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Old 11/12/09, 9:23 AM   #241
nxg
Von Kaiser
 
Draenei Shaman
 
Thrall (EU)
It's a 1% chance to get the buff, the usual placeholder copy both proc chance and the effect itself, doesn't seem to be the case here.
On the other hand it's still PTR and subject to change, though it seems they want to get out the patch pretty soon.

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Old 11/12/09, 12:40 PM   #242
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Jessamy View Post
Is it a 1% proc with no internal cooldown? That sounds similar to the functionality of the Onyxia gimick weapons. Perhaps this is a placeholder, an exact copy of the Onyxia proc mechanic, and the intended functionality is something more standard like a 15% proc rate with a 45s internal cooldown. I threw some numbers at a spreadsheet assuming 1 ppm and it looks much better than you're saying.
1% proc rate isn't 1PPM. We don't know yet if its on melee hit ie: OH hits can proc it, or on MH hit ie: only the hits from the weapon itself. Also is it hits or is it swings, could a miss proc it?

Assuming the worst that it is MH swings only ie: the weapon procs from its own swings, then the swing rate will be around 1.2-1.4 hasted. Which is 428-500 swings per 10 min combat 1% proc is 4 or 5 hits per 10 min combat. Lets say 5 procs in 10 mins that 50 sec or 8.33% uptime. 9% physical damage at 8.33% uptime is a 0.075% PHYSICAL damage boost.

On the current BiS set roughly 54.85% of the damage is physical so this is a 0.00411% damage boost proc. ie: say 9445 dps BiS this is 38.85 dps from the proc = pathetic.

If its based on OH swings too then its around double this figure. Which is still very low as remember the weapon is missing a shed load of other stats.

Now of course if it is based on all weapon swings its more. If its only based on weapon hits its less. etc. If the damage is independent of boss armour ie: its 9% of UNMODIFIED dps rather than 9% of landed dps then its more.

Until someone gets their hands on it we won't know for sure, but we should hope its only a placeholder - despite the fact the proc was discovered 3 weeks ago (see Patch 3.3 PTR Notes Update - 10/23 ) and we only today discovered what the proc applied to. Personally I therefore don't think its a placeholder. I think that's the proc.

The 1% chance might be wrong however. It NEEDS to be wrong at this stage or its looking like a very poor weapon choice that seems designed to be our BiS weapon. NB. the heroic version is 10% physical damage boost.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 11/12/09, 12:48 PM   #243
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
More Info this time on T10 set data :

Frost Witch's Battlegear - Item Sets - Sigrie - iLvl 251 - 10 man set (ie:badges from vendor)

Frost Witch's Battlegear - Item Sets - Sigrie - iLvl 264 - 25 man set (ie:equivalent to badges from vendor plus trophy)

Frost Witch's Battlegear - Item Sets - Sigrie - iLvl 277 - 25 man heroic set

Apologies for the two posts in quick succession but they are dealing with different topics still under the patch 3.3 umbrella. The links are not fully filled out at present but should be within the next few hours.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 11/12/09, 3:29 PM   #244
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
We're going to want both totems unless Blizzard changes how they work. Equip Shattered Ice and let it stack up. Equip Avalanche, eating 1 GCD, and continue dpsing as normal. Swap in Shattered Ice whenever you need to refresh your DoT and then swap back to Avalanche after the DoT ticks once. Shouldn't be hard to manage for a significant stat boost and I would expect Resto to start doing the same thing unless they change the buffs so that they are tied to the relics.

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Old 11/12/09, 3:31 PM   #245
rava
sparks keep me warm
 
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rava
Tauren Shaman
 
No WoW Account
Originally Posted by Levva View Post
1% proc rate isn't 1PPM. We don't know yet if its on melee hit ie: OH hits can proc it, or on MH hit ie: only the hits from the weapon itself. Also is it hits or is it swings, could a miss proc it?

Assuming the worst that it is MH swings only ie: the weapon procs from its own swings, then the swing rate will be around 1.2-1.4 hasted. Which is 428-500 swings per 10 min combat 1% proc is 4 or 5 hits per 10 min combat. Lets say 5 procs in 10 mins that 50 sec or 8.33% uptime. 9% physical damage at 8.33% uptime is a 0.075% PHYSICAL damage boost.

On the current BiS set roughly 54.85% of the damage is physical so this is a 0.00411% damage boost proc. ie: say 9445 dps BiS this is 38.85 dps from the proc = pathetic.

If its based on OH swings too then its around double this figure. Which is still very low as remember the weapon is missing a shed load of other stats.

Now of course if it is based on all weapon swings its more. If its only based on weapon hits its less. etc. If the damage is independent of boss armour ie: its 9% of UNMODIFIED dps rather than 9% of landed dps then its more.

