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Old 10/13/10, 1:18 AM   #1
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
4.0 Pre-Cataclysm Raiding


 

Contents

[top]Introduction


This thread will serve just as a bridge between wotlk and cataclysm for those who will continue to raid. Information here is mostly still new and could likely in some areas still be improved upon. If you have suggestions or such feel free to post here. This thread will in general not use any very specific numbers but instead focus more on guidelines that should be appropriate for most levels of gear.

[top]General

  • Spirit is bad, replace it if you can
  • Intellect now gives spellpower
  • You now need 17% hit
  • Intellect + Hit gems are purple
  • You can reforge your gear near the enchanting trainer
  • Glyphs are now re-useable
  • Dots are best refreshed shortly after the before last tick
  • All talent specs can and should use guardian pets (Doom Guard / Infernal)
  • Soul Shatter is now 90% threat reduction
  • Currently destruction appears to be comfortably the highest DPS spec

[top]Talent specs


[top]Affliction


First thing you should know is that you'll probably want to reforge as much of your crit to hit/mastery as you can, keep in mind you'll need 2 blue gems (hit) for the meta gem, so first fill your blue sockets with hit+int, then reforge crit to hit until the hit cap- and once hit capped reforge the rest of your crit to haste (if you can't reforge to haste, reforge to mastery).

There is a viable drain life and shadow bolt spec, at high end gear levels with sufficient mastery the drain life spec starts to gain an edge on the shadow bolt spec; the drain life spec however does have slightly more difficulty in preventing shadow embrace from falling off throughout the fight.

Stat priority:
Shadow Bolt Focus: Hit (until 17%) > Int >> Haste > Spellpower >> Mastery >> Crit
Drain Life Focus: Hit (until 17%) > Int > Mastery > Haste > Spellpower >>> Crit

Talent spec: WoW Talent Calculator - Sigrie
Prime Glyphs: Haunt, Lash of Pain, Bane of Agony
Major Glyphs: Life Tap, Soul Swap, Shadow Bolt
Notes:
  • If you use Shadow Bolt as filler, use the succubus.
  • If you use Drain Life as filler, use the imp (and use glyph of imp instead of glyph of lash of pain)
  • If you use Drain Life as filler, you can move up to 3 talent points from Bane to Dark Arts
  • If you use Drain Life as filler, you can replace glyph of Shadow Bolt.
  • If you use the Imp as pet, you should use /cast [@pettarget]Firebolt macros
  • At high haste levels (~1400+) you can replace glyph of Life Tap
  • Optional talents are optional, feel free to rearrange those as it pleases you.
  • Pandemic and Nightfall are 2 fairly week talents that you could (Probably should) drop to pick up Soul Burn: SoC.
  • See notes at the bottom.
Spell priority:
  • Corruption
  • Haunt
  • Unstable Affliction
  • Bane of Agony
  • Shadow Embrace (IE: Shadow bolt if its not at 3 stacks)
  • Drain Soul (Target HP less than 25%)
  • Shadow Bolt or Drain Life

[top]Demonology


Start with Regemming your blue sockets to hit+haste- then reforge spirit where you can, if you cant reforge spirit reforge your crit; to hit until the cap (17%), then to haste where possible and mastery otherwise.

Stat priority:
Hit (until 17%), Haste > Int >> Mastery = Spellpower > Crit

Talent spec: WoW Talent Calculator - Sigrie
Prime Glyphs: Immolate, Incinerate, Metamorphosis
Major Glyphs: Life Tap, Shadow Bolt
Notes:
  • At high haste levels (1400+) you can replace glyph of Life Tap
  • Read the notes at the bottom
Spell priority:
  • Metamorphosis
  • Immolate
  • Hand of Gul'dan
  • Bane of Doom
  • Corruption
  • Immolation Aura
  • Shadowflame
  • Incinerate (If molten core is up)
  • Soul Burn -> Soul Fire
  • Soul Fire (If Decimation is up)
  • Shadow Bolt

[top]Destruction


To start, Fill blue sockets with hit+int. After that, reforge your spirit/crit to hit until the hit cap, and reforge the rest to mastery.

Searing pain has been nerfed and is no longer worth using.

