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Old 08/18/09, 12:09 PM   #151
Mandydeth
Von Kaiser
 
Mandydeth's Avatar
 
Troll Shaman
 
Shadowsong
Just thought I'd point something out; on the .cfg file some of the 'tooltips' haven't been updated for 3.2, i.e.

# Number of Talent point in Healing Way
# Your Healing Wave spells have a chance to
# increase the effect of subsequent Healing Wave
# spells on that target by 18% for 15 sec
HEALING_WAY = 0

United States Offline
Old 08/18/09, 3:34 PM   #152
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
I have Loggerhead set up to start logging for Ulduar 10 & 25, and Coliseum 10 & 25. I sometimes am asked to dps based on the needs of a specific boss fight, and I don't stress over starting and stopping the log file. I have water shield uptime set to 30% for determining the most intense mana fight (the old default option), so running out of mana when I'm enhance spec won't affect my calculated mp5 hep value. I cast few enough heals when I dps that I don't worry about them affecting hep for spell power or other stats (and Mental Quickness grants a high enhance spell power anyway).

So I run shaman_hep on a combatlog that has me healing sometimes, dps sometimes, and even on a hunter alt sometimes. The nature of how the parser works means it ignores the stuff that doesn't matter anyway, and I get helpful results. One advantage to my laziness: if ever another guild shaman is interested in a report, I have that data logged.

With the new option in shaman_hep to turn off verbose report output, I noticed some spells the parser isn't able to process. I snipped some relevant lines from my output file:
$Id: shaman_hep.pl,v 2.56 2009/08/18 04:32:54 stassart Exp stassart $
Configuration file: Allium.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCombatLog.txt...
8/12 21:09:05.984 Warning: Spell with unknown mana cost ignored: "Flask of Endless Rage" (53760)
8/12 21:11:38.203 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/12 21:11:39.703 Warning: Spell with unknown mana cost ignored: "Windfury Attack" (25504)
8/12 21:11:39.734 Warning: Spell with unknown mana cost ignored: "Flametongue Attack" (10444)
8/12 21:11:42.234 Warning: Spell with unknown mana cost ignored: "Stormstrike" (17364)
8/12 21:11:45.296 Warning: Spell with unknown mana cost ignored: "Lava Lash" (60103)
8/12 21:11:48.531 Warning: Spell with unknown mana cost ignored: "Feral Spirit" (51533)
8/12 21:12:22.234 Warning: Spell with unknown mana cost ignored: "Shamanistic Rage" (30823)
Note that Lightning Shield (49279) appears to be the orb firing and damaging an enemy, not the spell I cast on myself (which is already in the .pl file).

I added the following lines to shaman_hep.pl in the my %MANA_COST = ( table and it makes a much prettier report for me now (calculated hep values are unaffected):
                 # Flask of Endless Rage
                 53760 => 0.0,
                 # Lightning Shield
                 49279 => 0.0,
                 # Windfury Attack
                 25504 => 0.0,
                 # Flametongue Attack
                 10444 => 0.0,
                 # Stormstrike
                 17364 => 0.08,
                 32175 => 0.00,
                 32176 => 0.00,
                 # Lava Lash
                 60103 => 0.04,
                 # Feral Spirit
                 51533 => 0.12,
                 # Shamanistic Rage
                 30823 => 0.0,
                 # Singed
                 65280 => 0.0,
Unfortunately, addressing this in a release version of the parser is more work than this, as WF, FT & LS all likely have different spell IDs for different ranks. If this is something you feel like bothering with, let me know and I can go beat on a training dummy to log some spell IDs for lower ranks if you want.

Last edited by Jessamy : 08/21/09 at 5:46 AM. Reason: added spell id and mana cost for "singed" from Hodir

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Old 08/18/09, 5:39 PM   #153
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by Jessamy View Post
I have Loggerhead set up to start logging for Ulduar 10 & 25, and Coliseum 10 & 25. I sometimes am asked to dps based on the needs of a specific boss fight, and I don't stress over starting and stopping the log file. I have water shield uptime set to 30% for determining the most intense mana fight (the old default option), so running out of mana when I'm enhance spec won't affect my calculated mp5 hep value. I cast few enough heals when I dps that I don't worry about them affecting hep for spell power or other stats (and Mental Quickness grants a high enhance spell power anyway).
Having time spent in other specs in the combatlog will have a slight effect on the data. Mostly the data from other specs will be ignored as it isn't relevant to healing, but total combat time is effected so uptimes and hps is effected.

I haven't added elemental and enhancement spells because shaman_hep doesn't have dual-spec support yet. This is something I would like to add. Ideally I am thinking of having it detect abilities that would indicate enhancement (Stormstrike, Lava Lash, Unleashed Rage, Shamanistic Rage, Maelstrom Weapon, Feral Spirits), or elemental (Elemental Mastery, Elemental Oath, Totem of Wrath, Thunderstorm). If any of these abilities were used during a combat, all data from that combat would be ignored. This is not a simple change as a lot of processing is currently done at the end of each fight, but this change would require all processing to wait until the end of each fight so that a spec for the fight could be determined.

Originally Posted by Mandydeth View Post
Just thought I'd point something out; on the .cfg file some of the 'tooltips' haven't been updated for 3.2, i.e.
Thanks, that is a documentation in the .cfg file issue only. I will fix it for the next release.

Originally Posted by Handyhoof View Post
I'm not sure that's entirely accurate. The proportion of mana return per cast should remain the same, and assigning it an mp5 value on top of that would inflate it, I believe. It would depend on your exact implementation, but the way you worded it sounds odd.

When I model IWS, I use crit rate to adjust the mana cost of the affected spells, which allows them to naturally scale with haste. Again, we could be accomplishing the same thing with different implementations, but my spreadsheet shows that adding IWS to a spec makes Haste comparatively less valuable than other stats. I'd be interested in hearing how Daidalos models it as well, since it's entirely possible I am in error.
When I read scrusi's post #685 in the "[Resto] Best Practices: PvE Healing Discussion" it got me thinking and I realized that not increasing the number of water shield procs over time based on haste was wrong. You get the same mana per iws proc with haste, but you get more casts and thus more procs over time. The effect is minor, but I try to be as accurate as possible.

Last edited by stassart : 08/18/09 at 6:24 PM.

Offline
Old 08/18/09, 5:40 PM   #154
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
[Edit: combined posts]

Last edited by stassart : 08/18/09 at 6:17 PM.

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Old 08/18/09, 7:54 PM   #155
Draewind
Old and Slow
 
Draewind's Avatar
 
Draenei Shaman
 
Silver Hand
17AUG09

Hodir, Thorim, Gen Vezax (screws everything up), and Yogg.

Ok, the updated version and a big move to haste:

$Id: shaman_hep.pl,v 2.56 2009/08/18 04:32:54 stassart Exp stassart $
Configuration file: DraeASH_Raid_hep.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCL_17AUG09.txt...
8/17 21:39:50.315 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/17 21:40:22.174 Warning: riptide was refreshed past duration.
8/17 21:43:17.937 Warning: Riptide healed "Draewind" when no hot was applied.
8/17 21:49:40.387 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/17 21:54:24.245 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/17 21:54:45.476 Warning: Spell with unknown mana cost ignored: "Lightning Shield" (49279)
8/17 21:55:14.625 Warning: riptide was refreshed past duration.
8/17 21:55:14.753 Warning: Riptide buff on "Nianda" lasted past duration.
8/17 22:18:22.704 Warning: Earthliving healed "Cosain" when no hot was applied.
8/17 23:09:33.200 Warning: riptide was refreshed past duration.
8/17 23:09:34.434 Warning: Riptide buff on "Nianda" lasted past duration.



shaman_hep $Revision: 2.56 $
Total log time processed: 3 hours 59 mins 29 secs 
Evaluating heals for Draewind:
Effective healing: 9570539
Total healing: 22876815
Total time spent healing: 33 mins 16 secs  (13.8929% of log file time)
Time in combat: 1 hour 54 mins 8 secs  (47.66%)
Time alive in combat: 1 hour 45 mins 49 secs  (92.72%)
Longest fight: 14 mins 57 secs 
Effective in combat healing: 8851345
Total in combat healing: 21044337
Total in combat time spent healing: 30 mins 13 secs  (26.4848% of combat time)
Buff Report (in combat):
	Earthliving uptime: 1 hour 52 mins 4 secs  (98.19%)
	Blessing of Wisdom uptime: 1 hour 5 mins 38 secs  (62.03%)
	Mana Spring Totem uptime: 1 hour 35 mins 46 secs  (83.92%)
	Blessing of Wisdom/Mana Spring Totem uptime: 1 hour 41 mins 32 secs  (88.96%)
	Blessing of Kings uptime: 1 hour 41 mins 27 secs  (95.88%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 1 hour 38 mins  (92.62%)
	Arcane Int/Brilliance/Fel Int uptime: 1 hour 38 mins 3 secs  (92.66%)
	Moonkin Aura/Elemental Oath crit buff uptime: 1 hour 21 mins 5 secs  (76.62%)
	Moonkin Aura buff uptime: 47 mins 31 secs  (44.91%)
	Retribution Aura uptime: 1 hour 8 mins 1 sec  (64.29%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 47 mins 31 secs  (44.91%)
	Wrath of Air buff uptime: 1 hour 49 mins 51 secs  (96.26%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 1 hour 44 mins 43 secs  (98.97%)
	Fortitude uptime: 1 hour 37 mins 12 secs  (91.86%)
	"Heroism" (983 haste rating) buff uptime: 3 mins 20 secs  (3.16%)
	"Fish Feast" (46 sp) buff uptime: 1 hour 39 mins 11 secs  (93.74%)
	"Pandora's Plea (trinket)" (751 sp) buff uptime: 9 mins 56 secs  (9.40%)
	"Flask of the Frost Wyrm" (125 sp) buff uptime: 1 hour 48 mins 44 secs  (95.27%)

Totem Report for Draewind (in combat):
	"Healing Stream Totem Rank 9" uptime: 1 hour 10 mins 12 secs  (66.34%)
	"Tremor Totem" uptime: 10 mins 36 secs  (10.03%)
	"Mana Tide Totem" uptime: 38 secs  (0.61%)
	"Mana Spring Totem Rank 8" uptime: 7 secs  (0.12%)
	"Flametongue Totem Rank 8" uptime: 5 secs  (0.08%)
	"Fire Elemental Totem" uptime: 2 mins  (1.89%)
	"Stoneclaw Totem Rank 10" uptime: 1 min 43 secs  (1.63%)
	"Cleansing Totem" uptime: 5 mins 3 secs  (4.77%)
	"Wrath of Air Totem" uptime: 1 hour 12 mins 6 secs  (68.15%)
	"Magma Totem Rank 7" uptime: 4 mins 7 secs  (3.90%)

Total mana used: 1133634
Total mana restored (not including gear): 543756
In combat mana used: 1032391
In combat mana restored (not including gear): 519383
Mana used in most mana intensive fight: 171800
	Start Time: 8/17 22:25:43.495
	Duration of that fight: 14 mins 57 secs 
	Mana pool for that fight: 26100
	Total mp5 needed (from int, gear, buffs, abilities, etc): 927.864856164154
	Tidal Focus mana saved: 6721.48399999999
	Mana restored that fight by abilities: 84263
		Hymn of Hope: count: 2: total: 1566
			(Not included in mp5 weight)
		Replenishment: count: 627: total: 32737 (69.85% uptime)
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Soul of the Dead (trinket): count: 13: total: 11700
			(Not included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Water Shield Rank 9: count: 49: total: 24120
			from Improved Water Shield: 20181
			from Water Shield damage/debuff procs: 3939
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Judgement of Wisdom: count: 4: total: 352
			(Not included in mp5 weight)
		Runic Mana Potion: count: 1: total: 4390
			(Not included in mp5 weight)
		Rapture: count: 1: total: 522
			(Not included in mp5 weight)
		Mana Tide Totem: count: 4: total: 6265
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Revitalize: count: 10: total: 2611
			(Not included in mp5 weight)
	Included Mana restored (configurable): 63122
	Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 91)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
	Had Gift/Mark of the Wild?: Yes (+51.8 stats)
	Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
	Water Shield uptime: 6 mins 25 secs  (42.99%)
	MP5 from Water Shield: 42.9948763317635
	MP5 from food/elixirs/flasks: 0
	MP5 needed beyond included sources unbuffed: 331.572479829873
	Character sheet MP5 needed unbuffed: 266.398174784393
	Sources of mana naked:
		Mana Pool unbuffed: 6231
		+ Mana from Blessing of Kings on base int: 211.5
		+ Mana from Arcane Int/Brilliance: 1080
		+ Mana from Mark/Gift of the the Wild: 932.4
		= Mana Pool buffed: 8454.9
		Crit % unbuffed: 17.04%
		Crit % buffed: 22.93%
		Gains:
			Replenishment: count: 627: total: 10602
			Water Shield Rank 9: count: 49: total: 18277
				from Improved Water Shield: 14338
				from Water Shield damage/debuff procs: 3939
			Mana Tide Totem: count: 4: total: 2029
		Gains total: 30909.2081026659
		Buffs:
		Blessing of Wisdom/Mana Spring: 91 mp5
		Water Shield passive: 42.9948763317635 mp5
		Food/elixirs/flasks: 0 mp5
	MP5 (including Int/crit) needed naked: 609.303544397517

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.710854135130437

Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 630, total mana used: 499590 (44.07% of overall)
	In combat count: 582, mana used: 461526 (44.70%)
Riptide Rank 4: count: 354, total mana used: 265854 (23.45% of overall)
	In combat count: 328, mana used: 246328 (23.86%)
Lesser Healing Wave Rank 9: count: 239, total mana used: 149614 (13.20% of overall)
	In combat count: 226, mana used: 141476 (13.70%)
Earth Shield Rank 5: count: 89, total mana used: 55714 (4.91% of overall)
	In combat count: 71, mana used: 44446 (4.31%)
Healing Wave Rank 14: count: 23, total mana used: 24012 (2.12% of overall)
	In combat count: 19, mana used: 19836 (1.92%)
Cleanse Spirit: count: 58, total mana used: 17806 (1.57% of overall)
	In combat count: 58, mana used: 17806 (1.72%)
Lightning Bolt Rank 14: count: 40, total mana used: 17560 (1.55% of overall)
	In combat count: 40, mana used: 17560 (1.70%)
Flame Shock Rank 9: count: 21, total mana used: 15687 (1.38% of overall)
	In combat count: 21, mana used: 15687 (1.52%)
Magma Totem Rank 7: count: 13, total mana used: 15418 (1.36% of overall)
	In combat count: 13, mana used: 15418 (1.49%)
Wrath of Air Totem: count: 29, total mana used: 14007 (1.24% of overall)
	In combat count: 23, mana used: 11109 (1.08%)
Draining Poison (Corruptor Tentacle): count: 10, total mana used: 14000 (1.23% of overall)
	In combat count: 10, mana used: 14000 (1.36%)
Ancestral Spirit Rank 7: count: 4, total mana used: 12660 (1.12% of overall)
	In combat count: 0, mana used: 0 (0.00%)
Lava Burst Rank 2: count: 21, total mana used: 9219 (0.81% of overall)
	In combat count: 21, mana used: 9219 (0.89%)
Chain Lightning Rank 8: count: 4, total mana used: 4568 (0.40% of overall)
	In combat count: 4, mana used: 4568 (0.44%)
Healing Stream Totem Rank 9: count: 31, total mana used: 4061 (0.36% of overall)
	In combat count: 24, mana used: 3144 (0.30%)
Earthliving Weapon Rank 6: count: 13, total mana used: 3419 (0.30% of overall)
	In combat count: 3, mana used: 789 (0.08%)
Earth Shock Rank 10: count: 4, total mana used: 3164 (0.28% of overall)
	In combat count: 4, mana used: 3164 (0.31%)
Stoneclaw Totem Rank 10: count: 7, total mana used: 1841 (0.16% of overall)
	In combat count: 7, mana used: 1841 (0.18%)
Heroism: count: 1, total mana used: 1142 (0.10% of overall)
	In combat count: 1, mana used: 1142 (0.11%)
Fire Elemental Totem: count: 1, total mana used: 1011 (0.09% of overall)
	In combat count: 1, mana used: 1011 (0.10%)
Flametongue Totem Rank 8: count: 2, total mana used: 966 (0.09% of overall)
	In combat count: 0, mana used: 0 (0.00%)
Frost Shock Rank 7: count: 1, total mana used: 791 (0.07% of overall)
	In combat count: 1, mana used: 791 (0.08%)
Cleansing Totem: count: 2, total mana used: 702 (0.06% of overall)
	In combat count: 2, mana used: 702 (0.07%)
Tremor Totem: count: 6, total mana used: 522 (0.05% of overall)
	In combat count: 6, mana used: 522 (0.05%)
Mana Spring Totem Rank 8: count: 1, total mana used: 175 (0.02% of overall)
	In combat count: 1, mana used: 175 (0.02%)
Hex: count: 1, total mana used: 131 (0.01% of overall)
	In combat count: 1, mana used: 131 (0.01%)

Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 1738, effective healing: 4746723 (49.60% of player's overall)
	Combat: hits: 1582, effective healing: 4289566 (48.46%)
	Total (raw) healing: 9913815 (43.34% of player's overall)
	Combat: Total healing: 9186737 (43.65%)
	Crits: 755 (43.44%)
	Combat Crits: 705 (44.56%)
	Averages: (5704)
		Non-crit: 4751, crit: 6944, effective: 2731, overall: 5704
		Combat: Non-crit: 4865, crit: 6977, effective: 2711, overall: 5807
	Overheals: (52.12%)
		Non-crit: count: 510, total: 2339860, ave: 4587
		Crit: count: 456, total: 2827232, ave: 6200
		Combat Non-crit: count: 469, total: 2207484, ave: 4706
		Combat Crit: count: 431, total: 2689687, ave: 6240
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 18 mins 57 secs 
		Combat cast time: 17 mins 26 secs 
	Combat Average cast time: 1.80
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Earthliving:
		Total Duration: 1 hour 7 mins 57 secs 
		Ticks: 1330, effective: 344216, total: 1044279
		Combat Duration: 1 hour 18 mins 58 secs 
		Combat Ticks: 1218, effective: 316682, total: 961498
	With Ancestral and Earthliving:
		Effective: 5090939 (53.19%), Total: 10958094 (47.90%)
		Combat Effective: 4606248 (52.04%), Total: 10148235 (48.22%)
	Number of Chain Heal casts started: 2420 (73.97% canceled)
	Initial target hits: 630, crits: 268 (42.54%),
	  riptide: 33 (5.24%)
		combat hits: 582, crits: 249 (42.78%),
		  riptide: 31 (5.33%)
		Effective: 1657870 (34.93%), Total: 5757545 (58.08%)
			combat Effective: 1478618 (34.47%), Total: 5366421 (58.41%)
		Ave: non crit: 7599, crit: 11218, effective: 2631, overall: 9138
			combat non crit: 7668, crit: 11296, effective: 2540, overall: 9220
		Overheals non-crit count: 299, non-crit ave over: 6420
			combat non-crit count: 277, non-crit ave over: 6578
		Overheals crit count: 236, crit ave over: 9237
			combat crit count: 220, crit ave over: 9388
		Overhealed amount: 4099675 (71.21%)
			combat amount: 3887803 (72.45%)
	Second target hits: 452 (71.75% bounced), crits: 192 (42.48%),
	  riptide: 28 (6.19%)
		combat hits: 412 (70.79% bounced), crits: 181 (43.93%),
		  riptide: 26 (6.31%)
		Effective: 1707481 (35.97%), Total: 2423781 (24.45%)
			combat Effective: 1566791 (36.53%), Total: 2241417 (24.40%)
		Ave: non crit: 4403, crit: 6660, effective: 3777, overall: 5362
			combat non crit: 4467, crit: 6681, effective: 3802, overall: 5440
		Overheals non-crit count: 110, non-crit ave over: 2598
			combat non-crit count: 98, non-crit ave over: 2639
		Overheals crit count: 112, crit ave over: 3843
			combat crit count: 108, crit ave over: 3851
		Overhealed amount: 716300 (29.55%)
			combat amount: 674626 (30.10%)
	Third target hits: 357 (56.67% bounced), crits: 162 (45.38%),
	  riptide: 19 (5.32%)
		combat hits: 322 (55.33% bounced), crits: 153 (47.52%),
		  riptide: 18 (5.59%)
		Effective: 885246 (18.65%), Total: 1150626 (11.61%)
			combat Effective: 801958 (18.70%), Total: 1054546 (11.48%)
		Ave: non crit: 2630, crit: 3936, effective: 2479, overall: 3223
			combat non crit: 2673, crit: 3938, effective: 2490, overall: 3274
		Overheals non-crit count: 65, non-crit ave over: 1488
			combat non-crit count: 62, non-crit ave over: 1482
		Overheals crit count: 73, crit ave over: 2309
			combat crit count: 69, crit ave over: 2328
		Overhealed amount: 265380 (23.06%)
			combat amount: 252588 (23.95%)
	Fourth target hits: 299 (47.46% bounced), crits: 133 (44.48%),
	  riptide: 17 (5.69%)
		combat hits: 266 (45.70% bounced), crits: 122 (45.86%),
		  riptide: 16 (6.02%)
		Effective: 496126 (10.45%), Total: 581863 (5.87%)
			combat Effective: 442199 (10.31%), Total: 524353 (5.71%)
		Ave: non crit: 1578, crit: 2404, effective: 1659, overall: 1946
			combat non crit: 1596, crit: 2413, effective: 1662, overall: 1971
		Overheals non-crit count: 36, non-crit ave over: 1042
			combat non-crit count: 32, non-crit ave over: 1079
		Overheals crit count: 35, crit ave over: 1376
			combat crit count: 34, crit ave over: 1400
		Overhealed amount: 85737 (14.73%)
			combat amount: 82154 (15.67%)
	Glyph of Chain heal: effective: 496126 (5.18% of total effective)
		combat effective: 442199 (5.00% of combat effective)
	Processed by cast: 555, time: 74, less accurate: order: 0, count: 0
	Improved Water Shield procs: 158 (25.08% of casts)
		Combat procs: 154 (26.46% of casts)
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.655911
			(0.1708 + 0.2504 + 0.1441 + 0.0906)
		1 Haste rating = 1.22990419906368
		1 crit rating = 0.395738402763193
			(0.0977 + 0.1254 + 0.0919 + 0.0807)
		1 int = 0.13081209434776
			(0.0323 + 0.0415 + 0.0304 + 0.0267)
Earth Shield: hits: 465, effective healing: 1271964 (13.29% of player's overall)
	Combat: hits: 465, effective healing: 1271964 (14.37%)
	Total (raw) healing: 1745329 (7.63% of player's overall)
	Combat: Total healing: 1745329 (8.29%)
	Crits: 215 (46.24%)
	Combat Crits: 215 (46.24%)
	Averages: (3753)
		Non-crit: 3081, crit: 4534, effective: 2735, overall: 3753
		Combat: Non-crit: 3081, crit: 4534, effective: 2735, overall: 3753
	Overheals: (27.12%)
		Non-crit: count: 79, total: 186955, ave: 2366
		Crit: count: 99, total: 286410, ave: 2893
		Combat Non-crit: count: 79, total: 186955, ave: 2366
		Combat Crit: count: 99, total: 286410, ave: 2893
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.18
	Earth shield average time between procs: 8.96 secs
		in combat: 8.96 secs
	Combat uptime: 1 hour 26 mins 44 secs  (81.9738%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.0734360318800541
		1 crit rating = 0.0211166922539247
		1 int = 0.00698016346188663
Healing Stream Totem: hits: 7943, effective healing: 722125 (7.55% of player's overall)
	Combat: hits: 6709, effective healing: 673468 (7.61%)
	Total (raw) healing: 3611811 (15.79% of player's overall)
	Combat: Total healing: 3072777 (14.60%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (454)
		Non-crit: 454, crit: 0, effective: 90, overall: 454
		Combat: Non-crit: 458, crit: 0, effective: 100, overall: 458
	Overheals: (80.01%)
		Non-crit: count: 6351, total: 2889686, ave: 454
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 5234, total: 2399309, ave: 458
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.0102298032493665
		1 crit rating = 0
		1 int = 0
Lesser Healing Wave Rank 9: hits: 239, effective healing: 654694 (6.84% of player's overall)
	Combat: hits: 226, effective healing: 616631 (6.97%)
	Total (raw) healing: 1662698 (7.27% of player's overall)
	Combat: Total healing: 1585757 (7.54%)
	Crits: 160 (66.95%)
	Combat Crits: 154 (68.14%)
	Averages: (6956)
		Non-crit: 4996, crit: 7924, effective: 2739, overall: 6956
		Combat: Non-crit: 5042, crit: 7939, effective: 2728, overall: 7016
	Overheals: (60.62%)
		Non-crit: count: 51, total: 212315, ave: 4163
		Crit: count: 126, total: 795689, ave: 6314
		Combat Non-crit: count: 45, total: 201975, ave: 4488
		Combat Crit: count: 120, total: 767151, ave: 6392
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 4 mins 43 secs 
		Combat cast time: 4 mins 27 secs 
	Combat Average cast time: 1.18
	Haste capped casts count: 6 (2.51%)
		Combat count: 6 (2.65%)
	Ancestral:
		Procs: 146, effective: 231742, total: 371480
		Combat Procs: 140, effective: 222800, total: 357744
	Earthliving:
		Total Duration: 9 mins 7 secs 
		Ticks: 181, effective: 39562, total: 145793
		Combat Duration: 8 mins 14 secs 
		Combat Ticks: 163, effective: 39562, total: 133579
	With Ancestral and Earthliving:
		Effective: 925998 (9.68%), Total: 2179971 (9.53%)
		Combat Effective: 878993 (9.93%), Total: 2077080 (9.87%)
	Tidal waves count: 161, time saved: 0 sec 
		Combat count: 154, time saved: 0 sec 
	Tidal waves effective: 30113, total: 125166
		Combat effective: 30113, total: 119957
	Improved Water Shield procs: 59 (24.69% of casts)
		Combat procs: 56 (24.78% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.9990
		1 SP = 0.423979519202179
		1 Haste rating = 0.91622904850781
		1 crit rating = 0.425316221584937
		1 int = 0.140589099559524
Riptide Rank 4: hits: 354, effective healing: 639845 (6.69% of player's overall)
	Combat: hits: 329, effective healing: 571971 (6.46%)
	Total (raw) healing: 1453401 (6.35% of player's overall)
	Combat: Total healing: 1358454 (6.46%)
	Crits: 155 (43.79%)
	Combat Crits: 143 (43.47%)
	Averages: (4105)
		Non-crit: 3338, crit: 5090, effective: 1807, overall: 4105
		Combat: Non-crit: 3354, crit: 5135, effective: 1738, overall: 4129
	Overheals: (55.98%)
		Non-crit: count: 125, total: 353671, ave: 2829
		Crit: count: 103, total: 459885, ave: 4464
		Combat Non-crit: count: 119, total: 341366, ave: 2868
		Combat Crit: count: 97, total: 445117, ave: 4588
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total GCD time: 6 mins 59 secs 
		Combat GCD time: 6 mins 28 secs 
	Combat Average GCD time: 1.18
	Haste capped casts count: 14 (3.95%)
		Combat count: 14 (4.26%)
	Ancestral:
		Procs: 167, effective: 179539, total: 286428
		Combat Procs: 154, effective: 165301, total: 268309
	Earthliving:
		Total Duration: 12 mins 7 secs 
		Ticks: 234, effective: 41792, total: 180370
		Combat Duration: 11 mins 31 secs 
		Combat Ticks: 217, effective: 41792, total: 167987
	With Ancestral and Earthliving:
		Effective: 861176 (9.00%), Total: 1920199 (8.39%)
		Combat Effective: 779064 (8.80%), Total: 1794750 (8.53%)
	Improved Water Shield procs: 89 (25.14% of casts)
		Combat procs: 85 (25.84% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.20028819458434
		1 crit rating = 0.290738563422998
		1 int = 0.09610419439576
Riptide_hot Rank 4: hits: 1996, effective healing: 551789 (5.77% of player's overall)
	Combat: hits: 1777, effective healing: 520871 (5.88%)
	Total (raw) healing: 2077790 (9.08% of player's overall)
	Combat: Total healing: 1868446 (8.88%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1040)
		Non-crit: 1040, crit: 0, effective: 276, overall: 1040
		Combat: Non-crit: 1051, crit: 0, effective: 293, overall: 1051
	Overheals: (73.44%)
		Non-crit: count: 1496, total: 1526001, ave: 1020
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 1308, total: 1347575, ave: 1030
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 313, refresh count: 36
		Total Duration: 1 hour 42 mins 30 secs 
			Combat Duration: 1 hour 33 mins 18 secs 
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0181934346276496
		1 crit rating = 0
		1 int = 0
Ancestral Awakening: hits: 322, effective healing: 438224 (4.58% of player's overall)
	Combat: hits: 303, effective healing: 415044 (4.69%)
	Total (raw) healing: 701952 (3.07% of player's overall)
	Combat: Total healing: 670097 (3.18%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2179)
		Non-crit: 2179, crit: 0, effective: 1360, overall: 2179
		Combat: Non-crit: 2211, crit: 0, effective: 1369, overall: 2211
	Overheals: (37.57%)
		Non-crit: count: 137, total: 263728, ave: 1925
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 131, total: 255053, ave: 1946
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 0, total: 0
		Combat effective: 0, total: 0
Earthliving_hot Rank 6: hits: 1773, effective healing: 429255 (4.49% of player's overall)
	Combat: hits: 1611, effective healing: 400416 (4.52%)
	Total (raw) healing: 1390604 (6.08% of player's overall)
	Combat: Total healing: 1272780 (6.05%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (784)
		Non-crit: 784, crit: 0, effective: 242, overall: 784
		Combat: Non-crit: 790, crit: 0, effective: 248, overall: 790
	Overheals: (69.13%)
		Non-crit: count: 1240, total: 961349, ave: 775
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 1117, total: 872364, ave: 780
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 1 hour 52 mins 4 secs  (98.19%)
	Earthliving applied count: 436, refresh count: 63
	Earthliving proc rate when ELW is applied: 21.9727%
	Earthliving proc rate overall: 21.1710%
		Total Duration: 1 hour 30 mins 36 secs 
			Combat Duration: 1 hour 39 mins 28 secs 
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.0769057728119181
		1 crit rating = 0
		1 int = 0
Healing Wave Rank 14: hits: 23, effective healing: 96948 (1.01% of player's overall)
	Combat: hits: 19, effective healing: 72442 (0.82%)
	Total (raw) healing: 274778 (1.20% of player's overall)
	Combat: Total healing: 239323 (1.14%)
	Crits: 10 (43.48%)
	Combat Crits: 10 (52.63%)
	Averages: (11946)
		Non-crit: 9554, crit: 15057, effective: 4215, overall: 11946
		Combat: Non-crit: 9860, crit: 15057, effective: 3812, overall: 12595
	Overheals: (64.72%)
		Non-crit: count: 10, total: 74153, ave: 7415
		Crit: count: 10, total: 103677, ave: 10367
		Combat Non-crit: count: 8, total: 63204, ave: 7900
		Combat Crit: count: 10, total: 103677, ave: 10367
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 35 secs 
		Combat cast time: 28 secs 
	Combat Average cast time: 1.49
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Ancestral:
		Procs: 9, effective: 26943, total: 44044
		Combat Procs: 9, effective: 26943, total: 44044
	Earthliving:
		Total Duration: 1 min 13 secs 
		Ticks: 24, effective: 2380, total: 17553
		Combat Duration: 42 secs 
		Combat Ticks: 13, effective: 2380, total: 9716
	With Ancestral and Earthliving:
		Effective: 126271 (1.32%), Total: 336375 (1.47%)
		Combat Effective: 101765 (1.15%), Total: 293083 (1.39%)
	Tidal waves count: 16, time saved: 9 secs 
		Combat count: 15, time saved: 8 secs 
	Tidal waves effective: 999, total: 22546
		Combat effective: 999, total: 21530
	Healing Way added effective: 0, total: 0
		Combat added effective: 0, total: 0
	Improved Water Shield procs: 4 (17.39% of casts)
		Combat procs: 4 (21.05% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 1.9917
		1 SP = 0.196651393760999
		1 Haste rating = 1.05139496534138
		1 crit rating = 0.70710807485791
		1 int = 0.233735941613244
Warning: ""Gift of the Naaru"_hot" (59547_hot) is not a known spell
"Gift of the Naaru"_hot: hits: 20, effective healing: 11498 (0.12% of player's overall)
	Combat: hits: 20, effective healing: 11498 (0.13%)
	Total (raw) healing: 31706 (0.14% of player's overall)
	Combat: Total healing: 31706 (0.15%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1585)
		Non-crit: 1585, crit: 0, effective: 574, overall: 1585
		Combat: Non-crit: 1585, crit: 0, effective: 574, overall: 1585
	Overheals: (63.74%)
		Non-crit: count: 13, total: 20208, ave: 1554
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 13, total: 20208, ave: 1554
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
Living Ice Crystals (trinket): hits: 3, effective healing: 6320 (0.07% of player's overall)
	Combat: hits: 3, effective healing: 6320 (0.07%)
	Total (raw) healing: 9480 (0.04% of player's overall)
	Combat: Total healing: 9480 (0.05%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (3160)
		Non-crit: 3160, crit: 0, effective: 2106, overall: 3160
		Combat: Non-crit: 3160, crit: 0, effective: 2106, overall: 3160
	Overheals: (33.33%)
		Non-crit: count: 1, total: 3160, ave: 3160
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 1, total: 3160, ave: 3160
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		1 SP = 0
		1 crit rating = 0
		1 int = 0
Improved Leader of the Pack: hits: 3, effective healing: 1154 (0.01% of player's overall)
	Combat: hits: 3, effective healing: 1154 (0.01%)
	Total (raw) healing: 3451 (0.02% of player's overall)
	Combat: Total healing: 3451 (0.02%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1150)
		Non-crit: 1150, crit: 0, effective: 384, overall: 1150
		Combat: Non-crit: 1150, crit: 0, effective: 384, overall: 1150
	Overheals: (66.56%)
		Non-crit: count: 2, total: 2297, ave: 1148
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 2, total: 2297, ave: 1148
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0143 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.0672 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1003 mp5
The weight of 1 int worth of mana pool is: 0.0713
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.1003 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 383, total mana restored: 188506 (34.67% of overall)
	Combat count: 370, mana restored: 182109 (35.06%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 143.41
	In combat uptime: 1 hour 2 mins 36 secs  (59.17%)
	Passive mp5: 59.1665
	Procs from damage/debuffs: 71
	MP5 from Improved Water Shield: 115.8885
	Procs from Improved Water Shield in combat: 299
		out of 958 procs possible, proc rate: 31.20%
	MP5 increased by:
		1 crit rating = 0.0808943012186538 mp5 
		1 haste rating = 0.0353426268755406 mp5 
		1 int = 0.0267397677084749 mp5 
Replenishment: count: 3273, total mana restored: 172295 (31.69% of overall)
	Combat count: 3153, mana restored: 166020 (31.96%)
	Ave: total: 52, in combat: 52
	Overall in combat mp5: 130.74
	Replenishment uptime in overall combat: 49.66%
	Replenishment uptime in intense fight: 69.85%
	Mana pool based on replenishment: 26327
	MP5 increased by:
		1 int = 0.125736 mp5 (0.180000 theoretical)
Soul of the Dead (trinket): count: 86, total mana restored: 77400 (14.23% of overall)
	Combat count: 78, mana restored: 70200 (13.52%)
	Ave: total: 900, in combat: 900
	Overall in combat mp5: 55.28
Saronite Vapors: count: 32, total mana restored: 35500 (6.53% of overall)
	Combat count: 32, mana restored: 35500 (6.84%)
	Ave: total: 1109, in combat: 1109
	Overall in combat mp5: 27.96
Insightful Earthsiege Diamond: count: 42, total mana restored: 25200 (4.63% of overall)
	Combat count: 36, mana restored: 21600 (4.16%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 17.01
Mana Tide Totem: count: 12, total mana restored: 18923 (3.48% of overall)
	Combat count: 12, mana restored: 18923 (3.64%)
	Ave: total: 1576, in combat: 1576
	Overall in combat mp5: 14.90
	Mana Tide usage in overall combat: 14.17%
	Shaman's Mana Tide usage in intense fight: 33.42%
	MP5 increased by:
		1 int = 0.024064 mp5 (0.072000 theoretical 5 min cooldown)
Runic Mana Potion: count: 2, total mana restored: 8786 (1.62% of overall)
	Combat count: 2, mana restored: 8786 (1.69%)
	Ave: total: 4393, in combat: 4393
	Overall in combat mp5: 6.92
Revitalize: count: 31, total mana restored: 8188 (1.51% of overall)
	Combat count: 30, mana restored: 7922 (1.53%)
	Ave: total: 264, in combat: 264
	Overall in combat mp5: 6.24
Hymn of Hope: count: 7, total mana restored: 6023 (1.11% of overall)
	Combat count: 7, mana restored: 6023 (1.16%)
	Ave: total: 860, in combat: 860
	Overall in combat mp5: 4.74
Totemic Recall: count: 15, total mana restored: 1534 (0.28% of overall)
	Combat count: 6, mana restored: 899 (0.17%)
	Ave: total: 102, in combat: 149
	Overall in combat mp5: 0.71
Judgement of Wisdom: count: 10, total mana restored: 879 (0.16% of overall)
	Combat count: 10, mana restored: 879 (0.17%)
	Ave: total: 87, in combat: 87
	Overall in combat mp5: 0.69
Rapture: count: 1, total mana restored: 522 (0.10% of overall)
	Combat count: 1, mana restored: 522 (0.10%)
	Ave: total: 522, in combat: 522
	Overall in combat mp5: 0.41


Total mp5 above character sheet (in raid): 409.00 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1113
	Ancestral Knowlege granting on ave: 111 int
	HEP per point: 12.7360
	HEP: 63.6800
Thundering Strikes talent points: 5
	HEP per point: 33.8789
	HEP: 169.3947
Improved Shields talent points: 3
	Water Shield Combat MP5: 18.71
	Water Shield Combat HEP: 13.30
	Water Shield Intense Fight MP5: 17.52
	Water Shield Intense Fight HEP: 12.46
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 64
		With 1 talent points: 52
		With 2 talent points: 47
	Casts saved with 2 points in Improved Earth shield: 17
	Global cooldown time: 1.20
	Combat time saved: 20 secs 
	Combat effective gained by fewer refreshes: 28404
	Combat EHPS gained: 4.4736
	HEP: 11.3874
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 322 effective: 39726 (0.42%)
		Combat count: 322, effective: 39726 (0.45%), hps: 6.2567
		HEP: 15.9265
	Point 2 provided benefit count: 318 effective: 39246 (0.41%)
		Combat count: 318, effective: 39246 (0.44%), hps: 6.1811
		HEP: 15.7341
	Point 3 provided benefit count: 314 effective: 38388 (0.40%)
		Combat count: 314, effective: 38388 (0.43%), hps: 6.0461
		HEP: 15.3903
	Point 4 provided benefit count: 309 effective: 37740 (0.39%)
		Combat count: 309, effective: 37740 (0.43%), hps: 5.9440
		HEP: 15.1304
	Point 5 provided benefit count: 304 effective: 37080 (0.39%)
		Combat count: 304, effective: 37080 (0.42%), hps: 5.8400
		HEP: 14.8657
	Combat Total Earth Shield improved effective: 192182 (2.17%)
		HEP: 77.0469
	Improved Shields ave point HEP: 19.84
	Improved Earth Shield ave point HEP: 21.10
	Improved Shields and Improved Earth Shield total HEP: 101.73
Elemental Weapons talent points: 3
	HEP per point: 15
	Total HEP: 45
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 60.1240
	Healing Wave EHPS increase 5 points: 300.6201
	Combat time saved: 9 secs 
	Combat effective gained by saved time: 13243
	Combat EHPS gained: 2.0858
	HEP per point: 1.0619
	HEP: 5.3094
Tidal Focus talent points: 5
	Combat heal mana used: 962372
	Mana saved with Tidal Focus: 48118
	Combat MP5 per point: 7.5785, HEP: 5.3872
	Total Combat MP5: 37.8924, HEP: 26.9360
	Intense Fight MP5 per point: 7.4883, HEP: 5.3231
	Intense Fight MP5: 37.4417, HEP: 26.6156
Improved Water Shield talent points: 3
	Combat MP5 per point: 38.6295, HEP: 27.4599
	Total Combat MP5: 115.8885, HEP: 82.3798
	Intense Fight per point MP5: 37.47, HEP: 26.64
	Intense Fight MP5: 112.42, HEP: 79.91
	Number of Water Shield procs in combat: 299
	Combat HEP: 82.3798, per point: 27.4599
	Intense HEP: 79.9123, per point: 26.6374
Tidal Force talent points: 1
	Tidal Force used 3 times
	Combat Not using Tidal Force: crits: 857, crit rate: 47.22%
	Combat Using Tidal Force: crits: 12, crit rate: 100.00%
		Combat Dose 3: crit rate: 100.00%
		Combat Dose 2: crit rate: 0.00%
		Combat Dose 1: crit rate: 0.00%
	Overall crit increase: 0.2048%
	HEP: 6.9378
Tidal Mastery talent points: 5
	HEP per point: 33.8789
	Total HEP: 169.3947
Restorative Totems talent points: 3
	Point 1 provided benefit count: 1628 effective: 73089 (0.76%)
		Combat count: 1511, effective: 68055 (0.77%), hps: 10.7185
		HEP: 27.2839
	Point 2 provided benefit count: 1615 effective: 72584 (0.76%)
		Combat count: 1498, effective: 67551 (0.76%), hps: 10.6391
		HEP: 27.0818
	Point 3 provided benefit count: 1605 effective: 72061 (0.75%)
		Combat count: 1488, effective: 67027 (0.76%), hps: 10.5566
		HEP: 26.8718
	Combat Total Healing Stream improved effective: 202635 (2.29%)
		HEP: 81.2375
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 3 times
	Nature's Swiftness Heal Count: 3, Effective: 59614, total: 69891
		Combat Count: 3, Effective: 59614 (0.67%), total: 69891 (0.33%)
	Spell report:
		Chain Heal Rank 7:
			Count: 3, Effective: 59614, total: 69891
			Combat Count: 3, Effective: 59614, total: 69891
	Average effective hps: 16579.4968, total hps: 19437.6759
	HEP: 23.8996
Talent Points in Purification: 5
	Point 1 provided benefit count: 4147 effective: 132436 (1.38%)
		Combat count: 3835, effective: 122729 (1.39%), hps: 19.3294
		HEP: 49.2030
	Point 2 provided benefit count: 4132 effective: 131551 (1.37%)
		Combat count: 3820, effective: 121977 (1.38%), hps: 19.2110
		HEP: 48.9014
	Point 3 provided benefit count: 4120 effective: 130803 (1.37%)
		Combat count: 3809, effective: 121403 (1.37%), hps: 19.1205
		HEP: 48.6712
	Point 4 provided benefit count: 4103 effective: 129651 (1.35%)
		Combat count: 3795, effective: 120407 (1.36%), hps: 18.9637
		HEP: 48.2721
	Point 5 provided benefit count: 4086 effective: 128579 (1.34%)
		Combat count: 3779, effective: 119442 (1.35%), hps: 18.8117
		HEP: 47.8852
	Combat Total Purification effective: 605960 (6.85%)
		HEP: 242.9329
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 44, restored mana: 63024
		Overall MP5: 49.6301
		Overall HEP: 35.2798
		Intense fight MP5: 105.1646
		Intense fight HEP: 74.7567
	Self report:
		Combat: Count: 12, restored mana: 18923 (3.6434%)
		Overall MP5: 14.9015
		Overall HEP: 10.5928
		Intense fight MP5: 34.8989
		Intense fight HEP: 24.8080
Talent Points in Cleanse Spirit: 1
	Count: 58
	Combat Count: 58
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 67.7579
	Blessing of Eternals earthliving weapon proc rate: 1.9727%
	Increased earthliving HEP per point: 7.2061
	Total HEP per point: 74.9640
	Total HEP: 149.9280
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 839 effective: 276518 (2.89%)
		Combat count: 745, effective: 249453 (2.82%), hps: 39.2880
		HEP: 100.0074
	Point 2 provided benefit count: 795 effective: 260052 (2.72%)
		Combat count: 702, effective: 234109 (2.64%), hps: 36.8712
		HEP: 93.8556
	Combat Total Improved Chain Heal effective: 483562 (5.46%)
		HEP: 193.8630
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1113
	1 int = 0.1500 SP
	1113 int = 167.0833 SP
	HEP per point = 55.6944
	HEP = 167.0833
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 231 effective: 159705 (1.67%)
		Combat count: 215, effective: 151319 (1.71%), hps: 23.8323
		HEP: 60.6650
	Point 2 provided benefit count: 215 effective: 146461 (1.53%)
		Combat count: 200, effective: 138771 (1.57%), hps: 21.8560
		HEP: 55.6343
	Point 3 provided benefit count: 201 effective: 132057 (1.38%)
		Combat count: 187, effective: 124952 (1.41%), hps: 19.6795
		HEP: 50.0941
	Combat Total Ancestral Awakening effective: 415043 (4.69%)
		HEP: 166.3934
Earth Shield talent points: 1
	Combat uptime: 1 hour 26 mins 44 secs  (81.9738%)
	Combat base talent effective: 898885 (10.16%)
	Combat EHPS increase: 141.5709
	HEP: 360.3683
Tidal Waves talent points: 5
	Buff applied count: 155, refreshed: 752
	Time saved: 9 secs 
		Combat time saved: 8 secs 
	Combat EHPS increase from time saved: 1.9164
	Time Saved HEP: 4.8781
	Lesser Healing Wave w/TW count: 154 (68.1416%)
	LHW crit rate with Tidal Waves: 69.4805%
	LHW crit added effective: 19266
	Tidal Waves bonus effective: 31112 (0.3515%)
	Overall Tidal Waves added effective: 50379 (0.5692%)
	Combat effective healing hps: 7.9346
	Effective healing HEP: 20.1975
	Tidal Waves hps: 9.8509, per point: 1.9702
	Tidal Waves HEP: 25.0756, per point: 5.0151
Riptide talent points: 1
	Riptide w/ hot effective: 1191634 (12.45%), total: 3531191 (15.44%)
		Combat effective: 1092842 (12.35%), total: 3226900 (15.33%)
	Chain heal increase casts: 33, effective: 41215 (0.43%), total: 45665 (0.20%)
		Combat casts: 33, effective: 41215 (0.47%), total: 45665 (0.22%)
	Combined effective: 1232849 (12.88%), total: 3576856 (15.64%)
		Combat effective: 1134057 (12.81%), total: 3272565 (15.55%)
	Combat EHPS increase: 178.6094
	HEP: 454.6496

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 299, effective: 496126 (5.18%), total: 581863 (2.54%)
		Combat count: 266, effective: 442199 (5.00%)
		  total: 524353 (2.49%)
	Combat Chain Heal hps increase: 422.6243
	Combat EHPS increase: 69.6445
	HEP: 177.2800
Glyph of Earth Shield:
	Combat count: 301, effective: 180895 (2.04% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 43.4005
	Combat EHPS increase: 28.4903
	HEP: 72.5221
Glyph of Riptide:
	Extra riptide time: 26 mins 10 secs 
		Combat Extra time: 21 mins 7 secs 
	Riptide lasted into glyph time 280 times (72.7273%)
	Count: 485, effective: 139627 (1.46%), total: 506180 (2.21%)
		Combat count: 419, effective: 136663 (1.54%),
		  total: 442131 (2.10%)
	Overhealing ticks that did not tick: 38
		Combat ticks: 3
	Total hot healing w/ overheal ticks: 546329 (2.38%)
		Combat: 445709 (2.12%)
	Total hot Overhealing w/ overheal ticks: 406702 (74.44%)
		Combat: 309046 (69.34%)
	Combat EHPS increase: 21.5239
	HEP: 54.7889
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 36 secs 
	Combat EHPS increase: 8.1138
	HEP: 20.6536

Set Bonus Report:

Tier 8 2-piece:
	Number of casts before cooldown would have been up: 3 (0.85% of riptide casts)
		Combat casts: 3 (0.91%)
Tier 8 4-piece:
	Chain Heals benefitting from T8 4-piece count: 627 (99.52%)
		Combat count: 579 (99.48%)
	Chain Heal without T8 4-piece HPS: 8744, EHPS: 4062
		Combat HPS: 8732, EHPS: 3963
	Chain Heal with T8 4-piece HPS: 9634, EHPS: 4476
		Combat HPS: 9699, EHPS: 4402
	Spamming chain heal Combat EHPS gain: 339, HEP gain: 865
	Combat time saved: 1 min 55 secs 
	Combat EHPS increase: 25.4247
	HEP: 64.7186

