Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Shamans

Closed Thread
 
LinkBack Thread Tools
Old 10/26/09, 6:06 PM   #326
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
Using the config file from the OP and enhsim 1.8.5.0 (beta). Making no changes to the config at all (5000h sim time, 10m mean fight length, etc), other than changing the combat length time rng factor in steps of 5% duration. It looks like from 35% on, the numbers stabilize (with a high SD though).

I forgot to change the config file to allow for the arpen nerf, so don't evaluate these numbers from an absolute perspective. Their relative values should still have worth though, and I don't feel like running the sim 21 times again just to (I assume) confirm that 35% is a reasonable rng factor.

9358.29  0.00
9375.56  0.05
9376.98  0.10
9377.01  0.15
9375.50  0.20
9377.44  0.25
9382.85  0.30
9385.69  0.35
9387.15  0.40
9386.26  0.45
9384.40  0.50
9383.05  0.55
9386.92  0.60
9388.38  0.65
9387.23  0.70
9386.71  0.75
9384.95  0.80
9385.52  0.85
9385.67  0.90
9389.14  0.95
9387.03  1.00
Originally Posted by Levva View Post
It's relatively easy to write a script that runs the sim lots and lots of times.
You've already given me most of the code, and yet because I have no experience writing batch files, I'm not sure I would be able to finish the job and produce the data for you without doing them one at a time for 110 runs.

Since I'm hesitant to wade into coding in an unfamiliar language (I have very little experience coding in any languages, honestly), would it be possible to write a batch file script or executable (or perl script, I have a perl interpreter installed for producing shaman_hep resto data already) that would:

1. Run enhsim 10 times. *
2. Increment the rng factor in the config file by .05 (5%).
3. Repeat steps 1 & 2 until rng factor incrementing would put it past 1.

Then I could start the thing running, go watch Dr. Zhivago, and come back with some pretty data to upload.

* 1.a. Extract only the final dps value from the enhsim output.txt file and export to a separate .txt file. This would be handy to make it so I don't have to manually copy-paste 110 times. I understand it's a separate coding task though.

Last edited by Jessamy : 10/26/09 at 11:15 PM.

United States Offline
Old 10/26/09, 9:38 PM   #327
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Unfortunately we cannot draw any conclusions from a single result per change of config. To be sure of "stability" we would need say 10 results per 5% change. We could then get reasonable averages, and confidence intervals.

It's relatively easy to write a script that runs the sim lots and lots of times

enhsim config0.txt output=output0-1.txt nopause
enhsim config0.txt output=output0-2.txt nopause
...
enhsim config0.txt output=output0-10.txt nopause
enhsim config5.txt output=output5-1.txt nopause
...
enhsim config5.txt output=output5-10.txt nopause
enhsim config10.txt output=output10-1.txt nopause
...
...
enhsim config50.txt output=output50-10.txt nopause


etc. (NB. you need config0.txt, config5.txt etc up to say config50.txt which is identical config.txt files bar change in rng factors. Output goes to outputX-Y.txt where X is rng factor and Y is 1-10 for which run it was.)

If you stick that in a batch file and run the batch file you will get 10 times the number of rng factor files you create. So in this example 110 output files from running a single batch file, it will take a while but it works.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

Offline
Old 10/27/09, 3:41 PM   #328
Schahmaar
Glass Joe
 
Draenei Shaman
 
Dun Morogh (EU)
Originally Posted by Levva View Post
Sorry but due to the immense variability of haste 5000 hours really really doesn't cut it. I've run individual runs in debug mode stepping through the abilities and seen massive variability due to small timing differences in which ability comes off cooldown first.

I was looking at the number of procs of each ability per combat length. There was a huge degree of variability in the numbers the sim was giving on each run of +/- 2-3 LB casts per 10 min combat cycle.

This can vary the output by around 15-20dps. In order to smooth out these effects the more haste you have you really need to be running the sim for at least 10k hours preferably 20K+ hours. A figure of 5k leaves way too much influence of the RNG to be sure of an accurate result.

