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Old 05/26/07, 11:32 PM   #151
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Seems possible that felguard spec on a threat limited fight might be highest possible single target DPS if for no other reason than that the DPS is fairly raid competitive overall and has the advantage of being threat split between the two damage sources. Just a possibility to keep in mind when looking at in game damage meters on specific fights and comparing specs.

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Old 05/26/07, 11:37 PM   #152
Daefuin
Glass Joe
 
Blood Elf Paladin
 
Rivendare
Originally Posted by tetracycloide View Post
Seems possible that felguard spec on a threat limited fight might be highest possible single target DPS if for no other reason than that the DPS is fairly raid competitive overall and has the advantage of being threat split between the two damage sources. Just a possibility to keep in mind when looking at in game damage meters on specific fights and comparing specs.
I find that I can pull aggro fairly easily as 6/44/11 due to not having either aggro-reducing talents. I suppose one could respec to pick up destructive reach though, but that would make it more of a pure pve spec as you would have to give up instant corruption or something like demonic resil.

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Old 05/26/07, 11:44 PM   #153
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
With your low hit rating Daefuin you also will have alot of resisted Soulshatters.

But that's your PVP gear I don't know your +hit in PVE.


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Old 05/27/07, 12:00 AM   #154
Daefuin
Glass Joe
 
Blood Elf Paladin
 
Rivendare
Yeah, that's PvP gear on my armory.

Here's my PvE stats with felguard out + fel armor.

9136 HP
8971 MP
1114 Spell Damage
1165 Shad Damage
121 HIT [9.59%]
18.77% Crit

+5% Damage Soul Link
+5% Damage MD Felguard

A little low on hit - but I'm slowly getting it up. Still wearing gladiators gloves and shoulder + blue quest boots + waist.

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Old 05/28/07, 1:25 AM   #155
weet
Von Kaiser
 
Gnome Warlock
 
Jubei'Thos
Are there plans to implement static haste rating into this spreadsheet? It would be interesting to see how a lot of the new items with this stat compare with others.

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Old 05/28/07, 6:05 AM   #156
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Originally Posted by Daefuin View Post
I find that I can pull aggro fairly easily as 6/44/11 due to not having either aggro-reducing talents. I suppose one could respec to pick up destructive reach though, but that would make it more of a pure pve spec as you would have to give up instant corruption or something like demonic resil.
Demonology has been intrigueing me after some of the stats I've seen with info. So tell me, if you wouldn't mind...what does Demo being to the table in raid settings? Does the extra life matter from 5/5 Demo embrace? Does having the Felguard ever relevant, can he offtank mobs in raids if somebody dies? Reason I'm asking Affliction brings 5/5 Shadow Embrace, what kind of team buffs does Demo bring besides the first tear ones (healthstones/blood pact).

Just trying to weigh the options

edit: And how about heroics? I'm still doing those to get badges/loot to get upgrades, so I would be lying if that wasn't at least a small bit relevant.

For a window: We are starting Gruul in 2 days, got Kara on farm, finally got enough people to move to 25 mans. So that gives you an idea of what I mean when I say "raids".


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Old 05/28/07, 6:48 AM   #157
Daefuin
Glass Joe
 
Blood Elf Paladin
 
Rivendare
Originally Posted by clavarnway View Post
Demonology has been intrigueing me after some of the stats I've seen with info. So tell me, if you wouldn't mind...what does Demo being to the table in raid settings? Does the extra life matter from 5/5 Demo embrace? Does having the Felguard ever relevant, can he offtank mobs in raids if somebody dies? Reason I'm asking Affliction brings 5/5 Shadow Embrace, what kind of team buffs does Demo bring besides the first tear ones (healthstones/blood pact).

Just trying to weigh the options

edit: And how about heroics? I'm still doing those to get badges/loot to get upgrades, so I would be lying if that wasn't at least a small bit relevant.

