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10/26/09, 6:06 PM
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#326
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Struck by Diax's Rake
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Using the config file from the OP and enhsim 1.8.5.0 (beta). Making no changes to the config at all (5000h sim time, 10m mean fight length, etc), other than changing the combat length time rng factor in steps of 5% duration. It looks like from 35% on, the numbers stabilize (with a high SD though).
I forgot to change the config file to allow for the arpen nerf, so don't evaluate these numbers from an absolute perspective. Their relative values should still have worth though, and I don't feel like running the sim 21 times again just to (I assume) confirm that 35% is a reasonable rng factor.
9358.29 0.00
9375.56 0.05
9376.98 0.10
9377.01 0.15
9375.50 0.20
9377.44 0.25
9382.85 0.30
9385.69 0.35
9387.15 0.40
9386.26 0.45
9384.40 0.50
9383.05 0.55
9386.92 0.60
9388.38 0.65
9387.23 0.70
9386.71 0.75
9384.95 0.80
9385.52 0.85
9385.67 0.90
9389.14 0.95
9387.03 1.00
Originally Posted by Levva
It's relatively easy to write a script that runs the sim lots and lots of times.
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You've already given me most of the code, and yet because I have no experience writing batch files, I'm not sure I would be able to finish the job and produce the data for you without doing them one at a time for 110 runs.
Since I'm hesitant to wade into coding in an unfamiliar language (I have very little experience coding in any languages, honestly), would it be possible to write a batch file script or executable (or perl script, I have a perl interpreter installed for producing shaman_hep resto data already) that would:
1. Run enhsim 10 times. *
2. Increment the rng factor in the config file by .05 (5%).
3. Repeat steps 1 & 2 until rng factor incrementing would put it past 1.
Then I could start the thing running, go watch Dr. Zhivago, and come back with some pretty data to upload.
* 1.a. Extract only the final dps value from the enhsim output.txt file and export to a separate .txt file. This would be handy to make it so I don't have to manually copy-paste 110 times. I understand it's a separate coding task though.
Last edited by Jessamy : 10/26/09 at 11:15 PM.
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10/26/09, 9:38 PM
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#327
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Unfortunately we cannot draw any conclusions from a single result per change of config. To be sure of "stability" we would need say 10 results per 5% change. We could then get reasonable averages, and confidence intervals.
It's relatively easy to write a script that runs the sim lots and lots of times
enhsim config0.txt output=output0-1.txt nopause
enhsim config0.txt output=output0-2.txt nopause
...
enhsim config0.txt output=output0-10.txt nopause
enhsim config5.txt output=output5-1.txt nopause
...
enhsim config5.txt output=output5-10.txt nopause
enhsim config10.txt output=output10-1.txt nopause
...
...
enhsim config50.txt output=output50-10.txt nopause
etc. (NB. you need config0.txt, config5.txt etc up to say config50.txt which is identical config.txt files bar change in rng factors. Output goes to outputX-Y.txt where X is rng factor and Y is 1-10 for which run it was.)
If you stick that in a batch file and run the batch file you will get 10 times the number of rng factor files you create. So in this example 110 output files from running a single batch file, it will take a while but it works.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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10/27/09, 3:41 PM
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#328
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Glass Joe
Draenei Shaman
Dun Morogh (EU)
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Originally Posted by Levva
Sorry but due to the immense variability of haste 5000 hours really really doesn't cut it. I've run individual runs in debug mode stepping through the abilities and seen massive variability due to small timing differences in which ability comes off cooldown first.
I was looking at the number of procs of each ability per combat length. There was a huge degree of variability in the numbers the sim was giving on each run of +/- 2-3 LB casts per 10 min combat cycle.
This can vary the output by around 15-20dps. In order to smooth out these effects the more haste you have you really need to be running the sim for at least 10k hours preferably 20K+ hours. A figure of 5k leaves way too much influence of the RNG to be sure of an accurate result.
[Edit:] I realise that the initial page of this thread uses a 5k sim time but seriously this needs re-evaluated in the light of recent testing evidence.
