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Old 07/24/09, 8:54 AM   #51
Synkronos
Glass Joe
 
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Tauren Shaman
 
Karazhan (EU)
Skip all the maths. Just take the BiS setup, and run it again with Cat's Swiftness. Take the dps difference and work out how long you'd need to be running to make that difference up.

DeltaDps/CatDps * 60 for seconds per minute run time required.

I'd do it now, but I'm at work and don't have EnhSim downloaded (they frown on downloads, but don't mind forum browsing so much - go figure).

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Old 07/24/09, 11:06 AM   #52
Vespasian
Piston Honda
 
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Draenei Shaman
 
Frostmourne
Updated

On Enhsim/Rawr
Levva wrote:
As the person who brought Rawr up to patch 3.0+ standards I'd be happy to work with you to improve Rawr to cater for what you believe to be missing. At present it uses the standard priority list as commonly used in EnhSim and defaulted to in my other contribution to the Enh Shaman community ShockAndAwe.
I will respond to this in the Rawr thread.

Levva wrote:
It would also be a good idea to maintain say a top 5 set of "BiS" models. So that whenever there was a new version of EnhSim out you could always re-check the top 5 to see if there were any changes as its entirely possible that the current BiS could be knocked off if a bug is found in the sim.
Yes I am doing this currently, but am awaiting a new build on Enhsim that addresses the GCD issues recently identified.

With regards to Yo!, I know who he is and have used his sim. My offer to explore other simulation tools as a basis for this thread was a sincere one. In conversing with him, the point I was trying to make is that Enhsim is a) generally considered to be largely accurate and b) updates are still occurring to further refine the accuracy of the tool. Given these two points, I do not think it would be inappropriate for us to rely upon Enhsim for an exercise such as this.

Latest BiS setup
Ksubi has provided the new BiS setup. I have tweaked his submission slightly by switching out a few gems.

Using the 1.8.0 version of Enhsim, I get roughly 7421 DPS. I am not ready to begin employing newer versions of Enhsim yet as there are some identified bugs that are being worked out, so for the sake of consistency I will stay with this 1.8.0 build until I receive confirmation that 1.8.X is ready to roll out. The newer version may results in a DPS increase due to a corrected clipping issue, or may results in a DPS loss as there is currently an issue with GCD recognition on certain abilities.

As for 1.7 OOM time with this build, mine reads at 1%, which is well and truly acceptable.


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Old 07/24/09, 1:43 PM   #53
ksubi
Glass Joe
 
Draenei Shaman
 
Blackrock
Currently on the main page you have 172 expertise which is exactly 2 expertise gems over the cap which is maybe why u netted ~10dps lower than I did in my original post. Also note that using an AP/Stam gem to receive a socket bonus of 12ap is worse than using a straight 32ap gem and ignoring the socket bonus all together. I suggest using 2 expertise/stam gems and 1 enchanted tear to reach the required blue gems for the meta to work. I would also like to see someone try Dark Matter instead of Blood of the Old God and use Band of Lights instead of Loop of the Agile to partially make up for the hit loss and change a couple of gems to compensate. I'm not very good with Rawr and all that but perhaps someone else is and knows how to input the Dark Matter trinket and export it to EnhSim so that it sims correctly.

Great thread and hopefully we can keep it going into 3.2

Note: I use Exp/stam gems because before the expertise cap, expertise will sim to be more than double the AEP of attack power making it the better choice.

Last edited by ksubi : 07/24/09 at 1:49 PM.

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Old 07/24/09, 1:54 PM   #54
 Caladiera
Bouncy Ball
 
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Orc Hunter
 
Hyjal
You may have more run time for XT Hard (wayward sparks) and for IC (running to and between the dwarves, this is less true on Steelbreaker, but definitely true for Brun when he is flying through the air.)

It's also nice for those "get back to the door first for DI pulls." :p

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Old 07/24/09, 3:43 PM   #55
Aeolian
No.
 
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Draenei Shaman
 
Skywall
Originally Posted by ksubi View Post
Currently on the main page you have 172 expertise which is exactly 2 expertise gems over the cap which is maybe why u netted ~10dps lower than I did in my original post. Also note that using an AP/Stam gem to receive a socket bonus of 12ap is worse than using a straight 32ap gem and ignoring the socket bonus all together. I suggest using 2 expertise/stam gems and 1 enchanted tear to reach the required blue gems for the meta to work. I would also like to see someone try Dark Matter instead of Blood of the Old God and use Band of Lights instead of Loop of the Agile to partially make up for the hit loss and change a couple of gems to compensate. I'm not very good with Rawr and all that but perhaps someone else is and knows how to input the Dark Matter trinket and export it to EnhSim so that it sims correctly.

