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07/17/09, 1:45 PM
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#31
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Piston Honda
Draenei Shaman
Frostmourne
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Updated
After some confusion on my part, we clarfied simulation behaviour re: swing timer resets and casts. The result is that the sim is accurate in its recreation of the ingame environment, so the MW3_CL, MW4_LB could be re-included in results.
This put Aoelian's proposed set-up at roughly 7387 DPS. Duscha then provided a build that provided a stable 7390 DPS when I applied the rotation changes.
Duscha also raised a point about the stability of our results when using only 1000 hour sims. I think he is correct, and so have set down 5000 hours as the required sim time. This will limit the output range from 1-5 dps down to 1-2 dps.
Coming back to the issue of Cat's on boots, I am still not willing to apply it since a) its value is not equal in all encounters and b) our simulation tool cannot take these variances into account and c) it is possible for a raider to have 2 pairs of the same boots and apply different enchants to them based on encounter. At least this way, people will have a clear indication of theoretical maxims, while also understanding that Cat's will often provide superior DPS based on the amount of movement in the encounter.
As for spec, the inclusion of mana simulation as a compulsory element means that mana talents must be able to support the gear and rotation you have designed, otherwise the report would demonstrate a DPS decrease.
Last edited by Vespasian : 07/17/09 at 2:01 PM.
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07/17/09, 2:52 PM
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#32
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Glass Joe
Tauren Shaman
Stormreaver
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Glyphs
I have read through the Glyphs Numeric Comparison post and I dont see where the Windfury glyph has been proven to be surperior since the nerf from 5% to 2%. I dont have enhsim in front of me due to being at the office but does anyone have the comparison numbers with this gear set handy?
The last time I did a target dummy of like 4k swings I know the lightning shield glyph seemed to be like 30dps higher over the 3 or 4 rounds I did.
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07/17/09, 3:20 PM
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#33
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Deeper Shade of Blue
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Originally Posted by Runslikegirl
I have read through the Glyphs Numeric Comparison post and I dont see where the Windfury glyph has been proven to be surperior since the nerf from 5% to 2%. I dont have enhsim in front of me due to being at the office but does anyone have the comparison numbers with this gear set handy?
The last time I did a target dummy of like 4k swings I know the lightning shield glyph seemed to be like 30dps higher over the 3 or 4 rounds I did.
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Target Dummy =/ Sim unless you managed to get an entire raid's worth of buffs and debuffs applied to the boss dummy.
My sim runs show WF > FT > LB for that third glyph spot.
-----------------------------------------------------------------------------------
Boot Enchants - I suggest removing them entirely for testing purposes.
In 3.2 there will be a third option that will muck up the BiS even further since Nitro boots will be getting 24 crit rating. Beyond that if someone is using two sets of BiS boots to be able to switch enchants based on the encounter then they will need to be hit capped in their cat speed enchanted version meaning Icewalker will take them over the spell hit cap. Since your current BiS uses Icewalker to just hit that spell hit cap it loses that ability to switch enchants, meaning it is no longer a real BiS set.
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07/17/09, 6:40 PM
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#34
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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1. Major notice - it should be named as "[Enhancement] Enhsim BiS gear and set-up". There are other tools available such as Simcraft and Rawr and it is not proven that Enhsim is better reflecting in-game behavior.
2. Minor notice - why profession choice is limited to static 64 ap bonus? Jc+bs combo would add more flexibility in playing around hit/exp caps.
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07/17/09, 11:01 PM
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#35
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Deeper Shade of Blue
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Originally Posted by Yo!
2. Minor notice - why profession choice is limited to static 64 ap bonus? Jc+bs combo would add more flexibility in playing around hit/exp caps.
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Probably for the same reason race is limited, it's supposed to be about the gear.
