It may be a stupid question as I'm just starting to solo stuff, but how exactly do you solo Anzu? It shows on WowHead there needs to be a druid on the party. I'd love to be able to farm that mount.
To all who fear to try soling old instances: as enh shaman, I soloed all Molten Core at lvl84 in quest reward blues and greens (only exception is the alchemist trinket). All bosses went down on first try. Nearly all of the trash are skippable (but even Molten Destroyer isn't a real threat). Glyph'd Healing Totem is a big help for all bosses.
- I died on Lucifron because I pulled one dog-pack with the boss and I wasn't in the mood of killing the dogs after the boss died.
- Magmadar is tank'n'spank; dogs are totally skippable. I didn't use even Tremor Totem nor PVP trinket.
- Gehennas: take care of removing the curse on yourself; kill adds first
- Garr: earth elemental is the key; also put your back on a wall (not to fly big when an add dies)
- Geddon: just kill him in the tunnel; tank'n'spank. His aoe is no real threat.
- Shazzrah: purge his buff (I killed it with Geddon's mana debuff, no problem with that).
- Golemagg is nasty on his last 10% HP (have a healing potion ready there); use hero/bloodlust in this time. Also use MW5 only for heal for the whole fight.
- Sulfuron: kill the healers one-by-one; they sometimes heal, but thats no problem: your burst is faster than their heal
- Majordomo needs a lot of running (you can not hit any of his 'men' when any of their shields are up); any elemental is a big help here.
- Ragnaros: use MW5 for heal when you are knocked back; adds are easy without any big cooldown.
To all who fear to try soling old instances: as enh shaman, I soloed all Molten Core at lvl84 in quest reward blues and greens (only exception is the alchemist trinket). All bosses went down on first try. Nearly all of the trash are skippable (but even Molten Destroyer isn't a real threat). Glyph'd Healing Totem is a big help for all bosses.
- I died on Lucifron because I pulled one dog-pack with the boss and I wasn't in the mood of killing the dogs after the boss died.
- Magmadar is tank'n'spank; dogs are totally skippable. I didn't use even Tremor Totem nor PVP trinket.
- Gehennas: take care of removing the curse on yourself; kill adds first
- Garr: earth elemental is the key; also put your back on a wall (not to fly big when an add dies)
- Geddon: just kill him in the tunnel; tank'n'spank. His aoe is no real threat.
- Shazzrah: purge his buff (I killed it with Geddon's mana debuff, no problem with that).
- Golemagg is nasty on his last 10% HP (have a healing potion ready there); use hero/bloodlust in this time. Also use MW5 only for heal for the whole fight.
- Sulfuron: kill the healers one-by-one; they sometimes heal, but thats no problem: your burst is faster than their heal
- Majordomo needs a lot of running (you can not hit any of his 'men' when any of their shields are up); any elemental is a big help here.
- Ragnaros: use MW5 for heal when you are knocked back; adds are easy without any big cooldown.
Not to dishearten you, but MC was pretty easy to solo as lvl 80 already. Now at 85 is just a joke, every boss is just tank and spank.
Rage Winterchill is hardest boss in the instance. The main tactic is to try to be at full HP between casts Dead and Decay. So for this boss I used a build with 8 points in Restoration. Anetheron - The most dangerous ability of this boss is a debuff wich reduce healing by 75%. Fortunately friendly NPC can also be the target of this ability, so when we tank him near Jaina he aimed all arround and debuff uptime on us is insignificant. Kaz'rogal - Nothing interesting. Just kill him. Azgalor - Run out from AOE. Archimonde - Is not difficult for shamans. Do not stand in fire, decurse DoT, in fear use tremor totem - PvP trinket - tremor totem.
Last edited by osc : 03/10/11 at 9:30 AM.
Reason: spelling errors
so how can you avoid the skill from azgalor "Doom". You need to burn him within 45sec to not get it dont you?
Wowhead says that it's not cast on the MT. And it would be 45s +20s (duration of the debuff).
Originally posted by Cadfael: one boss short of a full clear.
Originally posted by Moogul: Am I the only one that thinks this would be a great idiom for saying someone is a bit lacking in the brain department?