Until someone gets their hands on it we won't know for sure, but we should hope its only a placeholder - despite the fact the proc was discovered 3 weeks ago (see Patch 3.3 PTR Notes Update - 10/23 ) and we only today discovered what the proc applied to. Personally I therefore don't think its a placeholder. I think that's the proc.

The 1% chance might be wrong however. It NEEDS to be wrong at this stage or its looking like a very poor weapon choice that seems designed to be our BiS weapon. NB. the heroic version is 10% physical damage boost.
It seems like it's going to function like necrosis. The shadow damage that occurs after the physical hit will be 9% of the hit and ignore armor(so armor isn't counted twice, but glancing kind of is). That damage will then be modified by whichever 13% magical damage bump you have going in your raid, but also subject to partial resists, and be incapable of critting.

Son, to me a robot's just a garbage can with sparks comin' out it.

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Old 11/12/09, 4:11 PM   #246
Vlyxnol
Von Kaiser
 
Troll Shaman
 
Burning Blade
Originally Posted by Rouncer View Post
We're going to want both totems unless Blizzard changes how they work. Equip Shattered Ice and let it stack up. Equip Avalanche, eating 1 GCD, and continue dpsing as normal. Swap in Shattered Ice whenever you need to refresh your DoT and then swap back to Avalanche after the DoT ticks once. Shouldn't be hard to manage for a significant stat boost and I would expect Resto to start doing the same thing unless they change the buffs so that they are tied to the relics.
As soon as you switched to Avalanche wouldn't the Dot tick on FS no longer refresh the Shattered Ice Buff? I'd imagine you'd only have less than 30 seconds to switch relics and refresh it, and with Fire Nova possibly eating up alot of our free GCD's this may prove to be a bit difficult. Also if you ever miss the 30 second window you'd have to let it rebuild back up, meaning Avalanche would fall off again while waiting for the 5 ticks.

*Edit - ya know though... if they leave glyph of fire elemental as is were going to have ALOT of free gcds actually....

Last edited by Vlyxnol : 11/12/09 at 4:17 PM.

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Old 11/12/09, 4:12 PM   #247
Beercow
Glass Joe
 
Orc Shaman
 
Deathwing
My thoughts exactly. I think clipping the GCD too much would probably result in an overall dps loss.

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Old 11/12/09, 4:49 PM   #248
rava
sparks keep me warm
 
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rava
Tauren Shaman
 
No WoW Account
Originally Posted by Rouncer View Post
We're going to want both totems unless Blizzard changes how they work. Equip Shattered Ice and let it stack up. Equip Avalanche, eating 1 GCD, and continue dpsing as normal. Swap in Shattered Ice whenever you need to refresh your DoT and then swap back to Avalanche after the DoT ticks once. Shouldn't be hard to manage for a significant stat boost and I would expect Resto to start doing the same thing unless they change the buffs so that they are tied to the relics.
It will turn into 2 gcds/30 second period once you have both buffs rolling and with every relic swap you're also resetting your swing timer. It's certainly doable to swap them between attacks(reminds me of old arms warriors, would need to swap right as the swing animation starts instead of when damage is dealt), but I have to wonder at what point in latency it would become a hindrance to DPS. Would the extra buff outweigh losing 2 swings per hand per 30 second period?

Son, to me a robot's just a garbage can with sparks comin' out it.

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Old 11/12/09, 4:54 PM   #249
pintor
Von Kaiser
 
Night Elf Druid
 
The Venture Co
Originally Posted by Rouncer View Post
We're going to want both totems unless Blizzard changes how they work. Equip Shattered Ice and let it stack up. Equip Avalanche, eating 1 GCD, and continue dpsing as normal. Swap in Shattered Ice whenever you need to refresh your DoT and then swap back to Avalanche after the DoT ticks once. Shouldn't be hard to manage for a significant stat boost and I would expect Resto to start doing the same thing unless they change the buffs so that they are tied to the relics.
This was actually changed in 3.2.2:

Items

...

Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
source: WoW -> Patch Notes -> Current Patch Notes

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Old 11/12/09, 6:02 PM   #250
Silverstorm
Piston Honda
 
Night Elf Druid
 
Azjol-Nerub
Changing the totems buffs to be exclusive also fits quite well with their recent statements on rogues and poisons. Blue Tracker: Rogues, poisons, and weapon swapping.

If this became a mandatory mechanic to provide a significant (Blizzard's definition) boost to shaman DPS, then Blizzard will deal with it. In our case, they have already done so with the buff exclusivity.


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Old 11/12/09, 8:53 PM   #251
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Oh great as if the fist weapons procs weren't awkward enough to model now we have ...

