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Old 08/21/09, 9:01 AM   #136
Mogadee
Von Kaiser
 
Draenei Shaman
 
Azgalor
I was told from a reliable source that the Totem of Quaking Earth is in fact supposed to proc 200 AP and 200 SP; not the healing power that it does now. So given that if ToQE were to be corrected, which I hope and believe it will be, would it still fall short of Totem of Electrifying Winds?

Found this to help support my claim. Which was posted by Rouncer here.

We have a report from someone who talked to a GM about [Totem of Quaking Earth]


Interestingly enough: Talked to a GM and they said they were aware that the totem was bugged and should be proccing spellpower, not healing power.

post #155 in this thread World of Warcraft - English (NA) Forums -> Why does Enhance get the worst totem again?

Last edited by Mogadee : 08/26/09 at 10:21 AM.

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Old 08/21/09, 9:26 AM   #137
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Myranne View Post
There is currently a gear setup via Rawr! that is reaching 9791 dps (according to Rawr, and it doesn't appear to have any of the ilvl 272 items in its cache.) but sadly EnhSim cannot seem to find the trinkets and their procs... anyway to solve the issue so I can get the combat log simulation done properly and post here?
Sigh. What part of Rawr doesn't put items in the cache do people still not get. YOU have to put items in YOUR cache. It initially does this by loading your char from the Armoury. It also adds things when you click on update item cache from Wowhead or Armoury. You can also simply add the items manually. Either by adding by item id or by creating a new item and adding the stats.

It is YOUR responsibility to have items YOU are interested in, in YOUR Rawr cache. When it ships Astrylian simply does a sweep of wowhead and gets whatever was up at the time, this then appears as the default itemcache. Remember though that with any new data this will take time to drop and appear on wowhead. The problem comes wowever when you install the default item cache doesn't overwrite existing cache files if you simply install new version over the top of old. Hence all the crying that Rawr doesn't have X item.

So if you are serious about theory crafting you should be aware and ready to actually update your own personal item cache.

Originally Posted by Mogadee View Post
I was told from a reliable source that the Totem of Quaking Earth is in fact supposed to proc 200 AP and 200 SP; not the healing power that it does now. So given that if ToQE were to be corrected, which I hope and believe it will be, would it still fall short of Totem of Electrifying Winds?
Unless your "reliable source" is a developer inside Blizzard, its pure speculation, largely based on findings posted in this and other threads on EJ.

This is one of the biggest drawbacks of the current EnhSim version that doesn't exist in Rawr or the planned jEnhSim. All of the items in EnhSim are coded by the developer so if we have a data error users cannot change the items and try out the effect of the change. Rawr.Enhance is different you can very very easily change the data manually and see if it makes a difference. jEnhSim plans to follow this route and ensure that users can modify such behaviours and so we don't always need new versions of code simply because new item (trinkets, totems etc) are available.

Last edited by Levva : 08/21/09 at 10:05 AM.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 08/22/09, 2:44 AM   #138
Vespasian
Piston Honda
 
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Draenei Shaman
 
Frostmourne
Updated


A few notes:

1) Began employing the latest version of enhsim- 1.8.3.2

2) Enchanted Tear + Nightmare Tear are the maximum DPS combination of blue gems required for the meta, however given how expertise starved we are it works out to be better to use a Nightmare Tear and a Guardian's Dreadstone.

3) This set is below the expertise cap by 2 rating. Efforts to cap expertise at the expense of other stats results in a DPS loss. While I have not simmed it out, I would imagine that Orcs choosing axes instead of the maces (in an effort to cap their expertise) would result in a significant DPS loss due to the value of haste typically being higher than the value of hit.

4) MW3/4_CL is now a significant DPS loss as it does not proc our totem. We gain about 90 DPS by using MW3_LB in the last slot of our ability priority order.


