 |
05/12/09, 12:57 PM
|
#46
|
|
Glass Joe
|
Originally Posted by Mmootimus
...
As for procc/buff combinations, they are very important to Lava Burst, and make it very easy to see huge variations in damage done without any bug. For example, fully raid buffed, and with a fully charged IotDS and a Dying Curse procc, I should have a maximum LvB of ~13950. If clearcasting wasn't up, Earth and Moon fell off and Dying Curse didn't procc, that drops to ~9750. Thats a huge variation. The sort of variation that could easily get those who don't know spell mechanics think something is bugged.
|
Agreed ... I was just posting for informational purposes as I'd taken the time out to clean up the log file. Observation had led me to expect a wide distribution - I was just surprised by how varied it is.
|
|
|
|
|
05/12/09, 1:35 PM
|
#47
|
|
Piston Honda
Tauren Shaman
Khadgar (EU)
|
I’ll have a proper look after raid tonight but the Understudy did have Bone armour up at the time of that LvB Crit:
|
1:59'58.031 Death Knight Understudy #3 Bone Barrier was removed from Death Knight Understudy #3.
|
Having said that though, this is exactly the kind of information we need – I hope more people will come up with the same.
|
|
|
|
|
05/12/09, 3:06 PM
|
#48
|
|
Von Kaiser
|
Originally Posted by Agash
I’ll have a proper look after raid tonight but the Understudy did have Bone armour up at the time of that LvB Crit:
Having said that though, this is exactly the kind of information we need – I hope more people will come up with the same.
|
Is it possible the spell was cast before the shield fell off, and thus even though it was actually off when the spell hit, it was still mitigated as it would have been at the moment it was cast?
Not sure if that's how LvB works or not.
|
|
|
|
|
05/12/09, 7:13 PM
|
#49
|
|
Piston Honda
Tauren Shaman
Khadgar (EU)
|
Originally Posted by Ikefury
Is it possible the spell was cast before the shield fell off, and thus even though it was actually off when the spell hit, it was still mitigated as it would have been at the moment it was cast?
Not sure if that's how LvB works or not.
|
As the LvB landed 2.5 secs before the Bone Armour was removed it's a moot point - the amour was definately in effect at the time the LvB was cast and when it landed.
|
|
|
|
|
05/12/09, 11:14 PM
|
#50
|
|
Glass Joe
Draenei Shaman
Daggerspine
|
Originally Posted by Mmootimus
OK, I have done my bit, and did some tests.
Summary: Having tested basic LvB function, and the 4-pc T7 bonus, both are working entirely normally. Based on basic testing Dual-specc also showed no problems.
<snip>
I can't see a thing wrong myself, although I didn't particularly expect to either. My result with the highest variance from its theoretical limit is the "min crit" on test 2, but even then its actually too high rather than too low, and in no way inconsistent with the understood mechanics of the spell. At first glance the average damage done also looks fine.
I am beginning to get a funny feeling we won't get to the bottom of this, but time will tell. Hopefully when a few more items on Bink's original list are tested then maybe more scrutiny can be given to the raid environment.
|
So your saying the 4pc T7 bonus (of 10% crit damage) is worth 7823-7668=155 theoretical or 7820-7662=158 actual damage per max hit. And that's working as intended, ok. 10% of even the difference between a non-crit and a crit should be ~300 and that's according to your data.
Last edited by Chicken : 05/13/09 at 6:31 AM.
|
|
|
|
|
05/12/09, 11:27 PM
|
#51
|
|
Von Kaiser
|
It appears that Ele shaman dps is getting buffed:
It seems odd to me that Blizz would buff LB/CL if the problem was with Lvb. Prehaps we were barking up the wrong tree all along and maybe the appearance of Lvb being the culprit was due to the glyph switch. But the real source of decreased dps was Lb/CL nerfs due to the scorch and EM changes.
|
Ohh great i have 8 Main tanks signed up again and 4 healers.
|
|
|
05/12/09, 11:50 PM
|
#52
|
|
mumbo-jumbo-theorycrafter
|
Originally Posted by pfg
So your saying the 4pc T7 bonus (of 10% crit damage) is worth 7823-7668=155 theoretical or 7820-7662=158 actual damage per max hit. And that's working as intended, ok. 10% of even the difference between a non-crit and a crit should be ~300 and that's according to your data.
|
The 10% crit damage bonus works out to be 5.45% actual damage. This is because of how crit bonuses are calculated.
|
|
|
|
05/13/09, 1:18 AM
|
#53
|
|
Don Flamenco
Nathaira
Draenei Shaman
No WoW Account (EU)
|
Originally Posted by Vistol
It appears that Ele shaman dps is getting buffed:
It seems odd to me that Blizz would buff LB/CL if the problem was with Lvb. Prehaps we were barking up the wrong tree all along and maybe the appearance of Lvb being the culprit was due to the glyph switch. But the real source of decreased dps was Lb/CL nerfs due to the scorch and EM changes.
|
Of course the reason for dps drop is that, however, people all around are whining how their LvB damage has gone down and how the monster stole their cookie... since we can't do anything about the monster, we might as well present a clear proof that LvB is fine.
