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10/02/09, 12:11 PM
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#26
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Von Kaiser
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Thing to test would be if black magic can double stack like Berserk and Mongoose. And to see how 1 Berserk and 1 Black Magic pan out.
I dont think that the cast cost of fire nova will be too much an issue with our 1min cd on shaministic rage. Just have to remember to hit the button every cd.
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10/02/09, 12:30 PM
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#27
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Von Kaiser
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To expand on what Jheherrin mentioned
#showtooltip
/castsequence reset=combat/alt Magma Totem, Fire Nova, Fire Nova, Fire Nova
The sequence will reset if you drop combat or if you use the alt key to manually reset it. Otherwise it will allow you to cast magma totem followed by 2 nova's (20 second magma totem allows you to use nova twice during its duration). If you talent for the 4 second reduction you would add a third nova to the sequence depending on your latency/reaction time. Glyphed you could potentially get 6 novas depending on your latency/reaction time.
I don't like adding a time out to reset (20 seconds?) because of how those timers work with spells and cooldowns. For example, if you use a 20 second reset timer, drop the totem and fire nova only once, you will have effectively put a 21 second cooldown on recasting the totem. In this example that's not that extreme, but if you look at the talented or glyphed example where you have 3 nova casts you get the following situation. Cast MT, Cast FN, Cast FN. At this point you have used FN twice, your sequence has one more FN cast available, Magma totem has less than 12 seconds left on its duration but the reset timer is ticking down from 20. So if you never use the third Nova you have a seven second window before the macro will reset to MT. Add in the glyph and things really get nasty, 5 casts of nova leave you with 4 seconds remaining on the MT and 20 seconds until the reset happens. So if you miss that 6th Nova cast you got a hell of a long wait before the key is useful.
To compound the issue, if you press the key while nova is on cooldown or when a fire totem isn't down to trigger the ability you will reset the timer and stay on the step that failed to cast potentially prolonging the reset of the macro even further.
You can of course use the combat and alt/shift/ctrl modifier options to force the macro to reset. But if you have to manually reset the macro pretty often then you might as well drop the timer completely and just use a manual reset any time you don't step all the way through the macro (my obviously biased opinion).
If you like the idea of a reset timer go ahead and add it. It's personal preference. I hope the above is clear on what to expect and how to plan the macro's design and usage should you have a reset timer.
Edited to clarify. I assumed this macro would be used primarily in an AOE only situation where you would be prioritizing Fire Nova over all other moves (3 to 5K damage on 4+ targets? yes please). This macro would not work all that well with a priority rotation like what enhancement uses. In that situation you probably want to use a timer (like the nice ones built into shock and awe) to show if you have magma up to use FN.
Last edited by Horac : 10/02/09 at 12:41 PM.
Reason: To add a clarification.
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10/02/09, 12:30 PM
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#28
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Glass Joe
Draenei Shaman
Lightning's Blade
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Why not something like: /castsequence reset=combat/21 Magma Totem, Fire Nova
Of course if the magma totem was destroyed or recalled it would ruin the timing.
*Edit - nm Horac beat me to it*
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10/02/09, 2:14 PM
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#29
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Glass Joe
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Honestly a castsequence seems out of place for this.
#showtooltip
/cast [modifier:alt]Magma Totem
/cast Fire Nova
If you need the totem hit alt, otherwise just nova.
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10/02/09, 5:54 PM
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#30
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Glass Joe
Orc Shaman
Quel'Thalas (EU)
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Been playing around with Black Magic on PTR, the buff is 250 haste for 10 seconds. It appears to have roughly a 35s cooldown and 30-50% proc chance from non periodic damaging spells. 36s was the shortest period before i gained a new proc and 45s the longest. This is with back to back lightning bolt/lava burst/flameshock spam. I also ran some similar tests on the dummy with dual wield black magic, the results were the same as the first test. The cooldown appears to be shared and i only ever gained a single buff outside of the cooldown.
Last edited by Valsh : 10/02/09 at 6:00 PM.
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10/02/09, 6:20 PM
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#31
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Glass Joe
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*wrong topic
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10/02/09, 6:46 PM
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#32
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Glass Joe
Blood Elf Priest
Mal'Ganis
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/cast Fire Nova
/cast Magma Totem
If there's a fire totem down it will nova or give a 'can't use this right now' error, if there isn't a fire totem, it will drop your totem. I'm not on PTRs yet so I can't be sure if this is functional.
