Somewhat unsure where to post this, but here goes. With the new ability to change races from my tauren to troll/orc, I am undecided on which one to choose. I already notice that my CL/LvB are at (or at least rounded to) 1 second with full raid buffs, in fairly decent gear (~850 haste before totem), so in Icecrown I expect to be pushed closer and closer to 1 second lightning bolts. This makes me question the usefulness of the Berserking haste, as opposed to the spellpower gain from the Orc racial.
Somewhat unsure where to post this, but here goes. With the new ability to change races from my tauren to troll/orc, I am undecided on which one to choose. I already notice that my CL/LvB are at (or at least rounded to) 1 second with full raid buffs, in fairly decent gear (~850 haste before totem), so in Icecrown I expect to be pushed closer and closer to 1 second lightning bolts. This makes me question the usefulness of the Berserking haste, as opposed to the spellpower gain from the Orc racial.
LvB/CL hits 1s at 1270 haste rating (with raid buffs), while you may be close, 850+200 is still 220 short.
LB hits 1s 2540 haste rating. Even once you pass 1270 effective rating the haste difference of Berserking will still be higher assuming it's a single target and you're dropping the CLs.
tl;dr At no foreseeable point in gearing will haste take a significant dive in value. More over given the nature of haste buffs and the effect of haste scaling on elemental it's similarly unlikely that the benefit of the buff will deteriorate significantly over the course of the expansion.
His question was though( at least what I took from it.)
Which would you choose
Orc for Blood fury (163 spellpower every 2 minutes)(15 second duration)
or
Troll for Berserking (20% increased casting speed every 3 minutes)(10 second Duration)
LvB/CL hits 1s at 1270 haste rating (with raid buffs), while you may be close, 850+200 is still 220 short.
LB hits 1s 2540 haste rating. Even once you pass 1270 effective rating the haste difference of Berserking will still be higher assuming it's a single target and you're dropping the CLs.
tl;dr At no foreseeable point in gearing will haste take a significant dive in value. More over given the nature of haste buffs and the effect of haste scaling on elemental it's similarly unlikely that the benefit of the buff will deteriorate significantly over the course of the expansion.
I don't think this is correct. Simulationcraft shows a clear and sharp drop in haste EP once you pass the ~1270 mark, which given our 220 haste totem in Icecrown gives a paperdoll of 1050. I'm at 976 with half bis ToGC gear; I can't imagine there being 'no foreseeable point in gearing' where haste will show a diminished value.
Simulationcraft suggested a drop from 1.72 to 0.60 in EP on haste once you pass 1270 haste in a best in slot ToGC set. I liked the orc racial over the troll one before we started approaching the haste softcap as the time when damage matters most is when you would logically choose to bloodlust, so the marginal difference wasn't outweighed by the rigidity of it's use. I don't think there's any reasonable argument that the berserking is superior to bloodfury in Icecrown, after it becomes a third as effective.
I don't think this is correct. Simulationcraft shows a clear and sharp drop in haste EP once you pass the ~1270 mark, which given our 220 haste totem in Icecrown gives a paperdoll of 1050. I'm at 976 with half bis ToGC gear; I can't imagine there being 'no foreseeable point in gearing' where haste will show a diminished value.
Simulationcraft suggested a drop from 1.72 to 0.60 in EP on haste once you pass 1270 haste in a best in slot ToGC set. I liked the orc racial over the troll one before we started approaching the haste softcap as the time when damage matters most is when you would logically choose to bloodlust, so the marginal difference wasn't outweighed by the rigidity of it's use. I don't think there's any reasonable argument that the berserking is superior to bloodfury in Icecrown, after it becomes a third as effective.
Can you provide details of where you get these values from?
I started from T9 BiS and added a +300 Haste Rating bonus to get the gear haste rating to 1236. I then set dps_plot_stat=haste to get the above picture which implies constant haste scaling from 1236 (center mark) through 1436.
I am not 100% confident of SimC lag modeling when cast times get close to 1sec. Still waiting for some Moonkins to do some NG-Wrath testing to see what happens to the spell-queue. As the code stands right now, Haste only drops off when Cast_Time + Queue_Lag drops below 1sec which pushes up the ceiling a bit.
However.... In the absence of sufficient data, I view with some measure of distrust any SimC results that would be heavily affected by the sub-1sec lag mechanics.
Can you provide details of where you get these values from?
The things I posted in #111. Basically the former value is from running the ToGC258 profile with scales set to 50, and the latter is from editing in 200 more haste rating to the gear to push it past the soft haste cap.
The base profile is Profiler - Wowhead. It has 923 paperdoll haste and the 200 haste totem.
To see what happens past 1270 haste, I edited the character file and basically put 200 extra haste on one of his items to push his haste stat to 1323 with totem up, or 53ish over the softcap. The output files show the only base stat change is haste.
It suggests that haste becomes about a third as effective once you start moving over the softcap.
Edit: Ah, my second run must have caught the tail end of that graph you posted. I ran a few more at higher haste values and the EP normalizes. What a strange valley around 1100 haste. 100 haste is a long time for 1/3th result. This strong valley seems to be effecting the current sampleoutput for our class, for example. Giving our haste weight as 0.9 instead of the expected 1.6
Are the sharp edges a result of limited data points? I need to look into those options.