[Edit:] I realise that the initial page of this thread uses a 5k sim time but seriously this needs re-evaluated in the light of recent testing evidence.
I fully agree. Personally I use a combat length of 6 minutes (maybe 7 is better though), and 10000 hours sim time. I checked it against 100k but the values differed only in the digit after the comma, and who the f*** cares about that? XD
I just used the 5k to not mess with the "standard values".

Offline
Old 10/27/09, 3:43 PM   #329
Schahmaar
Glass Joe
 
Draenei Shaman
 
Dun Morogh (EU)
Originally Posted by sirtyface View Post
Interpret how you will.
Thank you sir. Well done.

Offline
Old 10/28/09, 7:52 AM   #330
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by Jessamy View Post
You've already given me most of the code, and yet because I have no experience writing batch files, I'm not sure I would be able to finish the job and produce the data for you without doing them one at a time for 110 runs.

Since I'm hesitant to wade into coding in an unfamiliar language (I have very little experience coding in any languages, honestly), would it be possible to write a batch file script or executable (or perl script, I have a perl interpreter installed for producing shaman_hep resto data already) that would:

1. Run enhsim 10 times. *
2. Increment the rng factor in the config file by .05 (5%).
3. Repeat steps 1 & 2 until rng factor incrementing would put it past 1.

Then I could start the thing running, go watch Dr. Zhivago, and come back with some pretty data to upload.

* 1.a. Extract only the final dps value from the enhsim output.txt file and export to a separate .txt file. This would be handy to make it so I don't have to manually copy-paste 110 times. I understand it's a separate coding task though.
Yes a perl script would be ideal for this purpose as it could modify the config.txt file run the sim and even extract the data from the output.txt into a new file (eg: csv file) for easy viewing.

My perl skills are very limited though, and to be honest I'm kinda busy trying to get Rawr.Enhance's priorities settled down so they aren't so "spiky". If someone else could please write such a perl script it would be really useful.

Basically the format of the perl script (I've written it as pseudo code) would be...

begin loop rnd factor = 0 to 50 step 1
  modify <name of config.txt file> and change random factor parameter to loop value
  begin loop 10 times
    system call to "enhsim <name of config.txt file> output=output.txt nopause" 
    Parse output.txt for dps values into perloutput.csv 
  end
end
Format of CSV file could be :
rndfactor, dpsvalue1, dpsvalue2, ..., dpsvalue10

It then would be easy to load CSV into a spreadsheet and produce averages/std dev/confidence intervals and graphs of all of them.

I suggested a step of 1% as if we are getting a simple CSV file we may as well have it as granular as possible, to give the most detailed result.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

Offline
Old 10/29/09, 2:54 AM   #331
Extenze
Von Kaiser
 
Extenze's Avatar
 
Tauren Shaman
 
Blackrock
I'll post an autoit script tomorrow doing this, if someone hasn't already made your perl script.

Bulk Sim with variable RNG

If debugging is the process of removing bugs, then programming must be the process of putting them in.
-Edsger W. Dijkstra

Offline
Old 11/10/09, 2:42 PM   #332
PhilaFireFighter
Glass Joe
 
Draenei Shaman
 
Feathermoon
I have a question in regards to the Gemming of gear. Are the gem choice's i.e. mostly haste only for the B.I.S. gear or is that a general rule now for MW. Because I have checked the link for a few toons here and see quite a few shammy's that still have AP gems.

Offline
Old 11/10/09, 2:45 PM   #333
Quaunaut
Von Kaiser
 
Draenei Shaman
 
Feathermoon
Originally Posted by PhilaFireFighter View Post
I have a question in regards to the Gemming of gear. Are the gem choice's i.e. mostly haste only for the B.I.S. gear or is that a general rule now for MW. Because I have checked the link for a few toons here and see quite a few shammy's that still have AP gems.
It really depends.

Haste values fluctuate greatly, so that when you're to graph out how useful they are, it looks like waves- build up, then instant dropoff, then another buildup.

AP, on the other hand, provides a smooth upward curve.

It's because of fight length and the way it all interacts with your PPM abilities. But in general, AP is the 'safe' choice, and Haste is a bit of a riskier one for DPS, that may possibly pay off.

