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Old 07/14/10, 2:41 PM   #211
• Jessamy
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Mal'Ganis
If anyone wants to start a new thread for discussing the cataclysm changes to individual specs, and is willing to be responsible for updating the OP as new information comes in, feel free. I'll sticky them, and once we have all 3 going I'll lock and un-sticky this thread.

edit: We have threads for elemental and enhancement now. I'll leave this thread open for resto discussion. I'm not sure I still want to leave all the Cataclysm threads stickied. I'll leave it for now, but probably will move them down below where the rest of the discussion threads live. If you have a strong feeling either way, send me a PM.

Last edited by Jessamy : 07/15/10 at 12:57 PM.


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Old 07/14/10, 3:24 PM   #212
Miril
Glass Joe
 
Draenei Shaman
 
Silver Hand
Originally Posted by Jessamy View Post
If anyone wants to start a new thread for discussing the cataclysm changes to individual specs, and is willing to be responsible for updating the OP as new information comes in, feel free. I'll sticky them, and once we have all 3 going I'll lock and un-sticky this thread.

I would/will volunteer to do enhancement once I can start threads.. I'm new to posting here.


Edit: Also, it would be interesting to hear from those in the beta whether Primal Wisdom is enough mana regen on its own that we could actually use our survivability cooldown for survivability? (Sham rage)

Last edited by Miril : 07/14/10 at 3:59 PM.

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Old 07/14/10, 3:51 PM   #213
tufy
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Nathaira
Draenei Shaman
 
No WoW Account (EU)
Originally Posted by Horac View Post
Here is a list of the removed talents (versus the previous beta build)
Elemental
* Lightning Mastery
Once more, for those that can't read: Lightning Mastery was NOT removed. It's incorporated into Eye of the Storm (Elemental Spec). mmo-champ doesn't report this.

Creativity requires the courage to let go of certainties.

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Old 07/14/10, 5:29 PM   #214
Cochice
dorf
 
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Dwarf Shaman
 
Sargeras
Originally Posted by Jessamy View Post
If anyone wants to start a new thread for discussing the cataclysm changes to individual specs, and is willing to be responsible for updating the OP as new information comes in, feel free. I'll sticky them, and once we have all 3 going I'll lock and un-sticky this thread.

edit: We have a thread for elemental now. I'll leave this thread open for resto & enhance discussion.

I can do the Enhance one, but not till next week (or possibly this weekend), as I am out of town on vacation currently and don't much time. So if someone doesn't start one before then, I will.

[edit] Scratch that. I'll have something in the next couple days (like I said, out of town, time is sparse). However if someone else wants to do it instead, go nuts.

Last edited by Cochice : 07/14/10 at 6:54 PM.

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Old 07/15/10, 7:27 AM   #215
dmfg
Glass Joe
 
Draenei Shaman
 
Neptulon (EU)
I think the Elemental tree is a bit too restrictive. Blue posts have said this is not one of the specs that still needs work, so I think it's stable enough to look at in depth. Taking all DPS-increasing talents, plus the almost mandatory 7 points in Enhancement to get Swiftness, leaves you with

- 2 filler points required to reach T4
- 3 optional points after reaching 31/7/0

These 5 points don't feel like a "fun" choice - the viable options are

- Improved Fire Nova for AoE
- Elemental Warding for survivability
- Unrelenting Storm for mana regen (last 3 points only)
- Ancestral Resolve for survivability (last 3 points only)

This feels like a choice that will be dictated by gear/encounter, not player choice. If AoE is required in boss fights, Imp Fire Nova becomes mandatory. If mana is an issue, Unrelenting Storm becomes mandatory. Otherwise, all those points will go into rather boring survivability talents.

The elemental tree just doesn't feel like it's moved towards their Cataclysm design intentions - this is further highlighted by talents like Shamanism (increasing coefficients) and Reverberation (which is no longer accessible to Enhancement, and therefore just feels redundant). The impression I got was that there'd be maybe a tier or two in each tree where to advance, your choice of talents was at the level of (for example) 2 points to reduce Astral Recall CD to 5 minutes, or 2 points to increase Ghost Wolf speed increase out of combat to 100%.

