With Flame Shock now being an important spell of our arsenal, I've been trying to figure out how worthy the Flame Shock Glyph is on certain fights, compared to others, as that 3rd glyph of ours always was extremely situational for me.
As such, lately I've found myself yearning for some kind of information regarding the FS dot uptime in EnhSim Simulation Outputs.
So, I was wondering if including a "Flame Shock Uptime" entry to the Simulation Outputs of EnhSim was a realistically easy addition to implement.
Being clueless about programming of the scope of EnhSim I don't realise what a change like that involves, but it sounded like relatively small addition to me... (correct me if I am wrong here... this is just guessing).
Amongst others, another more experimental use I could see for this implementation is to check how Reverberation Talent affects FS uptime with 1/5, 2/5 ect.
With 0/5 reverb, I've generally observed a relatively high downtime of the DoT since we obviously do not use Shock on Cooldown as soon as available, and the 6 second CD is not very flexible. My guess is that putting a few points in Reverb would increase the FS dot uptime.
Allthough the dps Reverb brings to the table can allready be checked easily via the Sim, I am simply curious as to the breakdown of the benefits from that talent, and I assume FS DoT uptime will definitely come in play (especially with some of us are allready considering dropping a point from Elemental Devastation with the Crit Cap looming so close, a point or two in Reverb can definitely be considered).
So I hope adding a Flame Shock DoT uptime entry is something you will be able to consider in the future, thanks in advance!
Finally, like the above poster I feel compelled to add my share of praises towards the EnhSim crew that provides the community with such a wonderful tool. Many thanks!
