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07/17/09, 12:57 PM
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#26
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Glass Joe
Tauren Shaman
Kel'Thuzad (EU)
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Tuskarr's Vitality should be classified as BiS. Are we not as realistic as possible with all?
By given simulation_time of 1000 the DPS differs a lot. 5000 hours is a more stable value.
Nevertheless I have done it to 7318 DPS with a few adjustments.
Gear: Rawr
Enhsim config:

### Saved by version 1.8.0 of EnhSimGUI
simulation_time 1000
simulation_time_combatlog 30
combat_length 10
report_count 80
threads 2
min_lag 50
max_lag 60
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 8
rotation_priority1 SR
rotation_priority2 SW
rotation_priority3 MW5_LB
rotation_priority4 SS
rotation_priority5 ES
rotation_priority6 MT
rotation_priority7 LS
rotation_priority8 LL
miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 687/687
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 51/51
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion potion_of_speed
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race tauren
mh_speed 2.7
oh_speed 2.7
mh_dps 188.1
oh_dps 178.9
mh_crit 30.86
oh_crit 30.86
mh_hit 11.50
oh_hit 11.50
mh_expertise_rating 142
oh_expertise_rating 142
ap 4584
melee_haste 19.23
armor_penetration 5.12
str 141
agi 889
int 535
spi 161
spellpower 1375
spell_crit 22.68
spell_hit 14.37
spell_haste 14.79
max_mana 12141
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant 3789
oh_enchant 3789
mh_weapon -
oh_weapon -
trinket1 45522
trinket2 45609
totem 42608
set_bonus1 worldbreaker_battlegear_4
set_bonus2 -
set_bonus3 -
metagem 41285
gloves_enchant -
cloak_enchant -
glyph_major1 feral_spirit
glyph_major2 stormstrike
glyph_major3 windfury_weapon
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 1/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 1/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
DPS Report:

EnhSim version 1.8.0
................................................................................
MH:
miss 237242 9.47%
dodge 0 0.00%
glancing 600579 23.98%
hit 492464 19.67%
crit 1173790 46.88%
MH Windfury:
procs/hits 15.77%
procs/swings 14.49%
miss 0 0.00%
dodge 0 0.00%
hit 423821 50.17%
crit 420901 49.83%
MH Storsmtrike:
miss 0 0.00%
dodge 0 0.00%
hit 206903 50.27%
crit 204700 49.73%
OH:
miss 237666 9.49%
dodge 0 0.00%
glancing 601432 24.02%
hit 491297 19.62%
crit 1173680 46.87%
OH Flametongue:
miss 0 0.00%
hit 1943195 61.75%
crit 1203856 38.25%
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 206522 50.18%
crit 205081 49.82%
Earth Shock:
miss 0 0.00%
hit 316364 61.62%
crit 197017 38.38%
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 234585 50.01%
crit 234454 49.99%
Lightning Bolt:
miss 0 0.00%
hit 391178 61.68%
crit 242988 38.32%
Lightning Shield:
miss 0 0.00%
hit 456154 100.00%
crit 0 0.00%
Spirit Wolves:
miss 0 0.00%
dodge 117258 6.55%
glancing 430572 24.04%
hit 1038500 57.99%
crit 204502 11.42%
Maelstrom Weapon:
PPM 60.06
flurry uptime 94.70%
unleashed rage uptime 0.00%
elemental devastation uptime 77.26%
elemental oath uptime 0.00%
mh enchant uptime 43.00%
oh enchant uptime 38.41%
trinket1 uptime 18.06%
trinket2 uptime 20.65%
totem uptime 78.17%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
MRPS without overregen
mana regen 0.00 0.00%
mp5 36.11 15.56%
replenishment 37.17 16.02%
unrelenting storm 0.00 0.00%
judgement of wisdom 8.99 3.87%
shamanistic rage 49.59 21.37%
mana potion 0.00 0.00%
misc 0.00 0.00%
stormstrike 100.19 43.18%
DPS PPM MPS
white 2172.66 29.69% 83.47
windfury 883.44 12.07% 7.04
flametongue 585.83 8.01% 52.45
stormstrike 464.77 6.35% 6.86 37.80 15.23%
lava lash 390.32 5.33% 7.82 21.54 8.68%
magma totem 569.40 7.78% 2.84 52.79 21.27%
earth shock 616.44 8.42% 8.56 55.29 22.28%
lightning bolt 1087.53 14.86% 10.57 77.44 31.21%
lightning shield 245.48 3.35% 0.84 0.00 0.00%
spirit wolves 302.22 4.13% 0.40 3.31 1.33%
DPS 7318.09
MPS 248.15
MP2min 29778.56
MRPS 239.04
Out of mana time 0.07%
elapsed simulation time: 1000.00h
elapsed real time: 2.91s
simulation speed: 1238816x
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07/17/09, 1:19 PM
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#27
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A touch of class
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Thanks for that Rouncer. I tested as you suggest and yeilded the results you predicted. I will re-inlcude MW3_CL, MW4_LB in the ability priority order list.
Dedmon, I would not be willing to maintain such a page at this time as Wowhead is not able to list EVERY item that we would include, where as my html table can (though sometimes crudely, as is currently the case with Comet's Trail).
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07/17/09, 1:29 PM
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#28
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Great Tiger
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Originally Posted by Vespasian
Dedmon, I would not be willing to maintain such a page at this time as Wowhead is not able to list EVERY item that we would include, where as my html table can (though sometimes crudely, as is currently the case with Comet's Trail).
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No problem, I totally understand.
Consider using the mmo link: Comet's Trail - Items - Sigrie
No pretty mouse-overs, but a minor improvement.
Thanks for keeping the dps report up to date. You've encouraged me to ensure I keep the SimulationCraft Shaman module current.
EDIT: I'm still ~1% shy of EnhSim's numbers. I'll keep looking, but its hard to find the modeling differences when the deltas are this small.