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I fully agree. Personally I use a combat length of 6 minutes (maybe 7 is better though), and 10000 hours sim time. I checked it against 100k but the values differed only in the digit after the comma, and who the f*** cares about that? XD
I just used the 5k to not mess with the "standard values".
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10/27/09, 3:43 PM
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#329
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Glass Joe
Draenei Shaman
Dun Morogh (EU)
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Originally Posted by sirtyface
Interpret how you will.
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Thank you sir. Well done.
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10/28/09, 7:52 AM
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#330
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by Jessamy
You've already given me most of the code, and yet because I have no experience writing batch files, I'm not sure I would be able to finish the job and produce the data for you without doing them one at a time for 110 runs.
Since I'm hesitant to wade into coding in an unfamiliar language (I have very little experience coding in any languages, honestly), would it be possible to write a batch file script or executable (or perl script, I have a perl interpreter installed for producing shaman_hep resto data already) that would:
1. Run enhsim 10 times. *
2. Increment the rng factor in the config file by .05 (5%).
3. Repeat steps 1 & 2 until rng factor incrementing would put it past 1.
Then I could start the thing running, go watch Dr. Zhivago, and come back with some pretty data to upload.
* 1.a. Extract only the final dps value from the enhsim output.txt file and export to a separate .txt file. This would be handy to make it so I don't have to manually copy-paste 110 times. I understand it's a separate coding task though.
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Yes a perl script would be ideal for this purpose as it could modify the config.txt file run the sim and even extract the data from the output.txt into a new file (eg: csv file) for easy viewing.
My perl skills are very limited though, and to be honest I'm kinda busy trying to get Rawr.Enhance's priorities settled down so they aren't so "spiky". If someone else could please write such a perl script it would be really useful.
Basically the format of the perl script (I've written it as pseudo code) would be...
begin loop rnd factor = 0 to 50 step 1
modify <name of config.txt file> and change random factor parameter to loop value
begin loop 10 times
system call to "enhsim <name of config.txt file> output=output.txt nopause"
Parse output.txt for dps values into perloutput.csv
end
end
Format of CSV file could be :
rndfactor, dpsvalue1, dpsvalue2, ..., dpsvalue10
It then would be easy to load CSV into a spreadsheet and produce averages/std dev/confidence intervals and graphs of all of them.
I suggested a step of 1% as if we are getting a simple CSV file we may as well have it as granular as possible, to give the most detailed result.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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10/29/09, 2:54 AM
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#331
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Von Kaiser
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I'll post an autoit script tomorrow doing this, if someone hasn't already made your perl script.
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Bulk Sim with variable RNG
If debugging is the process of removing bugs, then programming must be the process of putting them in.
-Edsger W. Dijkstra
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11/10/09, 2:42 PM
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#332
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Glass Joe
Draenei Shaman
Feathermoon
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I have a question in regards to the Gemming of gear. Are the gem choice's i.e. mostly haste only for the B.I.S. gear or is that a general rule now for MW. Because I have checked the link for a few toons here and see quite a few shammy's that still have AP gems.
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11/10/09, 2:45 PM
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#333
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Von Kaiser
Draenei Shaman
Feathermoon
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Originally Posted by PhilaFireFighter
I have a question in regards to the Gemming of gear. Are the gem choice's i.e. mostly haste only for the B.I.S. gear or is that a general rule now for MW. Because I have checked the link for a few toons here and see quite a few shammy's that still have AP gems.
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It really depends.
Haste values fluctuate greatly, so that when you're to graph out how useful they are, it looks like waves- build up, then instant dropoff, then another buildup.
AP, on the other hand, provides a smooth upward curve.
It's because of fight length and the way it all interacts with your PPM abilities. But in general, AP is the 'safe' choice, and Haste is a bit of a riskier one for DPS, that may possibly pay off.
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11/10/09, 6:12 PM
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#334
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Von Kaiser
Tauren Shaman
Karazhan (EU)
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Basically, if you need to ask or are unsure, you should be going for AP. You need to really know what's going on, and decide for yourself that haste is where you want to be. Vespasian has gone this way for example, many other Enhance players, including many who have intimate knowledge of and skill with enhance, have opted to stick to the traditional AP route.
