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10/15/10, 4:54 PM
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#151
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Glass Joe
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I UA and corruption 2 of the valks and UA third one and spam seed of it while keeping dots up on a LK. Also don't forget to keep dots up on LK with soul swaps during raging spirit phases now that we have 40yard range. Also even with recent DS nerf afflic still rapes any fight with anything to multidot. I was pulling 20-23k dps on heroic LK up to valk phase without aoeing p1. We couldn't get past valk phase yet since the patch.
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10/15/10, 5:23 PM
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#152
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Glass Joe
Human Warlock
Sylvanas (EU)
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Yeah, I was thinking what'd be optimal valk dps, can't wait until our main raid to test out what I thought, I roughtly do 15k dps outside ICC for the duration valks are up with that UA/BoA +soul burn SoC tac-thingie. Thought with massive cleave nerfs its gna be meh...
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10/15/10, 5:34 PM
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#153
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Glass Joe
Orc Death Knight
Laughing Skull
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Originally Posted by Calidus
Soulburn in a PvE looks interesting because of the opportunity to refresh all 3 soulshards. 6 of the 12 encounters in ICC have adds that could be soulburned. As Destro that would give more instant soulfire and more up time on the improved soulfire haste buff. Dropping the last point out of Nether Prot wouldn't have any dps loss, and the survivability difference would be minimal.
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Are you still using 2/2 Improved Searing Pain? I personally don't think those are even necessary any more.
Originally Posted by Darthpred
That's it. Thanks for detailed explaining. My reflexes and habit just make me automatically cast SoC to every target I see. I'll definitely try this on my next meeting with LK.
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Your Bane and UA on your primary SoC target should detonate it by themselves without having to tab.
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10/15/10, 5:59 PM
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#154
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Glass Joe
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Gemming
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Int/Spi when we don't benefit from Spi is a waste and Int/Sta is not a "real" alternative.
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I've been doing some research today on regemming my warlock. According to the SimCraft numbers for destruction, haste outweighs Int by a small but noticeable margin.
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Warlock_401_Destruction Sta=0.0028 Int=3.7698 SP=2.7558 Hit=5.3270 Crit=2.0768 Haste=3.9518 Mastery=2.9443
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I found out they added some new gems to the Eye of Zul cuts, and one of them is [Design: Lightning Eye of Zul] [+10 hit, +10 haste]. What do you guys think of replacing int/spi with hit/haste? Would I be amiss in reforging everything to haste in addition to regemming everything to haste/hit, haste/int, and pure haste? Is there a point where crit/int/mastery becomes more important than the next point of haste?
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Talent Spec: WoW Talent Calculator - Sigrie
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Has anyone done the numbers on the DPCT for shadowburn is? I'm curious if shadowburn is replacing searing pain as a kind of execute.
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10/15/10, 6:17 PM
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#155
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Glass Joe
Orc Death Knight
Laughing Skull
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Originally Posted by blaineosiris
Has anyone done the numbers on the DPCT for shadowburn is? I'm curious if shadowburn is replacing searing pain as a kind of execute.
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With the glyph that refreshes its cooldown every 6 seconds, being an instant I'd have to say it probably is worth the DPCT, not sure if the Simulationcraft thread author tried doing so.
For the sake of utility though, half the boss encounters in ICC have adds that could proc a Soul Shard refill, and that by itself would represent a DPS increase by virtue of instant Soul Fires and once the buff to ISF goes live, less opportunity cost on maintaining uptime on ISF.
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10/15/10, 6:28 PM
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#156
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Stand back i'm going to try science!
Calidus
Undead Warlock
No WoW Account
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Originally Posted by Desdemonique
I think you meant Shadowburn...  Also, I'm curious as to what your current spec is that you mentioned dropping a point out of Nether Prot. in order to pick it up? My spec already has it, and I'm pretty sure the example spec Warloco listed has it, too.
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yea i fixed the typo. ty
I was looking Destro talent spec in simcraft: Talent Calculator - World of Warcraft
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10/15/10, 6:49 PM
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#157
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Glass Joe
Orc Death Knight
Laughing Skull
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Originally Posted by Calidus
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That's a test build only meant to test the spec itself in a hermetic environment without player skill or gear making a difference.
Use the build in the OP of this thread instead, it's better for actual fights with adds and changing conditions and phases.
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10/15/10, 8:59 PM
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#158
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Glass Joe
Orc Death Knight
Argent Dawn
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I ran Demo in a "test raid" through ToC 10 just to see how everyone's new talents held up in content where we could think about our rotations more than the fight itself.
I pulled about 16K DPS, but honestly hadn't been here and looked at stat weights yet. I think I can possibly do a little better with some reforging and gear changes.
That said I have noticed a couple things I wanted to bounce off the community regarding the spec.
