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08/18/09, 7:33 AM
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#151
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Von Kaiser
Troll Shaman
Dragonblight (EU)
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Your first set gives gets me to 8334 dps in Rawr. (using JC and raid buffs).
Some of the items you mention are not in the top of the items Rawr shows as upgrades (especially the gloves, but maybe he doesnt have the most updated stats) so i assume if i clicked all and optimized i would get a different list.
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08/18/09, 7:46 AM
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#152
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Von Kaiser
Goblin Warrior
Burning Legion
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I believe the default item cache in Rawr only has the ilvl 245 set. You need to add a few of the 258 version items manually.
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08/18/09, 9:49 AM
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#153
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Cookies!
Finala
Night Elf Druid
No WoW Account
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Originally Posted by daia
I believe the default item cache in Rawr only has the ilvl 245 set. You need to add a few of the 258 version items manually.
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If all the items were released to the armory, you can use the "Get Upgrades from Armory" option in rawr.
Also, what did you use to determine the list? Rawr, SEIC, Simcraft? That way we can have a base comparison, similar to what they have in the enhancement thread.
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08/19/09, 6:42 PM
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#154
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Glass Joe
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Originally Posted by Falcon213
There's a "soft cap" of sorts when you hit 1sec LBs (raid buffed + hero), as haste becomes pretty much worthless after that, but correct me if I'm wrong that number isn't currently obtainable.
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If we drop WoA and assume Improved Moonkin Aura is always there, we are 25.33% haste from the GCD, or 831 haste rating. With the new totem having 100% uptime for 200 haste, we're looking at 631 haste from gear. That number is easily obtainable. How much is the diminishing returns from haste after 831? I have no idea. I am not very good at math. Haste will not be "worthless" because it can still decrease the cast time of our #1 damage spell, but haste will have a decrease in value. We could probably stack haste to get to 1 second LBs even without Heroism, but I think it will be a waste of resources.
EDIT: Does anyone have any math on this?
Last edited by Tarwin : 08/19/09 at 6:49 PM.
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08/19/09, 7:42 PM
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#155
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Von Kaiser
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You need 100% haste for 1 sec LBs.
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08/20/09, 12:59 AM
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#156
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Piston Honda
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Originally Posted by Tarwin
If we drop WoA and assume Improved Moonkin Aura is always there, we are 25.33% haste from the GCD, or 831 haste rating. With the new totem having 100% uptime for 200 haste, we're looking at 631 haste from gear. That number is easily obtainable. How much is the diminishing returns from haste after 831? I have no idea. I am not very good at math. Haste will not be "worthless" because it can still decrease the cast time of our #1 damage spell, but haste will have a decrease in value. We could probably stack haste to get to 1 second LBs even without Heroism, but I think it will be a waste of resources.
EDIT: Does anyone have any math on this?
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The model for finding haste/finding the haste cap are as follows
NewCastTime=OldCastTime/(HasteModifiersMultiplicative)
or
1=1.5/(1.03*1.05*1.387)
In human terms, the real haste "soft-cap" is 1270, but even beyond that it still maintains value as it will continue to lower your LB cast time.
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08/20/09, 12:38 PM
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#157
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Glass Joe
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OK. I got it. I was basing reduction of the GCD is a decrease of 33.33%. It take 50% haste to reduce the GCD to 1 second. My bad.
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08/24/09, 4:35 PM
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#159
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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To be honest, I'm a bit dubious about a "BiS" list that included Tribute items, but has a smattering of normal items as well (including set items).
Also, I don't think we've established how useful the TLC-like trinket is going to be. I've done some rough math, but I'm know that I haven't covered everything (how is it affected by crit chance/damage multipliers). Until we know more, I wouldn't add it to a BiS list.
[e]May be that just using [item] tags isn't going to work for the new item variations. Suggest changing to manually entered URLs instead, unless item tags work with item ids.
Last edited by Binkenstein : 08/24/09 at 5:15 PM.
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08/25/09, 6:30 AM
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#160
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Von Kaiser
Tauren Shaman
Twisting Nether (EU)
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Originally Posted by Binkenstein
Also, I don't think we've established how useful the TLC-like trinket is going to be. I've done some rough math, but I'm know that I haven't covered everything (how is it affected by crit chance/damage multipliers). Until we know more, I wouldn't add it to a BiS list.