The bottom line: Go for AP unless you know better for yourself.
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11/10/09, 6:45 PM
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#335
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Glass Joe
Draenei Shaman
Feathermoon
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I just ran the gem changing through Rawr and only saw a 50 dps increase. Not sure if that is worth re-gemming over. Been Enhancement for around a month now ( was elemental but that got boring after a while ) and just trying to do every thing I can to be the best damn enhancement on my server.
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11/10/09, 6:51 PM
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#336
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Piston Honda
Draenei Shaman
Frostmourne
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I am currently attempting to update the OP using the latest Enhsim build (1.8.5.2). I am quite hesitant about the results as I have not been fully abreast of all changes to the sim over the past month. Thus. I will post here my initial work and if people could provide feedback on it that would be good.
General notes
1) Worked FS into the rotation above ES_SS
2) Replaced WF glyph with FS glyph
Rawr sheet here: MEGAUPLOAD - The leading online storage and file delivery service
Config:

### Saved by v1.8.5.2 of EnhSimGUI
simulation_time 5000
simulation_time_combatlog 30
combat_length 10
report_count 80
threads 1
combat_length_rng_factor 0
min_lag 50
max_lag 60
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 1
cast_sr_only_if_mana_left 4000
use_mana_potion_if_mana_left 3000
rotation_priority_count 12
rotation_priority1 SR
rotation_priority2 SW
rotation_priority3 MW5_LB
rotation_priority4 FS
rotation_priority5 ES_SS
rotation_priority6 SS
rotation_priority7 ES
rotation_priority8 MT
rotation_priority9 LS
rotation_priority10 LL
rotation_priority11 MW3_LB
rotation_priority12 MW4_LB
miss 8.0
dodge 6.5
glancing 24.0
armor 10643
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 687/687
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 51/51
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion potion_of_speed
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race tauren
mh_speed 2.6
oh_speed 2.6
mh_dps 216.5
oh_dps 216.5
mh_crit 41.81
oh_crit 41.81
mh_hit 12.26
oh_hit 12.26
mh_expertise_rating 128
oh_expertise_rating 128
ap 5444
melee_haste 21.61
armor_penetration 22.90
str 151
agi 1339
int 742
spi 171
spellpower 1633
spell_crit 29.48
spell_hit 15.32
spell_haste 16.62
max_mana 15246
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant 3789
oh_enchant 3789
mh_weapon -
oh_weapon -
trinket1 45609
trinket2 47464
totem 47666
set_bonus1 t9_battlegear_4
set_bonus2 -
set_bonus3 -
metagem 41285
gloves_enchant -
cloak_enchant -
glyph_major1 feral_spirit
glyph_major2 stormstrike
glyph_major3 flame_shock
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 1/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 0/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 4/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
Output:

EnhSim version 1.8.5.2
................................................................................