For a window: We are starting Gruul in 2 days, got Kara on farm, finally got enough people to move to 25 mans. So that gives you an idea of what I mean when I say "raids".
Demo doesn't bring much more than any of the other specs tbh. With the felguard out you're going to have increased resists, soul link, increased hp etc but that's not really going to matter if you already have Kara on farm. Demonic sacrafice gives you some neat options in some fights though such as FH sac on Illihoof. The increased HP isn't really a big deal. Improved fel armor is going to be pretty nice as will MD, but that's about it... And it's only personal survivability buffs, not raid wide utility. The MD buffs offer some nice situational buffs that could come in handy - just remember you don't have to soul link while having the buff & tanking.

The felguard itself is a strictly DPS pet for me. I never try to pick up mobs or tank wiith him. I suppose you could offtank with him - your dps will more than likely be too high and just pull agro off him though For some bossfights you have to micromanage your FG pretty well to keep him up... things like dodging cave in on gruul. It really isn't that difficult though since your spell rotation is going to consist of Immo, Corr, and bolt spam.

For trash pulls and heroics I enjoy the felguard spec more than any other. We mainly brute force our way through heroics now due to gear increases and the nerf to heroic mob damage. It just "feels" stronger with a felguard. I can definately output more dps in heroics as felguard than affliction. There is no startup or refresh time for my felguard dps... it let's me get into the fight and reach my peak dps quicker than affliction which is another reason I really like it. You will definately notice the increased hp/soul link in heroics though when you pull agro.

Edit: You can use your felguard reliably in almost every fight, it's even easier with a shadowpriest. You just have to be watchful of your positioning and be ready to reposition him as needed. Your pet should be getting hit by chain heals too which helps.

Last edited by Daefuin : 05/28/07 at 6:56 AM.

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Old 05/29/07, 4:11 PM   #158
LockApologist
Piston Honda
 
Undead Warlock
 
Mug'thol
Question on Amp Curse Mechanic.

Here's the CoD formula from 1.12

(4200+add_s*2)*sw*misery*(1+suc_sac*0.15)*(1+sc_md*0.02)*(1+fg_md*0.01)*(1+sl*0.05)*( 1+imp_sb*0.04*isb_uptime)*cos*IF(amp_curse,1+1/6,1)

I can see buffing the dmg by 1/6 as you get 50% buff every 3 min (1/2 * 1/3 = 1/6), but I was under the impression the Amp Curse only applies to the base damage, not including +dmg.

Is this no longer the case (or maybe I'm mis-informed), or is the sheet wrong?

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Old 05/30/07, 6:10 AM   #159
Bolche
Piston Honda
 
Gnome Warlock
 
Cho'gall (EU)
I just checked and you are right, the damage of an amplified CoD is 4200*1.5+add_s*2 = 6300 + add_s*1.5
So Amp curse talent only add a fixed 2100 damage (+ target debuff of course) every 3 minutes = 11.7 dps (+ target debuff)

I'll fix this in the next version (with haste rating btw).

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Old 05/30/07, 12:27 PM   #160
LockApologist
Piston Honda
 
Undead Warlock
 
Mug'thol
CoA does the same thing for Amp. You probably noticed, but I thought I should mention it.

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Old 05/30/07, 3:56 PM   #161
Starpoe2
Glass Joe
 
Human Warlock
 
<TDC>
Mal'Ganis
I don't know if anyone's mentioned this yet but Shadow Weaving is a bit messed up, it's multiplying by 15 and 10 rather than 1.15 and 1.10.

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Old 05/31/07, 3:04 PM   #162
Saethar
Von Kaiser
 
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Undead Warlock
 
Cho'gall
Deleted: Disregard, I read the calculation wrong.

Last edited by Saethar : 05/31/07 at 3:12 PM.

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Old 06/01/07, 6:17 AM   #163
Bolche
Piston Honda
 
Gnome Warlock
 
Cho'gall (EU)
Shadow Weaving seems to work fine for me. Are you sure you are using the latest version ?
If so, can you send me your file plz ?
my mail is anything @leulier.com

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Old 06/01/07, 9:56 AM   #164
Gumibear
Piston Honda
 
Orc Death Knight
 
Turalyon
Originally Posted by clavarnway View Post
Demonology has been intrigueing me after some of the stats I've seen with info. So tell me, if you wouldn't mind...what does Demo being to the table in raid settings? Does the extra life matter from 5/5 Demo embrace? Does having the Felguard ever relevant, can he offtank mobs in raids if somebody dies? Reason I'm asking Affliction brings 5/5 Shadow Embrace, what kind of team buffs does Demo bring besides the first tear ones (healthstones/blood pact).