Offline
Old 11/10/09, 6:12 PM   #334
Synkronos
Von Kaiser
 
Synkronos's Avatar
 
Tauren Shaman
 
Karazhan (EU)
Basically, if you need to ask or are unsure, you should be going for AP. You need to really know what's going on, and decide for yourself that haste is where you want to be. Vespasian has gone this way for example, many other Enhance players, including many who have intimate knowledge of and skill with enhance, have opted to stick to the traditional AP route.

The bottom line: Go for AP unless you know better for yourself.

South Africa Offline
Old 11/10/09, 6:45 PM   #335
PhilaFireFighter
Glass Joe
 
Draenei Shaman
 
Feathermoon
I just ran the gem changing through Rawr and only saw a 50 dps increase. Not sure if that is worth re-gemming over. Been Enhancement for around a month now ( was elemental but that got boring after a while ) and just trying to do every thing I can to be the best damn enhancement on my server.

Offline
Old 11/10/09, 6:51 PM   #336
Vespasian
Piston Honda
 
Vespasian's Avatar
 
Draenei Shaman
 
Frostmourne
I am currently attempting to update the OP using the latest Enhsim build (1.8.5.2). I am quite hesitant about the results as I have not been fully abreast of all changes to the sim over the past month. Thus. I will post here my initial work and if people could provide feedback on it that would be good.

General notes
1) Worked FS into the rotation above ES_SS
2) Replaced WF glyph with FS glyph

Rawr sheet here: MEGAUPLOAD - The leading online storage and file delivery service

Config:
### Saved by v1.8.5.2 of EnhSimGUI

simulation_time                 5000
simulation_time_combatlog       30
combat_length                   10
report_count                    80
threads                         1
combat_length_rng_factor        0
min_lag                         50
max_lag                         60
simulate_mana                   1

ep_precision                    2
ep_base_stat                    ap
ep_ap                           200
ep_crit_rating                  30
ep_hit_rating                   30
ep_expertise                    4
ep_haste_rating                 30
ep_armor_penetration_rating     30
ep_spellpower                   150
ep_dps                          7.5
ep_mana                         250
ep_spirit                       150
ep_mp5                          20

mh_auto_attack                  1
oh_auto_attack                  1
wait_ss_with_wf_cd              0.00
cast_ll_only_if_wf_on_cd        1
bloodlust_casters               1
sync_bloodlust_with_trinkets    1
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    4
cast_lvb_only_if_fs_active      1
cast_fs_only_if_dots_left       0
cast_ls_only_if_charges_left    1
cast_sr_only_if_mana_left       4000
use_mana_potion_if_mana_left    3000

rotation_priority_count         12
rotation_priority1              SR
rotation_priority2              SW
rotation_priority3              MW5_LB
rotation_priority4              FS
rotation_priority5              ES_SS
rotation_priority6              SS
rotation_priority7              ES
rotation_priority8              MT
rotation_priority9              LS
rotation_priority10             LL
rotation_priority11             MW3_LB
rotation_priority12             MW4_LB

miss                            8.0
dodge                           6.5
glancing                        24.0
armor                           10643
spell_miss                      17.0
nature_resistance               0
fire_resistance                 0
frost_resistance                0
arcane_resistance               0
shadow_resistance               0

armor_debuff_major              20.0/20.0
armor_debuff_minor              5.0/5.0
physical_vulnerability_debuff   4.0/4.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          687/687
attack_power_buff_multiplier    99.7/99.7
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          5.0/5.0
spell_crit_chance_debuff        5.0/5.0
spell_damage_debuff             13.0/13.0
spellpower_buff                 280/280
spell_hit_chance_debuff         3.0/3.0
haste_buff                      3.0/3.0
percentage_damage_increase      3.0/3.0
crit_chance_debuff              3.0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   51/51
agi_and_strength_buff           178/178
intellect_buff                  60/60

replenishment                   1
water_shield                    0
mana_spring_totem               0
blessing_of_wisdom              1
judgement_of_wisdom             1

flask_elixir                    flask_of_endless_rage
guardian_elixir                 -
potion                          potion_of_speed
food                            fish_feast