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To make a low estimate of the value of the proc: Assuming no damage multiplier affects it, only LB spam, 40% crit chance, the average damage per proc is (1741+2023)/2 * (1 + crit chanse) = 2635. If it works the same as [The Lightning Capacitor] or [Thunder Capacitor], proc frequency is 2s cooldown + 3x average time between crits < 2+3x1.7/0.4 = 15s. That is 2635/15 = 175 DPS.
The 150 static Spell Power on [Reign of the Dead] / [Reign of the Unliving] is at least 175 DPS (should be more)
Total 350 DPS, very low estimate. According to my spreadsheets, the previous BiS [Flare of the Heavens] is worth about 305 DPS, and this trinket, calculating with a real rotation, my current crit rate, assuming no damage multiplier on the proc, is a whooping 530 DPS, and the heroic version is 595 DPS. If I change the calculations like it can't crit and nothing affects it, they are still more than 450 DPS.
Even that we don't know everything, I'm quite sure it's BiS by a far margin.
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My elemental shaman sheets: ESSE
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08/26/09, 1:56 AM
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#161
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Glass Joe
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I did a bit of calculating in regards to putting a value on the Reign of the Dead. Using some LC calculations, and replacing numbers, charge names, and spells, i did a little calculation for the Spellpower equivalency of the trinket.
*EDIT* This is also all assuming the numbers from the Heroic version of the trinket
40% Crit (Shaman)
Assumption: Crit Chance is affected by your chance to crit with spells.
Average damage for a Reign of the Dead crit:
( ( 1959 * .60 ) + ( 1959 * .40 ) ) / 2 = 979.5 Average Base Damage.
( ( 2275 * .60 ) + ( 2275 * .40 ) ) / 2 = 1137.5 Average Max Damage.
(979.5 + 1137.5 ) / 2 = 1058.5 Average Damage.
(crit calculation assuming you have 40% crit) 40 / 100 = .35.
We need 1.00 or 100% to generate a Shard of Flame.
1.00 / .40 = 2.5
So, approx. every 2.5 spells you cast will generate one Shard of Flame.
Need 3.00 Shards of Flame for 1.00 Pillar of Flame.
2.5 * 3.00 = 7.5 spells for 1.00 Pillar of Flame.
1.00 Pillar of Flame = 1058.5 Average Damage.
7.5 spells = 1058.5 Average Damage.
(1058.5 / 7.5 ) = 141.13
This means Reign of the Dead proc alone will be worth 141.13 passive spellpower, and then you add in the 168 from the trinket and you got a total of 141.13 + (168)= (309.13) spellpower.
Dunno how accurate it is, but it seems accurate so far. This is all assuming 100% of your spells hit, 40% crit, and nothing else could interfere with the trinket proc like immunities, resilience, or other kinds of resists. If anyone sees a problem with the calculation, go ahead and post the correction.
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08/26/09, 2:37 AM
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#162
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Except everything past the Average Damage calculation is wrong. 40/100 doesn't equal 35%.
You're more looking at something like this:
Chance to crit - (chance to crit twice/3) to work out the chance that any given spell will generate a charge. Invert (or 1/C) to get spell casts required to generate a charge, and then extrapolate out by number of spells in a rotation over the total time of the rotation to get some sort of dps figure.
As complicated as that sounds, it gets worse.
The chance to crit is going to be (2 + C*(N-2) - 0.05)/N where C is the crit chance of LB, and N is the spell count of the rotation (the -0.05 is for the single Flame Shock cast), while the chance to crit twice will be (C*4-0.05+(N-4)*C^2)/N
So assuming a stock standard 40% crit rate, and a rotation of 2LvB, 1FS and 10LB, we get a 48.85% chance of critting on any spell, and a 23% chance of critting twice in a row. This means we have a 41.18% chance of successfully generating a charge on every cast, which converts into one crit every 2.42 casts (or 3 in 7.285 casts). Assuming a 19.5 second rotation, our average cast time is 1.5 seconds, so those casts take 10.9275 seconds.
1058 damage over 10.9275 seconds = 96.82 dps.
This is assuming that CoE doesn't affect it, and that overload procs don't generate charges. Combine this with the est 210 dps from the 150 spellpower, and we're looking at a rough figure of 307 dps for the trinket (an upgrade of roughly 27 dps over [Illustration of the Dragon Soul] and even with [Flare of the Heavens].