[hieter@localhost simulationcraft]$ ./simcraft wowhead=12714186 trinket1=comets_trail,id=45609 save_profiles=1
@
SimulationCraft for World of Warcraft build 3.1.3 ( iterations=1000, max_time=300, optimal_raid=1, smooth_rng=0 )
@
simcraft: Player shamant8175400 unable to download item 45609 from armory at slot trinket1.
simcraft: Trying wowhead...
@
simcraft: Player shamant8175400 unable to download item id 45609 from wowhead at slot trinket1.
simcraft: Trying mmo-champion...
Generating profiles...
[hieter@localhost simulationcraft]$ ./save_shamant8175400.simcraft queue_lag=0.050 gcd_lag=0.050
SimulationCraft for World of Warcraft build 3.1.3 ( iterations=1000, max_time=300, optimal_raid=1, smooth_rng=0 )
Generating baseline...
10... 9... 8... 7... 6... 5... 4... 3... 2... 1...
Generating reports...
DPS Ranking:
7280 100.0% Raid
7286 100.0% shamant8175400
Player=shamant8175400 (enhancement) DPS=7285.9 (Error=+/-14.1 Range=+/-776) DPR=34.7 RS=209.8/206.6 (mana)
Origin: http://profiler.wowhead.com/?profile=12714186
Core Stats: strength=139 agility=909 stamina=970 intellect=543 spirit=154 health=12705 mana=12259
Spell Stats: power=1382 hit=14.37% crit=19.20% penetration=0 haste=11.01% mp5=0
Attack Stats power=4608 hit=11.50% crit=27.57% expertise=7.50 penetration=5.11% haste=14.31%
Defense Stats: armor=9529
Glyphs: windfury_weapon/stormstrike/feral_spirit
Actions:
earth_shock Count= 44.0| 6.8sec DPE= 4095| 8% DPET= 3337 DPR= 19.9 pDPS= 602 Miss=0.0% Hit=2879 Crit= 6018| 6697|38.7%
flametongue Count=260.4| 1.2sec DPE= 609| 7% DPET= inf DPR= 0.0 pDPS= 530 Miss=0.0% Hit= 504 Crit= 779| 858|38.3%
lava_lash Count= 39.7| 7.5sec DPE= 2756| 5% DPET= 1778 DPR= 15.7 pDPS= 366 Miss=0.0% Hit=1780 Crit= 3668| 4304|51.7%
lightning_bolt Count= 58.0| 5.1sec DPE= 5557|15% DPET= 4552 DPR= 16.4 pDPS=1076 Miss=0.0% Hit=3914 Crit= 8174| 9349|38.6%
lightning_shield Count= 32.5| 9.0sec DPE= 1986| 3% DPET= 13065 DPR= 0.0 pDPS= 215 Miss=0.0% Hit=1986
magma_totem Count= 14.4|21.4sec DPE= 11037| 7% DPET= 10511 DPR= 13.2 pDPS= 530 Miss=0.0% TickCount=139 Tick=806 CritTick=1685|1814|38.5%
melee_main_hand Count=204.2| 1.5sec DPE= 2107|20% DPET= 1468 DPR= 0.0 pDPS=1436 Miss=9.5% Hit=1567 Crit= 3230| 3772|47.0% Glance=1175|24.1%
melee_off_hand Count=204.5| 1.5sec DPE= 1042|10% DPET= 728 DPR= 0.0 pDPS= 711 Miss=9.5% Hit= 775 Crit= 1596| 1867|47.1% Glance= 581|24.0%
stormstrike Count= 71.0| 8.6sec DPE= 2166| 7% DPET= 2795 DPR= 12.3 pDPS= 514 Miss=0.0% Hit=1404 Crit= 2880| 4527|51.6%
windfury Count= 71.6| 8.3sec DPE= 3857|13% DPET= inf DPR= 0.0 pDPS= 923 Miss=0.0% Hit=2490 Crit= 5130| 5880|51.8%
spirit_wolf (DPS=479.6)
wolf_melee Count= 78.3| 1.2sec DPE= 1462| 5% DPET= 1248 DPR= 0.0 pDPS= 382 Miss=0.0% Hit=1456 Crit= 2912| 3234|12.9% Glance=1092|23.9% Dodge=6.5%
Gains:
shamant8175400:
blessing_of_wisdom=5905.0 (overflow=9.6%)
improved_stormstrike=12987.9 (overflow=17.5%)
initial_mana=14995.4
judgement_of_wisdom=32741.8 (overflow=6.5%)
replenishment=10242.6 (overflow=8.6%)
Procs:
shamant8175400:
blood_of_the_old_god=5.3|55.97sec
comets_trail=6.3|47.24sec
judgement_of_wisdom=398.4|0.75sec
windfury=35.8|8.36sec
Up-Times:
Global:
100.0% : blood_frenzy
100.0% : improved_scorch
100.0% : improved_shadow_bolt
100.0% : master_poisoner
100.0% : savage_combat
100.0% : totem_of_wrath
100.0% : winters_chill
shamant8175400:
42.9% : berserking_mh
38.4% : berserking_oh
78.9% : elemental_devastation
90.7% : flurry
66.2% : indomitability_totem
89.5% : nature_vulnerability
100.0% : replenishment
100.0% : unleashed_rage
Waiting:
12.8% : shamant8175400
Baseline Performance:
TotalEvents = 3060342
MaxEventQueue = 27
TargetHealth = 2181627
SimSeconds = 299659
CpuSeconds = 2.780
SpeedUp = 107791
RNG global Actual/Expected Roll=1.001348 Range=1.000000 Gauss=0.999694
Last edited by dedmonwakeen : 07/17/09 at 3:18 PM.
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07/17/09, 1:32 PM
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#29
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Von Kaiser
Orc Death Knight
Sargeras
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Cat's Swiftness would be the best enchant for pure DPSing, not Tuskarr's Vitality. 6 Agility will obviously outsim 15 stamina...
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07/17/09, 2:29 PM
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#30
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Meh.