Just trying to weigh the options

edit: And how about heroics? I'm still doing those to get badges/loot to get upgrades, so I would be lying if that wasn't at least a small bit relevant.

For a window: We are starting Gruul in 2 days, got Kara on farm, finally got enough people to move to 25 mans. So that gives you an idea of what I mean when I say "raids".
I'm not quite sure what it is about demonology, but I specced from 42/0/19 to 7/43/11 when my guild got to Leotheras, and I ended up sticking with it full time after seeing the performance on other bosses. I'm getting ahead of other DPS in my raid by a large margin on any fight where I can keep the Felguard out (with Affliction I was still getting ahead, but not by the massive amount I am now).

I haven't done Gruul in awhile so I can't really comment on where you are in 25-man raiding, but I'm doing really well in SSC with a Felguard. Even on Lurker where I just keep an Imp out, phase shifted with raids buffs to buff DK, my damage is pretty good. I almost want to try out something like 6/34/21 and use a Succubus. Though, the Felguard's higher HP and Avoidance seem to be a big factor in its survivability, and in turn its ability to do damage.

So that paragraph leads me into a question: Who is raiding with something like 6/34/21 with a Soul Linked Succubus? I know the theoretical damage is high, but how practical is the Succubus? Is she difficult to keep alive? Do you always have to withhold her from melee range? Or is this just like a Patchwerk spec that doesn't really work out in reality the way it does on paper?

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Old 06/02/07, 4:21 PM   #165
sylveni
Von Kaiser
 
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Undead Warlock
 
Stormrage
Shadow weaving is borked for me too. I have version 1.12 of the spreadsheet. Looks like it is using commas instead of periods, ie 1,10 and 1,15 instead of 1.10 and 1.15.

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Old 06/03/07, 1:13 AM   #166
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Originally Posted by Gumibear View Post
I'm not quite sure what it is about demonology, but I specced from 42/0/19 to 7/43/11 when my guild got to Leotheras, and I ended up sticking with it full time after seeing the performance on other bosses. I'm getting ahead of other DPS in my raid by a large margin on any fight where I can keep the Felguard out (with Affliction I was still getting ahead, but not by the massive amount I am now).

I haven't done Gruul in awhile so I can't really comment on where you are in 25-man raiding, but I'm doing really well in SSC with a Felguard. Even on Lurker where I just keep an Imp out, phase shifted with raids buffs to buff DK, my damage is pretty good. I almost want to try out something like 6/34/21 and use a Succubus. Though, the Felguard's higher HP and Avoidance seem to be a big factor in its survivability, and in turn its ability to do damage.

So that paragraph leads me into a question: Who is raiding with something like 6/34/21 with a Soul Linked Succubus? I know the theoretical damage is high, but how practical is the Succubus? Is she difficult to keep alive? Do you always have to withhold her from melee range? Or is this just like a Patchwerk spec that doesn't really work out in reality the way it does on paper?
Jesus, just thinking about SL'ing a Succubus gives me terrors. She will die soooo fast.

Can I get a link to your armory? I like to see FG specs/gear.


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Old 06/03/07, 6:02 AM   #167
Mondragon
Piston Honda
 
Human Warlock
 
Grim Batol (EU)
the 'to hit' debuff the succy can place now..do you think it would be useful at all in 25mans? If so could be another string to Demo's bow.

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Old 06/03/07, 6:29 AM   #168
Bahkauv
Von Kaiser
 
Gnome Warlock
 
Thrall (EU)
It´s the Voidwalker that can place that debuff. 10% reduced chance to hit (13% with improved Voidwalker) sounds nice, but with 15 sec duration, a 2 min cooldown and the lost dps from having a VW out I don´t think it is more than very situational.