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07/17/09, 11:45 PM
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#36
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Piston Honda
Draenei Shaman
Frostmourne
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Again on Cat's on boots, I am still not convinced since there are at least two encounters currently in the game where this enchant provides no benefit whatsoever (XT normal mode and Patchwerk). Given that encounters such as these (stationary, tank and spank encounters) are often used as the 'benchmark' DPS encounters, they offer the greatest opportunity to view our maximum potential DPS in-game. I think there is some value in our simulation results, that demonstrate our theoretical potential, aligning with these in-game encounters that show our actual performance under conditions as close to the simulation environment as possible.
I make a clear note on the boots enchant directing people to the TTT section on minor speed to boots, This will allow people to make an informed choice about their boots enchant. If people do chose a run speed enchant for the currently listed BiS set-up, they will simply have to gear/enchant to accomodate this.
On professions, the JC, BS and Skinning provide non-uniform benfits that are not aligned with the standard +64 AP provided by most other professions. Since, as Rouncer points out, this is about gear and not professions, I actively sought to exclude professions such as these as they would skew the results, and make them impractical given that few people would spend 3-5K gold levelling a profession for a 10-15 DPS in simulator results. Any DPS increase that people of those professions are able to obtain is free DPS over and above the minimum laid down here.
As for the integrity of the Enhsim versus other sims, I will only say that Enhsim is as accurate a sim tool as the community is currently able to maintain. It provides a largely accurate testing environment and given the support provided by many people, bugs are often identified and corrected (such as currently occuring with the matter of swing timers and non-instant casts). Simcraft, according to one of the authors, is providing results with around 1% standard deviation from Enhsim, so I am sure that this is also a valuable tool. Rawr is not a useful tool for us as its since you cannot dictate an ability priority list.
Last edited by Vespasian : 07/17/09 at 11:55 PM.
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07/18/09, 2:44 AM
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#37
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Piston Honda
Draenei Shaman
Frostmourne
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Updated
Managed to squeeze out a little more dps when using Gloves of the Steady Hand.
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07/18/09, 8:37 AM
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#38
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Glass Joe
Donodan
Tauren Shaman
Non-US/EU Server (EU)
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Hey, my Chars name is Donodan, currently playing on Eu nathreuim as the raidlead form"set sail for fail" ~ world rank 190, therefore I am not new to the Ej forum.
Beacuse i am from Germany, my english isn´t the best , so I hope that you will forgive me for my wired structure and choice of words.
I was able to sim a log in which i reached ~7427-7430 dps
Here´s the current setup form chardev (using 2x dark Matter because Comet´s isn´t avaiable at chardev-_>simply adding 18 ap at EnhSim)
chardev.org v6 ~ a World of Warcraft character planner
Because i Don´t know how to link such a code I´ll post the the complete data
(don´t know why i it still says 1.7, updated it today)
------------------------------------------------------------------------------

### Saved by version 1.7.0 of EnhSimGUI
simulation_time 5000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 9
rotation_priority1 SR
rotation_priority2 SW
rotation_priority3 MW5_LB
rotation_priority4 SS
rotation_priority5 ES
rotation_priority6 MT
rotation_priority7 LS
rotation_priority8 LL
rotation_priority9 MW4_LB
miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 10.0/10.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_relentless_assault
guardian_elixir -
potion potion_of_speed
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race orc
mh_speed 2.7
oh_speed 2.7
mh_dps 188.1
oh_dps 178.9
mh_crit 33.48
oh_crit 33.48
mh_hit 11.19
oh_hit 11.19
mh_expertise_rating 140
oh_expertise_rating 140
ap 4864
melee_haste 12
armor_penetration 2.68
str 141
agi 965
int 501
spi 160
spellpower 1459
spell_crit 24.19
spell_hit 13.99
spell_haste 9.33
max_mana 13000
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant berserking
oh_enchant berserking
mh_weapon -
oh_weapon -
trinket1 45609
trinket2 45522
totem 42608
set_bonus1 worldbreaker_battlegear_4
set_bonus2 -
set_bonus3 -
metagem chaotic_skyflare_diamond
gloves_enchant -
cloak_enchant -
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 feral_spirit
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 0/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 2/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
----------------------------------------------------------------------------------------------

EnhSim version 1.8.0
................................................................................
