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Old 02/20/10, 11:29 AM   #661
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Cochice View Post
I actually have found the highest sim numbers with flame shock above MW5 in priority, so I'd say that, for my current gearset, I keep my shocks pretty close to on cooldown (of course ES isn't that high, so it's not the case all the time.

Re: Bizuri's and Engy: I'm also an Engy, and I think the best setup is going to be to just bind your glove enchant with your FS, and just watch the dot duration, you should be able to get a 1:1 with your accelerators up and a full stack of Bizuri's (at least in 277 gear), and just go 2:1 for the casts that you don't get with accelerators.
I thought about that, 1:1 with glove enchant active and 2:1 when it is not but I think the haste and crit influences on the DoT change the equation to the point where it would be worth sticking to a 1:1 ratio all the time.

On the PTR the tooltip for Flame Shock has the DoT lasting 14.3 seconds and 13.21 seconds with the glove enchant active. With a full stack of Furious, glove enchant and Wrath of Air active it's 11.99 seconds. So you are right about the perfect 1:1 ratio with the glove enchant active. The real question is about whether it is worth dropping down to a 2:1 ratio when it is not active. With a 5 stack of Furious and WoA active the DoT lasts 12.93 seconds which would be a tick every 2.16 seconds, so a perfect 1:1 ratio means you clip a single tick versus going 5 seconds without the DoT active. Considering the increase in the DoT's dps from the inclusion of haste and crit it seems like that is going to be a losing proposition compared to just clipping that last tick.

The real question here is going to be how much haste is necessary to hit the cut-off point between a 1:1 and a 1:2 ratio. Clipping just a single tick will require enough haste to get the dot duration around 14.3 seconds which would be 26% haste or 24% haste rating with WoA and Swift Retribution. Clipping a second tick should bring FS to roughly the same overall damage level as ES when you consider that the DoT ticks will be able to crit and a 1:1 ratio with 0 haste only clips 2 ticks. Meaning that there shouldn't be a time when it would be worth using a 1:2 ratio and people should just plan on using a 1:1 ratio no matter how much haste they have. If someone would like to confirm my conjecture with actual figures it would be appreciated.

The other question is the reworked Flame Shock glyph. 230% crit damage on Flame Shock DD and DoT portions sounds pretty nice but my napkin math is showing it as roughly half the dps value of Windfury glyph or Lightning Shield glyph. That napkin is pretty messy at this point though, so some real figures would be helpful.

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Old 02/20/10, 3:52 PM   #662
aikouka
Glass Joe
 
Draenei Shaman
 
Alleria
I took a look at 2:1 vs 1:1 (ES:FS) using some Festergut 25-man numbers.

One thing I should note right off the bat is it's pretty obvious that shocks fell off the wayside during this fight (due to priority clashes) as I only had 38 for a 5 minute fight. Given that number, it means my Shocks were only used for an effective 3.8 minutes. This fact actually comes into use later...

Using numbers from Lightning Bolt (on the same fight), I used a 33.3..% crit rate.

Damage Values:

ES = 3248.0 normal ; 7069.3 crit
FS = 1410.7 normal ; 3004.0 crit
FS DoT = 563.0 normal ; ~ 1126 crit (assumed)

1:1

19 FS, 19 ES... 19 * 5 FS ticks = 95 ticks... 32 will crit
6 FS crit, 6 ES crit


6 * (3004.0) + 6 * (7069.3) + 13 * (1410.7) + 13 * (3248.0) + 32 * (1126.0) + 63 * (563.0)
18024 + 42415.8 + 18339.1 + 42224 + 36032 + 35469
192503.9 damage done

2:1
13 FS, 25 ES... 13 * 6 FS ticks = 78 ticks... 26 will crit
4 FS crit, 8 ES crit


4 * (3004.0) + 8 * (7069.3) + 9 * (1410.7) + 17 * (3248.0) + 26 * (1126.0) + 52 * (563.0)
12016 + 56554.4 + 12696.3 + 55216 + 29276 + 29276
195034.7 damage done

Result
2:1 greater by 2530.8 damage or 1.3%


To be able to calculate some variance into this, I wrote a small excel spreadsheet to do all the math for me (and allow me to change values easier). The spread obviously shrinks as you gain more shocks and also as you gain more crit chance.