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Old 06/03/07, 6:56 AM   #169
Bolche
Piston Honda
 
Gnome Warlock
 
Cho'gall (EU)
1.13 - 2007/06/03

* Corrected Amp Curse damage (the amp only applies to the base damage, not the damage including your +dmg)
* Added haste % in gear section
* Corrected a bug with shadow weaving

As with any new version, there is likely some bugs, please repport them, I'll fix them asap :P

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Old 06/03/07, 8:40 AM   #170
Chir
Glass Joe
 
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Dwarf Paladin
 
Quel'Thalas (EU)
Gumibear do you feel that the Felguard is a liability at all while raiding? (Chained cleaves ect), I'd like to try him out but have this feeling an alarm bell would always be ringing in my mind that he was about to do something bad/stupid. During an encounter do you just send him in swinging and hope for the best? whats your routine.

Also I know it may be a tad too much to ask but do you have any screenies of the Felguards skill breakdown from SWstats?

Democles here's his profile:Daefuin

Last edited by Chir : 06/03/07 at 8:50 AM. Reason: Daefuin Armory link for Democles

Groucho Marx - "Time flies like an arrow; fruit flies like a banana"

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Old 06/03/07, 2:58 PM   #171
Daefuin
Glass Joe
 
Blood Elf Paladin
 
Rivendare
Here's the WWS of our last Gruul kill.
http://www.lossendil.com/wws/?report=snx521m1rnu6o
You can click on my name to see how my felguard performed.

Present from 06:08'56 to 06:16'16
DPS time : 6mn (91 % of presence), DPS : 185

Damage dealt to foes : 74,178 (2 %)
Damage received : 30,300 (2 %), heals received : 42,817, overheal on this player 29 %
Effective heals on friends : 0 (0 %)

1 Death : 06:14 (Gruul the Dragonkiller)

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Old 06/04/07, 3:46 AM   #172
Gumibear
Piston Honda
 
Orc Death Knight
 
Turalyon
Originally Posted by Chir View Post
Gumibear do you feel that the Felguard is a liability at all while raiding? (Chained cleaves ect), I'd like to try him out but have this feeling an alarm bell would always be ringing in my mind that he was about to do something bad/stupid. During an encounter do you just send him in swinging and hope for the best? whats your routine.

Also I know it may be a tad too much to ask but do you have any screenies of the Felguards skill breakdown from SWstats?

Democles here's his profile:Daefuin
The Felguard is not a huge liability. I feel it holds up rather well due to Avoidance and a couple points in Demonic Resilience. I do have to remind my healers from time to time to put HoTs on it, and occasionally I'll have to Fel Domination a new one out. I try to position the Felguard behind a boss to avoid cleaves, and it has worked so far. If the boss moves, usually the Felguard ends up behind it anyway.

As far as SSC is concerned, the only encounter I cannot use it (and by use I mean send it in attacking) is Lurker because a Spout will always kill it. For Lurker I just use an imp and get it raid buffed, and I still do relatively well. In TK, we've only done Void Reaver and it's definitely a liability there, but I can keep a Succubus out, parked far from everyone, and still do damage similar to the rest of my guild's top DDs. The Felguard feels particularly useful on Hydross for the big Seed hits + cleave and on Leotheras because his MD buff just pushes me over the FR cap. I've also performed really well on Vashj with a Felguard, particularly in phase 2 killing elementals.

If there's enough interest, I can get some SW shots from next week's SSC clear. I haven't taken any since I specced Felguard. I can say the Felguard's attacks are roughly 20% of my DPS.

Originally Posted by clavarnway View Post
Jesus, just thinking about SL'ing a Succubus gives me terrors. She will die soooo fast.

Can I get a link to your armory? I like to see FG specs/gear.
I wouldn't think of doing that until I get another piece of tier 5. I remember thinking that 2 piece was lame when I first saw it, but now I desperately want it so I can Soul Link at all times.

http://armory.worldofwarcraft.com/ch...ivh&n=Gumibear

My armory would not be accurate right now; I logged out in my max spell damage gear, but I maximize spell hit for bosses. Replace FSW shoulders with tier 5 socketed with +9 damage gems, Seer's Signet with Ashyen's Gift, Wand of the Netherwing with Tirisfal Wand of Ascendency, Orb of the Soul Eater with Jewel of Infinite Possibilities, and Icon of the Silver Crescent with Quagmirran's Eye.

Last edited by Gumibear : 06/04/07 at 3:57 AM.

