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Old 10/07/09, 10:19 PM   #51
Raininblood
Glass Joe
 
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Troll Shaman
 
Twisting Nether (EU)
in my personal opinion the 4 set t 10 is far from good ,i have learned perfectly the sim rotation using Mw3/4 LB to activate the EW totem and i reach MW5 stack 1 every 20 25 sec now, also because i found a great boost on my dps to have LB as 2#source of my dmg.
so the t 10 basically state: haste gemization? no more go back to AP full; MW 3 / 4? no more = the quakening earth totem is back
i really spent a lot of time learning this rotation and is the main reason why i love this class , the rotation is the hardest one to follow but you easily reach 3/5 place on dps meter every boss.with this t10 bonus also the non elitist enhanc can outdps me easily...
 
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Old 10/07/09, 10:58 PM   #52
Deathicle
Von Kaiser
 
Orc Death Knight
 
Sargeras
Originally Posted by Raininblood View Post
in my personal opinion the 4 set t 10 is far from good ,i have learned perfectly the sim rotation using Mw3/4 LB to activate the EW totem and i reach MW5 stack 1 every 20 25 sec now, also because i found a great boost on my dps to have LB as 2#source of my dmg.
so the t 10 basically state: haste gemization? no more go back to AP full; MW 3 / 4? no more = the quakening earth totem is back
i really spent a lot of time learning this rotation and is the main reason why i love this class , the rotation is the hardest one to follow but you easily reach 3/5 place on dps meter every boss.with this t10 bonus also the non elitist enhanc can outdps me easily...
Perhaps your rotation isn't quite as 'perfect' as you make it out to be? The last time I checked, MW3/4 are the lowest priority abilities: you only use them when you have nothing else to cast at all. How often does that happen for a well played enhancement shaman?
 
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Old 10/08/09, 12:53 AM   #53
Jessamy
Piston Honda
 
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Draenei Shaman
 
Whisperwind
Originally Posted by Deathicle View Post
The last time I checked, MW3/4 are the lowest priority abilities: you only use them when you have nothing else to cast at all. How often does that happen for a well played enhancement shaman?
Very often -- but perhaps that will change with Fire Nova.
 
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Old 10/08/09, 1:23 AM   #54
Razanar
Glass Joe
 
Orc Shaman
 
Boulderfist
Originally Posted by Deathicle View Post
Perhaps your rotation isn't quite as 'perfect' as you make it out to be? The last time I checked, MW3/4 are the lowest priority abilities: you only use them when you have nothing else to cast at all. How often does that happen for a well played enhancement shaman?
It actually happens a lot more than one might think, and it takes a lot of paying attention and good reflexes to use it to your advantage when it does happen. I'm still not quite at that point, but I hope to be soon =)
 
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Old 10/08/09, 1:35 AM   #55
Deathicle
Von Kaiser
 
Orc Death Knight
 
Sargeras
Originally Posted by Razanar View Post
It actually happens a lot more than one might think, and it takes a lot of paying attention and good reflexes to use it to your advantage when it does happen. I'm still not quite at that point, but I hope to be soon =)
In any case, the set bonus will simply require shamans to rethink - again - their rotation. Perhaps now you will have something slightly less...complicated.
 
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Old 10/08/09, 1:49 AM   #56
Vespasian
A touch of class
 
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Tauren Shaman
 
Blackrock
The 4pc bonus is very interesting from an itemisation and rotation perspective. As a shaman that uses a haste build, I find I am able to stack up my MW extremely quickly, and frequently find myself accidentally using another ability in my rotation because the MW jumped suddenly from 2 stacks to 5 and I didn't have time to react. At the same time, given how zerg the rotation and how quickly MW can stack, I often try to 'predict' the 5th MW proc by casting LB at 3/5 stacks when my ES and SS are on CD. This often fails, meaning that I am not hitting 5 stacks; something I will have to avoid when T10 hits.

It is difficult to say at this point how this change will affect itemsation given that we have not yet seen the amount of haste and ArP on T10 level gear, but I think it is safe to say that haste will become an even more potent stat for us than it already is. Measured against this however is the Fire Nova totem change, an ability that scales based on our SP. If Nova provides a decent DPS boost in a normal rotation, the value of the extra SP might outweigh the value of more MW procs. The same could be said of Flame Shock, the value of which is still yet to be definitively determined.

Finally, we are yet to determine if this 4pc bonus has an internal cooldown, something that would significantly impact the value we place in the bonus.

