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09/28/09, 11:44 AM
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#326
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Von Kaiser
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Originally Posted by Powhatan
My guess would be that because you're using Thunder Fall totem, it's increasing the value of your lava burst glyph but giving you overall lower DPS then if you were using the correct totem.
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The [Thunderfall Totem] gives 215 to Base Damage on Lava Burst, so the [Glyph of Lava] (which increases spellpower of LvB) wouldn't have any interaction with it. And yes it's true that he's using a totem that's worse than the totem of hex, but that's not the point.
In his defense, despite having read (and understood) pretty much all of this thread, I mentioned before that Rawr is saying that the glyph of Lava is higher dps than the glyph of flame shock. (both below LB and ToW, which shouldn't be the case). I'm going to drag out my old computer soon so I can run SEIC since I don't have exel on my new one, and see what that gives.
Edit: the reason I mention totem of hex is because it's possible he doesn't have the emblems for Electrifying Winds
Last edited by -Abakus- : 09/28/09 at 5:07 PM.
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09/28/09, 1:24 PM
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#327
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Glass Joe
Draenei Shaman
Skullcrusher
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My mistake then. Regardless he should be using totem of electrifying wind and not Thunderfall or Hex
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09/28/09, 6:20 PM
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#328
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Glass Joe
Draenei Shaman
Aerie Peak
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I also believe that there may be a discrepancy about what glyphs are best to have when you get 4-Piece Tier 9. I tested [Glyph of Flame Shock] and [Glyph of Lava] on the Level 80 Grandmaster's Training Dummy, to prevent misses from affecting my results. In this gear [as I type this, the Armory hasn't been updated--I now have Tier 9 Legs and the 4-Piece], I recorded the following DPS measurements:
TEST WITH [Glyph of Lava Burst], TOTEM OF WRATH, LIGHTNING BOLT
Test 1: 6200 DPS
Test 2: 5900 DPS
Test 3: 6200 DPS
TEST WITH [Glyph of Flame Shock], TOTEM OF WRATH, LIGHTNING BOLT
Test 1: 5800 DPS
Test 2: 5700 DPS
Test 3: 5800 DPS
Although I only did 3 separate tests per set of glyphs, there appears to be a significant difference. Obviously, because of crit chance, proc efficiency, and latency, these tests are not concrete. After each test I waited for several minutes for procs, such as Elemental Mastery and my trinket procs, to be back up. [Totem of Electrifying Wind] was used for all of these tests.
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09/28/09, 6:32 PM
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#329
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by -Abakus-
In his defense, despite having read (and understood) pretty much all of this thread, I mentioned before that Rawr is saying that the glyph of Lava is higher dps than the glyph of flame shock. (both below LB and ToW, which shouldn't be the case). I'm going to drag out my old computer soon so I can run SEIC since I don't have exel on my new one, and see what that gives.
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At this stage I'd say that Rawr is wrong on that respect, although I haven't looked at it recently. How much are the differences that you're seeing?
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09/28/09, 7:18 PM
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#330
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Von Kaiser
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3 tests, each being no more than 5 minutes long (i'm guessing) is a terrible way of judging dps. I'm not surprised to see your results because you have no raid buffs at all. add in Imp. Scorch, Focus Magic, AI, Kings, and MotW, and your crit should go up substantially (that's assuming you are already using the ToW debuff on the target). by substiantially, i mean ~9% or more.
what glyph do you think 9% more crit will benefit the most?
three short tests with greatly varying RNG and no raid buffs are not enough to provide any conclusions about anything.
However, as I stated a couple times earlier in the thread, Rawr gave me Lava > FS glyph. SEIC gave me FS @ 129 dps, and Lava @ 122 dps. It might be worth another look, but certainly not by the margins you're suggesting.
ADDED:
Originally Posted by Binkenstein
At this stage I'd say that Rawr is wrong on that respect, although I haven't looked at it recently. How much are the differences that you're seeing?
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I'll put the specific number in this post when I get home (in about an hour or two) - I can't remember offhand, but it wasn't a negligible difference. Glyph order was LB -> ToW -> Lava -> FS. As I just posted above, the numbers SEIC gave me have them being pretty competitive, so while Rawr may be wrong, I'm not inclined to disregard it outright quite yet.
UPDATE:
Rawr says:
Lightning Bolt - 430
Totem of Wrath - 295
Lava - 277
Flame Shock - 259
Last edited by -Abakus- : 09/28/09 at 9:14 PM.
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09/28/09, 8:12 PM
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#331
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Glass Joe
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Originally Posted by -Abakus-
I'll put the specific number in this post when I get home (in about an hour or two) - I can't remember offhand, but it wasn't a negligible difference. Glyph order was LB -> ToW -> Lava -> FS. As I just posted above, the numbers SEIC gave me have them being pretty competitive, so while Rawr may be wrong, I'm not inclined to disregard it outright quite yet.
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So by using that ranking for Glyphs, what happens when you hit the 3600sp mark? Would you go LB, ToW, Lava? Or would you go LB, Lava, FS, or the last option LB, FS, Lava?