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.3929 hps)
1 Crit rating = 0.6804 SP (0.2673 hps)
1 Haste rating = 1.8500 SP (0.7268 hps)
1 INT = 0.3749 SP (0.1473 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.0809 mp5
1 Haste rating = -0.4655 mp5
1 INT = 0.2768 mp5
1 Mana = 0.0056 mp5
Total mana regen points needed from gear: 609.30

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.7109 (calculated)
1 mana = 0.0040
1 Haste rating = 1.7276
1 Crit rating = 0.7379
1 INT = 0.5717 (actual)
1 INT = 0.7863 (max theoretical)

Insightful Earthsiege Diamond HEP: 24.0968


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0040, Mp5=0.7109, Intellect=0.5717, HasteRating=1.7276, CritRating=0.7379, MetaSocket=24.0968 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3749, HasteRating=1.8500, CritRating=0.6804, MetaSocket=7.8733 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(mana*0.0040)+(mp5*0.7109)+(intellect*0.5717)+(hasterating*1.7276)+(critrating*0.7379)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(intellect*0.3749)+(hasterating*1.8500)+(critrating*0.6804)

Lootrank:
	Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.7276&mp5=0.7109&mcr=0.7379&spd=1&Int=0.5717&Sckm=24.0968&Ver=6
	Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.8500&mcr=0.6804&spd=1&Int=0.3749&Sckm=7.8733&Ver=6

Wowhead:
	Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77;wtv=100:71:73:57:172:-100
	Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77;wtv=100:68:37:184:-100
Config:
GAME_VERSION = 3.2.0
LANGUAGE = en
PLAYER_NAME = Draewind
RACE = Draenei

SET_BONUS = 8_2
SET_BONUS = 8_4

CALC_MP5 = 1

SPELL_POWER = 2000

HASTE_RATING = 600

MIN_MANA = 1000

# MP5_VALUE = 2

CONVECTION = 0
ENHANCING_TOTEMS = 0
ANCESTRAL_KNOWLEDGE = 5
THUNDERING_STRIKES = 5
IMPROVED_SHIELDS = 3
ELEMENTAL_WEAPONS = 3
SHAMANISTIC_FOCUS = 0
IMPROVED_HEALING_WAVE = 5
TOTEMIC_FOCUS = 0
TIDAL_FOCUS = 5
IMPROVED_WATER_SHIELD = 3
TIDAL_FORCE = 1
RESTORATIVE_TOTEMS = 3
TIDAL_MASTERY = 5
HEALING_WAY = 0
NATURE_SWIFTNESS = 1
FOCUSED_MIND = 0
PURIFICATION = 5
NATURE_GUARDIAN = 0
MANA_TIDE = 1
CLEANSE_SPIRIT = 1
BLESSING_ETERNALS = 2
IMPROVED_CHAIN_HEAL = 2
NATURE_BLESSING = 3
ANCESTRAL_AWAKENING = 3
EARTH_SHIELD = 1
IMPROVED_EARTH_SHIELD = 2
TIDAL_WAVES = 5
RIPTIDE = 1

GLYPH_CHAIN_HEAL = 1
GLYPH_WATER_MASTERY = 0
GLYPH_MANA_TIDE = 0
GLYPH_HEALING_STREAM = 0
GLYPH_HEALING_WAVE = 0
GLYPH_LESSER_HEALING_WAVE = 0
GLYPH_EARTHLIVING = 0
GLYPH_EARTH_SHIELD = 1
GLYPH_RIPTIDE = 1
GLYPH_WATER_SHIELD = 1

META_INCREASED_CRIT = 0

META_INCREASED_INT = 0

RELIC_MANA_CH = 0
RELIC_MANA_HW = 0
RELIC_MANA_LB = 0

# Buffs from other people:
ASSUME_ANY_WRATH_AIR = 1
ASSUME_ANY_SP_TOTEM = 1
ASSUME_ANY_MANA_SPRING = 1
ASSUME_RESTORATIVE_TOTEMS = 0
BLESSING_OF_KINGS = 1
IMPROVED_BLESSING_OF_KINGS = 4
IMPROVED_BLESSING_OF_WISDOM = 2
IMPROVED_MARK_OF_WILD = 2
IMPROVED_MOONKIN_FORM = 3
SWIFT_RETRIBUTION = 0

INTENSE_REQUIRE_WS_UPTIME = 0
INTENSE_REQUIRE_BOW = 0
INTENSE_REQUIRE_INT = 0
INTENSE_REQUIRE_BOK = 0

# STAMINA_HEP = 0
# ARMOR_HEP = 0.01

VERBOSE = 0

#######################################################################
ASSUME_ENHANCING_TOTEMS = 0
DEMONIC_PACT = 0
DEMONIC_PACT_SP = 2500
IMPROVED_DIVINE_SPIRIT = 0

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Old 08/19/09, 2:09 AM   #156
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
I also noticed a very big increase in haste hep with 3.2 patch. Possible reasons I can think of include:
  • Different boss encounters cause me to heal differently.
  • Less mp5 is needed with 3.2 regen buffs.
  • Haste has more relative value with 3.2 throughput buffs.
  • More haste is needed with the change to LHW tidal waves interaction (I don't think this is right, since LHW was still bounded by gcd with the old proc).
  • An effect from changes to shaman_hep.

My last shaman_hep report hep values from 3.1 patch, 8 hours of in combat healing time (version 2.33):
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.2120 (calculated)
1 mana = 0.0045
1 Haste rating = 1.0317
1 Crit rating = 1.0709
1 INT = 0.8932 (actual)
1 INT = 1.2365 (max theoretical)
My shaman_hep report hep values from my current 3.2 patch combatlog, 2 hours of in combat healing time (version 2.56):
Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.8403 (calculated)
1 mana = 0.0051
1 Haste rating = 1.5433
1 Crit rating = 0.8182
1 INT = 0.6936 (actual)
1 INT = 0.8904 (max theoretical)

United States Offline
Old 08/19/09, 11:49 PM   #157
Draewind
Old and Slow
 
Draewind's Avatar
 
Draenei Shaman
 
Silver Hand
Compare

Since patch 3.2, I have noticed a 50% decrease in the HEP value of the [Insightful Earthsiege Diamond]. Perhaps is was because of the Gen. Vezax fight. I will be sure to run a parse on fights other than Gen. Vezax to verify this. It may be time to revisit the HEP for the [Ember Skyflare Diamond] and compare the two values. The Int HEP has dropped drastically.

Also, there is the issue of [Steamcaller's Totem] vs. the new vendor item [Totem of Calming Tides]. It would be nice to get a HEP value for the totems we have equipped. I am checking out Pawn and DressToKill now. Perhaps there will be an answer there, but the proc rate would only show the real affect in the combat log, I think.

Has anyone done any testing since the patch?


13AUG09
Insightful Earthsiege Diamond: count: 54, total mana restored: 32400 (6.75% of overall)
	Combat count: 48, mana restored: 28800 (6.30%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 36.08
Insightful Earthsiege Diamond HEP: 41.6089

14AUG09
Insightful Earthsiege Diamond: count: 31, total mana restored: 18600 (5.51% of overall)
	Combat count: 29, mana restored: 17400 (5.45%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 21.18
Insightful Earthsiege Diamond HEP: 33.1537

17AUG09
Insightful Earthsiege Diamond: count: 42, total mana restored: 25200 (4.63% of overall)
	Combat count: 36, mana restored: 21600 (4.16%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 17.01
Insightful Earthsiege Diamond HEP: 24.0968

Last edited by Draewind : 08/20/09 at 3:52 PM. Reason: removed "before and after, placing all HEP in one box.

Offline
Old 08/20/09, 8:56 AM   #158
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by Draewind View Post
Since patch 3.2, I have noticed a 50% decrease in the HEP value of the [Insightful Earthsiege Diamond]. Perhaps is was because of the Gen. Vezax fight. I will be sure to run a parse on fights other than Gen. Vezax to verify this.
If you noticed, the "Overall in combat mp5" was lower. This very well may be due to spending more time on the Vezax fight where no mana is gained from IED procs. I believe the fluctuations in your IED values are more due to the randomness of how much it is procing in each combatlog than anything that changed in 3.2.

In my 3.2 combatlog, I had "Overall in combat mp5: 34.68" which is significantly higher than your most recent combatlog but similar to one of your previous ones. I would use a larger sample set before throwing out the IED. Although it may be the case that another META might be better for you.

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Old 08/20/09, 9:27 AM   #159
Skajin
Von Kaiser
 
Troll Shaman
 
Dentarg (EU)
Originally Posted by Draewind View Post
Also, there is the issue of [Steamcaller's Totem] vs. the new vendor item [Totem of Calming Tides]. It would be nice to get a HEP value for the totems we have equipped. I am checking out Pawn and DressToKill now. Perhaps there will be an answer there, but the proc rate would only show the real affect in the combat log, I think.
Steamcaller's provides 243 base healing to Chain Heal only.

Calming Tides provides 234 Spellpower to everything when up. 234 Spellpower equals 440 (234*1.88) "Healing Power" and thus 440 base healing to Chain Heal. So as long as it is up 243/440 = 55% of the time, Calming Tides is equal to Steamcaller's for Chain Heal, and obviously much better for everything else.

With the current data (70% proc, 8 sec ICD according to wowhead, I dont have it yet.) you should have close to 100% uptime when spamming chain heal. When you're not spamming chain heal you might not have 100% uptime. But that also means one of two things: either you're (a) not casting cause you dont need to heal or (b) you're mixing in a lot of other heals.

case (a) can be discounted, in case (b) Calming Tides is still vastly superior cause any uptime will benefit the other spells you cast, while Steamcaller's would be mostly wasted.

Offline
Old 08/20/09, 10:32 AM   #160
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
Originally Posted by Skajin View Post
234 Spellpower equals 440 (234*1.88) "Healing Power" and thus 440 base healing to Chain Heal.
This is incorrect, as it doesn't account for the specific spell coefficient of Chain Heal.
Originally Posted by rava View Post
234 spellpower would be the equivalent of 314(234(2.5/3.5)*1.88) base healing for chain.
This post in the Best Practices thread accounts for the cast time, which provides the spell coefficient for the first target of a Chain Heal.

Last edited by Jessamy : 08/20/09 at 11:14 AM. Reason: My pretty tables and links were obfuscating more than clarifying.

United States Offline
Old 08/20/09, 11:10 AM   #161
Mandydeth
Von Kaiser
 
Mandydeth's Avatar
 
Troll Shaman
 
Shadowsong
Another thought. for the loot rankings, the default is set to rare gems, I'm sure most people are using epics these days. Looks like another simple fix for the next release.

i.e.

http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77:22:41;wtv=100:110:99:78:167:-100:10:1
Should be

http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:61:96:23:103:77:22:41;wtv=100:110:99:78:167:-100:10:1
Simply changing gm=3 to gm=4 would fix it.

Same goes for the rest:

http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=1.6796&mp5=1.1056&mcr=0.9911&spd=1&Int=0.7801&Sta=0.1000&Arm=0.0100&Sckm=54.5588&Ver=6
Into:

http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=4&mh=1.6796&mp5=1.1056&mcr=0.9911&spd=1&Int=0.7801&Sta=0.1000&Arm=0.0100&Sckm=54.5588&Ver=6
Changing: &Gem=3 to &Gem=4

Just using my own results as a reference.

United States Offline
Old 08/20/09, 4:14 PM   #162
Draewind
Old and Slow
 
Draewind's Avatar
 
Draenei Shaman
 
Silver Hand
Originally Posted by stassart View Post
If you noticed, the "Overall in combat mp5" was lower. This very well may be due to spending more time on the Vezax fight where no mana is gained from IED procs. I believe the fluctuations in your IED values are more due to the randomness of how much it is procing in each combatlog than anything that changed in 3.2.

In my 3.2 combatlog, I had "Overall in combat mp5: 34.68" which is significantly higher than your most recent combatlog but similar to one of your previous ones. I would use a larger sample set before throwing out the IED. Although it may be the case that another META might be better for you.
I ran logs on several H ToC, and 10 man ToC. [Insightful Earthsiege Diamond] seems to be performing as it did earlier. Must have been only affected by the nature of the encounters in the other logs.

Insightful Earthsiege Diamond: count: 31, total mana restored: 18600 (6.55% of overall)
	Combat count: 27, mana restored: 16200 (6.00%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 31.56

Insightful Earthsiege Diamond HEP: 44.2164

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Old 08/20/09, 7:04 PM   #163
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
Here's a log from a night of IC hard mode wipes. Never seen haste HEP over 2 yet. (And yes I know that I never actually went oom so mana stats will be rated slightly lower.)

Another odd thing: Number of Chain Heal casts started: 2313 (75.44% canceled)
I am very sure I didn't cancel even remotely that many casts. Does it count "spamming" the key while still casting?

$Id: shaman_hep.pl,v 2.56 2009/08/18 04:32:54 stassart Exp stassart $
Configuration file: shaman_hep.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCombatLog.txt...
8/20 21:13:12.503 Warning: riptide was refreshed past duration.
8/20 21:13:35.409 Warning: Riptide buff on "Volatina" lasted past duration.
8/20 21:41:57.310: Riptide Rank 4 cast on "Hiperion" did not heal them before they died.
8/20 21:42:46.045 Warning: Riptide healed "Tanazee" when no hot was applied.
8/20 22:12:47.760: Riptide Rank 4 cast on "Ninjapest" did not heal them before they died.
8/20 22:30:42.430 Warning: riptide was refreshed past duration.
8/20 22:31:09.275 Warning: Riptide buff on "Masith" lasted past duration.
8/20 22:40:46.463 Warning: riptide was refreshed past duration.
8/20 22:41:10.432 Warning: Riptide buff on "Litvan" lasted past duration.
8/20 23:20:36.361 Warning: riptide was refreshed past duration.
8/20 23:20:55.190 Warning: Riptide buff on "Justifier" lasted past duration.



shaman_hep $Revision: 2.56 $
Total log time processed: 3 hours 7 mins 59 secs 
Evaluating heals for Tanazee:
Effective healing: 12098778
Total healing: 19374654
Total time spent healing: 29 mins 33 secs  (15.7247% of log file time)
Time in combat: 49 mins 58 secs  (26.58%)
Time alive in combat: 46 mins 53 secs  (93.84%)
Longest fight: 6 mins 2 secs 
Effective in combat healing: 11050650
Total in combat healing: 17623235
Total in combat time spent healing: 25 mins 31 secs  (51.0838% of combat time)
Buff Report (in combat):
	Earthliving uptime: 49 mins 58 secs  (100.00%)
	Blessing of Wisdom uptime: 45 mins 41 secs  (97.45%)
	Mana Spring Totem uptime: 16 mins 47 secs  (33.59%)
	Blessing of Wisdom/Mana Spring Totem uptime: 46 mins 17 secs  (92.62%)
	Blessing of Kings uptime: 45 mins 41 secs  (97.45%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 44 mins 36 secs  (95.13%)
	Arcane Int/Brilliance/Fel Int uptime: 46 mins 27 secs  (99.05%)
	Moonkin Aura/Elemental Oath crit buff uptime: 40 mins 58 secs  (87.37%)
	Moonkin Aura buff uptime: 40 mins 58 secs  (87.37%)
	Retribution Aura uptime: 31 mins 41 secs  (67.56%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 43 mins 21 secs  (92.46%)
	Wrath of Air buff uptime: 44 mins 55 secs  (89.90%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 45 mins 58 secs  (98.04%)
	Fortitude uptime: 45 mins 41 secs  (97.45%)
	"Heroism" (983 haste rating) buff uptime: 1 min 19 secs  (2.84%)
	"Potion of Wild Magic" (200 sp) buff uptime: 15 secs  (0.53%)
	"Fish Feast" (46 sp) buff uptime: 38 mins 5 secs  (81.23%)
	"Pandora's Plea (trinket)" (751 sp) buff uptime: 6 mins 33 secs  (13.97%)
	"Firecracker Salmon/Tender Shoveltusk Steak" (46 sp) buff uptime: 3 mins 39 secs  (7.81%)
	"Flask of the Frost Wyrm" (125 sp) buff uptime: 49 mins 2 secs  (98.13%)

Totem Report for Tanazee (in combat):
	"Healing Stream Totem Rank 9" uptime: 38 mins 8 secs  (81.34%)
	"Stoneskin Totem Rank 10" uptime: 43 mins 42 secs  (93.20%)
	"Wrath of Air Totem" uptime: 43 mins 42 secs  (93.19%)
	"Mana Tide Totem" uptime: 1 min 44 secs  (3.70%)
	"Flametongue Totem Rank 8" uptime: 43 mins 42 secs  (93.20%)

Total mana used: 896676
Total mana restored (not including gear): 390803
In combat mana used: 781385
In combat mana restored (not including gear): 376845
Mana used in most mana intensive fight: 105672
	Start Time: 8/20 22:34:43.776
	Duration of that fight: 6 mins 2 secs 
	Mana pool for that fight: 26100
	Total mp5 needed (from int, gear, buffs, abilities, etc): 1384.67880003921
	Tidal Focus mana saved: 5382.902
	Mana restored that fight by abilities: 52891
		Hymn of Hope: count: 3: total: 2506
			(Not included in mp5 weight)
		Replenishment: count: 285: total: 14948 (78.58% uptime)
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Mana Tide Totem: count: 4: total: 6265
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Revitalize: count: 9: total: 2402
			(Not included in mp5 weight)
		Water Shield Rank 9: count: 45: total: 22151
			from Improved Water Shield: 20675
			from Water Shield damage/debuff procs: 1476
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Crazy Alchemist's Potion: count: 1: total: 4235
			(Not included in mp5 weight)
		Totemic Recall: count: 4: total: 384
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
	Included Mana restored (configurable): 43748
	Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
	Had Gift/Mark of the Wild?: Yes (+51.8 stats)
	Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
	Water Shield uptime: 5 mins 44 secs  (95.08%)
	MP5 from Water Shield: 95.084466753183
	MP5 from food/elixirs/flasks: 0
	MP5 needed beyond included sources unbuffed: 302.170894430435
	Character sheet MP5 needed unbuffed: 302.170894430435
	Sources of mana naked:
		Mana Pool unbuffed: 6231
		+ Mana from Blessing of Kings on base int: 211.5
		+ Mana from Arcane Int/Brilliance: 1098
		+ Mana from Mark/Gift of the the Wild: 947.94
		= Mana Pool buffed: 8488.44
		Crit % unbuffed: 17.04%
		Crit % buffed: 22.94%
		Gains:
			Replenishment: count: 285: total: 4838
			Mana Tide Totem: count: 4: total: 2037
			Water Shield Rank 9: count: 45: total: 14919
				from Improved Water Shield: 13443
				from Water Shield damage/debuff procs: 1476
			Totemic Recall: count: 4: total: 384
		Gains total: 22179.5778268482
		Buffs:
		Blessing of Wisdom/Mana Spring: 110.4 mp5
		Water Shield passive: 95.084466753183 mp5
		Food/elixirs/flasks: 0 mp5
	MP5 (including Int/crit) needed naked: 842.305806479073

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.854513137007756

Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 568, total mana used: 450424 (50.23% of overall)
	In combat count: 520, mana used: 412360 (52.77%)
Riptide Rank 4: count: 274, total mana used: 205774 (22.95% of overall)
	In combat count: 195, mana used: 146445 (18.74%)
Lesser Healing Wave Rank 9: count: 276, total mana used: 172776 (19.27% of overall)
	In combat count: 272, mana used: 170272 (21.79%)
Earth Shield Rank 5: count: 54, total mana used: 33804 (3.77% of overall)
	In combat count: 35, mana used: 21910 (2.80%)
Flametongue Totem Rank 8: count: 19, total mana used: 9177 (1.02% of overall)
	In combat count: 18, mana used: 8694 (1.11%)
Wrath of Air Totem: count: 19, total mana used: 9177 (1.02% of overall)
	In combat count: 18, mana used: 8694 (1.11%)
Stoneskin Totem Rank 10: count: 19, total mana used: 8341 (0.93% of overall)
	In combat count: 18, mana used: 7902 (1.01%)
Healing Stream Totem Rank 9: count: 27, total mana used: 3537 (0.39% of overall)
	In combat count: 25, mana used: 3275 (0.42%)
Healing Wave Rank 14: count: 2, total mana used: 2088 (0.23% of overall)
	In combat count: 1, mana used: 1044 (0.13%)
Earthliving Weapon Rank 6: count: 6, total mana used: 1578 (0.18% of overall)
	In combat count: 3, mana used: 789 (0.10%)

Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 1716, effective healing: 5548716 (45.86% of player's overall)
	Combat: hits: 1544, effective healing: 5109000 (46.23%)
	Total (raw) healing: 9572383 (49.41% of player's overall)
	Combat: Total healing: 8799520 (49.93%)
	Crits: 673 (39.22%)
	Combat Crits: 610 (39.51%)
	Averages: (5578)
		Non-crit: 4673, crit: 6980, effective: 3233, overall: 5578
		Combat: Non-crit: 4753, crit: 7147, effective: 3308, overall: 5699
	Overheals: (42.03%)
		Non-crit: count: 500, total: 1877775, ave: 3755
		Crit: count: 433, total: 2145892, ave: 4955
		Combat Non-crit: count: 441, total: 1718870, ave: 3897
		Combat Crit: count: 383, total: 1971650, ave: 5147
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 16 mins 56 secs 
		Combat cast time: 15 mins 25 secs 
	Combat Average cast time: 1.78
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Earthliving:
		Total Duration: 1 hour 7 mins 29 secs 
		Ticks: 1335, effective: 692516, total: 1062777
		Combat Duration: 59 mins 49 secs 
		Combat Ticks: 1175, effective: 665543, total: 949676
	With Ancestral and Earthliving:
		Effective: 6241232 (51.59%), Total: 10635160 (54.89%)
		Combat Effective: 5774543 (52.26%), Total: 9749196 (55.32%)
	Number of Chain Heal casts started: 2313 (75.44% canceled)
	Initial target hits: 568, crits: 217 (38.20%),
	  riptide: 21 (3.70%)
		combat hits: 520, crits: 202 (38.85%),
		  riptide: 19 (3.65%)
		Effective: 2279655 (41.08%), Total: 5220554 (54.54%)
			combat Effective: 2104892 (41.20%), Total: 4847461 (55.09%)
		Ave: non crit: 7665, crit: 11658, effective: 4013, overall: 9191
			combat non crit: 7766, crit: 11770, effective: 4047, overall: 9322
		Overheals non-crit count: 269, non-crit ave over: 5424
			combat non-crit count: 247, non-crit ave over: 5501
		Overheals crit count: 192, crit ave over: 7716
			combat crit count: 177, crit ave over: 7818
		Overhealed amount: 2940899 (56.33%)
			combat amount: 2742569 (56.58%)
	Second target hits: 441 (77.64% bounced), crits: 180 (40.82%),
	  riptide: 15 (3.40%)
		combat hits: 396 (76.15% bounced), crits: 167 (42.17%),
		  riptide: 14 (3.54%)
		Effective: 1666877 (30.04%), Total: 2442166 (25.51%)
			combat Effective: 1531200 (29.97%), Total: 2233663 (25.38%)
		Ave: non crit: 4613, crit: 6877, effective: 3779, overall: 5537
			combat non crit: 4691, crit: 6941, effective: 3866, overall: 5640
		Overheals non-crit count: 132, non-crit ave over: 2259
			combat non-crit count: 113, non-crit ave over: 2269
		Overheals crit count: 135, crit ave over: 3533
			combat crit count: 126, crit ave over: 3539
		Overhealed amount: 775289 (31.75%)
			combat amount: 702463 (31.45%)
	Third target hits: 384 (67.61% bounced), crits: 147 (38.28%),
	  riptide: 14 (3.65%)
		combat hits: 342 (65.77% bounced), crits: 126 (36.84%),
		  riptide: 13 (3.80%)
		Effective: 1035271 (18.66%), Total: 1263254 (13.20%)
			combat Effective: 953836 (18.67%), Total: 1136091 (12.91%)
		Ave: non crit: 2765, crit: 4135, effective: 2696, overall: 3289
			combat non crit: 2798, crit: 4219, effective: 2788, overall: 3321
		Overheals non-crit count: 64, non-crit ave over: 1404
			combat non-crit count: 54, non-crit ave over: 1457
		Overheals crit count: 69, crit ave over: 2001
			combat crit count: 52, crit ave over: 1991
		Overhealed amount: 227983 (18.05%)
			combat amount: 182255 (16.04%)
	Fourth target hits: 323 (56.87% bounced), crits: 129 (39.94%),
	  riptide: 12 (3.72%)
		combat hits: 286 (55.00% bounced), crits: 115 (40.21%),
		  riptide: 11 (3.85%)
		Effective: 566913 (10.22%), Total: 646409 (6.75%)
			combat Effective: 519072 (10.16%), Total: 582305 (6.62%)
		Ave: non crit: 1672, crit: 2495, effective: 1755, overall: 2001
			combat non crit: 1700, crit: 2535, effective: 1814, overall: 2036
		Overheals non-crit count: 35, non-crit ave over: 869
			combat non-crit count: 27, non-crit ave over: 921
		Overheals crit count: 37, crit ave over: 1325
			combat crit count: 28, crit ave over: 1369
		Overhealed amount: 79496 (12.30%)
			combat amount: 63233 (10.86%)
	Glyph of Chain heal: effective: 566913 (4.69% of total effective)
		combat effective: 519072 (4.70% of combat effective)
	Processed by cast: 509, time: 58, less accurate: order: 0, count: 0
	Improved Water Shield procs: 170 (29.93% of casts)
		Combat procs: 160 (30.77% of casts)
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.719872
			(0.2096 + 0.2057 + 0.1899 + 0.1146)
		1 Haste rating = 1.6554099947437
		1 crit rating = 0.457191479804369
			(0.1744 + 0.0856 + 0.1179 + 0.0792)
		1 int = 0.153644286603975
			(0.0586 + 0.0288 + 0.0396 + 0.0266)
Healing Stream Totem: hits: 3791, effective healing: 1244759 (10.29% of player's overall)
	Combat: hits: 3788, effective healing: 1243616 (11.25%)
	Total (raw) healing: 1796047 (9.27% of player's overall)
	Combat: Total healing: 1794904 (10.18%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (473)
		Non-crit: 473, crit: 0, effective: 328, overall: 473
		Combat: Non-crit: 473, crit: 0, effective: 328, overall: 473
	Overheals: (30.69%)
		Non-crit: count: 1250, total: 551288, ave: 441
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 1250, total: 551288, ave: 441
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.0311755913410771
		1 crit rating = 0
		1 int = 0
Earth Shield: hits: 351, effective healing: 1209158 (9.99% of player's overall)
	Combat: hits: 351, effective healing: 1209158 (10.94%)
	Total (raw) healing: 1292115 (6.67% of player's overall)
	Combat: Total healing: 1292115 (7.33%)
	Crits: 141 (40.17%)
	Combat Crits: 141 (40.17%)
	Averages: (3681)
		Non-crit: 3047, crit: 4625, effective: 3444, overall: 3681
		Combat: Non-crit: 3047, crit: 4625, effective: 3444, overall: 3681
	Overheals: (6.42%)
		Non-crit: count: 17, total: 44753, ave: 2632
		Crit: count: 18, total: 38204, ave: 2122
		Combat Non-crit: count: 17, total: 44753, ave: 2632
		Combat Crit: count: 18, total: 38204, ave: 2122
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.16
	Earth shield average time between procs: 6.72 secs
		in combat: 6.72 secs
	Combat uptime: 36 mins 34 secs  (77.9822%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.141906733293827
		1 crit rating = 0.0492340525677864
		1 int = 0.0165456514776631
Lesser Healing Wave Rank 9: hits: 276, effective healing: 927005 (7.66% of player's overall)
	Combat: hits: 272, effective healing: 905239 (8.19%)
	Total (raw) healing: 2083917 (10.76% of player's overall)
	Combat: Total healing: 2058099 (11.68%)
	Crits: 171 (61.96%)
	Combat Crits: 168 (61.76%)
	Averages: (7550)
		Non-crit: 5749, crit: 8656, effective: 3358, overall: 7550
		Combat: Non-crit: 5758, crit: 8685, effective: 3328, overall: 7566
	Overheals: (55.52%)
		Non-crit: count: 63, total: 315114, ave: 5001
		Crit: count: 117, total: 841798, ave: 7194
		Combat Non-crit: count: 63, total: 315114, ave: 5001
		Combat Crit: count: 116, total: 837746, ave: 7221
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 5 mins 24 secs 
		Combat cast time: 5 mins 19 secs 
	Combat Average cast time: 1.17
	Haste capped casts count: 1 (0.36%)
		Combat count: 1 (0.37%)
	Ancestral:
		Procs: 160, effective: 397630, total: 433557
		Combat Procs: 157, effective: 392130, total: 426938
	Earthliving:
		Total Duration: 10 mins 10 secs 
		Ticks: 194, effective: 71652, total: 157644
		Combat Duration: 10 mins 2 secs 
		Combat Ticks: 191, effective: 71652, total: 155440
	With Ancestral and Earthliving:
		Effective: 1396287 (11.54%), Total: 2675118 (13.81%)
		Combat Effective: 1369021 (12.39%), Total: 2640477 (14.98%)
	Tidal waves count: 171, time saved: 0 sec 
		Combat count: 167, time saved: 0 sec 
	Tidal waves effective: 57019, total: 142470
		Combat effective: 54931, total: 139627
	Improved Water Shield procs: 91 (32.97% of casts)
		Combat procs: 89 (32.72% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.9990
		1 SP = 0.563677658352081
		1 Haste rating = 1.21419100259545
		1 crit rating = 0.643445905633045
		1 int = 0.216237159934696
Riptide Rank 4: hits: 274, effective healing: 870948 (7.20% of player's overall)
	Combat: hits: 195, effective healing: 598428 (5.42%)
	Total (raw) healing: 1059007 (5.47% of player's overall)
	Combat: Total healing: 769146 (4.36%)
	Crits: 106 (38.69%)
	Combat Crits: 72 (36.92%)
	Averages: (3864)
		Non-crit: 3274, crit: 4862, effective: 3178, overall: 3864
		Combat: Non-crit: 3361, crit: 5032, effective: 3068, overall: 3944
	Overheals: (17.76%)
		Non-crit: count: 47, total: 99693, ave: 2121
		Crit: count: 34, total: 88366, ave: 2599
		Combat Non-crit: count: 38, total: 87178, ave: 2294
		Combat Crit: count: 30, total: 83540, ave: 2784
	Number of heals cast that did not land: 2, due to target death: 2
		Combat casts that did not land: 2, due to target death: 2
	Total GCD time: 5 mins 25 secs 
		Combat GCD time: 3 mins 46 secs 
	Combat Average GCD time: 1.16
	Haste capped casts count: 2 (0.73%)
		Combat count: 2 (1.03%)
	Ancestral:
		Procs: 116, effective: 175329, total: 188881
		Combat Procs: 82, effective: 131379, total: 143247
	Earthliving:
		Total Duration: 11 mins 
		Ticks: 217, effective: 90872, total: 169666
		Combat Duration: 9 mins 8 secs 
		Combat Ticks: 177, effective: 71336, total: 140465
	With Ancestral and Earthliving:
		Effective: 1137149 (9.40%), Total: 1417554 (7.32%)
		Combat Effective: 801143 (7.25%), Total: 1052858 (5.97%)
	Improved Water Shield procs: 74 (27.01% of casts)
		Combat procs: 67 (34.36% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.350408374615089
		1 crit rating = 0.530491842299236
		1 int = 0.178277689457754
Earthliving_hot Rank 6: hits: 1746, effective healing: 855040 (7.07% of player's overall)
	Combat: hits: 1543, effective healing: 808531 (7.32%)
	Total (raw) healing: 1390087 (7.17% of player's overall)
	Combat: Total healing: 1245581 (7.07%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (796)
		Non-crit: 796, crit: 0, effective: 489, overall: 796
		Combat: Non-crit: 807, crit: 0, effective: 523, overall: 807
	Overheals: (38.49%)
		Non-crit: count: 740, total: 535047, ave: 723
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 596, total: 437050, ave: 733
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 49 mins 58 secs  (100.00%)
	Earthliving applied count: 427, refresh count: 45
	Earthliving proc rate when ELW is applied: 20.8665%
	Earthliving proc rate overall: 20.8205%
		Total Duration: 1 hour 28 mins 39 secs 
			Combat Duration: 1 hour 19 mins 
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.153925858716785
		1 crit rating = 0
		1 int = 0
Riptide_hot Rank 4: hits: 1195, effective healing: 674387 (5.57% of player's overall)
	Combat: hits: 800, effective healing: 494630 (4.48%)
	Total (raw) healing: 1207357 (6.23% of player's overall)
	Combat: Total healing: 843431 (4.79%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1010)
		Non-crit: 1010, crit: 0, effective: 564, overall: 1010
		Combat: Non-crit: 1054, crit: 0, effective: 618, overall: 1054
	Overheals: (44.14%)
		Non-crit: count: 576, total: 532970, ave: 925
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 358, total: 348801, ave: 974
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 260, refresh count: 10
		Total Duration: 1 hour 6 secs 
			Combat Duration: 43 mins 22 secs 
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0380856666666667
		1 crit rating = 0
		1 int = 0
Ancestral Awakening: hits: 276, effective healing: 572959 (4.74% of player's overall)
	Combat: hits: 239, effective healing: 523509 (4.74%)
	Total (raw) healing: 622438 (3.21% of player's overall)
	Combat: Total healing: 570185 (3.24%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2255)
		Non-crit: 2255, crit: 0, effective: 2075, overall: 2255
		Combat: Non-crit: 2385, crit: 0, effective: 2190, overall: 2385
	Overheals: (7.95%)
		Non-crit: count: 31, total: 49479, ave: 1596
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 28, total: 46676, ave: 1667
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 0, total: 0
		Combat effective: 0, total: 0
Forethought Talisman (trinket): hits: 314, effective healing: 180059 (1.49% of player's overall)
	Combat: hits: 224, effective healing: 153812 (1.39%)
	Total (raw) healing: 322833 (1.67% of player's overall)
	Combat: Total healing: 232804 (1.32%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1028)
		Non-crit: 1028, crit: 0, effective: 573, overall: 1028
		Combat: Non-crit: 1039, crit: 0, effective: 686, overall: 1039
	Overheals: (44.23%)
		Non-crit: count: 152, total: 142774, ave: 939
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 85, total: 78992, ave: 929
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
Healing Wave Rank 14: hits: 2, effective healing: 11020 (0.09% of player's overall)
	Combat: hits: 1, effective healing: 0 (0.00%)
	Total (raw) healing: 23743 (0.12% of player's overall)
	Combat: Total healing: 12723 (0.07%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (11871)
		Non-crit: 11871, crit: 0, effective: 5510, overall: 11871
		Combat: Non-crit: 12723, crit: 0, effective: 0, overall: 12723
	Overheals: (53.59%)
		Non-crit: count: 1, total: 12723, ave: 12723
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 1, total: 12723, ave: 12723
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 2 secs 
		Combat cast time: 1 sec 
	Combat Average cast time: 1.37
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Tidal waves count: 2, time saved: 1 sec 
		Combat count: 1, time saved: 
	Tidal waves effective: 1217, total: 2622
		Combat effective: 0, total: 1405
	Healing Way added effective: 2204, total: 4748
		Combat added effective: 0, total: 2544
	EHPS increased by:
		SP coefficient with current set/talents: 2.4896
		1 SP = 0
		1 Haste rating = 0
		1 crit rating = 0
		1 int = 0
Crazy Alchemist's Potion: hits: 1, effective healing: 3706 (0.03% of player's overall)
	Combat: hits: 1, effective healing: 3706 (0.03%)
	Total (raw) healing: 3706 (0.02% of player's overall)
	Combat: Total healing: 3706 (0.02%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (3706)
		Non-crit: 3706, crit: 0, effective: 3706, overall: 3706
		Combat: Non-crit: 3706, crit: 0, effective: 3706, overall: 3706
	Overheals: (0.00%)
		Non-crit: count: 0, total: 0, ave: 0
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 0, total: 0, ave: 0
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
Improved Leader of the Pack: hits: 1, effective healing: 1021 (0.01% of player's overall)
	Combat: hits: 1, effective healing: 1021 (0.01%)
	Total (raw) healing: 1021 (0.01% of player's overall)
	Combat: Total healing: 1021 (0.01%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1021)
		Non-crit: 1021, crit: 0, effective: 1021, overall: 1021
		Combat: Non-crit: 1021, crit: 0, effective: 1021, overall: 1021
	Overheals: (0.00%)
		Non-crit: count: 0, total: 0, ave: 0
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 0, total: 0, ave: 0
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0548 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.2136 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.2523 mp5
The weight of 1 int worth of mana pool is: 0.2156
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.2523 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 367, total mana restored: 180641 (46.22% of overall)
	Combat count: 348, mana restored: 171291 (45.45%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 304.38
	In combat uptime: 44 mins 16 secs  (94.41%)
	Passive mp5: 94.4115
	Procs from damage/debuffs: 32
	MP5 from Improved Water Shield: 276.3896
	Procs from Improved Water Shield in combat: 316
		out of 820 procs possible, proc rate: 38.52%
	MP5 increased by:
		1 crit rating = 0.156297815601212 mp5 
		1 haste rating = 0.0842908077071991 mp5 
		1 int = 0.0525256209631978 mp5 
Replenishment: count: 2381, total mana restored: 123875 (31.70% of overall)
	Combat count: 2365, mana restored: 123059 (32.66%)
	Ave: total: 52, in combat: 52
	Overall in combat mp5: 218.67
	Replenishment uptime in overall combat: 84.05%
	Replenishment uptime in intense fight: 78.58%
	Mana pool based on replenishment: 26016
	MP5 increased by:
		1 int = 0.153812 mp5 (0.183000 theoretical)
Mana Tide Totem: count: 32, total mana restored: 49444 (12.65% of overall)
	Combat count: 32, mana restored: 49444 (13.12%)
	Ave: total: 1545, in combat: 1545
	Overall in combat mp5: 87.86
	Mana Tide usage in overall combat: 85.29%
	Shaman's Mana Tide usage in intense fight: 82.72%
	MP5 increased by:
		1 int = 0.062435 mp5 (0.073200 theoretical 5 min cooldown)
Revitalize: count: 99, total mana restored: 25680 (6.57% of overall)
	Combat count: 84, mana restored: 21888 (5.81%)
	Ave: total: 259, in combat: 260
	Overall in combat mp5: 38.89
Crazy Alchemist's Potion: count: 1, total mana restored: 4235 (1.08% of overall)
	Combat count: 1, mana restored: 4235 (1.12%)
	Ave: total: 4235, in combat: 4235
	Overall in combat mp5: 7.53
Rapture: count: 7, total mana restored: 3654 (0.93% of overall)
	Combat count: 7, mana restored: 3654 (0.97%)
	Ave: total: 522, in combat: 522
	Overall in combat mp5: 6.49
Hymn of Hope: count: 3, total mana restored: 2506 (0.64% of overall)
	Combat count: 3, mana restored: 2506 (0.66%)
	Ave: total: 835, in combat: 835
	Overall in combat mp5: 4.45
Totemic Recall: count: 8, total mana restored: 768 (0.20% of overall)
	Combat count: 8, mana restored: 768 (0.20%)
	Ave: total: 96, in combat: 96
	Overall in combat mp5: 1.36


Total mp5 above character sheet (in raid): 669.64 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1066
	Ancestral Knowlege granting on ave: 106 int
	HEP per point: 17.8671
	HEP: 89.3356
Thundering Strikes talent points: 5
	HEP per point: 39.2230
	HEP: 196.1148
Improved Shields talent points: 3
	Water Shield Combat MP5: 39.70
	Water Shield Combat HEP: 33.92
	Water Shield Intense Fight MP5: 39.83
	Water Shield Intense Fight HEP: 34.03
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 52
		With 1 talent points: 42
		With 2 talent points: 39
	Casts saved with 2 points in Improved Earth shield: 13
	Global cooldown time: 1.17
	Combat time saved: 15 secs 
	Combat effective gained by fewer refreshes: 59677
	Combat EHPS gained: 21.2089
	HEP: 46.7017
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 326 effective: 39967 (0.33%)
		Combat count: 326, effective: 39967 (0.36%), hps: 14.2043
		HEP: 31.2776
	Point 2 provided benefit count: 326 effective: 39967 (0.33%)
		Combat count: 326, effective: 39967 (0.36%), hps: 14.2043
		HEP: 31.2776
	Point 3 provided benefit count: 326 effective: 39818 (0.33%)
		Combat count: 326, effective: 39818 (0.36%), hps: 14.1514
		HEP: 31.1610
	Point 4 provided benefit count: 323 effective: 39421 (0.33%)
		Combat count: 323, effective: 39421 (0.36%), hps: 14.0102
		HEP: 30.8503
	Point 5 provided benefit count: 321 effective: 39263 (0.32%)
		Combat count: 321, effective: 39263 (0.36%), hps: 13.9540
		HEP: 30.7265
	Combat Total Earth Shield improved effective: 198440 (1.80%)
		HEP: 155.2931
	Improved Shields ave point HEP: 42.40
	Improved Earth Shield ave point HEP: 54.41
	Improved Shields and Improved Earth Shield total HEP: 236.03
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 0.0000
	Healing Wave EHPS increase 5 points: 0.0000
	Combat time saved: 
	Combat effective gained by saved time: 1963
	Combat EHPS gained: 0.6979
	HEP per point: 0.3073
	HEP: 1.5367
Tidal Focus talent points: 5
	Combat heal mana used: 792159
	Mana saved with Tidal Focus: 39607
	Combat MP5 per point: 14.0764, HEP: 12.0285
	Total Combat MP5: 70.3820, HEP: 60.1424
	Intense Fight MP5 per point: 14.8417, HEP: 12.6825
	Intense Fight MP5: 74.2086, HEP: 63.4123
Improved Water Shield talent points: 3
	Combat MP5 per point: 92.1299, HEP: 78.7262
	Total Combat MP5: 276.3896, HEP: 236.1785
	Intense Fight per point MP5: 95.01, HEP: 81.19
	Intense Fight MP5: 285.03, HEP: 243.56
	Number of Water Shield procs in combat: 316
	Combat HEP: 236.1785, per point: 78.7262
	Intense HEP: 243.5579, per point: 81.1860
Tidal Force talent points: 1
	Tidal Force used 0 times
	Combat Not using Tidal Force: crits: 778, crit rate: 42.82%
	Combat Using Tidal Force: crits: 0, crit rate: 0.00%
		Combat Dose 3: crit rate: 0.00%
		Combat Dose 2: crit rate: 0.00%
		Combat Dose 1: crit rate: 0.00%
	Overall crit increase: 0.0000%
	HEP: 0.0000
Tidal Mastery talent points: 5
	HEP per point: 39.2230
	Total HEP: 196.1148
Restorative Totems talent points: 3
	Point 1 provided benefit count: 2596 effective: 126333 (1.04%)
		Combat count: 2593, effective: 126214 (1.14%), hps: 44.8559
		HEP: 98.7718
	Point 2 provided benefit count: 2576 effective: 125444 (1.04%)
		Combat count: 2573, effective: 125326 (1.13%), hps: 44.5402
		HEP: 98.0768
	Point 3 provided benefit count: 2561 effective: 124677 (1.03%)
		Combat count: 2558, effective: 124559 (1.13%), hps: 44.2675
		HEP: 97.4762
	Combat Total Healing Stream improved effective: 376100 (3.40%)
		HEP: 294.3248
Healing Way talent points: 3
	Combat added effective: 0, added total: 0
	Combat Healing Wave hps increase: 0.0000
	Combat EHPS increase: 0.0000, per my point: 0.0000
	HEP: 0.0000, per my point: 0.0000
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 0 times
	Nature's Swiftness Heal Count: 0, Effective: 0, total: 0
		Combat Count: 0, Effective: 0 (0.00%), total: 0 (0.00%)
	Spell report:
	Average effective hps: 0.0000, total hps: 0.0000
	HEP: 0.0000
Talent Points in Purification: 5
	Point 1 provided benefit count: 6071 effective: 170738 (1.41%)
		Combat count: 5627, effective: 156265 (1.41%), hps: 55.5358
		HEP: 122.2887
	Point 2 provided benefit count: 6051 effective: 169413 (1.40%)
		Combat count: 5610, effective: 154999 (1.40%), hps: 55.0857
		HEP: 121.2976
	Point 3 provided benefit count: 6035 effective: 168096 (1.39%)
		Combat count: 5595, effective: 153789 (1.39%), hps: 54.6557
		HEP: 120.3509
	Point 4 provided benefit count: 6014 effective: 166103 (1.37%)
		Combat count: 5578, effective: 151950 (1.38%), hps: 54.0023
		HEP: 118.9120
	Point 5 provided benefit count: 5984 effective: 164560 (1.36%)
		Combat count: 5550, effective: 150503 (1.36%), hps: 53.4878
		HEP: 117.7792
	Combat Total Purification effective: 767508 (6.95%)
		HEP: 600.6284
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 115, restored mana: 188466
		Overall MP5: 334.8978
		Overall HEP: 286.1745
		Intense fight MP5: 446.4042
		Intense fight HEP: 381.4583
	Self report:
		Combat: Count: 32, restored mana: 49444 (13.1205%)
		Overall MP5: 87.8603
		Overall HEP: 75.0778
		Intense fight MP5: 86.3692
		Intense fight HEP: 73.8036
Talent Points in Cleanse Spirit: 1
	Count: 0
	Combat Count: 0
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 78.4459
	Blessing of Eternals earthliving weapon proc rate: 0.8665%
	Increased earthliving HEP per point: 13.1372
	Total HEP per point: 91.5831
	Total HEP: 183.1663
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 898 effective: 298127 (2.46%)
		Combat count: 822, effective: 276260 (2.50%), hps: 98.1810
		HEP: 216.1926
	Point 2 provided benefit count: 827 effective: 268514 (2.22%)
		Combat count: 761, effective: 249465 (2.26%), hps: 88.6584
		HEP: 195.2242
	Combat Total Improved Chain Heal effective: 525725 (4.76%)
		HEP: 411.4169
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1066
	1 int = 0.1500 SP
	1066 int = 160.0082 SP
	HEP per point = 53.3361
	HEP = 160.0082
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 262 effective: 194584 (1.61%)
		Combat count: 226, effective: 177610 (1.61%), hps: 63.1216
		HEP: 138.9927
	Point 2 provided benefit count: 259 effective: 191494 (1.58%)
		Combat count: 223, effective: 174888 (1.58%), hps: 62.1541
		HEP: 136.8623
	Point 3 provided benefit count: 255 effective: 186879 (1.54%)
		Combat count: 220, effective: 171010 (1.55%), hps: 60.7758
		HEP: 133.8272
	Combat Total Ancestral Awakening effective: 523509 (4.74%)
		HEP: 409.6822
Earth Shield talent points: 1
	Combat uptime: 36 mins 34 secs  (77.9822%)
	Combat base talent effective: 815336 (7.38%)
	Combat EHPS increase: 289.7652
	HEP: 638.0576
Tidal Waves talent points: 5
	Buff applied count: 128, refreshed: 673
	Time saved: 1 sec 
		Combat time saved: 
	Combat EHPS increase from time saved: 0.8182
	Time Saved HEP: 1.8017
	Lesser Healing Wave w/TW count: 167 (61.3971%)
	LHW crit rate with Tidal Waves: 64.0719%
	LHW crit added effective: 25971
	Tidal Waves bonus effective: 54931 (0.4971%)
	Overall Tidal Waves added effective: 80902 (0.7321%)
	Combat effective healing hps: 28.7524
	Effective healing HEP: 63.3121
	Tidal Waves hps: 29.5706, per point: 5.9141
	Tidal Waves HEP: 65.1138, per point: 13.0228
Riptide talent points: 1
	Riptide w/ hot effective: 1545335 (12.77%), total: 2266364 (11.70%)
		Combat effective: 1093058 (9.89%), total: 1612577 (9.15%)
	Chain heal increase casts: 21, effective: 28775 (0.24%), total: 31017 (0.16%)
		Combat casts: 21, effective: 28775 (0.26%), total: 31017 (0.18%)
	Combined effective: 1574110 (13.01%), total: 2297381 (11.86%)
		Combat effective: 1121833 (10.15%), total: 1643594 (9.33%)
	Combat EHPS increase: 398.6921
	HEP: 877.9126

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 323, effective: 566913 (4.69%), total: 646409 (3.34%)
		Combat count: 286, effective: 519072 (4.70%)
		  total: 582305 (3.30%)
	Combat Chain Heal hps increase: 560.6296
	Combat EHPS increase: 184.4747
	HEP: 406.2099
Glyph of Earth Shield:
	Combat count: 320, effective: 195381 (1.77% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 82.7838
	Combat EHPS increase: 69.4372
	HEP: 152.8995
Glyph of Riptide:
	Extra riptide time: 47 secs 
		Combat Extra time: 46 secs 
	Riptide lasted into glyph time 101 times (36.5942%)
	Count: 0, effective: 0 (0.00%), total: 0 (0.00%)
		Combat count: 0, effective: 0 (0.00%),
		  total: 0 (0.00%)
	Overhealing ticks that did not tick: 15
		Combat ticks: 15
	Total hot healing w/ overheal ticks: 15991 (0.08%)
		Combat: 16359 (0.09%)
	Total hot Overhealing w/ overheal ticks: 15991 (100.00%)
		Combat: 16359 (100.00%)
	Combat EHPS increase: 0.0000
	HEP: 0.0000
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 33 secs 
	Combat EHPS increase: 47.3123
	HEP: 104.1807

Set Bonus Report:

Tier 8 2-piece:
	Number of casts before cooldown would have been up: 0 (0.00% of riptide casts)
		Combat casts: 0 (0.00%)
Tier 8 4-piece:
	Chain Heals benefitting from T8 4-piece count: 568 (100.00%)
		Combat count: 520 (100.00%)
	Chain Heal without T8 4-piece HPS: 9491, EHPS: 5570
		Combat HPS: 9466, EHPS: 5607
	Chain Heal with T8 4-piece HPS: 10462, EHPS: 6140
		Combat HPS: 10529, EHPS: 6236
	Spamming chain heal Combat EHPS gain: 666, HEP gain: 1468
	Combat time saved: 1 min 44 secs 
	Combat EHPS increase: 145.1576
	HEP: 319.6342

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.4541 hps)
1 Crit rating = 0.7208 SP (0.3273 hps)
1 Haste rating = 2.2676 SP (1.0298 hps)
1 INT = 0.3922 SP (0.1781 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1563 mp5
1 Haste rating = -0.4382 mp5
1 INT = 0.5211 mp5
1 Mana = 0.0138 mp5
Total mana regen points needed from gear: 842.31

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.8545 (calculated)
1 mana = 0.0118
1 Haste rating = 2.1880
1 Crit rating = 0.8543
1 INT = 0.8375 (actual)
1 INT = 0.9167 (max theoretical)


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0118, Mp5=0.8545, Intellect=0.8375, HasteRating=2.1880, CritRating=0.8543 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3922, HasteRating=2.2676, CritRating=0.7208 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(mana*0.0118)+(mp5*0.8545)+(intellect*0.8375)+(hasterating*2.1880)+(critrating*0.8543)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(intellect*0.3922)+(hasterating*2.2676)+(critrating*0.7208)

Lootrank:
	Overall:
Loot Rank for WotLK
	Max Healing:
Loot Rank for WotLK

Wowhead:
	Overall:
Items - World of Warcraft
	Max Healing:
Items - World of Warcraft

Last edited by scrusi : 08/20/09 at 7:09 PM. Reason: used quote instead of code

Offline
Old 08/20/09, 8:27 PM   #164
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
My current combatlog (shaman_hep 2.56, WoW 3.20a):

Number of Chain Heal casts started: 6055 (73.11% canceled)
Initial target hits: 1628, crits: 781 (47.97%)

My last 3.1 combatlog (shaman_hep 2.33, WoW 3.13):

Number of Chain Heal casts started: 1846 (-7.64% canceled)
Initial target hits: 1987, crits: 780 (39.26%)

A much older combatlog, from when I acquired 4t7 set bonus to when I lost it (shaman_hep 2.33):

Number of Chain Heal casts started: 6463 (2.97% canceled)
Initial target hits: 6271, crits: 2393 (38.16%)

United States Offline
Old 08/20/09, 10:58 PM   #165
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
I will have a GEM option so that you can select rare or epic gems next version for the gear ranking links.