Draenei Shaman
Silver Hand
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Do we have a standard acceptable spec yet? The one I originally ran my tests with was without SF, with maxed out ImpSS, and nothing in Reverb. Is there a specific spec you want us testing with or are we trying to find the best spec as well? I've tested just about every variation of the spec I run with, but for some consistency a set spec would be nice.
Using what I believe is a fairly standard spec (linked below) I've pulled the following output from the gear listed on the first post.
Talent Calculator - World of Warcraft
This was also done with MW3_CL and MW4_LB in the rotation.
* Removed due to changes in the gear list.
Last edited by Aeolian : 07/17/09 at 3:02 PM.
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07/17/09, 2:45 PM
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#31
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A touch of class
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Updated
After some confusion on my part, we clarfied simulation behaviour re: swing timer resets and casts. The result is that the sim is accurate in its recreation of the ingame environment, so the MW3_CL, MW4_LB could be re-included in results.
This put Aoelian's proposed set-up at roughly 7387 DPS. Duscha then provided a build that provided a stable 7390 DPS when I applied the rotation changes.
Duscha also raised a point about the stability of our results when using only 1000 hour sims. I think he is correct, and so have set down 5000 hours as the required sim time. This will limit the output range from 1-5 dps down to 1-2 dps.
Coming back to the issue of Cat's on boots, I am still not willing to apply it since a) its value is not equal in all encounters and b) our simulation tool cannot take these variances into account and c) it is possible for a raider to have 2 pairs of the same boots and apply different enchants to them based on encounter. At least this way, people will have a clear indication of theoretical maxims, while also understanding that Cat's will often provide superior DPS based on the amount of movement in the encounter.
As for spec, the inclusion of mana simulation as a compulsory element means that mana talents must be able to support the gear and rotation you have designed, otherwise the report would demonstrate a DPS decrease.
Last edited by Vespasian : 07/17/09 at 3:01 PM.
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07/17/09, 3:52 PM
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#32
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Glass Joe
Tauren Shaman
Stormreaver
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Glyphs
I have read through the Glyphs Numeric Comparison post and I dont see where the Windfury glyph has been proven to be surperior since the nerf from 5% to 2%. I dont have enhsim in front of me due to being at the office but does anyone have the comparison numbers with this gear set handy?
The last time I did a target dummy of like 4k swings I know the lightning shield glyph seemed to be like 30dps higher over the 3 or 4 rounds I did.
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07/17/09, 4:20 PM
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#33
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Deeper Shade of Blue
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Originally Posted by Runslikegirl
I have read through the Glyphs Numeric Comparison post and I dont see where the Windfury glyph has been proven to be surperior since the nerf from 5% to 2%. I dont have enhsim in front of me due to being at the office but does anyone have the comparison numbers with this gear set handy?
The last time I did a target dummy of like 4k swings I know the lightning shield glyph seemed to be like 30dps higher over the 3 or 4 rounds I did.
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Target Dummy =/ Sim unless you managed to get an entire raid's worth of buffs and debuffs applied to the boss dummy.
My sim runs show WF > FT > LB for that third glyph spot.
-----------------------------------------------------------------------------------
Boot Enchants - I suggest removing them entirely for testing purposes.
In 3.2 there will be a third option that will muck up the BiS even further since Nitro boots will be getting 24 crit rating. Beyond that if someone is using two sets of BiS boots to be able to switch enchants based on the encounter then they will need to be hit capped in their cat speed enchanted version meaning Icewalker will take them over the spell hit cap. Since your current BiS uses Icewalker to just hit that spell hit cap it loses that ability to switch enchants, meaning it is no longer a real BiS set.
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07/17/09, 7:40 PM
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#34
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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1. Major notice - it should be named as "[Enhancement] Enhsim BiS gear and set-up". There are other tools available such as Simcraft and Rawr and it is not proven that Enhsim is better reflecting in-game behavior.
2. Minor notice - why profession choice is limited to static 64 ap bonus? Jc+bs combo would add more flexibility in playing around hit/exp caps.
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07/18/09, 12:01 AM
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#35
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Deeper Shade of Blue
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Originally Posted by Yo!
2. Minor notice - why profession choice is limited to static 64 ap bonus? Jc+bs combo would add more flexibility in playing around hit/exp caps.
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Probably for the same reason race is limited, it's supposed to be about the gear.
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07/18/09, 12:45 AM
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#36
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A touch of class
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Again on Cat's on boots, I am still not convinced since there are at least two encounters currently in the game where this enchant provides no benefit whatsoever (XT normal mode and Patchwerk). Given that encounters such as these (stationary, tank and spank encounters) are often used as the 'benchmark' DPS encounters, they offer the greatest opportunity to view our maximum potential DPS in-game. I think there is some value in our simulation results, that demonstrate our theoretical potential, aligning with these in-game encounters that show our actual performance under conditions as close to the simulation environment as possible.
I make a clear note on the boots enchant directing people to the TTT section on minor speed to boots, This will allow people to make an informed choice about their boots enchant. If people do chose a run speed enchant for the currently listed BiS set-up, they will simply have to gear/enchant to accomodate this.
On professions, the JC, BS and Skinning provide non-uniform benfits that are not aligned with the standard +64 AP provided by most other professions. Since, as Rouncer points out, this is about gear and not professions, I actively sought to exclude professions such as these as they would skew the results, and make them impractical given that few people would spend 3-5K gold levelling a profession for a 10-15 DPS in simulator results. Any DPS increase that people of those professions are able to obtain is free DPS over and above the minimum laid down here.
As for the integrity of the Enhsim versus other sims, I will only say that Enhsim is as accurate a sim tool as the community is currently able to maintain. It provides a largely accurate testing environment and given the support provided by many people, bugs are often identified and corrected (such as currently occuring with the matter of swing timers and non-instant casts). Simcraft, according to one of the authors, is providing results with around 1% standard deviation from Enhsim, so I am sure that this is also a valuable tool. Rawr is not a useful tool for us as its since you cannot dictate an ability priority list.
Last edited by Vespasian : 07/18/09 at 12:55 AM.
