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Old 10/15/10, 9:31 AM   #136
Jalamar
Glass Joe
 
Human Warlock
 
Sylvanas (EU)
Originally Posted by Darthpred View Post
I can feel that is not hotfixed for me right now on the dummy. Still x2 damage below 25%.
This was wierd, I did 3x dmg below 25, but when I swaped to other dummy i did 2x dmg with drain soul, so yeh defo waiting for hotfix

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Old 10/15/10, 9:55 AM   #137
Darthpred
Glass Joe
 
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Undead Warlock
 
Свежеватель душ (EU)
Originally Posted by Zakalwe View Post
Drain Soul gains ticks but keeps (roughly) the same duration, the same way dots do. So your full channel time will fluctuate between 14 and 16 seconds, depending on your exact haste.
Thanks a lot. I thought channeled spells have a difference from dots in this aspect.
Made more experiments with haste after your post. Channeled time really fluctuates in 14-16.2 seconds interval. Got 16.2 channeled time at 10% haste. But it seems that fluctuation begins to lower its amplitude after 1400 or so haste rating approaching the asymptote at something around 14.3-14.4 sec. Please correct me if it's something wrong in this.

Originally Posted by Jalamar View Post
This was wierd, I did 3x dmg below 25, but when I swaped to other dummy i did 2x dmg with drain soul, so yeh defo waiting for hotfix
I begin to suspect that this nerf was planned due to very large DS crits

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Old 10/15/10, 10:22 AM   #138
Jalamar
Glass Joe
 
Human Warlock
 
Sylvanas (EU)
Well, it does feel wierd. I am pretty sure I first crited for 15k and than for 10k(obv, on another dummy).But yeah, nerfs are expected tbh, dmg is just over the top.

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Old 10/15/10, 10:41 AM   #139
TommiHelm
Glass Joe
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Jalamar View Post
This was wierd, I did 3x dmg below 25, but when I swaped to other dummy i did 2x dmg with drain soul, so yeh defo waiting for hotfix
Are you sure you didn't swap to a target dummy that has a 30% damage reduction. The ones in AT-grounds that have "Defend". Not sure how the damage reduction on those is calculated, but I'm getting about 2,11x multiplier on Drain Soul below 25% on those.

On the Melee Target dummies I'm getting a 2,7x multiplier below 25%. Which I think it's ok, cause last night I was doing 5k more DPS in burn-pose (<25%) as Affliction compared to Demonology. Now they are pretty equal.

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Old 10/15/10, 11:10 AM   #140
Jalamar
Glass Joe
 
Human Warlock
 
Sylvanas (EU)
Originally Posted by TommiHelm View Post
Are you sure you didn't swap to a target dummy that has a 30% damage reduction. The ones in AT-grounds that have "Defend". Not sure how the damage reduction on those is calculated, but I'm getting about 2,11x multiplier on Drain Soul below 25% on those.

On the Melee Target dummies I'm getting a 2,7x multiplier below 25%. Which I think it's ok, cause last night I was doing 5k more DPS in burn-pose (<25%) as Affliction compared to Demonology. Now they are pretty equal.
Pretty sure I didn't do that, but It was prolly due my trinks procing on the 3nd drain soul (1 drain soul @ 100%, 2nd @ 25%, 3rd and 4th on 2nd target), but having the dmg for the 4th. But yeah it makes sence us geting nerfed.

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Old 10/15/10, 11:29 AM   #141
TommiHelm
Glass Joe
 
Human Warlock
 
Argent Dawn (EU)
Good point, I should have done it naked to ofc. Naked I'm getting 2,126 modifier on 4 different dummies.

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Old 10/15/10, 12:25 PM   #142
Calidus
Stand back i'm going to try science!
 
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Calidus
Undead Warlock
 
No WoW Account
shadowburn in a PvE looks interesting because of the opportunity to refresh all 3 soulshards. 6 of the 12 encounters in ICC have adds that could be shadowburned. As Destro that would give more instant soulfire and more up time on the improved soulfire haste buff. Dropping the last point out of Nether Prot wouldn't have any dps loss, and the survivability difference would be minimal.

EDIT: TYPO SOULBURN SHOULD HAVE BEEN SHADOWBURN

Last edited by Calidus : 10/15/10 at 6:25 PM.

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Old 10/15/10, 2:12 PM   #143
wynlyndd
Glass Joe
 
Blood Elf Warlock
 
Alleria
If one is above hit cap with just gear, what is the most appropriate blue/purple gem to use in order to activate the meta? Or does one have a link to the new gem stats?

I haven't found a list of the new gem patterns yet.

