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Old 07/14/09, 7:40 PM   #51
 Binkenstein
I'm not crazy, no, really, I'm not.
 
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Askledarea
Blood Elf Shaman
 
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T8 2pc + 4pc > T9 2pc + T8 2pc

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 07/15/09, 2:52 PM   #52
DoomSpirit
Glass Joe
 
Orc Hunter
 
Archimonde (EU)
Originally Posted by Binkenstein View Post
T8 2pc + 4pc > T9 2pc + T8 2pc
Didn't you mean T9 2pc + 4 pc > T9 2pc + T8 2pc? If yes, that would be interesting to know if dropping the T8 4pc is worth getting the T9 2pc.
 
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Old 07/15/09, 3:20 PM   #53
 masanbol
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Draenei Shaman
 
Frostmane
I think his post was pretty clear in that regard.

Originally Posted by DeeNogger View Post
Today I think I acheived the worlds first attempted pick up during a chemical spill. This kid behind me bumped into me while I was holding a big jug of 6M Ammonia which naturally sent it crashing to the ground between me and this blond chick that shares the lab table. So while we are both caughing and our eyes are watering I was all smooth like and said: "You know, I have over 1200 spell power and am hit capped"

Then I sealed the deal with a nice hip thrust or two.
 
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Old 07/15/09, 4:14 PM   #54
DoomSpirit
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Archimonde (EU)
Well considering the question he was answering to:

Any thoughts on how that itemization would stack vs. full T9?
It wasn't clear.
 
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Old 07/15/09, 6:57 PM   #55
 Binkenstein
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Originally Posted by Jiigsaw View Post
It seems that the two piece bonus from T9 would go great with the FS glyph + two piece bonus from T8, giving more room for critical ticks.

Any thoughts on how that itemization would stack vs. full T9?
Originally Posted by Binkenstein View Post
T8 2pc + 4pc > T9 2pc + T8 2pc
Now re-read the posts. I've previously stated that T8 vs T9 bonuses are about even, so stating that combining both 2pc FS bonuses is less dps than staying with T8 refutes the first point, and by inference answers the second as well.

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 07/16/09, 6:19 AM   #56
Lohmarn
Glass Joe
 
Troll Shaman
 
Zul'Jin
Troll hate! Its not kewl mon! Bad mojo be comin' ur way!

Whats wrong with a troll anyway? I know they are close to being the least played race in WoW, but are their racials really that horrible?

Anyway, on the note of Totem of the Electrifying Wind. Has anyone found out if there is a CD on it or not? I think this is what a lot of people would like to know.

I had it on my Premade Elemental shaman, but that was before they changed it where you had to have 25 Triumph emblems to buy them, and the gear on it was sub-par to what I was using so I copied mine, and deleted.

The totem then didn't have an Internal CD but I heard there was going to be a 20 sec. CD put on it. When you think about it, its still not that bad, 20-12, so pretty much a 8 sec CD.

The 20 sec IC was talk on the PTR, i still haven't found anything refuting it or proving it.
 
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Old 07/16/09, 6:20 PM   #57
 Binkenstein
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Last report indicated that there was no internal cooldown, but that was a few patches ago.

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 07/17/09, 10:23 AM   #58
Sufjans
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Draenei Shaman
 
Kil'Jaeden
An odd change I noticed in the latest PTR build is that Storm, Earth and Fire causes earthbind totem to apply roots in its area of effect on every pulse of the totem, not just the first.

The wording on the talent is still the same on live, so its probably a bug (and I reported it), but thought it was worth mentioning in case it isn't.
 