###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon         ###
###############################################################################

race                            tauren
mh_speed                        2.6
oh_speed                        2.6
mh_dps                          216.5
oh_dps                          216.5
mh_crit                         41.81
oh_crit                         41.81
mh_hit                          12.26
oh_hit                          12.26
mh_expertise_rating             128
oh_expertise_rating             128
ap                              5444
melee_haste                     21.61
armor_penetration               22.90
str                             151
agi                             1339
int                             742
spi                             171
spellpower                      1633
spell_crit                      29.48
spell_hit                       15.32
spell_haste                     16.62
max_mana                        15246
mp5                             0

mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      3789
oh_enchant                      3789

mh_weapon                       -
oh_weapon                       -

trinket1                        45609
trinket2                        47464

totem                           47666

set_bonus1                      t9_battlegear_4
set_bonus2                      -
set_bonus3                      -

metagem                         41285

gloves_enchant                  -
cloak_enchant                   -

glyph_major1                    feral_spirit
glyph_major2                    stormstrike
glyph_major3                    flame_shock

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -

ancestral_knowledge             2/5
improved_shields                1/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  3/3
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            0/2
static_shock                    3/3
maelstrom_weapon                5/5

convection                      0/5
concussion                      5/5
call_of_flame                   3/3
elemental_devastation           3/3
reverberation                   4/5
elemental_focus                 0/1
elemental_fury                  5/5
call_of_thunder                 0/1
unrelenting_storm               0/3
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/3
shamanism                       0/5
Output:
EnhSim version 1.8.5.2

................................................................................

MH:
miss                1220660        8.73%
dodge               47166          0.34%
glancing            3356376        24.00%
hit                 1030021        7.37%
crit                8328985        59.56%
average ap          8485.68        
clip                678581         4.63%

MH Windfury:
procs/hits          14.01%
procs/swings        12.89%
miss                0              0.00%
dodge               14020          0.34%
hit                 1538053        37.28%
crit                2573777        62.38%
average ap          8484.82        

MH Storsmtrike:
miss                0              0.00%
dodge               6797           0.34%
hit                 751793         37.27%
crit                1258522        62.39%
average ap          8463.93        

OH:
miss                1222202        8.74%
dodge               47659          0.34%
glancing            3353847        23.99%
hit                 1031119        7.38%
crit                8325487        59.55%
average ap          8485.98        
clip                681522         4.65%

OH Flametongue:
miss                0              0.00%
hit                 9603157        56.33%
crit                7445357        43.67%
average sp          3145.41        

OH Stormstrike:
miss                0              0.00%
dodge               6797           0.34%
hit                 748561         37.24%
crit                1254957        62.43%
average ap          8488.93        

Earth Shock:
miss                0              0.00%
hit                 1210852        56.34%
crit                938351         43.66%
average sp          3145.90        

Flame Shock:
miss                0              0.00%
hit                 477845         56.37%
crit                369806         43.63%
average sp          3145.89        
dots hit            2864238        56.32%
dots crit           2221664        43.68%
average dot sp      3147.69        

Lava Lash:
miss                0              0.00%
dodge               7934           0.34%
hit                 874143         37.32%
crit                1460400        62.34%
average ap          8484.30        

Lightning Bolt:
miss                0              0.00%
hit                 1958453        56.40%
crit                1514207        43.60%
average sp          3145.36        

Lightning Shield:
miss                0              0.00%
hit                 3764052        100.00%
crit                0              0.00%
average sp          3149.55        

Spirit Wolves:
miss                0              0.00%
dodge               0              0.00%
glancing            2144038        23.99%
hit                 5767582        64.53%
crit                1026746        11.49%
average ap          8491.52        

Magma Totem:
miss                0              0.00%
hit                 4654893        56.30%
crit                3612408        43.70%
average sp          3146.57        

