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Old 08/28/09, 4:15 AM   #326
SentinelBorg
Don Flamenco
 
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Tauren Shaman
 
Blackrock (EU)
Originally Posted by Rouncer View Post
Tested on the latest build of the PTR and it is indeed granting 400 AP with none of the healing power. Seems to have a 9 second hidden cooldown based on some limited testing, which would fit with what we are seeing on the other relics where they have hidden cooldowns equal to half the durations of their buffs.
Great to hear that. About the cooldown, it would probably be a good addition for Shock and Awe, to add a "Lava Lash when no Totem Buff is up"-Priority item.
For example, you usually have MW_5 -> ES_SS -> SS -> ES -> LL. Now we could enhance that to MW_5 -> ES_SS -> SS -> LL_noBuffUp -> ES -> LL. Of course we would also need the same thing in the Sim, to test whether it is an dps increase at all.

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Old 08/28/09, 8:20 AM   #327
Mogadee
Von Kaiser
 
Draenei Shaman
 
Azgalor
Would it be best to open with LL to get the 400ap buff or would we still use SS first for its debuff on target and then LL for the 400ap?

I am thinking that LL>SS>ES would be the best opening attack, since the 400ap would benefit the SS more than the SS debuff would benefit LL.

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Old 08/28/09, 10:24 AM   #328
 frmorrison
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Ashstorm
Human Paladin
 
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Originally Posted by SentinelBorg View Post
Great to hear that. About the cooldown, it would probably be a good addition for Shock and Awe, to add a "Lava Lash when no Totem Buff is up"-Priority item.
All the 3.2 relics have some internal cooldown on procs, the Ret one has a 6 second, the DK Tank/Pally tank ones have a 9 second. You just do your normal attacks and still get a high uptime on the proc. However, it may be useful at the start to use a LL before other attacks, then normal attacks.

Sadly, 3.2.2 seems far away before you can see the benefit.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/29/09, 2:53 AM   #329
davek
Von Kaiser
 
Draenei Shaman
 
Ysera
Originally Posted by frmorrison View Post
Sadly, 3.2.2 seems far away before you can see the benefit.
Not saying it will happen, but given that some changes in 3.2.2 are aimed more at sorting out Paly PVP issues, part of me wonders if we won't see the patch for the start of the next Arena season and the Ony stuff will just be flagged off or the raid will be enabled, but the event specific items won't be triggered until November.

It strikes me as odd that they'd leave the Prot healer running for so long into the next season after identifying it as something they'd like gone and apparently having the code to eliminate it sitting around.

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Old 09/01/09, 5:28 AM   #330
Disciplined
Banned
 
Orc Hunter
 
Undermine
With the changes coming in patch 3.2.2, will Quaking Earth with out certain be the Enh totem of choice?

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Old 09/06/09, 4:20 AM   #331
Brynmor
Von Kaiser
 
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Dwarf Shaman
 
Akama
I would say its a pretty safe bet that it will be. I myself bought Totem of Quaking Earth as soon as a I found out they were going to be fixing in next patch (I had been using the Deadly Glad totem).

The only reason I can think of that it wouldn't be would be if Haste starts to scale a ways above 2 EP for some reason, which would make it the 200 haste better than 400 AP. The EP for haste would have to be higher than 2 since the Elem totem doesn't have as high an uptime as Quaking Earth.

Suffice to say, Quaking Earth will be BiS unless haste gets really good for some reason.

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Old 09/09/09, 7:42 PM   #332
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Incoming 3.2.2 changes that may affect Enhancement

Flame Shock now deals 834 Fire damage over 18 sec at max rank. (Up from 556 fire damage over 12 sec) Lower ranks increased accordingly.

Glyph of Flame Shock - The periodic damage dealt by your Flame Shock can now be critical strikes. (Old - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst.)

This potentially means that Flame Shock might be worth rotating in on a 3:1 rotation with Earth Shock. Anyone want to get started on the math to confirm/deny?

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Old 09/09/09, 9:16 PM   #333
Rani
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Troll Shaman
 
Sporeggar (EU)
Originally Posted by Rouncer View Post
Incoming 3.2.2 changes that may affect Enhancement

Flame Shock now deals 834 Fire damage over 18 sec at max rank. (Up from 556 fire damage over 12 sec) Lower ranks increased accordingly.