Not sure how it'll work for other casters, but I'd hazard a guess that Mages & Moonkin will see a higher gain from the mote proc system than we will.
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08/26/09, 9:02 AM
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#163
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Von Kaiser
Goblin Warrior
Burning Legion
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When I estimated it I got similar results. The 245 version being roughly equal with Flare of the Heavens, Flare of the Heavens being very slightly ahead in all T9 gear while being very slightly behind in my current gear.
The 258 version is the best trinket in the game, though.
This was assuming that CoE doesn't affect it, which I think it might. The proc of the Karazhan Lightning Capacitor benefited from debuffs, and they look to be a copy paste of the same effect.
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08/27/09, 6:20 PM
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#164
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Glass Joe
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Removed.
Removed.
Last edited by Duress : 08/28/09 at 10:22 AM.
Reason: Removed.
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08/28/09, 12:24 AM
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#165
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Space Goats Coast to Coast
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I was wondering why I kept seeing Tarasque on these BiS lists when there's a better mace with no hit from heroic Anub'arak.
[Suffering's End] is the nonheroic version. Heroic has 701 spellpower if I remember right.
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08/28/09, 10:14 AM
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#166
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Cookies!
Finala
Night Elf Druid
No WoW Account
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Originally Posted by masanbol
I was wondering why I kept seeing Tarasque on these BiS lists when there's a better mace with no hit from heroic Anub'arak.
[Suffering's End] is the nonheroic version. Heroic has 701 spellpower if I remember right.
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The hit on the Tarasque caps horde shamans who don't have the benefit of the 1% hit from a space goat.
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08/30/09, 2:11 PM
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#167
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Glass Joe
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Originally Posted by masanbol
I was wondering why I kept seeing Tarasque on these BiS lists when there's a better mace with no hit from heroic Anub'arak.
[Suffering's End] is the nonheroic version. Heroic has 701 spellpower if I remember right.
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As a blueberry myself, [Suffering's End] is BiS in my set-up because I saw the pants as the easiest to replace with their 90 hit and no haste. By using [Blade of Tarasque] it allows me to replace the pants without worrying about hit and somewhat maximize the amount of haste i'll have.
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08/30/09, 6:43 PM
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#168
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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I've been looking at the gear I want to get, and I've found the following: the best non-set hit items to get are [Cloak of Displacement] and [Icehowl Cinch], both having sub 0.5 dps gain/hit figures when compared to "better" items. [Pendant of Fiery Havoc] may also be something to grab if you're looking at swapping out the set legs for a non-hit item.
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08/31/09, 2:13 PM
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#169
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Glass Joe
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Trinket Question
Has anyone done the math on the [Talisman of Volatile Power]? The Crit is nearly identical on the 245 version as [Flare of the Heavens] but it will be a consistent 512 Haste through a fight as opposed to the 850 SP for 10 seconds on internal Cooldown.
I know for myself in my current gear it will take my haste rating to 1350+ levels! Without having looked at the math of this it looks extremely tempting.
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08/31/09, 2:25 PM
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#170
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Space Goats Coast to Coast
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It's a use effect that lasts 20 seconds, meaning that once you activate the trinket and start gaining stacks, after 20 seconds the entire effect expires. It might conceivably be useful if you were able to get to 8 stacks very very quickly, but it does not function in the same way as Illustration and is much lower DPS as a result.
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09/01/09, 12:45 AM
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#171
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Glass Joe
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Originally Posted by masanbol
It's a use effect that lasts 20 seconds, meaning that once you activate the trinket and start gaining stacks, after 20 seconds the entire effect expires. It might conceivably be useful if you were able to get to 8 stacks very very quickly, but it does not function in the same way as Illustration and is much lower DPS as a result.
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Gah. Totally didn't track that it only lasts 20s and has a 2 minute cooldown. Knowing that it seems pretty darn useless.
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09/01/09, 7:16 AM
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#172
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Glass Joe
Draenei Shaman
Talnivarr (EU)
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[Talisman of Volatile Power] is quite bad as I see it. Crit-rating isn't exactly our strongest stat, and the use function seems weak. It would atleast take 12-15 sec to stack the 8 stacks leaving us with 5-8 sec with the full benefit. Lets just say we can do it in 12 sec - The avg. haste gained would then be (½ x 12 + 8) / 120 x 8 x 57 = 53,2 avg. haste.