Maelstrom Weapon:
PPM                 51.83

flurry uptime                  95.12%
unleashed rage uptime          0.00%
elemental devastation uptime   85.81%
elemental oath uptime          0.00%

mh enchant uptime              41.06%
oh enchant uptime              36.55%
trinket1 uptime                20.69%
trinket2 uptime                32.52%
racial uptime                  0.00%
totem uptime                   86.63%
set bonus uptime               0.00%
metagem uptime                 0.00%
gloves enchant uptime          0.00%
cloak enchant uptime           0.00%

                    MRPS without overregen
mana regen          0.01      0.00%
mp5                 18.13     7.41%
replenishment       45.43     18.57%
unrelenting storm   0.00      0.00%
judgement of wisdom 9.16      3.74%
shamanistic rage    171.90    70.27%
mana potion         0.00      0.00%
misc                0.00      0.00%
stormstrike         0.00      0.00%

                    DPS                 PPM       MPS
white               3021.36   32.36%    93.21
windfury            1041.07   11.15%    6.88
flametongue         665.43    7.13%     56.83
stormstrike         490.94    5.26%     6.72      37.05     14.12%
lava lash           384.46    4.12%     7.81      21.51     8.20%
magma totem         604.77    6.48%     2.80      52.14     19.87%
earth shock         698.45    7.48%     7.16      46.29     17.65%
flame shock         402.02    4.31%     2.83      17.24     6.57%
lightning bolt      1302.43   13.95%    11.58     84.81     32.33%
lightning shield    386.71    4.14%     1.52      0.00      0.00%
spirit wolves       338.70    3.63%     0.40      3.31      1.26%

DPS                 9336.35
MPS                 262.35
MP2min              31481.50
MRPS                248.01
Out of mana time    0.52%

elapsed simulation time: 5000.00h
elapsed real time: 36.11s
simulation speed: 498490x
Things I would appreciate assistance with:
1) Am I missing anything?
2) The drop in DPS between this and the previous version of Enhsim is significant (over 100 DPS, not including the DPS gained from the FS change). Besides the weapon sync fix, what else would account for this drop?


Offline
Old 11/10/09, 7:31 PM   #337
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
Originally Posted by Vespasian View Post
2) The drop in DPS between this and the previous version of Enhsim is significant (over 100 DPS, not including the DPS gained from the FS change). Besides the weapon sync fix, what else would account for this drop?
You have a 3.1% drop in flurry uptime from the sync fix, which seems enough to account for that difference.


United States Offline
Old 11/10/09, 9:24 PM   #338
Andrast
DFTBA
 
Andrast's Avatar
 
Draenei Shaman
 
Frostmourne
Originally Posted by PhilaFireFighter View Post
I just ran the gem changing through Rawr and only saw a 50 dps increase. Not sure if that is worth re-gemming over. Been Enhancement for around a month now ( was elemental but that got boring after a while ) and just trying to do every thing I can to be the best damn enhancement on my server.
It's fairly common to see people gemming and gearing with the hardest fight in mind. Right now this is Heroic Anub'arak where magma totem will be a much larger part of your damage and you're more likely to see "jousting" type damage with the adds during the burrow phase. You'll probably have better results gemming for AP with Anub'arak in mind than gemming for haste.

Australia Offline
Old 11/11/09, 6:12 AM   #339
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by Vespasian View Post
I am currently attempting to update the OP using the latest Enhsim build (1.8.5.2). I am quite hesitant about the results as I have not been fully abreast of all changes to the sim over the past month. Thus. I will post here my initial work and if people could provide feedback on it that would be good.

General notes
1) Worked FS into the rotation above ES_SS
2) Replaced WF glyph with FS glyph

Things I would appreciate assistance with:
1) Am I missing anything?
2) The drop in DPS between this and the previous version of Enhsim is significant (over 100 DPS, not including the DPS gained from the FS change). Besides the weapon sync fix, what else would account for this drop?
Are you aware that you can view the changelog notes for EnhSim at EnhSim - Source Code So that you can see exactly what the developer noted he'd changed in that commit.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

Offline
Old 11/11/09, 1:15 PM   #340
Beercow
Glass Joe
 
Orc Shaman
 
Deathwing
Originally Posted by PhilaFireFighter View Post
I just ran the gem changing through Rawr and only saw a 50 dps increase. Not sure if that is worth re-gemming over. Been Enhancement for around a month now ( was elemental but that got boring after a while ) and just trying to do every thing I can to be the best damn enhancement on my server.
50 dps is like a major item upgrade, so it's probably worth it. You can expect at higher gear levels for dps increases to be gradual.

