Originally Posted by Rouncer
Dedmon, why are you using that spec for enhancement post 3.3 changes? Improved Fire Nova is definitely going to be more dps then 2 points in reverb and 1 point in Elemental Focus is likely to fit in there somewhere as well.
The World of Warcraft Armory
That's the build I am planning on using when 3.3 hits, is that build something that I can test in Simulationcraft? I'm currently at work so can't play with the program too much right now.
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Mostly because I was too lazy to construct entirely new profiles for the Raid_PTR.simc runs. All I did was swap out T9 bonuses for T10 bonuses. For Shaman, I also swapped around some glyphs so we could take advantage of the Fire Elemental.
I should have also overridden some of the talents: The talents are set via an http talent link (both Armory and Wowhead links work). However, that is a bit of a pain just to change a few talents. At its heart SimC is just a CLI app that takes parm=value options in which the "last one wins". While glyphs= is set in the profile, we override it in Raid_PTR.simc. Talents can all be referred to by name: Simply remove punctuation/apostrophes/etc and convert spaces to underscores. So I can add reverbation=x improved_fire_nova=y elemental_focus=z where x/y/z are the number of ranks chosen.
The easiest thing to do is to create a wowhead account because then you can copy the profile, make customizations, and then import/run it, all from the gui. When you bring up the gui there is some documentation on the initial screen that explains (most) of this.
If you don't feel like creating a wowhead account, an alternative is to simply import your Armory as-is and then just cheat a bit.
So....
Bring up the GUI.
Options tab - change patch level to 3.3.0
Import tab
Armory tab - search for your char, select it
Import button (at lower right)
In the Simulation text replace the talents= line with yours above. (or use your existing talents= and override specific talents AFTER the talents= line)
Also in Simulation text you may wish to change the glyphs.
Simulate!
Originally Posted by Suggestive
One thing i'd like to see on the GUI (its possible i missed it), is the option to change the values used to calculate scaling factors. Its not particularly hard going into the code to change it, but being able to do it on the fly would be nice. The addition of graphs obviates the need for that to an extent.
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Rats. I didn't include docs for that in the Examples tab. The format is basically scale_STAT_NAME=value. I was reluctant to add specific GUI options for the delta-stat values because they are so easy to screw up.
These are the values used if not explicitly set:
scale_strength=150
scale_agility=150
scale_stamina=150
scale_intellect=150
scale_spirit=150
scale_spell_power=150
scale_attack_power=150
scale_expertise_rating=-100
scale_armor_penetration_rating=150
scale_hit_rating=-100
scale_crit_rating=150
scale_haste_rating=150
scale_armor=6000
scale_weapon_dps=50
scale_weapon_offhand_dps=50
Note that when smooth_scale_factors=1 the defaults are half what is displayed above.
Also note that center_scale_delta=1 will perform two runs (at twice the cost) and compare -delta/2 vs +delta/2.
The next release will include these in Examples.simc.