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Old 11/04/09, 6:12 PM   #251
kasouti
Von Kaiser
 
Troll Shaman
 
Archimonde
Where are you getting a value of 111 for the sp portion from?

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Old 11/04/09, 6:22 PM   #252
-Abakus-
Von Kaiser
 
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Orc Shaman
 
Draka
Originally Posted by kasouti View Post
Where are you getting a value of 111 for the sp portion from?
590 SP on proc, 45 sec ICD, 25% proc chance.

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Old 11/04/09, 6:27 PM   #253
kasouti
Von Kaiser
 
Troll Shaman
 
Archimonde
Could you show what numbers you used to do the math, because for me I'm finding it to be closer to the 116-118 sp equivalent range.

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Old 11/04/09, 6:36 PM   #254
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
590*10/50 (adding 5 seconds to allow for time to get next proc after CD expires) = 118
Haste = 84

Assuming Haste:SP is 1:1 then you get 202 from the Rune vs 200 from Dragon Soul. If you want to see what the break even ratio is, 82/84 = 0.976, so Haste:SP will need to be 0.976:1 or greater for Rune to be better.

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Old 11/04/09, 6:46 PM   #255
-Abakus-
Von Kaiser
 
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Orc Shaman
 
Draka
Originally Posted by kasouti View Post
Could you show what numbers you used to do the math, because for me I'm finding it to be closer to the 116-118 sp equivalent range.
Lets say we use your numbers. 116 SP + 84 haste is 200 total "stat". Even if we work with 118 ave. SP, that's only 202 combined. SP is better than haste. SP will always be better. We don't have enough SP available on gear for haste to overtake it, and by the time we do, haste will be devalued because that level of gear will likely put us at a 1 sec GCD. So, even with 118 SP average, the fact that 84 of its stats are made up of haste rating rather than SP makes up for the 2 extra "stats" you get from abyssal rune. Once again, haste is only made worse with latency factored in.

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Old 11/04/09, 6:55 PM   #256
kasouti
Von Kaiser
 
Troll Shaman
 
Archimonde
I was just wondering where you came up with your numbers from and how. I still am somewhat, but shrug whatever then.

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Old 11/04/09, 8:03 PM   #257
-Abakus-
Von Kaiser
 
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Orc Shaman
 
Draka
I did the same thing as Binkenstein, but used 53 seconds.

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Old 11/05/09, 9:02 AM   #258
Lord Helmchen
Von Kaiser
 
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Troll Shaman
 
Gul'dan (EU)
Originally Posted by -Abakus- View Post
...
I've gotten RAWR to show me crit > SP, I've gotten it with the same gear to show me haste = SP, and I've gotten it to show me (again, with the same gear) SP is 2x as good as haste.

Messing around with some settings here and there makes a huge difference. It's a great tool, but if you blindly trust everything it says, then you'll end up making some mistakes with gearing.
...
Well giving it unrealistic settings will for sure invalidate your results since it tries to optimize for these.

Rawr.Elemental developer

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Old 11/05/09, 11:53 PM   #259
-Abakus-
Von Kaiser
 
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Orc Shaman
 
Draka
Originally Posted by Lord Helmchen View Post
Well giving it unrealistic settings will for sure invalidate your results since it tries to optimize for these.
I was mostly just messing around with realistic glyph combinations. I posted about this some time ago. Obviously if you had all crit gear and massive amounts of SP, then haste would start being better for some time, but I meant in a realistic scenario.

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Old 11/06/09, 3:42 PM   #260
kulbaen
Glass Joe
 
Orc Shaman
 
Borean Tundra
Glyphs Recap?

Basically, I just wanted to see if someone could repost the information on which Glyphs to use and what the breaking points are to switching up to a new glyph set. I know I saw this and it was pretty well put concerning if you had 4pcT9 versus 4pcT8 and at a certain spellpower/haste amount it was better to switch.
The above information I was looking for was in Bink's blog entries, but he has since closed access to them.