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07/18/09, 3:44 AM
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#37
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A touch of class
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Updated
Managed to squeeze out a little more dps when using Gloves of the Steady Hand.
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07/18/09, 9:37 AM
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#38
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Glass Joe
Donodan
Tauren Shaman
Non-US/EU Server (EU)
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Hey, my Chars name is Donodan, currently playing on Eu nathreuim as the raidlead form"set sail for fail" ~ world rank 190, therefore I am not new to the Ej forum.
Beacuse i am from Germany, my english isn´t the best , so I hope that you will forgive me for my wired structure and choice of words.
I was able to sim a log in which i reached ~7427-7430 dps
Here´s the current setup form chardev (using 2x dark Matter because Comet´s isn´t avaiable at chardev-_>simply adding 18 ap at EnhSim)
chardev.org v6 ~ a World of Warcraft character planner
Because i Don´t know how to link such a code I´ll post the the complete data
(don´t know why i it still says 1.7, updated it today)
------------------------------------------------------------------------------

### Saved by version 1.7.0 of EnhSimGUI
simulation_time 5000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 9
rotation_priority1 SR
rotation_priority2 SW
rotation_priority3 MW5_LB
rotation_priority4 SS
rotation_priority5 ES
rotation_priority6 MT
rotation_priority7 LS
rotation_priority8 LL
rotation_priority9 MW4_LB
miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 10.0/10.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_relentless_assault
guardian_elixir -
potion potion_of_speed
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race orc
mh_speed 2.7
oh_speed 2.7
mh_dps 188.1
oh_dps 178.9
mh_crit 33.48
oh_crit 33.48
mh_hit 11.19
oh_hit 11.19
mh_expertise_rating 140
oh_expertise_rating 140
ap 4864
melee_haste 12
armor_penetration 2.68
str 141
agi 965
int 501
spi 160
spellpower 1459
spell_crit 24.19
spell_hit 13.99
spell_haste 9.33
max_mana 13000
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant berserking
oh_enchant berserking
mh_weapon -
oh_weapon -
trinket1 45609
trinket2 45522
totem 42608
set_bonus1 worldbreaker_battlegear_4
set_bonus2 -
set_bonus3 -
metagem chaotic_skyflare_diamond
gloves_enchant -
cloak_enchant -
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 feral_spirit
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 0/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 2/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
----------------------------------------------------------------------------------------------

EnhSim version 1.8.0
................................................................................
OH:
miss 1204486 9.82%
dodge 0 0.00%
glancing 2946665 24.01%
hit 2230054 18.17%
crit 5889570 48.00%
OH Flametongue:
miss 3243 0.02%
hit 9626684 61.73%
crit 5965178 38.25%
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 1036325 49.04%
crit 1076834 50.96%
Earth Shock:
miss 532 0.02%
hit 1663380 61.75%
crit 1029617 38.23%
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 1182665 48.96%
crit 1232992 51.04%
Lightning Bolt:
miss 708 0.02%
hit 2144829 61.75%
crit 1327593 38.22%
Lightning Shield:
miss 450 0.02%
hit 2290071 99.98%
crit 0 0.00%
Spirit Wolves:
miss 0 0.00%
dodge 585940 6.50%
glancing 2159774 23.97%
hit 5227270 58.02%
crit 1036544 11.50%
Maelstrom Weapon:
PPM 59.39
flurry uptime 95.38%
unleashed rage uptime 0.00%
elemental devastation uptime 79.46%
elemental oath uptime 0.00%
mh enchant uptime 42.55%
oh enchant uptime 38.18%
trinket1 uptime 20.57%
trinket2 uptime 18.08%
totem uptime 80.52%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
MRPS without overregen
mana regen 0.00 0.00%
mp5 36.12 19.30%
replenishment 38.83 20.74%
unrelenting storm 0.00 0.00%
judgement of wisdom 8.93 4.77%
shamanistic rage 103.28 55.18%
mana potion 0.00 0.00%
misc 0.00 0.00%
stormstrike 0.00 0.00%
DPS PPM MPS
white 2156.40 29.03% 81.81
windfury 892.80 12.02% 7.02
flametongue 586.00 7.89% 51.98
stormstrike 484.35 6.52% 7.04 38.81 17.68%
lava lash 399.73 5.38% 8.05 16.39 7.46%
magma totem 554.58 7.46% 2.87 53.35 24.30%
earth shock 634.19 8.54% 8.98 37.96 17.29%
lightning bolt 1171.10 15.76% 11.58 69.75 31.77%
lightning shield 242.25 3.26% 0.85 0.00 0.00%
spirit wolves 307.95 4.15% 0.40 3.31 1.51%
DPS 7429.36
MPS 219.56
MP2min 26346.91
MRPS 193.39
Out of mana time 0.12%
elapsed simulation time: 5000.00h
elapsed real time: 17.85s
simulation speed: 1008572x
Last edited by Donodan : 07/18/09 at 10:48 AM.
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07/18/09, 10:35 AM
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#39
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Deeper Shade of Blue
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Originally Posted by Donodan
Hey, my Chars name is Donodan, currently playing on Eu nathreuim as the raidlead form"set sail for fail" ~ world rank 190, therefore I am not new to the Ej forum.
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First off use [ code ] [ /code ] when posting a config file. Next, read the directions and understand them before posting. All sims are to be done with Tauren as the selected race to prevent race from being involved in the performance.

Originally Posted by Vespasian
Again on Cat's on boots, I am still not convinced since there are at least two encounters currently in the game where this enchant provides no benefit whatsoever (XT normal mode and Patchwerk). Given that encounters such as these (stationary, tank and spank encounters) are often used as the 'benchmark' DPS encounters, they offer the greatest opportunity to view our maximum potential DPS in-game. I think there is some value in our simulation results, that demonstrate our theoretical potential, aligning with these in-game encounters that show our actual performance under conditions as close to the simulation environment as possible.
I make a clear note on the boots enchant directing people to the TTT section on minor speed to boots, This will allow people to make an informed choice about their boots enchant. If people do chose a run speed enchant for the currently listed BiS set-up, they will simply have to gear/enchant to accomodate this.
