 7000 (0.25% of overall)
	In combat count: 5, mana used: 7000 (0.27%)
Cleansing Totem: count: 15, total mana used: 5265 (0.19% of overall)
	In combat count: 10, mana used: 3510 (0.13%)
Flame Shock Rank 9: count: 4, total mana used: 2988 (0.11% of overall)
	In combat count: 4, mana used: 2988 (0.11%)
Lightning Bolt Rank 14: count: 5, total mana used: 2195 (0.08% of overall)
	In combat count: 5, mana used: 2195 (0.08%)
Searing Totem Rank 10: count: 7, total mana used: 2149 (0.08% of overall)
	In combat count: 6, mana used: 1842 (0.07%)
Purge Rank 2: count: 4, total mana used: 1404 (0.05% of overall)
	In combat count: 4, mana used: 1404 (0.05%)
Fire Elemental Totem: count: 1, total mana used: 1011 (0.04% of overall)
	In combat count: 1, mana used: 1011 (0.04%)
Lava Burst Rank 2: count: 1, total mana used: 439 (0.02% of overall)
	In combat count: 1, mana used: 439 (0.02%)
Tremor Totem: count: 3, total mana used: 261 (0.01% of overall)
	In combat count: 3, mana used: 261 (0.01%)

Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 5156, effective healing: 15899606 (49.18% of player's overall)
	Combat: hits: 4857, effective healing: 15067115 (48.76%)
	Total (raw) healing: 27856131 (46.18% of player's overall)
	Combat: Total healing: 26473667 (46.11%)
	Crits: 2157 (41.83%)
	Combat Crits: 2051 (42.23%)
	Averages: (5402)
		Non-crit: 4446, crit: 6732, effective: 3083, overall: 5402
		Combat: Non-crit: 4477, crit: 6781, effective: 3102, overall: 5450
	Overheals: (42.92%)
		Non-crit: count: 1331, total: 5274588, ave: 3962
		Crit: count: 1174, total: 6681937, ave: 5691
		Combat Non-crit: count: 1243, total: 4998583, ave: 4021
		Combat Crit: count: 1116, total: 6407969, ave: 5741
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 51 mins 57 secs 
		Combat cast time: 49 mins 6 secs 
	Combat Average cast time: 1.87
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Earthliving:
		Total Duration: 3 hours 29 mins 20 secs 
		Ticks: 3144, effective: 1229388, total: 2432453
		Combat Duration: 4 hours 18 mins 18 secs 
		Combat Ticks: 2931, effective: 1166270, total: 2273821
	With Ancestral and Earthliving:
		Effective: 17128994 (52.99%), Total: 30288584 (50.22%)
		Combat Effective: 16233385 (52.53%), Total: 28747488 (50.07%)
	Number of Chain Heal casts started: 6877 (75.85% canceled)
	Initial target hits: 1661, crits: 710 (42.75%),
	  riptide: 36 (2.17%)
		combat hits: 1575, crits: 680 (43.17%),
		  riptide: 36 (2.29%)
		Effective: 5507334 (34.64%), Total: 14903287 (53.50%)
			combat Effective: 5221273 (34.65%), Total: 14216305 (53.70%)
		Ave: non crit: 7368, crit: 11121, effective: 3315, overall: 8972
			combat non crit: 7403, crit: 11161, effective: 3315, overall: 9026
		Overheals non-crit count: 729, non-crit ave over: 5793
			combat non-crit count: 688, non-crit ave over: 5830
		Overheals crit count: 632, crit ave over: 8184
			combat crit count: 606, crit ave over: 8224
		Overhealed amount: 9395953 (63.05%)
			combat amount: 8995032 (63.27%)
	Second target hits: 1360 (81.88% bounced), crits: 545 (40.07%),
	  riptide: 34 (2.50%)
		combat hits: 1283 (81.46% bounced), crits: 519 (40.45%),
		  riptide: 34 (2.65%)
		Effective: 5611105 (35.29%), Total: 7265491 (26.08%)
			combat Effective: 5337304 (35.42%), Total: 6892227 (26.03%)
		Ave: non crit: 4452, crit: 6672, effective: 4125, overall: 5342
			combat non crit: 4475, crit: 6691, effective: 4160, overall: 5371
		Overheals non-crit count: 283, non-crit ave over: 2342
			combat non-crit count: 264, non-crit ave over: 2377
		Overheals crit count: 268, crit ave over: 3699
			combat crit count: 252, crit ave over: 3679
		Overhealed amount: 1654386 (22.77%)
			combat amount: 1554923 (22.56%)
	Third target hits: 1180 (71.04% bounced), crits: 507 (42.97%),
	  riptide: 34 (2.88%)
		combat hits: 1108 (70.35% bounced), crits: 486 (43.86%),
		  riptide: 34 (3.07%)
		Effective: 3145326 (19.78%), Total: 3819528 (13.71%)
			combat Effective: 2975923 (19.75%), Total: 3615127 (13.66%)
		Ave: non crit: 2653, crit: 4011, effective: 2665, overall: 3236
			combat non crit: 2670, crit: 4021, effective: 2685, overall: 3262
		Overheals non-crit count: 202, non-crit ave over: 1365
			combat non-crit count: 184, non-crit ave over: 1375
		Overheals crit count: 179, crit ave over: 2225
			combat crit count: 170, crit ave over: 2271
		Overhealed amount: 674202 (17.65%)
			combat amount: 639204 (17.68%)
	Fourth target hits: 955 (57.50% bounced), crits: 395 (41.36%),
	  riptide: 30 (3.14%)
		combat hits: 891 (56.57% bounced), crits: 366 (41.08%),
		  riptide: 30 (3.37%)
		Effective: 1635841 (10.29%), Total: 1867825 (6.71%)
			combat Effective: 1532615 (10.17%), Total: 1750008 (6.61%)
		Ave: non crit: 1628, crit: 2420, effective: 1712, overall: 1955
			combat non crit: 1635, crit: 2435, effective: 1720, overall: 1964
		Overheals non-crit count: 117, non-crit ave over: 958
			combat non-crit count: 107, non-crit ave over: 996
		Overheals crit count: 95, crit ave over: 1261
			combat crit count: 88, crit ave over: 1258
		Overhealed amount: 231984 (12.42%)
			combat amount: 217393 (12.42%)
	Glyph of Chain heal: effective: 1635841 (5.06% of total effective)
		combat effective: 1532615 (4.96% of combat effective)
	Processed by cast: 1341, time: 319, less accurate: order: 0, count: 0
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.827958
			(0.1924 + 0.3272 + 0.1990 + 0.1094)
		1 Haste rating = 0.49741252994098
		1 crit rating = 0.445493313446247
			(0.1060 + 0.1456 + 0.1122 + 0.0817)
		1 int = 0.147258676294549
			(0.0351 + 0.0481 + 0.0371 + 0.0270)
Earth Shield: hits: 1232, effective healing: 4333921 (13.41% of player's overall)
	Combat: hits: 1232, effective healing: 4333921 (14.02%)
	Total (raw) healing: 5483931 (9.09% of player's overall)
	Combat: Total healing: 5483931 (9.55%)
	Crits: 485 (39.37%)
	Combat Crits: 485 (39.37%)
	Averages: (4451)
		Non-crit: 3354, crit: 6140, effective: 3517, overall: 4451
		Combat: Non-crit: 3354, crit: 6140, effective: 3517, overall: 4451
	Overheals: (20.97%)
		Non-crit: count: 182, total: 454025, ave: 2494
		Crit: count: 174, total: 695985, ave: 3999
		Combat Non-crit: count: 182, total: 454025, ave: 2494
		Combat Crit: count: 174, total: 695985, ave: 3999
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.23
	Earth shield average time between procs: 7.35 secs
		in combat: 7.35 secs
	Combat uptime: 2 hours 55 mins 15 secs  (89.4131%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.101085634477767
		1 crit rating = 0.0580630960026099
		1 int = 0.019192868671281
Riptide Rank 4: hits: 936, effective healing: 2493184 (7.71% of player's overall)
	Combat: hits: 873, effective healing: 2324048 (7.52%)
	Total (raw) healing: 3702948 (6.14% of player's overall)
	Combat: Total healing: 3463028 (6.03%)
	Crits: 374 (39.96%)
	Combat Crits: 347 (39.75%)
	Averages: (3956)
		Non-crit: 3307, crit: 4947, effective: 2663, overall: 3956
		Combat: Non-crit: 3317, crit: 4969, effective: 2662, overall: 3966
	Overheals: (32.67%)
		Non-crit: count: 231, total: 613324, ave: 2655
		Crit: count: 164, total: 596440, ave: 3636
		Combat Non-crit: count: 219, total: 592413, ave: 2705
		Combat Crit: count: 149, total: 546567, ave: 3668
	Number of heals cast that did not land: 2, due to target death: 2
		Combat casts that did not land: 2, due to target death: 2
	Total GCD time: 19 mins 13 secs 
		Combat GCD time: 17 mins 52 secs 
	Combat Average GCD time: 1.23
	Haste capped casts count: 32 (3.42%)
		Combat count: 32 (3.67%)
	Ancestral:
		Procs: 441, effective: 610082, total: 725806
		Combat Procs: 411, effective: 572926, total: 682072
	Earthliving:
		Total Duration: 42 mins 20 secs 
		Ticks: 579, effective: 219603, total: 461287
		Combat Duration: 39 mins 2 secs 
		Combat Ticks: 525, effective: 211917, total: 420110
	With Ancestral and Earthliving:
		Effective: 3322869 (10.28%), Total: 4890041 (8.11%)
		Combat Effective: 3108891 (10.06%), Total: 4565210 (7.95%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.248278468883922
		1 crit rating = 0.461296839505209
		1 int = 0.152482562395613
Lesser Healing Wave Rank 9: hits: 806, effective healing: 2338551 (7.23% of player's overall)
	Combat: hits: 766, effective healing: 2195129 (7.10%)
	Total (raw) healing: 5584481 (9.26% of player's overall)
	Combat: Total healing: 5333150 (9.29%)
	Crits: 498 (61.79%)
	Combat Crits: 474 (61.88%)
	Averages: (6928)
		Non-crit: 5293, crit: 7940, effective: 2901, overall: 6928
		Combat: Non-crit: 5319, crit: 7974, effective: 2865, overall: 6962
	Overheals: (58.12%)
		Non-crit: count: 188, total: 799786, ave: 4254
		Crit: count: 384, total: 2446144, ave: 6370
		Combat Non-crit: count: 178, total: 768556, ave: 4317
		Combat Crit: count: 369, total: 2369465, ave: 6421
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 16 mins 31 secs 
		Combat cast time: 15 mins 39 secs 
	Combat Average cast time: 1.23
	Haste capped casts count: 43 (5.33%)
		Combat count: 43 (5.61%)
	Ancestral:
		Procs: 416, effective: 735453, total: 1003327
		Combat Procs: 395, effective: 710109, total: 957560
	Earthliving:
		Total Duration: 31 mins 20 secs 
		Ticks: 480, effective: 171239, total: 373352
		Combat Duration: 29 mins 2 secs 
		Combat Ticks: 445, effective: 160505, total: 347958
	With Ancestral and Earthliving:
		Effective: 3245243 (10.04%), Total: 6961160 (11.54%)
		Combat Effective: 3065743 (9.92%), Total: 6638668 (11.56%)
	Tidal waves count: 555, time saved: 0 sec 
		Combat count: 527, time saved: 0 sec 
	Tidal waves effective: 134800, total: 426209
		Combat effective: 127613, total: 406324
	EHPS increased by:
		SP coefficient with current set/talents: 0.9990
		1 SP = 0.288617196286801
		1 Haste rating = 0.661407349621184
		1 crit rating = 0.370276457716578
		1 int = 0.122395599172011
Healing Stream Totem: hits: 18303, effective healing: 2241511 (6.93% of player's overall)
	Combat: hits: 17525, effective healing: 2235247 (7.23%)
	Total (raw) healing: 8451857 (14.01% of player's overall)
	Combat: Total healing: 8107583 (14.12%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (461)
		Non-crit: 461, crit: 0, effective: 122, overall: 461
		Combat: Non-crit: 462, crit: 0, effective: 127, overall: 462
	Overheals: (73.48%)
		Non-crit: count: 13568, total: 6210346, ave: 457
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 12803, total: 5872336, ave: 458
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.0125372131241084
		1 crit rating = 0
		1 int = 0
Riptide_hot Rank 4: hits: 3857, effective healing: 1910108 (5.91% of player's overall)
	Combat: hits: 3507, effective healing: 1803665 (5.84%)
	Total (raw) healing: 3973029 (6.59% of player's overall)
	Combat: Total healing: 3631600 (6.32%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1030)
		Non-crit: 1030, crit: 0, effective: 495, overall: 1030
		Combat: Non-crit: 1035, crit: 0, effective: 514, overall: 1035
	Overheals: (51.92%)
		Non-crit: count: 2118, total: 2062921, ave: 973
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 1871, total: 1827935, ave: 976
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 866, refresh count: 55
		Total Duration: 4 hours 31 mins 54 secs 
			Combat Duration: 4 hours 10 mins 52 secs 
		Overhealing ticks that did not tick: 1581
			Combat ticks: 1510
		Total healing w/ overheal ticks: 5601665 (9.04%)
			Combat: 5195616 (8.81%)
		Actual Overhealing: 3691557 (65.90%)
			Combat: 3391951 (65.28%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0321570953331432
		1 crit rating = 0
		1 int = 0
Earthliving_hot Rank 6: hits: 4211, effective healing: 1625488 (5.03% of player's overall)
	Combat: hits: 3908, effective healing: 1543235 (4.99%)
	Total (raw) healing: 3272927 (5.43% of player's overall)
	Combat: Total healing: 3047009 (5.31%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (777)
		Non-crit: 777, crit: 0, effective: 386, overall: 777
		Combat: Non-crit: 779, crit: 0, effective: 394, overall: 779
	Overheals: (50.34%)
		Non-crit: count: 2232, total: 1647439, ave: 738
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 2028, total: 1503774, ave: 741
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 3 hours 26 mins 45 secs  (100.00%)
	Earthliving applied count: 1336, refresh count: 224
	Earthliving proc rate when ELW is applied: 22.5858%
	Earthliving proc rate overall: 22.5727%
		Total Duration: 4 hours 43 mins 26 secs 
			Combat Duration: 5 hours 26 mins 45 secs 
		Overhealing ticks that did not tick: 1457
			Combat ticks: 2627
		Total healing w/ overheal ticks: 4406057 (7.17%)
			Combat: 5095371 (8.57%)
		Actual Overhealing: 2780569 (63.11%)
			Combat: 3552136 (69.71%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.120650972364381
		1 crit rating = 0
		1 int = 0
Ancestral Awakening: hits: 862, effective healing: 1365107 (4.22% of player's overall)
	Combat: hits: 811, effective healing: 1302607 (4.22%)
	Total (raw) healing: 1757134 (2.91% of player's overall)
	Combat: Total healing: 1667633 (2.90%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2038)
		Non-crit: 2038, crit: 0, effective: 1583, overall: 2038
		Combat: Non-crit: 2056, crit: 0, effective: 1606, overall: 2056
	Overheals: (22.31%)
		Non-crit: count: 227, total: 392027, ave: 1726
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 205, total: 365026, ave: 1780
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 3138, total: 5600
		Combat effective: 3138, total: 5600
Healing Wave Rank 14: hits: 14, effective healing: 112589 (0.35% of player's overall)
	Combat: hits: 12, effective healing: 89801 (0.29%)
	Total (raw) healing: 198916 (0.33% of player's overall)
	Combat: Total healing: 176128 (0.31%)
	Crits: 5 (35.71%)
	Combat Crits: 5 (41.67%)
	Averages: (14208)
		Non-crit: 11962, crit: 18250, effective: 8042, overall: 14208
		Combat: Non-crit: 12125, crit: 18250, effective: 7483, overall: 14677
	Overheals: (43.40%)
		Non-crit: count: 4, total: 44191, ave: 11047
		Crit: count: 3, total: 42136, ave: 14045
		Combat Non-crit: count: 4, total: 44191, ave: 11047
		Combat Crit: count: 3, total: 42136, ave: 14045
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 26 secs 
		Combat cast time: 22 secs 
	Combat Average cast time: 1.84
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Ancestral:
		Procs: 5, effective: 19572, total: 28001
		Combat Procs: 5, effective: 19572, total: 28001
	Earthliving:
		Total Duration: 24 secs 
		Ticks: 8, effective: 5258, total: 5835
		Combat Duration: 21 secs 
		Combat Ticks: 7, effective: 4543, total: 5120
	With Ancestral and Earthliving:
		Effective: 137419 (0.43%), Total: 232752 (0.39%)
		Combat Effective: 113916 (0.37%), Total: 209249 (0.36%)
	Tidal waves count: 5, time saved: 3 secs 
		Combat count: 5, time saved: 3 secs 
	Tidal waves effective: 0, total: 9195
		Combat effective: 0, total: 9195
	Healing Way added effective: 18284, total: 39783
		Combat added effective: 13727, total: 35225
	EHPS increased by:
		SP coefficient with current set/talents: 2.4896
		1 SP = 0.676639183845614
		1 Haste rating = 1.22034635125513
		1 crit rating = 0.938380457135092
		1 int = 0.310183474830224
Improved Leader of the Pack: hits: 28, effective healing: 6694 (0.02% of player's overall)
	Combat: hits: 28, effective healing: 6694 (0.02%)
	Total (raw) healing: 30569 (0.05% of player's overall)
	Combat: Total healing: 30569 (0.05%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1091)
		Non-crit: 1091, crit: 0, effective: 239, overall: 1091
		Combat: Non-crit: 1091, crit: 0, effective: 239, overall: 1091
	Overheals: (78.10%)
		Non-crit: count: 22, total: 23875, ave: 1085
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 22, total: 23875, ave: 1085
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
Crazy Alchemist's Potion: hits: 1, effective healing: 0 (0.00% of player's overall)
	Combat: hits: 1, effective healing: 0 (0.00%)
	Total (raw) healing: 3740 (0.01% of player's overall)
	Combat: Total healing: 3740 (0.01%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (3740)
		Non-crit: 3740, crit: 0, effective: 0, overall: 3740
		Combat: Non-crit: 3740, crit: 0, effective: 0, overall: 3740
	Overheals: (100.00%)
		Non-crit: count: 1, total: 3740, ave: 3740
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 1, total: 3740, ave: 3740
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0490 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.1560 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1451 mp5
The weight of 1 int worth of mana pool is: 0.1288
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.2738 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 1672, total mana restored: 822960 (58.69% of overall)
	Combat count: 1611, mana restored: 792931 (59.19%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 337.13
	In combat uptime: 2 hours 52 mins 24 secs  (87.96%)
	Passive mp5: 87.9596
	Procs from damage/debuffs: 469
	MP5 from Improved Water Shield: 238.9831
	Procs from Improved Water Shield in combat: 1142
		out of 2799 procs possible, proc rate: 40.79%
	MP5 increased by:
		1 crit rating = 0.127616051574621 mp5 
		1 int = 0.0421837326433476 mp5 
Replenishment: count: 7504, total mana restored: 405985 (28.95% of overall)
	Combat count: 7341, mana restored: 397424 (29.67%)
	Ave: total: 54, in combat: 54
	Overall in combat mp5: 168.97
	Replenishment uptime in overall combat: 62.42%
	Replenishment uptime in intense fight: 86.40%
	Mana pool based on replenishment: 27068
	MP5 increased by:
		1 int = 0.155518 mp5 (0.180000 theoretical)
Insightful Earthsiege Diamond: count: 155, total mana restored: 93000 (6.63% of overall)
	Combat count: 141, mana restored: 84600 (6.32%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 35.97
Mana Tide Totem: count: 24, total mana restored: 38321 (2.73% of overall)
	Combat count: 18, mana restored: 28850 (2.15%)
	Ave: total: 1596, in combat: 1602
	Overall in combat mp5: 12.27
	Mana Tide usage in overall combat: 11.48%
	Shaman's Mana Tide usage in intense fight: 22.82%
	MP5 increased by:
		1 int = 0.016428 mp5 (0.072000 theoretical 5 min cooldown)
Hymn of Hope: count: 14, total mana restored: 12382 (0.88% of overall)
	Combat count: 12, mana restored: 10653 (0.80%)
	Ave: total: 884, in combat: 887
	Overall in combat mp5: 4.53
Rapture: count: 17, total mana restored: 9464 (0.67% of overall)
	Combat count: 17, mana restored: 9464 (0.71%)
	Ave: total: 556, in combat: 556
	Overall in combat mp5: 4.02
Totemic Recall: count: 79, total mana restored: 6839 (0.49% of overall)
	Combat count: 39, mana restored: 3413 (0.25%)
	Ave: total: 86, in combat: 87
	Overall in combat mp5: 1.45
Blessing of Sanctuary: count: 12, total mana restored: 6753 (0.48% of overall)
	Combat count: 12, mana restored: 6753 (0.50%)
	Ave: total: 562, in combat: 562
	Overall in combat mp5: 2.87
Crazy Alchemist's Potion: count: 1, total mana restored: 4376 (0.31% of overall)
	Combat count: 1, mana restored: 4376 (0.33%)
	Ave: total: 4376, in combat: 4376
	Overall in combat mp5: 1.86
Soul of the Dead (trinket): count: 2, total mana restored: 1800 (0.13% of overall)
	Combat count: 1, mana restored: 900 (0.07%)
	Ave: total: 900, in combat: 900
	Overall in combat mp5: 0.38
Judgement of Wisdom: count: 3, total mana restored: 264 (0.02% of overall)
	Combat count: 3, mana restored: 264 (0.02%)
	Ave: total: 88, in combat: 88
	Overall in combat mp5: 0.11


Total mp5 above character sheet (in raid): 569.57 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1137
	Ancestral Knowlege granting on ave: 113 int
	HEP per point: 15.4805
	HEP: 77.4025
Thundering Strikes talent points: 5
	HEP per point: 34.5687
	HEP: 172.8434
Improved Shields talent points: 3
	Water Shield Combat MP5: 43.97
	Water Shield Combat HEP: 39.02
	Water Shield Intense Fight MP5: 35.16
	Water Shield Intense Fight HEP: 31.20
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 179
		With 1 talent points: 146
		With 2 talent points: 127
	Casts saved with 2 points in Improved Earth shield: 52
	Global cooldown time: 1.26
	Combat time saved: 1 min 5 secs 
	Combat effective gained by fewer refreshes: 171774
	Combat EHPS gained: 14.6066
	HEP: 30.4626
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 948 effective: 138364 (0.43%)
		Combat count: 948, effective: 138364 (0.45%), hps: 11.7656
		HEP: 24.5377
	Point 2 provided benefit count: 942 effective: 137134 (0.42%)
		Combat count: 942, effective: 137134 (0.44%), hps: 11.6610
		HEP: 24.3196
	Point 3 provided benefit count: 934 effective: 135720 (0.42%)
		Combat count: 934, effective: 135720 (0.44%), hps: 11.5408
		HEP: 24.0689
	Point 4 provided benefit count: 928 effective: 134976 (0.42%)
		Combat count: 928, effective: 134976 (0.44%), hps: 11.4776
		HEP: 23.9369
	Point 5 provided benefit count: 925 effective: 134337 (0.42%)
		Combat count: 925, effective: 134337 (0.43%), hps: 11.4232
		HEP: 23.8236
	Combat Total Earth Shield improved effective: 680533 (2.20%)
		HEP: 120.6867
	Improved Shields ave point HEP: 37.15
	Improved Earth Shield ave point HEP: 39.37
	Improved Shields and Improved Earth Shield total HEP: 190.17
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 104.7634
	Healing Wave EHPS increase 5 points: 523.8170
	Combat time saved: 6 secs 
	Combat effective gained by saved time: 15765
	Combat EHPS gained: 1.3406
	HEP per point: 0.5592
	HEP: 2.7960
Tidal Focus talent points: 5
	Combat heal mana used: 2622829
	Mana saved with Tidal Focus: 131141
	Combat MP5 per point: 11.1514, HEP: 9.8961
	Total Combat MP5: 55.7572, HEP: 49.4806
	Intense Fight MP5 per point: 13.5007, HEP: 11.9809
	Intense Fight MP5: 67.5033, HEP: 59.9044
Improved Water Shield talent points: 3
	Combat MP5 per point: 79.6610, HEP: 70.6935
	Total Combat MP5: 238.9831, HEP: 212.0806
	Intense Fight per point MP5: 84.85, HEP: 75.30
	Intense Fight MP5: 254.54, HEP: 225.89
	Number of Water Shield procs in combat: 1142
	Combat HEP: 212.0806, per point: 70.6935
	Intense HEP: 225.8888, per point: 75.2963
Tidal Force talent points: 1
	Tidal Force used 12 times
	Combat Not using Tidal Force: crits: 2489, crit rate: 44.55%
	Combat Using Tidal Force: crits: 41, crit rate: 85.42%
		Combat Dose 3: crit rate: 96.30%
		Combat Dose 2: crit rate: 87.50%
		Combat Dose 1: crit rate: 61.54%
	Overall crit increase: 0.2037%
	HEP: 7.0414
Tidal Mastery talent points: 5
	HEP per point: 34.5687
	Total HEP: 172.8434
Restorative Totems talent points: 3
	Point 1 provided benefit count: 4831 effective: 228474 (0.71%)
		Combat count: 4817, effective: 227858 (0.74%), hps: 19.3757
		HEP: 40.4087
	Point 2 provided benefit count: 4788 effective: 226783 (0.70%)
		Combat count: 4774, effective: 226167 (0.73%), hps: 19.2319
		HEP: 40.1088
	Point 3 provided benefit count: 4761 effective: 225719 (0.70%)
		Combat count: 4747, effective: 225135 (0.73%), hps: 19.1441
		HEP: 39.9258
	Combat Total Healing Stream improved effective: 679161 (2.20%)
		HEP: 120.4433
Healing Way talent points: 3
	Combat added effective: 3138, added total: 5600
	Combat Healing Wave hps increase: 142.1638
	Combat EHPS increase: 0.2669, per my point: 0.0890
	HEP: 0.5566, per my point: 0.1855
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 12 times
	Nature's Swiftness Heal Count: 12, Effective: 185998, total: 229239
		Combat Count: 12, Effective: 185998 (0.60%), total: 229239 (0.40%)
	Spell report:
		Chain Heal Rank 7:
			Count: 12, Effective: 185998, total: 229239
			Combat Count: 12, Effective: 185998, total: 229239
	Average effective hps: 12329.4322, total hps: 15195.7908
	HEP: 32.9851
Talent Points in Purification: 5
	Point 1 provided benefit count: 13669 effective: 471337 (1.46%)
		Combat count: 13203, effective: 452308 (1.46%), hps: 38.4615
		HEP: 80.2129
	Point 2 provided benefit count: 13616 effective: 467021 (1.44%)
		Combat count: 13157, effective: 448155 (1.45%), hps: 38.1083
		HEP: 79.4764
	Point 3 provided benefit count: 13568 effective: 462572 (1.43%)
		Combat count: 13109, effective: 443840 (1.44%), hps: 37.7414
		HEP: 78.7112
	Point 4 provided benefit count: 13520 effective: 458065 (1.42%)
		Combat count: 13063, effective: 439581 (1.42%), hps: 37.3793
		HEP: 77.9560
	Point 5 provided benefit count: 13465 effective: 453776 (1.40%)
		Combat count: 13012, effective: 435487 (1.41%), hps: 37.0311
		HEP: 77.2298
	Combat Total Purification effective: 2219372 (7.18%)
		HEP: 393.5863
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 66, restored mana: 89258
		Overall MP5: 37.9497
		Overall HEP: 33.6777
		Intense fight MP5: 124.1988
		Intense fight HEP: 110.2176
	Self report:
		Combat: Count: 18, restored mana: 28850 (2.1536%)
		Overall MP5: 12.2661
		Overall HEP: 10.8853
		Intense fight MP5: 24.0640
		Intense fight HEP: 21.3551
Talent Points in Cleanse Spirit: 1
	Count: 129
	Combat Count: 129
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 69.1374
	Blessing of Eternals earthliving weapon proc rate: 2.5858%
	Increased earthliving HEP per point: 15.6664
	Total HEP per point: 84.8037
	Total HEP: 169.6075
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 2916 effective: 973002 (3.01%)
		Combat count: 2750, effective: 924394 (2.99%), hps: 78.6047
		HEP: 163.9333
	Point 2 provided benefit count: 2783 effective: 908490 (2.81%)
		Combat count: 2624, effective: 862398 (2.79%), hps: 73.3329
		HEP: 152.9388
	Combat Total Improved Chain Heal effective: 1786792 (5.78%)
		HEP: 316.8720
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1137
	1 int = 0.1500 SP
	1137 int = 170.6750 SP
	HEP per point = 56.8917
	HEP = 170.6750
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 725 effective: 478128 (1.48%)
		Combat count: 683, effective: 454351 (1.47%), hps: 38.6352
		HEP: 80.5752
	Point 2 provided benefit count: 698 effective: 456175 (1.41%)
		Combat count: 656, effective: 434085 (1.40%), hps: 36.9119
		HEP: 76.9813
	Point 3 provided benefit count: 667 effective: 430802 (1.33%)
		Combat count: 632, effective: 414169 (1.34%), hps: 35.2184
		HEP: 73.4494
	Combat Total Ancestral Awakening effective: 1302606 (4.22%)
		HEP: 231.0059
Earth Shield talent points: 1
	Combat uptime: 2 hours 55 mins 15 secs  (89.4131%)
	Combat base talent effective: 2998895 (9.70%)
	Combat EHPS increase: 255.0073
	HEP: 531.8277
Tidal Waves talent points: 5
	Buff applied count: 340, refreshed: 1899
	Time saved: 3 secs 
		Combat time saved: 3 secs 
	Combat EHPS increase from time saved: 0.6883
	Time Saved HEP: 1.4354
	Lesser Healing Wave w/TW count: 527 (68.7990%)
	LHW crit rate with Tidal Waves: 63.5674%
	LHW crit added effective: 24106
	Tidal Waves bonus effective: 127613 (0.4130%)
	Overall Tidal Waves added effective: 151719 (0.4910%)
	Combat effective healing hps: 12.9013
	Effective healing HEP: 26.9062
	Tidal Waves hps: 13.5896, per point: 2.7179
	Tidal Waves HEP: 28.3416, per point: 5.6683
Riptide talent points: 1
	Riptide w/ hot effective: 4403292 (13.62%), total: 7675977 (12.73%)
		Combat effective: 4127713 (13.36%), total: 7094628 (12.36%)
	Chain heal increase casts: 36, effective: 75377 (0.23%), total: 81864 (0.14%)
		Combat casts: 36, effective: 75377 (0.24%), total: 81864 (0.14%)
	Combined effective: 4478669 (13.85%), total: 7757841 (12.86%)
		Combat effective: 4203090 (13.60%), total: 7176492 (12.50%)
	Combat EHPS increase: 357.4045
	HEP: 745.3812

