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05/10/07, 5:54 AM
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#126
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Banned
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Just a little bug but Shadoweaving is a little messed up; instead of multiplaying by 1.1 (2.1) or 1.15 (live), it is multiplying shadow damage by 10 and 15.
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05/10/07, 2:19 PM
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#127
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Piston Honda
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Originally Posted by Bolche
I have made some little corrections to the pet dps sheet.
I also changed the default setting for the pet buffs to something more likely. FG can push really high dps if he is in a melee dps group (war shout, TSA, Str/Agi Totems, etc.), but a warlock will probably not be in such group.
I also set the glancing blow % to the current value (40%). 30% was the value for the next patch.
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I'm finding that the FG is putting out surprising DPS with just a few melee buffs myself. Heck, on Gruul last night I did 360k (7:38 duration fight) - so not only was the FG out for 30s per rotation, I was in a really crappy spot and was really far from my "safe area". I'm sure I can easily pull 400-420k if I end up in a different position, and I'd like to change my spec to something like 0/44/17 from my current 6/44/11.
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05/10/07, 5:33 PM
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#128
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Originally Posted by Melchior
I'm finding that the FG is putting out surprising DPS with just a few melee buffs myself. Heck, on Gruul last night I did 360k (7:38 duration fight) - so not only was the FG out for 30s per rotation, I was in a really crappy spot and was really far from my "safe area". I'm sure I can easily pull 400-420k if I end up in a different position, and I'd like to change my spec to something like 0/44/17 from my current 6/44/11.
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I'd heard reports from our hunters of Gronn Lord's Grasp not being removed from pets, causing them to inevitably die to cave-ins (since they can't move). Have you had anything like this happen to your felguard?
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05/10/07, 7:40 PM
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#129
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Glass Joe
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Originally Posted by doogless
I'd heard reports from our hunters of Gronn Lord's Grasp not being removed from pets, causing them to inevitably die to cave-ins (since they can't move). Have you had anything like this happen to your felguard?
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When I was that spec it always happened to me. It's a major pain in the ass. I just couldn't stand re summoning my pet after it died to every little thing on different boss fights, so I went affliction.
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05/11/07, 3:14 AM
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#130
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Piston Honda
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Originally Posted by doogless
I'd heard reports from our hunters of Gronn Lord's Grasp not being removed from pets, causing them to inevitably die to cave-ins (since they can't move). Have you had anything like this happen to your felguard?
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I didn't personally. I pulled my Felguard out with me when I went to stand near my rock outcropping (to prevent getting tossed by Ground Slam), so he always wound up grasped back there by the wall, where nobody actually stood after Shatter went off. That may not work if you're in a better position to DPS from, but if you can pull him back before Slams and have him get rooted away from other players' standing positions he shouldn't really get hit with Cave-in. I've never seen it directly target a pet.
One thing I wanted to ask (and this seems like a good place for it) - how necessary do you think Mana Feed is as far as sustaining Felguard DPS is? The only thing he runs in DPS mode is Cleave, which is 295 mana on a 6s cooldown. Works out to about 50m/s - I'm wondering if, since he should hit a tick of mana regen just before each Cleave cooldown comes back up, is it even worth taking 1 point? Otherwise I'd just toss the other point into Imp. Life Tap and finish that off to help my own mana regen.
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05/11/07, 3:55 AM
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#131
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Von Kaiser
Gnome Warlock
Thrall (EU)
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Using the 2-piece Oblivion set Bonus (45mp5 for your pet) should be enough for a Felguard. If you can add 2 pieces to your gear on long fights without sacrificing much personal dps, that is. Of course being in a shadow priest group would still be the best choice.
I would suggest the gloves as one of the two pieces, because they have a lot of +hit rating which might free up another slot, especially with the +hit enchant.
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05/11/07, 12:24 PM
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#132
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Protector
Ashstorm
Human Paladin
No WoW Account
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The personal dps lost of wearing 2 oblivion is likely not worth the extra mana to the pet.
Looking at the talent list of Raiders, collected data of people that had at least one point in Mana Feed: 228 8.16% (of total raiding locks), while Demonic Knowledge had 467 16.2% and Demonic Tactics had 355 12.3%
So about half pet using raiding Warlocks have a point in the talent.
I used to have 1 in mana feed, but with Felguard getting a mana tic before each cleave he lasts about 2.5 minutes with spamming cleaves; I only do Kara, and when he runs out of mana I just Fel Dom a new Felguard. I put the point I had in it to max Demonic Tactics.
Pet life will go up once Cleave is not a 360 attack, which is great for people that like the FG.
Last edited by frmorrison : 05/11/07 at 4:33 PM.
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05/14/07, 10:54 AM
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#133
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Piston Honda
Night Elf Priest
Kargath (EU)
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Looking at the spreadsheet I noticed that it assumes a two-roll system for nukes (i.e. a separate roll to determine hit or crit, resp.).