Highest current potential Enh Shaman DPS according to Enhsim: 9449
To offer a higher DPS log, visit the BiS gear and set-up discussion thread
 
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Old 10/08/09, 6:46 AM   #57
Cochice
Von Kaiser
 
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Draenei Shaman
 
Sargeras
Originally Posted by Vespasian View Post
Finally, we are yet to determine if this 4pc bonus has an internal cooldown, something that would significantly impact the value we place in the bonus.
Given it's low(ish) proc rate, at least compared to most of the procs we've seen in WotLK, I'd guess that it doesn't have an ICD.

Regarding these bonuses, I'm pretty excited about them both. They give us two new mechanics that we haven't had before. Compared to something boring like extra damage on a certain ability, I look forward to these. I'd also imagine that blizz doesn't like us casting LBs with anything but a 5 stack, so from a design perspective, they're trying to push us in the direction they want from us, though that's purely speculation. The SR bonus should prove interesting to balance, depending on how mana intensive Nova will be. It might also prove very nice to wear 2 piece in pvp.
 
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Old 10/08/09, 6:51 AM   #58
Akiros
Glass Joe
 
Orc Shaman
 
The Sha'tar (EU)
Considering that we have one new spell to use, MW4 & MW3 should be up less.

This is actually pushing versus a haste build back to AP stacking.
 
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Old 10/08/09, 7:28 AM   #59
titansol20
Glass Joe
 
Orc Shaman
 
Duskwood
I cannot answer the first couple of questions asked above, but the one with Nova over WF seems like WF would still edge out on top, as far as the other glyphs it might top out over Feral just because you get more usage during fights, if you use it in your rotation. If mana is a concern how about using it only when SR is up or being used. Or you could just use it on still or limited movement boss fights when Fire ele out.

This does look very promising, but to get the full effectiveness from the new spell you'll need to rethink how your spec, gear, glyphs and Cds work, anything shy over that will show and yield very little if you go "half way" with just spec or glyphs.

As for the loss of a stun in pvp... that's really only an Ele concern. And even that, if partnered right with cc or snares can be fixed with extra damage from the new spell while they are stuck near said totem until they take it out, or get away from it. Earthbind would be wonderful with this if done right.
 
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Old 10/08/09, 11:08 AM   #60
Erysha
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Orc Shaman
 
Arthas
I don't like the fact that it seems we're going to have to be using Shamanistic Rage on cooldown rather than occasionally having it available for AoE damage spikes.
 
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Old 10/08/09, 11:40 AM   #61
Ehanoro
Glass Joe
 
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Troll Shaman
 
Blackwater Raiders
Originally Posted by Erysha View Post
I don't like the fact that it seems we're going to have to be using Shamanistic Rage on cooldown rather than occasionally having it available for AoE damage spikes.
I do find it interesting, timing Shamanistic Rage with a speed potion and/or trinkets could provide a nice dps boost, but Blizzard is bringing the main issue of Enhancement PvP into PvE (Only damage reduction cooldown is also only way to get back mana, besides Water Shield) and forcing us to use it for damage, and not for survivability or longevity, I may find myself speccing Imp. Stormstrike again.

This should be roughly a 3% damage boost (12% with 25% uptime) but at the cost of our survivability and longevity, while the Death Knights get a 3% boost to all damage with a 100% uptime and at the cost of nothing.
 
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Old 10/08/09, 11:44 AM   #62
Gbits
Glass Joe
 
Troll Shaman
 
Kilrogg
Agreed. We're a little squishy yet as a melee class, and I've grown very fond of SR as a tool for "damage inc!" survival (focus fire on HToC Champions, certain phases in Beasts). That said, as far as mana regeneration goes, I have no issues with popping it on cooldown. It won't always be ideal, but repeated real-world tests with built-in timers (a la Anub hard mode) suggest that I go OOM at about the same points in every fight, and typically have plenty of time to spare on the cooldown, so even a non-ideal placement would be all right.

Would this become a top priority for us in the rotation, or would it wait for MW5LB, for example? Thoughts?
 
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Old 10/08/09, 12:23 PM   #63
Embermoon
Glass Joe
 
Tauren Shaman
 
Duskwood
Originally Posted by Ehanoro View Post
I do find it interesting, timing Shamanistic Rage with a speed potion and/or trinkets could provide a nice dps boost, but Blizzard is bringing the main issue of Enhancement PvP into PvE (Only damage reduction cooldown is also only way to get back mana, besides Water Shield) and forcing us to use it for damage, and not for survivability or longevity, I may find myself speccing Imp. Stormstrike again.