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 955, effective: 1635841 (5.06%), total: 1867825 (3.10%)
		Combat count: 891, effective: 1532615 (4.96%)
		  total: 1750008 (3.05%)
	Combat Chain Heal hps increase: 520.0990
	Combat EHPS increase: 130.3240
	HEP: 271.7958
Glyph of Earth Shield:
	Combat count: 921, effective: 654491 (2.12% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 72.2937
	Combat EHPS increase: 55.6539
	HEP: 116.0684
Glyph of Riptide:
	Extra riptide time: 1 hour 3 mins 46 secs 
		Combat Extra time: 54 mins 58 secs 
	Riptide lasted into glyph time 744 times (77.0984%)
	Count: 855, effective: 401333 (1.24%), total: 881041 (1.46%)
		Combat count: 766, effective: 385446 (1.25%),
		  total: 793555 (1.38%)
	Overhealing ticks that did not tick: 420
		Combat ticks: 333
	Total hot healing w/ overheal ticks: 1314274 (2.16%)
		Combat: 1138986 (1.97%)
	Total hot Overhealing w/ overheal ticks: 912941 (69.46%)
		Combat: 753540 (66.16%)
	Combat EHPS increase: 32.7759
	HEP: 68.3555
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 2 mins 48 secs 
	Combat EHPS increase: 37.7103
	HEP: 78.6463

Set Bonus Report:

Tier 8 2-piece:
	Number of casts before cooldown would have been up: 6 (0.64% of riptide casts)
		Combat casts: 6 (0.69%)
Tier 8 4-piece:
	Chain Heals benefitting from T8 4-piece count: 1649 (99.28%)
		Combat count: 1563 (99.24%)
	Chain Heal without T8 4-piece HPS: 8830, EHPS: 4993
		Combat HPS: 8819, EHPS: 4980
	Chain Heal with T8 4-piece HPS: 9715, EHPS: 5494
		Combat HPS: 9755, EHPS: 5508
	Spamming chain heal Combat EHPS gain: 515, HEP gain: 1074
	Combat time saved: 5 mins 12 secs 
	Combat EHPS increase: 69.8474
	HEP: 145.6696
Darkmoon Card: Greatness:
	Replenishment extra mp5: 0.0672
	Total extra mp5: 0.0672
	mp5 HEP: 0.0597
	Greatness combat uptime: 2 mins 30 secs  (1.2802%)
	Ave extra combat int: 4.6087
	Ave extra int HEP: 1.6659
	Static Int: 90
	Static Int HEP: 61.2236
	Overall HEP: 62.9491

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.4795 hps)
1 Crit rating = 0.6397 SP (0.3067 hps)
1 Haste rating = 0.8494 SP (0.4073 hps)
1 INT = 0.3615 SP (0.1733 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1276 mp5
1 Haste rating = -0.4505 mp5
1 INT = 0.3592 mp5
1 Mana = 0.0081 mp5
Total mana regen points needed from gear: 813.14

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.8874 (calculated)
1 mana = 0.0072
1 Haste rating = 0.7069
1 Crit rating = 0.7530
1 INT = 0.6803 (actual)
1 INT = 0.8888 (max theoretical)

Insightful Earthsiege Diamond HEP: 46.2057


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0072, Mp5=0.8874, Intellect=0.6803, HasteRating=0.7069, CritRating=0.7530, Stamina=0.1000, MetaSocket=46.2057 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3615, HasteRating=0.8494, CritRating=0.6397, Stamina=0.1000, MetaSocket=7.5906 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(mana*0.0072)+(mp5*0.8874)+(intellect*0.6803)+(hasterating*0.7069)+(critrating*0.7530)+(stamina*0.1000)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(intellect*0.3615)+(hasterating*0.8494)+(critrating*0.6397)+(stamina*0.1000)

Lootrank:
	Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.7069&mp5=0.8874&mcr=0.7530&spd=1&Int=0.6803&Sta=0.1000&Sckm=46.2057&Ver=6
	Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.8494&mcr=0.6397&spd=1&Int=0.3615&Sta=0.1000&Sckm=7.5906&Ver=6

Wowhead:
	Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77:22;wtv=100:88:75:68:70:-100:10
	Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77:22;wtv=100:63:36:84:-100:10

Offline
Old 08/10/09, 6:20 AM   #130
Nowaa
Glass Joe
 
Draenei Shaman
 
The Venture Co (EU)
I don't think many people would argue that SP is likely to provide greater numbers than say haste, the trouble with that though is healing isn't DPS, and not everything can be measured through raw numbers. Since i doubt EP reports are able to calculate more abstract scenarios such as the number of people directly saved from a gib due to certain spells landing within specific timed parameters, EP values will always be unfairly weighted against haste as a stat.

So while SP may improve raw numbers, i'm very skeptical of its utility in providing 'practical' healing throughput when weighted against timed scenarios (which nearly all damage is to a more or lesser extent). More generallly speaking, its extremly rare (if ever) that i feel i could've prevented a gib if only i had more SP, while it probably happens several times a night that i could've saved someone if only i had gotten a CH/HW/LHW off faster. That is where the utility of haste comes into play, and you won't be able to find it looking at EP numbers.

edit: having said that, if the HEP tool is somehow able to take into account such abstract factors, then please ignore this entire post

Last edited by Nowaa : 08/10/09 at 1:03 PM.

Offline
Old 08/10/09, 5:04 PM   #131
Bayushi-ko
Glass Joe
 
Draenei Shaman
 
Lightbringer
Originally Posted by Nowaa View Post
Since i doubt EP reports are able to calculate more abstract scenarios such as the number of people directly saved from a gib due to certain spells landing within specific timed parameters, EP values will always be unfairly weighted against haste as a stat.
I absolutely hate this argument and I wish people would stop using it. In our gearing, 200 points of Haste is a pretty significant amount. That's roughly what you'd get from gemming every socket with Haste gems. That shaves .06 seconds off a LHW. 200 points of Haste in order to reduce the cast time of LHW by an amount that is a fraction of the time it took for you to realize someone is about to be "gibbed" and decide they needed a heal...

Haste is a throughput stat, just like SP and Crit. If a heavy Haste gearset "feels" right to you, go for it, but it most certainly doesn't invalidate EP values and the usefulness of this tool.

Offline
Old 08/10/09, 5:51 PM   #132
Nowaa
Glass Joe
 
Draenei Shaman
 
The Venture Co (EU)
Originally Posted by Bayushi-ko View Post
I absolutely hate this argument and I wish people would stop using it. In our gearing, 200 points of Haste is a pretty significant amount. That's roughly what you'd get from gemming every socket with Haste gems. That shaves .06 seconds off a LHW. 200 points of Haste in order to reduce the cast time of LHW by an amount that is a fraction of the time it took for you to realize someone is about to be "gibbed" and decide they needed a heal...

Haste is a throughput stat, just like SP and Crit. If a heavy Haste gearset "feels" right to you, go for it, but it most certainly doesn't invalidate EP values and the usefulness of this tool.
I'm not sure why you'd choose the spell which inherently sees the least benefit from haste in order to make your point, It comes off as a rather disingenuous way to debate and doesn't really help anyone.

Obviously any sensible person gemming or gearing for haste will be doing so primarily for CH which as it stands looks to be making a fairly strong come back in 3.2. Are you saying that (to take your argument to its logical extreme) that a zero hasted CH (thats 2.5 seconds) with maxed out SP would be either practical or viable within a raid scenario, despite it putting out much larger 'raw' numbers? Consider that Shaman as a class already suffers the most from a severe lack of mobility in raids due to cast times and it becomes an issue not just of being able to get heals off before people die, but also so we can get heals off as soon as possible in order to avoid any number of hazards that may occur in a raiding scenario.

Consider this:

You are raid healing on Mimiron P2. You go to cast a CH on a group taking high burst damage but as you do you notice Mimiron about to cast Laser Barrage, and its extremely close to your direction. You decide to risk it and cast anyway as players are dangerously close to being gibbed and you estimate that you'll have just enough time to move out of the way to safety

Player A has stacked only SP
Player B has stacked only haste

Player A fails to get the CH out fast enough and no longer has enough of a window to move to safety and gets gibbed by Laser Barrage. A raid member also gets gibbed due to not getting healed more quickly. The raid is now down 1 healer and 1 dps or tank

Player B manages to get a CH out just fast enough in order to get out of the way in time and saves a raid member from getting gibbed themselves.

Now i admit that this is a pretty crude example that i just pulled from the top of my head, but these are the kind of 'practical' situations where haste comes into play and that cannot, by its very nature, be calculated into a convenient EP value like you would for, say, DPS.

I would also disagree that 0.06 second off LHW is not valuable. If you are casting the spell a lot then sooner or later that 0.06 will be the difference between a gib and a save. How often that will occur i admit is debatable, but it is not by any means a foregone conclusion like you suggest.

Last edited by Nowaa : 08/10/09 at 6:36 PM.

Offline
Old 08/10/09, 7:31 PM   #133
Bayushi-ko
Glass Joe
 
Draenei Shaman
 
Lightbringer
Originally Posted by Nowaa View Post
I'm not sure why you'd choose the spell which inherently sees the least benefit from haste in order to make your point. *snip*

Are you saying that (to take your argument to its logical extreme) that a zero hasted CH (thats 2.5 seconds) with maxed out SP would be either practical or viable within a raid scenario, despite it putting out much larger 'raw' numbers?
I chose that spell merely because it mirrors the GCD, but that same 200 Haste example nets you .08 seconds off your CH. Using your lengthy example with a zero hasted CH versus one .08 seconds faster, does the latter Shaman miraculously save the day whilst the former perishes in the Laser Barrage? Not likely.

My post was in no way bashing Haste as a stat, merely the "Haste is undervalued because it saves lives and is not reflected as such by EP values" argument. If you looked at the EP values listed in the HEP parse above your first post, you would see clearly that with that Shaman's gear and in his particular logged fights, SP was indeed more valuable than Haste point for point. More correctly, adding 1 point of SP would increase his effective healing more than adding 1 point of Haste.

As I said before, if you'd rather gem Haste than SP, go for it. I'll not think poorly of you for it. But yet again, that doesn't change the value of this program or its results merely because of "abstract factors." I'll reply on this no further as its already gotten to the point of being worthy of infraction.

Offline
Old 08/10/09, 8:56 PM   #134
osxy
Glass Joe
 
Tauren Shaman
 
Draenor (EU)
shaman_hep $Revision: 2.47 $
Total log time processed: 3 hours 56 mins 40 secs 
Evaluating heals for Léwis:
Effective healing: 10800124
Total healing: 24506945
Total time spent healing: 45 mins 5 secs  (19.0509% of log file time)
Time in combat: 2 hours 25 mins 7 secs  (61.32%)
Time alive in combat: 2 hours 20 mins 40 secs  (96.93%)
Longest fight: 13 mins 7 secs 
Effective in combat healing: 10474434
Total in combat healing: 22097039
Total in combat time spent healing: 42 mins 38 secs  (29.3877% of combat time)
Buff Report (in combat):
	Earthliving uptime: 2 hours 14 mins 40 secs  (92.81%)
	Blessing of Wisdom uptime: 2 hours 11 mins 14 secs  (93.30%)
	Mana Spring Totem uptime: 33 mins 43 secs  (23.24%)
	Blessing of Wisdom/Mana Spring Totem uptime: 2 hours 12 mins 22 secs  (91.22%)
	Blessing of Kings uptime: 2 hours 15 mins 6 secs  (96.05%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 0 sec  (0.00%)
	Arcane Int/Brilliance/Fel Int uptime: 0 sec  (0.00%)
	Moonkin Aura/Elemental Oath crit buff uptime: 1 hour 13 mins 22 secs  (52.16%)
	Moonkin Aura buff uptime: 0 sec  (0.00%)
	Retribution Aura uptime: 1 hour 15 mins 39 secs  (53.78%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 1 hour 15 mins 39 secs  (53.78%)
	Wrath of Air buff uptime: 1 hour 57 mins 42 secs  (81.11%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 1 hour 48 mins 54 secs  (77.42%)
	Fortitude uptime: 1 hour 58 mins 39 secs  (84.36%)
	"Bloodlust" (983 haste rating) buff uptime: 3 mins 20 secs  (2.37%)
	"Fish Feast" (46 sp) buff uptime: 38 mins 10 secs  (27.13%)
	"Energy Siphon (trinket)" (408 sp) buff uptime: 1 min 39 secs  (1.18%)
	"Firecracker Salmon/Tender Shoveltusk Steak" (46 sp) buff uptime: 1 hour 11 mins 42 secs  (50.98%)
	"Flask of the Frost Wyrm" (125 sp) buff uptime: 1 hour 19 mins 58 secs  (55.10%)

Totem Report for Léwis (in combat):
	"Healing Stream Totem Rank 9" uptime: 1 hour 21 mins 14 secs  (57.76%)
	"Tremor Totem" uptime: 4 mins 9 secs  (2.96%)
	"Stoneskin Totem Rank 10" uptime: 58 mins 42 secs  (41.73%)
	"Mana Tide Totem" uptime: 39 secs  (0.46%)
	"Earthbind Totem" uptime: 9 mins 16 secs  (6.59%)
	"Flametongue Totem Rank 8" uptime: 39 mins 5 secs  (27.79%)
	"Wrath of Air Totem" uptime: 1 hour 25 mins 34 secs  (60.83%)
	"Strength of Earth Rank 8" uptime: 38 secs  (0.46%)

Total mana used: 1297225
Total mana restored (not including gear): 524461
In combat mana used: 1191604
In combat mana restored (not including gear): 501682
Mana used in most mana intensive fight: 64818
	Start Time: 8/10 20:44:22.266
	Duration of that fight: 5 mins 15 secs 
	Mana pool for that fight: 21500
	Total mp5 needed (from int, gear, buffs, abilities, etc): 946.541808261189
	Tidal Focus mana saved: 2208.99
	Mana restored that fight by abilities: 22996
		from Replenishment: 6597 (49.49% uptime)
		from Improved Water Shield: 9353
			while Tidal Force was up: 0
		from Water Shield damage/debuff procs: 3446
		from Mana Tide (all shaman): 0
		from Hymn of Hope: 0
		from Meta Gem or item procs: 3600
		from Mana Potion: 0
	Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: No (0 int)
	Had Gift/Mark of the Wild?: No (+0 stats)
	Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
	Water Shield uptime: 5 mins 15 secs  (100.00%)
	MP5 from Water Shield: 100
	MP5 from food/elixirs/flasks: 0
	Character sheet MP5 needed unbuffed: 127.789996744894
	MP5 (including Int/crit) needed naked: 575.71579746494
		Sources of mana naked:
		Mana Pool unbuffed: 6141
		Mana from Blessing of Kings on base int: 202.5
		Mana from Arcane Int/Brilliance: 0
		Mana from Mark/Gift of the the Wild: 0
		Crit % unbuffed: 17.00%
		Crit % buffed: 22.08%
		Replenishment: 1979.172
		Improved Water Shield: 4486.77087270823
		Water Shield damage procs: 3446
		Mana Tide (only from this shaman): 0
		Hymn of Hope: 0
		Other abilities: 0
		(Not included: Mana Potion: 0)

		Buffs:
		Blessing of Wisdom/Mana Spring: 110.4 mp5
		Water Shield passive: 100 mp5
		Food/elixirs/flasks: 0 mp5

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.663376227531618

Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 630, total mana used: 499590 (38.51% of overall)
	In combat count: 623, mana used: 494039 (41.46%)
Lesser Healing Wave Rank 9: count: 523, total mana used: 327398 (25.24% of overall)
	In combat count: 515, mana used: 322390 (27.06%)
Riptide Rank 4: count: 382, total mana used: 286882 (22.12% of overall)
	In combat count: 346, mana used: 259846 (21.81%)
Earth Shield Rank 5: count: 80, total mana used: 50080 (3.86% of overall)
	In combat count: 57, mana used: 35682 (2.99%)
Wrath of Air Totem: count: 53, total mana used: 25599 (1.97% of overall)
	In combat count: 33, mana used: 15939 (1.34%)
Ancestral Spirit Rank 7: count: 7, total mana used: 22155 (1.71% of overall)
	In combat count: 0, mana used: 0 (0.00%)
Flame Shock Rank 9: count: 19, total mana used: 14193 (1.09% of overall)
	In combat count: 19, mana used: 14193 (1.19%)
Stoneskin Totem Rank 10: count: 31, total mana used: 13609 (1.05% of overall)
	In combat count: 20, mana used: 8780 (0.74%)
Flametongue Totem Rank 8: count: 24, total mana used: 11592 (0.89% of overall)
	In combat count: 20, mana used: 9660 (0.81%)
Healing Wave Rank 14: count: 9, total mana used: 9396 (0.72% of overall)
	In combat count: 2, mana used: 2088 (0.18%)
Lightning Bolt Rank 14: count: 20, total mana used: 8780 (0.68% of overall)
	In combat count: 20, mana used: 8780 (0.74%)
Healing Stream Totem Rank 9: count: 59, total mana used: 7729 (0.60% of overall)
	In combat count: 33, mana used: 4323 (0.36%)
Earthliving Weapon Rank 6: count: 18, total mana used: 4734 (0.36% of overall)
	In combat count: 10, mana used: 2630 (0.22%)
Lava Burst Rank 2: count: 10, total mana used: 4390 (0.34% of overall)
	In combat count: 10, mana used: 4390 (0.37%)
Frost Shock Rank 7: count: 5, total mana used: 3955 (0.30% of overall)
	In combat count: 5, mana used: 3955 (0.33%)
Earthbind Totem: count: 17, total mana used: 3723 (0.29% of overall)
	In combat count: 12, mana used: 2628 (0.22%)
Bloodlust: count: 1, total mana used: 1142 (0.09% of overall)
	In combat count: 1, mana used: 1142 (0.10%)
Strength of Earth Rank 8: count: 2, total mana used: 878 (0.07% of overall)
	In combat count: 0, mana used: 0 (0.00%)
Cure Toxins: count: 2, total mana used: 614 (0.05% of overall)
	In combat count: 2, mana used: 614 (0.05%)
Tremor Totem: count: 5, total mana used: 435 (0.03% of overall)
	In combat count: 2, mana used: 174 (0.01%)
Wind Shear: count: 1, total mana used: 351 (0.03% of overall)
	In combat count: 1, mana used: 351 (0.03%)

Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 1456, effective healing: 4253017 (39.38% of player's overall)
	Combat: hits: 1440, effective healing: 4207313 (40.17%)
	Total (raw) healing: 7910991 (32.28% of player's overall)
	Combat: Total healing: 7833560 (35.45%)
	Crits: 554 (38.05%)
	Combat Crits: 549 (38.12%)
	Averages: (5433)
		Non-crit: 4559, crit: 6856, effective: 2921, overall: 5433
		Combat: Non-crit: 4562, crit: 6863, effective: 2921, overall: 5439
	Overheals: (46.24%)
		Non-crit: count: 473, total: 1693868, ave: 3581
		Crit: count: 361, total: 1964106, ave: 5440
		Combat Non-crit: count: 466, total: 1673440, ave: 3591
		Combat Crit: count: 358, total: 1952807, ave: 5454
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 22 mins 14 secs 
		Combat cast time: 21 mins 59 secs 
	Combat Average cast time: 2.12
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Earthliving:
		Total Duration: 52 mins 26 secs 
		Ticks: 1009, effective: 244848, total: 743817
		Combat Duration: 49 mins 33 secs 
		Combat Ticks: 936, effective: 239625, total: 690254
	With Ancestral and Earthliving:
		Effective: 4497865 (41.65%), Total: 8654808 (35.32%)
		Combat Effective: 4446938 (42.46%), Total: 8523814 (38.57%)
	Number of Chain Heal casts started: 2070 (69.57% canceled)
	Initial target hits: 630, crits: 246 (39.05%),
	  riptide: 66 (10.48%)
		combat hits: 623, crits: 244 (39.17%),
		  riptide: 66 (10.59%)
		Effective: 2078419 (48.87%), Total: 4973552 (62.87%)
			combat Effective: 2057381 (48.90%), Total: 4926813 (62.89%)
		Ave: non crit: 6607, crit: 9904, effective: 3299, overall: 7894
			combat non crit: 6615, crit: 9915, effective: 3302, overall: 7908
		Overheals non-crit count: 283, non-crit ave over: 4801
			combat non-crit count: 279, non-crit ave over: 4810
		Overheals crit count: 202, crit ave over: 7604
			combat crit count: 200, crit ave over: 7636
		Overhealed amount: 2895133 (58.21%)
			combat amount: 2869432 (58.24%)
	Second target hits: 411 (65.24% bounced), crits: 146 (35.52%),
	  riptide: 42 (10.22%)
		combat hits: 406 (65.17% bounced), crits: 144 (35.47%),
		  riptide: 42 (10.34%)
		Effective: 1391130 (32.71%), Total: 1918389 (24.25%)
			combat Effective: 1374648 (32.67%), Total: 1896724 (24.21%)
		Ave: non crit: 3987, crit: 5902, effective: 3384, overall: 4667
			combat non crit: 3989, crit: 5912, effective: 3385, overall: 4671
		Overheals non-crit count: 109, non-crit ave over: 2160
			combat non-crit count: 108, non-crit ave over: 2154
		Overheals crit count: 82, crit ave over: 3558
			combat crit count: 81, crit ave over: 3572
		Overhealed amount: 527259 (27.48%)
			combat amount: 522076 (27.53%)
	Third target hits: 272 (43.17% bounced), crits: 112 (41.18%),
	  riptide: 22 (8.09%)
		combat hits: 269 (43.18% bounced), crits: 111 (41.26%),
		  riptide: 22 (8.18%)
		Effective: 576556 (13.56%), Total: 770389 (9.74%)
			combat Effective: 569726 (13.54%), Total: 762716 (9.74%)
		Ave: non crit: 2387, crit: 3467, effective: 2119, overall: 2832
			combat non crit: 2388, crit: 3471, effective: 2117, overall: 2835
		Overheals non-crit count: 56, non-crit ave over: 1390
			combat non-crit count: 54, non-crit ave over: 1426
		Overheals crit count: 58, crit ave over: 1999
			combat crit count: 58, crit ave over: 1999
		Overhealed amount: 193833 (25.16%)
			combat amount: 192990 (25.30%)
	Fourth target hits: 143 (22.70% bounced), crits: 50 (34.97%),
	  riptide: 13 (9.09%)
		combat hits: 142 (22.79% bounced), crits: 50 (35.21%),
		  riptide: 13 (9.15%)
		Effective: 206912 (4.87%), Total: 248661 (3.14%)
			combat Effective: 205558 (4.89%), Total: 247307 (3.16%)
		Ave: non crit: 1467, crit: 2243, effective: 1446, overall: 1738
			combat non crit: 1469, crit: 2243, effective: 1447, overall: 1741
		Overheals non-crit count: 25, non-crit ave over: 862
			combat non-crit count: 25, non-crit ave over: 862
		Overheals crit count: 19, crit ave over: 1062
			combat crit count: 19, crit ave over: 1062
		Overhealed amount: 41749 (16.79%)
			combat amount: 41749 (16.88%)
	Glyph of Chain heal: effective: 206912 (1.92% of total effective)
		combat effective: 205558 (1.96% of combat effective)
	Processed by cast: 502, time: 126, less accurate: order: 1, count: 0
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.558664
			(0.2289 + 0.2055 + 0.0906 + 0.0337)
		1 Haste rating = 0.413875004336338
		1 crit rating = 0.258489725328444
			(0.0598 + 0.0824 + 0.0540 + 0.0622)
		1 int = 0.0854442785979121
			(0.0198 + 0.0273 + 0.0179 + 0.0206)
Lesser Healing Wave Rank 9: hits: 523, effective healing: 1846654 (17.10% of player's overall)
	Combat: hits: 515, effective healing: 1829116 (17.46%)
	Total (raw) healing: 3350527 (13.67% of player's overall)
	Combat: Total healing: 3297284 (14.92%)
	Crits: 294 (56.21%)
	Combat Crits: 289 (56.12%)
	Averages: (6406)
		Non-crit: 5026, crit: 7481, effective: 3530, overall: 6406
		Combat: Non-crit: 5013, crit: 7488, effective: 3551, overall: 6402
	Overheals: (44.88%)
		Non-crit: count: 132, total: 483509, ave: 3662
		Crit: count: 193, total: 1020364, ave: 5286
		Combat Non-crit: count: 129, total: 468462, ave: 3631
		Combat Crit: count: 190, total: 999706, ave: 5261
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 11 mins 8 secs 
		Combat cast time: 10 mins 57 secs 
	Combat Average cast time: 1.28
	Haste capped casts count: 4 (0.76%)
		Combat count: 4 (0.78%)
	Ancestral:
		Procs: 255, effective: 387572, total: 580065
		Combat Procs: 249, effective: 381643, total: 564902
	Earthliving:
		Total Duration: 19 mins 20 secs 
		Ticks: 374, effective: 106310, total: 275869
		Combat Duration: 18 mins 42 secs 
		Combat Ticks: 360, effective: 106310, total: 265129
	With Ancestral and Earthliving:
		Effective: 2340536 (21.67%), Total: 4206461 (17.16%)
		Combat Effective: 2317069 (22.12%), Total: 4127315 (18.68%)
	Tidal waves count: 267, time saved: 0 sec 
		Combat count: 264, time saved: 0 sec 
	Tidal waves effective: 78606, total: 191623
		Combat effective: 77862, total: 189271
	Glyph of Lesser Healing Wave count: 99 (18.93%)
		Combat count: 99 (19.22%)
	Without glyph count: 424 (81.07%)
		Combat count: 416 (80.78%)
	Ave with Glyph effective: 3272, total: 7425
		Combat ave effective: 3272, total: 7425
	Ave without Glyph effective: 3591, total: 6168
		Combat ave effective: 3618, total: 6159
	Glyph added effective: 41015, total: 122519
		Combat effective: 41015, total: 122519
	EHPS increased by:
		SP coefficient with current set/talents: 1.0374
		1 SP = 0.387190555257082
		1 Haste rating = 0.827734545395723
		1 crit rating = 0.446935387248614
		1 int = 0.147735356578733
Earth Shield: hits: 426, effective healing: 1030317 (9.54% of player's overall)
	Combat: hits: 426, effective healing: 1030317 (9.84%)
	Total (raw) healing: 1405317 (5.73% of player's overall)
	Combat: Total healing: 1405317 (6.36%)
	Crits: 137 (32.16%)
	Combat Crits: 137 (32.16%)
	Averages: (3298)
		Non-crit: 2738, crit: 4481, effective: 2418, overall: 3298
		Combat: Non-crit: 2738, crit: 4481, effective: 2418, overall: 3298
	Overheals: (26.68%)
		Non-crit: count: 106, total: 195320, ave: 1842
		Crit: count: 66, total: 179680, ave: 2722
		Combat Non-crit: count: 106, total: 195320, ave: 1842
		Combat Crit: count: 66, total: 179680, ave: 2722
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.28
	Earth shield average time between procs: 7.34 secs
		in combat: 7.34 secs
	Combat uptime: 1 hour 10 mins 56 secs  (50.4322%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.0821167046225839
		1 crit rating = 0.0328566770877456
		1 int = 0.0108608381525408
Healing Stream Totem: hits: 15338, effective healing: 1021138 (9.45% of player's overall)
	Combat: hits: 11018, effective healing: 984604 (9.40%)
	Total (raw) healing: 6346017 (25.89% of player's overall)
	Combat: Total healing: 4669655 (21.13%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (413)
		Non-crit: 413, crit: 0, effective: 66, overall: 413
		Combat: Non-crit: 423, crit: 0, effective: 89, overall: 423
	Overheals: (83.91%)
		Non-crit: count: 13014, total: 5324879, ave: 409
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 8779, total: 3685051, ave: 419
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.00945549736794337
		1 crit rating = 0
		1 int = 0
Riptide Rank 4: hits: 383, effective healing: 868312 (8.04% of player's overall)
	Combat: hits: 347, effective healing: 793017 (7.57%)
	Total (raw) healing: 1401938 (5.72% of player's overall)
	Combat: Total healing: 1270413 (5.75%)
	Crits: 142 (37.08%)
	Combat Crits: 126 (36.31%)
	Averages: (3660)
		Non-crit: 3096, crit: 4660, effective: 2267, overall: 3660
		Combat: Non-crit: 3105, crit: 4685, effective: 2285, overall: 3661
	Overheals: (38.06%)
		Non-crit: count: 110, total: 281173, ave: 2556
		Crit: count: 75, total: 252453, ave: 3366
		Combat Non-crit: count: 98, total: 251071, ave: 2561
		Combat Crit: count: 67, total: 226325, ave: 3377
	Number of heals cast that did not land: 2, due to target death: 2
		Combat casts that did not land: 2, due to target death: 2
	Total GCD time: 8 mins 5 secs 
		Combat GCD time: 7 mins 19 secs 
	Combat Average GCD time: 1.27
	Haste capped casts count: 6 (1.57%)
		Combat count: 6 (1.73%)
	Ancestral:
		Procs: 178, effective: 196395, total: 285742
		Combat Procs: 161, effective: 184641, total: 260215
	Earthliving:
		Total Duration: 12 mins 59 secs 
		Ticks: 252, effective: 71759, total: 180727
		Combat Duration: 10 mins 22 secs 
		Combat Ticks: 199, effective: 63271, total: 144404
	With Ancestral and Earthliving:
		Effective: 1136466 (10.52%), Total: 1868407 (7.62%)
		Combat Effective: 1040929 (9.94%), Total: 1675032 (7.58%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.210844020702655
		1 crit rating = 0.357346473680576
		1 int = 0.118121567943748
Ancestral Awakening: hits: 436, effective healing: 592646 (5.49% of player's overall)
	Combat: hits: 411, effective healing: 570650 (5.45%)
	Total (raw) healing: 878979 (3.59% of player's overall)
	Combat: Total healing: 829483 (3.75%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2016)
		Non-crit: 2016, crit: 0, effective: 1359, overall: 2016
		Combat: Non-crit: 2018, crit: 0, effective: 1388, overall: 2018
	Overheals: (32.58%)
		Non-crit: count: 159, total: 286333, ave: 1800
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 144, total: 258833, ave: 1797
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 0, total: 0
		Combat effective: 0, total: 0
Riptide_hot Rank 4: hits: 1573, effective healing: 558229 (5.17% of player's overall)
	Combat: hits: 1356, effective healing: 516005 (4.93%)
	Total (raw) healing: 1506521 (6.15% of player's overall)
	Combat: Total healing: 1306159 (5.91%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (957)
		Non-crit: 957, crit: 0, effective: 354, overall: 957
		Combat: Non-crit: 963, crit: 0, effective: 380, overall: 963
	Overheals: (62.95%)
		Non-crit: count: 1021, total: 948292, ave: 928
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 846, total: 790154, ave: 933
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 323, refresh count: 53
		Total Duration: 1 hour 21 mins 37 secs 
			Combat Duration: 1 hour 11 mins 8 secs 
		Overhealing ticks that did not tick: 59
			Combat ticks: 66
		Total healing w/ overheal ticks: 1563392 (6.36%)
			Combat: 1370529 (6.18%)
		Actual Overhealing: 1005163 (64.29%)
			Combat: 854524 (62.35%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0259262536873156
		1 crit rating = 0
		1 int = 0
Earthliving_hot Rank 6: hits: 1655, effective healing: 427668 (3.96% of player's overall)
	Combat: hits: 1495, effective healing: 409206 (3.91%)
	Total (raw) healing: 1214390 (4.96% of player's overall)
	Combat: Total healing: 1099787 (4.98%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (733)
		Non-crit: 733, crit: 0, effective: 258, overall: 733
		Combat: Non-crit: 735, crit: 0, effective: 273, overall: 735
	Overheals: (64.78%)
		Non-crit: count: 1104, total: 786722, ave: 712
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 970, total: 690581, ave: 711
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 2 hours 14 mins 40 secs  (92.81%)
	Earthliving applied count: 396, refresh count: 98
	Earthliving proc rate when ELW is applied: 20.8791%
	Earthliving proc rate overall: 20.8527%
		Total Duration: 1 hour 25 mins 49 secs 
			Combat Duration: 1 hour 18 mins 38 secs 
		Overhealing ticks that did not tick: 61
			Combat ticks: 77
		Total healing w/ overheal ticks: 1259539 (5.13%)
			Combat: 1157103 (5.22%)
		Actual Overhealing: 831871 (66.05%)
			Combat: 747897 (64.64%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.0880735785953177
		1 crit rating = 0
		1 int = 0
Forethought Talisman (trinket): hits: 385, effective healing: 133498 (1.24% of player's overall)
	Combat: hits: 355, effective healing: 128169 (1.22%)
	Total (raw) healing: 391943 (1.60% of player's overall)
	Combat: Total healing: 361940 (1.64%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1018)
		Non-crit: 1018, crit: 0, effective: 346, overall: 1018
		Combat: Non-crit: 1019, crit: 0, effective: 361, overall: 1019
	Overheals: (65.94%)
		Non-crit: count: 264, total: 258445, ave: 978
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 239, total: 233771, ave: 978
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
Healing Wave Rank 14: hits: 9, effective healing: 68645 (0.64% of player's overall)
	Combat: hits: 2, effective healing: 6037 (0.06%)
	Total (raw) healing: 100322 (0.41% of player's overall)
	Combat: Total healing: 23441 (0.11%)
	Crits: 4 (44.44%)
	Combat Crits: 1 (50.00%)
	Averages: (11146)
		Non-crit: 8969, crit: 13868, effective: 7627, overall: 11146
		Combat: Non-crit: 9573, crit: 13868, effective: 3018, overall: 11720
	Overheals: (31.58%)
		Non-crit: count: 1, total: 8278, ave: 8278
		Crit: count: 2, total: 23399, ave: 11699
		Combat Non-crit: count: 1, total: 8278, ave: 8278
		Combat Crit: count: 1, total: 9126, ave: 9126
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 17 secs 
		Combat cast time: 3 secs 
	Combat Average cast time: 1.79
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Ancestral:
		Procs: 3, effective: 8679, total: 13172
		Combat Procs: 1, effective: 4366, total: 4366
	Earthliving:
		Total Duration: 1 min 2 secs 
		Ticks: 20, effective: 4751, total: 13977
		Combat Duration: 0 sec 
	With Ancestral and Earthliving:
		Effective: 82075 (0.76%), Total: 127471 (0.52%)
		Combat Effective: 10403 (0.10%), Total: 27807 (0.13%)
	Tidal waves count: 2, time saved: 1 sec 
		Combat count: 0, time saved: 0 sec 
	Tidal waves effective: 2444, total: 2444
		Combat effective: 0, total: 0
	Healing Way added effective: 0, total: 0
		Combat added effective: 0, total: 0
	EHPS increased by:
		SP coefficient with current set/talents: 1.9917
		1 SP = 0
		1 Haste rating = 0.505294339183232
		1 crit rating = 0.949603987260822
		1 int = 0.313893434418352