Stat priority:
Hit (Until 17%) >> Int >> Mastery = Haste = Spellpower >>> Crit

Talent Spec: WoW Talent Calculator - Sigrie
Prime Glyphs: Immolate, Conflagrate, Imp
Major Glyphs: Life Tap
Notes:
  • At high haste levels (1400+) you can replace glyph of Life Tap
  • You should use /cast [@pettarget]Firebolt macros
  • Above 1406 haste there is a steep decline in the value of haste
  • Above 1406 haste, any additional haste will reduce the value of shadow flame
Spell Priority:
  • Improved Soul Fire (If target is above 80%, make sure this buff is up)
  • Immolate
  • Conflagrate
  • Bane of Doom
  • Shadowflame
  • Corruption
  • Chaos Bolt
  • Soul Burn -> Soul Fire
  • Soul Fire (If Empowered Imp has procced)
  • Incinerate

[top]Notes

  • Affliction (Bane of Agony)
    Unlike essentially all other dots, you should not refresh bane of agony while it's still on your target (after the before last tick), the reason for this is the ramp up mechanic of bane of agony. If you reset bane of agony early the result will be that you miss out on some of the heavier hitting ticks.
  • Demonology (Cremation):
    The way dot haste works (To the best of my understanding), is as follows: The server takes the time it takes between each tick (ie: 3 seconds), reduces that with haste, and then takes the full (normal) duration of the dot, divides it by the hasted tick speed, and then rounds the outcome to determine the number of ticks the dot will have. For example, immolate at 10% haste: 15/(3/1.1)=5.5, that is rounded to 6 and so immolate gets 6% haste. However at 9% haste, it's: 15/(1/1.09)=5.45, and so it's rounded to 5, the duration now (due to the hasted speed) becomes 13.8s. Because Hand of Gul'dan has a 12 second cooldown and 2 second cast time (before haste) it can at certain specific haste values become very difficult (or even impossible) to correctly refresh immolate using just Hand of Gul'dan. The best thing you can do is just make sure you're at a haste value where this doesn't happen and hope for blizzard to fix this issue shortly.
  • Destruction (Shadowburn)
    Shadowburn has been made quite powerful in cataclysm, however at this point it does not scale with any talents at all. It's certainly worth picking the talent up, and at low levels of mastery it's even worth casting (However the benefit is very, very small). The main reason for choosing this talent however should be to replenish soul shards on fights with adds, using shadowburn should net you 3 soulshards to soulburn away.
  • General (Shadow flame)
    Shadowflame's damage is buffed a lot in cataclysm, making it worth using for demonology and destruction Warlocks. Similar to immolation aura however many boss fights won't allow you to use it due to either a significant risk involved or notable movement requirements while in melee range. When you can not be in melee range, don't try to force it- you'll more than likely end up losing DPS instead of gaining it if you do try force it.
  • General (Scaling / Scale factors)
    The question of why I havent updated scale factors to redlect exactly simulationcraft has come up a couple of times. The answer is important and can be read in this post
  • General (Haste thresholds)
    (As mentioned in the last point) Due to the new haste mechanics; if you are Destruction or Demonology there are certain points at which your DPS will go up significantly for a relatively small amount of additional haste. If you are slightly below (ie: ~100 rating or less below) one of the haste thresholds, I recommend you rearrange your gems to hit these thresholds. Note, getting closer but not reaching the threshold will not get you a portion of the benefit, you have to actually hit these numbers (or slightly surpass them). The thresholds (in a raid situation) are as follows 157, 781, 1406, 2030.

[top]Changes


2010, Oct 20: Updated affliction information, added haste threshold note.
2010, Oct 17: Added Shadowburn, Shadow flame and scale factor notes
2010, Oct 16: Added notes
2010, Oct 14: Updated destruction glyphs, removed Searing pain. Moved Soulburn usage down in priority.

Last edited by Warlocomotif : 10/24/10 at 10:03 PM.

The mind is like a parachute. It works best when it's open.

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Old 10/13/10, 1:52 AM   #2
Unknowndiv
Von Kaiser
 
Orc Warlock
 
Гром (EU)
Good job. But why affliction need to use Succubus with Lash of Pain glyph? On PTR I tested only Imp and Felhunter and Felhunter did 1k dps (premade warlock). What about Succ? My servers is still on Maintance, cant test myself

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Old 10/13/10, 2:04 AM   #3
Manny
Glass Joe
 
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Night Elf Druid
 
Spirestone
I'm a little confused why you'd take the soul swap glyph for raiding (not like there is much else useful, but I see you left out a third for other specs). Would it be specialized for a Putricide style fight where the adds actually last 10 seconds?

This is curiosity from the tool tip only, I haven't had a chance to go play with our new toys yet.

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Old 10/13/10, 2:31 AM   #4
Courthouse
Glass Joe
 
Blood Elf Warlock
 
Tichondrius
Deaths embrace bug?