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Old 07/15/10, 12:09 PM   #216
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Taowth View Post
I was under the impression that the passive mastery system would be introducing the passive talents every other level, since they said it was a tradeoff thing you get a talent point this level the next an ability, etc, and thus when I first noticed Frozen Power gone, I assumed that was one of the passive functions being tacked on at a later level. Some Beta threads have commented that mastery seems to be untrainable right now so i'm thinking that these passive functions just havn't been enabled yet. If i'm wrong, then my whole perception of the system is off and we're in serious trouble.
It was that way with 51 pt talent trees. They decided it was just way too cumbersome and hadn't achieved their objectives therefore they slimmed down the trees to 31 pt talents and you just get a couple of bonuses at level 10 when you spend your first point in the tree. The top bonus has now got nothing to do with number of points spent in tree its far simpler. The top bonus will be bonus to something depending on amount of mastery stat you have on gear.

eg: Enhancement spec is currently Nature damage bonus so you might have 100 mastery stat = 1% nature damage bonus. If you look at the new screenshots you will see that at the top of your tree it tells you what percentage boost you have got from the mastery gear you are wearing.

It has also been suggested that the way they will make you prefer mail vs leather gear (ie: keep to your "proper" gear level) is to have any mastery stat on that gear inactive (greyed out on tooltip) if you have the wrong gear level. So if you pick up that piece of leather any mastery on it wouldn't be counted. Such a system makes it simple for people to see that the stat isn't being counted for them and why. It would be clear easy to understand and easy to implement.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 07/15/10, 12:37 PM   #217
• Jessamy
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Mal'Ganis
Originally Posted by Levva View Post
It has also been suggested that the way they will make you prefer mail vs leather gear (ie: keep to your "proper" gear level) is to have any mastery stat on that gear inactive (greyed out on tooltip) if you have the wrong gear level. So if you pick up that piece of leather any mastery on it wouldn't be counted. Such a system makes it simple for people to see that the stat isn't being counted for them and why. It would be clear easy to understand and easy to implement.
This theory was brought up in the warrior forums too. Testers in the beta have shown it to not work this way (for now?). A warrior wearing mail armor with mastery still gets the benefit from the stat.

The official statements by Blizzard weren't precise, but my understanding was that you get a bonus for wearing your proper armor class -- above and beyond any mastery stat listed on your gear.


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Old 07/15/10, 4:44 PM   #218
Talaus-Mok'Nathal
Von Kaiser
 
Tauren Shaman
 
Bonechewer
Originally Posted by Jessamy View Post
This theory was brought up in the warrior forums too. Testers in the beta have shown it to not work this way (for now?). A warrior wearing mail armor with mastery still gets the benefit from the stat.

The official statements by Blizzard weren't precise, but my understanding was that you get a bonus for wearing your proper armor class -- above and beyond any mastery stat listed on your gear.
I can't imagine that will be the ultimate way to keep people using their own armor class. There are more than likely going to be specs where Mastery is one of the lower stat priorities, and in that case nothing will prevent them from taking lower armor class items that don't have Mastery. Just an semi-educated guess right now, but it looks like Enh Shaman may be in that situation, with a huge need for hit/exp right off the bat making rogue leather very attractive again, while our mastery only affects a relatively small portion of our damage.

WRT resto being "stuck" in a 0/10/31 spec, yes, you could run a basic spec that gets every output talent, but there are still optional talents in those. I currently don't run with Ancestral Healing because I have two holy priests and another resto shaman who provide that buff and they're very reliable at keeping it up on the tanks. Also if you're not tank healing, Nature's Blessing is wasted points, Imp Shields isn't needed for fights where there's only a single tank at a time, you have another resto shaman for ES, and there's no aoe damage that procs your water shield (BQL for example). There are options, and while yes, I'll probably run the cookie cutter spec the majority of the time, there is plenty of potential for a slightly off spec to be a great boon for certain fights/raid compositions.

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Old 07/16/10, 6:59 AM   #219
• Jessamy
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Mal'Ganis
Now that we have individual threads for more specific discussion of the elemental, enhance, and resto shaman cataclysm changes, I'm closing this thread. Please continue the discussion in those threads.


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