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10/02/09, 6:54 PM
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#33
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Glass Joe
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Originally Posted by Kohta
/cast Fire Nova
/cast Magma Totem
If there's a fire totem down it will nova or give a 'can't use this right now' error, if there isn't a fire totem, it will drop your totem. I'm not on PTRs yet so I can't be sure if this is functional.
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It would work but that's a stupid macro. There is no reason to drop the totem if it still has 10 seconds left before it expires.
A modifier macro such as:
/cast [modifier:alt]Magma Totem
/cast Fire Nova
would work best. It's not difficult to keep track of whether or not it's up.
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10/02/09, 7:29 PM
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#34
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Von Kaiser
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Originally Posted by Kohta
/cast Fire Nova
/cast Magma Totem
If there's a fire totem down it will nova or give a 'can't use this right now' error, if there isn't a fire totem, it will drop your totem. I'm not on PTRs yet so I can't be sure if this is functional.
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Could work, except that it would fall through to casting Magma if you hit it while Fire Nova was still on CD.
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10/02/09, 7:32 PM
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#35
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Glass Joe
Tauren Shaman
Chamber of Aspects (EU)
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I'm not good at math + wow but i really think that talented + glyphed fire nova could even make it to the rotation with 2/2 imp strom strike and elemental focus on the spec.
maybe something like this?
Talent Calculator - World of Warcraft
just some thought
Last edited by Jooky : 10/02/09 at 8:10 PM.
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10/03/09, 12:08 AM
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#36
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Deeper Shade of Blue
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Originally Posted by Kohta
/cast Fire Nova
/cast Magma Totem
If there's a fire totem down it will nova or give a 'can't use this right now' error, if there isn't a fire totem, it will drop your totem. I'm not on PTRs yet so I can't be sure if this is functional.
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Won't work. If Fire Nova fails to cast because it is on cooldown the macro stops completely so functionally there is no difference between that macro and
/cast Fire Nova
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10/05/09, 12:51 PM
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#37
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Jooky
I'm not good at math + wow but i really think that talented + glyphed fire nova could even make it to the rotation with 2/2 imp strom strike and elemental focus on the spec.
maybe something like this?
Talent Calculator - World of Warcraft
just some thought
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Even with FN mana shouldn't be that big of an issue that you need to spend 4 talents points in mana regen/saving talents.
Initial tests on its dps value puts it somewhere around that of lava lash and so its going to be near the bottom of Enh priorities. I plan on updating ShockAndAwe this week to add Fire Nova to the available list of priorities, so that those of us on the ptr can try it out whilst we wait for the sim to be updated.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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10/05/09, 1:44 PM
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#38
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Glass Joe
Draenei Shaman
Kirin Tor (EU)
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From the test I made on the ptr, fire nova crits do not trigger Elemental focus.
Also if you have triggered it with another spell, it doen't use the buff (and so doesn't get the mana reduction).
I wonder if it's intended or if it's a bug...
Also even if it's your totem which trigger the fire nova, the aggro generated is for the shaman (tested with omen).
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10/05/09, 5:18 PM
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#39
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Von Kaiser
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Originally Posted by Ridan
From the test I made on the ptr, fire nova crits do not trigger Elemental focus.
Also if you have triggered it with another spell, it doen't use the buff (and so doesn't get the mana reduction).
I wonder if it's intended or if it's a bug...
Also even if it's your totem which trigger the fire nova, the aggro generated is for the shaman (tested with omen).
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I would assume that is by design. Fire nova totem and magma totem do not proc EF. The new nova spell is a hybrid of a standard spell and a totem. It's worth a bug report on the ptr forums.
Just a simple "Fire Nova crits do not proc Elemental Focus, is this intended behavior or a bug?" I see that CMs/Devs are active today on the PTR forums so pretty good chance you would get a response.
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10/05/09, 10:59 PM
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#40
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Glass Joe
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Originally Posted by Jooky
I'm not good at math + wow but i really think that talented + glyphed fire nova could even make it to the rotation with 2/2 imp strom strike and elemental focus on the spec.
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Depends really on how you want to use Nova. As a filler cast last in the priority order, you're not going to need the glyph at all, could likely put only 1 point in the talent and wouldn't be surprised if you got by with none without it interrupting anything. Really, the only use for 3 second nova spam would be trash. In any boss fight, you'll go OOM too fast for regen and it would clip too many of your other more damaging attacks.