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0185 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.0595 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1143 mp5
The weight of 1 int worth of mana pool is: 0.0758
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.2855 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 673, total mana restored: 331244 (63.16% of overall)
	Combat count: 650, mana restored: 319927 (63.77%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 189.53
	In combat uptime: 1 hour 57 mins 41 secs  (83.67%)
	Passive mp5: 83.6710
	Procs from damage/debuffs: 151
	MP5 from Improved Water Shield: 145.4985
	Procs from Improved Water Shield in combat: 499
		out of 1088 procs possible, proc rate: 45.86%
	MP5 increased by:
		1 crit rating = 0.0691002546264097 mp5 
		1 int = 0.0228412227990244 mp5 
Replenishment: count: 3086, total mana restored: 130552 (24.89% of overall)
	Combat count: 2970, mana restored: 125628 (25.04%)
	Ave: total: 42, in combat: 42
	Overall in combat mp5: 74.42
	Replenishment uptime in overall combat: 35.19%
	Replenishment uptime in intense fight: 49.49%
	Mana pool based on replenishment: 21149
	MP5 increased by:
		1 int = 0.089076 mp5 (0.180000 theoretical)
Insightful Earthsiege Diamond: count: 84, total mana restored: 50400 (9.61% of overall)
	Combat count: 74, mana restored: 44400 (8.85%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 26.30
Mana Tide Totem: count: 9, total mana restored: 11464 (2.19% of overall)
	Combat count: 9, mana restored: 11464 (2.29%)
	Ave: total: 1273, in combat: 1273
	Overall in combat mp5: 6.79
	Mana Tide usage in overall combat: 8.00%
	Shaman's Mana Tide usage in intense fight: 0.00%
	MP5 increased by:
		1 int = 0.005758 mp5 (0.072000 theoretical 5 min cooldown)
Totemic Recall: count: 9, total mana restored: 801 (0.15% of overall)
	Combat count: 3, mana restored: 263 (0.05%)
	Ave: total: 89, in combat: 87
	Overall in combat mp5: 0.16


Total mp5 above character sheet (in raid): 297.20 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 838
	Ancestral Knowlege granting on ave: 83 int
	HEP per point: 8.9415
	HEP: 44.7076
Thundering Strikes talent points: 5
	HEP per point: 33.9776
	HEP: 169.8879
Improved Shields talent points: 3
	Water Shield Combat MP5: 24.72
	Water Shield Combat HEP: 16.40
	Water Shield Intense Fight MP5: 26.48
	Water Shield Intense Fight HEP: 17.56
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 55
		With 1 talent points: 45
		With 2 talent points: 40
	Casts saved with 2 points in Improved Earth shield: 15
	Global cooldown time: 1.30
	Combat time saved: 19 secs 
	Combat effective gained by fewer refreshes: 24159
	Combat EHPS gained: 2.8624
	HEP: 8.4317
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 292 effective: 31573 (0.29%)
		Combat count: 292, effective: 31573 (0.30%), hps: 3.7409
		HEP: 11.0192
	Point 2 provided benefit count: 291 effective: 31367 (0.29%)
		Combat count: 291, effective: 31367 (0.30%), hps: 3.7164
		HEP: 10.9472
	Point 3 provided benefit count: 287 effective: 30865 (0.29%)
		Combat count: 287, effective: 30865 (0.29%), hps: 3.6570
		HEP: 10.7723
	Point 4 provided benefit count: 283 effective: 30593 (0.28%)
		Combat count: 283, effective: 30593 (0.29%), hps: 3.6248
		HEP: 10.6773
	Point 5 provided benefit count: 282 effective: 30405 (0.28%)
		Combat count: 282, effective: 30405 (0.29%), hps: 3.6025
		HEP: 10.6115
	Combat Total Earth Shield improved effective: 154805 (1.48%)
		HEP: 54.0275
	Improved Shields ave point HEP: 16.66
	Improved Earth Shield ave point HEP: 15.02
	Improved Shields and Improved Earth Shield total HEP: 80.02
Elemental Weapons talent points: 2
	HEP per point: 15
	Total HEP: 30
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 84.5747
	Healing Wave EHPS increase 5 points: 422.8736
	Combat time saved: 1 sec 
	Combat effective gained by saved time: 1241
	Combat EHPS gained: 0.1470
	HEP per point: 0.0866
	HEP: 0.4331
Tidal Focus talent points: 5
	Combat heal mana used: 1173512
	Mana saved with Tidal Focus: 58675
	Combat MP5 per point: 6.9520, HEP: 4.6118
	Total Combat MP5: 34.7599, HEP: 23.0589
	Intense Fight MP5 per point: 7.0074, HEP: 4.6485
	Intense Fight MP5: 35.0370, HEP: 23.2427
Improved Water Shield talent points: 3
	Combat MP5 per point: 48.4995, HEP: 32.1734
	Total Combat MP5: 145.4985, HEP: 96.5203
	Intense Fight per point MP5: 49.45, HEP: 32.80
	Intense Fight MP5: 148.35, HEP: 98.41
	Number of Water Shield procs in combat: 499
	Combat HEP: 96.5203, per point: 32.1734
	Intense HEP: 98.4110, per point: 32.8037
Tidal Force talent points: 1
	Tidal Force used 2 times
	Combat Not using Tidal Force: crits: 836, crit rate: 42.78%
	Combat Using Tidal Force: crits: 3, crit rate: 100.00%
		Combat Dose 3: crit rate: 100.00%
		Combat Dose 2: crit rate: 100.00%
		Combat Dose 1: crit rate: 100.00%
	Overall crit increase: 0.0538%
	HEP: 1.8290
Tidal Mastery talent points: 5
	HEP per point: 33.9776
	Total HEP: 169.8879
Restorative Totems talent points: 3
	Point 1 provided benefit count: 2389 effective: 103800 (0.96%)
		Combat count: 2300, effective: 100194 (0.96%), hps: 11.8712
		HEP: 34.9681
	Point 2 provided benefit count: 2369 effective: 102954 (0.95%)
		Combat count: 2281, effective: 99429 (0.95%), hps: 11.7805
		HEP: 34.7010
	Point 3 provided benefit count: 2348 effective: 101904 (0.94%)
		Combat count: 2261, effective: 98462 (0.94%), hps: 11.6659
		HEP: 34.3635
	Combat Total Healing Stream improved effective: 298085 (2.85%)
		HEP: 104.0326
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 6 times
	Nature's Swiftness Heal Count: 6, Effective: 51864, total: 70711
		Combat Count: 6, Effective: 51864 (0.50%), total: 70711 (0.32%)
	Spell report:
		Healing Wave Rank 14:
			Count: 1, Effective: 4742, total: 13868
			Combat Count: 1, Effective: 4742, total: 13868
		Ancestral Awakening:
			Count: 1, Effective: 4366, total: 4366
			Combat Count: 1, Effective: 4366, total: 4366
		Chain Heal Rank 7:
			Count: 5, Effective: 42756, total: 52477
			Combat Count: 5, Effective: 42756, total: 52477
	Average effective hps: 6660.4107, total hps: 9080.7555
	HEP: 18.1007
Talent Points in Purification: 5
	Point 1 provided benefit count: 5213 effective: 152179 (1.41%)
		Combat count: 5010, effective: 147143 (1.40%), hps: 17.4338
		HEP: 51.3535
	Point 2 provided benefit count: 5190 effective: 150568 (1.39%)
		Combat count: 4989, effective: 145623 (1.39%), hps: 17.2537
		HEP: 50.8231
	Point 3 provided benefit count: 5170 effective: 149110 (1.38%)
		Combat count: 4971, effective: 144173 (1.38%), hps: 17.0819
		HEP: 50.3168
	Point 4 provided benefit count: 5147 effective: 147331 (1.36%)
		Combat count: 4948, effective: 142394 (1.36%), hps: 16.8711
		HEP: 49.6959
	Point 5 provided benefit count: 5130 effective: 145903 (1.35%)
		Combat count: 4931, effective: 140973 (1.35%), hps: 16.7027
		HEP: 49.2000
	Combat Total Purification effective: 720308 (6.88%)
		HEP: 251.3893
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 26, restored mana: 25958
		Overall MP5: 15.3777
		Overall HEP: 10.2012
		Intense fight MP5: 0.0000
		Intense fight HEP: 0.0000
	Self report:
		Combat: Count: 9, restored mana: 11464 (2.2851%)
		Overall MP5: 6.7914
		Overall HEP: 4.5052
		Intense fight MP5: 0.0000
		Intense fight HEP: 0.0000
Talent Points in Cleanse Spirit: 1
	Count: 0
	Combat Count: 0
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 67.9552
	Blessing of Eternals earthliving weapon proc rate: 0.8791%
	Increased earthliving HEP per point: 3.0066
	Total HEP per point: 70.9618
	Total HEP: 141.9236
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 707 effective: 244143 (2.26%)
		Combat count: 700, effective: 242178 (2.31%), hps: 28.6937
		HEP: 84.5210
	Point 2 provided benefit count: 668 effective: 226383 (2.10%)
		Combat count: 662, effective: 224460 (2.14%), hps: 26.5944
		HEP: 78.3372
	Combat Total Improved Chain Heal effective: 466639 (4.46%)
		HEP: 162.8582
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 838
	1 int = 0.1500 SP
	838 int = 125.7333 SP
	HEP per point = 41.9111
	HEP = 125.7333
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 331 effective: 210792 (1.95%)
		Combat count: 318, effective: 202490 (1.93%), hps: 23.9914
		HEP: 70.6698
	Point 2 provided benefit count: 309 effective: 197618 (1.83%)
		Combat count: 296, effective: 189817 (1.81%), hps: 22.4898
		HEP: 66.2467
	Point 3 provided benefit count: 294 effective: 184235 (1.71%)
		Combat count: 283, effective: 178341 (1.70%), hps: 21.1302
		HEP: 62.2417
	Combat Total Ancestral Awakening effective: 570649 (5.45%)
		HEP: 199.1582
Earth Shield talent points: 1
	Combat uptime: 1 hour 10 mins 56 secs  (50.4322%)
	Combat base talent effective: 732009 (6.99%)
	Combat EHPS increase: 86.7295
	HEP: 255.4729
Tidal Waves talent points: 5
	Buff applied count: 225, refreshed: 668
	Time saved: 1 sec 
		Combat time saved: 0 sec 
	Combat EHPS increase from time saved: 0.0000
	Time Saved HEP: 0.0000
	Lesser Healing Wave w/TW count: 264 (51.2621%)
	LHW crit rate with Tidal Waves: 60.9848%
	LHW crit added effective: 43794
	Tidal Waves bonus effective: 77862 (0.7434%)
	Overall Tidal Waves added effective: 121657 (1.1615%)
	Combat effective healing hps: 14.4141
	Effective healing HEP: 42.4586
	Tidal Waves hps: 14.4141, per point: 2.8828
	Tidal Waves HEP: 42.4586, per point: 8.4917
Riptide talent points: 1
	Riptide w/ hot effective: 1426541 (13.21%), total: 2908459 (11.87%)
		Combat effective: 1309022 (12.50%), total: 2576572 (11.66%)
	Chain heal increase casts: 66, effective: 45076 (0.42%), total: 47033 (0.19%)
		Combat casts: 66, effective: 45076 (0.43%), total: 47033 (0.21%)
	Combined effective: 1471618 (13.63%), total: 2955492 (12.06%)
		Combat effective: 1354099 (12.93%), total: 2623605 (11.87%)
	Combat EHPS increase: 160.4357
	HEP: 472.5838

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 143, effective: 206912 (1.92%), total: 248661 (1.01%)
		Combat count: 142, effective: 205558 (1.96%)
		  total: 247307 (1.12%)
	Combat Chain Heal hps increase: 155.7944
	Combat EHPS increase: 24.3548
	HEP: 71.7402
Glyph of Earth Shield:
	Combat count: 277, effective: 143502 (1.37% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 45.8795
	Combat EHPS increase: 17.0024
	HEP: 50.0827
Glyph of Lesser Healing Wave:
	Count: 99, effective: 41015 (0.38%), total: 122519 (0.50%)
		Combat count: 99, effective: 41015 (0.39%),
		  total: 122519 (0.55%)
	Glyph of LHW Combat hps: 62.3543
	Combat EHPS increase: 4.8596
	HEP: 14.3146
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 1 min 10 secs 
	Combat EHPS increase: 10.3366
	HEP: 30.4478

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.3395 hps)
1 Crit rating = 0.6943 SP (0.2357 hps)
1 Haste rating = 1.0838 SP (0.3679 hps)
1 INT = 0.3795 SP (0.1288 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0691 mp5
1 Haste rating = -0.4341 mp5
1 INT = 0.2320 mp5
1 Mana = 0.0063 mp5
Total mana regen points needed from gear: 575.72

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.6634 (calculated)
1 mana = 0.0042
1 Haste rating = 0.9346
1 Crit rating = 0.7401
1 INT = 0.5334 (actual)
1 INT = 0.7608 (max theoretical)

Insightful Earthsiege Diamond HEP: 28.6493


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0042, Mp5=0.6634, Intellect=0.5334, HasteRating=0.9346, CritRating=0.7401, Stamina=0.0100, Armor=0.0100, MetaSocket=28.6493 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3795, HasteRating=1.0838, CritRating=0.6943, Stamina=0.0100, Armor=0.0100, MetaSocket=7.9692 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(mana*0.0042)+(mp5*0.6634)+(intellect*0.5334)+(hasterating*0.9346)+(critrating*0.7401)+(stamina*0.0100)+(armor*0.0100)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(intellect*0.3795)+(hasterating*1.0838)+(critrating*0.6943)+(stamina*0.0100)+(armor*0.0100)

Lootrank:
	Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=0.9346&mp5=0.6634&mcr=0.7401&spd=1&Int=0.5334&Sta=0.0100&Arm=0.0100&Sckm=28.6493&Ver=6
	Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.0838&mcr=0.6943&spd=1&Int=0.3795&Sta=0.0100&Arm=0.0100&Sckm=7.9692&Ver=6

Wowhead:
	Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77:22:41;wtv=100:66:74:53:93:-100:1:1
	Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77:22:41;wtv=100:69:37:108:-100:1:1
config:
# Lines starting with "#" are comments
# If you want a line that is commented out to be active, you need to remove
# the "#" at the beginning.

# Game version of the log file
GAME_VERSION = 3.2

# Supported languages:
# en - English (default)
# fr - French
# ru - Russian (make sure to save this file as Unicode if using Notepad)
# LANGUAGE = en

# Name of the Shaman
PLAYER_NAME = Léwis

# Shaman Race:
# Draenei
# Orc
# Tauren
# Troll
RACE = Tauren

# MP5 food buffs and flasks are now reported but are still
# not included in calculating mp5 weight.  If you wish
# to itemize assuming you use mp5 food/flasks on mana intense
# fights, set this.
# BUFF_MP5 = 0

# If you have a set bonus enter it here
# Larger set bonuses include the smaller ones
# So you do not have to enter both (although you can if you want to)
# Valid set bonuses:
# 7_2 Your Water Shield is 10% stronger
# 7_4 Increases the healing done by your Chain Heal and Healing Wave by 5%
# 8_2 Reduces the cooldown on Riptide by 1 sec
# 8_4 Reduces the cast time of Chain Heal by 0.2 sec
# SET_BONUS = 7_4
# If you have two set bonuses, you would do
# SET_BONUS = 7_2
# SET_BONUS = 8_2

# Calculate the value of MP5?
# If this is set to 1, SP_FROM_GEAR must be set.
# If this is set to 0, MP5_VALUE must be set.
CALC_MP5 = 1

# Spell power from gear
# Unless you have items/talents that effect spell damage, and not healing,
# This should be your "Bonus Damage" unbuffed.
# This is not the bonus healing shown on the character sheet
# This is adding up the spell power on items, gems, and enchants
# Do not factor in the spell power granted from Nature's Blessing, etc.
# This is used when calculating the SP vs. mp5 ratio
SPELL_POWER = 2025

# Haste from gear
# Unbuffed haste rating (not %)
# This program will keep track of haste from buffs
HASTE_RATING = 315

# Mininum Mana
# When calculating mp5 value, what is the minimum I want my mana to reach
# If you ran out of mana on the most mana intensive fight, how much
# more mana do you think you would have needed not to run out of mana?
MIN_MANA = 1000

# The value of mana regen vs. spell power
# This basic value must be suplied by the user if
# CALC_MP5 is not set.
# 1 MP5 = X SP
# X = ?
MP5_VALUE = 326

# Number of talent points in Convection
# This is not common for resto shaman
CONVECTION = 0

# Number of talent points in Enhancing Totems
# Increases the effect of Flametongue Totem
ENHANCING_TOTEMS = 0

# Number of talent points in Ancestral Knowledge
# Changing this has an effect on any HEP based on INT
# Increases your Intellect
ANCESTRAL_KNOWLEDGE = 5

# Number of talent points in Thundering Strikes
# Increases your chance to get a critical strike with
# all spells and attacks
THUNDERING_STRIKES = 5

# Number of talent points in Improved Shields
# Increases the amount of mana gained from your
# Water shield orbs by 15%
# Increases the amount of healing gained from your
# Earth shield orbs by 15%
IMPROVED_SHIELDS = 3

# Number of talent points in Elemental Weapons
# Increases the bonus healing of Earthliving Weapon
# by 10% per point
ELEMENTAL_WEAPONS = 2

# Number of talent points in Shamanistic Focus
# Reduces the mana cost of shock spells by 45%
SHAMANISTIC_FOCUS = 0

# Number of talent points in Improved Healing Wave
IMPROVED_HEALING_WAVE = 5

# Number of talent points in Totemic Focus
# Reduces the mana cost of your totems
TOTEMIC_FOCUS = 0

# Number of talent points in Tidal Focus
# Reduces the mana cost of your healing spells
TIDAL_FOCUS = 5

# Number of talent points in Improved Water Shield
# Gives a chance to consume a Water Shield Orb
# when you crit on a Healing Wave, Lesser Healing Wave,
# or Riptide
IMPROVED_WATER_SHIELD = 3

# Number of talent points in Tidal Force
# Increases the chance of a crit # for healing wave, lesser healing wave,
# and chain heal
TIDAL_FORCE = 1

# Number of talent points in Restorative Totems
# Increases the effect of your Mana Spring and Healing Stream totems
RESTORATIVE_TOTEMS = 3

# Number of talent points in Tidal Mastery
# Increases the critical effect chance of your healing
# and lightning spells
TIDAL_MASTERY = 5

# Number of Talent point in Healing Way
# Your Healing Wave spells have a chance to
# increase the effect of subsequent Healing Wave
# spells on that target by 18% for 15 sec
HEALING_WAY = 0

# Number of Talent points in Nature's Swiftness
NATURE_SWIFTNESS = 1

# Number of talent points in Focused Mind
FOCUSED_MIND = 0

# Number of talent points in Purification
# Increases the effectiveness of your healing spells
PURIFICATION = 5

# Number of talent points in Nature's Guardian
# Chance to heal shaman when a hit reduces the
# shaman below 30% health
NATURE_GUARDIAN = 0

# Number of talent points in Mana Tide Totem
# Restores 6% of total mana every 3 seconds
# to group
MANA_TIDE = 1

# Number of talent points in Cleanse Spirit
# Removes 1 poison effect, 1 disease effect,
# and 1 curse effect
CLEANSE_SPIRIT = 1

# Number of talent points in Blessing of Eternals
# Increases crit chance
# Increase the chance to proc Earthliving on targets under 35% health
BLESSING_ETERNALS = 2

# Number of talent points in Improved Chain Heal
# Increases the amount healed by your Chain Heal
IMPROVED_CHAIN_HEAL = 2

# Number of talent points in Nature's Blessing
# Increases your healing by % of your Intellect
NATURE_BLESSING = 3

# Number of talent points in Ancestral Awakening
# When you critically heal with Healing Wave or
# Lesser Healing Wave you heal the lowest %
# health friendly target for a % of the amount
# healing
ANCESTRAL_AWAKENING = 3

# Number of talent points in Earth Shield
# Places an Earth Shield on one target at a time
# that heals the target when hit.
# The effect can only occur every few seconds.
EARTH_SHIELD = 1

# Number of talent points in Improved Earth Shield
# Increases the healing done by your Earth Shield
IMPROVED_EARTH_SHIELD = 2

# Number of talent points in Tidal Waves
# On cast of Chain Heal or Riptide:
# lowers the cast speed of next 2
# lesser healing waves or healing waves
# Healing wave gains additional bonus healing
# Lesser Healing wave gains additional bonus healing
TIDAL_WAVES = 5

# Number of talent points in Riptide
# Heals the target, plus applies a hot
# When chain heal's primary target has riptide
# the hot is consumed to increase the effect of Chain Heal
RIPTIDE = 1

# Glyph of Chain Heal?
GLYPH_CHAIN_HEAL = 1

# Glyph of Water Mastery?
# Increases the passive mana regeneration of your Water Shield spell by 30%
GLYPH_WATER_MASTERY = 0

# Glyph of Mana Tide Totem
# Your Mana Tide Totem grants an additional 1% of each target's maximum
# mana each time it pulses
GLYPH_MANA_TIDE = 0

# Glyph of Healing Stream Totem
# Increases the effect of Healing Stream Totem by 20%
GLYPH_HEALING_STREAM = 0

# Glyph of Healing Wave
# Your Healing Wave heals you for 20% of what you heal the target for
GLYPH_HEALING_WAVE = 0

# Glyph of Lesser Healing Wave
# Your Lesser Healing Wave heals for 20% more if the
# target is also affected by your Earth Shield
GLYPH_LESSER_HEALING_WAVE = 1

# Glyph of Earthliving Weapon
# Increases the proc chance for Earthliving by 5%
# This seems to not behave as expected
GLYPH_EARTHLIVING = 0

# Glyph of Earth Shield
# Your Earth Shield heals for 20% more
GLYPH_EARTH_SHIELD = 1

# Glyph of Riptide
# Increases the duration of Riptide by 6 sec
GLYPH_RIPTIDE = 0

# Glyph of Water Shield
# Increases the number of charges on Water Shield by 1
GLYPH_WATER_SHIELD = 1

# META increasd crit percentage
# If your META says:
# 3% Increased Critical Healing Effect
# I do not believe that 3% Increased Critical Damage
# works with heals
META_INCREASED_CRIT = 0

# META increasd int percentage
# If your META says:
# +2% Intellect
META_INCREASED_INT = 0

# Only select 1 relic at a time.
# We only care about relics that effect mana cost here,
# the ones that effect spell power will be factored into
# the combatlog data.

