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Old 01/08/10, 3:08 PM   #196
pintor
Von Kaiser
 
Night Elf Druid
 
The Venture Co
Rouncer,

Can we also have people post the config they are using? I know I have my priority set up differently from the default settings on EnhSim (because it nets me more DPS in current gear).

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Old 01/08/10, 3:24 PM   #197
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by pintor View Post
Rouncer,

Can we also have people post the config they are using? I know I have my priority set up differently from the default settings on EnhSim (because it nets me more DPS in current gear).
Not a bad idea. But I really don't want the thread cluttered with hundreds of huge posts with massive configs. Save your config and then attach it to your post and then people can open them if they want to take the time to analyze your simulator results. Just as an example, I attached my current config to this post with it set to the combat duration of my last Saurfang.

Edit - Guess you need to be a benefactor to attach files so for those that are not feel free to use the [ code ] tags to post your configs.
Attached Files
File Type: txt Rouncer-Saurfang 1-6-10.txt (6.9 KB, 171 views)

Last edited by Rouncer : 01/08/10 at 4:41 PM.

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Old 01/08/10, 4:41 PM   #198
Saabu
Glass Joe
 
Draenei Shaman
 
Icecrown
Please delete

(long thread on a simple solution, thanks guys)

Basically, with fight set to 5 mins, why was FE glyph worth considering when the cooldown on FE is still 5mins.

Last edited by Saabu : 01/08/10 at 4:56 PM.

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Old 01/08/10, 4:43 PM   #199
Erysha
Glass Joe
 
Orc Shaman
 
Tichondrius
Looks like you still have fight length variance set.

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Old 01/08/10, 4:44 PM   #200
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
You have a combat variance of 35%. That means your fights last anywhere from 3:15 to 6:45. Anything over 5 minutes means you get a second summon if you are using the FE glyph. 6:45 > 5

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Old 01/08/10, 6:17 PM   #201
lassenc
Von Kaiser
 
Draenei Shaman
 
Jaedenar (EU)
1.9.5.5 tells me it doesn't know "Enchant: Crusher" and "Enchant: Greater Assault"

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Old 01/08/10, 8:19 PM   #202
Quaunaut
Von Kaiser
 
Draenei Shaman
 
Feathermoon
Originally Posted by lassenc View Post
1.9.5.5 tells me it doesn't know "Enchant: Crusher" and "Enchant: Greater Assault"
That's because those enchants are already on your stats.

The "Enchants" dropdown is specifically for Weapon Enchants. Some of the others include other proc-enchants or ability-enchants, like the Engineering ones.

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Old 01/08/10, 8:23 PM   #203
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
e,fb

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Old 01/08/10, 9:47 PM   #204
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Release v1.9.5.6
Black bruise proc rate upped to 3.3%
Added Tiny Abomination trinket to output
Added Tiny Abomination in a Jar (normal and heroic)

MAC User NEWS

Great news for Mac owners out there. Rumple has joined the team and will be uploading a Mac binary of the Sim as frequently as he is able. This might mean it will lag a bit behind the PC version at times but at least it will be a version from this decade!!!

Last edited by Levva : 01/08/10 at 10:03 PM.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 01/09/10, 2:17 AM   #205
derekvf
Glass Joe
 
Tauren Shaman
 
Winterhoof
I'm hoping this is the proper place to post this suggestion, or that at least it will be considered and forwarded to the proper place.

Given that our new 4 set activates upon a 5 stack and operating under the assumption that it would not trigger again if we got a MW proc over a 5th stack, which may not be the case, it would seem that using a 5 stack as soon as it becomes available is going to be more important than ever, and building a 5 stack will also be important. In light of such intuition I've been wondering if functionality to stormstrike (or lava lash) under the conditions of a small number of MW stacks should be added to the priority queue on EnhSim. The idea would be conditionals stormstrike if MW<X stacks, for various values of X for testing purposes.

Obviously it's my idea so I want to advocate my reasoning well, so feel free to ignore the remainder as speculation, or read on if you are intrigued. I'm not busting out a calculator here, I'm just using some rough estimates. Raid buffed weapon speeds seem to run in the 1.2 s range, whereas our gcds generally falls short of 1.4s. As such stormstrikes are adding at least 40% more weapon hits during the GCD after stormstrike use, and thus 40% more MW charges. It would at least seem logical that using stormstrike instead of a shock at a 4 stack will probabilistically waste one or more weapon hits that may have proced a MW. The idea then is that at a small number of MW charges stormstrike could be preferable to a shock, whereas at 3 or 4 stacks a shock may be preferable to a stormstrike. The obvious downside to this is that it would require inclusion of a large number of additional conditionals to the EnhSim. I've programmed in C before, but nowhere near the level of the complexity of EnhSim, so I cannot say for certain how hard/easy this change would be to make.

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Old 01/09/10, 8:48 AM   #206
Arrakus
Glass Joe
 
Orc Shaman
 
Area 52
I would very much like to help in contributing to the testing of EnhSim and was wondering if there where any other tools besides EnhSim and Rawr.Enhance that I can use to help bring useful data to for front. I have perused both through this thread and the [Enhancement] 3.3 thread have seen people using different websites and addons in accumulating their data but I am unfamiliar with the names of those tools and where to acquire them.

