Originally Posted by Rouncer
It's not free, it still costs mana to use. I just read the patchnotes so I am very happy at this moment, mind letting me enjoy it for a little while before talking smack about changes we have been asking for since before the last expansion.
Also, how often are you having aggro issues since they changed Spirit Weapons?
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I wasn't saying that the changes were bad, just that there were going to be more in the works. Having a 6 second, effectively free (mana that we will get back from the SR change and no GCD cost) threat dump is very likely to get changed before everything settles. The issue of pulling aggro aside, only 2 other classes have threat dumps, rogues and cat druids, and both of theirs have an energy (which equals damage) cost and a GCD cost (though they have 1s GCD's and aren't usually GCD capped due to the nature of energy). If we get one that we can macro into any other button we have, that would go against previous designs and current ideals (the whole idea about making choices when using abilities).
As far as the change to earth shock, I suggested a similar change to it back when 3.1 was in the works, except that I suggested we get an AP reduction instead of an attack speed reduction, because I feel it would be more useful. I also suggested that it get bumped up to match the stats of the interrupts of other melee classes.
Malan: My point wasn't that Wind Shear was a melee range interrupt, but that it was an interrupt, which generally have the same cooldown and lock out, except for odd ones like Silencing Shot and Hammer of Justice, which have interrupts thrown on to make them not worthless against silence or stun immune mobs. Currently, all the melee range interrupts have a 4 second lock out and a 10 second cooldown except for Shield Bash which has a 6 second lock out and a 12 second cooldown. The other interrupts of note are Counterspell with an 8 second lock out and 24 second cooldown and Spell Lock (felhunter warlock pet) with a 6 second lock out and 24 second cooldown. Wind Shock falls into a completely different category, which is useful for fights where you want to interrupt every other spell, but not useful for working with any other interrupter in a rotation.
Additionally, looking back at the threat dump side of the ability, Feint and Cower both have 10 second cooldowns. So, it is likely that if Wind Shear keeps its threat dump that it will get a cooldown similar to Feint and Cower, which would also give it the same cooldown as the other melee range interrupts and result in an increase to a 4 second lock out.
So, I'm of the opinion that the ability will under go more changes and thus the quote from Hedin in my previous post was likely to be rendered void.
As for moving the threat reduction to resto, shaman are the only healer without an "oh shit, that mob is after me" button. Druids have barkskin, priests have fade, paladins have immunity. So, the threat dump is of some use to resto shaman, and putting it in the resto tree would remove it from the reach of DPS specs. It could also use a talent to increase the chance to hit with it in the event that a resto shaman needs to be part of an interrupt cycle, since they have no other hit rating.