# Reduces mana cost of Chain Heal
# Totem of Forest Growth = 78
# Totem of Living Water = 20
RELIC_MANA_CH = 0

# Reduces mana cost of Healing Wave
# Totem of Misery = 79
# Totem of the Maelstrom = 24
RELIC_MANA_HW = 0

# Recues mana cost of Lightning Bolt
# Not a good choice for a resto shaman, but maybe this is all the shaman has?
# Totem of the Pulsing Earth = 27
# Totem of Lightning = 15
RELIC_MANA_LB = 0

# Buffs from other people:

# Assume Wrath of Air in range
# There is no indicator in the combatlog if you are in range of
# Wrath of Air totem
# Should we assume we are in range of Wrath of Air Totem if
# any shaman in the raid has it down, or only if the shaman's
# own Wrath of Air totem is down?
# Set to 1 to assume any shaman's totem effects the player
# Set to 0 to only consider the player's own totems
ASSUME_ANY_WRATH_AIR = 1

# Assume Totem of Wrath and Flametongue Totem are in range
# There is no indicator in the combatlog if you are in range of
# Totem of Wrath or Flametongue Totem
# Should we assume we have the buff in any shaman in the raid
# has it down, or only the shaman's own totem?
# Set to 1 to assume any shaman's totem effects the player
# Set to 0 to only consider the player's own totems
ASSUME_ANY_SP_TOTEM = 1

# Assume Mana Spring is in range
# There is no indicator in the combatlog if you are in range of
# Mana Spring Totem
# Should we assume we are in range of Mana Spring Totem if
# any shaman in the raid has it down, or only if the shaman's
# own Mana Spring Totem is down?
# Set to 1 to assume any shaman's totem effects the player
# Set to 0 to only consider the player's own totems
ASSUME_ANY_MANA_SPRING = 1
# If you have Mana Spring Totem from another shaman,
# how many talent points does that shaman have in
# Restorative Totems?
ASSUME_RESTORATIVE_TOTEMS = 0

# Blessing of Kings?
BLESSING_OF_KINGS = 1
# How many talent points in Improved Blessing of Kings?
# This is the talent points of the person casting the blessing
# This is only used prior to version 3.1
# As of 3.1, the 4 talent points are built into the
# base spell, and for 3.1 and later this option is forced to 4
# This talent was removed in 3.1, so you only need to
# set this if you are processing a config file from before 3.1
# IMPROVED_BLESSING_OF_KINGS = 4

# If you have Blessing of Wisdom,
# how many talent points did the person casting have?
IMPROVED_BLESSING_OF_WISDOM = 2

# If you have Mark of the Wild
# how many talent points did the person casting have?
IMPROVED_MARK_OF_WILD = 2

# If you have Moonkin Aura
# how many talent points did the buffer have in
# Improved Moonking Form
# Increases haste
IMPROVED_MOONKIN_FORM = 3

# If you have Retribution Aura
# how many talent points did the buffer have in
# Swift Retribution
# Increases haste
SWIFT_RETRIBUTION = 3

# When deciding the most mana intense fight
# Require a water shield uptime of what %?
# (Otherwise a fight where you forgot to keep water shield up
#  may be considered the most intense, when it was really just you
#  being tired/lazy/sloppy)
# Don't set this too high, you may have a lower uptime than you think
INTENSE_REQUIRE_WS_UPTIME = 100

# What buffs do you require for it to count as a valid intense fight
# Sometimes if you are missing buffs, you may mana problems on a fight
# but you may wish to ignore that fight and take a look at the next
# one with that buff
# Require Blessing of Wisdom
INTENSE_REQUIRE_BOW = 0
# Require Arcane Intellect/Arcane Brilliance/Fel Intellect
INTENSE_REQUIRE_INT = 0
# Require Blessing of Kings
INTENSE_REQUIRE_BOK = 0

# Define a HEP value for Stamina in the Import Report
# Comment out or set to 0 to not use
STAMINA_HEP = 0.01

# Define a HEP value for Armor in the Import Report
# Comment out or set to 0 to not use
ARMOR_HEP = 0.01

# Verbose Report (default)
# To disable a lot of the healing messages while processing the combatlog
# set this to 0
# VERBOSE = 0

########################################################################
# These currently have no effect on HEP data
# But may have an impact on buff reports, etc.

# How many talent points do other shaman dropping Flametongue
# totem have in Enhancing Totems?
# This currently has no effect on the HEP data
ASSUME_ENHANCING_TOTEMS = 0

# IF you have Demonic Pact,
# how many talent points did the buffer have in
# Demonic Pact
# Increases SP, does not stack with Flametongue Totem,
# Totem of Wrath, or Improved Divine Spirit.
DEMONIC_PACT = 5
# How much buffed SP does the warlock with Demonic Pact have?
# This is not actually used for anything, so it does not
# really matter
DEMONIC_PACT_SP = 2500

# If you have Divine Spirit
# how many talent points did the buffer have in
# Improved Divine Spirit
# Increases SP, does not stack with Flametongue Totem,
# Totem of Wrath, or Demonic Pact
# This talent was removed in 3.1, and for 3.1 and later 
# this option is forced to 0
# So you only need to set this if you are processing a config file
# from before 3.1
# IMPROVED_DIVINE_SPIRIT = 0

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Old 08/10/09, 9:03 PM   #135
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
Originally Posted by Nowaa View Post
I'm not sure why you'd choose the spell which inherently sees the least benefit from haste in order to make your point, It comes off as a rather disingenuous way to debate and doesn't really help anyone.

Obviously any sensible person gemming or gearing for haste will be doing so primarily for CH

I wonder where that idea comes from. Assuming shaman_hep doesn't screw up the values (and it seems to work fine) I get far more of an effect from haste on LHW than on CH. You have the log where above 50% of my healing was done with LHW. Tonight I switched to CH spam (65% healing done) and I get 0.51 EHPS per point of haste - as opposed to the 1.18 I got for LHW before. (I would use numbers from the same reports but I used almost no LHWs this time.)
In fact, from my limited testing, shaman_hep recommends haste for my LHW style but discourages it for CH spam.

Obviously there's more benefit to hast than just throughput, but I still find this interesting.

Edit: and it's not just my reports, other people above show a similar trend in numbers.

Last edited by scrusi : 08/11/09 at 5:22 AM. Reason: One HEP should have been EHPS

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Old 08/11/09, 1:24 AM   #136
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by scrusi View Post
In fact, from my limited testing, shaman_hep recommends haste for my LHW style but discourages it for CH spam.
This does not make sense to me. I am going to look through the code to make sure there isn't anything that is causing haste to be undervalued for chain heal.

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Old 08/11/09, 5:55 AM   #137
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
Originally Posted by stassart View Post
This does not make sense to me. I am going to look through the code to make sure there isn't anything that is causing haste to be undervalued for chain heal.
I just ran some tests through Daidalos' spreadsheet and it only showed LHW gaining more HPS from haste than CH if the CH bounced once/never. 45% of my CHs did hit all four targets though.

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Old 08/11/09, 1:01 PM   #138
Nooraelad
Glass Joe
 
Draenei Shaman
 
Crushridge
Originally Posted by Bayushi-ko View Post
I chose that spell merely because it mirrors the GCD, but that same 200 Haste example nets you .08 seconds off your CH. Using your lengthy example with a zero hasted CH versus one .08 seconds faster, does the latter Shaman miraculously save the day whilst the former perishes in the Laser Barrage? Not likely.

My post was in no way bashing Haste as a stat, merely the "Haste is undervalued because it saves lives and is not reflected as such by EP values" argument. If you looked at the EP values listed in the HEP parse above your first post, you would see clearly that with that Shaman's gear and in his particular logged fights, SP was indeed more valuable than Haste point for point. More correctly, adding 1 point of SP would increase his effective healing more than adding 1 point of Haste.

As I said before, if you'd rather gem Haste than SP, go for it. I'll not think poorly of you for it. But yet again, that doesn't change the value of this program or its results merely because of "abstract factors." I'll reply on this no further as its already gotten to the point of being worthy of infraction.
I am not understanding the 200 haste calculation you are using. How is 200 haste vs. 0 haste a total of 0.08 seconds faster CH? According to my spreadsheet (which I've confirmed mirrors in game):

http://uploading.com/files/3UO4QA85/Haste Worksheet.xlsx.html"]

It's a 0.144 second difference. Not that this changes the argument's principle.

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Old 08/11/09, 3:23 PM   #139
Bayushi-ko
Glass Joe
 
Draenei Shaman
 
Lightbringer
Originally Posted by Nooraelad View Post
I am not understanding the 200 haste calculation you are using. How is 200 haste vs. 0 haste a total of 0.08 seconds faster CH?
The example I was using was mirroring the Mimiron fight example, in which one would already have a general level of Haste on gear and Haste in the form of WoA totem and Moonkin aura (unless someone has gone completely out of their way to avoid Haste and only used Crit/Mp5 gear as well as avoid all available raid buffs). You are right of course though, and the less Haste you have before adding 200 Haste to it, the greater the spell cast reduction.

Last edited by Bayushi-ko : 08/11/09 at 7:17 PM.

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Old 08/11/09, 5:04 PM   #140
Nooraelad
Glass Joe
 
Draenei Shaman
 
Crushridge
Originally Posted by Bayushi-ko View Post
The example I was using was mirroring the Mimiron fight example, in which one would already have a general level of Haste on gear and Haste in the form of WoA totem and Moonkin aura (unless someone has gone completely out of their way to avoid Haste and only used Crit/Mp5 gear as well as avoid all available raid buffs).
If you are including raid buffs (which I assume you to mean WoA and IMA or WoA and SR), CH with 0 haste takes 1.387 seconds to cast while 200 haste takes 1.307 seconds to cast. There is your 0.08 second difference. Comparing any other 200 haste differential, this number gets smaller and smaller. So I'm not sure what you mean by "general level of haste", but it would be less that 0.08 for anything over 0 haste.

Originally Posted by Bayushi-ko View Post
You are right of course though, and the less Haste you have before adding 200 Haste to it, the greater the spell cast reduction in terms of seconds (though the percentage remains the same).
What percentages? Of haste? Certainly not, since haste is calculated as a diminishing return.

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Old 08/11/09, 6:55 PM   #141
Rapparee
Piston Honda
 
Rapparee's Avatar
 
Draenei Shaman
 
Bloodhoof
Originally Posted by stassart View Post
This does not make sense to me. I am going to look through the code to make sure there isn't anything that is causing haste to be undervalued for chain heal.
Stassart, you may want to pay attention to the SP coefficients you applying to CH.

CH- EHPS increased by:
hop 1: SP coefficient with set/talents: 1.7726
hop 2: SP coefficient with set/talents: 1.0635
hop 3: SP coefficient with set/talents: 0.6381
hop 4: SP coefficient with set/talents: 0.3829
1 SP = 0.558664
(0.2289 + 0.2055 + 0.0906 + 0.0337)

I'm closing up the laptop at work, but 1.77 "feels" a little high to me.
It appears you calculate hop 1 and then just use 60% of previous hop = new hop... I'd tend to think that a mistake in hop1 multiplies into the further hops.

is your chain heal coefficient? 2.5/3.5*1.1*1.2*(raid buffs like 6%)... if so, 1.77 is very high.
my end of the day post-it note math points to .9994 with what i have listed... so you've used another +77% to your chain heal benefit. I'm not saying it does exist.. just that I didn't do it on my post-it.

i suppose including crit and haste into the coefficient could account for 77%, but is that legitimate when determining EHPS... it'd depend on the formulas you actually use.

Last edited by Rapparee : 08/11/09 at 7:01 PM.

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Old 08/11/09, 7:28 PM   #142
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by Rapparee View Post
is your chain heal coefficient? 2.5/3.5*1.1*1.2*(raid buffs like 6%)... if so, 1.77 is very high.
my end of the day post-it note math points to .9994 with what i have listed... so you've used another +77% to your chain heal benefit. I'm not saying it does exist.. just that I didn't do it on my post-it.

i suppose including crit and haste into the coefficient could account for 77%, but is that legitimate when determining EHPS... it'd depend on the formulas you actually use.
You forgot to multiply by 1.88 because it's a heal (not damage).

For heals the base coefficient is:

C = (Cast Time / 3.5) * 1.88

The 1.77 comes from:

2.5/3.5*1.88*1.1*1.2 = 1.77

I just ran some tests through Daidalos' spreadsheet and it only showed LHW gaining more HPS from haste than CH if the CH bounced once/never. 45% of my CHs did hit all four targets though.
It does look like there is a bug with undervaluing haste for chain heal (and only chain heal). The code for haste properly uses chain heal casts, not hits. But the bug is it is using the average effective for the first hit, not the entire cast when calculating the value of haste for chain heal. I am working on a fix and making sure it gets valid data. I really apologize for this bug and I will release a fix as soon as I am comfortable with it. However, I believe it is safe to say that shaman_hep is undervaluing haste at the moment.

Last edited by stassart : 08/11/09 at 7:39 PM.

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Old 08/12/09, 7:40 AM   #143
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
Hey, you're providing a great tool and ample support for free. Don't go around apologizing for something that happens to every software

For now I'll assume that the haste value of my LHW spam is closer to the truth than that of my CH spam. aka haste is great. Thanks.

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Old 08/15/09, 6:55 PM   #144
Draewind
Old and Slow
 
Draewind's Avatar
 
Draenei Shaman
 
Silver Hand
Shaman_hep

Thanks for the tool! Now, to use it. I have 2 reports. First one was with gear gemmed for Intellect, the second one gemmed for SP and Haste. It seems no one is making the epic Energized gem so I am using the Royals in the blue slot.

Two days of raiding. Day one was ToC25 and Ulduar25, the second was Emalon, Sarth3D, and Ulduar25.

Where do I see the major changes from gemming and gear changes (211 Haste, up to 400 Haste). How would I use these reports to tell me that I am moving in the right direction? You will notice that my play-style involves more Riptide and LHW than many. Reports put me at about 50% Crit, 75% with LHW (28000 mana pool) in the first report from 13AUG, and 45% Crit in the second one, from 14AUG. I tried to up Haste and SP by dropping the high Intellect values. I didn't seem to have any mana problems at 39% Crit (unbuffed), but increasing Haste at the cost of Intellect and MP5 will soon bring me to an OOM where there was none before.

If any of you are very good with these reports; could you take a look and point out interesting areas and changes that can be made to improve my efficiency and output? In fact any discussion at all about what the report is telling me would be appreciated. By using my two reports, I think those of use still unfamiliar could learn through example how to evaluate ourselves from our reports.

13AUG09
$Id: shaman_hep.pl,v 2.47 2009/07/18 08:31:48 stassart Exp stassart $
Configuration file: DraeASH_Raid_hep.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCL_13AUG09.txt...


shaman_hep $Revision: 2.47 $
Total log time processed: 2 hours 56 mins 4 secs 
Evaluating heals for Draewind:
Effective healing: 9658607
Total healing: 21509314
Total time spent healing: 32 mins 47 secs  (18.6280% of log file time)
Time in combat: 1 hour 6 mins 44 secs  (37.90%)
Time alive in combat: 1 hour 6 mins 31 secs  (99.68%)
Longest fight: 10 mins 13 secs 
Effective in combat healing: 9185323
Total in combat healing: 19652787
Total in combat time spent healing: 30 mins 50 secs  (46.2094% of combat time)
Buff Report (in combat):
	Earthliving uptime: 1 hour 6 mins 29 secs  (99.62%)
	Blessing of Wisdom uptime: 0 sec  (0.00%)
	Mana Spring Totem uptime: 5 secs  (0.12%)
	Blessing of Wisdom/Mana Spring Totem uptime: 5 secs  (0.12%)
	Blessing of Kings uptime: 1 hour 4 mins 31 secs  (96.98%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 1 hour 6 mins 11 secs  (99.49%)
	Arcane Int/Brilliance/Fel Int uptime: 1 hour 6 mins 11 secs  (99.49%)
	Moonkin Aura/Elemental Oath crit buff uptime: 1 hour 5 mins 44 secs  (98.83%)
	Moonkin Aura buff uptime: 1 hour 1 min 47 secs  (92.88%)
	Retribution Aura uptime: 0 sec  (0.00%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 1 hour 1 min 47 secs  (92.88%)
	Wrath of Air buff uptime: 1 hour 6 mins 39 secs  (99.87%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 1 hour 6 mins 39 secs  (100.20%)
	Fortitude uptime: 57 mins 23 secs  (86.28%)
	"Heroism" (983 haste rating) buff uptime: 3 mins 44 secs  (5.63%)
	"Fish Feast" (46 sp) buff uptime: 32 mins 44 secs  (49.22%)
	"Pandora's Plea (trinket)" (751 sp) buff uptime: 9 mins 8 secs  (13.75%)

Totem Report for Draewind (in combat):
	"Healing Stream Totem Rank 9" uptime: 57 mins 45 secs  (86.82%)
	"Tremor Totem" uptime: 3 mins 31 secs  (5.29%)
	"Mana Tide Totem" uptime: 12 secs  (0.32%)
	"Mana Spring Totem Rank 8" uptime: 5 secs  (0.13%)
	"Fire Elemental Totem" uptime: 4 mins  (6.01%)
	"Flametongue Totem Rank 8" uptime: 35 mins 54 secs  (53.99%)
	"Wrath of Air Totem" uptime: 58 mins 54 secs  (88.54%)
	"Magma Totem Rank 7" uptime: 42 secs  (1.05%)

Total mana used: 1003770
Total mana restored (not including gear): 479969
In combat mana used: 920157
In combat mana restored (not including gear): 456970
Mana used in most mana intensive fight: 96890
	Start Time: 8/13 21:03:54.367
	Duration of that fight: 7 mins 13 secs 
	Mana pool for that fight: 28000
	Total mp5 needed (from int, gear, buffs, abilities, etc): 1056.43932527534
	Tidal Focus mana saved: 3356.34599999999
	Mana restored that fight by abilities: 38155
		from Replenishment: 9849 (40.34% uptime)
		from Improved Water Shield: 11322
			while Tidal Force was up: 0
		from Water Shield damage/debuff procs: 6892
		from Mana Tide (all shaman): 0
		from Hymn of Hope: 0
		from Meta Gem or item procs: 4800
		from Mana Potion: 0
	Had Blessing of Wisdom/Mana Spring?: No (mp5: 0)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
	Had Gift/Mark of the Wild?: Yes (+51.8 stats)
	Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
	Water Shield uptime: 6 mins 3 secs  (83.85%)
	MP5 from Water Shield: 83.8524149429871
	MP5 from food/elixirs/flasks: 0
	Character sheet MP5 needed unbuffed: 281.917471130534
	MP5 (including Int/crit) needed naked: 688.811039798437
		Sources of mana naked:
		Mana Pool unbuffed: 6231
		Mana from Blessing of Kings on base int: 211.5
		Mana from Arcane Int/Brilliance: 1080
		Mana from Mark/Gift of the the Wild: 932.4
		Crit % unbuffed: 17.04%
		Crit % buffed: 22.93%
		Replenishment: 2959.215
		Improved Water Shield: 7253.90382707649
		Water Shield damage procs: 6892
		Mana Tide (only from this shaman): 0
		Hymn of Hope: 0
		Other abilities: 5292
		(Not included: Mana Potion: 0)

		Buffs:
		Blessing of Wisdom/Mana Spring: 0 mp5
		Water Shield passive: 83.8524149429871 mp5
		Food/elixirs/flasks: 0 mp5

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.78439519742786

Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 511, total mana used: 367409 (36.60% of overall)
	In combat count: 484, mana used: 347996 (37.82%)
Riptide Rank 4: count: 308, total mana used: 231308 (23.04% of overall)
	In combat count: 289, mana used: 217039 (23.59%)
Lesser Healing Wave Rank 9: count: 336, total mana used: 210336 (20.95% of overall)
	In combat count: 334, mana used: 209084 (22.72%)
Healing Wave Rank 14: count: 65, total mana used: 67860 (6.76% of overall)
	In combat count: 56, mana used: 58464 (6.35%)
Earth Shield Rank 5: count: 61, total mana used: 38186 (3.80% of overall)
	In combat count: 48, mana used: 30048 (3.27%)
Ancestral Spirit Rank 7: count: 7, total mana used: 22155 (2.21% of overall)
	In combat count: 0, mana used: 0 (0.00%)
Chain Lightning Rank 8: count: 18, total mana used: 20556 (2.05% of overall)
	In combat count: 18, mana used: 20556 (2.23%)
Flame Shock Rank 9: count: 15, total mana used: 11205 (1.12% of overall)
	In combat count: 15, mana used: 11205 (1.22%)
Wrath of Air Totem: count: 23, total mana used: 11109 (1.11% of overall)
	In combat count: 12, mana used: 5796 (0.63%)
Lightning Bolt Rank 14: count: 17, total mana used: 7463 (0.74% of overall)
	In combat count: 17, mana used: 7463 (0.81%)
Lava Burst Rank 2: count: 13, total mana used: 5707 (0.57% of overall)
	In combat count: 13, mana used: 5707 (0.62%)
Healing Stream Totem Rank 9: count: 23, total mana used: 3013 (0.30% of overall)
	In combat count: 12, mana used: 1572 (0.17%)
Magma Totem Rank 7: count: 2, total mana used: 2372 (0.24% of overall)
	In combat count: 2, mana used: 2372 (0.26%)
Fire Elemental Totem: count: 2, total mana used: 2022 (0.20% of overall)
	In combat count: 2, mana used: 2022 (0.22%)
Earthliving Weapon Rank 6: count: 7, total mana used: 1841 (0.18% of overall)
	In combat count: 1, mana used: 263 (0.03%)
Flametongue Totem Rank 8: count: 2, total mana used: 966 (0.10% of overall)
	In combat count: 1, mana used: 483 (0.05%)
Mana Spring Totem Rank 8: count: 1, total mana used: 175 (0.02% of overall)
	In combat count: 0, mana used: 0 (0.00%)
Tremor Totem: count: 1, total mana used: 87 (0.01% of overall)
	In combat count: 1, mana used: 87 (0.01%)

Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 1402, effective healing: 4329107 (44.82% of player's overall)
	Combat: hits: 1332, effective healing: 4058276 (44.18%)
	Total (raw) healing: 8189518 (38.07% of player's overall)
	Combat: Total healing: 7785998 (39.62%)
	Crits: 613 (43.72%)
	Combat Crits: 584 (43.84%)
	Averages: (5841)
		Non-crit: 4901, crit: 7050, effective: 3087, overall: 5841
		Combat: Non-crit: 4913, crit: 7038, effective: 3046, overall: 5845
	Overheals: (47.14%)
		Non-crit: count: 367, total: 1725529, ave: 4701
		Crit: count: 357, total: 2134882, ave: 5980
		Combat Non-crit: count: 356, total: 1670842, ave: 4693
		Combat Crit: count: 340, total: 2056880, ave: 6049
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 16 mins 6 secs 
		Combat cast time: 15 mins 13 secs 
	Combat Average cast time: 1.89
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Earthliving:
		Total Duration: 1 hour 16 secs 
		Ticks: 1181, effective: 332724, total: 927733
		Combat Duration: 53 mins 50 secs 
		Combat Ticks: 1045, effective: 314915, total: 824521
	With Ancestral and Earthliving:
		Effective: 4661831 (48.27%), Total: 9117251 (42.39%)
		Combat Effective: 4373191 (47.61%), Total: 8610519 (43.81%)
	Number of Chain Heal casts started: 1951 (73.81% canceled)
	Initial target hits: 511, crits: 220 (43.05%),
	  riptide: 12 (2.35%)
		combat hits: 484, crits: 208 (42.98%),
		  riptide: 11 (2.27%)
		Effective: 1598206 (36.92%), Total: 4713549 (57.56%)
			combat Effective: 1477337 (36.40%), Total: 4481871 (57.56%)
		Ave: non crit: 7707, crit: 11230, effective: 3127, overall: 9224
			combat non crit: 7739, crit: 11277, effective: 3052, overall: 9260
		Overheals non-crit count: 228, non-crit ave over: 6262
			combat non-crit count: 219, non-crit ave over: 6281
		Overheals crit count: 195, crit ave over: 8653
			combat crit count: 185, crit ave over: 8805
		Overhealed amount: 3115343 (66.09%)
			combat amount: 3004534 (67.04%)
	Second target hits: 369 (72.21% bounced), crits: 149 (40.38%),
	  riptide: 5 (1.36%)
		combat hits: 347 (71.69% bounced), crits: 139 (40.06%),
		  riptide: 4 (1.15%)
		Effective: 1508157 (34.84%), Total: 2019769 (24.66%)
			combat Effective: 1412047 (34.79%), Total: 1906725 (24.49%)
		Ave: non crit: 4570, crit: 6807, effective: 4087, overall: 5473
			combat non crit: 4588, crit: 6851, effective: 4069, overall: 5494
		Overheals non-crit count: 75, non-crit ave over: 2784
			combat non-crit count: 74, non-crit ave over: 2815
		Overheals crit count: 83, crit ave over: 3648
			combat crit count: 79, crit ave over: 3624
		Overhealed amount: 511612 (25.33%)
			combat amount: 494678 (25.94%)
	Third target hits: 307 (60.08% bounced), crits: 151 (49.19%),
	  riptide: 5 (1.63%)
		combat hits: 288 (59.50% bounced), crits: 145 (50.35%),
		  riptide: 4 (1.39%)
		Effective: 851563 (19.67%), Total: 1028709 (12.56%)
			combat Effective: 801402 (19.75%), Total: 973602 (12.50%)
		Ave: non crit: 2691, crit: 4031, effective: 2773, overall: 3350
			combat non crit: 2705, crit: 4045, effective: 2782, overall: 3380
		Overheals non-crit count: 40, non-crit ave over: 1695
			combat non-crit count: 39, non-crit ave over: 1687
		Overheals crit count: 52, crit ave over: 2102
			combat crit count: 49, crit ave over: 2171
		Overhealed amount: 177146 (17.22%)
			combat amount: 172200 (17.69%)
	Fourth target hits: 215 (42.07% bounced), crits: 93 (43.26%),
	  riptide: 2 (0.93%)
		combat hits: 213 (44.01% bounced), crits: 92 (43.19%),
		  riptide: 2 (0.94%)
		Effective: 371181 (8.57%), Total: 427491 (5.22%)
			combat Effective: 367490 (9.06%), Total: 423800 (5.44%)
		Ave: non crit: 1633, crit: 2454, effective: 1726, overall: 1988
			combat non crit: 1634, crit: 2456, effective: 1725, overall: 1989
		Overheals non-crit count: 24, non-crit ave over: 877
			combat non-crit count: 24, non-crit ave over: 877
		Overheals crit count: 27, crit ave over: 1305
			combat crit count: 27, crit ave over: 1305
		Overhealed amount: 56310 (13.17%)
			combat amount: 56310 (13.29%)
	Glyph of Chain heal: effective: 371181 (3.84% of total effective)
		combat effective: 367490 (4.00% of combat effective)
	Processed by cast: 453, time: 57, less accurate: order: 0, count: 0
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.695764
			(0.1786 + 0.2616 + 0.1739 + 0.0817)
		1 Haste rating = 0.484352480370944
		1 crit rating = 0.412545095472833
			(0.0796 + 0.1391 + 0.1231 + 0.0707)
		1 int = 0.13636757912522
			(0.0263 + 0.0460 + 0.0407 + 0.0234)
Earth Shield: hits: 324, effective healing: 1003098 (10.39% of player's overall)
	Combat: hits: 324, effective healing: 1003098 (10.92%)
	Total (raw) healing: 1231818 (5.73% of player's overall)
	Combat: Total healing: 1231818 (6.27%)
	Crits: 142 (43.83%)
	Combat Crits: 142 (43.83%)
	Averages: (3801)
		Non-crit: 3078, crit: 4729, effective: 3095, overall: 3801
		Combat: Non-crit: 3078, crit: 4729, effective: 3095, overall: 3801
	Overheals: (18.57%)
		Non-crit: count: 53, total: 118502, ave: 2235
		Crit: count: 41, total: 110218, ave: 2688
		Combat Non-crit: count: 53, total: 118502, ave: 2235
		Combat Crit: count: 41, total: 110218, ave: 2688
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.22
	Earth shield average time between procs: 8.04 secs
		in combat: 8.04 secs
	Combat uptime: 53 mins 21 secs  (80.2124%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.0955071461992732
		1 crit rating = 0.0413151362035966
		1 int = 0.0136567981710116
Healing Stream Totem: hits: 7445, effective healing: 851286 (8.81% of player's overall)
	Combat: hits: 5445, effective healing: 810857 (8.83%)
	Total (raw) healing: 3370048 (15.67% of player's overall)
	Combat: Total healing: 2518349 (12.81%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (452)
		Non-crit: 452, crit: 0, effective: 114, overall: 452
		Combat: Non-crit: 462, crit: 0, effective: 148, overall: 462
	Overheals: (74.74%)
		Non-crit: count: 5678, total: 2518762, ave: 443
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 3771, total: 1707492, ave: 452
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.0143050909090909
		1 crit rating = 0
		1 int = 0
Lesser Healing Wave Rank 9: hits: 336, effective healing: 731826 (7.58% of player's overall)
	Combat: hits: 334, effective healing: 731826 (7.97%)
	Total (raw) healing: 2341091 (10.88% of player's overall)
	Combat: Total healing: 2324857 (11.83%)
	Crits: 213 (63.39%)
	Combat Crits: 211 (63.17%)
	Averages: (6967)
		Non-crit: 5253, crit: 7957, effective: 2178, overall: 6967
		Combat: Non-crit: 5253, crit: 7955, effective: 2191, overall: 6960
	Overheals: (68.74%)
		Non-crit: count: 95, total: 423100, ave: 4453
		Crit: count: 179, total: 1186165, ave: 6626
		Combat Non-crit: count: 95, total: 423100, ave: 4453
		Combat Crit: count: 177, total: 1169931, ave: 6609
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 6 mins 58 secs 
		Combat cast time: 6 mins 55 secs 
	Combat Average cast time: 1.24
	Haste capped casts count: 7 (2.08%)
		Combat count: 7 (2.10%)
	Ancestral:
		Procs: 197, effective: 267554, total: 491398
		Combat Procs: 195, effective: 267554, total: 486414
	Earthliving:
		Total Duration: 11 mins 35 secs 
		Ticks: 229, effective: 61496, total: 184720
		Combat Duration: 11 mins 23 secs 
		Combat Ticks: 224, effective: 61496, total: 180805
	With Ancestral and Earthliving:
		Effective: 1060876 (10.98%), Total: 3017209 (14.03%)
		Combat Effective: 1060876 (11.55%), Total: 2992076 (15.22%)
	Tidal waves count: 168, time saved: 0 sec 
		Combat count: 166, time saved: 0 sec 
	Tidal waves effective: 24962, total: 132777
		Combat effective: 24962, total: 130990
	EHPS increased by:
		SP coefficient with current set/talents: 0.9990
		1 SP = 0.189936880516658
		1 Haste rating = 0.517295144944635
		1 crit rating = 0.344723675387475
		1 int = 0.113949077556865
Riptide Rank 4: hits: 308, effective healing: 612308 (6.34% of player's overall)
	Combat: hits: 289, effective healing: 561501 (6.11%)
	Total (raw) healing: 1254552 (5.83% of player's overall)
	Combat: Total healing: 1179037 (6.00%)
	Crits: 136 (44.16%)
	Combat Crits: 127 (43.94%)
	Averages: (4073)
		Non-crit: 3338, crit: 5001, effective: 1988, overall: 4073
		Combat: Non-crit: 3344, crit: 5017, effective: 1942, overall: 4079
	Overheals: (51.19%)
		Non-crit: count: 92, total: 279238, ave: 3035
		Crit: count: 83, total: 363006, ave: 4373
		Combat Non-crit: count: 89, total: 269254, ave: 3025
		Combat Crit: count: 80, total: 348282, ave: 4353
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total GCD time: 6 mins 21 secs 
		Combat GCD time: 5 mins 57 secs 
	Combat Average GCD time: 1.24
	Haste capped casts count: 16 (5.19%)
		Combat count: 15 (5.19%)
	Ancestral:
		Procs: 156, effective: 198666, total: 283380
		Combat Procs: 145, effective: 189957, total: 266970
	Earthliving:
		Total Duration: 15 mins 10 secs 
		Ticks: 297, effective: 70963, total: 233293
		Combat Duration: 13 mins 6 secs 
		Combat Ticks: 253, effective: 63615, total: 199270
	With Ancestral and Earthliving:
		Effective: 881937 (9.13%), Total: 1771225 (8.23%)
		Combat Effective: 815073 (8.87%), Total: 1645277 (8.37%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.177347015219723
		1 crit rating = 0.334698957657237
		1 int = 0.110635387724437
Ancestral Awakening: hits: 381, effective healing: 583620 (6.04% of player's overall)
	Combat: hits: 365, effective healing: 564727 (6.15%)
	Total (raw) healing: 924157 (4.30% of player's overall)
	Combat: Total healing: 887718 (4.52%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2425)
		Non-crit: 2425, crit: 0, effective: 1531, overall: 2425
		Combat: Non-crit: 2432, crit: 0, effective: 1547, overall: 2432
	Overheals: (36.85%)
		Non-crit: count: 163, total: 340537, ave: 2089
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 155, total: 322991, ave: 2083
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 0, total: 0
		Combat effective: 0, total: 0
Healing Wave Rank 14: hits: 65, effective healing: 538970 (5.58% of player's overall)
	Combat: hits: 56, effective healing: 490732 (5.34%)
	Total (raw) healing: 930970 (4.33% of player's overall)
	Combat: Total healing: 814489 (4.14%)
	Crits: 34 (52.31%)
	Combat Crits: 30 (53.57%)
	Averages: (14322)
		Non-crit: 11016, crit: 17336, effective: 8291, overall: 14322
		Combat: Non-crit: 11208, crit: 17435, effective: 8763, overall: 14544
	Overheals: (42.11%)
		Non-crit: count: 17, total: 153119, ave: 9007
		Crit: count: 16, total: 238881, ave: 14930
		Combat Non-crit: count: 12, total: 118492, ave: 9874
		Combat Crit: count: 14, total: 205265, ave: 14661
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 1 min 51 secs 
		Combat cast time: 1 min 37 secs 
	Combat Average cast time: 1.74
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Ancestral:
		Procs: 28, effective: 117400, total: 149379
		Combat Procs: 25, effective: 107216, total: 134334
	Earthliving:
		Total Duration: 1 min 45 secs 
		Ticks: 28, effective: 3933, total: 21641
		Combat Duration: 1 min 31 secs 
		Combat Ticks: 24, effective: 3933, total: 18509
	With Ancestral and Earthliving:
		Effective: 660303 (6.84%), Total: 1101990 (5.12%)
		Combat Effective: 601881 (6.55%), Total: 967332 (4.92%)
	Tidal waves count: 39, time saved: 24 secs 
		Combat count: 32, time saved: 20 secs 
	Tidal waves effective: 22155, total: 60775
		Combat effective: 22155, total: 51529
	Healing Way added effective: 0, total: 0
		Combat added effective: 0, total: 0
	EHPS increased by:
		SP coefficient with current set/talents: 1.9917
		1 SP = 0.778069862656733
		1 Haste rating = 1.51351046961063
		1 crit rating = 1.03207020756271
		1 int = 0.341152803019709
Riptide_hot Rank 4: hits: 1786, effective healing: 527692 (5.46% of player's overall)
	Combat: hits: 1577, effective healing: 508763 (5.54%)
	Total (raw) healing: 1861692 (8.66% of player's overall)
	Combat: Total healing: 1649335 (8.39%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1042)
		Non-crit: 1042, crit: 0, effective: 295, overall: 1042
		Combat: Non-crit: 1045, crit: 0, effective: 322, overall: 1045
	Overheals: (71.66%)
		Non-crit: count: 1305, total: 1334000, ave: 1022
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 1111, total: 1140572, ave: 1026
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 279, refresh count: 24
		Total Duration: 1 hour 31 mins 21 secs 
			Combat Duration: 1 hour 21 mins 16 secs 
		Overhealing ticks that did not tick: 41
			Combat ticks: 48
		Total healing w/ overheal ticks: 1904691 (8.84%)
			Combat: 1700132 (8.63%)
		Actual Overhealing: 1376999 (72.30%)
			Combat: 1191369 (70.08%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.020369647009089
		1 crit rating = 0
		1 int = 0
Earthliving_hot Rank 6: hits: 1735, effective healing: 469116 (4.86% of player's overall)
	Combat: hits: 1546, effective healing: 443959 (4.83%)
	Total (raw) healing: 1367387 (6.36% of player's overall)
	Combat: Total healing: 1223105 (6.22%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (788)
		Non-crit: 788, crit: 0, effective: 270, overall: 788
		Combat: Non-crit: 791, crit: 0, effective: 287, overall: 791
	Overheals: (65.69%)
		Non-crit: count: 1169, total: 898271, ave: 768
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 1011, total: 779146, ave: 770
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 1 hour 6 mins 29 secs  (99.62%)
	Earthliving applied count: 420, refresh count: 64
	Earthliving proc rate when ELW is applied: 22.9167%
	Earthliving proc rate overall: 22.9167%
		Total Duration: 1 hour 28 mins 48 secs 
			Combat Duration: 1 hour 19 mins 52 secs 
		Overhealing ticks that did not tick: 41
			Combat ticks: 51
		Total healing w/ overheal ticks: 1399745 (6.50%)
			Combat: 1263848 (6.42%)
		Actual Overhealing: 930629 (66.49%)
			Combat: 819889 (64.87%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.0867904269081501
		1 crit rating = 0
		1 int = 0
Fel Healthstone 2/2: hits: 1, effective healing: 5989 (0.06% of player's overall)
	Combat: hits: 1, effective healing: 5989 (0.07%)
	Total (raw) healing: 5989 (0.03% of player's overall)
	Combat: Total healing: 5989 (0.03%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (5989)
		Non-crit: 5989, crit: 0, effective: 5989, overall: 5989
		Combat: Non-crit: 5989, crit: 0, effective: 5989, overall: 5989
	Overheals: (0.00%)
		Non-crit: count: 0, total: 0, ave: 0
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 0, total: 0, ave: 0
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		1 SP = 0
		1 crit rating = 0
		1 int = 0
Warning: ""Gift of the Naaru"_hot" (59547_hot) is not a known spell
"Gift of the Naaru"_hot: hits: 20, effective healing: 5595 (0.06% of player's overall)
	Combat: hits: 20, effective healing: 5595 (0.06%)
	Total (raw) healing: 32092 (0.15% of player's overall)
	Combat: Total healing: 32092 (0.16%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1604)
		Non-crit: 1604, crit: 0, effective: 279, overall: 1604
		Combat: Non-crit: 1604, crit: 0, effective: 279, overall: 1604
	Overheals: (82.57%)
		Non-crit: count: 17, total: 26497, ave: 1558
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 17, total: 26497, ave: 1558
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0286 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.1532 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1468 mp5
The weight of 1 int worth of mana pool is: 0.1151
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.2075 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 443, total mana restored: 218058 (45.43% of overall)
	Combat count: 432, mana restored: 212643 (46.53%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 266.37
	In combat uptime: 48 mins 23 secs  (72.75%)
	Passive mp5: 72.7479
	Procs from damage/debuffs: 100
	MP5 from Improved Water Shield: 204.7109
	Procs from Improved Water Shield in combat: 332
		out of 944 procs possible, proc rate: 35.13%
	MP5 increased by:
		1 crit rating = 0.126919210650814 mp5 
		1 int = 0.0419533905283699 mp5 
Replenishment: count: 2209, total mana restored: 124263 (25.89% of overall)
	Combat count: 2110, mana restored: 118676 (25.97%)
	Ave: total: 56, in combat: 56
	Overall in combat mp5: 148.66
	Replenishment uptime in overall combat: 52.86%
	Replenishment uptime in intense fight: 40.34%
	Mana pool based on replenishment: 28122
	MP5 increased by:
		1 int = 0.095153 mp5 (0.180000 theoretical)
Soul of the Dead (trinket): count: 76, total mana restored: 68400 (14.25% of overall)
	Combat count: 68, mana restored: 61200 (13.39%)
	Ave: total: 900, in combat: 900
	Overall in combat mp5: 76.66
Insightful Earthsiege Diamond: count: 54, total mana restored: 32400 (6.75% of overall)
	Combat count: 48, mana restored: 28800 (6.30%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 36.08
Revitalize: count: 76, total mana restored: 21511 (4.48% of overall)
	Combat count: 73, mana restored: 20664 (4.52%)
	Ave: total: 283, in combat: 283
	Overall in combat mp5: 25.89
Mana Tide Totem: count: 4, total mana restored: 6780 (1.41% of overall)
	Combat count: 4, mana restored: 6780 (1.48%)
	Ave: total: 1695, in combat: 1695
	Overall in combat mp5: 8.49
	Mana Tide usage in overall combat: 7.52%
	Shaman's Mana Tide usage in intense fight: 0.00%
	MP5 increased by:
		1 int = 0.005412 mp5 (0.072000 theoretical 5 min cooldown)
Runic Mana Potion: count: 1, total mana restored: 4361 (0.91% of overall)
	Combat count: 1, mana restored: 4361 (0.95%)
	Ave: total: 4361, in combat: 4361
	Overall in combat mp5: 5.46
Hymn of Hope: count: 3, total mana restored: 2702 (0.56% of overall)
	Combat count: 3, mana restored: 2702 (0.59%)
	Ave: total: 900, in combat: 900
	Overall in combat mp5: 3.38
Judgement of Wisdom: count: 13, total mana restored: 1144 (0.24% of overall)
	Combat count: 13, mana restored: 1144 (0.25%)
	Ave: total: 88, in combat: 88
	Overall in combat mp5: 1.43
Totemic Recall: count: 5, total mana restored: 350 (0.07% of overall)
	Combat count: 0, mana restored: 0 (0.00%)
	Ave: total: 70, in combat: 0
	Overall in combat mp5: 0.00


Total mp5 above character sheet (in raid): 572.43 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1223
	Ancestral Knowlege granting on ave: 122 int
	HEP per point: 15.5070
	HEP: 77.5350
Thundering Strikes talent points: 5
	HEP per point: 40.2535
	HEP: 201.2677
Improved Shields talent points: 3
	Water Shield Combat MP5: 34.74
	Water Shield Combat HEP: 27.25
	Water Shield Intense Fight MP5: 27.38
	Water Shield Intense Fight HEP: 21.48
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 44
		With 1 talent points: 34
		With 2 talent points: 31
	Casts saved with 2 points in Improved Earth shield: 13
	Global cooldown time: 1.24
	Combat time saved: 16 secs 
	Combat effective gained by fewer refreshes: 37004
	Combat EHPS gained: 9.2709
	HEP: 22.5984
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 252 effective: 32054 (0.33%)
		Combat count: 252, effective: 32054 (0.35%), hps: 8.0307
		HEP: 19.5753
	Point 2 provided benefit count: 251 effective: 31633 (0.33%)
		Combat count: 251, effective: 31633 (0.34%), hps: 7.9252
		HEP: 19.3183
	Point 3 provided benefit count: 247 effective: 31156 (0.32%)
		Combat count: 247, effective: 31156 (0.34%), hps: 7.8058
		HEP: 19.0273
	Point 4 provided benefit count: 244 effective: 30602 (0.32%)
		Combat count: 244, effective: 30602 (0.33%), hps: 7.6668
		HEP: 18.6884
	Point 5 provided benefit count: 241 effective: 30519 (0.32%)
		Combat count: 241, effective: 30519 (0.33%), hps: 7.6461
		HEP: 18.6380
	Combat Total Earth Shield improved effective: 155966 (1.70%)
		HEP: 95.2472
	Improved Shields ave point HEP: 28.13
	Improved Earth Shield ave point HEP: 30.35
	Improved Shields and Improved Earth Shield total HEP: 145.10
Elemental Weapons talent points: 3
	HEP per point: 15
	Total HEP: 45
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 124.8218
	Healing Wave EHPS increase 5 points: 624.1092
	Combat time saved: 28 secs 
	Combat effective gained by saved time: 64434
	Combat EHPS gained: 16.1430
	HEP per point: 7.8699
	HEP: 39.3496
Tidal Focus talent points: 5
	Combat heal mana used: 946370
	Mana saved with Tidal Focus: 47318
	Combat MP5 per point: 11.8549, HEP: 9.2989
	Total Combat MP5: 59.2744, HEP: 46.4945
	Intense Fight MP5 per point: 7.7369, HEP: 6.0688
	Intense Fight MP5: 38.6844, HEP: 30.3439
Improved Water Shield talent points: 3
	Combat MP5 per point: 68.2370, HEP: 53.5247
	Total Combat MP5: 204.7109, HEP: 160.5742
	Intense Fight per point MP5: 43.50, HEP: 34.12
	Intense Fight MP5: 130.49, HEP: 102.36
	Number of Water Shield procs in combat: 332
	Combat HEP: 160.5742, per point: 53.5247
	Intense HEP: 102.3594, per point: 34.1198
Tidal Force talent points: 1
	Tidal Force used 2 times
	Combat Not using Tidal Force: crits: 817, crit rate: 47.67%
	Combat Using Tidal Force: crits: 8, crit rate: 100.00%
		Combat Dose 3: crit rate: 100.00%
		Combat Dose 2: crit rate: 100.00%
		Combat Dose 1: crit rate: 0.00%
	Overall crit increase: 0.1497%
	HEP: 6.0260
Tidal Mastery talent points: 5
	HEP per point: 40.2535
	Total HEP: 201.2677
Restorative Totems talent points: 3
	Point 1 provided benefit count: 1812 effective: 86253 (0.89%)
		Combat count: 1717, effective: 82098 (0.89%), hps: 20.5685
		HEP: 50.1372
	Point 2 provided benefit count: 1792 effective: 85486 (0.89%)
		Combat count: 1697, effective: 81348 (0.89%), hps: 20.3805
		HEP: 49.6789
	Point 3 provided benefit count: 1779 effective: 84874 (0.88%)
		Combat count: 1685, effective: 80800 (0.88%), hps: 20.2431
		HEP: 49.3440
	Combat Total Healing Stream improved effective: 244247 (2.66%)
		HEP: 149.1601
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 2 times
	Nature's Swiftness Heal Count: 2, Effective: 39636, total: 46795
		Combat Count: 2, Effective: 39636 (0.43%), total: 46795 (0.24%)
	Spell report:
		Chain Heal Rank 7:
			Count: 2, Effective: 39636, total: 46795
			Combat Count: 2, Effective: 39636, total: 46795
	Average effective hps: 16021.6617, total hps: 18915.4723
	HEP: 24.2054
Talent Points in Purification: 5
	Point 1 provided benefit count: 4239 effective: 139457 (1.44%)
		Combat count: 4030, effective: 132570 (1.44%), hps: 33.2133
		HEP: 80.9597
	Point 2 provided benefit count: 4221 effective: 138518 (1.43%)
		Combat count: 4015, effective: 131674 (1.43%), hps: 32.9889
		HEP: 80.4126
	Point 3 provided benefit count: 4210 effective: 137361 (1.42%)
		Combat count: 4004, effective: 130516 (1.42%), hps: 32.6988
		HEP: 79.7056
	Point 4 provided benefit count: 4198 effective: 136916 (1.42%)
		Combat count: 3992, effective: 130078 (1.42%), hps: 32.5890
		HEP: 79.4380
	Point 5 provided benefit count: 4185 effective: 135993 (1.41%)
		Combat count: 3980, effective: 129175 (1.41%), hps: 32.3628
		HEP: 78.8865
	Combat Total Purification effective: 654015 (7.12%)
		HEP: 399.4025
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 8, restored mana: 10379
		Overall MP5: 13.0014
		Overall HEP: 10.1983
		Intense fight MP5: 0.0000
		Intense fight HEP: 0.0000
	Self report:
		Combat: Count: 4, restored mana: 6780 (1.4837%)
		Overall MP5: 8.4931
		Overall HEP: 6.6619
		Intense fight MP5: 0.0000
		Intense fight HEP: 0.0000
Talent Points in Cleanse Spirit: 1
	Count: 0
	Combat Count: 0
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 80.5071
	Blessing of Eternals earthliving weapon proc rate: 2.9167%
	Increased earthliving HEP per point: 17.2532
	Total HEP per point: 97.7603
	Total HEP: 195.5207
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 736 effective: 256880 (2.66%)
		Combat count: 691, effective: 239165 (2.60%), hps: 59.9190
		HEP: 146.0566
	Point 2 provided benefit count: 704 effective: 243085 (2.52%)
		Combat count: 662, effective: 226817 (2.47%), hps: 56.8253
		HEP: 138.5155
	Combat Total Improved Chain Heal effective: 465982 (5.07%)
		HEP: 284.5721
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1223
	1 int = 0.1500 SP
	1223 int = 183.4917 SP
	HEP per point = 61.1639
	HEP = 183.4917
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 244 effective: 200347 (2.07%)
		Combat count: 236, effective: 194050 (2.11%), hps: 48.6160
		HEP: 118.5048
	Point 2 provided benefit count: 242 effective: 195434 (2.02%)
		Combat count: 234, effective: 189137 (2.06%), hps: 47.3852
		HEP: 115.5047
	Point 3 provided benefit count: 234 effective: 187837 (1.94%)
		Combat count: 226, effective: 181539 (1.98%), hps: 45.4817
		HEP: 110.8649
	Combat Total Ancestral Awakening effective: 564727 (6.15%)
		HEP: 344.8744
Earth Shield talent points: 1
	Combat uptime: 53 mins 21 secs  (80.2124%)
	Combat base talent effective: 698049 (7.60%)
	Combat EHPS increase: 174.8847
	HEP: 426.2935
Tidal Waves talent points: 5
	Buff applied count: 161, refreshed: 570
	Time saved: 24 secs 
		Combat time saved: 20 secs 
	Combat EHPS increase from time saved: 11.6021
	Time Saved HEP: 28.2810
	Lesser Healing Wave w/TW count: 166 (49.7006%)
	LHW crit rate with Tidal Waves: 72.8916%
	LHW crit added effective: 18054
	Tidal Waves bonus effective: 47118 (0.5130%)
	Overall Tidal Waves added effective: 65172 (0.7095%)
	Combat effective healing hps: 16.3278
	Effective healing HEP: 39.8001
	Tidal Waves hps: 27.9299, per point: 5.5860
	Tidal Waves HEP: 68.0811, per point: 13.6162
Riptide talent points: 1
	Riptide w/ hot effective: 1140000 (11.80%), total: 3116244 (14.49%)
		Combat effective: 1070264 (11.65%), total: 2828372 (14.39%)
	Chain heal increase casts: 12, effective: 11032 (0.11%), total: 15093 (0.07%)
		Combat casts: 12, effective: 11032 (0.12%), total: 15093 (0.08%)
	Combined effective: 1151032 (11.92%), total: 3131337 (14.56%)
		Combat effective: 1081296 (11.77%), total: 2843465 (14.47%)
	Combat EHPS increase: 270.9008
	HEP: 660.3393

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 215, effective: 371181 (3.84%), total: 427491 (1.99%)
		Combat count: 213, effective: 367490 (4.00%)
		  total: 423800 (2.16%)
	Combat Chain Heal hps increase: 402.3491
	Combat EHPS increase: 92.0685
	HEP: 224.4233
Glyph of Earth Shield:
	Combat count: 241, effective: 149082 (1.62% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 57.2144
	Combat EHPS increase: 37.3501
	HEP: 91.0434
Glyph of Riptide:
	Extra riptide time: 20 mins 45 secs 
		Combat Extra time: 16 mins 51 secs 
	Riptide lasted into glyph time 260 times (77.3810%)
	Count: 389, effective: 93505 (0.97%), total: 403677 (1.88%)
		Combat count: 326, effective: 93055 (1.01%),
		  total: 338925 (1.72%)
	Overhealing ticks that did not tick: 26
		Combat ticks: 11
	Total hot healing w/ overheal ticks: 430975 (2.00%)
		Combat: 350533 (1.78%)
	Total hot Overhealing w/ overheal ticks: 337470 (78.30%)
		Combat: 257478 (73.45%)
	Combat EHPS increase: 23.3134
	HEP: 56.8280
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 44 secs 
	Combat EHPS increase: 25.6732
	HEP: 62.5802

Set Bonus Report:

Tier 8 2-piece:
	Number of casts before cooldown would have been up: 6 (1.95% of riptide casts)
		Combat casts: 6 (2.08%)
Tier 8 4-piece:
	Chain Heals benefitting from T8 4-piece count: 509 (99.61%)
		Combat count: 482 (99.59%)
	Chain Heal without T8 4-piece HPS: 8581, EHPS: 4387
		Combat HPS: 8527, EHPS: 4330
	Chain Heal with T8 4-piece HPS: 9437, EHPS: 4825
		Combat HPS: 9427, EHPS: 4788
	Spamming chain heal Combat EHPS gain: 400, HEP gain: 975
	Combat time saved: 1 min 36 secs 
	Combat EHPS increase: 55.5779
	HEP: 135.4751

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.4102 hps)
1 Crit rating = 0.7772 SP (0.3189 hps)
1 Haste rating = 1.0808 SP (0.4434 hps)
1 INT = 0.4069 SP (0.1669 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1269 mp5
1 Haste rating = -0.4456 mp5
1 INT = 0.2893 mp5
1 Mana = 0.0082 mp5
Total mana regen points needed from gear: 688.81

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.7844 (calculated)
1 mana = 0.0064
1 Haste rating = 0.9304
1 Crit rating = 0.8768
1 INT = 0.6338 (actual)
1 INT = 0.8728 (max theoretical)

Insightful Earthsiege Diamond HEP: 41.6089


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0064, Mp5=0.7844, Intellect=0.6338, HasteRating=0.9304, CritRating=0.8768, Stamina=0.1000, MetaSocket=41.6089 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.4069, HasteRating=1.0808, CritRating=0.7772, Stamina=0.1000, MetaSocket=8.5453 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(mana*0.0064)+(mp5*0.7844)+(intellect*0.6338)+(hasterating*0.9304)+(critrating*0.8768)+(stamina*0.1000)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(intellect*0.4069)+(hasterating*1.0808)+(critrating*0.7772)+(stamina*0.1000)
14AUG09
$Id: shaman_hep.pl,v 2.47 2009/07/18 08:31:48 stassart Exp stassart $
Configuration file: DraeASH_Raid_hep.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCL_14AUG09.txt...

shaman_hep $Revision: 2.47 $
Total log time processed: 2 hours 46 mins 47 secs 
Evaluating heals for Draewind:
Effective healing: 4358384
Total healing: 13060214
Total time spent healing: 23 mins 10 secs  (13.8981% of log file time)
Time in combat: 1 hour 10 mins 57 secs  (42.54%)
Time alive in combat: 1 hour 8 mins 28 secs  (96.50%)
Longest fight: 9 mins 7 secs 
Effective in combat healing: 4197006
Total in combat healing: 12505160
Total in combat time spent healing: 22 mins 15 secs  (31.3763% of combat time)
Buff Report (in combat):
	Earthliving uptime: 1 hour 10 mins 57 secs  (100.00%)
	Blessing of Wisdom uptime: 0 sec  (0.00%)
	Mana Spring Totem uptime: 0 sec  (0.00%)
	Blessing of Wisdom/Mana Spring Totem uptime: 0 sec  (0.00%)
	Blessing of Kings uptime: 44 mins 15 secs  (64.64%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 38 mins 10 secs  (55.76%)
	Arcane Int/Brilliance/Fel Int uptime: 38 mins 29 secs  (56.21%)
	Moonkin Aura/Elemental Oath crit buff uptime: 40 mins 51 secs  (59.67%)
	Moonkin Aura buff uptime: 4 secs  (0.10%)
	Retribution Aura uptime: 0 sec  (0.00%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 4 secs  (0.10%)
	Wrath of Air buff uptime: 1 hour 5 mins 13 secs  (91.93%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 1 hour 4 mins 35 secs  (94.32%)
	Fortitude uptime: 47 mins 56 secs  (70.01%)
	"Heroism" (983 haste rating) buff uptime: 2 mins  (2.92%)
	"Fish Feast" (46 sp) buff uptime: 50 mins 52 secs  (74.29%)
	"Pandora's Plea (trinket)" (751 sp) buff uptime: 5 mins 58 secs  (8.74%)

Totem Report for Draewind (in combat):
	"Healing Stream Totem Rank 9" uptime: 35 mins 19 secs  (51.59%)
	"Tremor Totem" uptime: 2 mins 2 secs  (2.97%)
	"Mana Tide Totem" uptime: 13 secs  (0.32%)
	"Fire Elemental Totem" uptime: 59 secs  (1.45%)
	"Flametongue Totem Rank 8" uptime: 2 mins 33 secs  (3.74%)
	"Fire Resistance Totem Rank 6" uptime: 49 secs  (1.20%)
	"Wrath of Air Totem" uptime: 44 mins  (64.28%)
	"Cleansing Totem" uptime: 9 mins 18 secs  (13.58%)
	"Magma Totem Rank 7" uptime: 6 mins 5 secs  (8.90%)