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Old 08/23/09, 2:00 AM   #139
ANSeranov
Piston Honda
 
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Draenei Shaman
 
Durotan
Originally Posted by n3m3sis View Post
Did anyone actually sim [Reign of the Unliving] ? If the charges proc from flametongue (like TC and LC ) would definitely be the best trinket, if not can still be open for discussion.
I just got the caster DPS trinket from 10man ([Talisman of Volatile Power], which doesn't count Flametongue procs as casted spells) and the 25man version works the same in what it considers spells, it most likely will not work with Flametongue crits.

I cannot speak from personal experience, however.

[Yuuzu] [85 Draenei Shaman][Durotan]
[Revii] [83 Draenei Death Knight][Durotan]
[Karina] [85 Draenei Paladin][Durotan]

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Old 08/23/09, 3:18 AM   #140
n3m3sis
Glass Joe
 
Tauren Shaman
 
Lightning's Blade (EU)
Originally Posted by ANSeranov View Post
I just got the caster DPS trinket from 10man ([Talisman of Volatile Power], which doesn't count Flametongue procs as casted spells) and the 25man version works the same in what it considers spells, it most likely will not work with Flametongue crits.

I cannot speak from personal experience, however.
We are talking about different trinkets my friend. Anyway, if someone gets it somehow for testing from 25 normal, please check if charges proc from flametongue (it should since it says any damaging spell).

Last edited by n3m3sis : 08/23/09 at 3:33 AM.

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Old 08/25/09, 9:54 PM   #141
Zerobaha
Glass Joe
 
Human Priest
 
Nera'thor (EU)
Wouldn't it be better to socket a Relentless earthsiege diamond in the meta and only use 1 Nightmare Tear ?
You would gain 21 agi and 40 ap and you would lose 21 crit + 6 to all stats. I would go with that one.
And should i really use the agi/crit ametrine with a 4 agi + socket bonus . Cause Rawr tells me to use agi /haste ones.

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Old 08/25/09, 11:55 PM   #142
Imadraenei
Von Kaiser
 
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Troll Shaman
 
Stormscale
Originally Posted by Zerobaha View Post
Wouldn't it be better to socket a Relentless earthsiege diamond in the meta and only use 1 Nightmare Tear ?
You would gain 21 agi and 40 ap and you would lose 21 crit + 6 to all stats. I would go with that one.
And should i really use the agi/crit ametrine with a 4 agi + socket bonus . Cause Rawr tells me to use agi /haste ones.
This is a best-in-slot list, so whatever gems it uses are tailored for that gear set. RAWR tells you to use Agi/Haste ones because that's what works for *your* gear.

I'm looking over /
A three-leafed clover /
That I overlooked /
Bethree...

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Old 08/26/09, 6:59 AM   #143
Morthis
Von Kaiser
 
Goblin Priest
 
Area 52
Originally Posted by Zerobaha View Post
Wouldn't it be better to socket a Relentless earthsiege diamond in the meta and only use 1 Nightmare Tear ?
You would gain 21 agi and 40 ap and you would lose 21 crit + 6 to all stats. I would go with that one.
And should i really use the agi/crit ametrine with a 4 agi + socket bonus . Cause Rawr tells me to use agi /haste ones.
You need to consider the socket bonus gained as well, if you do not have a good socket bonus to gain it is most definitely not worth it. Obviously the first good blue socket bonus will be used by the nightmare tear, so you need a second one. With a good socket bonus, say 12 ap, the enchanted tear setup will be a tiny bit better.

Using fairly standard EP values (crit - 1.9, agi - 1.7, int - 1.5, str - 1.1).

Enchanted tear EP value: 6 * 1.7 + 6 * 1.1 + 6 * 1.5 = 25.8 EP
Bright Cardinal Ruby EP value: 40 EP

Setup 1: Enchanted tear + chaotic skyflare meta

25.8 (tear) + 12 (socket bonus) + 21 * 1.9 (meta) = 77.7

Setup 2: Bright cardinal ruby + relentless earthsiege meta

40 (ruby) + 21 * 1.7 (meta) = 75.7

The enchanted tear setup has slightly higher EP value, and the added advantage of slightly more stamina. This obviously only applies if you're gemming bright cardinal rubies, if you need more hit or exp from gems then gem for that instead and use relentless.