Glyph of Flame Shock - The periodic damage dealt by your Flame Shock can now be critical strikes. (Old - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst.)

This potentially means that Flame Shock might be worth rotating in on a 3:1 rotation with Earth Shock. Anyone want to get started on the math to confirm/deny?

Did a rough basic calculation:

Single FS = 500 + 834 = 1334 damage
Single ES = 872 damage

ES coefficient - 38.58%
FS DD coefficient - 21.42%
FS DoT coefficient - 60% (10% per 3-seconds tick)
ES benefits from SS debuff, FS doesn't.
ES can cause full critical hits. FS can only with the DD.
Meta 3% crit damage effect increases damage of crits.
Concussion adds 5% bonus to everything.
Elemental Fury makes crits give 100% additinal damage instead of 50%.

Assuming 1300 SP and 25% spell crit chance:
ES base damage = (872+1300*0.38)*1.05 = 1434
FS base damage = (500+1300*0.21 + 834+1300*0.6)*1.05 = 811 + 1694 ---> 2505

With SS (glyphed ofcourse) and crits:
ES = 1434*1.28(1+0.25*1.03) = 2308
FS = 811(1+0.25*1.03) + 1694 = 2713

This is a really quick math I did and I'm not sure at all I did it right or didn't forget any important factors, but based on this it looks like FS-ES-ES rotation will be the way to go as a single FS with full duration of DoT will outweigh a single ES.

Assuming the same stats as above, the new FS glyph will add 1694*0.25*1.03 = 436 damage to FS DoT, dividing it by 18 = 24 DPS bonus.
Might be a viable option, but seems like WF/SS/Wolves glyphs will still be superior.

I personally hope all this will turn out to be true as I would defiantly like to finally have some sort of DoT (except magma totem...), and it will add some spice to our rotation.

Last edited by Rani : 09/11/09 at 8:50 AM.

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Old 09/09/09, 9:29 PM   #334
Trollpriest
Glass Joe
 
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Dwarf Shaman
 
Barthilas
I don't see a downside in going back to using a FS-ES-ES rotation. Factoring in the t9 4pc (which should apply to the dot tick) combined with the glyph looks pretty damn good.

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Old 09/09/09, 10:13 PM   #335
Deathicle
Piston Honda
 
Orc Death Knight
 
Sargeras
Originally Posted by Trollpriest View Post
I don't see a downside in going back to using a FS-ES-ES rotation. Factoring in the t9 4pc (which should apply to the dot tick) combined with the glyph looks pretty damn good.
Which major glyph do you plan on replacing for Flame Shock.

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Old 09/09/09, 10:40 PM   #336
Trollpriest
Glass Joe
 
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Dwarf Shaman
 
Barthilas
Originally Posted by Deathicle View Post
Which major glyph do you plan on replacing for Flame Shock.
Needs proper simming, etc - but I'd say Windfury.

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Old 09/10/09, 1:54 AM   #337
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by Rani View Post
Assuming the same stats as above, the new FS glyph will add 1694*0.25 = 423 damage to FS DoT, dividing it by 18 = 23.5 DPS bonus.
Might be a viable option, but seems like WF/SS/Wolves glyphs will still be superior.
Remember that the FS dot crits will be at +109% rather than +100 due to the crit bonus meta. A rough estimate of the Glyph (by downsizing the elemental values by the extra co-efficient bonuses we get) suggests ~77 dps. If necessary, I can put together some stuff over the weekend to look at this stuff (unless you guys get to it first via the Sim).


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Old 09/10/09, 4:23 AM   #338
SentinelBorg
Don Flamenco
 
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Tauren Shaman
 
Blackrock (EU)
Another change:
Earthen Power changed to : Your Earthbind Totem's pulses have a 50/100% chance to also remove all snare effects from you and nearby friendly targets, and your Earth Shock reduces enemy attack speed by additional 5/10%.
Besides the clear PvP nerf, this also has some PvE implications. The snare immunity was a really nice thing to have at Anub'arak.