Total mana used: 662412
Total mana restored (not including gear): 337537
In combat mana used: 631343
In combat mana restored (not including gear): 319184
Mana used in most mana intensive fight: 130259
	Start Time: 8/14 21:00:40.164
	Duration of that fight: 9 mins 7 secs 
	Mana pool for that fight: 26000
	Total mp5 needed (from int, gear, buffs, abilities, etc): 1141.70603904252
	Tidal Focus mana saved: 7141.302
	Mana restored that fight by abilities: 71009
		from Replenishment: 25126 (82.18% uptime)
		from Improved Water Shield: 26575
			while Tidal Force was up: 0
		from Water Shield damage/debuff procs: 3938
		from Mana Tide (all shaman): 0
		from Hymn of Hope: 0
		from Meta Gem or item procs: 3000
		from Mana Potion: 0
	Had Blessing of Wisdom/Mana Spring?: No (mp5: 0)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: No (0 int)
	Had Gift/Mark of the Wild?: No (+0 stats)
	Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
	Water Shield uptime: 8 mins 4 secs  (88.52%)
	MP5 from Water Shield: 88.5195662747647
	MP5 from food/elixirs/flasks: 0
	Character sheet MP5 needed unbuffed: 224.237830765948
	MP5 (including Int/crit) needed naked: 702.873652337139
		Sources of mana naked:
		Mana Pool unbuffed: 6231
		Mana from Blessing of Kings on base int: 211.5
		Mana from Arcane Int/Brilliance: 0
		Mana from Mark/Gift of the the Wild: 0
		Crit % unbuffed: 17.04%
		Crit % buffed: 22.12%
		Replenishment: 5798.25
		Improved Water Shield: 16044.9369045295
		Water Shield damage procs: 3938
		Mana Tide (only from this shaman): 0
		Hymn of Hope: 0
		Other abilities: 12370
		(Not included: Mana Potion: 0)

		Buffs:
		Blessing of Wisdom/Mana Spring: 0 mp5
		Water Shield passive: 88.5195662747647 mp5
		Food/elixirs/flasks: 0 mp5

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.800409234807219

Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 426, total mana used: 306294 (46.24% of overall)
	In combat count: 412, mana used: 296228 (46.92%)
Riptide Rank 4: count: 195, total mana used: 146445 (22.11% of overall)
	In combat count: 188, mana used: 141188 (22.36%)
Lesser Healing Wave Rank 9: count: 161, total mana used: 100786 (15.22% of overall)
	In combat count: 160, mana used: 100160 (15.86%)
Earth Shield Rank 5: count: 52, total mana used: 32552 (4.91% of overall)
	In combat count: 46, mana used: 28796 (4.56%)
Magma Totem Rank 7: count: 19, total mana used: 22534 (3.40% of overall)
	In combat count: 19, mana used: 22534 (3.57%)
Healing Wave Rank 14: count: 15, total mana used: 15660 (2.36% of overall)
	In combat count: 14, mana used: 14616 (2.32%)
Wrath of Air Totem: count: 26, total mana used: 12558 (1.90% of overall)
	In combat count: 23, mana used: 11109 (1.76%)
Chain Lightning Rank 8: count: 6, total mana used: 6852 (1.03% of overall)
	In combat count: 6, mana used: 6852 (1.09%)
Ancestral Spirit Rank 7: count: 2, total mana used: 6330 (0.96% of overall)
	In combat count: 0, mana used: 0 (0.00%)
Healing Stream Totem Rank 9: count: 26, total mana used: 3406 (0.51% of overall)
	In combat count: 23, mana used: 3013 (0.48%)
Earthliving Weapon Rank 6: count: 10, total mana used: 2630 (0.40% of overall)
	In combat count: 4, mana used: 1052 (0.17%)
Cleansing Totem: count: 5, total mana used: 1755 (0.26% of overall)
	In combat count: 5, mana used: 1755 (0.28%)
Flametongue Totem Rank 8: count: 3, total mana used: 1449 (0.22% of overall)
	In combat count: 2, mana used: 966 (0.15%)
Fire Elemental Totem: count: 1, total mana used: 1011 (0.15% of overall)
	In combat count: 1, mana used: 1011 (0.16%)
Frost Shock Rank 7: count: 1, total mana used: 791 (0.12% of overall)
	In combat count: 1, mana used: 791 (0.13%)
Flame Shock Rank 9: count: 1, total mana used: 747 (0.11% of overall)
	In combat count: 1, mana used: 747 (0.12%)
Fire Resistance Totem Rank 6: count: 1, total mana used: 351 (0.05% of overall)
	In combat count: 1, mana used: 351 (0.06%)
Tremor Totem: count: 3, total mana used: 261 (0.04% of overall)
	In combat count: 2, mana used: 174 (0.03%)

Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 963, effective healing: 2130681 (48.89% of player's overall)
	Combat: hits: 927, effective healing: 2008447 (47.85%)
	Total (raw) healing: 6073851 (46.51% of player's overall)
	Combat: Total healing: 5888198 (47.09%)
	Crits: 434 (45.07%)
	Combat Crits: 421 (45.42%)
	Averages: (6307)
		Non-crit: 5070, crit: 7815, effective: 2212, overall: 6307
		Combat: Non-crit: 5097, crit: 7859, effective: 2166, overall: 6351
	Overheals: (64.92%)
		Non-crit: count: 353, total: 1674708, ave: 4744
		Crit: count: 321, total: 2268462, ave: 7066
		Combat Non-crit: count: 343, total: 1643501, ave: 4791
		Combat Crit: count: 317, total: 2236250, ave: 7054
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 13 mins 50 secs 
		Combat cast time: 13 mins 22 secs 
	Combat Average cast time: 1.95
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Earthliving:
		Total Duration: 35 mins 50 secs 
		Ticks: 705, effective: 162301, total: 550448
		Combat Duration: 1 hour 29 mins 58 secs 
		Combat Ticks: 634, effective: 152442, total: 498430
	With Ancestral and Earthliving:
		Effective: 2292982 (52.61%), Total: 6624299 (50.72%)
		Combat Effective: 2160889 (51.49%), Total: 6386628 (51.07%)
	Number of Chain Heal casts started: 1431 (70.23% canceled)
	Initial target hits: 426, crits: 197 (46.24%),
	  riptide: 9 (2.11%)
		combat hits: 412, crits: 193 (46.84%),
		  riptide: 9 (2.18%)
		Effective: 807467 (37.90%), Total: 3996737 (65.80%)
			combat Effective: 753548 (37.52%), Total: 3882599 (65.94%)
		Ave: non crit: 7581, crit: 11475, effective: 1895, overall: 9382
			combat non crit: 7619, crit: 11471, effective: 1829, overall: 9423
		Overheals non-crit count: 209, non-crit ave over: 6476
			combat non-crit count: 202, non-crit ave over: 6562
		Overheals crit count: 188, crit ave over: 9764
			combat crit count: 184, crit ave over: 9801
		Overhealed amount: 3189270 (79.80%)
			combat amount: 3129051 (80.59%)
	Second target hits: 228 (53.52% bounced), crits: 103 (45.18%),
	  riptide: 5 (2.19%)
		combat hits: 220 (53.40% bounced), crits: 100 (45.45%),
		  riptide: 5 (2.27%)
		Effective: 736645 (34.57%), Total: 1250775 (20.59%)
			combat Effective: 700496 (34.88%), Total: 1212507 (20.59%)
		Ave: non crit: 4490, crit: 6694, effective: 3230, overall: 5485
			combat non crit: 4503, crit: 6720, effective: 3184, overall: 5511
		Overheals non-crit count: 74, non-crit ave over: 3040
			combat non-crit count: 73, non-crit ave over: 3052
		Overheals crit count: 71, crit ave over: 4072
			combat crit count: 71, crit ave over: 4072
		Overhealed amount: 514130 (41.10%)
			combat amount: 512011 (42.23%)
	Third target hits: 169 (39.67% bounced), crits: 76 (44.97%),
	  riptide: 3 (1.78%)
		combat hits: 162 (39.32% bounced), crits: 72 (44.44%),
		  riptide: 3 (1.85%)
		Effective: 379761 (17.82%), Total: 553540 (9.11%)
			combat Effective: 359157 (17.88%), Total: 531878 (9.03%)
		Ave: non crit: 2706, crit: 3971, effective: 2247, overall: 3275
			combat non crit: 2718, crit: 3988, effective: 2217, overall: 3283
		Overheals non-crit count: 41, non-crit ave over: 1522
			combat non-crit count: 40, non-crit ave over: 1534
		Overheals crit count: 40, crit ave over: 2783
			combat crit count: 40, crit ave over: 2783
		Overhealed amount: 173779 (31.39%)
			combat amount: 172721 (32.47%)
	Fourth target hits: 140 (32.86% bounced), crits: 58 (41.43%),
	  riptide: 2 (1.43%)
		combat hits: 133 (32.28% bounced), crits: 56 (42.11%),
		  riptide: 2 (1.50%)
		Effective: 206808 (9.71%), Total: 272799 (4.49%)
			combat Effective: 195246 (9.72%), Total: 261214 (4.44%)
		Ave: non crit: 1622, crit: 2409, effective: 1477, overall: 1948
			combat non crit: 1633, crit: 2419, effective: 1468, overall: 1964
		Overheals non-crit count: 29, non-crit ave over: 1164
			combat non-crit count: 28, non-crit ave over: 1205
		Overheals crit count: 22, crit ave over: 1464
			combat crit count: 22, crit ave over: 1464
		Overhealed amount: 65991 (24.19%)
			combat amount: 65968 (25.25%)
	Glyph of Chain heal: effective: 206808 (4.75% of total effective)
		combat effective: 195246 (4.65% of combat effective)
	Processed by cast: 376, time: 49, less accurate: order: 0, count: 0
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.314529
			(0.0677 + 0.1206 + 0.0783 + 0.0479)
		1 Haste rating = 0.333690745368027
		1 crit rating = 0.312719714893607
			(0.0626 + 0.1322 + 0.0453 + 0.0726)
		1 int = 0.10337010652349
			(0.0207 + 0.0437 + 0.0150 + 0.0240)
Earth Shield: hits: 232, effective healing: 599554 (13.76% of player's overall)
	Combat: hits: 232, effective healing: 599554 (14.29%)
	Total (raw) healing: 836696 (6.41% of player's overall)
	Combat: Total healing: 836696 (6.69%)
	Crits: 90 (38.79%)
	Combat Crits: 90 (38.79%)
	Averages: (3606)
		Non-crit: 3030, crit: 4514, effective: 2584, overall: 3606
		Combat: Non-crit: 3030, crit: 4514, effective: 2584, overall: 3606
	Overheals: (28.34%)
		Non-crit: count: 53, total: 113873, ave: 2148
		Crit: count: 43, total: 123269, ave: 2866
		Combat Non-crit: count: 53, total: 113873, ave: 2148
		Combat Crit: count: 43, total: 123269, ave: 2866
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.28
	Earth shield average time between procs: 7.28 secs
		in combat: 7.28 secs
	Combat uptime: 52 mins 49 secs  (77.1413%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.0838278536121893
		1 crit rating = 0.0274351458500203
		1 int = 0.0090687405172678
Healing Stream Totem: hits: 3696, effective healing: 303992 (6.97% of player's overall)
	Combat: hits: 3316, effective healing: 303579 (7.23%)
	Total (raw) healing: 1696304 (12.99% of player's overall)
	Combat: Total healing: 1528931 (12.23%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (458)
		Non-crit: 458, crit: 0, effective: 82, overall: 458
		Combat: Non-crit: 461, crit: 0, effective: 91, overall: 461
	Overheals: (82.08%)
		Non-crit: count: 3069, total: 1392312, ave: 453
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 2690, total: 1225352, ave: 455
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.00878401085645356
		1 crit rating = 0
		1 int = 0
Riptide Rank 4: hits: 195, effective healing: 296395 (6.80% of player's overall)
	Combat: hits: 188, effective healing: 282647 (6.73%)
	Total (raw) healing: 784604 (6.01% of player's overall)
	Combat: Total healing: 754214 (6.03%)
	Crits: 86 (44.10%)
	Combat Crits: 81 (43.09%)
	Averages: (4023)
		Non-crit: 3295, crit: 4946, effective: 1519, overall: 4023
		Combat: Non-crit: 3297, crit: 4955, effective: 1503, overall: 4011
	Overheals: (62.22%)
		Non-crit: count: 78, total: 236310, ave: 3029
		Crit: count: 58, total: 251899, ave: 4343
		Combat Non-crit: count: 78, total: 236310, ave: 3029
		Combat Crit: count: 54, total: 235257, ave: 4356
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total GCD time: 4 mins 9 secs 
		Combat GCD time: 4 mins 
	Combat Average GCD time: 1.28
	Haste capped casts count: 4 (2.05%)
		Combat count: 4 (2.13%)
	Ancestral:
		Procs: 102, effective: 84277, total: 170529
		Combat Procs: 97, effective: 81941, total: 163031
	Earthliving:
		Total Duration: 8 mins 3 secs 
		Ticks: 159, effective: 29598, total: 125115
		Combat Duration: 7 mins 38 secs 
		Combat Ticks: 151, effective: 28826, total: 119131
	With Ancestral and Earthliving:
		Effective: 410270 (9.41%), Total: 1080248 (8.27%)
		Combat Effective: 393414 (9.37%), Total: 1036376 (8.29%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.127757977842991
		1 crit rating = 0.307477873880734
		1 int = 0.101637405839543
Lesser Healing Wave Rank 9: hits: 161, effective healing: 281313 (6.45% of player's overall)
	Combat: hits: 160, effective healing: 281313 (6.70%)
	Total (raw) healing: 1102424 (8.44% of player's overall)
	Combat: Total healing: 1095054 (8.76%)
	Crits: 106 (65.84%)
	Combat Crits: 105 (65.63%)
	Averages: (6847)
		Non-crit: 5183, crit: 7710, effective: 1747, overall: 6847
		Combat: Non-crit: 5183, crit: 7714, effective: 1758, overall: 6844
	Overheals: (74.48%)
		Non-crit: count: 41, total: 196941, ave: 4803
		Crit: count: 92, total: 624170, ave: 6784
		Combat Non-crit: count: 41, total: 196941, ave: 4803
		Combat Crit: count: 91, total: 616800, ave: 6778
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 3 mins 25 secs 
		Combat cast time: 3 mins 24 secs 
	Combat Average cast time: 1.28
	Haste capped casts count: 4 (2.48%)
		Combat count: 4 (2.50%)
	Ancestral:
		Procs: 88, effective: 108222, total: 215545
		Combat Procs: 87, effective: 106033, total: 213356
	Earthliving:
		Total Duration: 8 mins 16 secs 
		Ticks: 161, effective: 27022, total: 125072
		Combat Duration: 7 mins 49 secs 
		Combat Ticks: 151, effective: 27022, total: 117478
	With Ancestral and Earthliving:
		Effective: 416557 (9.56%), Total: 1443041 (11.05%)
		Combat Effective: 414368 (9.87%), Total: 1425888 (11.40%)
	Tidal waves count: 89, time saved: 0 sec 
		Combat count: 88, time saved: 0 sec 
	Tidal waves effective: 11178, total: 67250
		Combat effective: 11178, total: 66438
	EHPS increased by:
		SP coefficient with current set/talents: 0.9990
		1 SP = 0.170906385766125
		1 Haste rating = 0.402190432880369
		1 crit rating = 0.248044739633801
		1 int = 0.0819916683770987
Riptide_hot Rank 4: hits: 1126, effective healing: 279427 (6.41% of player's overall)
	Combat: hits: 1046, effective healing: 275499 (6.56%)
	Total (raw) healing: 1160136 (8.88% of player's overall)
	Combat: Total healing: 1080565 (8.64%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1030)
		Non-crit: 1030, crit: 0, effective: 248, overall: 1030
		Combat: Non-crit: 1033, crit: 0, effective: 263, overall: 1033
	Overheals: (75.91%)
		Non-crit: count: 879, total: 880709, ave: 1001
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 802, total: 805066, ave: 1003
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 175, refresh count: 13
		Total Duration: 57 mins 50 secs 
			Combat Duration: 54 mins 1 sec 
		Overhealing ticks that did not tick: 30
			Combat ticks: 34
		Total healing w/ overheal ticks: 1191987 (9.10%)
			Combat: 1116169 (8.90%)
		Actual Overhealing: 912560 (76.56%)
			Combat: 840670 (75.32%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0160800509878904
		1 crit rating = 0
		1 int = 0
Earthliving_hot Rank 6: hits: 1029, effective healing: 220409 (5.06% of player's overall)
	Combat: hits: 940, effective healing: 209778 (5.00%)
	Total (raw) healing: 803768 (6.15% of player's overall)
	Combat: Total healing: 738172 (5.90%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (781)
		Non-crit: 781, crit: 0, effective: 214, overall: 781
		Combat: Non-crit: 785, crit: 0, effective: 223, overall: 785
	Overheals: (72.58%)
		Non-crit: count: 777, total: 583359, ave: 750
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 703, total: 528394, ave: 751
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 1 hour 10 mins 57 secs  (100.00%)
	Earthliving applied count: 252, refresh count: 30
	Earthliving proc rate when ELW is applied: 21.2030%
	Earthliving proc rate overall: 21.1394%
		Total Duration: 52 mins 21 secs 
			Combat Duration: 1 hour 45 mins 38 secs 
		Overhealing ticks that did not tick: 18
			Combat ticks: 1172
		Total healing w/ overheal ticks: 817980 (6.26%)
			Combat: 1659230 (12.36%)
		Actual Overhealing: 597571 (73.05%)
			Combat: 1449452 (87.36%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.0632336170212766
		1 crit rating = 0
		1 int = 0
Ancestral Awakening: hits: 196, effective healing: 200968 (4.61% of player's overall)
	Combat: hits: 190, effective healing: 196443 (4.68%)
	Total (raw) healing: 414402 (3.17% of player's overall)
	Combat: Total healing: 404715 (3.24%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2114)
		Non-crit: 2114, crit: 0, effective: 1025, overall: 2114
		Combat: Non-crit: 2130, crit: 0, effective: 1033, overall: 2130
	Overheals: (51.50%)
		Non-crit: count: 110, total: 213434, ave: 1940
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 106, total: 208272, ave: 1964
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 0, total: 0
		Combat effective: 0, total: 0
Healing Wave Rank 14: hits: 15, effective healing: 43489 (1.00% of player's overall)
	Combat: hits: 14, effective healing: 37590 (0.90%)
	Total (raw) healing: 180138 (1.38% of player's overall)
	Combat: Total healing: 170724 (1.37%)
	Crits: 6 (40.00%)
	Combat Crits: 6 (42.86%)
	Averages: (12009)
		Non-crit: 10017, crit: 14996, effective: 2899, overall: 12009
		Combat: Non-crit: 10093, crit: 14996, effective: 2685, overall: 12194
	Overheals: (75.86%)
		Non-crit: count: 8, total: 57601, ave: 7200
		Crit: count: 6, total: 79048, ave: 13174
		Combat Non-crit: count: 7, total: 54086, ave: 7726
		Combat Crit: count: 6, total: 79048, ave: 13174
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 24 secs 
		Combat cast time: 23 secs 
	Combat Average cast time: 1.66
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Ancestral:
		Procs: 6, effective: 8469, total: 28328
		Combat Procs: 6, effective: 8469, total: 28328
	Earthliving:
		Total Duration: 12 secs 
		Ticks: 4, effective: 1488, total: 3133
		Combat Duration: 12 secs 
		Combat Ticks: 4, effective: 1488, total: 3133
	With Ancestral and Earthliving:
		Effective: 53446 (1.23%), Total: 211599 (1.62%)
		Combat Effective: 47547 (1.13%), Total: 202185 (1.62%)
	Tidal waves count: 11, time saved: 6 secs 
		Combat count: 10, time saved: 6 secs 
	Tidal waves effective: 1112, total: 14681
		Combat effective: 1112, total: 13642
	Healing Way added effective: 0, total: 0
		Combat added effective: 0, total: 0
	EHPS increased by:
		SP coefficient with current set/talents: 1.9917
		1 SP = 0.0857461452653411
		1 Haste rating = 0.485504192561607
		1 crit rating = 0.185310927419923
		1 int = 0.0612548854295332
Warning: ""Gift of the Naaru"_hot" (59547_hot) is not a known spell
"Gift of the Naaru"_hot: hits: 5, effective healing: 2156 (0.05% of player's overall)
	Combat: hits: 5, effective healing: 2156 (0.05%)
	Total (raw) healing: 7891 (0.06% of player's overall)
	Combat: Total healing: 7891 (0.06%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1578)
		Non-crit: 1578, crit: 0, effective: 431, overall: 1578
		Combat: Non-crit: 1578, crit: 0, effective: 431, overall: 1578
	Overheals: (72.68%)
		Non-crit: count: 4, total: 5735, ave: 1433
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 4, total: 5735, ave: 1433
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0257 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.0947 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1644 mp5
The weight of 1 int worth of mana pool is: 0.1316
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.1644 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 285, total mana restored: 140271 (41.56% of overall)
	Combat count: 277, mana restored: 136334 (42.71%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 165.92
	In combat uptime: 38 mins 55 secs  (56.86%)
	Passive mp5: 56.8565
	Procs from damage/debuffs: 49
	MP5 from Improved Water Shield: 136.5678
	Procs from Improved Water Shield in combat: 228
		out of 576 procs possible, proc rate: 39.58%
	MP5 increased by:
		1 crit rating = 0.0751629866590785 mp5 
		1 int = 0.0248452705970776 mp5 
Replenishment: count: 1820, total mana restored: 99701 (29.54% of overall)
	Combat count: 1776, mana restored: 97387 (30.51%)
	Ave: total: 54, in combat: 54
	Overall in combat mp5: 118.52
	Replenishment uptime in overall combat: 43.23%
	Replenishment uptime in intense fight: 82.18%
	Mana pool based on replenishment: 27417
	MP5 increased by:
		1 int = 0.147932 mp5 (0.180000 theoretical)
Soul of the Dead (trinket): count: 52, total mana restored: 46800 (13.87% of overall)
	Combat count: 49, mana restored: 44100 (13.82%)
	Ave: total: 900, in combat: 900
	Overall in combat mp5: 53.67
Insightful Earthsiege Diamond: count: 31, total mana restored: 18600 (5.51% of overall)
	Combat count: 29, mana restored: 17400 (5.45%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 21.18
Revitalize: count: 43, total mana restored: 11741 (3.48% of overall)
	Combat count: 42, mana restored: 11499 (3.60%)
	Ave: total: 273, in combat: 273
	Overall in combat mp5: 13.99
Runic Mana Potion: count: 2, total mana restored: 8501 (2.52% of overall)
	Combat count: 1, mana restored: 4290 (1.34%)
	Ave: total: 4250, in combat: 4290
	Overall in combat mp5: 5.22
Mana Tide Totem: count: 4, total mana restored: 6780 (2.01% of overall)
	Combat count: 4, mana restored: 6780 (2.12%)
	Ave: total: 1695, in combat: 1695
	Overall in combat mp5: 8.25
	Mana Tide usage in overall combat: 7.30%
	Shaman's Mana Tide usage in intense fight: 0.00%
	MP5 increased by:
		1 int = 0.005257 mp5 (0.072000 theoretical 5 min cooldown)
Hymn of Hope: count: 3, total mana restored: 2556 (0.76% of overall)
	Combat count: 0, mana restored: 0 (0.00%)
	Ave: total: 852, in combat: 0
	Overall in combat mp5: 0.00
Totemic Recall: count: 18, total mana restored: 1500 (0.44% of overall)
	Combat count: 4, mana restored: 307 (0.10%)
	Ave: total: 83, in combat: 76
	Overall in combat mp5: 0.37
Rapture: count: 2, total mana restored: 1087 (0.32% of overall)
	Combat count: 2, mana restored: 1087 (0.34%)
	Ave: total: 543, in combat: 543
	Overall in combat mp5: 1.32


Total mp5 above character sheet (in raid): 388.45 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1223
	Ancestral Knowlege granting on ave: 122 int
	HEP per point: 18.8786
	HEP: 94.3928
Thundering Strikes talent points: 5
	HEP per point: 51.0364
	HEP: 255.1819
Improved Shields talent points: 3
	Water Shield Combat MP5: 21.64
	Water Shield Combat HEP: 17.32
	Water Shield Intense Fight MP5: 36.35
	Water Shield Intense Fight HEP: 29.09
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 30
		With 1 talent points: 23
		With 2 talent points: 21
	Casts saved with 2 points in Improved Earth shield: 9
	Global cooldown time: 1.30
	Combat time saved: 11 secs 
	Combat effective gained by fewer refreshes: 11921
	Combat EHPS gained: 2.9017
	HEP: 14.8688
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 153 effective: 18031 (0.41%)
		Combat count: 153, effective: 18031 (0.43%), hps: 4.3888
		HEP: 22.4887
	Point 2 provided benefit count: 150 effective: 17821 (0.41%)
		Combat count: 150, effective: 17821 (0.42%), hps: 4.3377
		HEP: 22.2272
	Point 3 provided benefit count: 149 effective: 17526 (0.40%)
		Combat count: 149, effective: 17526 (0.42%), hps: 4.2660
		HEP: 21.8594
	Point 4 provided benefit count: 147 effective: 17384 (0.40%)
		Combat count: 147, effective: 17384 (0.41%), hps: 4.2314
		HEP: 21.6822
	Point 5 provided benefit count: 145 effective: 17036 (0.39%)
		Combat count: 145, effective: 17036 (0.41%), hps: 4.1467
		HEP: 21.2481
	Combat Total Earth Shield improved effective: 87800 (2.09%)
		HEP: 109.5055
	Improved Shields ave point HEP: 31.60
	Improved Earth Shield ave point HEP: 29.34
	Improved Shields and Improved Earth Shield total HEP: 153.47
Elemental Weapons talent points: 3
	HEP per point: 15
	Total HEP: 45
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 37.8153
	Healing Wave EHPS increase 5 points: 189.0764
	Combat time saved: 7 secs 
	Combat effective gained by saved time: 7150
	Combat EHPS gained: 1.7405
	HEP per point: 1.7837
	HEP: 8.9186
Tidal Focus talent points: 5
	Combat heal mana used: 644101
	Mana saved with Tidal Focus: 32205
	Combat MP5 per point: 7.8387, HEP: 6.2742
	Total Combat MP5: 39.1935, HEP: 31.3708
	Intense Fight MP5 per point: 13.0423, HEP: 10.4392
	Intense Fight MP5: 65.2115, HEP: 52.1959
Improved Water Shield talent points: 3
	Combat MP5 per point: 45.5226, HEP: 36.4367
	Total Combat MP5: 136.5678, HEP: 109.3101
	Intense Fight per point MP5: 80.89, HEP: 64.75
	Intense Fight MP5: 242.67, HEP: 194.24
	Number of Water Shield procs in combat: 228
	Combat HEP: 109.3101, per point: 36.4367
	Intense HEP: 194.2372, per point: 64.7457
Tidal Force talent points: 1
	Tidal Force used 4 times
	Combat Not using Tidal Force: crits: 516, crit rate: 47.56%
	Combat Using Tidal Force: crits: 16, crit rate: 100.00%
		Combat Dose 3: crit rate: 100.00%
		Combat Dose 2: crit rate: 0.00%
		Combat Dose 1: crit rate: 0.00%
	Overall crit increase: 0.4434%
	HEP: 22.6295
Tidal Mastery talent points: 5
	HEP per point: 51.0364
	Total HEP: 255.1819
Restorative Totems talent points: 3
	Point 1 provided benefit count: 651 effective: 30632 (0.70%)
		Combat count: 650, effective: 30590 (0.73%), hps: 7.4456
		HEP: 38.1525
	Point 2 provided benefit count: 641 effective: 30252 (0.69%)
		Combat count: 640, effective: 30209 (0.72%), hps: 7.3530
		HEP: 37.6777
	Point 3 provided benefit count: 634 effective: 29962 (0.69%)
		Combat count: 633, effective: 29920 (0.71%), hps: 7.2825
		HEP: 37.3168
	Combat Total Healing Stream improved effective: 90719 (2.16%)
		HEP: 113.1470
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 4 times
	Nature's Swiftness Heal Count: 4, Effective: 57326, total: 87463
		Combat Count: 4, Effective: 57326 (1.37%), total: 87463 (0.70%)
	Spell report:
		Chain Heal Rank 7:
			Count: 4, Effective: 57326, total: 87463
			Combat Count: 4, Effective: 57326, total: 87463
	Average effective hps: 11052.4307, total hps: 16862.8327
	HEP: 71.4977
Talent Points in Purification: 5
	Point 1 provided benefit count: 1768 effective: 55415 (1.27%)
		Combat count: 1720, effective: 53233 (1.27%), hps: 12.9569
		HEP: 66.3933
	Point 2 provided benefit count: 1764 effective: 54666 (1.25%)
		Combat count: 1716, effective: 52555 (1.25%), hps: 12.7919
		HEP: 65.5476
	Point 3 provided benefit count: 1750 effective: 54267 (1.25%)
		Combat count: 1703, effective: 52204 (1.24%), hps: 12.7065
		HEP: 65.1098
	Point 4 provided benefit count: 1744 effective: 53930 (1.24%)
		Combat count: 1697, effective: 51866 (1.24%), hps: 12.6243
		HEP: 64.6887
	Point 5 provided benefit count: 1732 effective: 53535 (1.23%)
		Combat count: 1685, effective: 51494 (1.23%), hps: 12.5337
		HEP: 64.2247
	Combat Total Purification effective: 261354 (6.23%)
		HEP: 325.9642
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 4, restored mana: 6780
		Overall MP5: 8.2512
		Overall HEP: 6.6044
		Intense fight MP5: 0.0000
		Intense fight HEP: 0.0000
	Self report:
		Combat: Count: 4, restored mana: 6780 (2.1242%)
		Overall MP5: 8.2512
		Overall HEP: 6.6044
		Intense fight MP5: 0.0000
		Intense fight HEP: 0.0000
Talent Points in Cleanse Spirit: 1
	Count: 0
	Combat Count: 0
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 102.0728
	Blessing of Eternals earthliving weapon proc rate: 1.2030%
	Increased earthliving HEP per point: 7.4223
	Total HEP per point: 109.4951
	Total HEP: 218.9902
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 323 effective: 103439 (2.37%)
		Combat count: 299, effective: 95844 (2.28%), hps: 23.3286
		HEP: 119.5390
	Point 2 provided benefit count: 307 effective: 95472 (2.19%)
		Combat count: 283, effective: 88327 (2.10%), hps: 21.4988
		HEP: 110.1628
	Combat Total Improved Chain Heal effective: 184172 (4.39%)
		HEP: 229.7018
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1223
	1 int = 0.1500 SP
	1223 int = 183.4917 SP
	HEP per point = 61.1639
	HEP = 183.4917
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 111 effective: 73059 (1.68%)
		Combat count: 108, effective: 71283 (1.70%), hps: 17.3502
		HEP: 88.9050
	Point 2 provided benefit count: 99 effective: 66071 (1.52%)
		Combat count: 96, effective: 64578 (1.54%), hps: 15.7183
		HEP: 80.5429
	Point 3 provided benefit count: 93 effective: 61836 (1.42%)
		Combat count: 91, effective: 60581 (1.44%), hps: 14.7455
		HEP: 75.5582
	Combat Total Ancestral Awakening effective: 196443 (4.68%)
		HEP: 245.0061
Earth Shield talent points: 1
	Combat uptime: 52 mins 49 secs  (77.1413%)
	Combat base talent effective: 429577 (10.24%)
	Combat EHPS increase: 104.5588
	HEP: 535.7746
Tidal Waves talent points: 5
	Buff applied count: 89, refreshed: 473
	Time saved: 6 secs 
		Combat time saved: 6 secs 
	Combat EHPS increase from time saved: 1.5617
	Time Saved HEP: 8.0023
	Lesser Healing Wave w/TW count: 88 (55.0000%)
	LHW crit rate with Tidal Waves: 68.1818%
	LHW crit added effective: 3560
	Tidal Waves bonus effective: 12290 (0.2928%)
	Overall Tidal Waves added effective: 15850 (0.3777%)
	Combat effective healing hps: 3.8581
	Effective healing HEP: 19.7692
	Tidal Waves hps: 5.4197, per point: 1.0839
	Tidal Waves HEP: 27.7715, per point: 5.5543
Riptide talent points: 1
	Riptide w/ hot effective: 575822 (13.21%), total: 1944740 (14.89%)
		Combat effective: 558146 (13.30%), total: 1834779 (14.67%)
	Chain heal increase casts: 9, effective: 2966 (0.07%), total: 3190 (0.02%)
		Combat casts: 9, effective: 2966 (0.07%), total: 3190 (0.03%)
	Combined effective: 578788 (13.28%), total: 1947930 (14.91%)
		Combat effective: 561112 (13.37%), total: 1837969 (14.70%)
	Combat EHPS increase: 136.5743
	HEP: 699.8266