Been on a soloing spree lately (in full 359 gear with standard raid build until Hyjal, from there on I used the resto sub-build posted above), here's what I managed to do:
Classic: All instances, all of MC (tank & spank) & AQ20 (no pets on Ayamiss the Hunter & cast to bring her to 70%, the rest tank & spank), 5/9 in AQ40. The only tricky encounters were the Three Bugs (putting your back to a wall and zerging the Princess then Lord Kri then Wem seems to be the best option) and Fankriss (clear some adds in the room and just outside where you came in, together with some luck on the web wrap timings). No pets on Skeram to prevent MC.
TBC: All heroics, all of Kara and ZA, Maggy, 4/6 in SSC, 2/4 in TK, all of MH.
Maggy is easy once you have the channellers down, blow CD's and earth ele at the start, you'll have them down in time despite some heals getting through. Hydross is tough but doable if you swap at the 2nd mark as posted earlier, but it was a close call. Lurker is easy if you stand on the inside edge of the ring so the knockback doesn't throw you into the water. Circle strafe round the inside edge when he does spout (or go in the water if you prefer) and go straight to the platforms when the adds come. Leo is straightforward too if you follow the tactics posted earlier, but I waited on the edge of P3 until the 2nd demon phase (so I could hit him during the speech, not really neccessary though). Tidewalker is frustrating, and heavily reliant on RNG for resisting the tidal wave debuff (400% more time between attacks). What I did was swap to caster MH (FT/FT) when the murlocs came (more SP for aoe) as well as having at least 1 CD up (SR, wolves, earth ele, hero). Very random though...first try got him to 72k (would've killed him if I'd blown hero sooner), didn't get him below 50% for an hour and then killed him on the last try with a 25k crit heal at 5k hp followed by a string of tidal wave resists. Imp FN will make this fight easier, and the 4.1 changes will make it a lot easier. Al'ar is straightforward but takes 10 mins due to his fire immunity (I used WF/FB). Kill the adds with your back against a wall and watch out for Melt Armour in P2, although it can target pets if you get lucky after meteor. Solarian is annoying when she chain-casts the bomb spell, but otherwise it's not that hard. Kill the adds when they come, the small ones might be ignorable nearer P2. Hyjal Summit I completed by following the tactics posted above. Archimonde nearly killed me at the end though, pretty tough despite removing 3/4 fears.
I did have some tries on KT (using the tactic where you fight outside his room) but even with the resto sub-build and pvp trinket I was unable to get the last 2 weapons down in time, whichever way I dealt with Telonicus (either burning him down or taking lots of hits while waiting for the stun to nearly drop off). Should be doable with the 4.1 aoe and another tier of raid gear.
WotLK: All heroics except Occulus last boss & ToC (both impossible due to mechanics), 3/15 Naxx, 1/4 VoA, 1/12 Ulduar (all 10-man).
Prince Keleseth (UK) has a 20 sec stun, but pets and CD's are sufficient if you keep yourself topped off in between. Tribunal of Ages (HoS) is a pain. I managed it in the end by using WF/RB so I could pull aggro better, earth ele at the stairs in P3 together with magma/FN in the middle (on demand) to grab any loose melee adds. Killing them is less important at this point, make sure the earth ele lives though. Don't go near Brann in P3 as the fire beam will kill him. Pit of Saron is tricky at the end, but can be done even if you die once or twice in the gauntlet. Halls of Reflection is VERY hard atm. The add waves can wtfpwn you if you get too many melee ones, kill order is priest (interrupt heal) -> rogue -> footman -> hunter (decurse) -> mage (kill the hallucination first when it comes). The two bosses are easy by comparison. For the LK gauntlet, run right to the ice wall asap and nuke the ghouls then abominations then witch doctors, save hero and earth ele for the last wall and you should have enough time before he reaches you with that shadow damage aura. The plague wing is the only soloable wing in Naxx atm. Noth is hard but doable once you learn how to handle the adds, the other two are straightforward. Archavon is doable if you have a pet out when he does stomp, as he'll melee them instead when he grabs you. The other bosses require better gear. Flame Leviathan is easy. Park a demolisher at opposite corners, spam pyrite and use a chopper to get between them (dropping tar along the way). Jump out when he starts flame vents, or he might kill the chopper before you use it.
i just completed my weekly rout through lvl70 content.
MH
Is doable after some practice and i would advice it to you if you want to start your solo adventure.
Gruuls Lair
Is also doable.