Offline
Old 11/16/09, 12:43 PM   #341
Sithray
Glass Joe
 
Sithray's Avatar
 
Tauren Shaman
 
Boulderfist
Originally Posted by Beercow View Post
50 dps is like a major item upgrade, so it's probably worth it. You can expect at higher gear levels for dps increases to be gradual.

The problem with that though is haste appears to only be a DPS increase if you are fighting a single target. This is not the case for end game raiding now. The only fight I can think of where I don't hit more than one target for a sustained amount of time is Icehowl. I was haste gemmed and am switching back to AP because I am finding my in game DPS is higher with AP than with haste due to multiple target bosses.

edit: Vesipian, using your same config info I find that putting FS at the #1 slot on the priority list is more DPS than having it just above ES_SS. I also drop Shamanistic Rage to the very last spot in my rotation and set it to 6k mana and that also appears to yield higher DPS.

Last edited by Sithray : 11/16/09 at 2:05 PM.

Offline
Old 11/25/09, 1:35 PM   #342
Lyska
Von Kaiser
 
Draenei Shaman
 
Frostwolf
Does anyone have any thoughts on engineering as a profession? I'm fairly certain that the glove cooldown alone makes the profession worth it, but what are everyone's thoughts on the boot enchant? The cooldown on the rocket boots is pretty long, so it is only useful on certain fights. It looks like there will be a couple of fights (at least) in ICC where the rocket boots will be extremely useful.

Offline
Old 11/26/09, 1:53 AM   #343
Frontier
Grow Up; Blow Away
 
Frontier's Avatar
 
Frontier
Dwarf Shaman
 
No WoW Account
I used the engineer boot enchant for Ulduar and early on in Trial, but swapped to passive speed once we started doing hardmode content in Trial. I found the passive movement speed to significantly outweigh the nitroboosts for the Trial encounters. Icecrown may change this again, depending on how many fights require frequent or constant movement.

As far as simulated dps goes the haste glove enchant is better than the enchanting options, the boot enchant is worse than icewalker and better than cat's swiftness/tuskarr, and the parachute is better than the agility enchant but worse than the haste enchant. Edit: This is potentially inaccurate information as it will depend on your gear. Admittedly I haven't run the numbers in a while to see the specific differences, nor have I compared those numbers to other professions for min/max purposes as I'm happy with Engineering as a whole.

Last edited by Frontier : 11/26/09 at 2:02 AM.

United States Online
Old 11/26/09, 5:58 AM   #344
romaneos
Glass Joe
 
Tauren Shaman
 
Ткач Смерти (EU)
Nitro Boosts - Spell - World of Warcraft

Permanently attaches overpowered nitro boosts to a pair of boots, increasing your critical strike rating by 24 and allowing you to greatly increase run speed for 5 sec.

Offline
Old 11/26/09, 2:39 PM   #345
Lyska
Von Kaiser
 
Draenei Shaman
 
Frostwolf
I suppose I could just pick up a second pair of 258 Greaves of Ruthless Judgement (assuming they're not unique)... o.O For the record I am using Cat's Swiftness.

Concerning the use effect vs passive movespeed bonus only:
Beasts: Nitro>passive
Jaraxxus: Nitro if you get legion flames
Faction: Nitro>passive
Twins: Neither is really important imo.. nitro boots will be slightly superior if you find yourself in a tight spot.
Anub: If you get pursued, Nitro>passive. If not, paying attention to DXE/DBM timers makes neither terribly important.

On all fights 24 crit is better than 6 agility.

Feel free to argue those. I haven't been on the ptr much, but the first fight that comes to mind is Sindragosa. Nitro boots should be vastly superior. Additionally, with the t10 4pc bonus, I would imagine that having the additional 340 haste for 12 seconds every minute will go a long way to keeping that buff up. Here's to hoping there's no ICD....

