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03/29/08, 4:27 PM
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#576
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Piston Honda
Gnome Warlock
Cho'gall (EU)
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Originally Posted by Faldrath
I downloaded version 2.3 today, and I'm getting a runtime error 1004 whenever I try to sort items. Also, it doesn't seem to be saving item sets (using Excel 2000).
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The load/saved item should be fixed. For the runtime error, I don't know, I did not changed anything there.
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03/29/08, 4:36 PM
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#577
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Zoner
If I switch to any of the necklaces that have sockets, the spreadsheet computes errors permanently from that point on, using Excel 2007. (using 2.2 version of the sheet)
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I have Excel 2007 with 2.3, and I don't see that error.
Another thing missing from the sheet is the different versions of the SSC exalted necklace.
The Aldor on gives 120 spell damage every 1 minute for 10 seconds or about 20 spell damage, and the Scryer one does 350 arcane damage (affected by your hit/crit) every 1 minute.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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03/30/08, 6:05 AM
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#578
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Piston Honda
Gnome Warlock
Cho'gall (EU)
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Originally Posted by frmorrison
The Aldor on gives 120 spell damage every 1 minute for 10 seconds or about 20 spell damage, and the Scryer one does 350 arcane damage (affected by your hit/crit) every 1 minute.
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Do you know the proc rate and the internal CD (if it has one) ?
Last edited by Bolche : 03/30/08 at 9:17 AM.
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03/30/08, 5:31 PM
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#579
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Glass Joe
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Great work on really fleshing out the spreadsheet. Streamlining simulated RDPS TNS for ISB right in the sheet is especially appreciated.
One bug and one large omission I noticed while going through the latest version:
Vengeful Gladiator's Battle Staff has two stats transposed (+28 Fire and +46 Hit instead of +28 Hit and +46 Crit). Easy to manually fix, but an error in the sheet.
Also, there should definitely be a option to select Improved Seal of the Crusader (+3% Spell Crit) in the Raid Buffs section. A lot of guilds (including mine) run with Retadins for this. For now, I'll find a safe place to manually increase the Crit.
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03/30/08, 7:13 PM
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#580
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Von Kaiser
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Is there a place that will show how much raid DPS you contribute via ISB when you are specced shadow? Right now, we're trying to determine which way (fire vs. shadow) each warlock would contribute the most overall DPS.
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03/30/08, 8:22 PM
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#581
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Piston Honda
Undead Warlock
Tichondrius
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While I'm not sure if there's a specific place where you can see that, this post http://elitistjerks.com/689448-post2079.html will tell you how to figure out whether a particular warlock should be fire or shadow using the spreadsheet.
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03/30/08, 9:42 PM
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#582
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Von Kaiser
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What I can't seem to find is what ISB up time is if I am not contributing SB.
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03/30/08, 11:42 PM
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#583
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Piston Honda
Undead Warlock
Tichondrius
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On the Raid ISB tab, there's a box that says "ISB Uptime."
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03/31/08, 5:27 PM
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#584
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Glass Joe
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I am new to speadsheets on these forums, and was wondering how to get the gear tab information used as the damage modifiers in the DPS tab.
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03/31/08, 6:14 PM
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#585
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Piston Honda
Blood Elf Death Knight
Mug'thol
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Originally Posted by Kruth22
I am new to speadsheets on these forums, and was wondering how to get the gear tab information used as the damage modifiers in the DPS tab.
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It...does that automagically?
Make sure Excel has not 'helpfully' disabled macros for you.
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03/31/08, 6:24 PM
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#586
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Glass Joe
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I'm having a little trouble with the spreadsheet and was hoping someone could help me out.
I just downloaded the newest version, and was inputting my current gear.
After changing a couple of pieces to obtain the hit cap (203), I went back to the "DPS" tab to see what the stat would become most valuable for me to stack. The problem was, however that it still listed hit above anything else. (1.7, compared to crit at 1.3, and haste at 1.25, and damage at 1.) I was wondering if this is a common problem, or what i can do to solve it.
I'm using the latest version of OpenOffice.org, and have allowed my macros to function.
Thank you.
Last edited by Gnomish : 04/01/08 at 8:40 AM.
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03/31/08, 7:55 PM
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#587
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Piston Honda
Undead Warlock
Tichondrius
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I'm pretty sure it says this somewhere, but the latest version of the spreadsheet doesn't consider the hit cap when determining the value of the next point of each stat so hit rating always (afaik) be at the top. You can make it sort gear ignoring hit rating and just ignore the first couple (+hit) gems so this doesn't really matter much.