OH:
miss 1204486 9.82%
dodge 0 0.00%
glancing 2946665 24.01%
hit 2230054 18.17%
crit 5889570 48.00%
OH Flametongue:
miss 3243 0.02%
hit 9626684 61.73%
crit 5965178 38.25%
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 1036325 49.04%
crit 1076834 50.96%
Earth Shock:
miss 532 0.02%
hit 1663380 61.75%
crit 1029617 38.23%
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 1182665 48.96%
crit 1232992 51.04%
Lightning Bolt:
miss 708 0.02%
hit 2144829 61.75%
crit 1327593 38.22%
Lightning Shield:
miss 450 0.02%
hit 2290071 99.98%
crit 0 0.00%
Spirit Wolves:
miss 0 0.00%
dodge 585940 6.50%
glancing 2159774 23.97%
hit 5227270 58.02%
crit 1036544 11.50%
Maelstrom Weapon:
PPM 59.39
flurry uptime 95.38%
unleashed rage uptime 0.00%
elemental devastation uptime 79.46%
elemental oath uptime 0.00%
mh enchant uptime 42.55%
oh enchant uptime 38.18%
trinket1 uptime 20.57%
trinket2 uptime 18.08%
totem uptime 80.52%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
MRPS without overregen
mana regen 0.00 0.00%
mp5 36.12 19.30%
replenishment 38.83 20.74%
unrelenting storm 0.00 0.00%
judgement of wisdom 8.93 4.77%
shamanistic rage 103.28 55.18%
mana potion 0.00 0.00%
misc 0.00 0.00%
stormstrike 0.00 0.00%
DPS PPM MPS
white 2156.40 29.03% 81.81
windfury 892.80 12.02% 7.02
flametongue 586.00 7.89% 51.98
stormstrike 484.35 6.52% 7.04 38.81 17.68%
lava lash 399.73 5.38% 8.05 16.39 7.46%
magma totem 554.58 7.46% 2.87 53.35 24.30%
earth shock 634.19 8.54% 8.98 37.96 17.29%
lightning bolt 1171.10 15.76% 11.58 69.75 31.77%
lightning shield 242.25 3.26% 0.85 0.00 0.00%
spirit wolves 307.95 4.15% 0.40 3.31 1.51%
DPS 7429.36
MPS 219.56
MP2min 26346.91
MRPS 193.39
Out of mana time 0.12%
elapsed simulation time: 5000.00h
elapsed real time: 17.85s
simulation speed: 1008572x
Last edited by Donodan : 07/18/09 at 9:48 AM.
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07/18/09, 9:35 AM
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#39
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Deeper Shade of Blue
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Originally Posted by Donodan
Hey, my Chars name is Donodan, currently playing on Eu nathreuim as the raidlead form"set sail for fail" ~ world rank 190, therefore I am not new to the Ej forum.
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First off use [ code ] [ /code ] when posting a config file. Next, read the directions and understand them before posting. All sims are to be done with Tauren as the selected race to prevent race from being involved in the performance.

Originally Posted by Vespasian
Again on Cat's on boots, I am still not convinced since there are at least two encounters currently in the game where this enchant provides no benefit whatsoever (XT normal mode and Patchwerk). Given that encounters such as these (stationary, tank and spank encounters) are often used as the 'benchmark' DPS encounters, they offer the greatest opportunity to view our maximum potential DPS in-game. I think there is some value in our simulation results, that demonstrate our theoretical potential, aligning with these in-game encounters that show our actual performance under conditions as close to the simulation environment as possible.
I make a clear note on the boots enchant directing people to the TTT section on minor speed to boots, This will allow people to make an informed choice about their boots enchant. If people do chose a run speed enchant for the currently listed BiS set-up, they will simply have to gear/enchant to accomodate this.