On professions, the JC, BS and Skinning provide non-uniform benfits that are not aligned with the standard +64 AP provided by most other professions. Since, as Rouncer points out, this is about gear and not professions, I actively sought to exclude professions such as these as they would skew the results, and make them impractical given that few people would spend 3-5K gold levelling a profession for a 10-15 DPS in simulator results. Any DPS increase that people of those professions are able to obtain is free DPS over and above the minimum laid down here.
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Cat's speed. There may be two encounters where it will not show any benefit however there are many more encounters where it will be extremely beneficial. People do keep two sets of boots ( I know I do) for the two enchants but that doesn't preclude making sure that you are at least at the hit cap when using the set of boots with runspeed. Since your set is literally at the spell hit cap when using Icewalker, you will be under the cap when using a set with runspeed, thus invalidating your results entirely.
Professions. Don't forget about tailoring and engineering, they also have non-standard benefits that may actually end up being superior to the other options.
Last edited by Rouncer : 07/18/09 at 10:44 AM.
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07/18/09, 10:44 AM
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#40
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Glass Joe
Donodan
Tauren Shaman
Non-US/EU Server (EU)
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Well I already said i didn t know how to handel the config file, so thanks for your advice - I have changed it now.
The race doesn´t seem to chance anything (still getting 7430 dps as Tauren) as long you are not wearing axes, (strange because auf the orc racial), so i forgot to swap it back to tauren,my fault here.
Last edited by Donodan : 07/18/09 at 10:49 AM.
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07/18/09, 10:49 AM
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#41
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Deeper Shade of Blue
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Originally Posted by Donodan
Well I already said i didn t know how to handel the config file, so thanks for your advice.
The race doesn´t seem to chance anything (still getting 7430 dps as Tauren) as long you are not wearing axes, (strange because auf the orc racial), so i forgot to chance it back to tauren,my fault here.
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Blood Fury - Spell - World of Warcraft
You also have combat length set to 5 minutes instead of 10 and you have latency set to 0.
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07/18/09, 10:49 AM
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#42
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by Vespasian
As for the integrity of the Enhsim versus other sims, I will only say that Enhsim is as accurate a sim tool as the community is currently able to maintain. It provides a largely accurate testing environment and given the support provided by many people, bugs are often identified and corrected (such as currently occuring with the matter of swing timers and non-instant casts). Simcraft, according to one of the authors, is providing results with around 1% standard deviation from Enhsim, so I am sure that this is also a valuable tool. Rawr is not a useful tool for us as its since you cannot dictate an ability priority list.
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Can you please prove your words that "It provides a largely accurate testing environment"?
I would be very interested in methodology of evaluating simulators accuracy in order to make such claims.
Do you have huge data samples of fully buffed raids beating dummies for 10 minutes?
In fact community is not able now to maintain bug-fixing frequency that Tukez was maintaining and no one knows how many bugs are left.
My point is - this maxdps number and BiS list are completely dependant on current version of one program (if next update will lower the maxdps number - you are going to lower it too, are not you?) and it has to be stated very clearly, not hidden into disclaimer part alongside with minor conventions.
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07/18/09, 11:31 AM
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#43
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Glass Joe
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Originally Posted by Yo!
Can you please prove your words that "It provides a largely accurate testing environment"?
I would be very interested in methodology of evaluating simulators accuracy in order to make such claims.
Do you have huge data samples of fully buffed raids beating dummies for 10 minutes?
In fact community is not able now to maintain bug-fixing frequency that Tukez was maintaining and no one knows how many bugs are left.
My point is - this maxdps number and BiS list are completely dependant on current version of one program (if next update will lower the maxdps number - you are going to lower it too, are not you?) and it has to be stated very clearly, not hidden into disclaimer part alongside with minor conventions.
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The complaint about not being able to maintain the source is not true. The community has been fixing bugs in the enhsim code since the source has been publicly available all along. Just recently, the armor pen calculations were changed to reflect the Ghostcrawler post on the same subject.
As far as comparing other simulations, it seems to be a worthwhile endeavor but ultimately outside of the scope of this thread. The point of the thread is, as Rouncer noted, about the gear, not the specific number which will never be attained anyway, even on a fully debuffed target dummy. An easier way to check this would be to try and get Rawr or simcraft to somehow disagree with the gear list in the thread. Even if the numbers are slightly different, but the maxdps gearset is the same, it's a non-issue. That's a lot easier than getting a raid together to fight a target dummy.
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07/18/09, 12:42 PM
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#44
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by gilf
The complaint about not being able to maintain the source is not true. The community has been fixing bugs in the enhsim code since the source has been publicly available all along. Just recently, the armor pen calculations were changed to reflect the Ghostcrawler post on the same subject.
As far as comparing other simulations, it seems to be a worthwhile endeavor but ultimately outside of the scope of this thread. The point of the thread is, as Rouncer noted, about the gear, not the specific number which will never be attained anyway, even on a fully debuffed target dummy. An easier way to check this would be to try and get Rawr or simcraft to somehow disagree with the gear list in the thread. Even if the numbers are slightly different, but the maxdps gearset is the same, it's a non-issue. That's a lot easier than getting a raid together to fight a target dummy.
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1) the purpose of this thread is BiS gear found in Enhsim , that what is used. It is pointless to protect it's "universal" status.
2) there is Rawr BiS list already, anyone can find it using optimizer, and it is different.
[Enhancement] Discussion on Ulduar Loot List & BiS
3) Simcrafft team uses BiS gear for reports such as this
SampleOutput - simulationcraft - Google Code
but I do not know if they find it with simcraft or export from other sources
4) and as you asked (Off-topic):
Downloads - enhsim - Google Code there were 64 Tukez' updates over 9 month (7 per month), comparing to EnhSim - Release: v1.8.1 5 updates + 2 (v 1.7.0.1 and 1.7.0.2) over 3 month (2.3 per month), so my claim about update frequency being much lower now is correct.