I will look into the number of casts canceled issue. I am not sure what changed there as nothing in the code for that should have changed.

Edit: Found the bug, when cleaning up some code a "{" got placed in the wrong place in the code that incremented the chain heal casts started and was causing it to be incremented on most chain heal hits rather than the start of casts and I missed that that field changed when going over diffs of reports between versions. This should have no effect other than on the number of chain heal casts being displayed as a bogus value.

2.59: uploaded to Curse

- Default to epic gems in gear ranking links.
- Added configuration option to specify gem quality.
- Minor BUGFIX: Fixed the number of chain heal casts started.

Just a note: I have tried to make sure configuration files are backwards compatible. Any configuration options I have added are optional so that if you do not set them they have a default value. That said, the default value may have different behavior than before, for example, the most recent GEM option defaults to epic, while the old behavior was rare. In addition, I always specify new configuration options in the change logs. This should allow people to upgrade without having to reconfigure shaman_hep each time they upgrade. If you want to use the new configuration options you can add them to your existing configuration file.

Last edited by stassart : 08/21/09 at 12:25 AM.

Offline
Old 08/21/09, 11:54 AM   #166
Migosha
Von Kaiser
 
Draenei Shaman
 
Kael'thas (EU)
Thanks for that new version Stassart.

There is something on the config file that I was wondering : I never changed the base value of the spell power, I always let it to the default 2000 SP. Does it change anything on the results ? (As far as I can see I'm not the only one who didn't changed it).

Offline
Old 08/21/09, 3:57 PM   #167
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by Migosha View Post
There is something on the config file that I was wondering : I never changed the base value of the spell power, I always let it to the default 2000 SP. Does it change anything on the results ? (As far as I can see I'm not the only one who didn't changed it).
Yes, it does effect the results. From the comment in the configuration file:

This is used when calculating the SP vs. mp5 ratio.
It is part of the equation that assigns a weight between SP and mp5. That equation wants to know how much spell power is on your current gear. All healing output is weighted in relation to spell power and all mana regen is weighted in relation to mp5. The basic idea here is that you want a ratio of spell power to mp5 on your gear that gives you enough mp5 not to run out of mana.

It does not make a big difference if the number is a little off. A lot of shaman swap a little bit of gear between fights as needed and as long as the spell power numbers do not change too drastically between the gear shifts it shouldn't skew the numbers too badly.

I also wanted to give a reminder that if you want to make sure you do not have mana problems, you should make sure your gear meets the mana regen requirements specified at the end of the report:

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1160 mp5
1 Haste rating = -0.4239 mp5
1 INT = 0.4026 mp5
1 Mana = 0.0079 mp5
Total mana regen points needed from gear: 883.64
I am tempted to add a Pawn string so that one can more easily add up the mana regen on each of one's items. On each item one adds up the mp5, crit, haste (negative), and int (the mana value is only used if one has a +mana enchant). If all one's gear does not add up the the total mana regen points needed, one will run into situations where one needs to mana pot or receive innervates etc.

Last edited by stassart : 08/21/09 at 4:16 PM.

Offline
Old 08/21/09, 7:03 PM   #168
Jarin
Von Kaiser
 
Draenei Shaman
 
Runetotem
Originally Posted by stassart View Post

It does not make a big difference if the number is a little off. A lot of shaman swap a little bit of gear between fights as needed and as long as the spell power numbers do not change too drastically between the gear shifts it shouldn't skew the numbers too badly.
I've often wondered whether trinket procs, such as that from Eye of the Broodmother, should be estimated in this value. When I was last going through the code (to try determine how easy it would be to determine how much chain casting I was doing, which has been largely made moot by 3.2) I saw code that was able to note when these sorts of stacking trinket effects occurred, but was never sure that it was being used in calculations anywhere. Do you know?

Originally Posted by stassart View Post
I am tempted to add a Pawn string so that one can more easily add up the mana regen on each of one's items. On each item one adds up the mp5, crit, haste (negative), and int (the mana value is only used if one has a +mana enchant). If all one's gear does not add up the the total mana regen points needed, one will run into situations where one needs to mana pot or receive innervates etc.
Personally, I think that this would be a wonderful addition. Right now I do it by hand (though in retrospect it might have been faster to tweak the code to do it given that all the support is already implemented).

Offline
Old 08/22/09, 7:21 PM   #169
scrusi
Von Kaiser
 
Draenei Shaman
 
Stormrage (EU)
Here's a report from last night's Algalon wipes & kill. I post this because I used almost exclusively LHW here (as opposed to the CH spam of the previous log.) Again, above 2 HEP on haste. Seems like haste is definitely THE stat to get (at least for me) no matter the playstyle.

$Id: shaman_hep.pl,v 2.56 2009/08/18 04:32:54 stassart Exp stassart $
Configuration file: shaman_hep.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCombatLog.txt...
8/22 21:02:26.703 Warning: riptide was refreshed past duration.
8/22 21:02:44.736 Warning: Riptide buff on "Nejaz" lasted past duration.
8/22 21:08:41.673 Warning: riptide was refreshed past duration.
8/22 21:09:03.751 Warning: Riptide buff on "Nurfable" lasted past duration.
8/22 21:17:40.532 Warning: riptide was refreshed past duration.
8/22 21:17:40.549 Warning: Riptide buff on "Nurfable" lasted past duration.



shaman_hep $Revision: 2.56 $
Total log time processed: 1 hour 3 mins 29 secs 
Evaluating heals for Tanazee:
Effective healing: 5717250
Total healing: 8426252
Total time spent healing: 16 mins 44 secs  (26.3555% of log file time)
Time in combat: 24 mins 35 secs  (38.72%)
Time alive in combat: 23 mins 33 secs  (95.84%)
Longest fight: 6 mins 1 sec 
Effective in combat healing: 5452270
Total in combat healing: 8018399
Total in combat time spent healing: 15 mins 33 secs  (63.2936% of combat time)
Buff Report (in combat):
	Earthliving uptime: 24 mins 35 secs  (100.00%)
	Blessing of Wisdom uptime: 23 mins 21 secs  (99.13%)
	Mana Spring Totem uptime: 0 sec  (0.00%)
	Blessing of Wisdom/Mana Spring Totem uptime: 23 mins 21 secs  (95.00%)
	Blessing of Kings uptime: 22 mins 28 secs  (95.36%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 23 mins 21 secs  (99.13%)
	Arcane Int/Brilliance/Fel Int uptime: 0 sec  (0.00%)
	Moonkin Aura/Elemental Oath crit buff uptime: 17 mins 9 secs  (72.80%)
	Moonkin Aura buff uptime: 17 mins 9 secs  (72.80%)
	Retribution Aura uptime: 4 mins 25 secs  (18.76%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 18 mins  (76.40%)
	Wrath of Air buff uptime: 21 mins  (85.45%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 23 mins 18 secs  (98.95%)
	Fortitude uptime: 0 sec  (0.00%)
	"Heroism" (983 haste rating) buff uptime: 39 secs  (2.83%)
	"Fish Feast" (46 sp) buff uptime: 22 mins 28 secs  (95.36%)
	"Pandora's Plea (trinket)" (751 sp) buff uptime: 3 mins 33 secs  (15.09%)
	"Firecracker Salmon/Tender Shoveltusk Steak" (46 sp) buff uptime: 53 secs  (3.77%)
	"Flask of the Frost Wyrm" (125 sp) buff uptime: 24 mins 24 secs  (99.29%)

Totem Report for Tanazee (in combat):
	"Stoneskin Totem Rank 10" uptime: 23 mins 18 secs  (98.95%)
	"Fire Resistance Totem Rank 6" uptime: 21 mins 21 secs  (90.62%)
	"Wrath of Air Totem" uptime: 21 mins  (89.16%)
	"Mana Tide Totem" uptime: 1 min 5 secs  (4.60%)
	"Flametongue Totem Rank 8" uptime: 23 mins 18 secs  (98.95%)

Total mana used: 551604
Total mana restored (not including gear): 308758
In combat mana used: 507960
In combat mana restored (not including gear): 301180
Mana used in most mana intensive fight: 135931
	Start Time: 8/22 21:11:39.329
	Duration of that fight: 6 mins 1 sec 
	Mana pool for that fight: 25016
	Total mp5 needed (from int, gear, buffs, abilities, etc): 1809.22691887936
	Tidal Focus mana saved: 6969.85800000001
	Mana restored that fight by abilities: 86389
		Replenishment: count: 311: total: 15555 (86.10% uptime)
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Mana Tide Totem: count: 4: total: 6004
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Revitalize: count: 18: total: 4501
			(Not included in mp5 weight)
		Water Shield Rank 9: count: 82: total: 40361
			from Improved Water Shield: 27069
				while Tidal Force was up: 1477
			from Water Shield damage/debuff procs: 13292
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Innervate: count: 20: total: 15731
			(Not included in mp5 weight)
		Crazy Alchemist's Potion: count: 1: total: 4237
			(Not included in mp5 weight)
	Included Mana restored (configurable): 61920
	Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: No (0 int)
	Had Gift/Mark of the Wild?: Yes (+51.8 stats)
	Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
	Water Shield uptime: 4 mins 41 secs  (78.05%)
	MP5 from Water Shield: 78.0462010115856
	MP5 from food/elixirs/flasks: 0
	MP5 needed beyond included sources unbuffed: 503.614241294258
	Character sheet MP5 needed unbuffed: 503.614241294258
	Sources of mana naked:
		Mana Pool unbuffed: 6231
		+ Mana from Blessing of Kings on base int: 211.5
		+ Mana from Arcane Int/Brilliance: 0
		+ Mana from Mark/Gift of the the Wild: 947.94
		= Mana Pool buffed: 7390.44
		Crit % unbuffed: 17.04%
		Crit % buffed: 22.50%
		Gains:
			Replenishment: count: 311: total: 4596
			Mana Tide Totem: count: 4: total: 1773
			Water Shield Rank 9: count: 82: total: 29361
				from Improved Water Shield: 16069
				from Water Shield damage/debuff procs: 13292
		Gains total: 35732.2677897083
		Buffs:
		Blessing of Wisdom/Mana Spring: 110.4 mp5
		Water Shield passive: 78.0462010115856 mp5
		Food/elixirs/flasks: 0 mp5
	MP5 (including Int/crit) needed naked: 1110.10381797052

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 1.12619227910053

Mana Used Report: (sorted by total)
Lesser Healing Wave Rank 9: count: 579, total mana used: 362454 (65.71% of overall)
	In combat count: 579, mana used: 362454 (71.35%)
Riptide Rank 4: count: 161, total mana used: 120911 (21.92% of overall)
	In combat count: 128, mana used: 96128 (18.92%)
Earth Shield Rank 5: count: 45, total mana used: 28170 (5.11% of overall)
	In combat count: 35, mana used: 21910 (4.31%)
Chain Heal Rank 7: count: 17, total mana used: 13481 (2.44% of overall)
	In combat count: 16, mana used: 12688 (2.50%)
Healing Wave Rank 14: count: 6, total mana used: 6264 (1.14% of overall)
	In combat count: 6, mana used: 6264 (1.23%)
Fire Resistance Totem Rank 6: count: 15, total mana used: 5265 (0.95% of overall)
	In combat count: 9, mana used: 3159 (0.62%)
Flametongue Totem Rank 8: count: 10, total mana used: 4830 (0.88% of overall)
	In combat count: 3, mana used: 1449 (0.29%)
Wrath of Air Totem: count: 9, total mana used: 4347 (0.79% of overall)
	In combat count: 3, mana used: 1449 (0.29%)
Stoneskin Totem Rank 10: count: 9, total mana used: 3951 (0.72% of overall)
	In combat count: 3, mana used: 1317 (0.26%)
Heroism: count: 1, total mana used: 1142 (0.21% of overall)
	In combat count: 1, mana used: 1142 (0.22%)
Earthliving Weapon Rank 6: count: 3, total mana used: 789 (0.14% of overall)
	In combat count: 0, mana used: 0 (0.00%)

Healing Report (sorted by effective):
Lesser Healing Wave Rank 9: hits: 579, effective healing: 2871301 (50.22% of player's overall)
	Combat: hits: 579, effective healing: 2871301 (52.66%)
	Total (raw) healing: 4477993 (53.14% of player's overall)
	Combat: Total healing: 4477993 (55.85%)
	Crits: 288 (49.74%)
	Combat Crits: 288 (49.74%)
	Averages: (7734)
		Non-crit: 6209, crit: 9274, effective: 4959, overall: 7734
		Combat: Non-crit: 6209, crit: 9274, effective: 4959, overall: 7734
	Overheals: (35.88%)
		Non-crit: count: 114, total: 552704, ave: 4848
		Crit: count: 151, total: 1053988, ave: 6980
		Combat Non-crit: count: 114, total: 552704, ave: 4848
		Combat Crit: count: 151, total: 1053988, ave: 6980
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 11 mins 22 secs 
		Combat cast time: 11 mins 22 secs 
	Combat Average cast time: 1.18
	Haste capped casts count: 24 (4.15%)
		Combat count: 24 (4.15%)
	Ancestral:
		Procs: 262, effective: 504614, total: 765231
		Combat Procs: 262, effective: 504614, total: 765231
	Earthliving:
		Total Duration: 13 mins 6 secs 
		Ticks: 228, effective: 114798, total: 174729
		Combat Duration: 16 mins 2 secs 
		Combat Ticks: 226, effective: 114798, total: 172932
	With Ancestral and Earthliving:
		Effective: 3490713 (61.06%), Total: 5417953 (64.30%)
		Combat Effective: 3490713 (64.02%), Total: 5416156 (67.55%)
	Tidal waves count: 123, time saved: 0 sec 
		Combat count: 123, time saved: 0 sec 
	Tidal waves effective: 68055, total: 107635
		Combat effective: 68055, total: 107635
	Improved Water Shield procs: 160 (27.63% of casts)
		Combat procs: 160 (27.63% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.9990
		1 SP = 0.666630574734707
		1 Haste rating = 1.42247681616391
		1 crit rating = 0.597093752088879
		1 int = 0.200660002707491
Earth Shield: hits: 286, effective healing: 871446 (15.24% of player's overall)
	Combat: hits: 286, effective healing: 871446 (15.98%)
	Total (raw) healing: 992449 (11.78% of player's overall)
	Combat: Total healing: 992449 (12.38%)
	Crits: 105 (36.71%)
	Combat Crits: 105 (36.71%)
	Averages: (3470)
		Non-crit: 2932, crit: 4396, effective: 3047, overall: 3470
		Combat: Non-crit: 2932, crit: 4396, effective: 3047, overall: 3470
	Overheals: (12.19%)
		Non-crit: count: 25, total: 48086, ave: 1923
		Crit: count: 35, total: 72917, ave: 2083
		Combat Non-crit: count: 25, total: 48086, ave: 1923
		Combat Crit: count: 35, total: 72917, ave: 2083
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.18
	Earth shield average time between procs: 4.60 secs
		in combat: 4.60 secs
	Combat uptime: 20 mins 20 secs  (86.3214%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.176152383639141
		1 crit rating = 0.0490708097843745
		1 int = 0.0164907919229503
Ancestral Awakening: hits: 355, effective healing: 657021 (11.49% of player's overall)
	Combat: hits: 338, effective healing: 636547 (11.67%)
	Total (raw) healing: 956306 (11.35% of player's overall)
	Combat: Total healing: 933278 (11.64%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2693)
		Non-crit: 2693, crit: 0, effective: 1850, overall: 2693
		Combat: Non-crit: 2761, crit: 0, effective: 1883, overall: 2761
	Overheals: (31.30%)
		Non-crit: count: 123, total: 299285, ave: 2433
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 121, total: 296731, ave: 2452
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 3382, total: 3382
		Combat effective: 3382, total: 3382
Riptide Rank 4: hits: 161, effective healing: 466156 (8.15% of player's overall)
	Combat: hits: 128, effective healing: 350937 (6.44%)
	Total (raw) healing: 623999 (7.41% of player's overall)
	Combat: Total healing: 498846 (6.22%)
	Crits: 66 (40.99%)
	Combat Crits: 49 (38.28%)
	Averages: (3875)
		Non-crit: 3226, crit: 4810, effective: 2895, overall: 3875
		Combat: Non-crit: 3272, crit: 4905, effective: 2741, overall: 3897
	Overheals: (25.30%)
		Non-crit: count: 26, total: 66581, ave: 2560
		Crit: count: 23, total: 91262, ave: 3967
		Combat Non-crit: count: 25, total: 63441, ave: 2537
		Combat Crit: count: 21, total: 84468, ave: 4022
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total GCD time: 3 mins 13 secs 
		Combat GCD time: 2 mins 31 secs 
	Combat Average GCD time: 1.19
	Haste capped casts count: 3 (1.86%)
		Combat count: 3 (2.34%)
	Ancestral:
		Procs: 90, effective: 135496, total: 174164
		Combat Procs: 73, effective: 115022, total: 151136
	Earthliving:
		Total Duration: 4 mins 41 secs 
		Ticks: 88, effective: 41561, total: 65647
		Combat Duration: 3 mins 44 secs 
		Combat Ticks: 64, effective: 30711, total: 48943
	With Ancestral and Earthliving:
		Effective: 643213 (11.25%), Total: 863810 (10.25%)
		Combat Effective: 496670 (9.11%), Total: 698925 (8.72%)
	Improved Water Shield procs: 52 (32.30% of casts)
		Combat procs: 40 (31.25% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.348012405973726
		1 crit rating = 0.420415183093494
		1 int = 0.141285202671579
Riptide_hot Rank 4: hits: 684, effective healing: 401283 (7.02% of player's overall)
	Combat: hits: 460, effective healing: 296466 (5.44%)
	Total (raw) healing: 682491 (8.10% of player's overall)
	Combat: Total healing: 476286 (5.94%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (997)
		Non-crit: 997, crit: 0, effective: 586, overall: 997
		Combat: Non-crit: 1035, crit: 0, effective: 644, overall: 1035
	Overheals: (41.20%)
		Non-crit: count: 298, total: 281208, ave: 943
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 182, total: 179820, ave: 988
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 92, refresh count: 45
		Total Duration: 35 mins 24 secs 
			Combat Duration: 25 mins 35 secs 
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0416597101449275
		1 crit rating = 0
		1 int = 0
Earthliving_hot Rank 6: hits: 337, effective healing: 160700 (2.81% of player's overall)
	Combat: hits: 311, effective healing: 149850 (2.75%)
	Total (raw) healing: 256043 (3.04% of player's overall)
	Combat: Total healing: 237542 (2.96%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (759)
		Non-crit: 759, crit: 0, effective: 476, overall: 759
		Combat: Non-crit: 763, crit: 0, effective: 481, overall: 763
	Overheals: (37.24%)
		Non-crit: count: 131, total: 95343, ave: 727
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 119, total: 87692, ave: 736
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 24 mins 35 secs  (100.00%)
	Earthliving applied count: 74, refresh count: 85
	Earthliving proc rate when ELW is applied: 20.3585%
	Earthliving proc rate overall: 20.3585%
		Total Duration: 18 mins 54 secs 
			Combat Duration: 20 mins 53 secs 
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.154834726688103
		1 crit rating = 0
		1 int = 0
Chain Heal Rank 7: hits: 34, effective healing: 108371 (1.90% of player's overall)
	Combat: hits: 31, effective healing: 100919 (1.85%)
	Total (raw) healing: 202185 (2.40% of player's overall)
	Combat: Total healing: 187262 (2.34%)
	Crits: 10 (29.41%)
	Combat Crits: 10 (32.26%)
	Averages: (5946)
		Non-crit: 5403, crit: 7251, effective: 3187, overall: 5946
		Combat: Non-crit: 5464, crit: 7251, effective: 3255, overall: 6040
	Overheals: (46.40%)
		Non-crit: count: 12, total: 48155, ave: 4012
		Crit: count: 8, total: 45659, ave: 5707
		Combat Non-crit: count: 10, total: 40684, ave: 4068
		Combat Crit: count: 8, total: 45659, ave: 5707
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 30 secs 
		Combat cast time: 28 secs 
	Combat Average cast time: 1.80
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Earthliving:
		Total Duration: 48 secs 
		Ticks: 16, effective: 1490, total: 11922
		Combat Duration: 48 secs 
		Combat Ticks: 16, effective: 1490, total: 11922
	With Ancestral and Earthliving:
		Effective: 109861 (1.92%), Total: 214107 (2.54%)
		Combat Effective: 102409 (1.88%), Total: 199184 (2.48%)
	Number of Chain Heal casts started: 52 (67.31% canceled)
	Initial target hits: 17, crits: 4 (23.53%),
	  riptide: 5 (29.41%)
		combat hits: 16, crits: 4 (25.00%),
		  riptide: 4 (25.00%)
		Effective: 58050 (53.57%), Total: 137322 (67.92%)
			combat Effective: 56462 (55.95%), Total: 129636 (69.23%)
		Ave: non crit: 6885, crit: 11951, effective: 3414, overall: 8077
			combat non crit: 6819, crit: 11951, effective: 3528, overall: 8102
		Overheals non-crit count: 9, non-crit ave over: 4632
			combat non-crit count: 8, non-crit ave over: 4449
		Overheals crit count: 4, crit ave over: 9395
			combat crit count: 4, crit ave over: 9395
		Overhealed amount: 79272 (57.73%)
			combat amount: 73174 (56.45%)
	Second target hits: 10 (58.82% bounced), crits: 2 (20.00%),
	  riptide: 2 (20.00%)
		combat hits: 9 (56.25% bounced), crits: 2 (22.22%),
		  riptide: 1 (11.11%)
		Effective: 33112 (30.55%), Total: 42399 (20.97%)
			combat Effective: 28574 (28.31%), Total: 37861 (20.22%)
		Ave: non crit: 4068, crit: 4925, effective: 3311, overall: 4239
			combat non crit: 4001, crit: 4925, effective: 3174, overall: 4206
		Overheals non-crit count: 2, non-crit ave over: 2546
			combat non-crit count: 2, non-crit ave over: 2546
		Overheals crit count: 1, crit ave over: 4195
			combat crit count: 1, crit ave over: 4195
		Overhealed amount: 9287 (21.90%)
			combat amount: 9287 (24.53%)
	Third target hits: 7 (41.18% bounced), crits: 4 (57.14%),
	  riptide: 1 (14.29%)
		combat hits: 6 (37.50% bounced), crits: 4 (66.67%),
		  riptide: 0 (0.00%)
		Effective: 17209 (15.88%), Total: 22464 (11.11%)
			combat Effective: 15883 (15.74%), Total: 19765 (10.55%)
		Ave: non crit: 2535, crit: 3714, effective: 2458, overall: 3209
			combat non crit: 2454, crit: 3714, effective: 2647, overall: 3294
		Overheals non-crit count: 1, non-crit ave over: 1373
			combat non-crit count: 0, non-crit ave over: 0
		Overheals crit count: 3, crit ave over: 1294
			combat crit count: 3, crit ave over: 1294
		Overhealed amount: 5255 (23.39%)
			combat amount: 3882 (19.64%)
	Fourth target hits: 0 (0.00% bounced), crits: 0 (0.00%),
	  riptide: 0 (0.00%)
	Glyph of Chain heal: effective: 0 (0.00% of total effective)
		combat effective: 0 (0.00% of combat effective)
	Processed by cast: 14, time: 3, less accurate: order: 0, count: 0
	Improved Water Shield procs: 3 (17.65% of casts)
		Combat procs: 3 (18.75% of casts)
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.586572
			(0.2619 + 0.2470 + 0.0776 + 0.0000)
		1 Haste rating = 1.05257066281848
		1 crit rating = 0.0351069582309898
			(0.0000 + 0.0000 + 0.0351 + 0.0000)
		1 int = 0.0117980841518395
			(0.0000 + 0.0000 + 0.0118 + 0.0000)
Healing Wave Rank 14: hits: 6, effective healing: 100008 (1.75% of player's overall)
	Combat: hits: 6, effective healing: 100008 (1.83%)
	Total (raw) healing: 100008 (1.19% of player's overall)
	Combat: Total healing: 100008 (1.25%)
	Crits: 5 (83.33%)
	Combat Crits: 5 (83.33%)
	Averages: (16668)
		Non-crit: 11310, crit: 17739, effective: 16668, overall: 16668
		Combat: Non-crit: 11310, crit: 17739, effective: 16668, overall: 16668
	Overheals: (0.00%)
		Non-crit: count: 0, total: 0, ave: 0
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 0, total: 0, ave: 0
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 8 secs 
		Combat cast time: 8 secs 
	Combat Average cast time: 1.35
	Haste capped casts count: 0 (0.00%)
		Combat count: 0 (0.00%)
	Ancestral:
		Procs: 3, effective: 16911, total: 16911
		Combat Procs: 3, effective: 16911, total: 16911
	Earthliving:
		Total Duration: 18 secs 
		Ticks: 5, effective: 2851, total: 3745
		Combat Duration: 18 secs 
		Combat Ticks: 5, effective: 2851, total: 3745
	With Ancestral and Earthliving:
		Effective: 119770 (2.09%), Total: 120664 (1.43%)
		Combat Effective: 119770 (2.20%), Total: 120664 (1.50%)
	Tidal waves count: 4, time saved: 2 secs 
		Combat count: 4, time saved: 2 secs 
	Tidal waves effective: 7888, total: 7888
		Combat effective: 7888, total: 7888
	Healing Way added effective: 20001, total: 20001
		Combat added effective: 20001, total: 20001
	Improved Water Shield procs: 4 (66.67% of casts)
		Combat procs: 4 (66.67% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 2.4896
		1 SP = 3.02543324624468
		1 Haste rating = 4.32745417080818
		1 crit rating = 1.94560648123747
		1 int = 0.653842718043899
Forethought Talisman (trinket): hits: 125, effective healing: 80964 (1.42% of player's overall)
	Combat: hits: 105, effective healing: 74796 (1.37%)
	Total (raw) healing: 129168 (1.53% of player's overall)
	Combat: Total healing: 109125 (1.36%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (1033)
		Non-crit: 1033, crit: 0, effective: 647, overall: 1033
		Combat: Non-crit: 1039, crit: 0, effective: 712, overall: 1039
	Overheals: (37.32%)
		Non-crit: count: 50, total: 48204, ave: 964
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 35, total: 34329, ave: 980
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
Crazy Alchemist's Potion: hits: 1, effective healing: 0 (0.00% of player's overall)
	Combat: hits: 1, effective healing: 0 (0.00%)
	Total (raw) healing: 5610 (0.07% of player's overall)
	Combat: Total healing: 5610 (0.07%)
	Crits: 1 (100.00%)
	Combat Crits: 1 (100.00%)
	Averages: (5610)
		Non-crit: 0, crit: 5610, effective: 0, overall: 5610
		Combat: Non-crit: 0, crit: 5610, effective: 0, overall: 5610
	Overheals: (100.00%)
		Non-crit: count: 0, total: 0, ave: 0
		Crit: count: 1, total: 5610, ave: 5610
		Combat Non-crit: count: 0, total: 0, ave: 0
		Combat Crit: count: 1, total: 5610, ave: 5610
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0938 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.2266 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.2533 mp5
The weight of 1 int worth of mana pool is: 0.2853
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.2533 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 314, total mana restored: 154549 (50.06% of overall)
	Combat count: 302, mana restored: 148643 (49.35%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 525.70
	In combat uptime: 18 mins 50 secs  (79.98%)
	Passive mp5: 79.9837
	Procs from damage/debuffs: 95
	MP5 from Improved Water Shield: 360.3287
	Procs from Improved Water Shield in combat: 207
		out of 490 procs possible, proc rate: 42.18%
	MP5 increased by:
		1 crit rating = 0.186053232254375 mp5 
		1 haste rating = 0.109889799978239 mp5 
		1 int = 0.062525259990232 mp5 
Replenishment: count: 1186, total mana restored: 59149 (19.16% of overall)
	Combat count: 1175, mana restored: 58639 (19.47%)
	Ave: total: 49, in combat: 49
	Overall in combat mp5: 207.39
	Replenishment uptime in overall combat: 83.11%
	Replenishment uptime in intense fight: 86.10%
	Mana pool based on replenishment: 24952
	MP5 increased by:
		1 int = 0.157565 mp5 (0.183000 theoretical)
Innervate: count: 60, total mana restored: 47200 (15.29% of overall)
	Combat count: 60, mana restored: 47200 (15.67%)
	Ave: total: 786, in combat: 786
	Overall in combat mp5: 166.93
Mana Tide Totem: count: 20, total mana restored: 30016 (9.72% of overall)
	Combat count: 20, mana restored: 30016 (9.97%)
	Ave: total: 1500, in combat: 1500
	Overall in combat mp5: 106.16
	Mana Tide usage in overall combat: 106.10%
	Shaman's Mana Tide usage in intense fight: 83.06%
	MP5 increased by:
		1 int = 0.077665 mp5 (0.073200 theoretical 5 min cooldown)
Revitalize: count: 53, total mana restored: 13168 (4.26% of overall)
	Combat count: 50, mana restored: 12445 (4.13%)
	Ave: total: 248, in combat: 248
	Overall in combat mp5: 44.01
Crazy Alchemist's Potion: count: 1, total mana restored: 4237 (1.37% of overall)
	Combat count: 1, mana restored: 4237 (1.41%)
	Ave: total: 4237, in combat: 4237
	Overall in combat mp5: 14.98
Totemic Recall: count: 4, total mana restored: 439 (0.14% of overall)
	Combat count: 0, mana restored: 0 (0.00%)
	Ave: total: 109, in combat: 0
	Overall in combat mp5: 0.00