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Old 10/15/10, 2:12 PM   #144
Saufsoldat
Von Kaiser
 
Undead Warlock
 
Madmortem (EU)
Originally Posted by Calidus View Post
As Destro that would give more instant soulfire and more up time on the improved soulfire haste buff.
I thought we'd keep up Improved Soul Fire at all times, regardless of whether Soul Fire is instant or not.

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Old 10/15/10, 2:15 PM   #145
Experiment
Von Kaiser
 
Draenei Shaman
 
Dragonblight (EU)
Originally Posted by Darthpred View Post
On Sindragosa you mean destroying the tombs? I just can't imagine any other use of it there.
In LK fight on Vile Spirits phase i'll need a test of damage with SB and just spaming SoC to every mob under my mouse. Just have the feeling of spaming to be more effective.
I'm fairly sure the idea is to use the SB Soc on the first hit, so that all the targets get splashed with the Corr DoT, and then you keep your focus on one or two targets without Corr and the clickfest that is SoC spam, just requires a bit more thinking. I'm not sure at what point it would balance out, but from a logic standpoint it seems like the DoT plus an AoE that can cap is more rewarding than just an AoE that can cap. It depend son how long they live though.

It requires picking a good targeti and staying with it and a single GCD...and returns the Shard if done right, seems worth devoting a point in some cases.

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Old 10/15/10, 2:16 PM   #146
 Nicarras
Keyboard Cowboy
 
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Undead Priest
 
Illidan
Originally Posted by wynlyndd View Post
If one is above hit cap with just gear, what is the most appropriate blue/purple gem to use in order to activate the meta? Or does one have a link to the new gem stats?

I haven't found a list of the new gem patterns yet.
Any of the int ones work, there isn't a great one yet. Int/spi I suppose would be the 'best', int/sta is the other alternative.

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Old 10/15/10, 2:24 PM   #147
Jalamar
Glass Joe
 
Human Warlock
 
Sylvanas (EU)
Btw, did someone check whats the best way of handleing the valks @ LKHC as lock? Afaik demo is the best way to aoe'em down, assuming you can stay with the group(Felguard bladestorm is quite powerful), but I'v been thinking dotingall the valks with UA/BoA as they spawn, and than just Soul burn and soc spam the boss. Can someone share some thoughts on the matter(backed up by personal exprience on the fight if possible)?

Last edited by Jalamar : 10/15/10 at 3:07 PM.

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Old 10/15/10, 2:42 PM   #148
Nokwar
Glass Joe
 
Orc Warlock
 
Aman'Thul (EU)
Originally Posted by wynlyndd View Post
If one is above hit cap with just gear, what is the most appropriate blue/purple gem to use in order to activate the meta? Or does one have a link to the new gem stats?

I haven't found a list of the new gem patterns yet.
i just used the int/hit gems and reforged any surplus hit to haste/mastery.
Seemed to me to be the smartest way to cap.

Int/Spi when we don't benefit from Spi is a waste and Int/Sta is not a "real" alternative.

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Old 10/15/10, 4:22 PM   #149
Darthpred
Glass Joe
 
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Undead Warlock
 
Свежеватель душ (EU)
Originally Posted by Experiment View Post
I'm fairly sure the idea is to use the SB Soc on the first hit, so that all the targets get splashed with the Corr DoT, and then you keep your focus on one or two targets without Corr and the clickfest that is SoC spam, just requires a bit more thinking. I'm not sure at what point it would balance out, but from a logic standpoint it seems like the DoT plus an AoE that can cap is more rewarding than just an AoE that can cap. It depend son how long they live though.

It requires picking a good targeti and staying with it and a single GCD...and returns the Shard if done right, seems worth devoting a point in some cases.
That's it. Thanks for detailed explaining. My reflexes and habit just make me automatically cast SoC to every target I see. I'll definitely try this on my next meeting with LK.

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Old 10/15/10, 4:23 PM   #150
Desdemonique
Glass Joe
 
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Undead Warlock
 
Aggramar
Originally Posted by Calidus View Post
Soulburn in a PvE looks interesting because of the opportunity to refresh all 3 soulshards. 6 of the 12 encounters in ICC have adds that could be soulburned. As Destro that would give more instant soulfire and more up time on the improved soulfire haste buff. Dropping the last point out of Nether Prot wouldn't have any dps loss, and the survivability difference would be minimal.
I think you meant Shadowburn... Also, I'm curious as to what your current spec is that you mentioned dropping a point out of Nether Prot. in order to pick it up? My spec already has it, and I'm pretty sure the example spec Warloco listed has it, too.

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