Sim's current accuracy is not meassured with the number of past updates, one may claim that current version is absolutly correct ("not guilty until proven" style). Number of updates can only hint to how much work is needed to make it better and better.
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07/18/09, 12:47 PM
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#45
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A touch of class
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Donadon, thank you for your efforts but the combat log you have submitted was invalid and when corrected, netted about 7311 DPS.
Yo! wrote:
My point is - this maxdps number and BiS list are completely dependant on current version of one program (if next update will lower the maxdps number - you are going to lower it too, are not you?) and it has to be stated very clearly, not hidden into disclaimer part alongside with minor conventions.
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With regards to the integrity of Enhsim, I go to great lengths to clarify its role in this project. To quote the introductory post:
How is ‘highest potential dps’ defined?
For the purposes of this exercise, ‘highest potential dps’ is defined as the maximum possible DPS achievable within the current version Enhsim DPS simulator created Turkez (EnhSim - Home with the latest executable authored by Sylvand). [...]
It is important to understand the limitations of simulation. Simulation offers a glimpse of character performance under perfect conditions- set latency, no human reaction delay, no system lag, a perfect rotation on a stationary target for thousands of hours. Your actual results will vary greatly from what you observe in the sim, but the sim will give you a clear indication of maximum DPS potential.
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I explain that 'highest potential DPS' is defined as that achieved within Enhsim, and I then go on to explain the limitations of simulation (your actual results will vary greatly). I do not think an entire section devoted to this matter constitutes an effort to conceal the nature of our methodology. The information is neither hidden nor along side 'minor conventions'.
Coming back to Cat's, I will take some time to consider some alternatives to the way we are currently approaching things.
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07/18/09, 1:42 PM
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#46
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A touch of class
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Originally Posted by Yo!
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I think you are comparing a number of things here that are quite different. This thread is not devoted solely to BiS gear but also to a BiS setup that supports that gear (gems, enchants, talents, glyphs, rotations etc). Rawr does not give us a chance to manipulate our ability priority order, so its DPS output is going to be based on a static priority list that may not always suit our gear (PVP totem providing a buff from LL for instance), our Glyphs (ES_SS priority would be affected by SS glyph) and ability priority order (MW3_CL results in huge OOM time if mana talents are not present). Given this, we can at least agree that Rawr is insufficient as a DPS measurement tool and that its results are going to be inaccurate.
I will admit that I am unfamiliar with Simcraft, however one of the Simcraft authors recently posted that his results were within 1% of Enhsim results. We can then generally say that Enhsim and Simcraft are extremely similar in their modelling of the game environment, so we can discuss it in the same way we do Enhsim.
Since Enhsim has a year of updates on an in-game environment that has changed little in that time (the core, underlying mechanics of WoW have not changed greatly) and since the Sim is still being updated atm (recent ArP calculation changes, v1.8.1 changes to swing timer resets on casts [still being tested]) I think we can say that it is a fairly accurate tool that for our purposes.
Obviously the tool is never going to be 100% accurate, but given that no superior simulation tool currently exists, that its functionality meets our needs and that it has survived for a year as a respected, reviewed and updated tool, I think we can say that is the most appropriate and accurate tool for a project such as this. Again, I will say that I make our reliance upon this tool very clear in the introductory post.
If you are able to point us to a more accurate DPS simulation environment/tool I would be keen to explore that as a new standard for this thread.
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07/20/09, 3:55 PM
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#47
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Glass Joe
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cast_sr_only_if_mana_left 750
Raising the minimum mana amount required to trigger Shamanistic Rage will also improve the reported EnhSim DPS. I would cite the exact increase, but I'm using EnhSim 1.8.1 and my output exceeds your reported value with your config. That said, I've always found 750 to be too low when my OOM time was greater than 0.
Try setting it to 2000, this value brings the OOM time to 0.01%. (from your reported 0.18%) The greater the initial OOM %, the more impact increasing this time represents, but don't go past 0% as it will result in a decrease to reported DPS.
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07/23/09, 10:49 AM
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#48
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Glass Joe
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Current DPS: ~7430
EnhSim Config:

### Saved by version 1.7.0 of EnhSimGUI
simulation_time 5000
simulation_time_combatlog 30
combat_length 10
report_count 80
threads 2
min_lag 50
max_lag 60
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 2000
use_mana_potion_if_mana_left 3000
rotation_priority_count 10
rotation_priority1 SR
rotation_priority2 SW
rotation_priority3 MW5_LB
rotation_priority4 SS
rotation_priority5 ES
rotation_priority6 MT
rotation_priority7 LS
rotation_priority8 LL
rotation_priority9 MW3_CL
rotation_priority10 MW4_LB
miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 687/687
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 51/51
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion potion_of_speed
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race tauren
mh_speed 2.7
oh_speed 2.7
mh_dps 188.1
oh_dps 178.9
mh_crit 34.42
oh_crit 34.42
mh_hit 13.02
oh_hit 13.02
mh_expertise_rating 140
oh_expertise_rating 140
ap 4646
melee_haste 11.42
armor_penetration 5.12
str 141
agi 970
int 502
spi 161
spellpower 1394
spell_crit 25.07
spell_hit 16.28
spell_haste 8.78
max_mana 11646
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant 3789
oh_enchant 3789
mh_weapon -
oh_weapon -
trinket1 45609
trinket2 45522
totem deadly_gladiators_totem_of_indomitability
set_bonus1 worldbreaker_battlegear_4
set_bonus2 -
set_bonus3 -
metagem 41285
gloves_enchant -
cloak_enchant -
glyph_major1 feral_spirit
glyph_major2 stormstrike
glyph_major3 windfury_weapon
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
DPS Report:

EnhSim version 1.8.2
................................................................................