I did find a repost on the WoWForums of the following breakdown which I am reposting in case this information is needed by another in the community as well:
Bear in mind that Flame Shock glyph is the same as 2 x T8 bonus (aka – crits), and that Lava burst no longer consumes anything.

I do not yet have 2 x Tier 8 what glyphs should I go for?
- Lightning Bolt
- Flame Shock
- ToW

I now have 2 x Tier 8 what should I do?
- Lightning Bolt
- ToW
- Lava

I replaced my Tier 8 with other items I still don’t have Tier 9, what should I do?
- Lightning Bolt
- Flame Shock
- ToW

I have 2 x Tier 9 now, any changes to my glyphs?
- Lightning Bolt
- Flame Shock
- ToW


I now have 4 x Tier 9, do you think I should change? (congrats)
- Lightning Bolt
- Flame Shock
- Lava *

*Some people are still suggesting ToW instead of Lava, but at the gear level of 4 x Tier 9, EJ have suggested using Lava since the 4 x Tier 9 bonus will give you more DPS, especially on fights where you are mobile and so more likely to cast LvB over your constant stream of Lightning Bolts.

Last edited by kulbaen : 11/07/09 at 6:03 PM. Reason: Found answer on WowForums

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Old 11/18/09, 3:04 AM   #261
Stormaker
Glass Joe
 
Orc Shaman
 
Neptulon (EU)
Has someone already looked at out t10 stats? I am quite confused with the gloves and legs. no haste on them and they are the only pieces with hit

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Old 11/18/09, 3:05 AM   #262
tufy
Don Flamenco
 
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Nathaira
Draenei Shaman
 
No WoW Account (EU)
Well, given the datamined tier set, it seems kilt or gloves will have to go. Both have valid replacements (gloves through badges, kilt through leatherworking), but replacing both would equal loss of 4-set bonus. Comparing the gear, kilt is more likely to go, as Lightning-Infused leggings are pretty good. I'm witholding my final judgement until all loot is available.

I'd be interested in learning what the shoulder equip bonus means, though. Just a graphical effect? That seems odd, considering Malefic as another graphic effect set had no such bonus stated.

EDIT: mea culpa, I missed the gloves.

Last edited by tufy : 11/18/09 at 3:11 AM.

Creativity requires the courage to let go of certainties.

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Old 11/18/09, 5:55 AM   #263
Stormaker
Glass Joe
 
Orc Shaman
 
Neptulon (EU)
Well i was thinking just about the same thing for the kilt. Just not only the t4 bonus but also was thinking about the lack of hit. We'll actually see when all the loot is available
About the shoulders its only a graphical effect imo.

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Old 11/18/09, 9:01 AM   #264
Ravhin
Von Kaiser
 
Orc Shaman
 
Kor'gall (EU)
Did you guys notice they nerfed the T9 4setbonus from 20% to 10% dmg of Lava Burst?
Although not the most elegant method perhaps, this makes the T10 4 setbonus much more viable as the dps differences of the setbonus is now a lot smaller (in the order of 120-150 dps or so for the 4set)

The 2setbonus has actually become much more attractive with the elemental mastery change. I'm guessing I'll have to go for the T10 after all

Now to the drawing board to see how to prevent going too far over the soft hastecap...

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Old 11/18/09, 10:21 AM   #265
Tormirian
Glass Joe
 
Troll Shaman
 
Kazzak (EU)
On Mmo-champion they released the stats of T10 sets. It finally looks that Blizzard love us much more these days. Stats are really good, actually there are only 2 pieces with Hit rating on it (so only T10 won't bring us over hit cap) and also sockets looks very nice (pants have red and yellow which are much better then blue and red as it was in T9).
Also there is one think on the shoulders, probably some Trinket effect:
"Periodically calls forth the spirits of the Shoveltusk to bolster the bearer's spirits in battle."
Looks very interesting and I'm looking forward that.