I've been trying LB, ToW, FS, and LB, Lava, FS off and on to see which one fairs better, and the differences in a raid environment seem minimal.
I'm sitting at 4pc T9, with a couple of 258 pieces, and raid buffed (including demonic pact) I'm well above the 3600sp mark, so I'm just trying to decide which option is truly better.
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09/28/09, 8:37 PM
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#332
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Glyphs
At the moment the answer to which glyph combination is better is: it depends. Obviously with 2T8 you'll be using LB, LvB and ToW. When you drop it, it becomes a harder question to answer, based on your stats, set bonuses, talents, rotation choices, and raid buffs.
I don't know how accurate Rawr is at the moment with glyph values, but the short answer is going to be this: If you ask a question about glyph selection (FS, LB, LvB, ToW) and haven't used anything to check your own values (spreadsheets or Rawr) then you are just wasting your time and ours.
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09/29/09, 1:25 AM
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#333
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Bald Bull
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So, we killed Heroic Anub'arak tonight for the first time and we've been using a Demo Warlock for this particular fight (for the execute-range damage boost and cooldown use). As a result, I'm freed up to use damaging fire totems. My Healing Stream is also relied upon to keep my group alive, so between the two I switch to Glyph of TOW (from Lava) when I fight Anub.
Here are the meters for this kill--unfortunately, WOL doesn't count fire totems at all.
World of Logs - Real Time Raid Analysis
It shows my DPS as ~7700, when in reality (using in-fight meters that included the totems) I sustained 8400 over the course of the fight using Fire Elemental in P3. I did 2.9M damage all told, which would put me (and did) right below Kadrok at #6 for the fight. I was very pleased with my damage and you can see that even without damaging fire totems I pulled very respectable damage. The 3.2.2 buffs seem to have done their job at least for now.
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09/29/09, 2:21 AM
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#334
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Von Kaiser
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It actually did track and associate your fire totems. You just need to click the little arrow next to your name.
Last edited by kasouti : 09/29/09 at 2:30 AM.
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09/29/09, 5:53 AM
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#335
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Bald Bull
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Well then I wonder what explains the discrepancy with the in-game meters? They were pretty accurate for the rest of the raid. In any case, the damage is good.
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09/29/09, 1:13 PM
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#336
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Glass Joe
Draenei Shaman
Khaz Modan (EU)
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Hi
It is my first post here. After a run on Anub'arak yesterday, I have a doubt on the magma totem. If 2 shamans use it does it stack ?
Thank you
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09/29/09, 1:33 PM
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#337
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Glass Joe
Draenei Shaman
Ravencrest
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Originally Posted by fharou
Hi
It is my first post here. After a run on Anub'arak yesterday, I have a doubt on the magma totem. If 2 shamans use it does it stack ?
Thank you
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Yes, multiple shaman can be using Magma totem simultaneously.
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09/29/09, 2:16 PM
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#338
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Von Kaiser
Orc Shaman
Azjol-Nerub (EU)
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How do magma, searing and the fire elemental stack up against each other on a single target fight for their respective durations.
From what I have read magma > searing but its mana cost is prohibitive especially now with CL rotations and its effective radius would cause problems, to a lesser degree the effective of range of searing is also a pain.
Where does the fire elemental fit in if the above is correct?
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09/29/09, 2:42 PM
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#339
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Von Kaiser
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Originally Posted by Ghando
Well then I wonder what explains the discrepancy with the in-game meters? They were pretty accurate for the rest of the raid. In any case, the damage is good.
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The damage is good, uh did you mean 29 million damage? since for overall that's what it's closer to. For just the kill though the log has you at 3.9 million. Either way if you did mean overall damage it could just be caused by the person running the combat log releasing early when they died.
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09/30/09, 1:35 AM
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#340
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Piston Honda
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Originally Posted by drakonslair
How do magma, searing and the fire elemental stack up against each other on a single target fight for their respective durations.
From what I have read magma > searing but its mana cost is prohibitive especially now with CL rotations and its effective radius would cause problems, to a lesser degree the effective of range of searing is also a pain.
Where does the fire elemental fit in if the above is correct?
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From what I've seen, single target Searing > Magma, 2+ Magma > Searing.
The DPSC of Magma and Searing favour Searing (slightly) on a single target, but Searing's prolonged duration means that you will sacrifice fewer LB/CL/LvB's for it.
Given the 2m duration of Fire Ele I imagine it would trump the other 2 aswell.
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09/30/09, 1:37 AM
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#341
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Glass Joe
Draenei Shaman
Ravencrest
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Originally Posted by orion121
From what I've seen, single target Searing > Magma, 2+ Magma > Searing.
The DPSC of Magma and Searing favour Searing (slightly) on a single target, but Searing's prolonged duration means that you will sacrifice fewer LB/CL/LvB's for it.
Given the 2m duration of Fire Ele I imagine it would trump the other 2 aswell.
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The Elemental is more than either. The tricky part is knowing which attempt to use it on
Edited to be less wrong
Last edited by Fenix500 : 09/30/09 at 3:14 PM.