MH:
miss 957968 7.97%
dodge 0 0.00%
glancing 2883746 23.99%
hit 2278778 18.96%
crit 5899503 49.08%
clip 333026 2.70%
MH Windfury:
procs/hits 16.09%
procs/swings 15.00%
miss 0 0.00%
dodge 0 0.00%
hit 2026845 47.94%
crit 2201313 52.06%
MH Storsmtrike:
miss 0 0.00%
dodge 0 0.00%
hit 994614 47.97%
crit 1078718 52.03%
OH:
miss 960182 7.99%
dodge 0 0.00%
glancing 2884855 24.00%
hit 2278075 18.95%
crit 5896881 49.06%
clip 333028 2.70%
OH Flametongue:
miss 0 0.00%
hit 9399447 60.90%
crit 6034299 39.10%
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 994027 47.94%
crit 1079305 52.06%
Earth Shock:
miss 0 0.00%
hit 1535791 60.93%
crit 984916 39.07%
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 1102387 47.92%
crit 1198216 52.08%
Lightning Bolt:
miss 0 0.00%
hit 1460944 60.81%
crit 941599 39.19%
Chain Lightning:
miss 0 0.00%
hit 791180 60.96%
crit 506667 39.04%
Lightning Shield:
miss 0 0.00%
hit 2275008 100.00%
crit 0 0.00%
Spirit Wolves:
miss 0 0.00%
dodge 579162 6.49%
glancing 2145230 24.02%
hit 5180722 58.02%
crit 1024620 11.47%
Maelstrom Weapon:
PPM 59.04
flurry uptime 95.80%
unleashed rage uptime 0.00%
elemental devastation uptime 80.78%
elemental oath uptime 0.00%
mh enchant uptime 42.64%
oh enchant uptime 37.95%
trinket1 uptime 20.52%
trinket2 uptime 18.08%
totem uptime 76.69%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
MRPS without overregen
mana regen 0.00 0.00%
mp5 17.83 5.97%
replenishment 34.97 11.70%
unrelenting storm 0.00 0.00%
judgement of wisdom 8.81 2.95%
shamanistic rage 136.73 45.75%
mana potion 0.00 0.00%
misc 0.00 0.00%
stormstrike 100.54 33.64%
DPS PPM MPS
white 2134.69 28.72% 80.13
windfury 893.78 12.03% 7.05
flametongue 576.57 7.76% 51.45
stormstrike 472.92 6.36% 6.91 38.08 12.27%
lava lash 387.06 5.21% 7.67 21.13 6.81%
magma totem 567.57 7.64% 2.82 52.36 16.88%
earth shock 606.77 8.16% 8.40 54.30 17.50%
lightning bolt 825.52 11.11% 8.01 58.68 18.91%
chain lightning 423.53 5.7% 4.33 82.41 26.56%
lightning shield 243.64 3.28% 0.84 0.00 0.00%
spirit wolves 300.49 4.04% 0.40 3.31 1.07%
DPS 7432.53
MPS 310.25
MP2min 37229.97
MRPS 321.66
Out of mana time 0.02%
elapsed simulation time: 5000.00h
elapsed real time: 20.88s
simulation speed: 862110x
Link to Rawr File: 001.xml
As per the instructions I did sim this in the 1.7.0 to calculate mana, however I came across a problem with it whereby I would never get below 2% out of mana time.
I thought this strange and tried it with the current "Max DPS" gear and spec setup and it simmed the same so perhaps I've done something wrong in my config.
Any feedback would be great.
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07/23/09, 1:38 PM
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#49
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Vespasian
Rawr does not give us a chance to manipulate our ability priority order, so its DPS output is going to be based on a static priority list that may not always suit our gear (PVP totem providing a buff from LL for instance), our Glyphs (ES_SS priority would be affected by SS glyph) and ability priority order (MW3_CL results in huge OOM time if mana talents are not present). Given this, we can at least agree that Rawr is insufficient as a DPS measurement tool and that its results are going to be inaccurate.
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As the person who brought Rawr up to patch 3.0+ standards I'd be happy to work with you to improve Rawr to cater for what you believe to be missing. At present it uses the standard priority list as commonly used in EnhSim and defaulted to in my other contribution to the Enh Shaman community ShockAndAwe.
I am perfectly capable of adapting Rawr to cater for what you need. I would however agree that at present EnhSim is likely to give better results as its a SIMULATOR and NOT a closed form solution. Part of my testing of Rawr has involved checking its output vs EnhSim. This has mostly lead to improvements in Rawr but from time to time I find bugs in EnhSim and due to my creation of the project on Codeplex and soliciting help to get someone to maintain it we now have a community maintained version of EnhSim where we can get bugs fixed faster.
Yo! However is right we have no independent verification that the Sim is producing the right results. So the BiS calcs can only be said to be BiS according to EnhSim.
It would also be a good idea to maintain say a top 5 set of "BiS" models. So that whenever there was a new version of EnhSim out you could always re-check the top 5 to see if there were any changes as its entirely possible that the current BiS could be knocked off if a bug is found in the sim.
Originally Posted by Vespasian
Since Enhsim has a year of updates on an in-game environment that has changed little in that time (the core, underlying mechanics of WoW have not changed greatly) and since the Sim is still being updated atm (recent ArP calculation changes, v1.8.1 changes to swing timer resets on casts [still being tested]) I think we can say that it is a fairly accurate tool that for our purposes.
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This simply isn't true. EnhSim came into existence during Sunwell Raiding after Yo!'s sim which was the primary sim everyone was using up until that point had ceased to be current. BTW for that reason alone you'd be wise to understand that Yo! does know what he is talking about when it comes to Simulators. Tukez then actively maintained it until March/April this year since when he has been afk.
After much wailing and gnashing of teeth about lack of updates an update came out in the shape of version 1.7.0.3. Then in order to promote a community shared source I created the EnhSim codeplex site and hosted the latest source there. Sylvand then a couple of weeks ago agreed to update the source.
Thus it is wrong to say that EnhSim has had a year of updates, it was heavily maintained up until mid April then a complete lack of updates until mid June then nothing for a month until v1.8.0 and the latest changes this weekend past. ie: only one minor update in 3 months until Sylvand came onboard and did his updates recently.