At the same time, in my experiments using it as filler on the PTR I found that with mana totem and 1 point in IMP SS I had no problem getting through a 1 minute SR cooldown without going dry.
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10/06/09, 12:08 PM
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#41
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King Hippo
Night Elf Priest
Jubei'Thos
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Originally Posted by rava
People are also under the assumption that talent multipliers affect the end result of the spell, but they affect the base. Look at fire nova totem for example, the tooltip reads 893-997, factor in the 15% from call of flame and you get 1026.95-1146.55. Look familiar to your ingame tooltip of 1026-1147?
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I think it's a perfectly valid assumption to make given that Call of Flame most definitely applies to the end result of the spell rather than just the base damage with at least Magma Totem.
I've just tested this on the PTR.
Here's what I did:
1) Made a pre-made level 80 Draenei Shaman.
2) Went to a level 60 dummy in Stormwind.
3) Removed all my gear and ensured I was untalented and was on 0 spellpower.
4) Auto-attacked the dummy to put myself in combat to ensure that Recount would show results.
5) Dropped a Magma Totem.
6) Using Recount I saw the min/max/average ticks of the Magma totem across it's 10 procs.
7) I then got out of combat and equipped 2302 spellpower (the default set you start with).
8) Cleared Recount, re-entered combat and dropped another Magma totem.
9) Recorded the new min/max/average at 2302 spellpower and 0/0/0 talents.
10) I then exited combat, removed my gear and specced 5 points into Convection and 3 points into Call of Flame.
11) At 0 spellpower again I re-entered combat and dropped another Magma totem.
12) Recorded the min/max/average of the ticks.
13) Exited combat, equipped 2302 spellpower and then re-entered combat and dropped another Magma Totem
14) Recorded the min/max/average etc.
Results:
At 0 spellpower and 0/0/0 spec the Magma Totem did 371 per tick. Exactly as per the tooltip.
At 2302 spellpower and 0/0/0 spec the Magma Totem did between 601 and 602 per tick non-crit and 901 and 902 crit.
(This btw gives a coefficient per tick of 0.1)
At 0 spellpower and 8/0/0 spec the Magma Totem did 426->427 per tick non-crit and 639->640 per tick crit.
At 2302 spellpower and 8/0/0 spec the Magma Totem did 691->692 non-crit and 1037 crit.
Analysis:
371 * 1.15 == 426.65.
i.e. We can definitely see that it's at least increasing the base damage by 15%.
601 * 1.15 == 691.15.
i.e. We can *also* see that it's not just boosting the base damage by 15% but *all* of the damage.
Conclusion:
Call of Flame, at least for Magma Totem boosts all of it's damage just as the tooltip would suggest, not just the base damage.
Now maybe Fire Nova is different (still need to test some of those things) but for Magma Totem at least, you are incorrect.
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10/06/09, 1:54 PM
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#42
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King Hippo
Night Elf Priest
Jubei'Thos
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From my testing on the PTR Fire Nova as previously mentioned does not proc Elemental Focus nor does it proc Elemental Devastation. It does however proc Elemental Oath.
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10/06/09, 3:30 PM
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#43
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Glass Joe
Tauren Shaman
Black Dragonflight
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Originally Posted by Althor
From my testing on the PTR Fire Nova as previously mentioned does not proc Elemental Focus nor does it proc Elemental Devastation. It does however proc Elemental Oath.
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Also, for those of us lucky enough to get [Reign of the Dead] on Live (which I think amounts to like, 2 people), I did some PTR testing- Fire Nova does stack the charge.
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10/06/09, 4:45 PM
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#44
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40% dolemite
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Originally Posted by Althor
lots of numbers
Conclusion:
Call of Flame, at least for Magma Totem boosts all of it's damage just as the tooltip would suggest, not just the base damage.
Now maybe Fire Nova is different (still need to test some of those things) but for Magma Totem at least, you are incorrect.
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It appears that I was under the wrong assumption! I'm curious to see if Call of Flame will end up affecting Fire Nova due to the wording on the talent.
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Full price for gum!? That dog won't hunt, Monsignor.
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10/06/09, 4:53 PM
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#45
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Von Kaiser
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Originally Posted by rava
It appears that I was under the wrong assumption! I'm curious to see if Call of Flame will end up affecting Fire Nova due to the wording on the talent.