On the other hand, the change is interesting. It makes scaling through crit a tiny bit better (not nearly enough to matter), slightly increases the number of casts per second (which is important for items such as Lightning Capacitor) and pushes Glyph of Lava even further back in viability, making Totem of Wrath the obvious and clear choice now. Also, the pve value of Totem of Hex (Naxx, badges) increases further compared to Thunderfall Totem (Ulduar). Now, if only they made LO proc 4pc T8... /dream
|
Creativity requires the courage to let go of certainties.
|
|
|
05/13/09, 5:27 AM
|
#54
|
|
Piston Honda
Tauren Shaman
Khadgar (EU)
|
My spreadsheets are showing that the LO buff will give us a 3.7% increase in damage, not the 5% that Blizz claim and this will be even lower on mobile fights. If they have calculated that we need a 5% buff, this does not satisfy the requirement and helps us least in the fights that we struggle most on.
Last edited by Agash : 05/13/09 at 5:46 AM.
|
|
|
|
|
05/13/09, 5:59 AM
|
#55
|
|
mumbo-jumbo-theorycrafter
|
Originally Posted by Agash
My spreadsheets are showing that the LO buff will give us a 3.7% increase in damage, not the 5% that Blizz claim and this will be even lower on mobile fights. If they have calculated that we need a 5% buff, this does not satisfy the requirement and helps us least in the fights that we struggle most on.
|
It's ~4% if you just consider LO alone, but more when you consider the higher CC uptime (by roughly 5%)
|
|
|
|
05/13/09, 7:41 AM
|
#56
|
|
Piston Honda
Tauren Shaman
Khadgar (EU)
|
Like you, I haven’t done the CC uptime calcs yet but I find it hard to believe that it would increase uptime by 5% over existing figures. Even if it did, however, it would change our CC damage boost from 10% x 80% of the time (roughly) to 10 x 85% of the time or less than 0.5% overall. This, by my calcs would lead to a 4.2% overall increase – still below the 5%. I think that a 5% increase in uptime is optimistic though (I’m happy to be proved wrong and might even do that myself) and suspect the overall increase is closer to 4%.
The other factor of course is that this is the increase in a static fight situation. In a more mobile fight, the proportion of LB/CLs drops and the increase is likely to be a bit lower.
In a nutshell, I think this is an odd place to try and boost our DPS. Due to the high ‘hard casting’ proportion to our DPS, we are already weak in mobile fights and stronger in static ones yet this will only serve to accentuate that disparity.
|
|
|
|
|
05/13/09, 9:59 AM
|
#57
|
|
Von Kaiser
|
Originally Posted by tufy
Of course the reason for dps drop is that, however, people all around are whining how their LvB damage has gone down and how the monster stole their cookie... since we can't do anything about the monster, we might as well present a clear proof that LvB is fine.
|
Proving Lvb is fine at this point seems akin to trying to prove Bigfoot isn't real; no supporting evidence, no basis in theory, and all we have is blurry pictures of people in monkey suits that fall apart under close examination. Yet the true believers and forum trolls keep on talking.
With Blizz buffing our Lb/Cl damage, i think we can safely assume that where the dps decrease (if any) came from and put this to bed. A thousand parses showing that Lvb works "right" won't make any differnce at this point.
|
Ohh great i have 8 Main tanks signed up again and 4 healers.
|
|
|
05/13/09, 6:44 PM
|
#58
|
|
Glass Joe
|
Actual raid data - low LvB?
Here is the Filtered WWS of what seems to me to be an unusually low lava burst crit in an actual raid setting at 2:18:04, in phase 1 of Mimiron fight. This wasn't a common occurence, it's the only one that looks really low that I can find from the entire night so far. Also, I'm not very good with the filters on WWS, just now learning how to use them, so feel free to dissect for yourself. This is a report hosted by someone in my guild from monday's run, not sure how long it will be hosted (i.e. if they have a paid wws account or not).
Check my armory for current spec/gear. I'll try to remember not to log out in my pvp offspec + gear over the next few nights so as to keep armory accurate. (I'm way low on dkp too, so armory should be accurate for at least the next few weeks).
Hope this helps!