Last edited by Levva : 07/23/09 at 1:52 PM.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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07/24/09, 2:02 AM
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#50
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A touch of class
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Run speed enchants to boots
I looked at this issue in great detail as the math that was provided on the TTT was totally incomprehensible to me and I was deferring to community consensus on the issue rather than to a clear understanding based on numbers. I decided to go back and do my own. I will be the first to admit that my math is generally pretty unreliable, so please correct it as you see fit. I do anticipate that at least some of the math in this post will be incorrect.
The following post is EXTREMELY simplistic in its explanation, bordering on patronising. Believe me that its style is for my benefit alone, and I apologise for how laboriously it reads.
Run speed provides a speed increase of 8%. Broken down: - If you are running for 1 second, you will get to your destination 0.080 seconds faster.
- If you are running for 1 minute, you will get to your destination 4.8 seconds faster.
- If you are running for 5 minutes, you will get to your destination 24 seconds faster.
- If you are running for 10 minutes, you will get to your destination 48 seconds faster.
Using a BiS set up (roughly 7400 DPS), Cat’s Swiftness over Icewalker nets a 20DPS decrease. Broken down: - Over a minute encounter, this is 1200 total dmg
- Over a 5 minute encounter this is 6000 total dmg
- Over a 10 minute encounter this is 12000 total dmg
Using a 7400 DPS build, we can then ask how much extra DPS time we need on the target to off-set this lost 12000 dmg?
12000 dmg lost/7400 DPS (how much DMG you do) = 1.6 seconds.
So in a 10 minute encounter: - If you GAIN an extra 1.6 seconds worth of DPS time on the target as a result of your Cat’s Swiftness enchant, then you have not lost any dmg- you have broken even versus Icewalker.
- If you do not gain an extra 1.6 seconds on the target, then you have in fact lost dmg vs Icewalker. Icewalker would have given you 12000 dmg, where as your run speed has given you less.
- If you gain more than 1.6 seconds on the target, then you have gained more DPS than what Icewalker would have been able to provide. Icewalker would have given you 12000 dmg, but your ability to DPS the boss for longer means that you will do more total dmg.
We must then work out how much running we have to do to for run speed enchant to get us to our destination 1.6 seconds faster. This 1.6 second GAIN must logically be 8% of the total non-DPS travel time (since run speed is an 8% speed increase). So over a 10 minute encounter, that equates to:
X/100*8=1.6 seconds
X= 20 seconds
So: - If during a 10 minute encounter you are geared to do 7400 DPS and you spend 20 seconds travelling between DPS targets, Cat's Swiftness will get you to your target 1.6 seconds faster than if you did not have the enchant, and that 1.6 seconds worth of DPS time would equate to 12000 dmg, the same amount of dmg that Icewalker provides over the course of 10mins.
- Travel for more than 20 seconds and you gain even more total dmg on your target (more than the 12000 dmg provided by Icewalker) and so the run speed enchant is superior.
- Travel for less than 20 seconds and the run speed enchant has not provided the required 12000 dmg, making Icewalker better.
I wanted to apply these results to Ulduar. The following is a list of Ulduar encounters and the approximate travelling time an Enh Shaman would be forced to endure. All listings are for the hard modes. I am aware that these values are highly subject to both your guild’s strats and RNG (getting chain gravity bombed on XT for instance). They are however entirely accurate in my experience, and I will guess that most people have had similar experiences.
| Encounter | Duration | Avg run time | Explanation | | Razorscale | 5m | 0-10s | Running between groups of adds. Running to Razor when she lands.. | | Ignis | 5m | 0s | You are constantly on the boss | | XT | 10m | 0-20s | Running out for gravity bombs | | Iron Council | 8m | 10-20s | Running out for 4 (four) overloads/runes of death (depending on strat) | | Kolargon | 5m | 0-10s | Running back to boss after being grabbed | | Auriaya | 5m | 5-10s | Running back after fears | | Hodir | 3m | 5-10s | Running between Frozen targets on the pull, then running to boss. | | Thorim | 7m | 0-10s | Running out to meet an add to begin DPS early (as you walk it back to the middle). | | Freya | 10m | 30s+ | Running between various adds and trees | | Mimiron | 9m | 30s+ | Avoiding his AoE, chasing adds in P3 | | General | 9m | 0s | You are constantly on the boss | | Yogg | 12m | 30s+ | Running between adds, tentacles and the brain rooms. | | Algalon | 8m | 10-20s | Avoiding Cosmic Smashes, running in and out of portals for Big Bang. |
In your average 5 minute encounter, someone pushing 7400 DPS will need to be running for more than 10 seconds to see run speed as the superior enchant. At a more realistic 6k DPS, the shaman will need to be running for 12.5 secs to reach the break even point. In the case of many examples listed above, the run speed provides either a breakeven benefit or no benefit at all. The only examples where run speed clearly provides superior DPS are Freya, Mimi and Yogg. The rest have very limited run times that are dependent upon luck of the draw, and even then your number may number come up (admittedly, your number might be also be spammed, in which case the run speed would be superior).
Conclusion
I set out to challenge the consensus that run speed will provide superior DPS on most encounters and should therefore be considered the single BiS enchant. Looking at these numbers, I am not convinced that run speed provides a clear, superior DPS benefit over Icewalker in a majority of encounters because:
1) Many encounters derive no benefit from the enchant whatsoever;
2) Many encounters will see the total dmg gained from run speed being roughly equal to that provided by Icewalker.
I would however note the scalability of run speed vs Icewalker. As your DPS increases, the value of run speed over Icewalker increases greatly. We seem to be a point in the content cycle where the duration of encounters and our DPS intersect to make both of these enchants equally viable. This will change in time as average DPS increases. For now however, I am of the opinion that run speed provides no clear benefit over Icewalker to the point where we must make it a mandatory aspect of this exercise. I will continue to allow Icewalker as an enchant, pending the discussion that my flawed math and generic encounter descriptions will generate.
Last edited by Vespasian : 07/24/09 at 9:19 PM.
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