MH:
miss 1220660 8.73%
dodge 47166 0.34%
glancing 3356376 24.00%
hit 1030021 7.37%
crit 8328985 59.56%
average ap 8485.68
clip 678581 4.63%
MH Windfury:
procs/hits 14.01%
procs/swings 12.89%
miss 0 0.00%
dodge 14020 0.34%
hit 1538053 37.28%
crit 2573777 62.38%
average ap 8484.82
MH Storsmtrike:
miss 0 0.00%
dodge 6797 0.34%
hit 751793 37.27%
crit 1258522 62.39%
average ap 8463.93
OH:
miss 1222202 8.74%
dodge 47659 0.34%
glancing 3353847 23.99%
hit 1031119 7.38%
crit 8325487 59.55%
average ap 8485.98
clip 681522 4.65%
OH Flametongue:
miss 0 0.00%
hit 9603157 56.33%
crit 7445357 43.67%
average sp 3145.41
OH Stormstrike:
miss 0 0.00%
dodge 6797 0.34%
hit 748561 37.24%
crit 1254957 62.43%
average ap 8488.93
Earth Shock:
miss 0 0.00%
hit 1210852 56.34%
crit 938351 43.66%
average sp 3145.90
Flame Shock:
miss 0 0.00%
hit 477845 56.37%
crit 369806 43.63%
average sp 3145.89
dots hit 2864238 56.32%
dots crit 2221664 43.68%
average dot sp 3147.69
Lava Lash:
miss 0 0.00%
dodge 7934 0.34%
hit 874143 37.32%
crit 1460400 62.34%
average ap 8484.30
Lightning Bolt:
miss 0 0.00%
hit 1958453 56.40%
crit 1514207 43.60%
average sp 3145.36
Lightning Shield:
miss 0 0.00%
hit 3764052 100.00%
crit 0 0.00%
average sp 3149.55
Spirit Wolves:
miss 0 0.00%
dodge 0 0.00%
glancing 2144038 23.99%
hit 5767582 64.53%
crit 1026746 11.49%
average ap 8491.52
Magma Totem:
miss 0 0.00%
hit 4654893 56.30%
crit 3612408 43.70%
average sp 3146.57
Maelstrom Weapon:
PPM 51.83
flurry uptime 95.12%
unleashed rage uptime 0.00%
elemental devastation uptime 85.81%
elemental oath uptime 0.00%
mh enchant uptime 41.06%
oh enchant uptime 36.55%
trinket1 uptime 20.69%
trinket2 uptime 32.52%
racial uptime 0.00%
totem uptime 86.63%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
MRPS without overregen
mana regen 0.01 0.00%
mp5 18.13 7.41%
replenishment 45.43 18.57%
unrelenting storm 0.00 0.00%
judgement of wisdom 9.16 3.74%
shamanistic rage 171.90 70.27%
mana potion 0.00 0.00%
misc 0.00 0.00%
stormstrike 0.00 0.00%
DPS PPM MPS
white 3021.36 32.36% 93.21
windfury 1041.07 11.15% 6.88
flametongue 665.43 7.13% 56.83
stormstrike 490.94 5.26% 6.72 37.05 14.12%
lava lash 384.46 4.12% 7.81 21.51 8.20%
magma totem 604.77 6.48% 2.80 52.14 19.87%
earth shock 698.45 7.48% 7.16 46.29 17.65%
flame shock 402.02 4.31% 2.83 17.24 6.57%
lightning bolt 1302.43 13.95% 11.58 84.81 32.33%
lightning shield 386.71 4.14% 1.52 0.00 0.00%
spirit wolves 338.70 3.63% 0.40 3.31 1.26%
DPS 9336.35
MPS 262.35
MP2min 31481.50
MRPS 248.01
Out of mana time 0.52%
elapsed simulation time: 5000.00h
elapsed real time: 36.11s
simulation speed: 498490x
Things I would appreciate assistance with:
1) Am I missing anything?
2) The drop in DPS between this and the previous version of Enhsim is significant (over 100 DPS, not including the DPS gained from the FS change). Besides the weapon sync fix, what else would account for this drop?
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11/10/09, 7:31 PM
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#337
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Struck by Diax's Rake
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Originally Posted by Vespasian
2) The drop in DPS between this and the previous version of Enhsim is significant (over 100 DPS, not including the DPS gained from the FS change). Besides the weapon sync fix, what else would account for this drop?
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You have a 3.1% drop in flurry uptime from the sync fix, which seems enough to account for that difference.
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11/10/09, 9:24 PM
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#338
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DFTBA
Draenei Shaman
Frostmourne
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Originally Posted by PhilaFireFighter
I just ran the gem changing through Rawr and only saw a 50 dps increase. Not sure if that is worth re-gemming over. Been Enhancement for around a month now ( was elemental but that got boring after a while ) and just trying to do every thing I can to be the best damn enhancement on my server.
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It's fairly common to see people gemming and gearing with the hardest fight in mind. Right now this is Heroic Anub'arak where magma totem will be a much larger part of your damage and you're more likely to see "jousting" type damage with the adds during the burrow phase. You'll probably have better results gemming for AP with Anub'arak in mind than gemming for haste.