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09/30/09, 8:09 AM
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#342
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Piston Honda
Draenei Paladin
Sunstrider (EU)
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Originally Posted by Fenix500
'...benefits from Heroism.
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Then this must be a discrepancy between bloodlust and heroicsm, because bloodlust sure doesn't work.
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"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law
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09/30/09, 9:17 AM
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#343
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Glass Joe
Draenei Shaman
The Sha'tar (EU)
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Fire elementals do not benefit from heroism, only player-controlled pets do (hunter/warlock pets, treants, shadowfiend etc.).
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09/30/09, 10:58 AM
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#344
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Bald Bull
Gwaiihir
Orc Shaman
No WoW Account
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WTF Imposter.
(And no the elementals get no group buffs like unleashed rage, replenishment, or Heroism)
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<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
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09/30/09, 3:08 PM
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#345
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Glass Joe
Draenei Shaman
Ravencrest
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Originally Posted by Gwaihir81
Fire elementals do not benefit from heroism, only player-controlled pets do (hunter/warlock pets, treants, shadowfiend etc.).
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Ah, my mistake then - although they're still more dps than either other totem. I thought I noticed the Heroism animation going over an Elemental in raid. It's what I get for switching to a Shaman!
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10/01/09, 6:13 AM
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#346
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Don Flamenco
Nathaira
Draenei Shaman
No WoW Account (EU)
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Originally Posted by orion121
but Searing's prolonged duration means that you will sacrifice fewer LB/CL/LvB's for it.
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In theory, yes. In practice, though, if you have any kind of adds in the fight, Searing will glitch a lot and essentially stop casting at all. It happens with fire elemental on occasion as well. You drop it and he just stands there, polishing his nails.
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Creativity requires the courage to let go of certainties.
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10/01/09, 9:36 AM
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#347
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Von Kaiser
Troll Shaman
Gul'dan (EU)
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Originally Posted by -Abakus-
I'm pretty sure there's something fishy going on with Rawr. Last night I finally got a long-overdue weapon upgrade (which put me horribly over hit cap), so I decided to fool around in Rawr/SEIC to help decide between glyphs (again). I typically look at Rawr's relative stat values to give me an idea of where I'm at for valuing haste vs. SP, but I found something pretty weird.
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A possible explanation:
When I throw in the Glyph of Lava, crit shoots way up. With FS, it goes back down. When combining the glyph of Lava with the 4t9 set bonus, LvB becomes quite powerful. I'm guessing that the increased value from crit stems from Rawr not taking into account that it has a 100% crit chance from FS when calculating glyphs/relative stat values. The reason this problem probably exists is because of the 3.2.2 Flame Shock change, since the glyph seems to be the reason crit is devalued with the Flame Shock Glyph. Without the FS glyph, I suppose it's still calculating it with the LvB consuming the FS.
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There is no code left from the old non glyphed calculation.
However haste being valued so low is indeed a strange behavior, because with my tests it is usually valued higher as or close to spell power.
I checked your char on the armory and it seems you are just at a haste point where the relative stat values show misleading information.
Last edited by Lord Helmchen : 10/01/09 at 9:53 AM.
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10/01/09, 11:00 AM
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#348
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Bald Bull
Orc Warrior
Black Dragonflight
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Originally Posted by -Abakus-
I'm pretty sure there's something fishy going on with Rawr. Last night I finally got a long-overdue weapon upgrade (which put me horribly over hit cap), so I decided to fool around in Rawr/SEIC to help decide between glyphs (again). I typically look at Rawr's relative stat values to give me an idea of where I'm at for valuing haste vs. SP, but I found something pretty weird.
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You should post the rest of the Rawr image. The big red warning states the relative stat value pane can be undependable. I've seen weird things on my cat where haste magically becomes the best stat for a certain item configuration. Change it, things go back to normal. I'm not saying that's what happened here, but don't take relative stat value as gospel.
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10/01/09, 11:48 AM
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#349
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Glass Joe
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by tufy
In theory, yes. In practice, though, if you have any kind of adds in the fight, Searing will glitch a lot and essentially stop casting at all. It happens with fire elemental on occasion as well. You drop it and he just stands there, polishing his nails.
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Regarding that glitch, I placed a searing totem just before the first boss from the Northrend Beasts ran in, assuming it would start attacking it automatically, but it did not. Once combat engaged it still did not start attacking, not even when I had begun attacking myself. It eventually worked when I placed a new searing totem.
I've experienced several occasions where it would and sometimes would not attack when placed pre-combat. And yes, it was well in range.
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10/01/09, 12:51 PM
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#350
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Glass Joe
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I've gotten a lot from this thread guys, but I was hoping I could get some clarification:
First, I have only been elemental for two months after leveling and raiding as resto for a year and a half. The one thing that I am not completely sure about and I have tried looking for (most likely in the wrong places), is what raid make-up do you start dropping searing or magma instead of ToW. I understand that the ToW glyph may change this.
thanks!
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