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Old 07/17/09, 11:27 AM   #59
Äternitas
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Draenei Shaman
 
Gilneas (EU)
I thnink staying with T8.25 gear would be wasting slots. The bonus is not bad, but only the stats on the lvl 258 Items will bring even more dps. In the Optimal Gear & Item Discussion Thread was written, that T8-Content BiS Gear is maybe better than the T8 4pieces bonus.

another little thing...
[Reign of the Unliving] - strange it seems not possible for me to link it with the item code function...
It looks like the new TLC for me and could be a BiS Item i think
Trinket
Requires lvl80
Equip: increases spell power by 150
Equip: You gain an Mote of Flame each time you cause a damaging spell critical strike. When you reach 3 Motes, they will release, firing a Pillar of Flame for 1741 to 2023 damage. Mote of Flame cannot be gained more often than once every 2.5 sec.

dropped by Anub'arak-25man on PTR

sry for my bad english

Last edited by Äternitas : 07/17/09 at 11:34 AM.
 
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Old 07/17/09, 3:51 PM   #60
zimeron
Von Kaiser
 
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Draenei Shaman
 
Burning Blade
You can't link items on the ptr with the item tag. You have to use a direct link.

Reign of the Unliving

Also didn't the LC's value diminish greatly once they added in the cool down on the charges, similar to what this has?
 
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Old 07/17/09, 7:21 PM   #61
Nomahuata
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Tauren Shaman
 
Cenarion Circle
I've read on WoWWiki and tested on Live that the 2.5s "cooldown" does not trigger after each and every single charge gained but rather it applies after the trinket fires a bolt when 3 charges is reached. The article explains it far better than I can but essentially the LC nerf wasn't as harsh as it's tooltip makes it out to be. Assuming Reign of the Unliving/Reign of the Dead has the same mechanic (and not re-implemented to match the tooltip wording), the proc portion of this trinket could be decent. Of course all judgments are reserved until some PTR testing is done. I'd do it myself but I'm blocked because of a patching error at the moment.
 
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Old 07/19/09, 8:05 AM   #62
Flixe
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Tauren Shaman
 
Ravencrest (EU)
Thunderfall totem and the Lava Glyph does so much for ones DPS on hardmode fights like Hodir and General Vezax. I can only dream of the crits one would get with an additional 20% increase in damage done.
 
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Old 07/19/09, 3:35 PM   #63
zimeron
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Burning Blade
Originally Posted by Flixe View Post
Thunderfall totem and the Lava Glyph does so much for ones DPS on hardmode fights like Hodir and General Vezax. I can only dream of the crits one would get with an additional 20% increase in damage done.
Because of the massive haste gain you receive you're casting a greater percentage of LBs increasing the [Totem of Hex]'s value as well.
 
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Old 07/19/09, 11:00 PM   #64
Flixe
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Ravencrest (EU)
Still, I'd like to see you do a 50k+ Lightning Bolt. That doesn't exactly happen, so what's your point?
 
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Old 07/20/09, 12:58 AM   #65
 Binkenstein
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Askledarea
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Lets put it this way.

Because LB is cast more frequently, Thunderfall needs to be X times better than Hex for it to be practical to use. X is ~9:2 or 4.5 because a typical rotation will use 9 LB for every 2 LvB. Putting it into some quantifiable figures, Thunderfall gives around 630 damage per cast vs the 295 for Hex. Multiplying these by the previously mentioned ratio, we see that Thunderfall gives 1260 vs 2655 from Hex.

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 07/20/09, 6:47 AM   #66
Flixe
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Tauren Shaman
 
Ravencrest (EU)
I would imagine that said numbers are calculated solely on normal, sustained combat?
On hardmode fights like Hodir and General Vezax, you tend to move ALOT, and thus rendering the CD of LvB pretty much insignificant. And, the base dmg of LvB is significantly higher than LB's.
All I'm saying is, that when you run around as much as you do on those two fights, LvB is the superior choise spell to buff, seeing as it's more or less ready for use every time you have a few moments standing still.

And no, I can't back up anything I'm saying with solid math (since I suck at it), but I'd go as far as calling my statement common sense.
 
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Old 07/20/09, 7:23 AM   #67
Äternitas
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Draenei Shaman
 
Gilneas (EU)
The biggest point is, that you can't spam LvB, it's only ~26% of my dmg, LB is about 50% in the most fights.