Do we still need to recast UA and Corruption under 25%?

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Old 10/13/10, 2:38 AM   #5
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Manny View Post
I'm a little confused why you'd take the soul swap glyph for raiding (not like there is much else useful, but I see you left out a third for other specs). Would it be specialized for a Putricide style fight where the adds actually last 10 seconds?

This is curiosity from the tool tip only, I haven't had a chance to go play with our new toys yet.
The cooldown kicks in when you apply the dots with the second swap, not when you pick them up with the first one. I can only imagine one scenario where you wouldn't want this glyph active: If an encounter mechanic required you to be able to recall all your dots on the spot.

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Old 10/13/10, 2:39 AM   #6
Gatekeeper
Glass Joe
 
Undead Warlock
 
Arthas (EU)
Destuction

Hi, nice post - thank you..
I have a question about Shadowburn. You skilled it, but it´s not in the priority list, why?
Do you use it every 15 sec while a boss is below 15% HP?

Last edited by Gatekeeper : 10/13/10 at 3:00 AM.

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Old 10/13/10, 2:40 AM   #7
Jmickey
<3 Kitty
 
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Blood Elf Warlock
 
Saurfang
For Demonology, due to haste having stupid scaling, would the Black Magic enchant be better than +81 Sp to staff?

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Old 10/13/10, 2:42 AM   #8
Lanaa
Glass Joe
 
Orc Warlock
 
Terrordar (EU)
Originally Posted by Courthouse View Post
Do we still need to recast UA and Corruption under 25%?
GC said that every time a dot ticks damage modifiers are dynamically recalculated, so no.

Another thing: Didn't we get 3% hit just for choosing a talent tree? My PTR character sheet says 0% miss vs. level 83 creatures and I'm at 14,something%.

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Old 10/13/10, 3:11 AM   #9
Keldion
Von Kaiser
 
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Blood Elf Warlock
 
Moon Guard
Originally Posted by Lanaa View Post
GC said that every time a dot ticks damage modifiers are dynamically recalculated, so no.

Another thing: Didn't we get 3% hit just for choosing a talent tree? My PTR character sheet says 0% miss vs. level 83 creatures and I'm at 14,something%.
Hit talents for casters are largely gone; the hybrid classes have a functional spirit to hit conversion implemented in their place. We will now need to hardcap.

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Old 10/13/10, 3:14 AM   #10
Tenebrarum from hell
Glass Joe
 
Human Warlock
 
Steamwheedle Cartel (EU)
Thanks for the post but I have some questions please?

1. what is the best opening cast sequence for affliction ?
2. Can we clip bane of agony too, shortly after the before last tick ?
3. Why corruption in destruction rotation (we must always keep up corruption)?

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Old 10/13/10, 3:14 AM   #11
Liniris
Glass Joe
 
Blood Elf Warlock
 
Spirestone
Originally Posted by Lanaa View Post
GC said that every time a dot ticks damage modifiers are dynamically recalculated, so no.

Another thing: Didn't we get 3% hit just for choosing a talent tree? My PTR character sheet says 0% miss vs. level 83 creatures and I'm at 14,something%.
Double check that you are looking at SPELL hit. The others will read 0% miss.

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Old 10/13/10, 3:18 AM   #12
randa
Von Kaiser
 
Orc Warlock
 
Boulderfist (EU)
Dots are best refreshed shortly after the before last tick
This doesn't make sense?

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Old 10/13/10, 3:52 AM   #13
Jaed
Glass Joe
 
Gnome Warlock
 
Dragonblight
Thanks

As always, great job on the guide. Thanks so much for all the time you spend helping us locks to improve ourselves with your knowledge!
For Demo, Why use the Glyph of Incinerate? Will MC be proccing more than previously for some reason? If not doesn't seem worth it but am up for testing it out!
Thanks Again!

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Old 10/13/10, 4:50 AM   #14
sharkee
Glass Joe
 
Undead Warlock
 
Draenor (EU)
Dots are best refreshed shortly after the before last tick
What does that mean?

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Old 10/13/10, 5:04 AM   #15
Demonfire
Glass Joe
 
Gnome Warlock
 
Durotan (EU)
To answer what has been asked in several posts:
If i'm right, "Dots are best refreshed shortly after the before last tick" means, if a dot has 10 ticks, refresh it shortly after the 9th tick (the tick before the last tick). This way, your dot will just tick on without having downtime between tick 10 and the first tick of the next dot-application.

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