The items are not listed in any order at this time. Also keep in mind some older items (released before 3.1) are better than some items on this list. Some drop locations may be incorrect or missing (? for unknown). I will update the list when I have more information.
The problem is that you can't just take all these BiS items and equip them. The simulator is ranking everything with expertise and hit as BiS, big surprise. Trade-offs have to be made, and it seems that in most cases that the second, third, and fourth BiS items are what will be equipped, It's so hard to find competitive gear without hit.
Maybe we could start a BiS equip Thread, like the one in the hunter forums, where we sim out the best possible DPS, even if I'm pretty sure it will be a combination of the above items.
if you gear up with uncapped EP, you'll be wearing too much expertise. And if you gear up with capped EP, you won't be capped.
What we need is the "most effective way to get your hit and expertise" list. Should only be about 4 or 5 pieces, and once you've removed these two potent stats from the roster, BiS will follow.
if you gear up with uncapped EP, you'll be wearing too much expertise. And if you gear up with capped EP, you won't be capped.
What we need is the "most effective way to get your hit and expertise" list. Should only be about 4 or 5 pieces, and once you've removed these two potent stats from the roster, BiS will follow.
As long as it's possible to gem up to the caps, the EP will effectively be capped at the EP of the best-stat-that-have-no-cap. This would mean hit and expertise would usually be capped at 2. If you generate a BiS list with those EP values, will it be possible to use that set and gem to capped hit and expertise? If yes, it's the BiS list. If no, we have to find what items are the most effective ways to get it. One way to do so would be to raise the EP value of the uncapped stat slightly (to 2.1 maybe) and generate a new list. When the list has changed enough to enable us to reach the caps, it's probably the BiS list.
edit: Here is a list of items for enhancement shaman above iLevel 213 with no Hit/Expertise on them (not including trinkets). Armor - Items - World of Warcraft
There are only 27 items on the list (there are 32 if you only include items with expertise). Obviously you will have to determine if those slots could be better filled with an item with expertise/hit on them, but there are suprisingly few options. Most notable are [Conqueror's Worldbreaker Faceguard] and[Belt of Dragons] which seem perfectly itemized.
Loop of the Agile is from Iron Council 10 (hard)
Caress of Insanity is from Yogg-Saron 10 (hard)
Chestguard of Insidious Intent is from Yogg-Saron 25
Leggings of the Insatiable is from Yogg-Saron 10
Originally Posted by Karmaru
One question, the One-handed axe doesn't seem to be labeled "unique" leading me to believe they could be dual equiped. Would that be possible?
For potential expertise purposes, would be curious as to how far one could push their AP with the Racial(+5 to axes).
The Northern Tempest is also not unique. However the axe is quite weak against the other OH options, even if you add the 41 expertise rating from the racial it's unlikely to win.
Interestingly enough, for horde at least, you can end up at <1 hit rating over the spell hit cap without any gems. 367-40(GSD)-37(Vulmir)-66(T8BP)-60(T8Legs)-50(Gloves of the Steady Hand)-42(Greaves of Swift Vengeance)-33(Frostbound Chain Bracers)-40(Drape of Icy Intent)=-1
That setup seems like it'll be best for horde and alliance until another 239 offpiece pops up that's missing a bunch of hit that alliance can swoop in on.
It gets kind of fuzzy for expertise. You're gaining 29 from Vulmir and 34 from the T8 shoulders leaving you with 77 to cover from either the Yogg ring(36)+a few gems, Yogg hardmode 10 man belt(56)+a few gems, or even Mark of Norgannon +a half gem. The ring requires 41 rating which is either an expertise JC gem + a pure to sit at +2 or 2 pures and a half of an expertise gem to sit at -1(or -.3? would be interesting to see the impact of that little expertise). The belt would require 11 rating which would be either 3 down or 5 over the cap with a pure expertise gem.
Son, to me a robot's just a garbage can with sparks comin' out it.
Are these threads really necessary?
We spend loads of time and effort developing sims to get stat weightings, so why not just plug those stats into Lootrank and get your own personalised BiS list?
Are these threads really necessary?
We spend loads of time and effort developing sims to get stat weightings, so why not just plug those stats into Lootrank and get your own personalised BiS list?
EnhSim EP values plus LootRank can tell you what single pieces are upgrades relative to your current gear. But if you can upgrade many pieces, it can't tell you the highest DPS combination of items for a couple of reasons: (1) it doesn't know about hit/expertise caps; (2) it doesn't know about set bonuses; and (3) EP values can change dramatically with other stat changes. You can't just take the highest EP value pieces and slot them all in. Nor can you just pick gear that gets you as close as possible to hit and expertise cap. You have to actually sim out different combos.