With Thunderfall you've only some nice critspikes
 
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Old 07/20/09, 7:40 AM   #68
Agash
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Tauren Shaman
 
Khadgar (EU)
Originally Posted by Flixe View Post
I would imagine that said numbers are calculated solely on normal, sustained combat?
You can easily see how the ratio would vary depending upon the mobility of the fight. For Thunderfall to be better, you would need to get the ratio to 1:1, or in other words, reduce the number of LBs in the rotation by 2655/1260. The stated ratio was 4.5:1 so the ratio of LB:LvB required to make Thunderfall more effective would be 2.13:1. To get a ratio this low, you would have to be moving for over 50% of the fight (more for fights with haste buffs like Hodir or Vezax) and to be honest, if you are losing that much time to movment, you have bigger problems than totem choice. When I am doing my calcs, I use a movement time of 10% for mobile fights and 25% for extremely mobile fights. The numbers are arbitrary but seem to work out about right.
 
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Old 07/20/09, 8:30 AM   #69
Flixe
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Originally Posted by Äternitas View Post
The biggest point is, that you can't spam LvB, it's only ~26% of my dmg, LB is about 50% in the most fights.

With Thunderfall you've only some nice critspikes
That's my point exactly. Crit spikes. On Hodir, the crit is what makes the man, not the hit.

Originally Posted by Agash View Post
You can easily see how the ratio would vary depending upon the mobility of the fight. For Thunderfall to be better, you would need to get the ratio to 1:1, or in other words, reduce the number of LBs in the rotation by 2655/1260. The stated ratio was 4.5:1 so the ratio of LB:LvB required to make Thunderfall more effective would be 2.13:1. To get a ratio this low, you would have to be moving for over 50% of the fight (more for fights with haste buffs like Hodir or Vezax) and to be honest, if you are losing that much time to movment, you have bigger problems than totem choice. When I am doing my calcs, I use a movement time of 10% for mobile fights and 25% for extremely mobile fights. The numbers are arbitrary but seem to work out about right.
Thanks for the answer - sure makes more sense than what previous people posted.
I'd really just like to know how much DMG/DPS you do during mobile fights like these - perhaps you could PM me a WWS or something, so that I would have something to compare to.
I realize that the math speaks clearly to you guys, but you have to take that "random" effect in to account when you talk about MMO's. There's always a facit, but you should never base your playstyle on what a bunch of strangers (who's really good at math) tell you. You have to figure that out for yourself.
 
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Old 07/20/09, 10:11 AM   #70
Lord Helmchen
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Troll Shaman
 
Gul'dan (EU)
Some numbers for you.
In our recent Hodir hardmode tries the number of hits on the boss are 275 Lava Burst hits vs. 1064 Lightning Bolt hits.
This is about 3.9:1 (LB:LvB).
And we moved way too much. In a kill you would see an increase on Lightning Bolt casts.
 
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Old 07/20/09, 11:36 AM   #71
 masanbol
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Draenei Shaman
 
Frostmane
Originally Posted by Flixe View Post
That's my point exactly. Crit spikes. On Hodir, the crit is what makes the man, not the hit.

Thanks for the answer - sure makes more sense than what previous people posted.
I'd really just like to know how much DMG/DPS you do during mobile fights like these - perhaps you could PM me a WWS or something, so that I would have something to compare to.
I realize that the math speaks clearly to you guys, but you have to take that "random" effect in to account when you talk about MMO's. There's always a facit, but you should never base your playstyle on what a bunch of strangers (who's really good at math) tell you. You have to figure that out for yourself.

There's nothing random about it (really, there isn't). Those big crits on Hodir may seem awesome and better, but it's just instant gratification vs. overall damage. With a (at minimum) 4:1 ratio of LB to LvB casts and a (low-end) 40% crit rate, Hex and Glyph of ToW have been shown to be far and away better than a buffed LvB over the course of everything in Ulduar, even gimmick fights with inflated crit damage like Hodir.

If you really want to change the community's mind about this you've got to give us something better than "my numbers look bigger." Give us consistent parses over several weeks compared to each other that will show us clearly that your way is better. Otherwise you're just telling us it's better because you feel it's better, in which case you're posting this in the wrong forums.