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11/11/09, 6:12 AM
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#339
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by Vespasian
I am currently attempting to update the OP using the latest Enhsim build (1.8.5.2). I am quite hesitant about the results as I have not been fully abreast of all changes to the sim over the past month. Thus. I will post here my initial work and if people could provide feedback on it that would be good.
General notes
1) Worked FS into the rotation above ES_SS
2) Replaced WF glyph with FS glyph
Things I would appreciate assistance with:
1) Am I missing anything?
2) The drop in DPS between this and the previous version of Enhsim is significant (over 100 DPS, not including the DPS gained from the FS change). Besides the weapon sync fix, what else would account for this drop?
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Are you aware that you can view the changelog notes for EnhSim at EnhSim - Source Code So that you can see exactly what the developer noted he'd changed in that commit.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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11/11/09, 1:15 PM
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#340
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Glass Joe
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Originally Posted by PhilaFireFighter
I just ran the gem changing through Rawr and only saw a 50 dps increase. Not sure if that is worth re-gemming over. Been Enhancement for around a month now ( was elemental but that got boring after a while ) and just trying to do every thing I can to be the best damn enhancement on my server.
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50 dps is like a major item upgrade, so it's probably worth it. You can expect at higher gear levels for dps increases to be gradual.
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11/16/09, 12:43 PM
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#341
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Glass Joe
Tauren Shaman
Boulderfist
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Originally Posted by Beercow
50 dps is like a major item upgrade, so it's probably worth it. You can expect at higher gear levels for dps increases to be gradual.
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The problem with that though is haste appears to only be a DPS increase if you are fighting a single target. This is not the case for end game raiding now. The only fight I can think of where I don't hit more than one target for a sustained amount of time is Icehowl. I was haste gemmed and am switching back to AP because I am finding my in game DPS is higher with AP than with haste due to multiple target bosses.
edit: Vesipian, using your same config info I find that putting FS at the #1 slot on the priority list is more DPS than having it just above ES_SS. I also drop Shamanistic Rage to the very last spot in my rotation and set it to 6k mana and that also appears to yield higher DPS.
Last edited by Sithray : 11/16/09 at 2:05 PM.
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11/25/09, 1:35 PM
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#342
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Von Kaiser
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Does anyone have any thoughts on engineering as a profession? I'm fairly certain that the glove cooldown alone makes the profession worth it, but what are everyone's thoughts on the boot enchant? The cooldown on the rocket boots is pretty long, so it is only useful on certain fights. It looks like there will be a couple of fights (at least) in ICC where the rocket boots will be extremely useful.
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11/26/09, 1:53 AM
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#343
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Grow Up; Blow Away
Frontier
Dwarf Shaman
No WoW Account
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I used the engineer boot enchant for Ulduar and early on in Trial, but swapped to passive speed once we started doing hardmode content in Trial. I found the passive movement speed to significantly outweigh the nitroboosts for the Trial encounters. Icecrown may change this again, depending on how many fights require frequent or constant movement.
As far as simulated dps goes the haste glove enchant is better than the enchanting options, the boot enchant is worse than icewalker and better than cat's swiftness/tuskarr, and the parachute is better than the agility enchant but worse than the haste enchant. Edit: This is potentially inaccurate information as it will depend on your gear. Admittedly I haven't run the numbers in a while to see the specific differences, nor have I compared those numbers to other professions for min/max purposes as I'm happy with Engineering as a whole.
Last edited by Frontier : 11/26/09 at 2:02 AM.
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11/26/09, 5:58 AM
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#344
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Glass Joe
Tauren Shaman
Ткач Смерти (EU)
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Nitro Boosts - Spell - World of Warcraft
Permanently attaches overpowered nitro boosts to a pair of boots, increasing your critical strike rating by 24 and allowing you to greatly increase run speed for 5 sec.
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11/26/09, 2:39 PM
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#345
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Von Kaiser
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I suppose I could just pick up a second pair of 258 Greaves of Ruthless Judgement (assuming they're not unique)... o.O For the record I am using Cat's Swiftness.
Concerning the use effect vs passive movespeed bonus only:
Beasts: Nitro>passive
Jaraxxus: Nitro if you get legion flames
Faction: Nitro>passive
Twins: Neither is really important imo.. nitro boots will be slightly superior if you find yourself in a tight spot.