This should be roughly a 3% damage boost (12% with 25% uptime) but at the cost of our survivability and longevity, while the Death Knights get a 3% boost to all damage with a 100% uptime and at the cost of nothing.
Except that we're not being forced to use it for damage. Yes, it's a nice boost, but in a boss fight where you would otherwise do 6,000 dps, popping SR on every CD brings you up to 6,180 dps. I'd say that it's nice, but not critical to our overall effectiveness in boss fights. On the contrary, we should consider that T10 content bosses will most likely deal enough damage, or else have enough periodic, high-damage abilities, that saving SR for those moments will increase our dps, by virtue of living to do more damage.

Originally Posted by Gbits View Post
...Would this become a top priority for us in the rotation, or would it wait for MW5LB, for example? Thoughts?
Assuming a patchwerk-like fight, if LB continues to be our highest-damage ability (which I think is a safe assumption), then I'd say that the timing of SR would ideally allow as many MW5_LB as possible (say, immediately prior to MW5_LB). Once EnhSim can incorporate the T10 set bonuses, it should be easy enough to determine where SR should fit.

Last edited by Embermoon : 10/08/09 at 12:40 PM.
 
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Old 10/08/09, 12:33 PM   #64
Cobs
Von Kaiser
 
Tauren Shaman
 
Malorne
Originally Posted by Ehanoro View Post
This should be roughly a 3% damage boost (12% with 25% uptime) but at the cost of our survivability and longevity, while the Death Knights get a 3% boost to all damage with a 100% uptime and at the cost of nothing.
Well it is a little different as our 12% is triggerable so we can use it during BL pots and trinkets which is worth more than a static 3%.
 
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Old 10/08/09, 3:15 PM   #65
Beercow
Glass Joe
 
Orc Shaman
 
Deathwing
Originally Posted by Ehanoro View Post
I may find myself speccing Imp. Stormstrike again.
I think that may be pushing it a little far as it stands now. If I use Shamanistic Rage on cooldown, I never have mana problems. I simply never dump 100% of my mana pool in 1 minute. Fire Nova getting higher in our priority list may change that of course.

The survivability question is another issue completely. However, if I'm going to need it in an encounter, I typically know before hand, and thus can plan on saving it without too much trouble.
 
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Old 10/08/09, 4:45 PM   #66
Mogadee
Von Kaiser
 
Draenei Shaman
 
Azgalor
I'm not sold on the idea of putting Fire Nova in the priority list. I see it as Blizzard's way of giving us some added aoe damage, which we are lacking. Magma totem and the rarely used Fire Nova totem are our only true aoe abilities. Magma totem does not hit for that much, mine personally will crit for ~1500. Looks at other classes. Warrior has Bladestorm/whirlwind, Rogue has Fan of Knives (almost spammable), Mages - pick one, etc. All the other main dps classes have very nice aoe spells/abilities to call one for multiple mob pulls. I think Fire Nova is there just to bring us in line with other classes for aoe damage.

Shaministic Rage - It only has a 1 min cd. No need for imp SS with the shortened cooldown. As Beercow stated, you will know before a fight if the boss has a phase that may require the damage reduction as so you will time you SR uses accordingly. And being a shaman, you control the Hero/BL, and can converse with RL/other shamans on when the hero/Bl will be used to plan accordingly. The 12% damage bonus will be very nice. Would be nice to test to see if it will stack with other damage buffs; Unleased Rage comes to mind.
 
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Old 10/08/09, 5:02 PM   #67
rava
40% dolemite
 
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Orc Shaman
 
Turalyon
SR has a defensive application in every ToC(heroic) fight, and I don't expect that to change with Icecrown due to Blizzards model of harder being make things hit harder/faster/stronger and upping the gib factor on things. I can only assume that it was paired with SR to allow us an actual burst cooldown since our dps is largely a constant, otherwise they could have just tacked it on to shocks with an "every time you shock you gain 3% damage for 9 seconds". It's just a crappy scenario where our one and only defensive cooldown becomes our one and only offensive cooldown. Yeah, yeah, you could argue it should be a choice of that, but if the rogue set bonus were something similar along the lines of "your cloak of shadows also increases all damage done by 12%" the tears would be endless.

If they wanted to be super cool they would make it "Every time you cast hex you gain 12% damage for 11.25 seconds, regardless of target immunity". It would keep the basic idea of a 3% damage increase and not sacrifice our survivability to do so. The downside would be eating a MW stack or hardcasting it and suffer the autoattack losses. All around it seems like a better option than hit harder or die faster(a dramatization).