SimC needs a "wait" action. ( Well, it has a wait action right now. It needs a wait action that really works.)
The wait action itself is trivial. What is not so trivial is making all the possible conditionals available: cooldowns, etc. I'm in the process of making a bunch of SimC data fields "named" so that they can be accessed.
When this is complete I expect that the Haste curves will smooth out considerably due to finally modeling the concept of waiting for actions about to come off cooldown.
SimC needs a "wait" action. ( Well, it has a wait action right now. It needs a wait action that really works.)
The wait action itself is trivial. What is not so trivial is making all the possible conditionals available: cooldowns, etc. I'm in the process of making a bunch of SimC data fields "named" so that they can be accessed.
When this is complete I expect that the Haste curves will smooth out considerably due to finally modeling the concept of waiting for actions about to come off cooldown.
This is why we're seeing those figures from SimC. If you take those "flat Periods" and adjust the LB counts so that the extra one comes in a little bit later, you'll see that the line is smoother. If you extend that graph out, you'll see similar points in the 500 rating range too.
Looks like we finally have decent Emblem items to pick up off vendors. Or at least so it seems at a first glance.
It depends on how the raid gear will be itemized, but I can see a few goodies. Belt and Feet are definitely decent, while the most promissing known raid loot seem to be shoulders or cloth legs. It depends a lot on how T10 will be itemized, though, so I'm withholding my final judgement until we know all items.
Creativity requires the courage to let go of certainties.
4 new caster weapons from the new 5 man heroic. As I understand it the Quel'Dalar questline is 5-man, so including the weapons from there.
Anyways out of the 4 the 2 of them are greatly itemized for elemental shaman. Unfortunatly they are both swords.
The remaining dagger and mace are both with crit and mp5.
Hopefully they will think this over before they release 3.3.
please feel free to tell me to go somewhere else for this question.I just couldn't figure out where i might ask it.
I was wondering your opinion on this.
Since i allways use fire dps totems and they are effected by crit not haste and i just recieved the [Reign of the Unliving]. . I also have the [Belt of the Ice Burrower] Since my hit is out of control..i was debating replacing my [Icehowl Cinch] for it..My gut says its a good trade and so does rawr...but my head says allways go haste.
Icehowl Cinch is more or less BiS despite it being 245, so I would go with that. For controlling your hit, I'd recommend picking up a nebula band instead of your firestorm ring, and using the Insanity(10man) cape. I also recommend that you pick up the [Leggings of the Awakening] and use the tier chest as hit/haste>hit/crit. My two cents anyways, I'm sure you're trying to find the elusive lewt -.-
Wouldn't Biting Cold be BIS and drop the hit somewhere else?
The haste/SP of Icehowl Cinch is enough on the 232 version to beat out the 258 Biting Cold (because crit sucks), the 245 Icehowl Cinch being better then any other belt posted in this thread IMO (extra hit > spirit). At the moment I find myself almost 20 points over hit cap just because there isn't enough haste/crit gear period.
Wouldn't Biting Cold be BIS and drop the hit somewhere else?
In theory, Bitting Cold would be superior to Icehowl Cinch IF you had two Reigns of the Unliving and IF you could get hit somewhere else. However, when considering the whole, Icehowl is BiS, simply because trading off hit on another item for crit on belt isn't worth it.
That said, this discussion is offtopic - please move it to Elemental gear discussion and let this thread continue on topic of 3.3 changes.
Creativity requires the courage to let go of certainties.
I've been doing some math on the t10 4 piece and I'm really not sure it's worth going for the bonus right away unless the stats on the tier pieces are vastly better than t9 heroic pieces.
I've been doing some math on the t10 4 piece and I'm really not sure it's worth going for the bonus right away unless the stats on the tier pieces are vastly better than t9 heroic pieces.
Yeah, the set bonuses are very lacklustre compared to tiers 8 and 9. If they remain as they are on the PTRs then we'll need to gain ~200 DPS worth of stats for 4t10 to be an upgrade from 4t9. Anyone who's managed to collect ilevel 258 tier 9 will probably be wearing it for quite a while yet.
Every one of us is, in the cosmic perspective, precious. If a human disagrees with you, let him live. In a hundred billion galaxies you will not find another.
I was looking over everything, and couldn't seem to find any math out yet for the new 4 piece bonus to T9. Last I checked they changed the 20% inc dmg to a dot on LvB hit. Has any one looked over the data for this or tested it on the ptr to see how good it is or if it is lackluster and we should be getting replacement gear for the 2 pieces that grant us 4 piece?
I was looking over everything, and couldn't seem to find any math out yet for the new 4 piece bonus to T9. Last I checked they changed the 20% inc dmg to a dot on LvB hit. Has any one looked over the data for this or tested it on the ptr to see how good it is or if it is lackluster and we should be getting replacement gear for the 2 pieces that grant us 4 piece?
Why would you need math for this? The amount of bonus damage has not changed (it's still +20%), the only thing that has changed is when it is applied. The only circumstance where this could be a nerf to damage is if a mob dies while the 6-second DoT is ticking, and that's hardly a concern.