Originally Posted by DeeNogger View Post
Today I think I acheived the worlds first attempted pick up during a chemical spill. This kid behind me bumped into me while I was holding a big jug of 6M Ammonia which naturally sent it crashing to the ground between me and this blond chick that shares the lab table. So while we are both caughing and our eyes are watering I was all smooth like and said: "You know, I have over 1200 spell power and am hit capped"

Then I sealed the deal with a nice hip thrust or two.
 
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Old 07/20/09, 12:10 PM   #72
 Juice
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Orc Shaman
 
Mal'Ganis
I would imagine that said numbers are calculated solely on normal, sustained combat?
On hardmode fights like Hodir and General Vezax, you tend to move ALOT, and thus rendering the CD of LvB pretty much insignificant. And, the base dmg of LvB is significantly higher than LB's.
All I'm saying is, that when you run around as much as you do on those two fights, LvB is the superior choise spell to buff, seeing as it's more or less ready for use every time you have a few moments standing still.

And no, I can't back up anything I'm saying with solid math (since I suck at it), but I'd go as far as calling my statement common sense.
For someone allergic to the math behind this stuff, you sure are making a lot of ascertations which can only be substantiated with numbers. You don't know what is insignificant until you show it quantifiably. And "common sense" means something different to you than it does to the rest of us. We've all participated in these fights too, and I can tell you that the damage I do on Hodir is scattered until I plant my feet in a moonbeam with a stormcloud buff, pop timers and bloodlust and go to town. And when that happens, LvB's 8 second cooldown means 8 lightning bolts to 1 LvB. There is no common sense in my mind that supports your assumptions, and since you can't back it up with math you're just blathering. So either bring something new to the conversation or stop talking about it (this is a direct statement that you should not proceed to repeat yourself in posts, we've heard what you have to say - bring something new).
 
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Old 07/20/09, 2:37 PM   #73
Falcon213
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Illidan
Originally Posted by Flixe View Post
Thunderfall totem and the Lava Glyph does so much for ones DPS on hardmode fights like Hodir and General Vezax. I can only dream of the crits one would get with an additional 20% increase in damage done.
Both of these fights LB outperforms LvB on a scale larger than usual. In fact, it would seem that letting FS fall off when not moving (happens very often on Vezax, not so often on Hodir) and instead spamming LBs is more DPS.

It might be cool to see those big LvB hits, but it's still less overall damage.
 
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Old 07/22/09, 2:03 AM   #74
Flixe
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Tauren Shaman
 
Ravencrest (EU)
I'm just gonna stop talking, for now.
I realize that you're right, and well (duh), it's not that I dont understand what you're saying.

On another note, could anyone link me a URL to some Hodir Hardmode kill? I'd like to see how you're all performing.
 
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Old 07/22/09, 12:20 PM   #75
Marvil
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Blackrock (EU)
Originally Posted by Falcon213 View Post
Both of these fights LB outperforms LvB on a scale larger than usual. In fact, it would seem that letting FS fall off when not moving (happens very often on Vezax, not so often on Hodir) and instead spamming LBs is more dps.

It might be cool to see those big LvB hits, but it's still less overall damage.
What is this assertion based on? Yes, there were some posts about LB spam doing more dps than the normal rotation. But none of them were proven by some numbers. When I tried spamming LB on Hodir und Vezax, I ended up doing less DPS than I used to.

I have to admit that I am not such a heavy theorycrafter that I can easily calculate the numbers from scratch. However, SEIC thankfully has a comparison of the normal rotation's dps and LB spam. The only advantage of LB that I can think of are its longer cast time (and therefore better scaling with huge numbers of haste) and 4-piece T8. And even when enabling 4-piece T8 and setting haste to a number where all spells are capped, the normal rotation's dps is greater than LB spam dps (by about 5.7%). If I am not mistaken, all other Hodir and Vezax bonuses are at least equally beneficial to LvB as they are to LB.
 
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