But do recall that I mentioned that shocks were only used an effective 3.8 minutes with the data I used. This means that there's a good chance that in this same scenario that I wouldn't have overwritten Flame Shock using a 1:1 ES:FS ratio. Since I used a simple Flame Shocks * 5 to get the amount of DoT ticks for the 1:1 calculations, that means I probably would actually get 6 ticks for a few of those.



Also, Rouncer, I did some quick math on the FS Glyph and I'm seeing about half the potency of the Lightning Shield glyph, but do consider that's with 2-piece T9. I used Saurfang to try to ensure there was less chance of having a Lightning Shield proc from extra damage (i.e. Pungent Blight on Festergut). The LS glyph provided 16169.33 more damage and the FS glyph would provide ~7604.58 more damage. Given the fight's duration, that would be 56.73 DPS vs 26.68 DPS.

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Old 02/20/10, 11:10 PM   #663
Israfel
Glass Joe
 
Orc Shaman
 
Barthilas
Title of thread should be changed to 3.3.X, since we're now discussing 3.3.5 changes, but anyway:

Something to note is the changes to Imp Icy Talons to Frost DK's:
Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
This might raise the possibility of freeing up 2 talent points to put elsewhere if you have a DPS Frost DK

Edit: Thanks, Razanar.

Last edited by Israfel : 02/20/10 at 11:58 PM.

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Old 02/20/10, 11:14 PM   #664
Razanar
Von Kaiser
 
Orc Shaman
 
Boulderfist
Originally Posted by Israfel View Post
Title of thread should be changed to 3.3.X, since we're now discussing 3.3.5 changes, but anyway:

Something to note is the changes to Imp Icy Talons to Frost DK's:


Maybe there could be an option for Frost DPS DK in Enhsim, since if you have a regular-attending Frost DK, that could eliminate 2 points from Imp WF Totem.(If it goes live.) I say this because if you have a DPS Frost DK, they would receive more benefits from speccing into Imp Icy as opposed to us who get no benefit speccing into Imp WF Totem.
Why would you need a separate option? Just allocate the two points elsewhere, the % melée haste buff is unaffected by your talent spec in the sim, it's just under the buffs tab. As long as that says 20% you're fine

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Old 02/21/10, 8:49 PM   #665
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Just back after a week or so absence and some interesting stuff.

Originally Posted by Razanar View Post
Why would you need a separate option? Just allocate the two points elsewhere, the % melée haste buff is unaffected by your talent spec in the sim, it's just under the buffs tab. As long as that says 20% you're fine
Indeed and with the 1:1 and 2:1 suggestions it may be that moving points around to Reverb with different haste levels produces more interesting and achievable levels of haste for more people with a 2:1 and some points in Reverb. Although its more likely we'd want to use it at the top end when the amount of haste with the various procs could take you less than 12 seconds and so moving the goalposts to 11.6 sec (ES+FS 1 pt Reverb) or 11.2 (ES+FS 2pt Reverb) may help.

BTW new version of ShockAndAwe v5.71 released tonight with LS_0 and MT_0 added. Not sure if I'll need to add anything for FS DoT bar shortening due to haste. Might just be safest to rely on the current CD value for the spark than varying the bar width.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 02/21/10, 9:56 PM   #666
sfox
Banned
 
Draenei Shaman
 
Arygos
Originally Posted by Levva View Post
BTW new version of ShockAndAwe v5.71 released tonight with LS_0 and MT_0 added. Not sure if I'll need to add anything for FS DoT bar shortening due to haste. Might just be safest to rely on the current CD value for the spark than varying the bar width.
I tried using the new version of saa and found it completely unusable. With any of the timer bar options enabled it completely kills my game's fps to to an unplayable point and there there is no options in the priority menus at all for shields. I had to go back to the previous version to continue using this addon.

Is this a problem with my personal config files that I can fix?

Last edited by sfox : 02/21/10 at 10:08 PM.

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Old 02/22/10, 12:35 AM   #667
Cochice
dorf
 
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Dwarf Shaman
 
Sargeras
Originally Posted by Levva View Post
Not sure if I'll need to add anything for FS DoT bar shortening due to haste. Might just be safest to rely on the current CD value for the spark than varying the bar width.
Will this cause the bar to deplete quicker and have the same length? Or will it display as an unhasted FS would? I don't think changing the width is necessary. As long as it relays accurate information.