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03/31/08, 10:20 PM
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#588
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Glass Joe
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Thanks.
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04/01/08, 2:42 AM
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#589
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Bolche
Do you know the proc rate and the internal CD (if it has one) ?
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All I know are from a few PTR screenshots.
Both have a 45 second cooldown, however the chance to proc is hard to tell with a combat log.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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04/01/08, 8:43 AM
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#590
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Glass Joe
Undead Warlock
Tichondrius (EU)
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i really like the spreadsheet and i´m using it now for quite a while.
playing a bit around with the new shiney fire-speccs, i´m still searching for the "improved scorch" option in the spreadsheet - or is improved scorch already included in the dps-calculation?
i´m also missing the "immolate" option as raid-buff. both, scorch + immolate, significantly increase incinerate dmg
thx and best regards,
cuero
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04/01/08, 9:31 AM
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#591
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Von Kaiser
Undead Rogue
Kilrogg (EU)
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Imp. Scorch is in the Debuff tab and Incinerate damage is calculated under the assumption that Immolate is always up.
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04/01/08, 11:57 AM
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#592
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Von Kaiser
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Assuming there isn't already a better tool out there, is it possible to expand the scope of the Raid ISB tab to help determine which warlocks in a raid should go Shadow and which should go Fire to maximize raid DPS?
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04/01/08, 3:19 PM
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#593
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Glass Joe
Undead Warlock
Tichondrius (EU)
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Originally Posted by Caffeine
Imp. Scorch is in the Debuff tab and Incinerate damage is calculated under the assumption that Immolate is always up.
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thank you 
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04/01/08, 6:53 PM
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#594
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Glass Joe
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Originally Posted by Pidge
Assuming there isn't already a better tool out there, is it possible to expand the scope of the Raid ISB tab to help determine which warlocks in a raid should go Shadow and which should go Fire to maximize raid DPS?
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All warlocks should always go Shadow to maximize raid DPS. 
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04/01/08, 9:19 PM
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#595
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Von Kaiser
Blood Elf Death Knight
Ner'zhul (EU)
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Originally Posted by Altyera
All warlocks should always go Shadow to maximize raid DPS. 
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I'm not really sure about this statement.
If only one T6 warlock goes shadow, he can sustain a 50% ISB uptime for 2 sp, instead of 65% with 3 shadow warlock.
that's only a ~2.73% dps nerf for 2 sp and a warlock (even if in fact the priest are less nerfed, and the warlock is more).
For 2 * 1400dps sp, it's a 80dps loss, and for a 2100 dps shadow wl, it's a 60dps loss
The 2 others walrock can go fire, which increase their dps by 5.5 to 6% (120dps for each one) if the spreadsheet is correct, and assuming they have the stuff/enchants for fire.
The total gain is 100dps.
So if you have 3 warlock, having one shadow and the others fire seem to be the most optimal way to go.
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04/01/08, 11:33 PM
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#596
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Von Kaiser
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I think it ultimately comes down to what stats the warlocks and SP have. Which is why I was looking for a in depth tool to find the proper balance for my guild.
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04/02/08, 1:31 AM
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#597
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King Hippo
Blood Elf Warlock
Skullcrusher
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Originally Posted by plopinou
I'm not really sure about this statement.
If only one T6 warlock goes shadow, he can sustain a 50% ISB uptime for 2 sp, instead of 65% with 3 shadow warlock.
that's only a ~2.73% dps nerf for 2 sp and a warlock (even if in fact the priest are less nerfed, and the warlock is more).
For 2 * 1400dps sp, it's a 80dps loss, and for a 2100 dps shadow wl, it's a 60dps loss
The 2 others walrock can go fire, which increase their dps by 5.5 to 6% (120dps for each one) if the spreadsheet is correct, and assuming they have the stuff/enchants for fire.
The total gain is 100dps.
So if you have 3 warlock, having one shadow and the others fire seem to be the most optimal way to go.
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lol, what gear spec has incin 120 dps better than shadow? Like I said my calculation was 30 dps better for a gain of around 1.2%.
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04/02/08, 6:30 AM
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#598
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Von Kaiser
Blood Elf Death Knight
Ner'zhul (EU)
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Originally Posted by Flamingcloud
lol, what gear spec has incin 120 dps better than shadow? Like I said my calculation was 30 dps better for a gain of around 1.2%.