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Old 08/26/09, 7:08 AM   #144
Mjoedvitnir
Glass Joe
 
Orc Shaman
 
Frostwolf (EU)
I've figured out an own BiS Setup for Orc Enhancer, maybe not interesting for all of us, but i guess there are enough Orcs out there. I get ~9445 dps out of it, here it is:

Rawr XML: RapidShare: 1-CLICK Web hosting - Easy Filehosting
EnhSim cfg: RapidShare: 1-CLICK Web hosting - Easy Filehosting

And erm.. Sorry if it has been already answered but, why don't you use 280 SP from Totem of Wrath instead of 165 from Flametongue Totem?

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Old 08/26/09, 10:05 AM   #145
Mogadee
Von Kaiser
 
Draenei Shaman
 
Azgalor
Currently ToEW is our best option for totem due to ToQE being 'incorrect' in game. Since this is about theorycrafting, how would ToQE hold up to ToEW if instead of the 200 AP and the 234 healing SP, it proc'd 200 AP and 200 SP?

I am not familiar with coding or modifying code to change the value of an item in either Rawr or enhsim.

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Old 08/26/09, 11:13 AM   #146
Morthis
Von Kaiser
 
Goblin Priest
 
Area 52
Originally Posted by Mogadee View Post
Currently ToEW is our best option for totem due to ToQE being 'incorrect' in game. Since this is about theorycrafting, how would ToQE hold up to ToEW if instead of the 200 AP and the 234 healing SP, it proc'd 200 AP and 200 SP?

I am not familiar with coding or modifying code to change the value of an item in either Rawr or enhsim.
You wouldn't need any way to sim that, it would clearly be superior.

ToQE has already been tested on these forums and people found that it should have 100% uptime on a typical fight. Even if we assume ToEW has 100% uptime too (which from what others have said, it's more like 70%), 200 AP + 200 SP typically has a higher EP value than 200 haste.

Now the value of haste differs a lot between different gear setups because of how it interacts with the windfury cooldown, but even in situations where haste is valued at or close to 2 EP, ToQE would be worth about the same with a more reliable uptime and the ability to use CL without wasting totem procs.

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Old 08/26/09, 11:19 AM   #147
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Mogadee View Post
Currently ToEW is our best option for totem due to ToQE being 'incorrect' in game. Since this is about theorycrafting, how would ToQE hold up to ToEW if instead of the 200 AP and the 234 healing SP, it proc'd 200 AP and 200 SP?

I am not familiar with coding or modifying code to change the value of an item in either Rawr or enhsim.
Quaking Earth destroys Electifying Wind at 200AP/200 Spellpower. It also beats it soundly at 400 AP and at 200 Agi. Basically if they correct the ilevel discrepancy in any way that would make sense, it is the better option. Which is pretty obvious if you think about it since EW only has about a 85% uptime (with 4T8 and with only a single target) while QE is around 96%.

Easiest way to check, without recoding the sim, is to run the sim with Quaking Earth and then use the uptime percentage to add the proper amount of additional stats and then to rerun the sim.

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Old 08/26/09, 8:56 PM   #148
Spectras
Glass Joe
 
Tauren Druid
 
Burning Legion
Has there been a blue post confirming/denying the change to the totem?

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Old 08/27/09, 12:13 AM   #149
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Spectras View Post
Has there been a blue post confirming/denying the change to the totem?
nope, threads are still growing but the only blue seen on the topic was this

Do you have any talents that would cause the AP proc to give you healing or spell power?

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Old 08/27/09, 11:55 PM   #150
Hakagan
Glass Joe
 
Orc Shaman
 
Ursin
Posted this over in the 3.2 Changes Thread as well.

Totem of Quaking Earth now gives 400 attack power for 18 sec each time you use your Lava Lash ability. (Up from 200 Attack Power)

Source: Patch 3.2.2 - PTR Build 10371

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