On professions, the JC, BS and Skinning provide non-uniform benfits that are not aligned with the standard +64 AP provided by most other professions. Since, as Rouncer points out, this is about gear and not professions, I actively sought to exclude professions such as these as they would skew the results, and make them impractical given that few people would spend 3-5K gold levelling a profession for a 10-15 DPS in simulator results. Any DPS increase that people of those professions are able to obtain is free DPS over and above the minimum laid down here.
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Cat's speed. There may be two encounters where it will not show any benefit however there are many more encounters where it will be extremely beneficial. People do keep two sets of boots ( I know I do) for the two enchants but that doesn't preclude making sure that you are at least at the hit cap when using the set of boots with runspeed. Since your set is literally at the spell hit cap when using Icewalker, you will be under the cap when using a set with runspeed, thus invalidating your results entirely.
Professions. Don't forget about tailoring and engineering, they also have non-standard benefits that may actually end up being superior to the other options.
Last edited by Rouncer : 07/18/09 at 9:44 AM.
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07/18/09, 9:44 AM
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#40
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Glass Joe
Donodan
Tauren Shaman
Non-US/EU Server (EU)
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Well I already said i didn t know how to handel the config file, so thanks for your advice - I have changed it now.
The race doesn´t seem to chance anything (still getting 7430 dps as Tauren) as long you are not wearing axes, (strange because auf the orc racial), so i forgot to swap it back to tauren,my fault here.
Last edited by Donodan : 07/18/09 at 9:49 AM.
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07/18/09, 9:49 AM
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#41
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Deeper Shade of Blue
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Originally Posted by Donodan
Well I already said i didn t know how to handel the config file, so thanks for your advice.
The race doesn´t seem to chance anything (still getting 7430 dps as Tauren) as long you are not wearing axes, (strange because auf the orc racial), so i forgot to chance it back to tauren,my fault here.
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Blood Fury - Spell - World of Warcraft
You also have combat length set to 5 minutes instead of 10 and you have latency set to 0.
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07/18/09, 9:49 AM
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#42
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by Vespasian
As for the integrity of the Enhsim versus other sims, I will only say that Enhsim is as accurate a sim tool as the community is currently able to maintain. It provides a largely accurate testing environment and given the support provided by many people, bugs are often identified and corrected (such as currently occuring with the matter of swing timers and non-instant casts). Simcraft, according to one of the authors, is providing results with around 1% standard deviation from Enhsim, so I am sure that this is also a valuable tool. Rawr is not a useful tool for us as its since you cannot dictate an ability priority list.
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Can you please prove your words that "It provides a largely accurate testing environment"?
I would be very interested in methodology of evaluating simulators accuracy in order to make such claims.
Do you have huge data samples of fully buffed raids beating dummies for 10 minutes?
In fact community is not able now to maintain bug-fixing frequency that Tukez was maintaining and no one knows how many bugs are left.
My point is - this maxdps number and BiS list are completely dependant on current version of one program (if next update will lower the maxdps number - you are going to lower it too, are not you?) and it has to be stated very clearly, not hidden into disclaimer part alongside with minor conventions.
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07/18/09, 10:31 AM
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#43
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Glass Joe
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Originally Posted by Yo!
Can you please prove your words that "It provides a largely accurate testing environment"?
I would be very interested in methodology of evaluating simulators accuracy in order to make such claims.
Do you have huge data samples of fully buffed raids beating dummies for 10 minutes?
In fact community is not able now to maintain bug-fixing frequency that Tukez was maintaining and no one knows how many bugs are left.
My point is - this maxdps number and BiS list are completely dependant on current version of one program (if next update will lower the maxdps number - you are going to lower it too, are not you?) and it has to be stated very clearly, not hidden into disclaimer part alongside with minor conventions.