Great thread and hopefully we can keep it going into 3.2

Note: I use Exp/stam gems because before the expertise cap, expertise will sim to be more than double the AEP of attack power making it the better choice.
The Rawr XML file has already been updated, he removed the expertise gems in the Off-Hand and the Gloves putting us exactly at the cap, he just hasn't made it around to the forum post yet.

Also, why would you recommend switching in (2) Expertise/Stam gems when you had just mentioned that we had too much Expertise already? It obviously makes more sense to leave the Balanced Twilight Opal in place, remove (2) Precise Scarlet Rubies like he did.

As far as the Trinket/Ring setup goes, I believe the first incarnation of this post had Dark Matter + Band of Lights in place of Blood of the Old God and Loop of the Agile and was lower then the current setup.

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Old 07/24/09, 10:00 PM   #56
Vespasian
Piston Honda
 
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Draenei Shaman
 
Frostmourne
Originally Posted by ksubi View Post
Currently on the main page you have 172 expertise which is exactly 2 expertise gems over the cap which is maybe why u netted ~10dps lower than I did in my original post. Also note that using an AP/Stam gem to receive a socket bonus of 12ap is worse than using a straight 32ap gem and ignoring the socket bonus all together. I suggest using 2 expertise/stam gems and 1 enchanted tear to reach the required blue gems for the meta to work. I would also like to see someone try Dark Matter instead of Blood of the Old God and use Band of Lights instead of Loop of the Agile to partially make up for the hit loss and change a couple of gems to compensate. I'm not very good with Rawr and all that but perhaps someone else is and knows how to input the Dark Matter trinket and export it to EnhSim so that it sims correctly.

Great thread and hopefully we can keep it going into 3.2

Note: I use Exp/stam gems because before the expertise cap, expertise will sim to be more than double the AEP of attack power making it the better choice.
Thanks for pointing this out. I had updated the Rawr/Config but had forgotten to update the table as well. I have done so now. The reason I am netting less DPS than you is because we are using different versions of Enhsim. Furthermore, only 2 blue gems are required for the meta, so the changes I made resulted in a DPS increase (I changed 1 exp/stam gem for straight expertise and the other for Ap/Stam)


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Old 07/25/09, 8:01 AM   #57
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Vespasian View Post
Using the 1.8.0 version of Enhsim, I get roughly 7421 DPS. I am not ready to begin employing newer versions of Enhsim yet as there are some identified bugs that are being worked out, so for the sake of consistency I will stay with this 1.8.0 build until I receive confirmation that 1.8.X is ready to roll out. The newer version may results in a DPS increase due to a corrected clipping issue, or may results in a DPS loss as there is currently an issue with GCD recognition on certain abilities.
Yes but it was v1.8.0 that has the clipping issue added in that was removed in v1.8.1+ So v1.8.0 is the buggy one that shouldn't be used not the earlier or later ones.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 07/25/09, 10:40 AM   #58
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
I don't think any of the releases had the issue that would cause the swing timer to be improperly reset; it was added and removed before any release.

The clip/delay discrepancy should be the same from 1.7.0.3 (and earlier I guess) through 1.8.0, and the bug in 1.8.1 should only happen if you sim with LVB or MW0. These really aren't things I would expect to affect sim output too much; the only relevant thing for simming 3.1 gear is that Comet's Trail was incorrect until 1.8.2 (and maybe the fix for the CL cast time).

If it's something important for this project it shouldn't be too much trouble to e.g. create a 1.8.0.1 release which just has the correction for Comet's Trail. It's also possible to have e.g. just the trinkets added to create a 1.7.0.4 release too. But overall I think the remaining issues are mostly due to lack of information about items both with the rarer trinkets (though it's likely they're correct) and the stuff in 3.2.

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Old 07/25/09, 4:27 PM   #59
philviral
Glass Joe
 
Troll Shaman
 
Mannoroth
Delete please. Made an oversight.

Last edited by philviral : 07/25/09 at 4:33 PM.

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Old 07/27/09, 11:05 PM   #60
Vespasian
Piston Honda
 
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Draenei Shaman
 
Frostmourne
Updated

Began employing Enhsim 1.8.2.