Now I was under the assumption a one-roll system was in place here. Did I miss some recent development?
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05/14/07, 1:37 PM
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#134
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Protector
Ashstorm
Human Paladin
No WoW Account
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I believe spells are on a one-roll system (melee yellow attacks are two rolls); I recall the spreadsheet gives you an option to choose one-roll or two-roll mechanics.
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05/14/07, 1:59 PM
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#135
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Bald Bull
Human Death Knight
Kilrogg
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The only problem w/ fel dom'ing a new felguard is he misses out on all those AP boosting buffs, which with his scaling self-buff, adds up to quite a bit of his damage. Any felguard-based PvE spec I've put together has utilized 1 point in mana feed. It's also pretty nice for chain pulling anything else you might be doing, as well as for farming primals (ugh).
It's basically that talent that every time I've *not* had it, I've really missed it.
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05/14/07, 4:55 PM
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#136
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Information Overload
Kruthal
Human Warlock
No WoW Account (EU)
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Originally Posted by probiscus
The only problem w/ fel dom'ing a new felguard is he misses out on all those AP boosting buffs, which with his scaling self-buff, adds up to quite a bit of his damage.
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If you know he's going to be dying soon (bit of a stretch, but not impossible if the AoE-damage he takes is fairly predictable), the following macro should help a bit there:
/script PetDismiss()
/cast Fel Domination
/stopcasting
/cast Summon Felguard
Only did one quick test with the imp, but he came back with full hp and all buffs when I tried (though obviously with a regular summon as I'm affliction). Some demo-warlock might want to try if it works to "reset" their Felguard to full hp. Not denying it's very situational though =P
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05/15/07, 10:20 AM
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#137
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Glass Joe
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Unstable Affliction is an unmodifiable 2-second cast (the current spreadsheet treats it as an instant). Oddly, when I try fixing the cast time, I get errors in the "next stat" table but nowhere else. I haven't been able to track down exactly why, but I'm sure the author can fix it.
One very interesting flag to add would be the 4-piece Tier 4 set bonus. Mathematically, the effect of this bonus is fairly simple—an increase in the duration of Corruption and Immolate by 3 seconds each with additional total damage coefficients of 1.166% to Corruption and 1.2% to the DoT portion of Immolate. I successfully modified the spreadsheet for this calculation with the expected results, but a simple toggled variable for it would be awesome. 
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05/15/07, 10:43 AM
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#138
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Glass Joe
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Unstable Affliction is treated as an instant, because it is a 1.5 second cast, not 2.
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05/15/07, 11:35 AM
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#139
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Glass Joe
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Originally Posted by Tryst
Unstable Affliction is treated as an instant, because it is a 1.5 second cast, not 2.
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Wow, that would do it. I'm not sure why I had 2 seconds in my head. It would still be cool to add in the Tier 4 bonus though.
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05/17/07, 4:35 PM
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#140
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Don Flamenco
Gnome Warlock
Dragonblight
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The spreadsheet does not seem to subtract the last tick of immolate when Conflag is used. I could be wrong though.
Conflag in almost all gear and spec combinations in the spreadsheet lowers dps, but the effect should be even larger due to the loss of the last tick of immolate (even if conflag is resisted, you lose it).
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05/18/07, 9:47 AM
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#141
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Piston Honda
Gnome Warlock
Cho'gall (EU)
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Originally Posted by TheOnly
The spreadsheet does not seem to subtract the last tick of immolate when Conflag is used. I could be wrong though.
Conflag in almost all gear and spec combinations in the spreadsheet lowers dps, but the effect should be even larger due to the loss of the last tick of immolate (even if conflag is resisted, you lose it).
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The damage of one tick of immolate is subtracted from the conflag damage and not from the immolate damage. The reason is to keep a correct value of the damage per casting time. To know if it is worth using a GCD for a conflag, you want to know what damage you get for the 1.5s used, and this damage is : conflag damage - (immolate dot damage / 5).
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05/18/07, 12:03 PM
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#142
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Protector
Ashstorm
Human Paladin
No WoW Account
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How is the Felguard section of the pet dps calcs going? Do you have enough data?
I am interested in seeing more accurate calcuations for FG's dps.
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05/18/07, 2:21 PM
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#143
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Piston Honda
Gnome Warlock
Cho'gall (EU)
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I believe it is correct. Just set the melee options to something like :
armor factor 0,8 glancing % 40%
AP bonus 0 glancing red 70%
crit bonus 0%
miss rate 8,6%
With these setting and the the other usual demono talents, I get 268 dps for a FG (with 1200 +shadow damage)
Is this far from reality ?