Full price for gum!? That dog won't hunt, Monsignor.
 
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Old 10/08/09, 5:21 PM   #68
soulsever
Glass Joe
 
Draenei Shaman
 
Hyjal
Something els that i find interesting (basing this off the leatherworking patterns only, since no item stats are out that i have seen yet) is that mail is completely devoid of INT. This my be something to take into consideration when looking at the potential mana cost of fire nova. Will it stay like this? who knows.
 
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Old 10/08/09, 5:41 PM   #69
Acalia
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Draenei Shaman
 
Shadowmoon
Originally Posted by soulsever View Post
Something els that i find interesting (basing this off the leatherworking patterns only, since no item stats are out that i have seen yet) is that mail is completely devoid of INT. This my be something to take into consideration when looking at the potential mana cost of fire nova. Will it stay like this? who knows.

I really feel like those are just placeholder stats, and if not updated in the most recent PTR patch, I'm sure they will be.. I was kinda fearful that a few of the plate patters had low stam and nature resist stats.
 
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Old 10/08/09, 6:33 PM   #70
Stopokingme
Don Flamenco
 
Orc Shaman
 
Azjol-Nerub (EU)
Those are definitely placeholder stats, the elemental mail pieces have the same stats as the physical dps ones.

Lightning-infused Leggings
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Old 10/08/09, 8:05 PM   #71
Cochice
Von Kaiser
 
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Draenei Shaman
 
Sargeras
Originally Posted by titansol20 View Post
As for the loss of a stun in pvp... that's really only an Ele concern.
This is not even close to true.
 
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Old 10/08/09, 8:08 PM   #72
SentinelBorg
Piston Honda
 
Tauren Shaman
 
Blackrock (EU)
I would like them to add the 12% dam bonus to Feral Spirit, instead of Shamanistic Rage, which already has 2 effects.
 
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Old 10/08/09, 8:11 PM   #73
rava
40% dolemite
 
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Orc Shaman
 
Turalyon
Feedback thread on T10 bonuses:

World of Warcraft - English (NA) Forums -> Tier-10 Set Bonuses Feedback

If you're happy/unhappy about a bonus, now's your chance to be heard.

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Old 10/08/09, 9:37 PM   #74
Brynmor
Von Kaiser
 
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Draenei Shaman
 
Akama
My initial reactions to our T10 set bonuses were positive, I do have a few thoughts/concerns though. I like the two set bonus because it means I would finally have a short cooldown damage increase ability for fights were you need to do more damage at given intervals. The drawback to this as some people have already mentioned is that it is our primary (or only if you use the Reverb build) source of mana regeneration as well as an effective damage reduction tool. On some fights I'm already saving SR for when some sort of raid damage goes out and not neseccarily using it at every opportunity to regain mana. So with this two piece bonus SR will have three competing uses instead of the current two. How big a problem this will actually be depends on the IC encounters and in how many of them you would want to sit on SR to reduce damage taken or do more burst damage at some point in the fight.

My initial reaction to the four set bonus was that we may no longer want to use 4MW LB and 3MW CL(LB) at the bottom of our rotation since it means we hit five stacks less often when we would otherwise. The proc itself is certainly nice, I'm concerned that there may be an internal cooldown but given the low proc chance I don't think there would be. I would also think as some have already pointed out that this four set bonus encourages a haste build to some degree. This seems like the direction we're going already (maybe Blizzard is trying to tell us something?) so I don't find that too terribly problematic.
 
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Old 10/09/09, 2:17 AM   #75
Neichus
Glass Joe
 
Night Elf Warrior
 
Bloodhoof
I don't want to add too much speculation here, but my own personal guess is that the Shamanistic Rage set bonus is Blizzard testing the waters for a potential future talent. Blizzard has mentioned in passing their general interest in getting a little more defensive play in DPS (it was a GC post a little while ago). They've already fiddled with a few DPS survival tools that sacrifice damage in WotLK (Deterrence, Enraged Regeneration, Feint, etc), and I suspect they may try to move all DPS in that direction eventually. So I personally like the idea behind sacrificing some (but not too much) damage for survivability as an intelligent choice, but I agree with the poster above me that it feels a little stretched in Shamanistic Rage with its triplet function. If I am right about the future then it may feel less clunky if the mana functionality is removed when Enhancement Shamans are modified in lieu of Hunters not having any mana in Cataclysm.
 
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