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Old 11/18/09, 10:29 AM   #266
Skajin
Von Kaiser
 
Troll Shaman
 
Dentarg (EU)
Originally Posted by Tormirian View Post
On Mmo-champion they released the stats of T10 sets. It finally looks that Blizzard love us much more these days. Stats are really good, actually there are only 2 pieces with Hit rating on it (so only T10 won't bring us over hit cap) and also sockets looks very nice (pants have red and yellow which are much better then blue and red as it was in T9).
Also there is one think on the shoulders, probably some Trinket effect:
"Periodically calls forth the spirits of the Shoveltusk to bolster the bearer's spirits in battle."
Looks very interesting and I'm looking forward that.
the stats currently look like placeholders since the same stats are used for different sets (e.g. mage set has the same stats.) It's nice to see the shoulder animation confirmed, though, and it just might actually be more than a mere cosmetic proc.

But yeah, would be quite nice to have 3 Hit/crit/haste items and 2 with hit, though obviously haste would be so much better than crit.

Last edited by Skajin : 11/18/09 at 10:35 AM.

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Old 11/18/09, 10:54 AM   #267
Divis0R
Glass Joe
 
Draenei Shaman
 
Nordrassil (EU)
Originally Posted by Tormirian View Post
Also there is one think on the shoulders, probably some Trinket effect:
"Periodically calls forth the spirits of the Shoveltusk to bolster the bearer's spirits in battle."
Looks very interesting and I'm looking forward that.
In the light of the recent changes regarding T10 for Elementals, I can safely bet a pile pf gold on the following effect:
"The spirit of the Shoveltusk has bestowed it's blessing on you, increasing your Spirit by 50 for 15 seconds".
After a few weeks they'll realize that Shamans don't benefit from spirit and will probably change the effect with something somewhat useful.
It's not that I'm whiney or something, I simply started to take anything that comes from Blizzard with a grain of salt. For better taste, of course.

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Old 11/18/09, 11:05 AM   #268
Tormirian
Glass Joe
 
Troll Shaman
 
Kazzak (EU)
Originally Posted by Skajin View Post
the stats currently look like placeholders since the same stats are used for different sets (e.g. mage set has the same stats.) It's nice to see the shoulder animation confirmed, though, and it just might actually be more than a mere cosmetic proc.

But yeah, would be quite nice to have 3 Hit/crit/haste items and 2 with hit, though obviously haste would be so much better than crit.
Well having 1300 haste should be the aim in next patch, more that that might be waste (I'm not much familiar to Haste scaling, but from what I know, having 1300 haste = 1 sec CD on LvB and CL).

Maybe then once we reach that point Crit may become usefull again :-) But Ill leave that to decide to someone else :-)

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Old 11/18/09, 5:50 PM   #269
Moshne
Bald Bull
 
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Draenei Shaman
 
Whisperwind
Originally Posted by Tormirian View Post
Well having 1300 haste should be the aim in next patch, more that that might be waste (I'm not much familiar to Haste scaling, but from what I know, having 1300 haste = 1 sec CD on LvB and CL).

Maybe then once we reach that point Crit may become usefull again :-) But Ill leave that to decide to someone else :-)
Haste doesn't become useless at the softcap, it becomes worth less. Lightning Bolt doesn't hardcap until 2700-2800. Crit is still a horrid stat, and LB is still about 50% of our rotation. Crit will not be worth more than haste at any point in this expansion, if it comes to that ever, it won't be that Crit is useful, it will be that we only care about spell power, everything else be damned.

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Old 11/19/09, 2:57 AM   #270
Ravhin
Von Kaiser
 
Orc Shaman
 
Kor'gall (EU)
Maybe someone can confirm some numbers here; the effect of the soft-hit cap affects the dps of LvB, CL and FS spells as the cast time is no longer helped with further haste because of the cap on GCD of 1s.

