Originally Posted by Vlyxnol
Why does your final calculation start with 80.8%? First off, crit depression wasn't real, it was a symptom of people attacking from the front of target dummies and seeing white hits, which were really blocks not hits after all because recount didn't record it properly. Second off if it was real wouldn't you start off @ 71.2%?
To be a little more clear, if you are hit capped and dodge capped attacking a lvl 83 boss from behind you would experience 24% glancing blows which means your total crit rate could be 76% not 80.8%.
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Crit depression is still a real phenomenon, which means when attacking a boss target 4.8% of your melee crit goes poof. What was wrong was the concept that 4.8% of crit was converted to hits and that those hits couldn't be removed by just adding additional melee crit. So 80.8% is the correct figure for the amount of melee crit required to push hits completely off the table.
It has been suggested that the 4.8% only applies to rogues and that our melee crit reduction is more in the neighborhood of 3% but there has been no definitive testing proving that and due to elemental devastation not having 100% uptime it would be difficult to prove without controlled testing using a build without those talents.
Edit
Decided to confirm/deny the 4.8%. Made a gear set up with no expertise rating except for Orc Racial, no hit rating and no points in Dual Wield Spec. Crit Cap would then be 100 - 27% (miss) - 24% (glancing) - 5.25% (Dodge) = 43.75%
If the crit depression doesn't exist then no hit will be recorded above 43.75% melee crit. If our crit depression is only 3% then no hits will be recorded at 46.75%. If our crit depression is the same as a Rogues then it would require 48.55% melee crit to remove hit from the table.
All testing on the Boss Dummy in TB while attacking from behind to remove parry and block. Stopped series once a single hit was recorded, then added more crit rating (or used an SoE totem) and started the next series. 10k attacks without a hit being enough to prove that hit has been removed from the table.
44.5% melee crit - hit
46.75% melee crit - hit
47.67% melee crit - hit
48.34% melee crit - hit (occurred around 1400 attacks)
48.70% melee crit - no hit so far (took it to 4500 without a hit then got bored but seems enough to prove the point)
With that hit occurring with 48.34% melee crit it seems pretty safe to say that melee crit depression is indeed 4.8% for shaman just as it is for Rogues.