Maulgar
Just focus dps him down. He only got 550k HP. I started with wolfes to get aggro from the adds and pick Maulgar to dps. pop heroism right after that. When the adds are coming to you you should pop your earth ele and try tzo ground a spell of the warlock. fear of maulgar should be no problem but the disorienting is pretty lame. maybe you can try it with insignia. there can be some heals from one of the adds but you should have him down before the prayer of healing.
Gruul
Just tank and spank. I played it safe with a couple of heals to myself. Just avoid the aoe.
SSC
Hydross was not that hard for me. I switched after 6 Marks and took him down. You should do damage after the change immideatelly und wipe your totems before the change. i wiped 2 times because he attacked my totems and ran back to spawn more adds. pop wolfes and dmg reduce when the adds came to play safe.
The lurker was also pretty straightforward. I waited to the add phase to pop wolfes and to get the run speed. the adds do some dmg and can hurt.
Leotheras is also doable with some care. Pop dmg reduce in the last 20seconds of demon form and be ready to heal alot. heal up after that! when he gets to 2nd phase you should pop wolfes and bl. his demon form will do a lot of dmg to you!
I didn't tried the other bosses in ssc. maybe in the future.
BT
Naj'entus would be killable without a doubt when you could remove is shield or kill him in 60sec which would mean 38k dps. Not killable solo atm. His shield will heal him back again to 80-90% and after 10secs the next will follow ...
Some bosses in BT would be killable but you need a second man for Naj'entus
The trash hits pretty hard too!
Maggi
Is doable too. Dps down the adds hard and interrupt the important heals. The boss himself is pretty easy.
Lvl80 content
I tried Noth but i think its too much work for not enough rewards. Maybe when i get bored. But lvl70content is the most interesting and rewarding.
Golemagg isn't nasty on any percents. Only nasty thing on him is a stacking debuff from melee swings. To cleanse it, just pound on his dogs for a bit and use some heals.
As an elemental, who doesn't get this debuff, he was a piece of cake on 80 and is even moreso now.
Been trying some Cata normals, having finally gotten 4pc T12. Using the resto sub-build posted earlier and full 378 gear here's what I did:
Blackrock Caverns is fairly straightforward, just watch out for the big drakonaar's hard-hitting gravity strike. Rom'ogg is easy, Corla can be burned down despite one add evolving (since you can only tank one beam), Karsh Steelbender is easy if you know how to tank him and you might want to run away from Obsidius if you get more than 1-2 stacks of the healing debuff.
Throne of the Tides is also fairly straightforward, despite the little murloc waves being a bit trickier to handle with our aoe. Use hex on the naga packs and on those at Lady Naz'jar, Ulthok is easy if you run away when he fissures, Stonespeaker hits hard with some abilities but interrupt lava bolt and you'll be fine (second part is easy). You can fall behind with adds on P1 of the Ozumat fight but it's not really an issue, throw earth ele down to distract the blight beasts in P2 if needed and simply nuke.
The Stonecore is where it steps up. All trash packs require CC and you'll probably wipe on some due to hard-hitting warbringers (who enrage) or the earthshapers (who can also pull other mobs with their dust storm), and you'll require some luck and cooldowns to handle the big add packs before the last boss. Corborus hits hard (15k non-crit) and the adds will overwhelm in the submerge phase but fire nova can help remove them when he re-emerges. Slabhide isn't a problem as you can still nuke him and heal up in the air phase, Ozruk hits VERY hard (20k non-crit) but with luck and sufficient kiting he goes down. High Priestess Azil is surprisingly easier than you'd think (given our problems with high numbers of adds), use the gravity wells to kill adds and earth/fire ele to help out in P2 when the wells expire.
Vortex Pinnacle was a real challenge too, again because of trash rather than bosses (you'll probably wipe a lot). CC and wolves are required on all packs, you'll also need hero and earth ele for the young storm dragons (they hit for 30k due to their mechanics) as well as a bit of luck for the skyfall stars. Grand Vizier Ertan and Altairus are straightforward, Asaad is a bit trickier due to the skyfall stars floating around but with proper timing (for running to the triangle) and cd management he's not too bad.