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The complaint about not being able to maintain the source is not true. The community has been fixing bugs in the enhsim code since the source has been publicly available all along. Just recently, the armor pen calculations were changed to reflect the Ghostcrawler post on the same subject.
As far as comparing other simulations, it seems to be a worthwhile endeavor but ultimately outside of the scope of this thread. The point of the thread is, as Rouncer noted, about the gear, not the specific number which will never be attained anyway, even on a fully debuffed target dummy. An easier way to check this would be to try and get Rawr or simcraft to somehow disagree with the gear list in the thread. Even if the numbers are slightly different, but the maxdps gearset is the same, it's a non-issue. That's a lot easier than getting a raid together to fight a target dummy.
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07/18/09, 11:42 AM
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#44
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by gilf
The complaint about not being able to maintain the source is not true. The community has been fixing bugs in the enhsim code since the source has been publicly available all along. Just recently, the armor pen calculations were changed to reflect the Ghostcrawler post on the same subject.
As far as comparing other simulations, it seems to be a worthwhile endeavor but ultimately outside of the scope of this thread. The point of the thread is, as Rouncer noted, about the gear, not the specific number which will never be attained anyway, even on a fully debuffed target dummy. An easier way to check this would be to try and get Rawr or simcraft to somehow disagree with the gear list in the thread. Even if the numbers are slightly different, but the maxdps gearset is the same, it's a non-issue. That's a lot easier than getting a raid together to fight a target dummy.
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1) the purpose of this thread is BiS gear found in Enhsim , that what is used. It is pointless to protect it's "universal" status.
2) there is Rawr BiS list already, anyone can find it using optimizer, and it is different.
[Enhancement] Discussion on Ulduar Loot List & BiS
3) Simcrafft team uses BiS gear for reports such as this
SampleOutput - simulationcraft - Google Code
but I do not know if they find it with simcraft or export from other sources
4) and as you asked (Off-topic):
Downloads - enhsim - Google Code there were 64 Tukez' updates over 9 month (7 per month), comparing to EnhSim - Release: v1.8.1 5 updates + 2 (v 1.7.0.1 and 1.7.0.2) over 3 month (2.3 per month), so my claim about update frequency being much lower now is correct.
Sim's current accuracy is not meassured with the number of past updates, one may claim that current version is absolutly correct ("not guilty until proven" style). Number of updates can only hint to how much work is needed to make it better and better.
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07/18/09, 11:47 AM
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#45
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Piston Honda
Draenei Shaman
Frostmourne
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Donadon, thank you for your efforts but the combat log you have submitted was invalid and when corrected, netted about 7311 DPS.
Yo! wrote:
My point is - this maxdps number and BiS list are completely dependant on current version of one program (if next update will lower the maxdps number - you are going to lower it too, are not you?) and it has to be stated very clearly, not hidden into disclaimer part alongside with minor conventions.
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With regards to the integrity of Enhsim, I go to great lengths to clarify its role in this project. To quote the introductory post:
How is ‘highest potential dps’ defined?
For the purposes of this exercise, ‘highest potential dps’ is defined as the maximum possible DPS achievable within the current version Enhsim DPS simulator created Turkez (EnhSim - Home with the latest executable authored by Sylvand). [...]
It is important to understand the limitations of simulation. Simulation offers a glimpse of character performance under perfect conditions- set latency, no human reaction delay, no system lag, a perfect rotation on a stationary target for thousands of hours. Your actual results will vary greatly from what you observe in the sim, but the sim will give you a clear indication of maximum DPS potential.
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I explain that 'highest potential DPS' is defined as that achieved within Enhsim, and I then go on to explain the limitations of simulation (your actual results will vary greatly). I do not think an entire section devoted to this matter constitutes an effort to conceal the nature of our methodology. The information is neither hidden nor along side 'minor conventions'.
Coming back to Cat's, I will take some time to consider some alternatives to the way we are currently approaching things.
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