So it might be useful to know a best possible set to build towards, using the sim to verify what combination is the highest DPS.
However, the optimal set of gear may also be affected by professions and race. So it might not even be possible to make a single list. Also, making lists like this seems to make people mindlessly collect the supposedly best-in-slot set instead of using simulation tools. That's unfortunate, because your best combination of gear you actually have may not involve wearing the maximum number of best-in-slot pieces.
As soon as all hard mode loot is available on chardev.org I will do the work, but without vital items like [Golden Saronite Dragon] it's quite impossible to determine the BiS-items without calculating everything manually.
It's very difficult to establish the BiS gear for every profession combo and race set, however some good pointers to keep in mind if your trying to work it out.
1. First establish which 4 pieces of your Tier 8 you are going to use.
2. It's always better to try and reach caps with gems rather than enchants.
3. You can easily reach the Hit/Exp caps with your 4pc and gems so try setting Hit/Exp to 0 EP ratings.
I would assume that Vulmir and Golden Saronite will be BiS weapons, however I'm not 100% sure on the BiS trinkets.
If Blood of the Old God is going to end up being BiS the Hit cap will be easily aquirable through gear alone.
Playing around with Enhsim 1.7.0 the other day, using current gear and stats, I determined the 4-piece T8 bonus to be worth around 100 dps. Obviously it's something we're all going to want.
However, so far I'm not seeing any off-set pieces that are good enough to pick up in place of our fifth Tier piece. The helm from Ignis does not score higher than the Tier helm using my own EP values in Pawn. The chest from Yogg has ArP on it. There are a few options in the leg slot, but again none of those score higher than the Tier legs for me. The legs from General in particular are better suited to a SrV Hunter given the massive Agility. Glove options are laughable.
Unless there is some sexy hard-mode loot we haven't see yet, I think the only possible off-set slot may be the trash shoulders. Those scored very close to the Tier shoulders for me, but if you can get Expertise capped elsewhere the trash shoulders will win easily.
Playing around with Enhsim 1.7.0 the other day, using current gear and stats, I determined the 4-piece T8 bonus to be worth around 100 dps. Obviously it's something we're all going to want.
However, so far I'm not seeing any off-set pieces that are good enough to pick up in place of our fifth Tier piece. The helm from Ignis does not score higher than the Tier helm using my own EP values in Pawn. The chest from Yogg has ArP on it. There are a few options in the leg slot, but again none of those score higher than the Tier legs for me. The legs from General in particular are better suited to a SrV Hunter given the massive Agility. Glove options are laughable.
Unless there is some sexy hard-mode loot we haven't see yet, I think the only possible off-set slot may be the trash shoulders. Those scored very close to the Tier shoulders for me, but if you can get Expertise capped elsewhere the trash shoulders will win easily.
yeah, it's kinda sad.
But on the positive side: Most of "our" new weapons have expertise on them around 25. Which is a nice source.
Hit is better then decent, I'm showing it as worth just as much as Agility past the spell hit cap.
If you want to devalue exp then take it down to 2EP since if you are using a expertise gem that is what you would get swapping that gem into an AP gem instead.
Playing around with Enhsim 1.7.0 the other day, using current gear and stats, I determined the 4-piece T8 bonus to be worth around 100 dps. Obviously it's something we're all going to want.
However, so far I'm not seeing any off-set pieces that are good enough to pick up in place of our fifth Tier piece. The helm from Ignis does not score higher than the Tier helm using my own EP values in Pawn. The chest from Yogg has ArP on it. There are a few options in the leg slot, but again none of those score higher than the Tier legs for me. The legs from General in particular are better suited to a SrV Hunter given the massive Agility. Glove options are laughable.
Unless there is some sexy hard-mode loot we haven't see yet, I think the only possible off-set slot may be the trash shoulders. Those scored very close to the Tier shoulders for me, but if you can get Expertise capped elsewhere the trash shoulders will win easily.
I sure did. Good thing I qualified the third paragraph with the "sexy hard mode loot" statement.
25-man XT hard mode, apparently?
For now it looks as though any BiS off-set pieces will likely be hard-mode only. Since it will take awhile for all of them to become known, the best strategy is to probably work on acquiring all 5 Tier pieces and see how it plays out.
Hit is better then decent, I'm showing it as worth just as much as Agility past the spell hit cap.
In fact on mine it's showing as being roughly equal to crit and haste atm. And the two hit trinkets (FL 10 and Yogg 25) are showing as best in slot, even with spellcapped hit rating.