Doing a very simple rotation (LvB and 6 or 7x LB) calculation shows that when you go over the soft haste-cap, you lose about 12% dps effectiveness of the haste above ~1270 since LB still gains full benefits. Taking some movement (=more LvB), the occasional FS and CL and a little lag into account I would say the haste above 1270 is about 80%-85% DEP of what it is today.
Still quite respectable, but below the values for sp

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Old 11/19/09, 7:18 AM   #271
Divis0R
Glass Joe
 
Draenei Shaman
 
Nordrassil (EU)
I haven't seen this change announced anywhere, but, please, check the tooltip for Bizuri's Totem of Shattered Ice.
This changes the situation a lot. The stack time is now fixed (5 ticks *3sec/tick = 15sec) and it's much shorter than it would have been by forcing shocks at cooldown (20 secs with shocks vs 15 secs with ticks from FS). Adding in the equation that there will be no dps loss through replacing LBs with shocks for a faster stack, it's a pretty nice increase in dps. If possible, can someone do the maths for the dps gain ?

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Old 11/19/09, 4:30 PM   #272
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by Ravhin View Post
Maybe someone can confirm some numbers here; the effect of the soft-hit cap affects the dps of LvB, CL and FS spells as the cast time is no longer helped with further haste because of the cap on GCD of 1s.

Doing a very simple rotation (LvB and 6 or 7x LB) calculation shows that when you go over the soft haste-cap, you lose about 12% dps effectiveness of the haste above ~1270 since LB still gains full benefits. Taking some movement (=more LvB), the occasional FS and CL and a little lag into account I would say the haste above 1270 is about 80%-85% DEP of what it is today.
Still quite respectable, but below the values for sp
Sorry, no.

Firstly, there is no soft hit cap, unless you refer to the differing hard cap values depending on available buffs/debuffs, or you are getting hit and haste confused in your first sentence.

Secondly, can you confirm where you got this 12% figure from? Even if the EP value of haste decreases after the 1270 mark (which will now be incorrect with the EM change anyway), it will do little to change the overall distribution of EP values. This is because crit will always play third fiddle to Spellpower & Haste, and the only really hard choice is whether to gem for Spellpower, Haste, or SP/Haste gems (and this will fluctuate anyway, because as you increase spellpower haste gains in value, while increasing haste increases spellpowers value). Eg: going from SP:1.5 Haste:1.45 Crit:0.76 to SP:1.5 Haste 1.276 Crit:0.76 doesn't really change the overall distribution of how things are valued, does it? (Disclaimer: Numbers are totally being pulled out of my arse here).

TL;DR: this is a "Chicken Little" case here. (ie: The sky is falling! The sky is falling!)

PS: I really need to stop reading the shaman forum :doh:


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Old 11/19/09, 6:30 PM   #273
Ravhin
Von Kaiser
 
Orc Shaman
 
Kor'gall (EU)
Originally Posted by Binkenstein View Post
Sorry, no.
Sorry yes, but let me clarify.
When fully raidbuffed (totem+boomkin aura) but without any haste procs like EM or Bloodlust, the GCD is 1 sec at about 1270 haste. This means all spells that have a base cast time of 1.5 sec or less will no longer benefit from more haste as the GCD becomes the limiting factor for a next spell to be cast. (You are of course well aware of this, but ok)

LB gets full benefits of haste still. But since a reasonable part of our dps comes from LvB, FS and sometimes CL, this lack of scaling with haste will affect overall dps and cause an inflection point in the graphs at ~1270 haste. The slope of the graph should decrease a little, as even without doing any math is pretty clear.

To get a feel for how big this problem actually is, I assumed a very simple rotation of 1 LvB and 6 (or 7) LB to fill the CD and disregarded for the moment FS. I used some WMO logs of mine to see the average dmg per LvB (~15k) and LB (~7.8k, incl ~45% crit)

Doing the math, I see the average dps per additional haste point is about 12% less then before the "soft-cap". If I assume a more realistic rotation, with FS and some movement the effect will be a bit bigger.