Edit: I went back and looked with dying curse included in the filter, and I actually gained the buff just down the page a bit, so losing that right before that LvB is not the case. Due to some pretty bad latency lately (350-450 lately, unfortunately) I could see that clearcasting not being applied to the LvB but rather to the next couple spells... but still, should it have been that low without CC?
E2: Other details - We had a boomkin and 3 warlocks, and I think at least one of the warlocks was using CoE as well as the Boomkin using E+M. I am still trying to find these in the log, but the next morning my buddy (the coe using lock) mentioned that if he'd have known the boomkin was using e+m al night, he'd have switch to CoA! heh). Also, we have no DP lock, so nothing to override ToW. My glyphs are Flameshock, Lightning Bolt, and ToW. If any other details would help, let me know!
Last edited by JoeHeff : 05/13/09 at 6:53 PM.
|
|
|
|
|
05/13/09, 7:01 PM
|
#59
|
|
mumbo-jumbo-theorycrafter
|

Originally Posted by JoeHeff
Here is the Filtered WWS of what seems to me to be an unusually low lava burst crit in an actual raid setting at 2:18:04, in phase 1 of Mimiron fight. This wasn't a common occurence, it's the only one that looks really low that I can find from the entire night so far. Also, I'm not very good with the filters on WWS, just now learning how to use them, so feel free to dissect for yourself. This is a report hosted by someone in my guild from monday's run, not sure how long it will be hosted (i.e. if they have a paid wws account or not).
Check my armory for current spec/gear. I'll try to remember not to log out in my pvp offspec + gear over the next few nights so as to keep armory accurate. (I'm way low on dkp too, so armory should be accurate for at least the next few weeks).
Hope this helps!
Edit: I went back and looked with dying curse included in the filter, and I actually gained the buff just down the page a bit, so losing that right before that LvB is not the case. Due to some pretty bad latency lately (350-450 lately, unfortunately) I could see that clearcasting not being applied to the LvB but rather to the next couple spells... but still, should it have been that low without CC?
E2: Other details - We had a boomkin and 3 warlocks, and I think at least one of the warlocks was using CoE as well as the Boomkin using E+M. I am still trying to find these in the log, but the next morning my buddy (the coe using lock) mentioned that if he'd have known the boomkin was using e+m al night, he'd have switch to CoA! heh). Also, we have no DP lock, so nothing to override ToW. My glyphs are Flameshock, Lightning Bolt, and ToW. If any other details would help, let me know!
|
Apirin Lava Burst hits Leviathan Mk II #3 for 10720 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 7697 Fire. (Critical) (767 Resisted)
Apirin Lava Burst hits Leviathan Mk II #3 for 10269 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 9667 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 9348 Fire. (Critical) (931 Resisted)
Apirin Lava Burst hits Leviathan Mk II #3 for 11243 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 11227 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 11543 Fire. (Critical)
Looks like it's just confusion over how resistances work. Resisted amounts are taken off the pre-crit damage. ie: (Damage - Resisted) * Crit multiplier
767 * 2.22 + 7697 = 9399 damage, which is in the expected range (low end of the damage range).
|
|
|
|
05/13/09, 7:26 PM
|
#60
|
|
Glass Joe
|
Originally Posted by Binkenstein
Apirin Lava Burst hits Leviathan Mk II #3 for 10720 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 7697 Fire. (Critical) (767 Resisted)
Apirin Lava Burst hits Leviathan Mk II #3 for 10269 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 9667 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 9348 Fire. (Critical) (931 Resisted)
Apirin Lava Burst hits Leviathan Mk II #3 for 11243 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 11227 Fire. (Critical)
Apirin Lava Burst hits Leviathan Mk II #3 for 11543 Fire. (Critical)
Looks like it's just confusion over how resistances work. Resisted amounts are taken off the pre-crit damage. ie: (Damage - Resisted) * Crit multiplier
767 * 2.22 + 7697 = 9399 damage, which is in the expected range (low end of the damage range).
|
Well thanks for clearing that up for me Bink. I have noticed LvB's hitting for that low for a while now and wondered if there was something to this thread that was out there to be proven. Funny, because I would think that means that Glyph of Lava would only amplify the "disparity" (or at least the appearance of one), as people would see that much bigger of a difference from what they're used to seeing.
Has the amount of damage resisted always been the same or has it changed? Looking through several pages of lava bursts from that log, all of the resists tend to either be in the 400-500 range or the 800-900 range (just at a glance, didn't actually record them and tally them up), yet all on critical strikes of LvB. Is this some sort of normal resist vs. a "critical" resist on the part of the mob? I guess I just mean to say, why isn't the amount resisted more of an even spread over a set range of numbers? (Or is it just my imagination?)
|
|
|
|
|
|