Total mp5 above character sheet (in raid): 1065.17 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1026
	Ancestral Knowlege granting on ave: 102 int
	HEP per point: 21.5055
	HEP: 107.5276
Thundering Strikes talent points: 5
	HEP per point: 47.4701
	HEP: 237.3507
Improved Shields talent points: 3
	Water Shield Combat MP5: 68.57
	Water Shield Combat HEP: 77.22
	Water Shield Intense Fight MP5: 72.87
	Water Shield Intense Fight HEP: 82.07
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 45
		With 1 talent points: 37
		With 2 talent points: 32
	Casts saved with 2 points in Improved Earth shield: 13
	Global cooldown time: 1.18
	Combat time saved: 15 secs 
	Combat effective gained by fewer refreshes: 58993
	Combat EHPS gained: 41.7278
	HEP: 75.4689
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 249 effective: 28016 (0.49%)
		Combat count: 249, effective: 28016 (0.51%), hps: 19.8167
		HEP: 35.8405
	Point 2 provided benefit count: 245 effective: 27630 (0.48%)
		Combat count: 245, effective: 27630 (0.51%), hps: 19.5439
		HEP: 35.3471
	Point 3 provided benefit count: 243 effective: 27503 (0.48%)
		Combat count: 243, effective: 27503 (0.50%), hps: 19.4537
		HEP: 35.1840
	Point 4 provided benefit count: 243 effective: 27503 (0.48%)
		Combat count: 243, effective: 27503 (0.50%), hps: 19.4537
		HEP: 35.1840
	Point 5 provided benefit count: 243 effective: 27158 (0.48%)
		Combat count: 243, effective: 27158 (0.50%), hps: 19.2103
		HEP: 34.7437
	Combat Total Earth Shield improved effective: 137812 (2.53%)
		HEP: 176.2993
	Improved Shields ave point HEP: 62.62
	Improved Earth Shield ave point HEP: 72.99
	Improved Shields and Improved Earth Shield total HEP: 333.84
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 223.9828
	Healing Wave EHPS increase 5 points: 1119.9138
	Combat time saved: 3 secs 
	Combat effective gained by saved time: 11569
	Combat EHPS gained: 8.1835
	HEP per point: 2.9601
	HEP: 14.8007
Tidal Focus talent points: 5
	Combat heal mana used: 526113
	Mana saved with Tidal Focus: 26305
	Combat MP5 per point: 18.6067, HEP: 20.9548
	Total Combat MP5: 93.0337, HEP: 104.7738
	Intense Fight MP5 per point: 19.2962, HEP: 21.7312
	Intense Fight MP5: 96.4809, HEP: 108.6561
Improved Water Shield talent points: 3
	Combat MP5 per point: 120.1096, HEP: 135.2664
	Total Combat MP5: 360.3287, HEP: 405.7993
	Intense Fight per point MP5: 124.90, HEP: 140.66
	Intense Fight MP5: 374.71, HEP: 421.99
	Number of Water Shield procs in combat: 207
	Combat HEP: 405.7993, per point: 135.2664
	Intense HEP: 421.9900, per point: 140.6633
Tidal Force talent points: 1
	Tidal Force used 4 times
	Combat Not using Tidal Force: crits: 292, crit rate: 48.42%
	Combat Using Tidal Force: crits: 11, crit rate: 84.62%
		Combat Dose 3: crit rate: 100.00%
		Combat Dose 2: crit rate: 100.00%
		Combat Dose 1: crit rate: 60.00%
	Overall crit increase: 0.5034%
	HEP: 23.8975
Tidal Mastery talent points: 5
	HEP per point: 47.4701
	Total HEP: 237.3507
Restorative Totems talent points: 3
	Point 1 provided benefit count: 0 effective: 0 (0.00%)
		Combat count: 0, effective: 0 (0.00%), hps: 0.0000
		HEP: 0.0000
	Point 2 provided benefit count: 0 effective: 0 (0.00%)
		Combat count: 0, effective: 0 (0.00%), hps: 0.0000
		HEP: 0.0000
	Point 3 provided benefit count: 0 effective: 0 (0.00%)
		Combat count: 0, effective: 0 (0.00%), hps: 0.0000
		HEP: 0.0000
	Combat Total Healing Stream improved effective: 0 (0.00%)
		HEP: 0.0000
Healing Way talent points: 3
	Combat added effective: 3382, added total: 3382
	Combat Healing Wave hps increase: 417.2779
	Combat EHPS increase: 2.3923, per my point: 0.7974
	HEP: 4.3268, per my point: 1.4423
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 5 times
	Nature's Swiftness Heal Count: 5, Effective: 84218, total: 86117
		Combat Count: 5, Effective: 84218 (1.54%), total: 86117 (1.07%)
	Spell report:
		Healing Wave Rank 14:
			Count: 4, Effective: 64840, total: 64840
			Combat Count: 4, Effective: 64840, total: 64840
		Lesser Healing Wave Rank 9:
			Count: 1, Effective: 5704, total: 7603
			Combat Count: 1, Effective: 5704, total: 7603
		Ancestral Awakening:
			Count: 3, Effective: 13674, total: 13674
			Combat Count: 3, Effective: 13674, total: 13674
	Average effective hps: 14314.3673, total hps: 14637.1365
	HEP: 107.7379
Talent Points in Purification: 5
	Point 1 provided benefit count: 1605 effective: 91453 (1.60%)
		Combat count: 1431, effective: 86889 (1.59%), hps: 61.4592
		HEP: 111.1552
	Point 2 provided benefit count: 1598 effective: 90947 (1.59%)
		Combat count: 1424, effective: 86383 (1.58%), hps: 61.1017
		HEP: 110.5085
	Point 3 provided benefit count: 1591 effective: 90127 (1.58%)
		Combat count: 1417, effective: 85563 (1.57%), hps: 60.5215
		HEP: 109.4593
	Point 4 provided benefit count: 1580 effective: 89276 (1.56%)
		Combat count: 1406, effective: 84712 (1.55%), hps: 59.9196
		HEP: 108.3706
	Point 5 provided benefit count: 1574 effective: 89077 (1.56%)
		Combat count: 1400, effective: 84528 (1.55%), hps: 59.7897
		HEP: 108.1357
	Combat Total Purification effective: 428078 (7.85%)
		HEP: 547.6293
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 53, restored mana: 58621
		Overall MP5: 207.3214
		Overall HEP: 233.4838
		Intense fight MP5: 177.9742
		Intense fight HEP: 200.4332
	Self report:
		Combat: Count: 20, restored mana: 30016 (9.9661%)
		Overall MP5: 106.1558
		Overall HEP: 119.5518
		Intense fight MP5: 83.1109
		Intense fight HEP: 93.5989
Talent Points in Cleanse Spirit: 1
	Count: 0
	Combat Count: 0
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 94.9403
	Blessing of Eternals earthliving weapon proc rate: 0.3585%
	Increased earthliving HEP per point: 1.6879
	Total HEP per point: 96.6282
	Total HEP: 193.2564
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 17 effective: 6117 (0.11%)
		Combat count: 16, effective: 5739 (0.11%), hps: 4.0596
		HEP: 7.3422
	Point 2 provided benefit count: 16 effective: 5314 (0.09%)
		Combat count: 15, effective: 4936 (0.09%), hps: 3.4917
		HEP: 6.3151
	Combat Total Improved Chain Heal effective: 10675 (0.20%)
		HEP: 13.6573
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1026
	1 int = 0.1500 SP
	1026 int = 153.9508 SP
	HEP per point = 51.3169
	HEP = 153.9508
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 263 effective: 228655 (4.00%)
		Combat count: 247, effective: 221599 (4.06%), hps: 156.7434
		HEP: 283.4863
	Point 2 provided benefit count: 251 effective: 219117 (3.83%)
		Combat count: 236, effective: 212409 (3.90%), hps: 150.2429
		HEP: 271.7293
	Point 3 provided benefit count: 242 effective: 209247 (3.66%)
		Combat count: 227, effective: 202538 (3.71%), hps: 143.2613
		HEP: 259.1025
	Combat Total Ancestral Awakening effective: 636547 (11.67%)
		HEP: 814.3181
Earth Shield talent points: 1
	Combat uptime: 20 mins 20 secs  (86.3214%)
	Combat base talent effective: 602669 (11.05%)
	Combat EHPS increase: 426.2850
	HEP: 770.9793
Tidal Waves talent points: 5
	Buff applied count: 128, refreshed: 38
	Time saved: 2 secs 
		Combat time saved: 2 secs 
	Combat EHPS increase from time saved: 6.4764
	Time Saved HEP: 11.7131
	Lesser Healing Wave w/TW count: 123 (21.2435%)
	LHW crit rate with Tidal Waves: 63.4146%
	LHW crit added effective: 25449
	Tidal Waves bonus effective: 75943 (1.3929%)
	Overall Tidal Waves added effective: 101393 (1.8596%)
	Combat effective healing hps: 71.7181
	Effective healing HEP: 129.7095
	Tidal Waves hps: 78.1945, per point: 15.6389
	Tidal Waves HEP: 141.4226, per point: 28.2845
Riptide talent points: 1
	Riptide w/ hot effective: 867439 (15.17%), total: 1306490 (15.50%)
		Combat effective: 647403 (11.87%), total: 975132 (12.16%)
	Chain heal increase casts: 5, effective: 2157 (0.04%), total: 2222 (0.03%)
		Combat casts: 5, effective: 2157 (0.04%), total: 2222 (0.03%)
	Combined effective: 869596 (15.21%), total: 1308712 (15.53%)
		Combat effective: 649560 (11.91%), total: 977354 (12.19%)
	Combat EHPS increase: 459.4523
	HEP: 830.9658

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 0, effective: 0 (0.00%), total: 0 (0.00%)
		Combat count: 0, effective: 0 (0.00%)
		  total: 0 (0.00%)
	Combat Chain Heal hps increase: 0.0000
	Combat EHPS increase: 0.0000
	HEP: 0.0000
Glyph of Earth Shield:
	Combat count: 238, effective: 130964 (2.40% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 99.6273
	Combat EHPS increase: 92.6350
	HEP: 167.5397
Glyph of Riptide:
	Extra riptide time: 8 mins 22 secs 
		Combat Extra time: 5 mins 6 secs 
	Riptide lasted into glyph time 89 times (64.4928%)
	Count: 154, effective: 73562 (1.29%), total: 153610 (1.82%)
		Combat count: 91, effective: 61473 (1.13%),
		  total: 95440 (1.19%)
	Overhealing ticks that did not tick: 13
		Combat ticks: 11
	Total hot healing w/ overheal ticks: 167111 (1.98%)
		Combat: 107147 (1.33%)
	Total hot Overhealing w/ overheal ticks: 93549 (55.98%)
		Combat: 45674 (42.63%)
	Combat EHPS increase: 43.4816
	HEP: 78.6408
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 29 secs 
	Combat EHPS increase: 80.7807
	HEP: 146.1000

Set Bonus Report:

Tier 8 2-piece:
	Number of casts before cooldown would have been up: 13 (8.07% of riptide casts)
		Combat casts: 13 (10.16%)
Tier 8 4-piece:
	Chain Heals benefitting from T8 4-piece count: 17 (100.00%)
		Combat count: 16 (100.00%)
	Chain Heal without T8 4-piece HPS: 6324, EHPS: 3245
		Combat HPS: 6231, EHPS: 3203
	Chain Heal with T8 4-piece HPS: 6985, EHPS: 3584
		Combat HPS: 6924, EHPS: 3560
	Spamming chain heal Combat EHPS gain: 314, HEP gain: 569
	Combat time saved: 3 secs 
	Combat EHPS increase: 8.7291
	HEP: 15.7874

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.5529 hps)
1 Crit rating = 0.8245 SP (0.4559 hps)
1 Haste rating = 2.1165 SP (1.1702 hps)
1 INT = 0.4271 SP (0.2361 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1861 mp5
1 Haste rating = -0.4136 mp5
1 INT = 0.5511 mp5
1 Mana = 0.0138 mp5
Total mana regen points needed from gear: 1110.10

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 1.1262 (calculated)
1 mana = 0.0156
1 Haste rating = 2.0242
1 Crit rating = 1.0340
1 INT = 1.0477 (actual)
1 INT = 1.1295 (max theoretical)


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0156, Mp5=1.1262, Intellect=1.0477, HasteRating=2.0242, CritRating=1.0340 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.4271, HasteRating=2.1165, CritRating=0.8245 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(mana*0.0156)+(mp5*1.1262)+(intellect*1.0477)+(hasterating*2.0242)+(critrating*1.0340)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (healing)+(intellect*0.4271)+(hasterating*2.1165)+(critrating*0.8245)

Lootrank:
	Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=2.0242&mp5=1.1262&mcr=1.0340&spd=1&Int=1.0477&Sckm=0&Ver=6
	Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=3&mh=2.1165&mcr=0.8245&spd=1&Int=0.4271&Sckm=0&Ver=6

Wowhead:
	Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:61:96:23:103:77;wtv=100:112:103:104:202:-100
	Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=3;gb=1;wt=123:96:23:103:77;wtv=100:82:42:211:-100

Offline
Old 08/23/09, 6:00 AM   #170
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Something looks a bit fishy.
For healing output, 1 haste=2.1165
For mana regen, 1 haste=-0.4136
With 1 mp5=1.1262 spellpower, this should give a total haste value of:
2.1165-1.1262*0.4136=1.65

I'm not doubting haste is the most efficient stat for situations where mana isn't much of an issue (as it rarely is), but unless my line of thought is wrong something seems a bit fishy in the final HEP calculations.

Offline
Old 08/23/09, 9:50 AM   #171
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by MatsT View Post
I'm not doubting haste is the most efficient stat for situations where mana isn't much of an issue (as it rarely is), but unless my line of thought is wrong something seems a bit fishy in the final HEP calculations.
The final HEP calculations are fine (the bug is not with the final haste value), the value displayed for haste for its effect on mana regen is too high. Obviously the calculations aren't actually done using the calculation you used, but your calculation should be a sanity check on the value. They should match. Thanks for the catch and I will release the fix soon.

Offline
Old 08/24/09, 9:02 AM   #172
Brandysnap
Glass Joe
 
Draenei Shaman
 
Aggramar (EU)
This is excellent. My guild (and me) aren't quite up to Uld 25 hard modes, we are on Yoggy, killed him on 10 and most of the 10 man hard modes (Mimi is tough going by last night). I'm usually the lone Resto shammy, and examining recent logs with this I've come to the conclusion that the pawn values for me (simplified because it only needs to pick between 2-3 items in each slot on each tier of raiding) are...

( Pawn: v1: "Resto 3.2": SpellPower=1.0, Mana=0.005, Mp5=0.75, Intellect=0.6, HasteRating=1.5, CritRating=0.8, Stamina=0.1000, Armor=0.0100 )

Not too far from many reports here, so that looks a fair baseline. I am worried that I will be regen starved though if I fully regemmed, so will take the coward's option of regemming onto Haste on new gear and seeing the impact on future raids.

Offline
Old 08/25/09, 9:38 PM   #173
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
2.61: (Uploaded to Curse and awaiting approval)

- BUGFIX: The effect of haste on mana regen in the mana regen HEP values was too high (the final haste HEP value was fine).
- Added Pawn and DressToKill Mana Regen strings to make it easier to determine the mana regen value of each item.