I probably won't try the last 3 normals because the step-up is even bigger, and also take note that the resto-sub build which is so effective for doing this will be completely wrecked by the WS nerf in 4.3 (as we can't take both reverb and focused insight, making some of these bosses and many trash packs impossible). So if you want to solo any old instances/raids from TBC upwards, I'd do it pretty soon.
Void Reaver to me was impossible because the silencing arcane orbs were unavoidable and you can't heal yourself at all.
I got around this by using ELW on my offhand and healing with UE_ELW, as it isn't affected by the silence with WF on the mh, and saving a MW proc for after each use in case the silence wore off. Additionally, it's some tricky timing, but during the pound phases you can ghost wolf far enough away to increase the orb travel time and get off a MW5 GHW (and maybe a HS) as well. Also, save your wolves for when you get to lower HP and use their Spirit Walk to achieve a similar result.
Cleared out the Plague wing in naxx 10 tonight and figured the frost wing might be possible.
Sapphiron is not too difficult with a normal raid spec and ELW on the offhand. Make sure to avoid blizzard, decurse the drain life, and stay toward the outside of the room so you have extra time to heal up during air phases. It went pretty smoothly for me. With a resto subspec it would probably be even easier.
I also put in a few attempts on Kel'thuzad and got him to around 8%. He didn't give me much trouble until the final two growing adds came out, but I think with a resto subspec it wouldn't be hard. Before that, the worst part is killing the last couple banshees with KT up. A magma totem takes care of the skeletons during phase one or you can just run into them and they will do some damage to you as they die.
Been solo farming Karazhan, Gruul's Lair, Magtheridon and Malygos for T4 gear and lookalike weapon to Transmogrify. My spec is Elemental since my main spec, and thus gear, is for Restoration. The spec I used is as follows, including glyphs: Talent Calculator - World of Warcraft
The spec is primarily tailored for Malygos, which can be the hardest one of these, depending on how bad RNG High King has. Karazhan is a total pushover now. No boss should pose any significant threat, although I skipped half of them since I only need gear from Moroes, Curator and Prince, so I don't know if some bosses have hard mechanics.
Basic strategies
These apply to all bosses. Primary "rotation" outside exceptions is Flame Shock debuff > Earth Shock > Lava Burst > Lightning Bolt. Earth Shock is used as a filler shock mainly to gain 20% attack speed reduction whenever it's off cooldown and Flame Shock doesn't need to be cast, as it reduces the damage output especially on Malygos by a lot. Main heal you'll want to use is Greater Healing Wave. Try to time your heals in a way that you'll have both Clearcasting and Focused Insights. Use Flametongue Weapon enchant. As for totems, Healing Stream and Wrath of Air are no brainier, fire totem is either Fire Elemental (usually needed at specific times, especially on High King), else Searing Totem. Just make sure you have one down all the time to get Totemic Wrath spellpower bonus. Earth Totem is usually Stoneclaw, but sometimes Earth Elemental is the key to the fight and Tremor is useful if the boss has fear effects. It's not worth it to pop Stoneskin between Stoneclaws. Use Thunderstorm on every cooldown once you're down to 90% or less mana. This is to ensure you'll have enough mana to carry on through the fight. Use Stoneclaw Totem on every cooldown if you don't have a specific moment when you need it and if your Earth Elemental is not out. Always use Lightning Shield, Water Shield is not worth it with Rolling Thunder talent, recent Water Shield nerfs and need to continuously recast it.
High King Maulgar
The epitome of RNG, as far as soloing goes. First time I was here, I spent 9 hours trying to figure out the boss, it's that hard. The strategy is to pop Fire Elemental, Heroism and Elemental Mastery right at the start and nuke down Blindeye. Try to interrupt him if you want, but I didn't notice much difference whether I tried or not. Half the time he has shield on anyways so that interrupt doesn't work anyways. Once he's dead, your Fire Elemental is probably dead or close to that. Pop Earth Elemental and proceed on Olm. You should still have hefty amount of Heroism left, so try to bring Olm down while still on it. If he decides to, he can chain Death Coil you and you'll die for sure. Once you manage to kill him, hopefully your Earth Elemental is still alive. If he is, try to cast a few heals on it, then kill Kiggler. Once again, if you get chain Polymorhped, your elemental will die if it's not already dead and you will soon afterwards. If you manage to kill Kiggler, the fight is pretty easy, at least not much RNG elements are involved. Start to bring down Maulgar while making sure you're at high health, after 50% Maulgar likes to use Fear. It can be broken with Tremor Totem, but sometimes he just casts it more often than you can Tremor. After Maulgar dies, you'll still have to kill Krosh, just purge his shield and kill him.