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Old 07/28/09, 3:21 AM   #61
Vespasian
Piston Honda
 
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Draenei Shaman
 
Frostmourne
Updated again. Managed to sqeeze out more DPS with ES_SS in the priority list.

Just a note that I did some work around getting Dark Matter in and I am convinced that it will not work for us. Blood is simply a better trinket. Would be happy to be proven incorrect of course

Last edited by Vespasian : 07/28/09 at 3:26 AM.


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Old 07/28/09, 8:11 AM   #62
Barundir
Glass Joe
 
Draenei Shaman
 
Argent Dawn (EU)
Setbonuses

set_bonus1 worldbreaker_battlegear_4
set_bonus2 -
set_bonus3 -
Isn't the worldbreaker_battlegear_2 missing from the setbonus list in the current BiS configfile? As far as I know you had to manually include that in the earlier versions of EnhSim, and I havn't seen any changelog saying otherwise?

Edit: Guess I was wrong. I couldn't find a definite source, but EnhSim, DPS simulator seems to clarify it.

Last edited by Barundir : 07/28/09 at 8:38 AM.

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Old 07/28/09, 8:18 AM   #63
Xieon
Von Kaiser
 
Draenei Shaman
 
Feathermoon
Its my understanding that selecting the 4-pc automatically applies the 2-pc as well, its been stated before, I'll go search around for it. The current author made a point of it.

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Old 07/28/09, 12:54 PM   #64
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
I can positively confirm that if you put in both bonuses it counts the 2pc bonus twice. I've posted an issue at EnhSim - View Issue #4665: Warn if duplicate set bonuses so we can have this fixed for a later version.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 07/29/09, 4:34 AM   #65
Pashaman
Glass Joe
 
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Draenei Shaman
 
<MCO>
Shadowsong (EU)
Originally Posted by Vespasian View Post
Run speed enchants to boots

[...]
EncounterDurationAvg run time Explanation
Razorscale5m0-10sRunning between groups of adds. Running to Razor when she lands..
Ignis5m0sYou are constantly on the boss
XT10m0-20s Running out for gravity bombs
Iron Council8m10-20s Running out for 4 (four) overloads/runes of death (depending on strat)
Kolargon5m0-10sRunning back to boss after being grabbed
Auriaya5m5-10sRunning back after fears
Hodir3m5-10sRunning between Frozen targets on the pull, then running to boss.
Thorim7m0-10sRunning out to meet an add to begin DPS early (as you walk it back to the middle).
Freya10m30s+Running between various adds and trees
Mimiron9m30s+Avoiding his AoE, chasing adds in P3
General9m0sYou are constantly on the boss
Yogg12m30s+Running between adds, tentacles and the brain rooms.
Algalon8m10-20sAvoiding Cosmic Smashes, running in and out of portals for Big Bang.
Just a quick note to address some of your assumptions here. I think you overestimated some run times, which makes your challenge to run speed even more viable. Note that atm I didn't also re-check your calculations.
  • Mimiron avoiding shock blast in P1 and P4
  • Algalon avoiding cosmic smash
  • Algalon avoiding big bang
  • Iron Council avoiding overload
The actions above are actually cycles of
a) running out
b) waiting for a catastrophe to happen
c) running back in
Phases a) and b) do not benefit from run speed (unless someone stays and hits the boss until the exact last moment - I am not doing this).

For lack of time right now I can't also redo the table with my note above.

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Old 07/29/09, 4:47 AM   #66
SentinelBorg
Don Flamenco
 
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Tauren Shaman
 
Blackrock (EU)
On Algalon you usually don't leave melee range when avoiding cosmic smashes. Also you should be in your melee position long before the big bang phase ends, even without run speed. So that leaves only running to the portals.

Last edited by SentinelBorg : 07/29/09 at 5:15 AM.

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Old 07/29/09, 5:38 AM   #67
Vespasian
Piston Honda
 
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Draenei Shaman
 
Frostmourne
Originally Posted by Pashaman View Post
Just a quick note to address some of your assumptions here. I think you overestimated some run times, which makes your challenge to run speed even more viable. Note that atm I didn't also re-check your calculations.
  • Mimiron avoiding shock blast in P1 and P4
  • Algalon avoiding cosmic smash
  • Algalon avoiding big bang
  • Iron Council avoiding overload
The actions above are actually cycles of
a) running out
b) waiting for a catastrophe to happen
c) running back in
Phases a) and b) do not benefit from run speed (unless someone stays and hits the boss until the exact last moment - I am not doing this).