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05/18/07, 4:56 PM
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#144
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Protector
Ashstorm
Human Paladin
No WoW Account
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I have normally have around 1100 shadow damage with my Demo talents, and FG has at at most 200 dps with cleave on auto-cast on a boss.
Your attack power number looks accurate. Normal dps breakdown for a FG is 34% Cleave, 66% Autoattack. From my recalled 200 dps, autoattack should give 132 dps and cleave should give 68 dps.
Where you wrote 206+B27/7 for the damage (where B27 is Attack Power), I am pretty sure you have to divide the AP by 2.0 (for weapon speed), so the correct formula would be 206+B27/7/2.
Also, not sure if your hit table is right, Crits replace hits not misses. In addition, misses for a FG are around 11.6% on a boss.
After I added the divide by two and the 11.6% miss, it was pretty close to the observed 200 dps.
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05/19/07, 7:34 AM
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#145
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Piston Honda
Gnome Warlock
Cho'gall (EU)
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dps = AP/14
So the average auto-attack is : dps x2 = AP/14 x2 = AP/7
And for the miss rate, are you sure ?
Is your FG always attacking from behind ?
I know some stats add-on merge miss/dodge/block/parry into a global "miss".
By the way, this makes me realise I have forgotten to take boss dodge into account (5.6%). This is corrected.
The other thing that of course change a lot the FG dps is the boss armor. 80% corresponds to something like sunder*5 + (FF or CoR). You can check a boss armor by asking a rogue to kick (fixed damage) the boss
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05/21/07, 12:09 PM
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#146
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Glass Joe
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I believe there's something wrong with the Suppression mechanics versus Drain Life in the spreadsheet? I was comparing straight up hit with suppression for number crunching, and designed to do a pure afflic rotation out of boredom... but the numbers didn't add up. ;x I checked each spell individually; Drain Life is not receiving any benefit from Suppression, though it does receives benefit from straight +spell hit.
Sorry to trouble you!
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05/25/07, 10:49 AM
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#147
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Glass Joe
Undead Warlock
Dethecus (EU)
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the spreadsheet assumes for cod that it profits from the 10% sm talent. maybe i missed something but for me on live server tests it doesnt.
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05/25/07, 6:08 PM
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#148
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Piston Honda
Gnome Warlock
Cho'gall (EU)
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Originally Posted by Zyrexana
I believe there's something wrong with the Suppression mechanics versus Drain Life in the spreadsheet? I was comparing straight up hit with suppression for number crunching, and designed to do a pure afflic rotation out of boredom... but the numbers didn't add up. ;x I checked each spell individually; Drain Life is not receiving any benefit from Suppression, though it does receives benefit from straight +spell hit.
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Indeed. I need to make a new model close to the dot one : if your drain life is resisted, you only lose 1.5+lag, as you recast it after the GCD.
Originally Posted by straighthate
the spreadsheet assumes for cod that it profits from the 10% sm talent. maybe i missed something but for me on live server tests it doesnt.
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Ouch, I didn't know that ! I tested it naked (0 dmg), and my CoA indeed did 4200 damage (with SM 5/5).
That hurts a lot the CoD vs CoA question !
I'll fix both in the next version, thanks
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05/26/07, 1:30 PM
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#149
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Piston Honda
Gnome Warlock
Cho'gall (EU)
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1.12 - 2007/05/26
* Remove Shadow Mastery from the CoD damage
* Correct the dps of Life Drain (and Drain Soul  ) as a filler. Suppression is now taken into account, and a resist is modeled as a recast 1.5s+lag later. If you use DL as a filler, you should probably increase your avg dot gap by a large amound to reflect the fact that they very likely fade during the 5s of your DL
* Changed the glancing blow values to the 2.1 assumed values (25% glacing, 75% damage)
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05/26/07, 11:59 PM
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#150
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Glass Joe
Blood Elf Paladin
Rivendare
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Requesting verification of felguard demonology being highest possible single-target DPS under optimal circumstances. I'm getting better results in-game and on the spreadsheet.
Reposting this from the warlock is "op" thread as I think it's a little out of place there.
Yeah... CoD is higher DPS... It's a bad habit I need to break. I'm paranoid about CoD getting pushed off.
This might be a better estimate for a Felguard build. We just did Kara start-finish today and I recorded it all and got someone elses logs as well. It should be pretty accurate. I haven't looked through it completely though. If you see anything out of whack let me know, I'm pretty new to the whole WWS thing.
http://www.lossendil.com/wws/?report=x3ha1krwok3zc
Alot of the fights I was threat-capped or unable to dps fully... you guys know how Kara is. I think if you look at our prince kill though you'll see that even though we had low group dps making the fight last longer, I still averaged 910 dps. I looked at the top 10 kills or so on WWS for prince kills based on group dps and only saw a couple locks reaching that, and they had shadowpriests. I wasn't fortunate enough to have one in the raid. /shrug. Demonology is a real dps spec.
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