Well, from my point of view there is one small thing that will need clarification:
|
In addition, if a player is at their appropriate spell hit chance or hit chance maximum
|
Since we are a melee class it should be melee hit chance, but I wonder what they will use - because if they set our maximum as the dual wield hit cap our wolves will most likely never be hit capped.
|
I find not having replenishment keeps me from Magma spamming in 10 mans, so any large hit to this regen I am afraid will be missed. The 1 minute Sham Rage should help here but I am wanting to try it out in practice to ensure it is going to make up for it (or make us even better than we were).
|
With 2/2 in imp SS I have 0 issues with keeping magma down right now on any fight (and that includes general hard mode). Actually not quite true - the only fight where this past week I had a 10s frame with SR down and oom was Kologarn, but that is due to the Magma + CL constant use.
As for PvE raiding as enhance, orcs seem to be by far best. As a tauren only the extra HP could be useful for hard modes. I should really sim what the difference in DPS is.