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Old 02/22/10, 8:42 AM   #668
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Please lets take those discussions to ShockAndAwe (formerly DisqoDice)

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 02/22/10, 3:37 PM   #669
Cobs
Von Kaiser
 
Orc Shaman
 
Malorne
Glyph of Flame Shock
The current (for us) Glyph of Flame Shock does something like let Flame Shock crit at 230% damage. We'll try to get a new patch note up soon. Whatever it ends up as will probably be some relatively simple damage buff to replace the old crit buff.

Obviously subject to change but at first glance this glyph looks like it could eb a candidate for our 3rd glyph slot as FS starts becomming on of our higher damage abilities.

Also, can anyone on the PTR test whether FS tick crits proc ED? Do they with the current live glyph of flame shock?

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Old 02/22/10, 3:39 PM   #670
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Elemental Devastation Rank 3
Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Note the "non-periodic" part of the tooltip. Flame Shock glyph is looking to be worth about half of the other viable options for that 3rd glyph spot.

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Old 02/24/10, 3:14 AM   #671
Jheherrin
Von Kaiser
 
Draenei Shaman
 
Shadowsong (EU)
Originally Posted by Israfel View Post
Title of thread should be changed to 3.3.X, since we're now discussing 3.3.5 changes, but anyway:

Something to note is the changes to Imp Icy Talons to Frost DK's:


This might raise the possibility of freeing up 2 talent points to put elsewhere if you have a DPS Frost DK

Edit: Thanks, Razanar.
I think the Frost DK's might get more dps out of the 6 points they can uninvest in Icy Talons and Improved Icy talons than we can get from the two points we would save from the improved WF totem.
If you do have a frost DK in your raid it is worth discussing it with them.

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Old 02/24/10, 4:05 AM   #672
nxg
Von Kaiser
 
Draenei Shaman
 
Thrall (EU)
Currently on the PTR many things are buggy, like pets uncontrollable during CC and such.
There's a bug with the new passive Auras, they are stacking to some degree (Improved Icy Talons with our Totem, for example).
Interesting though is that the 10% AP auras stack, too, but won't give you any more than 15% increase stacked.
Given that there is a limit it might be a intentional change, though I don't think it is.

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Old 02/24/10, 12:55 PM   #673
Ciege
Glass Joe
 
Tauren Shaman
 
Lightninghoof
Originally Posted by Rouncer View Post
More then is realistically possible. You need 50% spell haste to reduce the DoT to 12 seconds, which would be 1639 haste rating. I'm stacking haste and have 922 haste rating currently, which is only 29.13% spell haste. That much spell haste should take the DoT from 18 seconds down to 13.9 seconds. So the real question is going to be whether changing it like that would make it worth clipping the DoT (the 1:1 ratio of Flame Shock to Earth Shock) or if you just want to Flame Shock whenever there isn't an active DoT (1:2 FS to ES ratio).
Is this right? What i mean is the dot portion of flame shock is 18 seconds long, so to reduce it down to a 1:1 ratio, the dot portion would need to be 12 seconds. So from 18 seconds to 12 seconds is roughly 33% spell haste? Is there some spell haste coefficient that i dont know about? Each tick occurs once every 3 seconds, and trimming that down to 2 seconds would push it to a 1:1 ratio, would it not?

I'm no where near as geared as Rouncer but my gear gives 20% spell haste, then totem of wrath is another 5% and swift retribution / improved moonkin? Am i missing something here? If so please let me know.

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Old 02/24/10, 1:11 PM   #674
 Glayde
King Hippo
 
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Troll Druid
 
Thrall
Dot duration is normal duration/1+spell haste.

to make that = 12, 18/1+.5 where .5 is the 50% spell haste needed.

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Old 03/07/10, 8:06 AM   #675
Filthie
Glass Joe
 
Draenei Shaman
 
Tarren Mill (EU)
Seeing how hard LK heroic is, i reckon quite alot of people will go for heroic Black Bruise first. Now, my question is that would it be a dps upgrade to switch priority when necrotic plague procs? Say, bumping SS up over ES or SS_0 over FS? And if it would, would it be the same case with non-heroic Black Bruise?

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