Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warlocks

Closed Thread
 
LinkBack Thread Tools
Old 05/22/10, 3:01 PM   #16
Innulock
Von Kaiser
 
Human Warlock
 
Draenor (EU)
Small remark for the Demonic Emp. macro, put the main spell after the sound and error message fixes:

#showtooltip SPELLNAME
/run SetCVar("Sound_EnableSFX","0")
/petattack
/cast Demonic Empowerment
/script UIErrorsFrame:Clear()
/run SetCVar("Sound_EnableSFX","1")
/cast SPELLNAME
This way you still hear/see when you're out of range or silenced or something else

Offline
Old 05/23/10, 11:26 AM   #17
Vodkablock
Glass Joe
 
Undead Warlock
 
Daggerspine (EU)
With all the Haste gear available in ICC25 and ICC25HM is there a point where you would use Firestone over Spellstone? This question is regarding the Meta/Ruin spec of the Demo tree.

Offline
Old 05/23/10, 11:36 AM   #18
Manveru
Von Kaiser
 
Human Hunter
 
Turalyon (EU)
nvm delete pls

Last edited by Manveru : 05/23/10 at 12:07 PM.

Offline
Old 05/23/10, 5:09 PM   #19
ultrajustin
Von Kaiser
 
Worgen Warlock
 
Proudmoore
Originally Posted by Vodkablock View Post
With all the Haste gear available in ICC25 and ICC25HM is there a point where you would use Firestone over Spellstone? This question is regarding the Meta/Ruin spec of the Demo tree.
Simulation craft says no.

Offline
Old 05/24/10, 12:12 AM   #20
agnos80
Glass Joe
 
Orc Warlock
 
Staghelm
Considering the spell priority, would the previously posted opening rotations (Pre-combat LTr1->CoD->Corr->Immo->SB->spell priority) be correct or would updating the rotation to the priority be correct (Pre-combat LTr1->SB->Immo->CoD->Corr-> spell priority)? Is the former moreso to allow tanks threat to build or is the latter better? In the latter, would you downrank SB to mitigate threat and/or to reduce casting time to allow for better movement?

It may be worthwhile to break down racial abilities/stats as it relates to best for Meta/Ruin; I would imagine that Humans and Orcs are likely best. It may also be worthwhile to find the breakpoint at which pDPS>rDPS: i.e. the point at which for raiding 10/25 equipment/gem choice for pDPS is better than equipping/gemming for rDPS. This would of course depend on party makeup and likely apply moreso to 10man raids moreso than 25man.

Offline
Old 05/24/10, 3:14 AM   #21
Vidiz
Glass Joe
 
Human Warlock
 
Xavius (EU)
Originally Posted by agnos80 View Post
Considering the spell priority, would the previously posted opening rotations (Pre-combat LTr1->CoD->Corr->Immo->SB->spell priority) be correct or would updating the rotation to the priority be correct (Pre-combat LTr1->SB->Immo->CoD->Corr-> spell priority)? Is the former moreso to allow tanks threat to build or is the latter better? In the latter, would you downrank SB to mitigate threat and/or to reduce casting time to allow for better movement?

It may be worthwhile to break down racial abilities/stats as it relates to best for Meta/Ruin; I would imagine that Humans and Orcs are likely best. It may also be worthwhile to find the breakpoint at which pDPS>rDPS: i.e. the point at which for raiding 10/25 equipment/gem choice for pDPS is better than equipping/gemming for rDPS. This would of course depend on party makeup and likely apply moreso to 10man raids moreso than 25man.
I personally open up with the first rotation to ensure the target has Shadow Mastery as early as possible - it's never been a threat problem for me.

Offline
Old 05/24/10, 12:25 PM   #22
biggspeed
Banned
 
Human Warlock
 
Ghostlands
COD

I disagree with the idea/notion that Doom out does the other curses. I would like to see some reasoning behind this. COA can be refreshed 3 times in one minute and consistently shows me a roughly 21k total dmg where as COD only hit for roughly 17k each time per minute and offered no dps or dmg boost to other spells and effects in all the scenario's I ran. So please explain why this is a preferred curse over the others either COA or COE not withstanding Balance druid or Unholy DK's.

TY

Offline
Old 05/24/10, 12:39 PM   #23
Shijoku
Glass Joe
 
Human Warlock
 
Kilrogg
Did you include the damage lost from the GCD's involved with every refresh of CoA? The nice thing about CoD is it has a long uptime, and for the cast, it has a high ratio of damage if the target will survive the full minute. I'm not as familiar with Demo locks as I am with Destro locks (who also utilize CoD), but I know I'd much rather use that GCD on a lifetap or another instant spell compared to having to refresh CoA every time. I can't speak for CoE, though.

Offline
Old 05/24/10, 12:43 PM   #24
Nerrun
Glass Joe
 
Dwarf Paladin
 
Madmortem (EU)
Originally Posted by biggspeed View Post
I disagree with the idea/notion that Doom out does the other curses. I would like to see some reasoning behind this. COA can be refreshed 3 times in one minute and consistently shows me a roughly 21k total dmg where as COD only hit for roughly 17k each time per minute and offered no dps or dmg boost to other spells and effects in all the scenario's I ran. So please explain why this is a preferred curse over the others either COA or COE not withstanding Balance druid or Unholy DK's.