Anub: If you get pursued, Nitro>passive. If not, paying attention to DXE/DBM timers makes neither terribly important.
On all fights 24 crit is better than 6 agility.
Feel free to argue those. I haven't been on the ptr much, but the first fight that comes to mind is Sindragosa. Nitro boots should be vastly superior. Additionally, with the t10 4pc bonus, I would imagine that having the additional 340 haste for 12 seconds every minute will go a long way to keeping that buff up. Here's to hoping there's no ICD....
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11/29/09, 11:59 AM
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#346
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Glass Joe
Gnome Rogue
Sylvanas (EU)
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Originally Posted by n3m3sis
We are talking about different trinkets my friend. Anyway, if someone gets it somehow for testing from 25 normal, please check if charges proc from flametongue (it should since it says any damaging spell).
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I have this trinket but I think its currently bugged so am unable to do any testing with it. I logged a ticket with a GM and they said that it is a known issue. Its not currently adding any stacks of haste from any spells for me.
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11/30/09, 10:37 AM
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#347
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Glass Joe
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1) Spirit Wolves
2) Maelstrom Weapon x 5 stacks- Lighting Bolt
3) Earthshock if Storm Strike debuff is on target
4) Storm Strike
5) Earthshock
6) Magma Totem
7) Lightning Shield
8) Lava Lash
9) Maelstrom Weapon x 3 stacks- Lightning Bolt
10) Maelstrom Weapon x 4 stacks- Lighting Bolt
is technically our current max dps priority queue...but there's no discussion it seems about how Chain Lightning falls into this. What I've been testing...WITH Totem of Electrifying Wind.
1) Spirit Wolves
2) Maelstrom Weapon x 5 stacks - Chain Lightning IF Energized buff is active (the haste buff from Totem of Electrifying Wind)
3) Maelstrom Weapon x 5 stacks- Lighting Bolt
4) Earthshock if Storm Strike debuff is on target
5) Storm Strike
6) Earthshock
7) Magma Totem
8) Lightning Shield
9) Lava Lash
10) Maelstrom Weapon x 3 stacks- Lightning Bolt
11) Maelstrom Weapon x 4 stacks- Lightning Bolt
I say this because a) if the haste buff is up, CL does hit BASE for more damage. Especially on a fight like heroic anub..when adds are up, any bit of damage that chains to additional targets is an overall raid dps increase. Just something to think of...but keeping the haste buff up IS of paramount importance.
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11/30/09, 11:56 AM
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#348
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Except the buff from Electrifying Winds can refresh itself, and it only has chance to proc on any lightning bolt hit. So you would only want to cast chain lightning when the buff can't refresh itself which would be inside of exactly 6 seconds after it last refreshed. Which is when the totem would be on cooldown and so unable to refresh itself.
How often do you get a 5 stack of MW inside of 6 seconds after you last had the totem buff refreshed. Especially as you have MW3 and MW4 being used for Lightning Bolts as well.
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11/30/09, 1:16 PM
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#349
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Glass Joe
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Well MW x3 and MW x4 hardly ever happen sir, time casting is not time swinging..etc. And you're entirely right, Energized can refresh itself. As for how often...well, it DOES happen sometimes..I'll watch more carefully our next set of farm runs, but as we know..RNG does happen...lucky MW procs off WF and SS hits..etc.
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11/30/09, 3:07 PM
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#350
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Von Kaiser
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Originally Posted by Veilana
Well MW x3 and MW x4 hardly ever happen sir, time casting is not time swinging..etc. And you're entirely right, Energized can refresh itself. As for how often...well, it DOES happen sometimes..I'll watch more carefully our next set of farm runs, but as we know..RNG does happen...lucky MW procs off WF and SS hits..etc.
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I usually don't MW x3, however, MW x4 happens a noticeable amount for me. What I'd like to know is, does it reset the swing timer or does it pause it? As in, if you had .75s to go on your swing timer when you cast LB, will you swing .75s after it's finished casting, or will it reset it entirely?
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