Gruul the Dragonkiller
Just a tank and spank, really easy. If you've done High King, this one is like a walk in the park.
Magtheridon
The boss itself is pretty easy, and the adds are too if you know what to do. To start the fight, select one of the adds, pop Heroism and burn it down. Drop down Earth Elemental and let him pick up the rest of the adds. Then jog to max distance, pick one of the Channelers and start nuking. He'll come to you and be out of the range to be healed by the other Channelers that are focusing the Earth Elemental. Rinse and repeat until all the Channelers are dead. Interrupting them should not be necessary if you have Heroism, but after it wears off, you might want to do it, depending on how much burst you can apply to them. Magtheridon himself is easy, stay out of rock showers, no need to click any cubes, just burn him down while maintaining your health.
Malygos 10man
He's hard, but fun as well, and not just tedious like High King. First phase is what the fight is all about, maintaining your mana while keeping yourself alive, killing the sparks and DPSing the boss in the meanwhile. Some luck with Spark positions are helpful but ultimately not needed. It's not that important to save Heroism for the first phase transition since phase 3 is really easy and there's no massive benefit from getting the boss to as low health as possible before phase 3. So just use heroism when you get bad luck with healing crits or generally when needed, else save it for phase 2. Also if you happen to get 2 sparks in one place, Heroism can be great so you can enter phase 2 with more mana.
Start the fight and use the rotation discussed in basic strategies. Killing the Sparks can be challenging, especially if you're on relatively low health. Always DPS the boss from the buff that sparks leave behind. When maintaining your health, remember that Breath takes around 25% of your healthpool and you won't be able to heal in his Storm ability. Try to avoid having to spam heals in general and always aim to have Focused Insights and Clearcasting up when casting a heal. After all, mana is what makes or breaks the phase 1.
After phase 2 starts, kill the two Nexus Lords as fast as possible. If you still have Heroism, this is the best time to use it. Once they are dead, get on a disc and kill the rest of the adds, one by one. Stay up in the air during Deep Breath and don't forget to go pretty low altitude when killing the last add, since you'll be dismounted and fall to the platform.
Phase 3 is really easy, as long as you know what you're doing, and if you've been here in WotLK, you probably do. Whatever you do, don't let the stack fall off from the boss. Always use 5 combo point stacks since you'll have to heal yourself inbetween too. When he focuses a beam on you, use 1 combo point shield on it, but not in expense of dropping your stack. If you're low on health, throw the hot on yourself but remember that once you cast a hot, your combo points on the boss are gone if you had any. When the boss casts lightning cloud thngy, simply move away from it. And one more thing, never let the stack fall off from the boss. That's it really.
re: High King, I've had success just zerging Maulgar down using wolves to aoe taunt shortly after the pull. Earth Elemental can serve the same purpose for those of the ele persuasion. He only has around 550k hp, so the hard part is after you finish maulgar and need to kill the rest of the council before they kill you. Even if they do come out on top, HKM is lootable when you get back and the door to gruul is open.
A few more things tried (same gear and build), in response to advice here:
Maulgar did die fairly easily to the zerg tactic providing earth ele is out from the start, I also used pvp trinket on the fear at 50%. Naturally I ran out before the adds could kill me, but killing him away from his start point was enough to loot and progress.
Gruul zzzzzzzz...easier than some of the bosses in vanilla. I moved out of the cave-in, but I was never troubled.
Void Reaver was indeed killable with earthliving on the OH, but it takes a fair bit of luck. I kept moving at all times (strafe) while nuking and with luck the silence would run out during a pounding, which allowed me to heal/rage/wolves/GW.