TY
COA has 4 casts/minute, that are 3 refreshs = 4 Global Cooldowns/minute. COD has 1 Cast/minute = 1 Global Cooldown/minute. with this argument is COD better than COA. COE is only needed if no Balance druid or Unholy DK is in the raid. you can't compare COE with COA/COD. COE is Support COA/COD = DMG

Offline
Old 05/24/10, 1:16 PM   #25
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by biggspeed View Post
I disagree with the idea/notion that Doom out does the other curses. I would like to see some reasoning behind this. COA can be refreshed 3 times in one minute and consistently shows me a roughly 21k total dmg where as COD only hit for roughly 17k each time per minute and offered no dps or dmg boost to other spells and effects in all the scenario's I ran. So please explain why this is a preferred curse over the others either COA or COE not withstanding Balance druid or Unholy DK's.

TY
CoA lasts 24 seconds, you can do 2.5 CoA's per minute. This also costs you 2.5 GCD's, GCD's that could've otherwise been spent on other spells. Once you take the time lost casting extra CoA's into account curse of doom comes out way ahead. Also, Curse of Doom averages around 24k damage each for me. Definitely a lot more than 17k you suggest.

The mind is like a parachute. It works best when it's open.

Offline
Old 05/24/10, 1:36 PM   #26
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
I would suggest that the Demonic Empowerment macro have the [@pettarget,exists] rather than [combat] conditional, as this will prevent DE from firing if the felguard is not actively attacking (being pulled out from melee from some catastrophic AoE) while you are still casting spells from range. Yes, I realize DE is not a targeted spell, but the conditional is checking for the existence of a pet target, not instructing that the spell be cast on a target.

Offline
Old 05/24/10, 5:47 PM   #27
Reeshet
Piston Honda
 
Human Warlock
 
Emerald Dream
I've recently had issues where my pet starts attacking things I don't actually want him attacking. The most recent examples are he'll start attacking oozes on Rotface (I assume because I take some aoe type damage from them and he's "defending" me). Also, he'll often end up (with other pets) attacking the wrong target on Blood Princes fight.

Is there any downside to including /petattack to the macro with Demonic Empowerment and Shadowbolt?

Or would it possibly be better to just leave pet on passive and send him in at the start of fight?

Offline
Old 05/24/10, 5:53 PM   #28
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by Reeshet View Post
I've recently had issues where my pet starts attacking things I don't actually want him attacking. The most recent examples are he'll start attacking oozes on Rotface (I assume because I take some aoe type damage from them and he's "defending" me). Also, he'll often end up (with other pets) attacking the wrong target on Blood Princes fight.

Is there any downside to including /petattack to the macro with Demonic Empowerment and Shadowbolt?

Or would it possibly be better to just leave pet on passive and send him in at the start of fight?
Using /petattack will make it attack your current target. If that's what you want, then sure- add it. I personally wouldnt want that though; on Saurfang I would want it to stay on the boss so I can make it charge a bloodbeast if it's getting too close. On putricide HC I want to be able to put my pet on the green ooze while DPSing the red one in phase changes.

The mind is like a parachute. It works best when it's open.

Offline
Old 05/24/10, 5:57 PM   #29
Crakker
Glass Joe
 
Orc Warlock
 
Argent Dawn
Originally Posted by Reeshet View Post
I've recently had issues where my pet starts attacking things I don't actually want him attacking. The most recent examples are he'll start attacking oozes on Rotface (I assume because I take some aoe type damage from them and he's "defending" me). Also, he'll often end up (with other pets) attacking the wrong target on Blood Princes fight.

Is there any downside to including /petattack to the macro with Demonic Empowerment and Shadowbolt?

Or would it possibly be better to just leave pet on passive and send him in at the start of fight?
Your pet will attack LK on transition phases as well. This is where pet micro comes in unfortunately. Adding /petattack is a personal decision, but consider the fact that you might want to cast SB on something that you don't want your pet on at the moment. It's all about your own personal play style.

Offline
Old 05/24/10, 6:31 PM   #30
Vidiz
Glass Joe
 
Human Warlock
 
Xavius (EU)
Originally Posted by Warlocomotif View Post
Using /petattack will make it attack your current target. If that's what you want, then sure- add it. I personally wouldnt want that though; on Saurfang I would want it to stay on the boss so I can make it charge a bloodbeast if it's getting too close. On putricide HC I want to be able to put my pet on the green ooze while DPSing the red one in phase changes.
I totally agree with this. It's for this reason that I only bind /petattack to my curses. In most cases the target I'm attacking won't survive long enough to warrant a quick Curse of Agony, certainly not a Curse of Doom. In the unlikely event that this would happen I use a Shift modifier on each Curse key in case I don't want to include the /petattack. It's handy to have a /petattack macro on your bars as well for fights suck as Putricide with the Volatile Ooze - hit the macro upon spawn and hit the macro again when switching back to the boss.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Warlocks

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Demon - Debuff Monitor (pDebuffList2) Tallage User Interface and AddOns 100 05/31/10 9:12 AM
Infraction for Hentai Tentacle Demon: General Idiocy Kaubel The Banhammer 0 09/28/08 1:43 AM
Smarty - Demon/pDebuffList replacement mattrk User Interface and AddOns 6 05/20/08 2:20 PM