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I think the reason you're not seeing any effect from call of flame is simple. Fire Nova is not a totem (not any more anyway), its a spell that has a totem requirement. The tooltip doesn't list the fire nova spell so I wouldn't expect it to increase the damage the spell does.
It may be that blizzard does want Call of flame to effect the Fire Nova spell but in changing the mechanic of the spell lost the association to the talent. It's another worthwhile bug report to get clarification on the intention of the change.
Edit > I missed the call of flame tooltip change on ptr, disregard my post here.
Last edited by Horac : 10/06/09 at 5:18 PM.
Reason: uninformed.
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10/06/09, 5:03 PM
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#46
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Deeper Shade of Blue
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Tooltip on the PTR.
Call of Flame Rank 3
Increases the damage done by your Fire Totems and Fire Nova by 15%, and damage done by your Lava Burst spell by 6%.
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10/06/09, 5:08 PM
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#47
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40% dolemite
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Originally Posted by Horac
I think the reason you're not seeing any effect from call of flame is simple. Fire Nova is not a totem (not any more anyway), its a spell that has a totem requirement. The tooltip doesn't list the fire nova spell so I wouldn't expect it to increase the damage the spell does.
It may be that blizzard does want Call of flame to effect the Fire Nova spell but in changing the mechanic of the spell lost the association to the talent. It's another worthwhile bug report to get clarification on the intention of the change.
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Pardon? I was questioning the end state of the spell, not it's current state. I suppose it's irrelevant due to the PTR tooltip, I should really download that.
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Full price for gum!? That dog won't hunt, Monsignor.
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10/06/09, 6:58 PM
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#48
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Glass Joe
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I'd assume that there is too little data at present to answer these, but I wanted to put them out there for when the number-crunching can start in earnest:
1. Is enhance best-served with 0, 1, or 2 points in improved fire nova? i.e. Would 2 points, resulting in a 6-second CD, triggering a 1.5 second GCD, be worth an additional 20% damage? More to the point, where is the "sweet spot" that we should be popping FN, between 6 seconds, 8 seconds, and 10 seconds? For now, I'm going to presume that glyphing for FN will not be viable for enhance.
2. Is it possible that glyph of flametongue would become more desirable than it currently is, and if so, how many points into IFN would be required for the glyph to be favored over feral spirit or windfury?
3. At what position does FN fit into the priority queue?
4. Assuming no elemental shaman is present, on single-target boss fights, would an enhancement shaman benefit more from magma totem + FN, or flametongue totem + FN?
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10/07/09, 4:35 PM
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#49
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Glass Joe
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Originally Posted by Embermoon
I'd assume that there is too little data at present to answer these, but I wanted to put them out there for when the number-crunching can start in earnest:
1. Is enhance best-served with 0, 1, or 2 points in improved fire nova? i.e. Would 2 points, resulting in a 6-second CD, triggering a 1.5 second GCD, be worth an additional 20% damage? More to the point, where is the "sweet spot" that we should be popping FN, between 6 seconds, 8 seconds, and 10 seconds? For now, I'm going to presume that glyphing for FN will not be viable for enhance.
2. Is it possible that glyph of flametongue would become more desirable than it currently is, and if so, how many points into IFN would be required for the glyph to be favored over feral spirit or windfury?
3. At what position does FN fit into the priority queue?
4. Assuming no elemental shaman is present, on single-target boss fights, would an enhancement shaman benefit more from magma totem + FN, or flametongue totem + FN?
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It's still too early to answer these questions. Our sim tools aren't setup yet to have Fire Nova in the priority list, so the data we have is paper/napkin or short tests on the PTR.
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10/07/09, 10:02 PM
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#50
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Von Kaiser
Orc Death Knight
Sargeras
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Shaman
* Item - Shaman T10 Restoration 2P Bonus - Your Riptide spell grants 20% spell haste for your next spellcast.
* Item - Shaman T10 Restoration 4P Bonus - Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over until cancelled.
* Item - Shaman T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
* Item - Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
* Item - Shaman T10 Enhancement 2P Bonus - When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 sec.
* Item - Shaman T10 Enhancement 4P Bonus - Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 sec.
Enhancement
* Earth's Grasp now also reduces the cooldown of Stoneclow and Earthbind Totem by 15/30%.
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Very interesting set bonuses! Looks like you guys will have a lot of extra damage coming your way 
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