Since I am too lazy to build a simulator I was wondering if someone already busy with this can take a look at it, but for me it's clear the ballpark figure is that haste points over 1270 are now slightly less attractive then sp and still much more attractive then crit point-for-point.
And you are right that it does not matter a whole lot (which is why I did this exercise: to check if that was indeed the case). It is certainly not 1/3 or some other extreme number I have seen on the forums :-)

As for reading shaman forums; I think you are still too interested in the game Bink; maybe you should consider getting an account again

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Old 11/19/09, 7:40 PM   #274
Zamir
Piston Honda
 
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Draenei Shaman
 
Shadowsong (EU)
Presently the value of a single point of haste in ZAP decreases by about 15% when you get to that minimum GCD time of one second (it's 50% haste, by the way, which is 1269 rating + buffs), but even beyond that point haste is still worth way more than crit (>35%). I think the point, as we all seem to agree, is that this doesn't change anything about our gearing or gemming strategy, as a socket bonus of 3 spellpower (or even 3 haste, in theory) or more is still worth using a Reckless gem for, but not worth using a Quick gem for.

The trouble is that a lot of folks seem to think "omg haste soft cap!!" and then start talking about stacking crit and glyphing for Elemental Mastery and it's just a horrible mess of misinformation - so yes, for all practical purposes, nothing changes beyond 50% haste.

Ravhin, you'll find that SEIC, ZAP, SimulationCraft and presumably Rawr will already do the maths you're talking about.

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Old 11/19/09, 9:42 PM   #275
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by Ravhin View Post
Sorry yes, but let me clarify.
When fully raidbuffed (totem+boomkin aura) but without any haste procs like EM or Bloodlust, the GCD is 1 sec at about 1270 haste. This means all spells that have a base cast time of 1.5 sec or less will no longer benefit from more haste as the GCD becomes the limiting factor for a next spell to be cast. (You are of course well aware of this, but ok)

LB gets full benefits of haste still. But since a reasonable part of our dps comes from LvB, FS and sometimes CL, this lack of scaling with haste will affect overall dps and cause an inflection point in the graphs at ~1270 haste. The slope of the graph should decrease a little, as even without doing any math is pretty clear.

To get a feel for how big this problem actually is, I assumed a very simple rotation of 1 LvB and 6 (or 7) LB to fill the CD and disregarded for the moment FS. I used some WMO logs of mine to see the average dmg per LvB (~15k) and LB (~7.8k, incl ~45% crit)

Doing the math, I see the average dps per additional haste point is about 12% less then before the "soft-cap". If I assume a more realistic rotation, with FS and some movement the effect will be a bit bigger.

Since I am too lazy to build a simulator I was wondering if someone already busy with this can take a look at it, but for me it's clear the ballpark figure is that haste points over 1270 are now slightly less attractive then sp and still much more attractive then crit point-for-point.
And you are right that it does not matter a whole lot (which is why I did this exercise: to check if that was indeed the case). It is certainly not 1/3 or some other extreme number I have seen on the forums :-)

As for reading shaman forums; I think you are still too interested in the game Bink; maybe you should consider getting an account again
I should have said this earlier, but your argument is mostly a moot point, as spellpower will most likely be more valuable than haste for any given gear setup, so changing the value of haste to be slightly lower will have no impact on gearing.

For example, using ZAP!:
HasteEP
1060(49.71%)1.844
1065(49.87%)1.844
1069(50.00%)1.610
1075(50.20%)1.609

Co-incidentally, 1.609/1.844 = 87.3% = 12.7% "lost". Which changes virtually nothing as spellpower is valued at 1.899. Again, see the Chicken Little statement from before. It's also important to be aware of the fact that this 1269 rating "soft cap" will only be valid when there are no haste buffs up, so the changes to EM will cause an additional, lower, haste "value reduction" somewhere (incidentally, you'll have multiple reduction points, for various combinations of WoA, imp Moonkin aura, bloodlust and EM, the first of these just happens to be sub-zero when all are present, 9.405 without EM, 25.627% without bloodlust, and then you have to factor in set bonuses and other such things).

So yeah, I don't think there is really any reason to start worrying about one single haste value (again).

PS: The account is staying dead. I'm having too much fun with normal bed times, watching tv, and playing DA:O, Borderlands and Torchlight. This is a combination of "augh bored time" and "there are people wrong on the interwebs".


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