Offline
Old 11/29/09, 11:59 AM   #346
tiddly
Glass Joe
 
Gnome Rogue
 
Sylvanas (EU)
Originally Posted by n3m3sis View Post
We are talking about different trinkets my friend. Anyway, if someone gets it somehow for testing from 25 normal, please check if charges proc from flametongue (it should since it says any damaging spell).
I have this trinket but I think its currently bugged so am unable to do any testing with it. I logged a ticket with a GM and they said that it is a known issue. Its not currently adding any stacks of haste from any spells for me.

Offline
Old 11/30/09, 10:37 AM   #347
Veilana
Glass Joe
 
Orc Shaman
 
Ravenholdt
1) Spirit Wolves
2) Maelstrom Weapon x 5 stacks- Lighting Bolt
3) Earthshock if Storm Strike debuff is on target
4) Storm Strike
5) Earthshock
6) Magma Totem
7) Lightning Shield
8) Lava Lash
9) Maelstrom Weapon x 3 stacks- Lightning Bolt
10) Maelstrom Weapon x 4 stacks- Lighting Bolt

is technically our current max dps priority queue...but there's no discussion it seems about how Chain Lightning falls into this. What I've been testing...WITH Totem of Electrifying Wind.

1) Spirit Wolves
2) Maelstrom Weapon x 5 stacks - Chain Lightning IF Energized buff is active (the haste buff from Totem of Electrifying Wind)
3) Maelstrom Weapon x 5 stacks- Lighting Bolt
4) Earthshock if Storm Strike debuff is on target
5) Storm Strike
6) Earthshock
7) Magma Totem
8) Lightning Shield
9) Lava Lash
10) Maelstrom Weapon x 3 stacks- Lightning Bolt
11) Maelstrom Weapon x 4 stacks- Lightning Bolt

I say this because a) if the haste buff is up, CL does hit BASE for more damage. Especially on a fight like heroic anub..when adds are up, any bit of damage that chains to additional targets is an overall raid dps increase. Just something to think of...but keeping the haste buff up IS of paramount importance.

Offline
Old 11/30/09, 11:56 AM   #348
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Except the buff from Electrifying Winds can refresh itself, and it only has chance to proc on any lightning bolt hit. So you would only want to cast chain lightning when the buff can't refresh itself which would be inside of exactly 6 seconds after it last refreshed. Which is when the totem would be on cooldown and so unable to refresh itself.

How often do you get a 5 stack of MW inside of 6 seconds after you last had the totem buff refreshed. Especially as you have MW3 and MW4 being used for Lightning Bolts as well.

Offline
Old 11/30/09, 1:16 PM   #349
Veilana
Glass Joe
 
Orc Shaman
 
Ravenholdt
Well MW x3 and MW x4 hardly ever happen sir, time casting is not time swinging..etc. And you're entirely right, Energized can refresh itself. As for how often...well, it DOES happen sometimes..I'll watch more carefully our next set of farm runs, but as we know..RNG does happen...lucky MW procs off WF and SS hits..etc.

Offline
Old 11/30/09, 3:07 PM   #350
Razanar
Von Kaiser
 
Orc Shaman
 
Boulderfist
Originally Posted by Veilana View Post
Well MW x3 and MW x4 hardly ever happen sir, time casting is not time swinging..etc. And you're entirely right, Energized can refresh itself. As for how often...well, it DOES happen sometimes..I'll watch more carefully our next set of farm runs, but as we know..RNG does happen...lucky MW procs off WF and SS hits..etc.
I usually don't MW x3, however, MW x4 happens a noticeable amount for me. What I'd like to know is, does it reset the swing timer or does it pause it? As in, if you had .75s to go on your swing timer when you cast LB, will you swing .75s after it's finished casting, or will it reset it entirely?

Offline
Closed Thread

Go Back   Elitist Jerks » Shamans

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
3.1 Ret BiS Gear Lists frmorrison Paladins 374 08/03/09 12:33 PM