Not very impressive.
Only take this for the itemlevel!
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09/02/09, 8:00 PM
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#173
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Glass Joe
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So I'm not a huge theorycrafter and not too sure how you guys calculate everything, but I was just wondering if anyone has tried applying the stuff from this site ( [Shadow] Effective Damage per Cooldown) to elemental shamans.
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09/02/09, 9:13 PM
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#174
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by thordinrokbeard
So I'm not a huge theorycrafter and not too sure how you guys calculate everything, but I was just wondering if anyone has tried applying the stuff from this site ( [Shadow] Effective Damage per Cooldown) to elemental shamans.
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1) You're probably better off creating a separate thread rather than adding it in here.
2) Looking at the math, it may work for Shadow Priests, but it looks excessively complicated for what we'd be looking at
3) I'm pretty sure I've already arrived at similar calculations myself with my revised rotation calculations.
The problem with using that math is that it looks like it's designed around dot "cooldowns", in which you can clip dots, stop casts early, etc, whereas with Elemental it's primarily a hard cooldown that we can't work around. What we'd be looking at is more LvB Damage/cooldown+cast+delay, so 10k damage and 1.2 sec cast results in:
10,000/(8+1.2+0)= 1087
10,000/(8+1.2+0.2)= 1064
10,000/(8+1.2+0.4)= 1042
So you'd see that you lose ~22-23 dps for every 0.2 second delay. This is a rather simple example, but hopefully you get the point.
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09/03/09, 3:27 AM
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#175
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Don Flamenco
Nathaira
Draenei Shaman
No WoW Account (EU)
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My current shopping list:
Head: Nobundo's Helm of Triumph, gems CSD + Reckless Ametrine, Arcanum of Burning Mysteries
Neck: Wail of the Val'kyr, gems Reckless Ametrine
Shoulders: Nobundo's Shoulderpads of Triumph, gems Glowing Dreadstone, Master's Inscription of the Storm
Cloak: Jaina's Radiance, gems Runed Cardinal Ruby, Springy Arachnoweave
Chest: Nobundo's Hauberk of Triumph, gems Runed Cardinal Ruby + Glowing Dreadstone, Enchant Chest: Powerful Stats
Wrist: Bejeweled Wizard's Bracers, gems Runed Cardinal Ruby, Enchant Bracers - Superior Spellpower
Hands: Nobundo's Gloves of Triumph, gems Veiled Ametrine, Hand-Mounted Pyro Rocket
Waist: Icehowl Cinch, gems 2x Runed Cardinal Ruby + Reckless Ametrine
Legs: Legwraps of the Awakening, gems 3x Runed Cardinal Ruby, Sapphire Spellthread
Feet: Boots of Tremoring Earth, gems 2x Runed Cardinal Ruby, Nitro Boosts (note: I counted engineering boost here as one of my two boots (interchanging them depending on fight needs); most people will go for Tuskar's Vitality only, so count 24 crit rating less)
Ring1: Ring of the Darkmender, gems Veiled Ametrine
Ring2: Nebula Band, gems Veiled Ametrine
Trinket1: Reign of the Unliving
Trinket2: not sure. If you can have the 258 and 245 ilevel versions of the same item at once, another Reign of the Dead here. Else, Flare of the Heavens
Weapon: Misery's End, Enchant Weapon - Mighty Spellpower
Offhand: Bastion of Purity, gems Reckless Ametrine, Scroll of Enchant Shield - Greater Intellect
Relic: Totem of Electrifying Wind
This will give me:
spellpower: 3049 (not including flametongue, totem of wrath and other buffs)
crit: 825 (note: this number includes Nitro Boosts enchant. For regular Tuskar's Vitality, subtract 24 crit rating)
haste: 965 (+200 up most of the time from relic)
hit: 261 (2 hit rating under cap, neglectable in face of haste gains compared to those two hit)
intellect: 1137
On top of this, one (possibly two, in which case crit rating is lower by 120 + i'd lose one uncounted spellpower proc, but I would also gain 150 spellpower) lightning capacitor effect, hand-launched pyro rockets and saronite bombs.
EDIT: list slightly modified as per Mylandah's suggestion in post #181.
Last edited by tufy : 09/07/09 at 6:56 AM.
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Creativity requires the courage to let go of certainties.
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