About the FS buff, we can already semi-sim it today. Just change one major glyph to the flameshock glyph and put FS in your priority list between MW5_LB and ES_SS. With my current gear, I get 7701 dps versus 7683 without FS. The dot portion of FS was 10,376,695 in that case, so with the updated glyph and a crit-rate of 42% I would get around 4,488,958 additional damage. If I now would knew how these numbers correspond to the dps result of a 10,000 hours simulation ...

Last edited by SentinelBorg : 09/10/09 at 1:18 PM.

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Old 09/10/09, 7:46 PM   #339
Bigbare
Glass Joe
 
Tauren Shaman
 
Bonechewer
Originally Posted by Rani View Post
Did a rough basic calculation:

Single FS = 500 + 834 = 1334 damage
Single ES = 872 damage

ES coefficient - 38.58%
FS DD coefficient - 21.42%
FS DoT coefficient - 60% (10% per 3-seconds tick)
ES benefits from SS debuff, FS doesn't.
ES can cause full critical hits. FS can only with the DD.
Concussion adds 5% bonus to everything.
Elemental Fury makes crits give 100% additinal damage instead of 50%.

Assuming 1300 SP and 25% spell crit chance:
ES base damage = (872+1300*0.38)*1.05 = 1434
FS base damage = (500+1300*0.21 + 834+1300*0.6)*1.05 = 811 + 1694 ---> 2505

With SS (glyphed ofcourse) and crits:
ES = 1434*1.28(1+0.25) = 2294
FS = 811(1+0.25) + 1694 = 2707

This is a really quick math I did and I'm not sure at all I did it right or didn't forget any important factors, but based on this it looks like FS-ES-ES rotation will be the way to go as a single FS with full duration of DoT will outweigh a single ES.

Assuming the same stats as above, the new FS glyph will add 1694*0.25 = 423 damage to FS DoT, dividing it by 18 = 23.5 DPS bonus.
Might be a viable option, but seems like WF/SS/Wolves glyphs will still be superior.

I personally hope all this will turn out to be true as I would defiantly like to finally have some sort of DoT (except magma totem...), and it will add some spice to our rotation.
Your assumptions for spell crit and spell power are much too low. Raid buffed I have around 2480 spell power without berserking procs or trinkets up. With raid buffs and debuffs I have 40% spell crit.

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Old 09/10/09, 7:59 PM   #340
Binkenstein
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Draenei Shaman
 
Khaz'goroth
Enh Shock calculations using updated co-efficients.

Using FS gives an extra 26 dps, and the Glyph gives an extra 79 on top of that.


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Old 09/10/09, 9:09 PM   #341
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Binkenstein View Post
Enh Shock calculations using updated co-efficients.

Using FS gives an extra 26 dps, and the Glyph gives an extra 79 on top of that.
Windfury Glyph is showing as 77 dps so we will probably be using a new glyph, especially since I've had way more then 2480 spellpower during a raid (On the Freya3 attempt just now I saw mine top 3800 for a moment with procs and everything).

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Old 09/11/09, 3:19 AM   #342
SentinelBorg
Don Flamenco
 
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Tauren Shaman
 
Blackrock (EU)
Originally Posted by Rouncer View Post
Windfury Glyph is showing as 77 dps so we will probably be using a new glyph, especially since I've had way more then 2480 spellpower during a raid (On the Freya3 attempt just now I saw mine top 3800 for a moment with procs and everything).
With my current T8/some T9 gear, the sim puts out an average value of 2900 spellpower in a 5 minute fight.

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Old 09/11/09, 4:08 AM   #343
Bigbare
Glass Joe
 
Tauren Shaman
 
Bonechewer
Originally Posted by Rouncer View Post
Windfury Glyph is showing as 77 dps so we will probably be using a new glyph, especially since I've had way more then 2480 spellpower during a raid (On the Freya3 attempt just now I saw mine top 3800 for a moment with procs and everything).
My mistake I have 2934 spellpower with raid buffs. Thats what I get for going by memory :/.

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Old 09/11/09, 6:41 AM   #344
Cyaxeres
Glass Joe
 
Tauren Shaman
 
Hyjal
Will Flame Shock dot crits proc Elemental Devastation? If so, has this been accounted for in the rough calculations?

Edit: Nevermind, I just read the tooltip and noticed it says non-periodic spell crits. My mistake.

Last edited by Cyaxeres : 09/11/09 at 6:55 AM.