Deathbringer's Will - Items - Sigrie

Item - Icecrown 25 Normal Melee Trinket
Instant cast
Your attacks have a chance to awaken the powers of the races of Northrend, 
temporarily transforming you and increasing your combat capabilities for 30 sec.
How vague can they get? Any ideas how to model that?

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 11/12/09, 10:01 PM   #252
pintor
Von Kaiser
 
Night Elf Druid
 
The Venture Co
Originally Posted by Levva View Post
Oh great as if the fist weapons procs weren't awkward enough to model now we have ...

Deathbringer's Will - Items - Sigrie

Item - Icecrown 25 Normal Melee Trinket
Instant cast
Your attacks have a chance to awaken the powers of the races of Northrend, 
temporarily transforming you and increasing your combat capabilities for 30 sec.
How vague can they get? Any ideas how to model that?
From my understanding, it has a chance to increase strength, agility, haste etc. My expectation is that it will be like the greatness/death's verdict trinkets.

For example, one of the buffs is:

Agility of the Wolvar - Spells - Sigrie

and Power of the Taunka - Spells - Sigrie


So, until someone gets this and we can see some testing on it, we will not be able to know if all of them have a chance to come up (there's 6 or 7 different ones) or if it is class or stat specific.

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Old 11/13/09, 3:53 AM   #253
Juzin
Glass Joe
 
Troll Shaman
 
Taerar (EU)
Originally Posted by Levva View Post
Assuming the worst that it is MH swings only ie: the weapon procs from its own swings, then the swing rate will be around 1.2-1.4 hasted. Which is 428-500 swings per 10 min combat 1% proc is 4 or 5 hits per 10 min combat. Lets say 5 procs in 10 mins that 50 sec or 8.33% uptime. 9% physical damage at 8.33% uptime is a 0.075% PHYSICAL damage boost.

On the current BiS set roughly 54.85% of the damage is physical so this is a 0.00411% damage boost proc. ie: say 9445 dps BiS this is 38.85 dps from the proc = pathetic.
Mixed up some %-values? However the 38.85 dps are correct, but the wrong %-values are confusing ^^


I have a general question regarding the new FireNova and his influence to weapon enchants...
I think u alrdy modelled it in your Sim? @Levva

If FireNova gets in our prio and with the new totem, even AP-Enhancer won't use LL that often anymore, right?
Is there still a difference between WF/WF and WF/FT?

thx


PS sry for my bad english :x

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Old 11/13/09, 4:06 AM   #254
Deathicle
Piston Honda
 
Orc Death Knight
 
Sargeras
I would imagine, based on previous data that suggest FN does at least as much damage as LL does in a single target setting, that many players will incorporate FN into their rotation: especially when there are multiple targets to fight (something virtually every boss encounter in WotLK thus far seems to have). It seems likely then that many players will move away from haste and back towards gemming for AP in red slots, and ap/haste or ap/crit in yellow slots.

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Old 11/13/09, 4:52 AM   #255
nxg
Von Kaiser
 
Draenei Shaman
 
Thrall (EU)
  • Strength of the Vrykul – Grants the form and strength of the Frost Giants for 30 sec. (600 str)
  • Agility of the Wolvar – Grants the form and agility of the Wolvar for 30 sec. (600 agi)
  • Power of the Taunka – Grants the form and attack power of the Taunka for 30 sec. (1200 ap)
  • Precision of the Iron Dwarves – Grants the form and precision of the Iron Dwarves for 30 sec. (600 arp)
  • Aim of the Tuskarr – Grants the form and aim of the Tuskarr for 30 sec. (600 crit)
  • Speed of the Gorloc – Grants the form and speed of the Gorloc for 30 sec. (600 haste)
(The effect names seem to be random among the pages, these are from mmo-champion, wowhead has aim of the iron dwarves, agility of the vrykul instead etc instead, and if I remember right it was Strength of the Frost Giants on mmo-champion when the procs were first discovered)

Those are the effects of the trinket (though I think I have at least one missing).

We have 7 classes who get use of the trinket Shaman, Warrior, Paladin, Rogue, Hunter, Druids and Death Knights, in case I forgot one it would fit the amount of effects, though I don't think it will work like that but rather that you gain a random effect.
If it is dependent on class and we get 1200 ap (not sure if they wanted the haste on for us), then it's probably easy BiS for us, if not it would need some good testing, though it's probably quite good even if it's a random effect.

It's unlikely, though, that it works like Grandeur and Death's Choice/Verdict, considering that the classes who get the most out of strength and agility will still always have more AP and the other effects wouldn't proc for anyone (besides haste for us, though we would still have more than AP then our haste two times).

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