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For a standard raid we have :
- Common raid buff (PoF, AI, MotW, DS non improved, BoK, BoW)
- 100mp5 mana potion
- 23dmg food
- 43dmg oil
- a shaman heal in group providing WoA for +101dmg and Mana Spring/Tide + Bloodlust
- a Ret Pal providing a constant JoW and 66 crit rating
- no sp in group
- no affli lock in raid (no 1.13 coe/cos)
With my Shadow stuff, i have fully buffed :
+ 1478dmg and + 187 shadow dmg for a total of +1665 shadow
+ 201 hit rating
+ 373 crit rating (including the 66 from ret pal)
+ 170 haste rating (including a bloodlust of 40s over 360s)
+ 337 mp5
Loading the 0/21/40 Shadow preset, the spreadsheet gives me 2298.17 dps.
With my Fire stuff (we change the 2H enchant to sunfire and the back to the illidari council one + 3 gem to close the gap to the +hit cap), i have :
+ 1520dmg and + 130 fire dmg for a total of +1650 fire
+ 198 hit rating
+ 383 crit rating (including the 66 from ret pal)
+ 170 haste rating (including a bloodlust of 40s over 360s)
+ 337 mp5
Loading the 0/21/40 Fire preset, the spreadsheet gives me 2411.84dps.
So in fire spec i gain 113.67dps with my current gear which is a 5% dps increase, without counting chain flame cap (6.1% with and a 142.3dps gain)
The raid ISB uptime drop from 65% to 57.7% with 2 other shadow warlock and 2 sp.
Dropping one more shadow warlock and letting just one in that spec down the ISB uptime to 50% with 2 sp.
Where am i wrong ?
Last edited by plopinou : 04/03/08 at 5:09 AM.
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04/02/08, 1:11 PM
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#599
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Glass Joe
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v2.3 it looks like you correctly calculated + added timbals focusing crystal in the advanced info tab, but it doesnt look like its been implemented throughout the whole spreadsheet? (i.e. items tab has it as the 12th best trinket for my aff lock)
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04/02/08, 2:06 PM
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#600
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Glass Joe
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Originally Posted by plopinou
For a standard raid we have :
- Common raid buff (PoF, AI, MotW, DS non improved, BoK, BoW)
- 100mp5 mana potion
- 23dmg food
- 43dmg oil
- a shaman heal in group providing WoA for +101dmg and Mana Spring/Tide + Bloodlust
- a Ret Pal providing a constant JoW and 66 crit rating
- no sp
With my Shadow stuff, i have fully buffed :
+ 1478dmg and + 187 shadow dmg for a total of +1665 shadow
+ 201 hit rating
+ 373 crit rating (including the 66 from ret pal)
+ 170 haste rating (including a bloodlust of 40s over 360s)
+ 337 mp5
Loading the 0/21/40 Shadow preset, the spreadsheet gives me 2298.17 dps.
With my Fire stuff (we change the 2H enchant to sunfire and the back to the illidari council one + 3 gem to close the gap to the +hit cap), i have :
+ 1520dmg and + 130 fire dmg for a total of +1650 fire
+ 198 hit rating
+ 383 crit rating (including the 66 from ret pal)
+ 170 haste rating (including a bloodlust of 40s over 360s)
+ 337 mp5
Loading the 0/21/40 Fire preset, the spreadsheet gives me 2411.84dps.
So in fire spec i gain 113.67dps with my current gear which is a 5% dps increase, without counting chain flame cap (6.1% with and a 142.3dps gain)
The raid ISB uptime drop from 65% to 57.7% with 2 other shadow warlock and 2 sp.
Dropping one more shadow warlock and letting just one in that spec down the ISB uptime to 50% with 2 sp.
Where am i wrong ?
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The bolded, underlined and upsized line is key. With no shadow priest(s) it's safe to say that Incinerate builds would prevail in the dps race (assuming you have fire mages keeping up scorch debuffs). However my guild, along with all the others which I'm familiar with, all use at least 1 shadow priest. In the context of a SP's dmg buffs shadow specs still win, although not by as much post-2.4. Shadow priest mana and health return effects can significantly increase a raid's dps by reducing the amount of time your mana users spend regenerating mana through various mechanisms. They are really quite valuable, esp to hunters and locks; less so for mages and healers (post-2.4 spirit changes).
And while I see the benefit from a ret paladin, most guilds and people I know don't consider their benefits to be worth the valuable raid spot.
Last edited by Murdoch : 04/02/08 at 2:12 PM.
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