Is it also safe to presume that the following rotation is still the base line rotation that we should be evaluating any new data against?
Originally Posted by Levva View Post
SW_Boss, SR, SS_0, MW5_LB, LS, FE_Boss, MT, FS_Boss, ES, SS, FN, LL

On a side note, I just wanted to share my appreciation for all your hard work and long hours that you all have put into creating an outstanding product for the rest of the community. Truly remarkable work.

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Old 01/09/10, 9:40 AM   #207
Cromus
Glass Joe
 
Worgen Druid
 
Earthen Ring (EU)
With Flame Shock now being an important spell of our arsenal, I've been trying to figure out how worthy the Flame Shock Glyph is on certain fights, compared to others, as that 3rd glyph of ours always was extremely situational for me.
As such, lately I've found myself yearning for some kind of information regarding the FS dot uptime in EnhSim Simulation Outputs.


So, I was wondering if including a "Flame Shock Uptime" entry to the Simulation Outputs of EnhSim was a realistically easy addition to implement.

Being clueless about programming of the scope of EnhSim I don't realise what a change like that involves, but it sounded like relatively small addition to me... (correct me if I am wrong here... this is just guessing).

Amongst others, another more experimental use I could see for this implementation is to check how Reverberation Talent affects FS uptime with 1/5, 2/5 ect.
With 0/5 reverb, I've generally observed a relatively high downtime of the DoT since we obviously do not use Shock on Cooldown as soon as available, and the 6 second CD is not very flexible. My guess is that putting a few points in Reverb would increase the FS dot uptime.

Allthough the dps Reverb brings to the table can allready be checked easily via the Sim, I am simply curious as to the breakdown of the benefits from that talent, and I assume FS DoT uptime will definitely come in play (especially with some of us are allready considering dropping a point from Elemental Devastation with the Crit Cap looming so close, a point or two in Reverb can definitely be considered).


So I hope adding a Flame Shock DoT uptime entry is something you will be able to consider in the future, thanks in advance!


Finally, like the above poster I feel compelled to add my share of praises towards the EnhSim crew that provides the community with such a wonderful tool. Many thanks!

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Old 01/09/10, 10:10 AM   #208
Eralun
Glass Joe
 
Draenei Shaman
 
Al'Akir (EU)
Originally Posted by derekvf View Post
...
Given that our new 4 set activates upon a 5 stack and operating under the assumption that it would not trigger again if we got a MW proc over a 5th stack, which may not be the case, it would seem that using a 5 stack as soon as it becomes available is going to be more important than ever, and building a 5 stack will also be important. In light of such intuition I've been wondering if functionality to stormstrike (or lava lash) under the conditions of a small number of MW stacks should be added to the priority queue on EnhSim. The idea would be conditionals stormstrike if MW<X stacks, for various values of X for testing purposes...
If you could open an issue for this here we can discuss this in the development team.


Originally Posted by Cromus View Post
...So, I was wondering if including a "Flame Shock Uptime" entry to the Simulation Outputs of EnhSim was a realistically easy addition to implement...
Consider it done, you can expect this in the next release.

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Old 01/09/10, 2:33 PM   #209
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by Arrakus View Post
I would very much like to help in contributing to the testing of EnhSim and was wondering if there where any other tools besides EnhSim and Rawr.Enhance that I can use to help bring useful data to for front. I have perused both through this thread and the [Enhancement] 3.3 thread have seen people using different websites and addons in accumulating their data but I am unfamiliar with the names of those tools and where to acquire them.

Is it also safe to presume that the following rotation is still the base line rotation that we should be evaluating any new data against?



On a side note, I just wanted to share my appreciation for all your hard work and long hours that you all have put into creating an outstanding product for the rest of the community. Truly remarkable work.
The main tool for testing in game is NOT addons. Addons produce highly variable results and aren't great for accurate testing. They can however help in noting a proc eg: if testing until something procs you can at least get a warning that something has happened. However for determining uptime, proc rates etc addons can be quite poor.

What you need to do is to take the combat log data that the game can produce and examine that.

The game can generate a log file of everything you do, and everything around you in game. This file resides in World of Warcraft\Logs directory and is called WoWCombatLog.txt. To begin a test first ensure this file is not present ie: you haven't already got a file full of old data. Now follow these steps:

1) type /combatlog the game will tell you that it is turning on combat logging to logs\WowCombatlog.txt

2) perform your testing

3) type /combatlog the game will tell you that it has turned off combat logging

Now take your combat log file and analyse it, it is just a plain text file. One of the simplest ways to analyse the file is to upload it to a site like World of Logs - Real Time Raid Analysis This is extremely easy to do and only requires you register - run the client from the link on the front page and upload your WoWCombatLog.txt file you generated. This is easiest done if you have exited the game as this ensures that WoW isn't still trying to update the log file.

Enjoy.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 01/09/10, 7:38 PM   #210
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Release v1.9.5.7

Fixed T10 4 piece setbonus
Fixed Unleashed Rage, atp get screwed if attackpowermultiplier_ got modified by another function
Modified changeAttackPowerMultiplier() to make a little more sense
Added Flame Shock uptime to output
Fixed bonus damage of t10 2 piece setbonus
Added checks to stats.cpp, now only outputting uptimes for abilities/items that are used

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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