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Old 09/11/09, 8:22 AM   #345
Akiros
Glass Joe
 
Orc Shaman
 
The Sha'tar (EU)
Is there a SP/Haste point where it would make sense to include LvB into the rotation?

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Old 09/11/09, 8:47 AM   #346
Rani
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Troll Shaman
 
Sporeggar (EU)
Originally Posted by Bigbare View Post
Your assumptions for spell crit and spell power are much too low. Raid buffed I have around 2480 spell power without berserking procs or trinkets up. With raid buffs and debuffs I have 40% spell crit.
True. The stats I used are close to my character sheet, not considering any buffs.

Using the stats you provided (e.g. raid-buffed), 2500 SP and 40% crit:

ES base damage = (872+2500*0.38)*1.05 = 1913
FS base damage = (500+2500*0.21 + 834+2500*0.6)*1.05 = 1076 + 2450 ---> 3526

With SS (glyphed ofcourse) and crits:
ES = 1913*1.28(1+0.4*1.03) = 3457
FS = 1076(1+0.4*1.03) + 2450 = 3969

New FS glyph: 2450*0.4*1.03/18 = 56 DPS


Note: Also added the crit meta effect to both this and the original post.

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Old 09/11/09, 8:54 AM   #347
Watipah
Glass Joe
 
Draenei Shaman
 
Der Abyssische Rat (EU)
Originally Posted by Akiros View Post
Is there a SP/Haste point where it would make sense to include LvB into the rotation?
Is it worth to cast LvB when all abilitys have cd/elemental devastation isn't up, or would we loose to many autoattacks?, perhaps if we keep an eye on the autohit timer? (it should always krit now, because of the new flameshock in our rotation and proc elemental devastation with a 100% chance)

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Old 09/11/09, 9:19 AM   #348
Zensai
Von Kaiser
 
Tauren Shaman
 
Dark Iron
Originally Posted by Watipah View Post
Is it worth to cast LvB when all abilitys have cd/elemental devastation isn't up, or would we loose to many autoattacks?, perhaps if we keep an eye on the autohit timer? (it should always krit now, because of the new flameshock in our rotation and proc elemental devastation with a 100% chance)
I was actually very curious about this, when I get all of my procs I sit well over 1400 haste. I would think its very viable.

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Old 09/11/09, 9:26 AM   #349
Valsh
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Tauren Paladin
 
Al'Akir (EU)
Currently lightning bolt with a 3 stack maelstrom just makes it into the very bottom of the rotation which is roughly a 0.8s cast. I don't think you can reliably hasten Lava Burst fast enough to make it worth casting, granted it has higher base damage than lightning bolt but it won't gain from the Stormstrike debuff as well as having a lower spell power co-efficient. The autocrit and elemental devastation shouldn't outweigh the lost damage from pausing autoattack but maybe there is a haste point or window where Windfury is on cooldown and calculations will prove otherwise.

Last edited by Valsh : 09/11/09 at 9:44 AM.

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Old 09/11/09, 11:56 AM   #350
Watipah
Glass Joe
 
Draenei Shaman
 
Der Abyssische Rat (EU)
Flameshock in enhsim with bis gear config

I took the Enhsim config out of the enhancement_bis_gear_set_up_discussion thread, removed the wf-glyph and the tier9 set bonus(because the bonus doesn't affect the periodic spelldmg of flameshock in the Enhsim (see Release Notes v1.8.2)).
This results in 9041 dps. Adding the flameshock glyph now as a third glyph(patch3.2.2 changes to flameshock) and changing the priority in the rotation to SR;SW;MW5_LB;FS;ES_SS;SS;ES;MT;LS;LL;MW3_LB;MW4_LB results in 9064 dps.
So it's a buff of (9064-9041)*1,25= 23*1,25= 28,75 dps (unglyphed status after patch 3.2.2 and with current bis gear) using a fs,es,es,es rotation (fs,es,es seems to be a dps loss with reverbation, because the last tick would be wastet(according to the sim)). Tell me if I forgot something and/or if you find a way to simulate the new flameshock krit glyph please.
- to anwer my own question from above, LvB casts instead of MW3_LB casts lower the dps about 80.

Last edited by Watipah : 09/11/09 at 8:33 PM.

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