The following is the same combatlog as post 148 except parsed with version 2.61:

$Id: shaman_hep.pl,v 2.61 2009/08/26 00:10:19 stassart Exp stassart $
Configuration file: Trelis20090814.cfg
Processing as World of Warcraft version: 3.2.0
Processing WoWCombatLog-20090814-cc25uld25.txt...
8/14 23:18:15.049 Warning: riptide was refreshed past duration.
8/14 23:19:52.721 Warning: Riptide buff on "Iroxxar" lasted past duration.



shaman_hep $Revision: 2.61 $
Total log time processed: 4 hours 47 mins 24 secs 
Evaluating heals for Trelis:
Effective healing: 19486085
Total healing: 41920099
Total time spent healing: 1 hour 2 mins 23 secs  (21.7108% of log file time)
Time in combat: 2 hours 28 mins 51 secs  (51.79%)
Time alive in combat: 2 hours 27 mins 4 secs  (98.81%)
Longest fight: 10 mins 32 secs 
Effective in combat healing: 18363415
Total in combat healing: 37787839
Total in combat time spent healing: 56 mins 50 secs  (38.1850% of combat time)
Buff Report (in combat):
	Earthliving uptime: 2 hours 16 mins 57 secs  (92.01%)
	Blessing of Wisdom uptime: 2 hours 9 mins 40 secs  (88.17%)
	Mana Spring Totem uptime: 41 mins 34 secs  (27.93%)
	Blessing of Wisdom/Mana Spring Totem uptime: 2 hours 10 mins  (87.35%)
	Blessing of Kings uptime: 2 hours 19 mins 7 secs  (94.59%)
		Configured as 100% uptime (10.00% stat increase)
	Mark/Gift of the Wild uptime: 2 hours 22 mins 46 secs  (97.07%)
	Arcane Int/Brilliance/Fel Int uptime: 2 hours 21 mins 26 secs  (96.17%)
	Moonkin Aura/Elemental Oath crit buff uptime: 2 hours 7 mins 2 secs  (86.37%)
	Moonkin Aura buff uptime: 2 hours 2 mins 56 secs  (83.59%)
	Retribution Aura uptime: 1 hour 54 mins 13 secs  (77.67%)
	Improved Moonkin Aura/Swift Retribution buff uptime: 2 hours 7 mins 13 secs  (86.50%)
	Wrath of Air buff uptime: 2 hours 3 mins 26 secs  (82.93%)
	Demonic Pact/Totem of Wrath/Flametongue Totem/Improved Divine Spirit
		buff uptime: 2 hours 22 mins 57 secs  (97.19%)
	Fortitude uptime: 2 hours 23 mins 34 secs  (97.62%)
	"Bloodlust" (983 haste rating) buff uptime: 7 mins 50 secs  (5.34%)
	"Fish Feast" (46 sp) buff uptime: 2 hours 26 secs  (81.89%)
	"Pandora's Plea (trinket)" (751 sp) buff uptime: 16 mins 42 secs  (11.36%)
	"Firecracker Salmon/Tender Shoveltusk Steak" (46 sp) buff uptime: 20 mins 16 secs  (13.78%)
	"Flask of the Frost Wyrm" (125 sp) buff uptime: 2 hours 25 mins 31 secs  (97.77%)

Totem Report for Trelis (in combat):
	"Healing Stream Totem Rank 9" uptime: 1 hour 52 mins 50 secs  (76.72%)
	"Tremor Totem" uptime: 5 mins 30 secs  (3.75%)
	"Stoneskin Totem Rank 10" uptime: 1 hour 58 mins 36 secs  (80.64%)
	"Nature Resistance Totem Rank 6" uptime: 13 mins 2 secs  (8.86%)
	"Mana Tide Totem" uptime: 3 mins 27 secs  (2.36%)
	"Flametongue Totem Rank 8" uptime: 2 hours 15 mins 12 secs  (91.93%)
	"Wrath of Air Totem" uptime: 1 hour 39 mins 15 secs  (67.49%)
	"Magma Totem Rank 7" uptime: 21 secs  (0.24%)
	"Windfury Totem" uptime: 6 mins 6 secs  (4.16%)

Total mana used: 2160597
Total mana restored (not including gear): 1034632
In combat mana used: 1964643
In combat mana restored (not including gear): 966321
Mana used in most mana intensive fight: 102886
	Start Time: 8/14 20:02:03.824
	Duration of that fight: 5 mins 40 secs 
	Mana pool for that fight: 26366
	Total mp5 needed (from int, gear, buffs, abilities, etc): 1435.53072509393
	Tidal Focus mana saved: 5248.824
	Mana restored that fight by abilities: 50846
		Replenishment: count: 300: total: 15818 (88.12% uptime)
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Mana Tide Totem: count: 4: total: 6329
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Water Shield Rank 9: count: 51: total: 25099
			from Improved Water Shield: 23129
			from Water Shield damage/debuff procs: 1970
			(Included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
		Insightful Earthsiege Diamond: count: 6: total: 3600
			(Not included in mp5 weight)
			(Included in character sheet needed mp5 value equation)
	Included Mana restored (configurable): 47246
	Had Blessing of Wisdom/Mana Spring?: Yes (mp5: 110.4)
	Had Blessing of Kings?: Yes
	Had Arcane Intellect or Fel Intelligence?: Yes (60 int)
	Had Gift/Mark of the Wild?: Yes (+51.8 stats)
	Had Moonkin Aura/Elemental Oath?: Yes (+5% crit)
	Water Shield uptime: 5 mins 40 secs  (100.00%)
	MP5 from Water Shield: 100
	MP5 from food/elixirs/flasks: 0
	MP5 needed beyond included sources unbuffed: 234.218723939777
	Character sheet MP5 needed unbuffed: 181.347368777486
	Sources of mana naked:
		Mana Pool unbuffed: 6141
		+ Mana from Blessing of Kings on base int: 202.5
		+ Mana from Arcane Int/Brilliance: 1080
		+ Mana from Mark/Gift of the the Wild: 932.4
		= Mana Pool buffed: 8355.9
		Crit % unbuffed: 17.00%
		Crit % buffed: 22.89%
		Gains:
			Replenishment: count: 300: total: 5013
			Mana Tide Totem: count: 4: total: 2005
			Water Shield Rank 9: count: 51: total: 14018
				from Improved Water Shield: 12048
				from Water Shield damage/debuff procs: 1970
		Gains total: 21037.040689119
		Buffs:
		Blessing of Wisdom/Mana Spring: 110.4 mp5
		Water Shield passive: 100 mp5
		Food/elixirs/flasks: 0 mp5
	MP5 (including Int/crit) needed naked: 883.641387764222

Stat modifiers (ilevel points for stats):
	Spell Power: 0.8571
	MP5: 2.0000
Calculated mp5 value (Int, Crit, and mp5): 0.967087197365471

Mana Used Report: (sorted by total)
Chain Heal Rank 7: count: 1035, total mana used: 820755 (37.99% of overall)
	In combat count: 1005, mana used: 796965 (40.57%)
Riptide Rank 4: count: 769, total mana used: 577519 (26.73% of overall)
	In combat count: 683, mana used: 512933 (26.11%)
Healing Wave Rank 14: count: 265, total mana used: 276660 (12.80% of overall)
	In combat count: 227, mana used: 236988 (12.06%)
Lesser Healing Wave Rank 9: count: 298, total mana used: 186548 (8.63% of overall)
	In combat count: 278, mana used: 174028 (8.86%)
Earth Shield Rank 5: count: 138, total mana used: 86388 (4.00% of overall)
	In combat count: 122, mana used: 76372 (3.89%)
Flametongue Totem Rank 8: count: 96, total mana used: 46368 (2.15% of overall)
	In combat count: 81, mana used: 39123 (1.99%)
Wrath of Air Totem: count: 81, total mana used: 39123 (1.81% of overall)
	In combat count: 73, mana used: 35259 (1.79%)
Stoneskin Totem Rank 10: count: 83, total mana used: 36437 (1.69% of overall)
	In combat count: 76, mana used: 33364 (1.70%)
Ancestral Spirit Rank 7: count: 9, total mana used: 28485 (1.32% of overall)
	In combat count: 1, mana used: 3165 (0.16%)
Flame Shock Rank 9: count: 22, total mana used: 16434 (0.76% of overall)
	In combat count: 22, mana used: 16434 (0.84%)
Healing Stream Totem Rank 9: count: 103, total mana used: 13493 (0.62% of overall)
	In combat count: 93, mana used: 12183 (0.62%)
Lightning Bolt Rank 14: count: 16, total mana used: 7024 (0.33% of overall)
	In combat count: 16, mana used: 7024 (0.36%)
Earthliving Weapon Rank 6: count: 23, total mana used: 6049 (0.28% of overall)
	In combat count: 6, mana used: 1578 (0.08%)
Chain Lightning Rank 8: count: 3, total mana used: 3426 (0.16% of overall)
	In combat count: 3, mana used: 3426 (0.17%)
Lava Burst Rank 2: count: 7, total mana used: 3073 (0.14% of overall)
	In combat count: 7, mana used: 3073 (0.16%)
Windfury Totem: count: 6, total mana used: 2898 (0.13% of overall)
	In combat count: 6, mana used: 2898 (0.15%)
Nature Resistance Totem Rank 6: count: 8, total mana used: 2808 (0.13% of overall)
	In combat count: 8, mana used: 2808 (0.14%)
Bloodlust: count: 2, total mana used: 2284 (0.11% of overall)
	In combat count: 2, mana used: 2284 (0.12%)
Purge Rank 2: count: 5, total mana used: 1755 (0.08% of overall)
	In combat count: 5, mana used: 1755 (0.09%)
Magma Totem Rank 7: count: 1, total mana used: 1186 (0.05% of overall)
	In combat count: 1, mana used: 1186 (0.06%)
Cleanse Spirit: count: 3, total mana used: 921 (0.04% of overall)
	In combat count: 3, mana used: 921 (0.05%)
Wind Shear: count: 2, total mana used: 702 (0.03% of overall)
	In combat count: 2, mana used: 702 (0.04%)
Tremor Totem: count: 3, total mana used: 261 (0.01% of overall)
	In combat count: 2, mana used: 174 (0.01%)

Healing Report (sorted by effective):
Chain Heal Rank 7: hits: 2872, effective healing: 8966936 (46.02% of player's overall)
	Combat: hits: 2779, effective healing: 8770618 (47.76%)
	Total (raw) healing: 16055924 (38.30% of player's overall)
	Combat: Total healing: 15528713 (41.09%)
	Crits: 1338 (46.59%)
	Combat Crits: 1286 (46.28%)
	Averages: (5590)
		Non-crit: 4626, crit: 6696, effective: 3122, overall: 5590
		Combat: Non-crit: 4631, crit: 6698, effective: 3156, overall: 5587
	Overheals: (44.15%)
		Non-crit: count: 710, total: 2861658, ave: 4030
		Crit: count: 765, total: 4227330, ave: 5525
		Combat Non-crit: count: 679, total: 2763567, ave: 4070
		Combat Crit: count: 717, total: 3994528, ave: 5571
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 30 mins 2 secs 
		Combat cast time: 29 mins 8 secs 
	Combat Average cast time: 1.74
	Haste capped casts count: 4 (0.39%)
		Combat count: 4 (0.40%)
	Earthliving:
		Total Duration: 2 hours 6 mins 8 secs 
		Ticks: 2469, effective: 660256, total: 1847386
		Combat Duration: 1 hour 59 mins 45 secs 
		Combat Ticks: 2315, effective: 655343, total: 1729176
	With Ancestral and Earthliving:
		Effective: 9627192 (49.41%), Total: 17903310 (42.71%)
		Combat Effective: 9425961 (51.33%), Total: 17257889 (45.67%)
	Number of Chain Heal casts started: 1167 (11.31% canceled)
	Initial target hits: 1035, crits: 463 (44.73%),
	  riptide: 47 (4.54%)
		combat hits: 1005, crits: 446 (44.38%),
		  riptide: 46 (4.58%)
		Effective: 3557269 (39.67%), Total: 9189522 (57.23%)
			combat Effective: 3495182 (39.85%), Total: 8904430 (57.34%)
		Ave: non crit: 7263, crit: 10873, effective: 3436, overall: 8878
			combat non crit: 7258, crit: 10867, effective: 3477, overall: 8860
		Overheals non-crit count: 409, non-crit ave over: 5669
			combat non-crit count: 398, non-crit ave over: 5651
		Overheals crit count: 398, crit ave over: 8324
			combat crit count: 381, crit ave over: 8293
		Overhealed amount: 5632253 (61.29%)
			combat amount: 5409248 (60.75%)
	Second target hits: 752 (72.66% bounced), crits: 343 (45.61%),
	  riptide: 34 (4.52%)
		combat hits: 729 (72.54% bounced), crits: 330 (45.27%),
		  riptide: 33 (4.53%)
		Effective: 3038083 (33.88%), Total: 3994169 (24.88%)
			combat Effective: 2974420 (33.91%), Total: 3862427 (24.87%)
		Ave: non crit: 4298, crit: 6518, effective: 4040, overall: 5311
			combat non crit: 4291, crit: 6515, effective: 4080, overall: 5298
		Overheals non-crit count: 170, non-crit ave over: 2234
			combat non-crit count: 161, non-crit ave over: 2239
		Overheals crit count: 174, crit ave over: 3311
			combat crit count: 161, crit ave over: 3276
		Overhealed amount: 956086 (23.94%)
			combat amount: 888007 (22.99%)
	Third target hits: 600 (57.97% bounced), crits: 289 (48.17%),
	  riptide: 30 (5.00%)
		combat hits: 580 (57.71% bounced), crits: 279 (48.10%),
		  riptide: 29 (5.00%)
		Effective: 1565080 (17.45%), Total: 1923590 (11.98%)
			combat Effective: 1525619 (17.39%), Total: 1855692 (11.95%)
		Ave: non crit: 2591, crit: 3867, effective: 2608, overall: 3205
			combat non crit: 2590, crit: 3856, effective: 2630, overall: 3199
		Overheals non-crit count: 84, non-crit ave over: 1432
			combat non-crit count: 76, non-crit ave over: 1492
		Overheals crit count: 120, crit ave over: 1984
			combat crit count: 111, crit ave over: 1951
		Overhealed amount: 358510 (18.64%)
			combat amount: 330073 (17.79%)
	Fourth target hits: 485 (46.86% bounced), crits: 243 (50.10%),
	  riptide: 24 (4.95%)
		combat hits: 465 (46.27% bounced), crits: 231 (49.68%),
		  riptide: 23 (4.95%)
		Effective: 806504 (8.99%), Total: 948643 (5.91%)
			combat Effective: 775397 (8.84%), Total: 906164 (5.84%)
		Ave: non crit: 1559, crit: 2350, effective: 1662, overall: 1955
			combat non crit: 1559, crit: 2343, effective: 1667, overall: 1948
		Overheals non-crit count: 47, non-crit ave over: 905
			combat non-crit count: 44, non-crit ave over: 914
		Overheals crit count: 73, crit ave over: 1364
			combat crit count: 64, crit ave over: 1414
		Overhealed amount: 142139 (14.98%)
			combat amount: 130767 (14.43%)
	Glyph of Chain heal: effective: 806504 (4.14% of total effective)
		combat effective: 775397 (4.22% of combat effective)
	Processed by cast: 946, time: 86, less accurate: order: 2, count: 0
	Improved Water Shield procs: 402 (38.84% of casts)
		Combat procs: 386 (38.41% of casts)
	EHPS increased by:
		hop 1: SP coefficient with set/talents: 1.7726
		hop 2: SP coefficient with set/talents: 1.0635
		hop 3: SP coefficient with set/talents: 0.6381
		hop 4: SP coefficient with set/talents: 0.3829
		1 SP = 0.841286
			(0.2651 + 0.3023 + 0.1762 + 0.0977)
		1 Haste rating = 1.49877635228794
			(mp5 = -0.136734425289928)
		1 crit rating = 0.439106811674114
			(0.0686 + 0.1913 + 0.1086 + 0.0706)
		1 int = 0.145147605782981
			(0.0227 + 0.0633 + 0.0359 + 0.0233)
Earth Shield: hits: 673, effective healing: 2080196 (10.68% of player's overall)
	Combat: hits: 673, effective healing: 2080196 (11.33%)
	Total (raw) healing: 2483461 (5.92% of player's overall)
	Combat: Total healing: 2483461 (6.57%)
	Crits: 298 (44.28%)
	Combat Crits: 298 (44.28%)
	Averages: (3690)
		Non-crit: 2934, crit: 4640, effective: 3090, overall: 3690
		Combat: Non-crit: 2934, crit: 4640, effective: 3090, overall: 3690
	Overheals: (16.24%)
		Non-crit: count: 67, total: 139201, ave: 2077
		Crit: count: 92, total: 264064, ave: 2870
		Combat Non-crit: count: 67, total: 139201, ave: 2077
		Combat Crit: count: 92, total: 264064, ave: 2870
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Combat Average GCD time: 1.16
	Earth shield average time between procs: 9.05 secs
		in combat: 9.05 secs
	Combat uptime: 2 hours 12 mins 51 secs  (90.3253%)
	EHPS increased by:
		SP coefficient with current set/talents: 0.8872
		1 SP = 0.0899037322974679
		1 crit rating = 0.0286669103806612
		1 int = 0.0094759026649678
Riptide Rank 4: hits: 769, effective healing: 1986170 (10.19% of player's overall)
	Combat: hits: 682, effective healing: 1738772 (9.47%)
	Total (raw) healing: 2877133 (6.86% of player's overall)
	Combat: Total healing: 2557008 (6.77%)
	Crits: 289 (37.58%)
	Combat Crits: 256 (37.54%)
	Averages: (3741)
		Non-crit: 3138, crit: 4743, effective: 2582, overall: 3741
		Combat: Non-crit: 3144, crit: 4756, effective: 2549, overall: 3749
	Overheals: (30.97%)
		Non-crit: count: 186, total: 412110, ave: 2215
		Crit: count: 136, total: 478853, ave: 3520
		Combat Non-crit: count: 162, total: 375449, ave: 2317
		Combat Crit: count: 124, total: 442787, ave: 3570
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total GCD time: 14 mins 52 secs 
		Combat GCD time: 13 mins 8 secs 
	Combat Average GCD time: 1.16
	Haste capped casts count: 41 (5.33%)
		Combat count: 41 (6.01%)
	Ancestral:
		Procs: 333, effective: 398512, total: 553976
		Combat Procs: 291, effective: 348625, total: 480939
	Earthliving:
		Total Duration: 35 mins 39 secs 
		Ticks: 693, effective: 136939, total: 516124
		Combat Duration: 30 mins 13 secs 
		Combat Ticks: 580, effective: 128888, total: 432134
	With Ancestral and Earthliving:
		Effective: 2521621 (12.94%), Total: 3947233 (9.42%)
		Combat Effective: 2216285 (12.07%), Total: 3470081 (9.18%)
	Improved Water Shield procs: 270 (35.11% of casts)
		Combat procs: 236 (34.60% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.4422
		1 SP = 0.311042991843922
		1 crit rating = 0.369616176624917
		1 int = 0.122177341980251
Healing Stream Totem: hits: 16294, effective healing: 1377479 (7.07% of player's overall)
	Combat: hits: 12944, effective healing: 1333818 (7.26%)
	Total (raw) healing: 7044866 (16.81% of player's overall)
	Combat: Total healing: 5621280 (14.88%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (432)
		Non-crit: 432, crit: 0, effective: 84, overall: 432
		Combat: Non-crit: 434, crit: 0, effective: 103, overall: 434
	Overheals: (80.45%)
		Non-crit: count: 13237, total: 5667387, ave: 428
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 9988, total: 4287462, ave: 429
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	EHPS increased by:
		SP coefficient with current set/talents: 0.0931
		1 SP = 0.0106259796044499
		1 crit rating = 0
		1 int = 0
Healing Wave Rank 14: hits: 265, effective healing: 1211704 (6.22% of player's overall)
	Combat: hits: 227, effective healing: 878390 (4.78%)
	Total (raw) healing: 2798966 (6.68% of player's overall)
	Combat: Total healing: 2332673 (6.17%)
	Crits: 131 (49.43%)
	Combat Crits: 108 (47.58%)
	Averages: (10562)
		Non-crit: 8309, crit: 12866, effective: 4572, overall: 10562
		Combat: Non-crit: 8162, crit: 12605, effective: 3869, overall: 10276
	Overheals: (56.71%)
		Non-crit: count: 83, total: 584986, ave: 7048
		Crit: count: 94, total: 1002276, ave: 10662
		Combat Non-crit: count: 74, total: 551765, ave: 7456
		Combat Crit: count: 77, total: 902518, ave: 11721
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 7 mins 6 secs 
		Combat cast time: 6 mins 1 sec 
	Combat Average cast time: 1.59
	Haste capped casts count: 1 (0.38%)
		Combat count: 1 (0.44%)
	Ancestral:
		Procs: 98, effective: 221933, total: 413983
		Combat Procs: 80, effective: 170035, total: 337645
	Earthliving:
		Total Duration: 9 mins 29 secs 
		Ticks: 185, effective: 37002, total: 134541
		Combat Duration: 7 mins 16 secs 
		Combat Ticks: 141, effective: 35020, total: 103034
	With Ancestral and Earthliving:
		Effective: 1470639 (7.55%), Total: 3347490 (7.99%)
		Combat Effective: 1083445 (5.90%), Total: 2773352 (7.34%)
	Tidal waves count: 142, time saved: 1 min 21 secs 
		Combat count: 125, time saved: 1 min 11 secs 
	Tidal waves effective: 50302, total: 169536
		Combat effective: 42858, total: 145423
	Healing Way added effective: 0, total: 0
		Combat added effective: 0, total: 0
	Improved Water Shield procs: 123 (46.42% of casts)
		Combat procs: 102 (44.93% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 1.9917
		1 SP = 0.583191259120678
		1 Haste rating = 0.865846787194205
			(mp5 = -0.196583677613397)
		1 crit rating = 0.389430185931205
		1 int = 0.128726901074551
Riptide_hot Rank 4: hits: 4127, effective healing: 1013673 (5.20% of player's overall)
	Combat: hits: 3363, effective healing: 946075 (5.15%)
	Total (raw) healing: 4034448 (9.62% of player's overall)
	Combat: Total healing: 3302911 (8.74%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (977)
		Non-crit: 977, crit: 0, effective: 245, overall: 977
		Combat: Non-crit: 982, crit: 0, effective: 281, overall: 982
	Overheals: (74.87%)
		Non-crit: count: 3181, total: 3020775, ave: 949
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 2476, total: 2356836, ave: 951
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Riptide applied count: 700, refresh count: 60
		Total Duration: 3 hours 31 mins 49 secs 
			Combat Duration: 2 hours 54 mins 46 secs 
	EHPS increased by:
		SP coefficient with current set/talents: 0.2068
		1 SP = 0.0181813460204183
		1 crit rating = 0
		1 int = 0
Earthliving_hot Rank 6: hits: 3705, effective healing: 900380 (4.62% of player's overall)
	Combat: hits: 3342, effective healing: 881996 (4.80%)
	Total (raw) healing: 2764121 (6.59% of player's overall)
	Combat: Total healing: 2490302 (6.59%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (746)
		Non-crit: 746, crit: 0, effective: 243, overall: 746
		Combat: Non-crit: 745, crit: 0, effective: 263, overall: 745
	Overheals: (67.43%)
		Non-crit: count: 2553, total: 1863741, ave: 730
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 2208, total: 1608306, ave: 728
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving Weapon buff Combat uptime: 2 hours 16 mins 57 secs  (92.01%)
	Earthliving applied count: 894, refresh count: 162
	Earthliving proc rate when ELW is applied: 24.4955%
	Earthliving proc rate overall: 24.3880%
		Total Duration: 3 hours 9 mins 43 secs 
			Combat Duration: 2 hours 53 mins 2 secs 
	EHPS increased by:
		SP coefficient with current set/talents: 0.7524
		1 SP = 0.0851008976660682
		1 crit rating = 0
		1 int = 0
Ancestral Awakening: hits: 616, effective healing: 863660 (4.43% of player's overall)
	Combat: hits: 539, effective healing: 748669 (4.08%)
	Total (raw) healing: 1382926 (3.30% of player's overall)
	Combat: Total healing: 1195489 (3.16%)
	Crits: 0 (0.00%)
	Combat Crits: 0 (0.00%)
	Averages: (2245)
		Non-crit: 2245, crit: 0, effective: 1402, overall: 2245
		Combat: Non-crit: 2217, crit: 0, effective: 1388, overall: 2217
	Overheals: (37.55%)
		Non-crit: count: 248, total: 519266, ave: 2093
		Crit: count: 0, total: 0, ave: 0
		Combat Non-crit: count: 211, total: 446820, ave: 2117
		Combat Crit: count: 0, total: 0, ave: 0
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Healing way added effective: 0, total: 0
		Combat effective: 0, total: 0
Lesser Healing Wave Rank 9: hits: 298, effective healing: 734449 (3.77% of player's overall)
	Combat: hits: 278, effective healing: 689158 (3.75%)
	Total (raw) healing: 2037486 (4.86% of player's overall)
	Combat: Total healing: 1893632 (5.01%)
	Crits: 214 (71.81%)
	Combat Crits: 196 (70.50%)
	Averages: (6837)
		Non-crit: 5062, crit: 7533, effective: 2464, overall: 6837
		Combat: Non-crit: 5070, crit: 7539, effective: 2478, overall: 6811
	Overheals: (63.95%)
		Non-crit: count: 60, total: 247473, ave: 4124
		Crit: count: 176, total: 1055564, ave: 5997
		Combat Non-crit: count: 58, total: 238814, ave: 4117
		Combat Crit: count: 158, total: 965660, ave: 6111
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Total cast time: 5 mins 45 secs 
		Combat cast time: 5 mins 21 secs 
	Combat Average cast time: 1.16
	Haste capped casts count: 16 (5.37%)
		Combat count: 16 (5.76%)
	Ancestral:
		Procs: 185, effective: 243215, total: 414967
		Combat Procs: 168, effective: 230009, total: 376905
	Earthliving:
		Total Duration: 12 mins 8 secs 
		Ticks: 235, effective: 42318, total: 173299
		Combat Duration: 10 mins 45 secs 
		Combat Ticks: 207, effective: 41854, total: 152615
	With Ancestral and Earthliving:
		Effective: 1019982 (5.23%), Total: 2625752 (6.26%)
		Combat Effective: 961021 (5.23%), Total: 2423152 (6.41%)
	Tidal waves count: 194, time saved: 0 sec 
		Combat count: 176, time saved: 0 sec 
	Tidal waves effective: 31799, total: 148832
		Combat effective: 31041, total: 134685
	Improved Water Shield procs: 130 (43.62% of casts)
		Combat procs: 119 (42.81% of casts)
	EHPS increased by:
		SP coefficient with current set/talents: 0.9990
		1 SP = 0.377353722650217
		1 Haste rating = 0.80792370738667
			(mp5 = -0.162307490094297)
		1 crit rating = 0.343312472926521
		1 int = 0.113482601854287
Living Ice Crystals (trinket): hits: 126, effective healing: 351438 (1.80% of player's overall)
	Combat: hits: 109, effective healing: 295723 (1.61%)
	Total (raw) healing: 440768 (1.05% of player's overall)
	Combat: Total healing: 382370 (1.01%)
	Crits: 41 (32.54%)
	Combat Crits: 36 (33.03%)
	Averages: (3498)
		Non-crit: 3008, crit: 4512, effective: 2789, overall: 3498
		Combat: Non-crit: 3013, crit: 4511, effective: 2713, overall: 3507
	Overheals: (20.27%)
		Non-crit: count: 23, total: 52041, ave: 2262
		Crit: count: 13, total: 37289, ave: 2868
		Combat Non-crit: count: 22, total: 51470, ave: 2339
		Combat Crit: count: 12, total: 35177, ave: 2931
	Number of heals cast that did not land: 0, due to target death: 0
		Combat casts that did not land: 0, due to target death: 0
	Earthliving:
		Total Duration: 6 mins 16 secs 
		Ticks: 123, effective: 23865, total: 92771
		Combat Duration: 5 mins 1 sec 
		Combat Ticks: 99, effective: 20891, total: 73343
	With Ancestral and Earthliving:
		Effective: 375303 (1.93%), Total: 533539 (1.27%)
		Combat Effective: 316614 (1.72%), Total: 455713 (1.21%)
	EHPS increased by:
		1 SP = 0
		1 crit rating = 0.00445029214174027
		1 int = 0.001471052673826