I did try Kael again, and this time had enough dps to single target the weapons and the ressurected advisors. There's still a huge amount of luck involved (particularly Capernian who can sometimes be impossible to run past due to the aoe knockback) and even if you get to P4 it's impossible due to arcane disruption being up a lot. (I also managed to get MC'ed w/o using wolves one time, he must've cast MC before the one swing it takes to kill the searing totem after disorient)
Had a quick go at Malygos too, but even if you get all the sparks (using a target macro to help pinpoint before 1-shotting with UE) his damage is just too great. (15k melee, 20k breath)
Anub'Rekhan I tried in 359 gear and got nowhere, in 378 it's doable but hard and requires a bit of luck with crits etc. (he hits for 10k but with 25k fall dmg from impale, some of these seemed to miss too). I tanked him where he started (having got nowhere by starting at the door) and used minor CD's to nuke the 1st add. I had wolves up when the locust swarm came, so I used spirit walk to run to the door. I then blew hero and fire ele (for the little scarabs) when the 2nd add reached me, and finished him off by standing under the door arch (minimal fall dmg from impale) and moving out after impale (to prevent him bugging out).
Grand Widow Faerlina is surprisingly easy. The adds don't seem to hurt much, just remember to nuke one immediately when she enrages (as she hits for 25k instead of 10k at this point). It took me just 2 enrages to down her, the 2nd of which came at 220k hp (at which point I almost wiped by staying on the boss :p). Sadly the spider wing isn't fully soloable, as Maexxna is impossible due to the poison (why oh why did they take it away from us, we're shamans, we're meant to be able to cure stuff). Then I found the orb, which allows access to the top floor without clearing the rest: (I didn't know it was there)
Sapphiron is indeed doable, if a little hairy at times. With the resto sub-build, I simply stuck with WF/FT and stayed near the edge wherever possible as suggested and the fight was long but straightforward.
Kel'Thuzad was quite easy to start with, even the aboms and banshees went down easy. KT himself is quite manageable until the big adds show up later on, at this point you'll need all your CD's and some luck to survive. I almost died with ~100k hp to go, but an MW4 heal was just in time...that's as close as they come :p
I managed to solo Malygos as enhance. My gear is hardly exceptional, considering I'm using a vicious mace offhand, though I do have a heroic eye of purification with power torrent on it. I used a standard 2/31/8 FI spec for this, with WF/Flametongue.
Honestly the hardest part is just surviving until P2. I fucked up pretty badly and let him eat 2 of the sparks, one of which I lived through with wolves, and the other I used rocket boots to kite him Most of my wipes before the kill were due to him critting me and just falling behind in incoming damage. just make sure you heal up while he's casting vortex, and use stoneclaw before and after it.
Used a 1-1-2-3 rotation through all of P3, which kept me alive long enough for the kill. My drake was down to about 30% and I had 11s on the berserk. Oh well, at least I know the kill is pretty repeatable.
I managed to solo Teron Gorefiend as Elemental the other day, with about a 365 average item level. The real difficulty lies in Elemental's horribly small and inefficient heals. The first time through, I wiped with him at ~5% HP and I died due to lack of mana. The second time through, I managed to kill it....
Here's how: Stoneclaw Totem on CD, use GHW only when you have Clearcasting up, avoid Earth Shock (due to mana cost) and you should be fine. I killed him with 20% mana remaining, and that's really what it comes down to. The shadow orb damage is mostly resisted and his enrage is not a problem.
In terms of the rest of Black Temple, the first boss isn't soloable for obvious reasons. Supremus is easily done, and Akama is a joke as well. I killed Bloodboil with the help of a Disc Priest, but Reliquary of Souls was impossible. I haven't been able to try Mother Shahraz, Council, or Illidan yet but I hope this is helpful to those wondering what's possible.
Has anyone tried using a 4 piece PVP gear on some of the harder bosses for the 4 piece bonus of much faster MW procs for ENH? I have used it on some lower lvl heroics when my 378 gear just didn't seem to have the lasting power. It is a DPS drop, but the MW procs are extremely fast and we don't Need near the hit or expertise that we have in our raid gear. Just a thought for those troublesome boses.
I use the elemental 4 piece for places where I need to kill a lot of thrash or when grinding low levels so that the shield never wears off. I think the time spent recasting the shield + being able to cast 9 stack shocks almost on CD compensate the damage lost of the pve pieces. I swith to t12 2 piece every now and then to reset the FE cd and let it have some fun too. <3
Having gotten my 4pc T13 recently, I decided to try out the top level Cata normals (ilvl 392, 2/31/8 resto sub-build):
Lost City of the Tol'vir was a rough ride as expected, with the bosses hitting for ~20-25k (trash wasn't much of a problem apart from the big captain at the start who hits for 25-30k). General Husam was straightforward, Lockmaw was a bit tight but ok if you use the FS cleave on the adds and save some CD's for the enrage. High Prophet Barim hits very hard due to his Fifty Lashings, save Rage for these. Use wolves during the repentance, earth ele when this is over (to heal up if needed) and hero after that (use Rage during the Fifty Lashings again). Siamat is a case of burning the adds down asap then blowing CD's when you get on the boss (a bit of luck needed too, he critted me for 50k near the end and nearly cost me).