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Old 06/04/07, 3:48 AM   #173
Alyx
Glass Joe
 
Human Warrior
 
Azjol-Nerub (EU)
Be careful on Gruul, my FG caused a wipe on our last evening on him. My MT turns around Gruul while strafing to avoid cave-ins, so my pet was in front of Gruul at some time rather than in the back, his attack was parried, so Gruul got his next auto attack on 1,5s instead of 2,5s and crushed our MT to death (3 attacks on a 4s window). Sure the same thing can happen with the MT's attack, but it is no reason to increase the risks with the pet (same thing for shdowfiends and hunter's pets), so you have to call back the pet until Gruul face another direction (moving to the other side of the room would make you lose a lot more dps)

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Old 06/05/07, 5:40 PM   #174
tetracycloide
Don Flamenco
 
tetracycloide's Avatar
 
Human Warlock
 
Quel'dorei
Sheet change suggestion:

I noticed that whenever I went to use the sheet for affliction builds and tried to generate a self sufficient LT/DP cycle that I had to spend a considerable amount of time guessing and checking different LT/DP durations until arriving at something reasonably close to 0 net HP lost and 0 net mana lost. While not completely practical setting up the cycles this way does provide a very reasonable target for LT/DP cycles to use in real raiding. To more quickly approximate these numbers I added in the following formulas for LT and DP frequency:

LT (goal was to consume all healing from SL or soul leach):

[top](580+add_s*0.8)/SUM(L17:L25)

DP (goal was to keep mana loss at 0 given net mana consumption from skills after factoring in LT above):


-(700+add_s*0.96)/SUM(K17:K24,K26)

Obviously these formulas are going to generate circular references because the amount of times you LT/DP will change the amount of times you use your 'spam' skill which will change the mana used per second which will change how often you need to use LT/DP given these formula. Excel was built with the ability to iterate cyclical equations and in this case I see no reason not to simply let the program evaluate the limit for us given that the limits are clearly real numbers with meaningful results.

DL spam caused a problem because the above formula would return with some absurd LT numbers so I added an IF statement to ignore DL HP/S when calculating like so:

[top](580+add_s*0.8)/(SUM(L17:L22,L24:L25)+IF(filler


"Drain Life", 0, L23))

Some spam options cased problems with DP suggesting negative frequencies so I also had to update the MPS cell for DP with the following in order to automatically ignore an incorrect use of DP in situations where it is not needed:

=IF(IF(D25>0, B25, 0),(700+add_s*0.96)/D25,0)

Other limits could easily be used for either equation the most useful in my eyes being LT cycles in destruction builds with the frequency of LT being the limit as HPS approaches the hp regenerated from two full duration renews per min. You could either come up with a fixed value for the renews or have the user input the a specific figure quoted from the healers in their raid group.

Another useful limit would be DP frequency to match pet MP5 which would require adding pet MP5 as a stat on the sheet. This would assume that the pet would be generating outside the 5 second rule for the entire fight but this assumption seems reasonable for builds with DP anyway.

Would it be possible to add useful limits such as the ones above to the sheet as drop down list options for DP and LT duration/frequency perhaps created as global variables on other sheets and linked by name in the list (names like hp_regen_limit, renew_regen_limit, pet_mp5_limit, ect)?
Am I completely alone in my desire for said functionality?

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Old 06/05/07, 6:41 PM   #175
Bakka
Von Kaiser
 
Orc Warlock
 
Kalecgos
The tooltip for the Crit% on the spreadsheet says :
Total crit % : Tooltip % + devatation + backlash + demonic tactics

I'm assuming Tooltip % means the ingame % shown under the spells menu of your character panel. If this is correct then I believe you're using an incorrect method for determining Total Crit % as the ingame tooltip already includes increases from gear, int, and all talents but devastation. Pick any warlock, add up their gear crit, add the crit increase from int, add in backlash and demonic tactics (if they have it) and you will always get the crit tooltip. I've respecced a couple times recently and depending on which crit related talents I had, my crit tooltip went up even though my gear never changed. I believe they leave devastation out of the tooltip as it applies only to destruction talents, much like how suppression is left out of the +hit tooltip. I would suggest changing the tooltip for the spread sheet and to simply indicate to use the ingame tooltip + devastation.

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