Nature's Blessing adds 0.15 SP value to int.
Additional haste effects on GCD:
	1 haste rating adds 0.0273 HEP time saved casting
		earth shield and water shield in combat
	Riptide Rank 4: 1 haste rating adds 0.1135 HEP combat time saved casting
In the longest fight, 1 int worth of mana pool is worth: 0.1422 mp5
The weight of 1 int worth of mana pool is: 0.1375
In the most mana intense fight, 1 int worth of mana pool
	is worth: 0.2644 mp5

Mana Restored Report: (sorted by total)
Water Shield Rank 9: count: 1082, total mana restored: 532519 (51.47% of overall)
	Combat count: 998, mana restored: 491178 (50.83%)
	Ave: total: 492, in combat: 492
	Overall in combat mp5: 278.30
	In combat uptime: 2 hours 3 mins 24 secs  (83.90%)
	Passive mp5: 83.9047
	Procs from damage/debuffs: 155
	MP5 from Improved Water Shield: 235.0728
	Procs from Improved Water Shield in combat: 843
		out of 1909 procs possible, proc rate: 44.15%
	MP5 increased by:
		1 crit rating = 0.115981105936268 mp5 
		1 haste rating = 0.071690404967653 mp5 
		1 int = 0.0383377788618893 mp5 
Replenishment: count: 5858, total mana restored: 308112 (29.78% of overall)
	Combat count: 5677, mana restored: 298583 (30.90%)
	Ave: total: 52, in combat: 52
	Overall in combat mp5: 169.17
	Replenishment uptime in overall combat: 64.33%
	Replenishment uptime in intense fight: 88.12%
	Mana pool based on replenishment: 26297
	MP5 increased by:
		1 int = 0.158614 mp5 (0.180000 theoretical)
Mana Tide Totem: count: 64, total mana restored: 101285 (9.79% of overall)
	Combat count: 64, mana restored: 101285 (10.48%)
	Ave: total: 1582, in combat: 1582
	Overall in combat mp5: 57.39
	Mana Tide usage in overall combat: 54.39%
	Shaman's Mana Tide usage in intense fight: 88.12%
	MP5 increased by:
		1 int = 0.063446 mp5 (0.072000 theoretical 5 min cooldown)
Insightful Earthsiege Diamond: count: 119, total mana restored: 71400 (6.90% of overall)
	Combat count: 102, mana restored: 61200 (6.33%)
	Ave: total: 600, in combat: 600
	Overall in combat mp5: 34.68
Totemic Recall: count: 150, total mana restored: 14059 (1.36% of overall)
	Combat count: 72, mana restored: 6818 (0.71%)
	Ave: total: 93, in combat: 94
	Overall in combat mp5: 3.86
Runic Mana Potion: count: 1, total mana restored: 4355 (0.42% of overall)
	Combat count: 1, mana restored: 4355 (0.45%)
	Ave: total: 4355, in combat: 4355
	Overall in combat mp5: 2.47
Judgement of Wisdom: count: 12, total mana restored: 1056 (0.10% of overall)
	Combat count: 12, mana restored: 1056 (0.11%)
	Ave: total: 88, in combat: 88
	Overall in combat mp5: 0.60
Rapture: count: 2, total mana restored: 1055 (0.10% of overall)
	Combat count: 2, mana restored: 1055 (0.11%)
	Ave: total: 527, in combat: 527
	Overall in combat mp5: 0.60
Hymn of Hope: count: 1, total mana restored: 791 (0.08% of overall)
	Combat count: 1, mana restored: 791 (0.08%)
	Ave: total: 791, in combat: 791
	Overall in combat mp5: 0.45


Total mp5 above character sheet (in raid): 547.50 while casting

--------------------
Current talent report:

Ancestral Knowlege talent points: 5
	Average int in combat from gear and buffs: 1124
	Ancestral Knowlege granting on ave: 112 int
	HEP per point: 16.4575
	HEP: 82.2875
Thundering Strikes talent points: 5
	HEP per point: 31.9029
	HEP: 159.5147
Improved Shields talent points: 3
	Water Shield Combat MP5: 36.30
	Water Shield Combat HEP: 35.11
	Water Shield Intense Fight MP5: 48.09
	Water Shield Intense Fight HEP: 46.50
Improved Earth Shield talent points: 2
	To maintain current Earth Shield uptime
	Combat Earth shield casts needed:
		With 0 talent points: 87
		With 1 talent points: 75
		With 2 talent points: 62
	Casts saved with 2 points in Improved Earth shield: 25
	Global cooldown time: 1.17
	Combat time saved: 29 secs 
	Combat effective gained by fewer refreshes: 60824
	Combat EHPS gained: 6.8925
	HEP: 13.6395
	Your Earth Shield is currently improved 25%, with 5 talent points
	in Improved Earth Shield and Improved Shields
	Point 1 provided benefit count: 550 effective: 66859 (0.34%)
		Combat count: 550, effective: 66859 (0.36%), hps: 7.5764
		HEP: 14.9929
	Point 2 provided benefit count: 546 effective: 65854 (0.34%)
		Combat count: 546, effective: 65854 (0.36%), hps: 7.4625
		HEP: 14.7676
	Point 3 provided benefit count: 538 effective: 65066 (0.33%)
		Combat count: 538, effective: 65066 (0.35%), hps: 7.3731
		HEP: 14.5907
	Point 4 provided benefit count: 535 effective: 64846 (0.33%)
		Combat count: 535, effective: 64846 (0.35%), hps: 7.3482
		HEP: 14.5414
	Point 5 provided benefit count: 535 effective: 64575 (0.33%)
		Combat count: 535, effective: 64575 (0.35%), hps: 7.3175
		HEP: 14.4806
	Combat Total Earth Shield improved effective: 327202 (1.78%)
		HEP: 73.3731
	Improved Shields ave point HEP: 30.18
	Improved Earth Shield ave point HEP: 21.49
	Improved Shields and Improved Earth Shield total HEP: 133.52
Elemental Weapons talent points: 3
	HEP per point: 15
	Total HEP: 45
Improved Healing Wave talent points: 5
	Healing Wave EHPS increase per point: 55.7154
	Healing Wave EHPS increase 5 points: 278.5769
	Combat time saved: 1 min 53 secs 
	Combat effective gained by saved time: 236181
	Combat EHPS gained: 26.7635
	HEP per point: 10.5925
	HEP: 52.9623
Tidal Focus talent points: 5
	Combat heal mana used: 1893093
	Mana saved with Tidal Focus: 94654
	Combat MP5 per point: 10.7260, HEP: 10.3730
	Total Combat MP5: 53.6301, HEP: 51.8650
	Intense Fight MP5 per point: 15.4174, HEP: 14.9099
	Intense Fight MP5: 77.0868, HEP: 74.5496
Improved Water Shield talent points: 3
	Combat MP5 per point: 78.3576, HEP: 75.7786
	Total Combat MP5: 235.0728, HEP: 227.3359
	Intense Fight per point MP5: 113.23, HEP: 109.50
	Intense Fight MP5: 339.68, HEP: 328.50
	Number of Water Shield procs in combat: 843
	Combat HEP: 227.3359, per point: 75.7786
	Intense HEP: 328.5038, per point: 109.5013
Tidal Force talent points: 1
	Tidal Force used 63 times
	Combat Not using Tidal Force: crits: 1415, crit rate: 45.99%
	Combat Using Tidal Force: crits: 175, crit rate: 84.54%
		Combat Dose 3: crit rate: 96.81%
		Combat Dose 2: crit rate: 82.35%
		Combat Dose 1: crit rate: 62.22%
	Overall crit increase: 1.4211%
	HEP: 45.3371
Tidal Mastery talent points: 5
	HEP per point: 31.9029
	Total HEP: 159.5147
Restorative Totems talent points: 3
	Point 1 provided benefit count: 3135 effective: 140051 (0.72%)
		Combat count: 3032, effective: 135584 (0.74%), hps: 15.3641
		HEP: 30.4040
	Point 2 provided benefit count: 3097 effective: 138615 (0.71%)
		Combat count: 2994, effective: 134166 (0.73%), hps: 15.2034
		HEP: 30.0861
	Point 3 provided benefit count: 3074 effective: 137554 (0.71%)
		Combat count: 2972, effective: 133162 (0.73%), hps: 15.0896
		HEP: 29.8609
	Combat Total Healing Stream improved effective: 402913 (2.19%)
		HEP: 90.3510
Nature's Swiftness talent points: 1
	Nature's Swiftness was used: 46 times
	Nature's Swiftness Heal Count: 46, Effective: 602712, total: 720594
		Combat Count: 46, Effective: 602712 (3.28%), total: 720594 (1.91%)
	Spell report:
		Healing Wave Rank 14:
			Count: 6, Effective: 31493, total: 65440
			Combat Count: 6, Effective: 31493, total: 65440
		Ancestral Awakening:
			Count: 2, Effective: 6076, total: 8295
			Combat Count: 2, Effective: 6076, total: 8295
		Chain Heal Rank 7:
			Count: 40, Effective: 565143, total: 646859
			Combat Count: 40, Effective: 565143, total: 646859
	Average effective hps: 11206.3487, total hps: 13398.1531
	HEP: 135.1545
Talent Points in Purification: 5
	Point 1 provided benefit count: 8256 effective: 276260 (1.42%)
		Combat count: 7925, effective: 262907 (1.43%), hps: 29.7919
		HEP: 58.9553
	Point 2 provided benefit count: 8211 effective: 272803 (1.40%)
		Combat count: 7883, effective: 259820 (1.41%), hps: 29.4422
		HEP: 58.2632
	Point 3 provided benefit count: 8167 effective: 269867 (1.38%)
		Combat count: 7844, effective: 257227 (1.40%), hps: 29.1483
		HEP: 57.6817
	Point 4 provided benefit count: 8133 effective: 267377 (1.37%)
		Combat count: 7815, effective: 255030 (1.39%), hps: 28.8994
		HEP: 57.1890
	Point 5 provided benefit count: 8105 effective: 264578 (1.36%)
		Combat count: 7791, effective: 253029 (1.38%), hps: 28.6726
		HEP: 56.7404
	Combat Total Purification effective: 1288015 (7.01%)
		HEP: 288.8297
Talent Points in Mana Tide: 1
	Glyph of Mana Tide: No
	Party report:
		Combat: Count: 158, restored mana: 179746
		Overall MP5: 101.8417
		Overall HEP: 98.4898
		Intense fight MP5: 194.2729
		Intense fight HEP: 187.8788
	Self report:
		Combat: Count: 64, restored mana: 101285 (10.4815%)
		Overall MP5: 57.3868
		Overall HEP: 55.4980
		Intense fight MP5: 92.9508
		Intense fight HEP: 89.8915
Talent Points in Cleanse Spirit: 1
	Count: 3
	Combat Count: 3
Blessing of the Eternals talent points: 2
	Increased Crit HEP per point: 63.8059
	Blessing of Eternals earthliving weapon proc rate: 4.4955%
	Increased earthliving HEP per point: 18.1488
	Total HEP per point: 81.9546
	Total HEP: 163.9093
Improved Chain Heal talent points: 2
	Point 1 provided benefit count: 1558 effective: 538374 (2.76%)
		Combat count: 1538, effective: 533030 (2.90%), hps: 60.4016
		HEP: 119.5289
	Point 2 provided benefit count: 1468 effective: 496716 (2.55%)
		Combat count: 1449, effective: 491917 (2.68%), hps: 55.7428
		HEP: 110.3095
	Combat Total Improved Chain Heal effective: 1024947 (5.58%)
		HEP: 229.8384
Nature's Blessing talent points: 3
	Average int in combat from gear and buffs: 1124
	1 int = 0.1500 SP
	1124 int = 168.6250 SP
	HEP per point = 56.2083
	HEP = 168.6250
Ancestral Awakening talent points: 3
	Point 1 provided benefit count: 468 effective: 320490 (1.64%)
		Combat count: 407, effective: 275655 (1.50%), hps: 31.2365
		HEP: 61.8140
	Point 2 provided benefit count: 418 effective: 285936 (1.47%)
		Combat count: 368, effective: 247252 (1.35%), hps: 28.0180
		HEP: 55.4449
	Point 3 provided benefit count: 391 effective: 257233 (1.32%)
		Combat count: 347, effective: 225761 (1.23%), hps: 25.5827
		HEP: 50.6257
	Combat Total Ancestral Awakening effective: 748668 (4.08%)
		HEP: 167.8845
Earth Shield talent points: 1
	Combat uptime: 2 hours 12 mins 51 secs  (90.3253%)
	Combat base talent effective: 1436876 (7.82%)
	Combat EHPS increase: 162.8231
	HEP: 322.2110
Tidal Waves talent points: 5
	Buff applied count: 258, refreshed: 1325
	Time saved: 1 min 21 secs 
		Combat time saved: 1 min 11 secs 
	Combat EHPS increase from time saved: 16.9310
	Time Saved HEP: 33.5049
	Lesser Healing Wave w/TW count: 176 (63.3094%)
	LHW crit rate with Tidal Waves: 75.5682%
	LHW crit added effective: 15115
	Tidal Waves bonus effective: 73899 (0.4024%)
	Overall Tidal Waves added effective: 89015 (0.4847%)
	Combat effective healing hps: 10.0870
	Effective healing HEP: 19.9611
	Tidal Waves hps: 27.0180, per point: 5.4036
	Tidal Waves HEP: 53.4660, per point: 10.6932
Riptide talent points: 1
	Riptide w/ hot effective: 2999843 (15.39%), total: 6911581 (16.49%)
		Combat effective: 2684847 (14.62%), total: 5859919 (15.51%)
	Chain heal increase casts: 47, effective: 80280 (0.41%), total: 89759 (0.21%)
		Combat casts: 47, effective: 80280 (0.44%), total: 89759 (0.24%)
	Combined effective: 3080123 (15.81%), total: 7001340 (16.70%)
		Combat effective: 2765127 (15.06%), total: 5949678 (15.74%)
	Combat EHPS increase: 313.3369
	HEP: 620.0631

--------------------
Current glyph report:

Glyph of Chain Heal:
	Count: 485, effective: 806504 (4.14%), total: 948643 (2.26%)
		Combat count: 465, effective: 775397 (4.22%)
		  total: 906164 (2.40%)
	Combat Chain Heal hps increase: 443.4468
	Combat EHPS increase: 87.8660
	HEP: 173.8781
Glyph of Earth Shield:
	Combat count: 531, effective: 316117 (1.72% combat effective)
	(note: this count is the times the glyph provided a benefit.)
	Earth Shield EHPS increase: 51.9178
	Combat EHPS increase: 35.8216
	HEP: 70.8874
Glyph of Riptide:
	Extra riptide time: 53 mins 34 secs 
		Combat Extra time: 39 mins 36 secs 
	Riptide lasted into glyph time 559 times (68.0049%)
	Count: 1038, effective: 184007 (0.94%), total: 1012058 (2.41%)
		Combat count: 797, effective: 180984 (0.99%),
		  total: 781164 (2.07%)
	Overhealing ticks that did not tick: 33
		Combat ticks: -4
	Total hot healing w/ overheal ticks: 1044967 (2.49%)
		Combat: 776383 (2.05%)
	Total hot Overhealing w/ overheal ticks: 860960 (82.39%)
		Combat: 595399 (76.69%)
	Combat EHPS increase: 20.5086
	HEP: 40.5846
Glyph of Water Shield:
	Combat time saved refreshing Water Shield: 1 min 37 secs 
	Combat EHPS increase: 22.9289
	HEP: 45.3741

Set Bonus Report:

Tier 8 2-piece:
	Number of casts before cooldown would have been up: 9 (1.17% of riptide casts)
		Combat casts: 9 (1.32%)
Tier 8 4-piece:
	Chain Heals benefitting from T8 4-piece count: 995 (96.14%)
		Combat count: 965 (96.02%)
	Chain Heal without T8 4-piece HPS: 8970, EHPS: 4823
		Combat HPS: 8888, EHPS: 4854
	Chain Heal with T8 4-piece HPS: 9930, EHPS: 5340
		Combat HPS: 9869, EHPS: 5390
	Spamming chain heal Combat EHPS gain: 567, HEP gain: 1122
	Combat time saved: 3 mins 12 secs 
	Combat EHPS increase: 45.5097
	HEP: 90.0592

--------------------
Stat relationships:

For healing output:
1 SP = 1 SP (0.5053 hps)
1 Crit rating = 0.5827 SP (0.2945 hps)
1 Haste rating = 1.7352 SP (0.8768 hps)
1 INT = 0.3426 SP (0.1731 hps)

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1160 mp5
1 Haste rating = -0.0958 mp5
1 INT = 0.4026 mp5
1 Mana = 0.0079 mp5
Total mana regen points needed from gear: 883.64

Shaman Healing Equivalency Points:
1 SP = 1
1 mp5 = 0.9671 (calculated)
1 mana = 0.0076
1 Haste rating = 1.6425
1 Crit rating = 0.6949
1 INT = 0.7320 (actual)
1 INT = 0.9135 (max theoretical)

Insightful Earthsiege Diamond HEP: 48.9056


Gear Ranking Report:
Note: Max Healing links are for fights where mana does not matter
for those that put together multiple sets of gear.
If you used CALC_MP5, shaman_hep has determined your mana needs for
this combatlog and the Overall links should be used for general
gear.

Pawn:
	Overall:
( Pawn: v1: "Resto Shaman": SpellPower=1.0, Mana=0.0076, Mp5=0.9671, Intellect=0.7320, HasteRating=1.6425, CritRating=0.6949, Stamina=0.1000, Armor=0.0100, MetaSocket=48.9056 )
	Max healing:
( Pawn: v1: "Shaman Max HPS": SpellPower=1.0, Intellect=0.3426, HasteRating=1.7352, CritRating=0.5827, Stamina=0.1000, Armor=0.0100, MetaSocket=7.1951 )
	Mana Regen:
( Pawn: v1: "Shaman Mana Regen": Mana=0.0079, Mp5=1, Intellect=0.4026, HasteRating=-0.0958, CritRating=0.1160, MetaSocket=43.1300 )

DressToKill:
	Overall:
local healing = GetSpellBonusHealing()
local mana = UnitManaMax("player")
local mp5=GetManaRegen()*5
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(mana*0.0076)+(mp5*0.9671)+(intellect*0.7320)+(hasterating*1.6425)+(critrating*0.6949)+(stamina*0.1000)+(armor*0.0100)
	Max Healing:
local healing = GetSpellBonusHealing()
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
local stamina=UnitStat("player",3)
local armor=UnitArmor("player",2)
return (healing)+(intellect*0.3426)+(hasterating*1.7352)+(critrating*0.5827)+(stamina*0.1000)+(armor*0.0100)
	Mana Regen:
local mp5=GetManaRegen()*5
local mana = UnitManaMax("player")
local intellect=UnitStat("player",4)
local hasterating=GetCombatRating(20)
local critrating=GetSpellCritChance(6)
return (mp5)+(mana*0.0079)+(intellect*0.4026)+(hasterating*-0.0958)+(critrating*0.1160)

Lootrank:
	Overall:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=4&mh=1.6425&mp5=0.9671&mcr=0.6949&spd=1&Int=0.7320&Sta=0.1000&Arm=0.0100&Sckm=48.9056&Ver=6
	Max Healing:
http://www.lootrank.com/wr.asp?Cla=64&Art=2&Max=20&Gem=4&mh=1.7352&mcr=0.5827&spd=1&Int=0.3426&Sta=0.1000&Arm=0.0100&Sckm=7.1951&Ver=6

Wowhead:
	Overall:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:61:96:23:103:77:22:41;wtv=100:96:69:73:164:-100:10:1
	Max Healing:
http://www.wowhead.com/?items&filter=ub=7;gm=4;gb=1;wt=123:96:23:103:77:22:41;wtv=100:58:34:173:-100:10:1
The difference besides the edition of the Mana Regen strings for Pawn and DressToKill is:

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1160 mp5
1 Haste rating = -0.4239 mp5
1 INT = 0.4026 mp5
1 Mana = 0.0079 mp5
Total mana regen points needed from gear: 883.64
Changed to:

For mana regen:
1 MP5 = 1 mp5
1 Crit rating = 0.1160 mp5
1 Haste rating = -0.0958 mp5
1 INT = 0.4026 mp5
1 Mana = 0.0079 mp5
Total mana regen points needed from gear: 883.64

Last edited by stassart : 08/25/09 at 9:43 PM.

Offline
Old 08/26/09, 11:40 PM   #174
Draewind
Old and Slow
 
Draewind's Avatar
 
Draenei Shaman
 
Silver Hand
Is there any way that I can run the program once on several combat logs (with differing names), or must I cut and paste them together into one file?

Offline
Old 08/27/09, 5:08 AM   #175
stassart
Piston Honda
 
Tauren Shaman
 
Proudmoore
Originally Posted by Draewind View Post
Is there any way that I can run the program once on several combat logs (with differing names), or must I cut and paste them together into one file?
You can feed shaman_hep multiple combat logs, and as long as your gear hasn't changed much between the combat logs you will get better cumulative data by feeding it multiple combat logs at once. You do not need to cut and paste them together, just specify each one on the command line (or in the .bat file if you use a .bat file).

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