Halls of Origination was tougher still. The fire shaper trash mobs are a pain (purge the shield), you may need more than 1 try to kill them (isolating another mob with hex helps too since they patrol) along with the CC-spamming scarab beetles. Temple Guardian Anhuur was a close call (hits hard like the Tol'vir bosses) but the trick here after pulling the levers is to kill the snakes and heal up a bit before interrupting the hymn. Earthrager Ptah hits hard as well, but the only tricky bit is the adds phase, which can be dealt with by FS cleaving the scarab beetles when they're all grouped up.
Sadly that's as far as you can go, as the water elemental guardian in the Vault of Lights puts his indefinite stun bubble on you...even if you can get rid of it using wolves/magma totem (which takes ages anyway) he just recasts it.
Grim Batol unsurprisingly, is impossible to clear also. The trash is quite a challenge but doable (2 CC's ftw), but General Umbriss can't be done due to everything really (adds, add health, add debuffs, boss damage, boss debuff). Forgemaster Throngus goes down surprisingly easy (except for the sword phase being very healing intensive), although the gronn trash packs will always take 2-3 goes to kill (they hit for 15k plus the adds). Drahga Shadowburner isn't doable for me atm, but might be with better gear. It's possible to kite the fire ele for a bit, and if you have full health you can afford to take the hit (50k + 15-20k dot), however the dragon hits very hard too so I dunno if better gear will do it but maybe with a bit of luck (I managed to get the dragon down to about 35% or so with only 20% needed to get rid of it). Erudax ofc (who might be doable given his mechanics) is inaccessible without killing the others.
I just soloed Naj'entus in BT using the same method that warlocks and night elves use.
I didn't use any healing, healing stream, or spirit wolves. This put me at about 15% when he bubbled. At this point, I let him kill me, then quickly Reincarnated and pulled him again before his HP reset to 100%.
This is very tedious because of the Reincarnation cooldown. It took me a total of 4 attempts. The boss's health reset to 100% in the first two attempts, and the shield was still on in the third attempt. There is a sweet spot where you can pull the boss after the bubble wears off and before he resets to 100% health.
Edit: I also managed to solo Gurtogg Bloodboil.
My item level is 398 and soloing it at a much lower gear level is probably impossible. I have 4 piece T13, which gives amazing bonuses for Greater Healing Wave. I used agility food, agility flask, an agility potion on the pull, and a mythical healing potion during the fight.
I used a 0/31/10 spec: Talent Calculator - World of Warcraft
I picked up Totemic Reach because the boss occasionally stuns you for several seconds and drops aggro. I dragged the boss as far away from Searing Totem as I could with it still being in range so he would take more time running over to the totem and killing it after every stun. The Restoration talents provide a massive increase in healing throughput.
I realized quickly that Nature's Guardian is useless here. I'll probably switch to 2/31/8 next time I do it.
The general fight strategy is to drag Bloodboil as far away from Searing Totem as possible while being in range and spam Greater Healing Wave and Stoneclaw Totem as needed. Remember to shock before healing if possible. Spirit Wolves, Heroism, Gift of the Naaru, and Mythical Healing Potion should be used as late as possible.
Also, I used the same trick that I used for Naj'entus. I died at about 10%, then popped Reincarnation for the kill. To do this, I bound a /click StaticPopup1Button2 macro. This macro reincarnates you if you are dead. I spammed it right when I was about to die so the boss wouldn't reset. I did it so quickly that my totems didn't even disappear. I believe that with some tweaking (reforge hit and expertise caps for more crit/haste, respec to 2/31/8, play slightly better) or a little better gear, this boss is killable without using the Reincarnation trick.
All in all, an annoying boss to kill, again because I had to wait for Reincarnation after every attempt. It didn't take many attempts, though.