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 140, effective: 206808 (4.75%), total: 272799 (2.09%)
		Combat count: 133, effective: 195246 (4.65%)
		  total: 261214 (2.09%)
	Combat Chain Heal hps increase: 243.2916
	Combat EHPS increase: 47.5227
	HEP: 243.5132
Glyph of Earth Shield:
	Combat count: 141, effective: 82176 (1.96% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 48.6799
	Combat EHPS increase: 20.0016
	HEP: 102.4911
Glyph of Riptide:
	Extra riptide time: 14 mins 38 secs 
		Combat Extra time: 12 mins 41 secs 
	Riptide lasted into glyph time 156 times (76.8473%)
	Count: 278, effective: 63522 (1.46%), total: 286061 (2.19%)
		Combat count: 252, effective: 63522 (1.51%),
		  total: 260204 (2.08%)
	Overhealing ticks that did not tick: 14
		Combat ticks: 1
	Total hot healing w/ overheal ticks: 301227 (2.30%)
		Combat: 262117 (2.10%)
	Total hot Overhealing w/ overheal ticks: 237705 (78.91%)
		Combat: 198595 (75.77%)
	Combat EHPS increase: 15.4612
	HEP: 79.2254
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 29 secs 
	Combat EHPS increase: 7.4423
	HEP: 38.1357

Set Bonus Report:

Tier 8 2-piece:
	Number of casts before cooldown would have been up: 2 (1.03% of riptide casts)
		Combat casts: 2 (1.06%)
Tier 8 4-piece:
	Chain Heals benefitting from T8 4-piece count: 422 (99.06%)
		Combat count: 408 (99.03%)
	Chain Heal without T8 4-piece HPS: 7265, EHPS: 2515
		Combat HPS: 7223, EHPS: 2444
	Chain Heal with T8 4-piece HPS: 7979, EHPS: 2762
		Combat HPS: 7958, EHPS: 2692
	Spamming chain heal Combat EHPS gain: 177, HEP gain: 910
	Combat time saved: 1 min 21 secs 
	Combat EHPS increase: 20.2893
	HEP: 103.9655

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.1952 hps)
1 Crit rating = 1.0515 SP (0.2052 hps)
1 Haste rating = 1.1562 SP (0.2256 hps)
1 INT = 0.4976 SP (0.0971 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0752 mp5
1 Haste rating = -0.4464 mp5
1 INT = 0.3424 mp5
1 Mana = 0.0091 mp5
Total mana regen points needed from gear: 702.87

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.8004 (calculated)
1 mana = 0.0073
1 Haste rating = 0.8747
1 Crit rating = 1.1117
1 INT = 0.7716 (actual)
1 INT = 0.9593 (max theoretical)

Insightful Earthsiege Diamond HEP: 33.1537


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0073, Mp5=0.8004, Intellect=0.7716, HasteRating=0.8747, CritRating=1.1117, Stamina=0.1000, MetaSocket=33.1537 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.4976, HasteRating=1.1562, CritRating=1.0515, Stamina=0.1000, MetaSocket=10.4491 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(mana*0.0073)+(mp5*0.8004)+(intellect*0.7716)+(hasterating*0.8747)+(critrating*1.1117)+(stamina*0.1000)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
return (healing)+(intellect*0.4976)+(hasterating*1.1562)+(critrating*1.0515)+(stamina*0.1000)
In the configuration file, I had no idea what to put in the:

# The value of mana regen vs. spell power
# This basic value must be suplied by the user if
# CALC_MP5 is not set.
# 1 MP5 = X SP
# X = ?
MP5_VALUE = 5

So, I put an approximation of SP/MP5. The rest of the file follows:
Config
GAME_VERSION = 3.2.0
LANGUAGE = en

PLAYER_NAME = Draewind
RACE = Draenei
# BUFF_MP5 = 0

SET_BONUS = 8_2
SET_BONUS = 8_4

CALC_MP5 = 1

SPELL_POWER = 2049

HASTE_RATING = 364

MIN_MANA = 1000

MP5_VALUE = 5

CONVECTION = 0

ENHANCING_TOTEMS = 0

ANCESTRAL_KNOWLEDGE = 5

THUNDERING_STRIKES = 5

IMPROVED_SHIELDS = 3

ELEMENTAL_WEAPONS = 3

SHAMANISTIC_FOCUS = 0

IMPROVED_HEALING_WAVE = 5

TOTEMIC_FOCUS = 0

TIDAL_FOCUS = 5

IMPROVED_WATER_SHIELD = 3

TIDAL_FORCE = 1

RESTORATIVE_TOTEMS = 3

TIDAL_MASTERY = 5

HEALING_WAY = 0

NATURE_SWIFTNESS = 1

FOCUSED_MIND = 0

PURIFICATION = 5

NATURE_GUARDIAN = 0

MANA_TIDE = 1

CLEANSE_SPIRIT = 1

BLESSING_ETERNALS = 2

IMPROVED_CHAIN_HEAL = 2

NATURE_BLESSING = 3

ANCESTRAL_AWAKENING = 3

EARTH_SHIELD = 1

IMPROVED_EARTH_SHIELD = 2

TIDAL_WAVES = 5

RIPTIDE = 1

GLYPH_CHAIN_HEAL = 1

GLYPH_WATER_MASTERY = 0

GLYPH_MANA_TIDE = 0

GLYPH_HEALING_STREAM = 0

GLYPH_HEALING_WAVE = 0

GLYPH_LESSER_HEALING_WAVE = 0

GLYPH_EARTHLIVING = 0

GLYPH_EARTH_SHIELD = 1

GLYPH_RIPTIDE = 1

GLYPH_WATER_SHIELD = 1

META_INCREASED_CRIT = 0

META_INCREASED_INT = 0

RELIC_MANA_CH = 78

RELIC_MANA_HW = 0

RELIC_MANA_LB = 0

ASSUME_ANY_WRATH_AIR = 1

ASSUME_ANY_SP_TOTEM = 1

ASSUME_RESTORATIVE_TOTEMS = 0

# IMPROVED_BLESSING_OF_KINGS = 4

IMPROVED_BLESSING_OF_WISDOM = 2

IMPROVED_MARK_OF_WILD = 2

IMPROVED_MOONKIN_FORM = 3

SWIFT_RETRIBUTION = 3

INTENSE_REQUIRE_WS_UPTIME = 50

INTENSE_REQUIRE_BOW = 0
INTENSE_REQUIRE_INT = 0
INTENSE_REQUIRE_BOK = 0

STAMINA_HEP = 0.1
# ARMOR_HEP = 0.01
# VERBOSE = 0
DEMONIC_PACT = 5
DEMONIC_PACT_SP = 2500
# IMPROVED_DIVINE_SPIRIT = 0

Last edited by Draewind : 08/15/09 at 6:58 PM. Reason: spelling and construction

Offline
Old 08/15/09, 8:23 PM   #145
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by Draewind View Post
In the configuration file, I had no idea what to put in the:

# The value of mana regen vs. spell power
# This basic value must be suplied by the user if
# CALC_MP5 is not set.
# 1 MP5 = X SP
# X = ?
MP5_VALUE = 5
This value is only used if CALC_MP5 is 0. If CALC_MP5 is 1 the value is calculated.

Offline
Old 08/16/09, 2:42 AM   #146
Draewind
Old and Slow
 
Draewind's Avatar
 
Draenei Shaman
 
Silver Hand
This value is only used if CALC_MP5 is 0. If CALC_MP5 is 1 the value is calculated.
The program wouldn't run without this entry. I originally commented it out, but was forced to place a value there. I simply divided my MP5 value into SP and came up with about a 5 or 6 to 1 ratio. Does the program calculate it in the same manner and must the value be an integer?

Offline
Old 08/16/09, 9:36 AM   #147
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
The parser won't run without a value for MP5_VALUE, but that value won't be used if you leave CALC_MP5 set to 1. You have to have a number there, but it doesn't matter what number it is.

United States Offline
Old 08/18/09, 2:04 AM   #148
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
I have uploaded a new version to Curse which should be available as soon as the download is approved. I believe this should address all issues currently in this thread.

2.56:
- Major BUGFIX: Haste was undervalued for chain heal as it was not using the effective for the entire cast.
- Minor BUGFIX: Fixed the equation for the effect of Ancestral Awakening on Spell Power and Haste. The value of Spell Power and Haste should be slightly higher for spells effected by Ancestral Awakening and very slightly higher overall.
- The configuration file now allows setting which sources of mana regen you want to use.
- Better mana restored in intense fight report.
- Slightly improved detection of which water shield procs are from damage and which are from Improved Water Shield.
- Water Shield procs are now reported for each spell in the healing report.
- Improved Water Shield is now assigned a positive mp5 value from haste due to casting more causing more water shield procs. This slightly lowers the negative value of haste on mana regen.
- Added known new 3.2 items and spells.
- Calculating hot overhealing ticks is no longer needed in 3.2.
- MP5_VALUE in the configuration file is now only required to be set if CALC_MP5 = 0.

Here is a sample report from this new version.

Content: Trial of the Crusader-25, Ulduar25 through Keepers, normal mode

$Id: shaman_hep.pl,v 2.56 2009/08/18 04:32:54 stassart Exp stassart $
Configuration file: Trelis20090814.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCombatLog-20090814-cc25uld25.txt...
8/14 23:18:15.049 Warning: riptide was refreshed past duration.
8/14 23:19:52.721 Warning: Riptide buff on "Iroxxar" lasted past duration.



shaman_hep $Revision: 2.56 $
Total log time processed: 4 hours 47 mins 24 secs 
Evaluating heals for Trelis:
Effective healing: 19486085
Total healing: 41920099
Total time spent healing: 1 hour 2 mins 23 secs  (21.7108% of log file time)
Time in combat: 2 hours 28 mins 51 secs  (51.79%)
Time alive in combat: 2 hours 27 mins 4 secs  (98.81%)
Longest fight: 10 mins 32 secs 
Effective in combat healing: 18363415
Total in combat healing: 37787839
Total in combat time spent healing: 56 mins 50 secs  (38.1850% of combat time)
Buff Report (in combat):
	Earthliving uptime: 2 hours 16 mins 57 secs  (92.01%)
	Blessing of Wisdom uptime: 2 hours 9 mins 40 secs  (88.17%)
	Mana Spring Totem uptime: 41 mins 34 secs  (27.93%)
	Blessing of Wisdom/Mana Spring Totem uptime: 2 hours 10 mins  (87.35%)
	Blessing of Kings uptime: 2 hours 19 mins 7 secs  (94.59%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 2 hours 22 mins 46 secs  (97.07%)
	Arcane Int/Brilliance/Fel Int uptime: 2 hours 21 mins 26 secs  (96.17%)
	Moonkin Aura/Elemental Oath crit buff uptime: 2 hours 7 mins 2 secs  (86.37%)
	Moonkin Aura buff uptime: 2 hours 2 mins 56 secs  (83.59%)
	Retribution Aura uptime: 1 hour 54 mins 13 secs  (77.67%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 2 hours 7 mins 13 secs  (86.50%)
	Wrath of Air buff uptime: 2 hours 3 mins 26 secs  (82.93%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 2 hours 22 mins 57 secs  (97.19%)
	Fortitude uptime: 2 hours 23 mins 34 secs  (97.62%)
	"Bloodlust" (983 haste rating) buff uptime: 7 mins 50 secs  (5.34%)
	"Fish Feast" (46 sp) buff uptime: 2 hours 26 secs  (81.89%)
	"Pandora's Plea (trinket)" (751 sp) buff uptime: 16 mins 42 secs  (11.36%)
	"Firecracker Salmon/Tender Shoveltusk Steak" (46 sp) buff uptime: 20 mins 16 secs  (13.78%)
	"Flask of the Frost Wyrm" (125 sp) buff uptime: 2 hours 25 mins 31 secs  (97.77%)

Totem Report for Trelis (in combat):
	"Healing Stream Totem Rank 9" uptime: 1 hour 52 mins 50 secs  (76.72%)
	"Tremor Totem" uptime: 5 mins 30 secs  (3.75%)
	"Stoneskin Totem Rank 10" uptime: 1 hour 58 mins 36 secs  (80.64%)
	"Nature Resistance Totem Rank 6" uptime: 13 mins 2 secs  (8.86%)
	"Mana Tide Totem" uptime: 3 mins 27 secs  (2.36%)
	"Flametongue Totem Rank 8" uptime: 2 hours 15 mins 12 secs  (91.93%)
	"Wrath of Air Totem" uptime: 1 hour 39 mins 15 secs  (67.49%)
	"Magma Totem Rank 7" uptime: 21 secs  (0.24%)
	"Windfury Totem" uptime: 6 mins 6 secs  (4.16%)

Total mana used: 2160597
Total mana restored (not including gear): 1034632
In combat mana used: 1964643
In combat mana restored (not including gear): 966321
Mana used in most mana intensive fight: 102886
	Start Time: 8/14 20:02:03.824
	Duration of that fight: 5 mins 40 secs 
	Mana pool for that fight: 26366
	Total mp5 needed (from int, gear, buffs, abilities, etc): 1435.53072509393
	Tidal Focus mana saved: 5248.824
	Mana restored that fight by abilities: 50846
		Replenishment: count: 300: total: 15818 (88.12% uptime)
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Mana Tide Totem: count: 4: total: 6329
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Water Shield Rank 9: count: 51: total: 25099
			from Improved Water Shield: 23129
			from Water Shield damage/debuff procs: 1970
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Insightful Earthsiege Diamond: count: 6: total: 3600
			(Not included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
	Included Mana restored (configurable): 47246
	Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
	Had Gift/Mark of the Wild?: Yes (+51.8 stats)
	Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
	Water Shield uptime: 5 mins 40 secs  (100.00%)
	MP5 from Water Shield: 100
	MP5 from food/elixirs/flasks: 0
	MP5 needed beyond included sources unbuffed: 234.218723939777
	Character sheet MP5 needed unbuffed: 181.347368777486
	Sources of mana naked:
		Mana Pool unbuffed: 6141
		+ Mana from Blessing of Kings on base int: 202.5
		+ Mana from Arcane Int/Brilliance: 1080
		+ Mana from Mark/Gift of the the Wild: 932.4
		= Mana Pool buffed: 8355.9
		Crit % unbuffed: 17.00%
		Crit % buffed: 22.89%
		Gains:
			Replenishment: count: 300: total: 5013
			Mana Tide Totem: count: 4: total: 2005
			Water Shield Rank 9: count: 51: total: 14018
				from Improved Water Shield: 12048
				from Water Shield damage/debuff procs: 1970
		Gains total: 21037.040689119
		Buffs:
		Blessing of Wisdom/Mana Spring: 110.4 mp5
		Water Shield passive: 100 mp5
		Food/elixirs/flasks: 0 mp5
	MP5 (including Int/crit) needed naked: 883.641387764222

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.967087197365471

Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 1035, total mana used: 820755 (37.99% of overall)
	In combat count: 1005, mana used: 796965 (40.57%)
Riptide Rank 4: count: 769, total mana used: 577519 (26.73% of overall)
	In combat count: 683, mana used: 512933 (26.11%)
Healing Wave Rank 14: count: 265, total mana used: 276660 (12.80% of overall)
	In combat count: 227, mana used: 236988 (12.06%)
Lesser Healing Wave Rank 9: count: 298, total mana used: 186548 (8.63% of overall)
	In combat count: 278, mana used: 174028 (8.86%)
Earth Shield Rank 5: count: 138, total mana used: 86388 (4.00% of overall)
	In combat count: 122, mana used: 76372 (3.89%)
Flametongue Totem Rank 8: count: 96, total mana used: 46368 (2.15% of overall)
	In combat count: 81, mana used: 39123 (1.99%)
Wrath of Air Totem: count: 81, total mana used: 39123 (1.81% of overall)
	In combat count: 73, mana used: 35259 (1.79%)
Stoneskin Totem Rank 10: count: 83, total mana used: 36437 (1.69% of overall)
	In combat count: 76, mana used: 33364 (1.70%)
Ancestral Spirit Rank 7: count: 9, total mana used: 28485 (1.32% of overall)
	In combat count: 1, mana used: 3165 (0.16%)
Flame Shock Rank 9: count: 22, total mana used: 16434 (0.76% of overall)
	In combat count: 22, mana used: 16434 (0.84%)
Healing Stream Totem Rank 9: count: 103, total mana used: 13493 (0.62% of overall)
	In combat count: 93, mana used: 12183 (0.62%)
Lightning Bolt Rank 14: count: 16, total mana used: 7024 (0.33% of overall)
	In combat count: 16, mana used: 7024 (0.36%)
Earthliving Weapon Rank 6: count: 23, total mana used: 6049 (0.28% of overall)
	In combat count: 6, mana used: 1578 (0.08%)
Chain Lightning Rank 8: count: 3, total mana used: 3426 (0.16% of overall)
	In combat count: 3, mana used: 3426 (0.17%)
Lava Burst Rank 2: count: 7, total mana used: 3073 (0.14% of overall)
	In combat count: 7, mana used: 3073 (0.16%)
Windfury Totem: count: 6, total mana used: 2898 (0.13% of overall)
	In combat count: 6, mana used: 2898 (0.15%)
Nature Resistance Totem Rank 6: count: 8, total mana used: 2808 (0.13% of overall)
	In combat count: 8, mana used: 2808 (0.14%)
Bloodlust: count: 2, total mana used: 2284 (0.11% of overall)
	In combat count: 2, mana used: 2284 (0.12%)
Purge Rank 2: count: 5, total mana used: 1755 (0.08% of overall)
	In combat count: 5, mana used: 1755 (0.09%)
Magma Totem Rank 7: count: 1, total mana used: 1186 (0.05% of overall)
	In combat count: 1, mana used: 1186 (0.06%)
Cleanse Spirit: count: 3, total mana used: 921 (0.04% of overall)
	In combat count: 3, mana used: 921 (0.05%)
Wind Shear: count: 2, total mana used: 702 (0.03% of overall)
	In combat count: 2, mana used: 702 (0.04%)
Tremor Totem: count: 3, total mana used: 261 (0.01% of overall)
	In combat count: 2, mana used: 174 (0.01%)

Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 2872, effective healing: 8966936 (46.02% of player's overall)
	Combat: hits: 2779, effective healing: 8770618 (47.76%)
	Total (raw) healing: 16055924 (38.30% of player's overall)
	Combat: Total healing: 15528713 (41.09%)
	Crits: 1338 (46.59%)
	Combat Crits: 1286 (46.28%)
	Averages: (5590)
		Non-crit: 4626, crit: 6696, effective: 3122, overall: 5590
		Combat: Non-crit: 4631, crit: 6698, effective: 3156, overall: 5587
	Overheals: (44.15%)
		Non-crit: count: 710, total: 2861658, ave: 4030
		Crit: count: 765, total: 4227330, ave: 5525
		Combat Non-crit: count: 679, total: 2763567, ave: 4070
		Combat Crit: count: 717, total: 3994528, ave: 5571
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 30 mins 2 secs 
		Combat cast time: 29 mins 8 secs 
	Combat Average cast time: 1.74
	Haste capped casts count: 4 (0.39%)
		Combat count: 4 (0.40%)
	Earthliving:
		Total Duration: 2 hours 6 mins 8 secs 
		Ticks: 2469, effective: 660256, total: 1847386
		Combat Duration: 1 hour 59 mins 45 secs 
		Combat Ticks: 2315, effective: 655343, total: 1729176
	With Ancestral and Earthliving:
		Effective: 9627192 (49.41%), Total: 17903310 (42.71%)
		Combat Effective: 9425961 (51.33%), Total: 17257889 (45.67%)
	Number of Chain Heal casts started: 3951 (73.80% canceled)
	Initial target hits: 1035, crits: 463 (44.73%),
	  riptide: 47 (4.54%)
		combat hits: 1005, crits: 446 (44.38%),
		  riptide: 46 (4.58%)
		Effective: 3557269 (39.67%), Total: 9189522 (57.23%)
			combat Effective: 3495182 (39.85%), Total: 8904430 (57.34%)
		Ave: non crit: 7263, crit: 10873, effective: 3436, overall: 8878
			combat non crit: 7258, crit: 10867, effective: 3477, overall: 8860
		Overheals non-crit count: 409, non-crit ave over: 5669
			combat non-crit count: 398, non-crit ave over: 5651
		Overheals crit count: 398, crit ave over: 8324
			combat crit count: 381, crit ave over: 8293
		Overhealed amount: 5632253 (61.29%)
			combat amount: 5409248 (60.75%)
	Second target hits: 752 (72.66% bounced), crits: 343 (45.61%),
	  riptide: 34 (4.52%)
		combat hits: 729 (72.54% bounced), crits: 330 (45.27%),
		  riptide: 33 (4.53%)
		Effective: 3038083 (33.88%), Total: 3994169 (24.88%)
			combat Effective: 2974420 (33.91%), Total: 3862427 (24.87%)
		Ave: non crit: 4298, crit: 6518, effective: 4040, overall: 5311
			combat non crit: 4291, crit: 6515, effective: 4080, overall: 5298
		Overheals non-crit count: 170, non-crit ave over: 2234
			combat non-crit count: 161, non-crit ave over: 2239
		Overheals crit count: 174, crit ave over: 3311
			combat crit count: 161, crit ave over: 3276
		Overhealed amount: 956086 (23.94%)
			combat amount: 888007 (22.99%)
	Third target hits: 600 (57.97% bounced), crits: 289 (48.17%),
	  riptide: 30 (5.00%)
		combat hits: 580 (57.71% bounced), crits: 279 (48.10%),
		  riptide: 29 (5.00%)
		Effective: 1565080 (17.45%), Total: 1923590 (11.98%)
			combat Effective: 1525619 (17.39%), Total: 1855692 (11.95%)
		Ave: non crit: 2591, crit: 3867, effective: 2608, overall: 3205
			combat non crit: 2590, crit: 3856, effective: 2630, overall: 3199
		Overheals non-crit count: 84, non-crit ave over: 1432
			combat non-crit count: 76, non-crit ave over: 1492
		Overheals crit count: 120, crit ave over: 1984
			combat crit count: 111, crit ave over: 1951
		Overhealed amount: 358510 (18.64%)
			combat amount: 330073 (17.79%)
	Fourth target hits: 485 (46.86% bounced), crits: 243 (50.10%),
	  riptide: 24 (4.95%)
		combat hits: 465 (46.27% bounced), crits: 231 (49.68%),
		  riptide: 23 (4.95%)
		Effective: 806504 (8.99%), Total: 948643 (5.91%)
			combat Effective: 775397 (8.84%), Total: 906164 (5.84%)
		Ave: non crit: 1559, crit: 2350, effective: 1662, overall: 1955
			combat non crit: 1559, crit: 2343, effective: 1667, overall: 1948
		Overheals non-crit count: 47, non-crit ave over: 905
			combat non-crit count: 44, non-crit ave over: 914
		Overheals crit count: 73, crit ave over: 1364
			combat crit count: 64, crit ave over: 1414
		Overhealed amount: 142139 (14.98%)
			combat amount: 130767 (14.43%)
	Glyph of Chain heal: effective: 806504 (4.14% of total effective)
		combat effective: 775397 (4.22% of combat effective)
	Processed by cast: 946, time: 86, less accurate: order: 2, count: 0
	Improved Water Shield procs: 402 (38.84% of casts)
		Combat procs: 386 (38.41% of casts)
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.841286
			(0.2651 + 0.3023 + 0.1762 + 0.0977)
		1 Haste rating = 1.49877635228794
		1 crit rating = 0.439106811674114
			(0.0686 + 0.1913 + 0.1086 + 0.0706)
		1 int = 0.145147605782981
			(0.0227 + 0.0633 + 0.0359 + 0.0233)
Earth Shield: hits: 673, effective healing: 2080196 (10.68% of player's overall)
	Combat: hits: 673, effective healing: 2080196 (11.33%)
	Total (raw) healing: 2483461 (5.92% of player's overall)
	Combat: Total healing: 2483461 (6.57%)
	Crits: 298 (44.28%)
	Combat Crits: 298 (44.28%)
	Averages: (3690)
		Non-crit: 2934, crit: 4640, effective: 3090, overall: 3690
		Combat: Non-crit: 2934, crit: 4640, effective: 3090, overall: 3690
	Overheals: (16.24%)
		Non-crit: count: 67, total: 139201, ave: 2077
		Crit: count: 92, total: 264064, ave: 2870
		Combat Non-crit: count: 67, total: 139201, ave: 2077
		Combat Crit: count: 92, total: 264064, ave: 2870
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.16
	Earth shield average time between procs: 9.05 secs
		in combat: 9.05 secs
	Combat uptime: 2 hours 12 mins 51 secs  (90.3253%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.0899037322974679
		1 crit rating = 0.0286669103806612
		1 int = 0.0094759026649678
Riptide Rank 4: hits: 769, effective healing: 1986170 (10.19% of player's overall)
	Combat: hits: 682, effective healing: 1738772 (9.47%)
	Total (raw) healing: 2877133 (6.86% of player's overall)
	Combat: Total healing: 2557008 (6.77%)
	Crits: 289 (37.58%)
	Combat Crits: 256 (37.54%)
	Averages: (3741)
		Non-crit: 3138, crit: 4743, effective: 2582, overall: 3741
		Combat: Non-crit: 3144, crit: 4756, effective: 2549, overall: 3749
	Overheals: (30.97%)
		Non-crit: count: 186, total: 412110, ave: 2215
		Crit: count: 136, total: 478853, ave: 3520
		Combat Non-crit: count: 162, total: 375449, ave: 2317
		Combat Crit: count: 124, total: 442787, ave: 3570
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total GCD time: 14 mins 52 secs 
		Combat GCD time: 13 mins 8 secs 
	Combat Average GCD time: 1.16
	Haste capped casts count: 41 (5.33%)
		Combat count: 41 (6.01%)
	Ancestral:
		Procs: 333, effective: 398512, total: 553976
		Combat Procs: 291, effective: 348625, total: 480939
	Earthliving:
		Total Duration: 35 mins 39 secs 
		Ticks: 693, effective: 136939, total: 516124
		Combat Duration: 30 mins 13 secs 
		Combat Ticks: 580, effective: 128888, total: 432134
	With Ancestral and Earthliving:
		Effective: 2521621 (12.94%), Total: 3947233 (9.42%)
		Combat Effective: 2216285 (12.07%), Total: 3470081 (9.18%)
	Improved Water Shield procs: 270 (35.11% of casts)
		Combat procs: 236 (34.60% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.311042991843922
		1 crit rating = 0.369616176624917
		1 int = 0.122177341980251
Healing Stream Totem: hits: 16294, effective healing: 1377479 (7.07% of player's overall)
	Combat: hits: 12944, effective healing: 1333818 (7.26%)
	Total (raw) healing: 7044866 (16.81% of player's overall)
	Combat: Total healing: 5621280 (14.88%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (432)
		Non-crit: 432, crit: 0, effective: 84, overall: 432
		Combat: Non-crit: 434, crit: 0, effective: 103, overall: 434
	Overheals: (80.45%)
		Non-crit: count: 13237, total: 5667387, ave: 428
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 9988, total: 4287462, ave: 429
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.0106259796044499
		1 crit rating = 0
		1 int = 0
Healing Wave Rank 14: hits: 265, effective healing: 1211704 (6.22% of player's overall)
	Combat: hits: 227, effective healing: 878390 (4.78%)
	Total (raw) healing: 2798966 (6.68% of player's overall)
	Combat: Total healing: 2332673 (6.17%)
	Crits: 131 (49.43%)
	Combat Crits: 108 (47.58%)
	Averages: (10562)
		Non-crit: 8309, crit: 12866, effective: 4572, overall: 10562
		Combat: Non-crit: 8162, crit: 12605, effective: 3869, overall: 10276
	Overheals: (56.71%)
		Non-crit: count: 83, total: 584986, ave: 7048
		Crit: count: 94, total: 1002276, ave: 10662
		Combat Non-crit: count: 74, total: 551765, ave: 7456
		Combat Crit: count: 77, total: 902518, ave: 11721
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 7 mins 6 secs 
		Combat cast time: 6 mins 1 sec 
	Combat Average cast time: 1.59
	Haste capped casts count: 1 (0.38%)
		Combat count: 1 (0.44%)
	Ancestral:
		Procs: 98, effective: 221933, total: 413983
		Combat Procs: 80, effective: 170035, total: 337645
	Earthliving:
		Total Duration: 9 mins 29 secs 
		Ticks: 185, effective: 37002, total: 134541
		Combat Duration: 7 mins 16 secs 
		Combat Ticks: 141, effective: 35020, total: 103034
	With Ancestral and Earthliving:
		Effective: 1470639 (7.55%), Total: 3347490 (7.99%)
		Combat Effective: 1083445 (5.90%), Total: 2773352 (7.34%)
	Tidal waves count: 142, time saved: 1 min 21 secs 
		Combat count: 125, time saved: 1 min 11 secs 
	Tidal waves effective: 50302, total: 169536
		Combat effective: 42858, total: 145423
	Healing Way added effective: 0, total: 0
		Combat added effective: 0, total: 0
	Improved Water Shield procs: 123 (46.42% of casts)
		Combat procs: 102 (44.93% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 1.9917
		1 SP = 0.583191259120678
		1 Haste rating = 0.865846787194205
		1 crit rating = 0.389430185931205
		1 int = 0.128726901074551
Riptide_hot Rank 4: hits: 4127, effective healing: 1013673 (5.20% of player's overall)
	Combat: hits: 3363, effective healing: 946075 (5.15%)
	Total (raw) healing: 4034448 (9.62% of player's overall)
	Combat: Total healing: 3302911 (8.74%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (977)
		Non-crit: 977, crit: 0, effective: 245, overall: 977
		Combat: Non-crit: 982, crit: 0, effective: 281, overall: 982
	Overheals: (74.87%)
		Non-crit: count: 3181, total: 3020775, ave: 949
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 2476, total: 2356836, ave: 951
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 700, refresh count: 60
		Total Duration: 3 hours 31 mins 49 secs 
			Combat Duration: 2 hours 54 mins 46 secs 
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0181813460204183
		1 crit rating = 0
		1 int = 0
Earthliving_hot Rank 6: hits: 3705, effective healing: 900380 (4.62% of player's overall)
	Combat: hits: 3342, effective healing: 881996 (4.80%)
	Total (raw) healing: 2764121 (6.59% of player's overall)
	Combat: Total healing: 2490302 (6.59%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (746)
		Non-crit: 746, crit: 0, effective: 243, overall: 746
		Combat: Non-crit: 745, crit: 0, effective: 263, overall: 745
	Overheals: (67.43%)
		Non-crit: count: 2553, total: 1863741, ave: 730
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 2208, total: 1608306, ave: 728
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 2 hours 16 mins 57 secs  (92.01%)
	Earthliving applied count: 894, refresh count: 162
	Earthliving proc rate when ELW is applied: 24.4955%
	Earthliving proc rate overall: 24.3880%
		Total Duration: 3 hours 9 mins 43 secs 
			Combat Duration: 2 hours 53 mins 2 secs 
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.0851008976660682
		1 crit rating = 0
		1 int = 0
Ancestral Awakening: hits: 616, effective healing: 863660 (4.43% of player's overall)
	Combat: hits: 539, effective healing: 748669 (4.08%)
	Total (raw) healing: 1382926 (3.30% of player's overall)
	Combat: Total healing: 1195489 (3.16%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2245)
		Non-crit: 2245, crit: 0, effective: 1402, overall: 2245
		Combat: Non-crit: 2217, crit: 0, effective: 1388, overall: 2217
	Overheals: (37.55%)
		Non-crit: count: 248, total: 519266, ave: 2093
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 211, total: 446820, ave: 2117
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 0, total: 0
		Combat effective: 0, total: 0
Lesser Healing Wave Rank 9: hits: 298, effective healing: 734449 (3.77% of player's overall)
	Combat: hits: 278, effective healing: 689158 (3.75%)
	Total (raw) healing: 2037486 (4.86% of player's overall)
	Combat: Total healing: 1893632 (5.01%)
	Crits: 214 (71.81%)
	Combat Crits: 196 (70.50%)
	Averages: (6837)
		Non-crit: 5062, crit: 7533, effective: 2464, overall: 6837
		Combat: Non-crit: 5070, crit: 7539, effective: 2478, overall: 6811
	Overheals: (63.95%)
		Non-crit: count: 60, total: 247473, ave: 4124
		Crit: count: 176, total: 1055564, ave: 5997
		Combat Non-crit: count: 58, total: 238814, ave: 4117
		Combat Crit: count: 158, total: 965660, ave: 6111
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 5 mins 45 secs 
		Combat cast time: 5 mins 21 secs 
	Combat Average cast time: 1.16
	Haste capped casts count: 16 (5.37%)
		Combat count: 16 (5.76%)
	Ancestral:
		Procs: 185, effective: 243215, total: 414967
		Combat Procs: 168, effective: 230009, total: 376905
	Earthliving:
		Total Duration: 12 mins 8 secs 
		Ticks: 235, effective: 42318, total: 173299
		Combat Duration: 10 mins 45 secs 
		Combat Ticks: 207, effective: 41854, total: 152615
	With Ancestral and Earthliving:
		Effective: 1019982 (5.23%), Total: 2625752 (6.26%)
		Combat Effective: 961021 (5.23%), Total: 2423152 (6.41%)
	Tidal waves count: 194, time saved: 0 sec 
		Combat count: 176, time saved: 0 sec 
	Tidal waves effective: 31799, total: 148832
		Combat effective: 31041, total: 134685
	Improved Water Shield procs: 130 (43.62% of casts)
		Combat procs: 119 (42.81% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.9990
		1 SP = 0.377353722650217
		1 Haste rating = 0.80792370738667
		1 crit rating = 0.343312472926521
		1 int = 0.113482601854287
Living Ice Crystals (trinket): hits: 126, effective healing: 351438 (1.80% of player's overall)
	Combat: hits: 109, effective healing: 295723 (1.61%)
	Total (raw) healing: 440768 (1.05% of player's overall)
	Combat: Total healing: 382370 (1.01%)
	Crits: 41 (32.54%)
	Combat Crits: 36 (33.03%)
	Averages: (3498)
		Non-crit: 3008, crit: 4512, effective: 2789, overall: 3498
		Combat: Non-crit: 3013, crit: 4511, effective: 2713, overall: 3507
	Overheals: (20.27%)
		Non-crit: count: 23, total: 52041, ave: 2262
		Crit: count: 13, total: 37289, ave: 2868
		Combat Non-crit: count: 22, total: 51470, ave: 2339
		Combat Crit: count: 12, total: 35177, ave: 2931
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving:
		Total Duration: 6 mins 16 secs 
		Ticks: 123, effective: 23865, total: 92771
		Combat Duration: 5 mins 1 sec 
		Combat Ticks: 99, effective: 20891, total: 73343
	With Ancestral and Earthliving:
		Effective: 375303 (1.93%), Total: 533539 (1.27%)
		Combat Effective: 316614 (1.72%), Total: 455713 (1.21%)
	EHPS increased by:
		1 SP = 0
		1 crit rating = 0.00445029214174027
		1 int = 0.001471052673826


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0273 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.1135 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1422 mp5
The weight of 1 int worth of mana pool is: 0.1375
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.2644 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 1082, total mana restored: 532519 (51.47% of overall)
	Combat count: 998, mana restored: 491178 (50.83%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 278.30
	In combat uptime: 2 hours 3 mins 24 secs  (83.90%)
	Passive mp5: 83.9047
	Procs from damage/debuffs: 155
	MP5 from Improved Water Shield: 235.0728
	Procs from Improved Water Shield in combat: 843
		out of 1909 procs possible, proc rate: 44.15%
	MP5 increased by:
		1 crit rating = 0.115981105936268 mp5 
		1 haste rating = 0.071690404967653 mp5 
		1 int = 0.0383377788618893 mp5 
Replenishment: count: 5858, total mana restored: 308112 (29.78% of overall)
	Combat count: 5677, mana restored: 298583 (30.90%)
	Ave: total: 52, in combat: 52
	Overall in combat mp5: 169.17
	Replenishment uptime in overall combat: 64.33%
	Replenishment uptime in intense fight: 88.12%
	Mana pool based on replenishment: 26297
	MP5 increased by:
		1 int = 0.158614 mp5 (0.180000 theoretical)
Mana Tide Totem: count: 64, total mana restored: 101285 (9.79% of overall)
	Combat count: 64, mana restored: 101285 (10.48%)
	Ave: total: 1582, in combat: 1582
	Overall in combat mp5: 57.39
	Mana Tide usage in overall combat: 54.39%
	Shaman's Mana Tide usage in intense fight: 88.12%
	MP5 increased by:
		1 int = 0.063446 mp5 (0.072000 theoretical 5 min cooldown)
Insightful Earthsiege Diamond: count: 119, total mana restored: 71400 (6.90% of overall)
	Combat count: 102, mana restored: 61200 (6.33%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 34.68
Totemic Recall: count: 150, total mana restored: 14059 (1.36% of overall)
	Combat count: 72, mana restored: 6818 (0.71%)
	Ave: total: 93, in combat: 94
	Overall in combat mp5: 3.86
Runic Mana Potion: count: 1, total mana restored: 4355 (0.42% of overall)
	Combat count: 1, mana restored: 4355 (0.45%)
	Ave: total: 4355, in combat: 4355
	Overall in combat mp5: 2.47
Judgement of Wisdom: count: 12, total mana restored: 1056 (0.10% of overall)
	Combat count: 12, mana restored: 1056 (0.11%)
	Ave: total: 88, in combat: 88
	Overall in combat mp5: 0.60
Rapture: count: 2, total mana restored: 1055 (0.10% of overall)
	Combat count: 2, mana restored: 1055 (0.11%)
	Ave: total: 527, in combat: 527
	Overall in combat mp5: 0.60
Hymn of Hope: count: 1, total mana restored: 791 (0.08% of overall)
	Combat count: 1, mana restored: 791 (0.08%)
	Ave: total: 791, in combat: 791
	Overall in combat mp5: 0.45


Total mp5 above character sheet (in raid): 547.50 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1124
	Ancestral Knowlege granting on ave: 112 int
	HEP per point: 16.4575
	HEP: 82.2875
Thundering Strikes talent points: 5
	HEP per point: 31.9029
	HEP: 159.5147
Improved Shields talent points: 3
	Water Shield Combat MP5: 36.30
	Water Shield Combat HEP: 35.11
	Water Shield Intense Fight MP5: 48.09
	Water Shield Intense Fight HEP: 46.50
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 87
		With 1 talent points: 75
		With 2 talent points: 62
	Casts saved with 2 points in Improved Earth shield: 25
	Global cooldown time: 1.17
	Combat time saved: 29 secs 
	Combat effective gained by fewer refreshes: 60824
	Combat EHPS gained: 6.8925
	HEP: 13.6395
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 550 effective: 66859 (0.34%)
		Combat count: 550, effective: 66859 (0.36%), hps: 7.5764
		HEP: 14.9929
	Point 2 provided benefit count: 546 effective: 65854 (0.34%)
		Combat count: 546, effective: 65854 (0.36%), hps: 7.4625
		HEP: 14.7676
	Point 3 provided benefit count: 538 effective: 65066 (0.33%)
		Combat count: 538, effective: 65066 (0.35%), hps: 7.3731
		HEP: 14.5907
	Point 4 provided benefit count: 535 effective: 64846 (0.33%)
		Combat count: 535, effective: 64846 (0.35%), hps: 7.3482
		HEP: 14.5414
	Point 5 provided benefit count: 535 effective: 64575 (0.33%)
		Combat count: 535, effective: 64575 (0.35%), hps: 7.3175
		HEP: 14.4806
	Combat Total Earth Shield improved effective: 327202 (1.78%)
		HEP: 73.3731
	Improved Shields ave point HEP: 30.18
	Improved Earth Shield ave point HEP: 21.49
	Improved Shields and Improved Earth Shield total HEP: 133.52
Elemental Weapons talent points: 3
	HEP per point: 15
	Total HEP: 45
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 55.7154
	Healing Wave EHPS increase 5 points: 278.5769
	Combat time saved: 1 min 53 secs 
	Combat effective gained by saved time: 236181
	Combat EHPS gained: 26.7635
	HEP per point: 10.5925
	HEP: 52.9623
Tidal Focus talent points: 5
	Combat heal mana used: 1893093
	Mana saved with Tidal Focus: 94654
	Combat MP5 per point: 10.7260, HEP: 10.3730
	Total Combat MP5: 53.6301, HEP: 51.8650
	Intense Fight MP5 per point: 15.4174, HEP: 14.9099
	Intense Fight MP5: 77.0868, HEP: 74.5496
Improved Water Shield talent points: 3
	Combat MP5 per point: 78.3576, HEP: 75.7786
	Total Combat MP5: 235.0728, HEP: 227.3359
	Intense Fight per point MP5: 113.23, HEP: 109.50
	Intense Fight MP5: 339.68, HEP: 328.50
	Number of Water Shield procs in combat: 843
	Combat HEP: 227.3359, per point: 75.7786
	Intense HEP: 328.5038, per point: 109.5013
Tidal Force talent points: 1
	Tidal Force used 63 times
	Combat Not using Tidal Force: crits: 1415, crit rate: 45.99%
	Combat Using Tidal Force: crits: 175, crit rate: 84.54%
		Combat Dose 3: crit rate: 96.81%
		Combat Dose 2: crit rate: 82.35%
		Combat Dose 1: crit rate: 62.22%
	Overall crit increase: 1.4211%
	HEP: 45.3371
Tidal Mastery talent points: 5
	HEP per point: 31.9029
	Total HEP: 159.5147
Restorative Totems talent points: 3
	Point 1 provided benefit count: 3135 effective: 140051 (0.72%)
		Combat count: 3032, effective: 135584 (0.74%), hps: 15.3641
		HEP: 30.4040
	Point 2 provided benefit count: 3097 effective: 138615 (0.71%)
		Combat count: 2994, effective: 134166 (0.73%), hps: 15.2034
		HEP: 30.0861
	Point 3 provided benefit count: 3074 effective: 137554 (0.71%)
		Combat count: 2972, effective: 133162 (0.73%), hps: 15.0896
		HEP: 29.8609
	Combat Total Healing Stream improved effective: 402913 (2.19%)
		HEP: 90.3510
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 46 times
	Nature's Swiftness Heal Count: 46, Effective: 602712, total: 720594
		Combat Count: 46, Effective: 602712 (3.28%), total: 720594 (1.91%)
	Spell report:
		Healing Wave Rank 14:
			Count: 6, Effective: 31493, total: 65440
			Combat Count: 6, Effective: 31493, total: 65440
		Ancestral Awakening:
			Count: 2, Effective: 6076, total: 8295
			Combat Count: 2, Effective: 6076, total: 8295
		Chain Heal Rank 7:
			Count: 40, Effective: 565143, total: 646859
			Combat Count: 40, Effective: 565143, total: 646859
	Average effective hps: 11206.3487, total hps: 13398.1531
	HEP: 135.1545
Talent Points in Purification: 5
	Point 1 provided benefit count: 8256 effective: 276260 (1.42%)
		Combat count: 7925, effective: 262907 (1.43%), hps: 29.7919
		HEP: 58.9553
	Point 2 provided benefit count: 8211 effective: 272803 (1.40%)
		Combat count: 7883, effective: 259820 (1.41%), hps: 29.4422
		HEP: 58.2632
	Point 3 provided benefit count: 8167 effective: 269867 (1.38%)
		Combat count: 7844, effective: 257227 (1.40%), hps: 29.1483
		HEP: 57.6817
	Point 4 provided benefit count: 8133 effective: 267377 (1.37%)
		Combat count: 7815, effective: 255030 (1.39%), hps: 28.8994
		HEP: 57.1890
	Point 5 provided benefit count: 8105 effective: 264578 (1.36%)
		Combat count: 7791, effective: 253029 (1.38%), hps: 28.6726
		HEP: 56.7404
	Combat Total Purification effective: 1288015 (7.01%)
		HEP: 288.8297
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 158, restored mana: 179746
		Overall MP5: 101.8417
		Overall HEP: 98.4898
		Intense fight MP5: 194.2729
		Intense fight HEP: 187.8788
	Self report:
		Combat: Count: 64, restored mana: 101285 (10.4815%)
		Overall MP5: 57.3868
		Overall HEP: 55.4980
		Intense fight MP5: 92.9508
		Intense fight HEP: 89.8915
Talent Points in Cleanse Spirit: 1
	Count: 3
	Combat Count: 3
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 63.8059
	Blessing of Eternals earthliving weapon proc rate: 4.4955%
	Increased earthliving HEP per point: 18.1488
	Total HEP per point: 81.9546
	Total HEP: 163.9093
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 1558 effective: 538374 (2.76%)
		Combat count: 1538, effective: 533030 (2.90%), hps: 60.4016
		HEP: 119.5289
	Point 2 provided benefit count: 1468 effective: 496716 (2.55%)
		Combat count: 1449, effective: 491917 (2.68%), hps: 55.7428
		HEP: 110.3095
	Combat Total Improved Chain Heal effective: 1024947 (5.58%)
		HEP: 229.8384
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1124
	1 int = 0.1500 SP
	1124 int = 168.6250 SP
	HEP per point = 56.2083
	HEP = 168.6250
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 468 effective: 320490 (1.64%)
		Combat count: 407, effective: 275655 (1.50%), hps: 31.2365
		HEP: 61.8140
	Point 2 provided benefit count: 418 effective: 285936 (1.47%)
		Combat count: 368, effective: 247252 (1.35%), hps: 28.0180
		HEP: 55.4449
	Point 3 provided benefit count: 391 effective: 257233 (1.32%)
		Combat count: 347, effective: 225761 (1.23%), hps: 25.5827
		HEP: 50.6257
	Combat Total Ancestral Awakening effective: 748668 (4.08%)
		HEP: 167.8845
Earth Shield talent points: 1
	Combat uptime: 2 hours 12 mins 51 secs  (90.3253%)
	Combat base talent effective: 1436876 (7.82%)
	Combat EHPS increase: 162.8231
	HEP: 322.2110
Tidal Waves talent points: 5
	Buff applied count: 258, refreshed: 1325
	Time saved: 1 min 21 secs 
		Combat time saved: 1 min 11 secs 
	Combat EHPS increase from time saved: 16.9310
	Time Saved HEP: 33.5049
	Lesser Healing Wave w/TW count: 176 (63.3094%)
	LHW crit rate with Tidal Waves: 75.5682%
	LHW crit added effective: 15115
	Tidal Waves bonus effective: 73899 (0.4024%)
	Overall Tidal Waves added effective: 89015 (0.4847%)
	Combat effective healing hps: 10.0870
	Effective healing HEP: 19.9611
	Tidal Waves hps: 27.0180, per point: 5.4036
	Tidal Waves HEP: 53.4660, per point: 10.6932
Riptide talent points: 1
	Riptide w/ hot effective: 2999843 (15.39%), total: 6911581 (16.49%)
		Combat effective: 2684847 (14.62%), total: 5859919 (15.51%)
	Chain heal increase casts: 47, effective: 80280 (0.41%), total: 89759 (0.21%)
		Combat casts: 47, effective: 80280 (0.44%), total: 89759 (0.24%)
	Combined effective: 3080123 (15.81%), total: 7001340 (16.70%)
		Combat effective: 2765127 (15.06%), total: 5949678 (15.74%)
	Combat EHPS increase: 313.3369
	HEP: 620.0631

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 485, effective: 806504 (4.14%), total: 948643 (2.26%)
		Combat count: 465, effective: 775397 (4.22%)
		  total: 906164 (2.40%)
	Combat Chain Heal hps increase: 443.4468
	Combat EHPS increase: 87.8660
	HEP: 173.8781
Glyph of Earth Shield:
	Combat count: 531, effective: 316117 (1.72% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 51.9178
	Combat EHPS increase: 35.8216
	HEP: 70.8874
Glyph of Riptide:
	Extra riptide time: 53 mins 34 secs 
		Combat Extra time: 39 mins 36 secs 
	Riptide lasted into glyph time 559 times (68.0049%)
	Count: 1038, effective: 184007 (0.94%), total: 1012058 (2.41%)
		Combat count: 797, effective: 180984 (0.99%),
		  total: 781164 (2.07%)
	Overhealing ticks that did not tick: 33
		Combat ticks: -4
	Total hot healing w/ overheal ticks: 1044967 (2.49%)
		Combat: 776383 (2.05%)
	Total hot Overhealing w/ overheal ticks: 860960 (82.39%)
		Combat: 595399 (76.69%)
	Combat EHPS increase: 20.5086
	HEP: 40.5846
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 1 min 37 secs 
	Combat EHPS increase: 22.9289
	HEP: 45.3741

Set Bonus Report:

Tier 8 2-piece:
	Number of casts before cooldown would have been up: 9 (1.17% of riptide casts)
		Combat casts: 9 (1.32%)
Tier 8 4-piece:
	Chain Heals benefitting from T8 4-piece count: 995 (96.14%)
		Combat count: 965 (96.02%)
	Chain Heal without T8 4-piece HPS: 8970, EHPS: 4823
		Combat HPS: 8888, EHPS: 4854
	Chain Heal with T8 4-piece HPS: 9930, EHPS: 5340
		Combat HPS: 9869, EHPS: 5390
	Spamming chain heal Combat EHPS gain: 567, HEP gain: 1122
	Combat time saved: 3 mins 12 secs 
	Combat EHPS increase: 45.5097
	HEP: 90.0592

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.5053 hps)
1 Crit rating = 0.5827 SP (0.2945 hps)
1 Haste rating = 1.7352 SP (0.8768 hps)
1 INT = 0.3426 SP (0.1731 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1160 mp5
1 Haste rating = -0.4239 mp5
1 INT = 0.4026 mp5
1 Mana = 0.0079 mp5
Total mana regen points needed from gear: 883.64

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.9671 (calculated)
1 mana = 0.0076
1 Haste rating = 1.6425
1 Crit rating = 0.6949
1 INT = 0.7320 (actual)
1 INT = 0.9135 (max theoretical)

Insightful Earthsiege Diamond HEP: 48.9056


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0076, Mp5=0.9671, Intellect=0.7320, HasteRating=1.6425, CritRating=0.6949, Stamina=0.1000, Armor=0.0100, MetaSocket=48.9056 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3426, HasteRating=1.7352, CritRating=0.5827, Stamina=0.1000, Armor=0.0100, MetaSocket=7.1951 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(mana*0.0076)+(mp5*0.9671)+(intellect*0.7320)+(hasterating*1.6425)+(critrating*0.6949)+(stamina*0.1000)+(armor*0.0100)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(intellect*0.3426)+(hasterating*1.7352)+(critrating*0.5827)+(stamina*0.1000)+(armor*0.0100)

Lootrank:
	Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.6425&mp5=0.9671&mcr=0.6949&spd=1&Int=0.7320&Sta=0.1000&Arm=0.0100&Sckm=48.9056&Ver=6
	Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.7352&mcr=0.5827&spd=1&Int=0.3426&Sta=0.1000&Arm=0.0100&Sckm=7.1951&Ver=6

Wowhead:
	Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77:22:41;wtv=100:96:69:73:164:-100:10:1
	Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77:22:41;wtv=100:58:34:173:-100:10:1
Configuration file:

GAME_VERSION = 3.2.0
PLAYER_NAME = Trelis
RACE = Tauren
BUFF_MP5 = 0
SET_BONUS = 8_4
CALC_MP5 = 1
SPELL_POWER = 2132
HASTE_RATING = 625
MIN_MANA = 1000
CONVECTION = 0
ENHANCING_TOTEMS = 0
ANCESTRAL_KNOWLEDGE = 5
THUNDERING_STRIKES = 5
IMPROVED_SHIELDS = 3
ELEMENTAL_WEAPONS = 3
IMPROVED_HEALING_WAVE = 5
TOTEMIC_FOCUS = 0
TIDAL_FOCUS = 5
IMPROVED_WATER_SHIELD = 3
TIDAL_FORCE = 1
RESTORATIVE_TOTEMS = 3
TIDAL_MASTERY = 5
HEALING_WAY = 0
NATURE_SWIFTNESS = 1
FOCUSED_MIND = 0
PURIFICATION = 5
NATURE_GUARDIAN = 0
MANA_TIDE = 1
CLEANSE_SPIRIT = 1
BLESSING_ETERNALS = 2
IMPROVED_CHAIN_HEAL = 2
NATURE_BLESSING = 3
ANCESTRAL_AWAKENING = 3
EARTH_SHIELD = 1
IMPROVED_EARTH_SHIELD = 2
TIDAL_WAVES = 5
RIPTIDE = 1
GLYPH_CHAIN_HEAL = 1
GLYPH_WATER_MASTERY = 0
GLYPH_MANA_TIDE = 0
GLYPH_HEALING_STREAM = 0
GLYPH_HEALING_WAVE = 0
GLYPH_LESSER_HEALING_WAVE = 0
GLYPH_EARTHLIVING = 0
GLYPH_EARTH_SHIELD = 1
GLYPH_RIPTIDE = 1
GLYPH_WATER_SHIELD = 1
META_INCREASED_CRIT = 0
META_INCREASED_INT = 0
RELIC_MANA_CH = 0
RELIC_MANA_HW = 0
RELIC_MANA_LB = 0
ASSUME_ANY_WRATH_AIR = 1
ASSUME_ANY_SP_TOTEM = 1
ASSUME_ANY_MANA_SPRING = 1
ASSUME_RESTORATIVE_TOTEMS = 0
MANA_SPRING_BOW_STACK = 0
BLESSING_OF_KINGS = 1
IMPROVED_BLESSING_OF_KINGS = 4
IMPROVED_BLESSING_OF_WISDOM = 2
IMPROVED_MARK_OF_WILD = 2
IMPROVED_MOONKIN_FORM = 3
SWIFT_RETRIBUTION = 3
INTENSE_REQUIRE_WS_UPTIME = 40
INTENSE_REQUIRE_BOW = 0
INTENSE_REQUIRE_INT = 0
INTENSE_REQUIRE_BOK = 0
STAMINA_HEP = 0.1
ARMOR_HEP = 0.01
VERBOSE = 0
ASSUME_ENHANCING_TOTEMS = 0
DEMONIC_PACT = 5
DEMONIC_PACT_SP = 2500
IMPROVED_DIVINE_SPIRIT = 0
I have been playing around with running Elemental Weapons 3/3 in 25-man and Healing Way 3/3 in 10-man. This combatlog was from running with Elemental Weapons.

Offline
Old 08/18/09, 12:00 PM   #149
Handyhoof
Piston Honda
 
Tauren Paladin
 
Lightbringer
Originally Posted by stassart View Post
Improved Water Shield is now assigned a positive mp5 value from haste due to casting more causing more water shield procs. This slightly lowers the negative value of haste on mana regen.
I'm not sure that's entirely accurate. The proportion of mana return per cast should remain the same, and assigning it an mp5 value on top of that would inflate it, I believe. It would depend on your exact implementation, but the way you worded it sounds odd.

When I model IWS, I use crit rate to adjust the mana cost of the affected spells, which allows them to naturally scale with haste. Again, we could be accomplishing the same thing with different implementations, but my spreadsheet shows that adding IWS to a spec makes Haste comparatively less valuable than other stats. I'd be interested in hearing how Daidalos models it as well, since it's entirely possible I am in error.

United States Offline
Old 08/18/09, 12:03 PM   #150
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
The gain from IWS per time increases with haste just as the mana usage over time does (though not in the same scale). If you argue on a per-spell basis instead of a per-time basis, haste has no effect on mana usage whatsoever.

Last edited by scrusi : 08/18/09 at 1:21 PM.

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