For lack of time right now I can't also redo the table with my note above.
I thought exactly the same thing as I was compiling the table, however I thought it best to be more generous in my assumptions to off-set the inevitable suggestions that my numbers were inflated. Either way, I think the point is clear- run speed, while very valuable on many encounters, is not always superior to Icewalker.


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Old 07/29/09, 10:46 AM   #68
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
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Originally Posted by Pashaman View Post
The actions above are actually cycles of
a) running out
b) waiting for a catastrophe to happen
c) running back in
Phases a) and b) do not benefit from run speed (unless someone stays and hits the boss until the exact last moment - I am not doing this).

For lack of time right now I can't also redo the table with my note above.

There is another side to "a" and "b" in that it is a much more significant dps loss if you don't make it out in time because you didn't have runspeed and died as a consequence.

While that is an unlikely occurrence when those fights are on farm, it is a significant risk when learning those encounters and one that should be considered seriously. Outputting 20 additional dps is unlikely to matter as much as simply not dying when learning an encounter and that is an area where runspeed has a definite effect.

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Old 07/29/09, 12:05 PM   #69
Xieon
Von Kaiser
 
Draenei Shaman
 
Feathermoon
Where do you draw the line though Rounce? We are looking at final gear sets for people who are killing Algalon. Is discussing the learning aspect of the fight even within the realm of this topic? You also put it in a way that using Run Speed is a crutch in some aspects for people, either with lag or poor reaction times. If we break down the player to someone who can't survive without Run Speed, why not make a best in slot list for non-hard modes.

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Old 07/29/09, 12:12 PM   #70
Zensai
Von Kaiser
 
Tauren Shaman
 
Dark Iron
Originally Posted by Rouncer View Post
There is another side to "a" and "b" in that it is a much more significant dps loss if you don't make it out in time because you didn't have runspeed and died as a consequence.

While that is an unlikely occurrence when those fights are on farm, it is a significant risk when learning those encounters and one that should be considered seriously. Outputting 20 additional dps is unlikely to matter as much as simply not dying when learning an encounter and that is an area where runspeed has a definite effect.
Survivability will always win over a small amount of DPS. Once you and your guild is comfortable with the content. Runspeed will have a lower value to you. The table above is a good reference, but depending on the strategy's that you use, those numbers will have a large variance. I haven't ran a runspeed Enchant since sunwell. I have been running with Icewalker, or Pure AP. Now the strats that we are using most of the encounters we limit the melee movement. And I would say our strats are alot more melee friendly for the most part.

If you have not cleared all content and you are working on new content or hardmodes, and you have shown that you have survivability problems related to not moving out of the way of stuff. Then clearly it will always make more sense to try to have more survivability. I understand that we're trying to get hard data theorycrafting wise. I personally feel runspeed is something that will be impossible to theorycraft on. The basis of the arguments for having it vs not having it are really how skilled the player is reaction wise. There is no current content that _requires_ you to have the extra run speed. You will have a DPS loss from having a runspeed enchant, but you will get more DPS time possibly because you were able to return back to the boss quicker. I understand we are talking about a delta of ~20-25 dps... But for the most part we are all here for min/max reasons.

I personally have been waiting for a BiS gear discussion for a longtime. I have used Rawr and EnhSim in the past, before I started having fatal crashes with EnhSim on my Vista machine. And I've tried to gear towards what I feel is BiS. I look forward to see where we end up BiS gear wise with 3.1 and where we go in respects to 3.2.

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Old 07/29/09, 12:41 PM   #71
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Xieon View Post
Where do you draw the line though Rounce? We are looking at final gear sets for people who are killing Algalon. Is discussing the learning aspect of the fight even within the realm of this topic? You also put it in a way that using Run Speed is a crutch in some aspects for people, either with lag or poor reaction times. If we break down the player to someone who can't survive without Run Speed, why not make a best in slot list for non-hard modes.
My issue is more with the people who will read this list and make assumptions even though they aren't on the same level of raiding experience. I know we can't handhold everyone but when you make a BiS list and break down enchantments to this level you have to understand that people are going to pay attention. This reminds me too much of the tank discussions relating to runspeed versus pure stamina enchant and I don't want people dying to things like running out Shockblast and when confronted by their raidleader for not having Runspeed, referencing EJ as the reason.

Dukkon, I have a challenge for you. Since your guild seems to have all of ulduar on farm and your gear is pretty damn close to BiS already, next week swap your boot enchant to Cat's Speed (keeping everything else identical) and show us the WoL logs for comparison to this weeks raid with Icewalker. 1000g to any alt you have on Mal'Ganis that you will do more dps when averaged over all the boss kills with Cat's Speed. If you can't get Cat's Speed then get Tuskarr's and I will pay 500g if your dps still doesn't go up when compared to Icewalker.

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Old 07/29/09, 1:25 PM   #72
Horac
Von Kaiser
 
Tauren Shaman
 
Rexxar
Originally Posted by Rouncer View Post
My issue is more with the people who will read this list and make assumptions even though they aren't on the same level of raiding experience. I know we can't handhold everyone but when you make a BiS list and break down enchantments to this level you have to understand that people are going to pay attention. This reminds me too much of the tank discussions relating to runspeed versus pure stamina enchant and I don't want people dying to things like running out Shockblast and when confronted by their raidleader for not having Runspeed, referencing EJ as the reason.

Dukkon, I have a challenge for you. Since your guild seems to have all of ulduar on farm and your gear is pretty damn close to BiS already, next week swap your boot enchant to Cat's Speed (keeping everything else identical) and show us the WoL logs for comparison to this weeks raid with Icewalker. 1000g to any alt you have on Mal'Ganis that you will do more dps when averaged over all the boss kills with Cat's Speed. If you can't get Cat's Speed then get Tuskarr's and I will pay 500g if your dps still doesn't go up when compared to Icewalker.
If he drops icewalker and picks up Cat's Speed or Tuskar's Vitality he will need to regem to get back to the spell hit cap. He is a little bit over the cap right now (341.02 for Alliance shaman) so he has some wiggle room.

I wouldn't be surprised if the difference falls into the RNG background.


Originally Posted by jonnaei View Post
He's using AP to boots, so swapping enchants wouldn't require him to change anything but the enchant.
I thought he was replying to Xieon, I see now that I missed that he directed it to Dukkon. That makes for a much easier comparison. I still think it may end up falling into background RNG making it very hard to prove one way or another for such a wager.

Back to Rouncer

I agree with you on the best in slot tunnel vision that happens when people review these lists. I think everyone has fallen victim to it at one time or another, including myself (I don't even play in a guild that is doing 25 man hard modes). Overall I think the utility outweighs the dps cost. I feel the same with Improved GW.

I think the asterisk method in the table works fine. The table lists absolute best dps enchants and gear for "stand and nuke" fights. Putting a note that a speed enchant on boots may or may not net you a dps gain in high movement encounters and adds utility that can outweigh the dps loss is enough to offset the "this is the best" mentality these lists invoke. I think of it in the same vein as using "tauren" in the sim or picking skinning/leatherworking as the control professions. The intent is to show the baseline best, if a person gets better performance with a different enchant because of their play style or other factors that don't effect every person evenly then that is a bonus for them.

I think people reading the list have enough common sense to apply it realistically, I view it more as a reference than a shopping list (in large part because i wont be doing some of those 25 man hard modes any time soon). If you don't evaluate the list against your own play style then what good do any of these tools really do you? At that point it's just hand holding, "get this stuff and you'll be good."

Last edited by Horac : 07/29/09 at 2:23 PM. Reason: Edited to note I was looking at the wrong poster.

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Old 07/29/09, 2:13 PM   #73
jonnaei
Von Kaiser
 
Draenei Shaman
 
Aerie Peak
He's using AP to boots, so swapping enchants wouldn't require him to change anything but the enchant.

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Old 07/29/09, 3:31 PM   #74
Zensai
Von Kaiser
 
Tauren Shaman
 
Dark Iron
I'll swap the Enchants next week, unless its 3.2... then everything changes :P

Overall it will be very difficult to see DPS increase or Decrease because of RNG, and Fights that have bonus DMG. But I will provide WoL for both. Well nothing stops you from looking at WoL this week either I guess, or Previous weeks. The hard part will be if I grab any gear this week, Ring of the Agile, Bran's Signet ring. But I will do it regardless

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Old 07/29/09, 4:16 PM   #75
Rouncer
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Horac View Post

I thought he was replying to Xieon, I see now that I missed that he directed it to Dukkon. That makes for a much easier comparison. I still think it may end up falling into background RNG making it very hard to prove one way or another for such a wager.
Sorry, I should have made the post more clear.

Dukkon - I look forward to next weeks results, well unless 3.2 hits and then all bets are off until raiding and gear stabilizes once again.

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