1) Currently sans Glyph of Incinerate my Incinerate tooltip lists it as doing more damage on average (by like... 100 dmg) than SB. With GoIncin I was wondering whether I'd be able to swap to Incinerate as my primary filler, using SB only to keep up crit debuff. Due to addons being broke and Blizz deciding to ignore Molten Core when doing the new Power Auras I'm currently having a hard time managing Molten Core.
2) Tests on beta at 85 (though admittedly have not tried on live, yet) indicate that single target the imp beat out the Felguard by about 300dps. Anyone figured out if this may be a better option in a raid setting?
3) If you are going to use Felguard I've found macroing in Felstorm, even on single target, helps your dps immensely since it does not have an auto cast.
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10/15/10, 9:21 PM
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#159
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Glass Joe
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Just a thought:
- Intellect provides spellpower as well as crit, so it's a damage increase along with an increase in the chance to do more damage.
- Crit provides a chance to do more damage - but there's a cap. Given various talents and such, there's a point in a fight where someone will be come, effectively, crit-capped.
- Haste provides for more damage in a shorter amount of time, but there's essentially a cap as well - at a certain point, you hit the GCD and then haste only benefits some of your spells and not others.
- And finally, mastery is a straight dps increase, as it increases damage by a percentage.
If the above is correct, then there should be two numbers, a crit soft cap and a haste soft cap, at which point gear should be tweaked to go for either the other stat or, more likely, mastery. Has anyone crunched some numbers on what those two caps are?
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10/15/10, 9:58 PM
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#160
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Glass Joe
Undead Warlock
Thunderlord
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Originally Posted by Talonseye
Just a thought:
- Intellect provides spellpower as well as crit, so it's a damage increase along with an increase in the chance to do more damage.
- Crit provides a chance to do more damage - but there's a cap. Given various talents and such, there's a point in a fight where someone will be come, effectively, crit-capped.
- Haste provides for more damage in a shorter amount of time, but there's essentially a cap as well - at a certain point, you hit the GCD and then haste only benefits some of your spells and not others.
- And finally, mastery is a straight dps increase, as it increases damage by a percentage.
If the above is correct, then there should be two numbers, a crit soft cap and a haste soft cap, at which point gear should be tweaked to go for either the other stat or, more likely, mastery. Has anyone crunched some numbers on what those two caps are?
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The 'caps' are as unreachable as they were before. You can get GCD capped pretty easily in 277s (crit capped is hard) but the stat priorities remain the same. Just because you occasionally have 0.9 second incinerates doesn't mean you should get hit or mastery, haste is still better.
Just do the math and follow the stat weights.
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10/16/10, 4:14 AM
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#161
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Glass Joe
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You should use /cast [@pettarget]Firebolt macros
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I have been trying to recreate these results with Doomguard's Doom Bolt, with no success. If anyone else has been able to find a way to do this please share =D
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10/16/10, 6:20 AM
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#162
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Glass Joe
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Originally Posted by Warlocomotif
Spell priority:- Corruption
- Haunt
- Unstable Affliction
- Bane of Agony
- Shadow Embrace (IE: Shadow bolt if its not at 3 stacks)
- Drain Soul (Target HP less than 25%)
- Shadow Bolt or Drain Life
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Soulburn: Drain Life might have a place between Drain Soul execute and SB filler.
Originally Posted by Warlocomotif
Spell priority:- Metamorphosis
- Immolate
- Hand of Gul'dan
- Bane of Doom
- Corruption
- Immolation Aura
- Shadowflame
- Incinerate (If molten core is up)
- Soul Burn -> Soul Fire
- Soul Fire (If Decimation is up)
- Shadow Bolt
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Not seeing why I would use SB over Incin as filler.
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10/16/10, 8:33 AM
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#163
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Glass Joe
Blood Elf Warlock
Hydraxis
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It seems that the destruction stat priority varies significantly from the scale factors given in the SimulationCraft, is this because the sims were recently updated and this thread hasn't had time to be adjusted or am I missing something?
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10/16/10, 8:35 AM
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#164
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Skiptumalu
/cast [@pettarget]Firebolt
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Someone stated that using this macro had no effect for him, I finally got around to testing it out, and I've found out why... It looks like the imp's GCD is not scaling with haste as it should. With the fire bolt's cast time at 1.26s, the imp has a noticeable time between his casts, and I can not somehow make that pause go away. When I spec to affliction and use the imp (No Dark arts talent) his cast time becomes 1.8s, and I can make him chaincast flawlessly.
I'll post a bug report on this and hope it gets fixed.
Originally Posted by Diev
What about Shadowburn for destro, where does that come into our prio list?
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I've been meaning to try that out, I should get around to doing that today.
Originally Posted by Krimsun
Soulburn: Drain Life might have a place between Drain Soul execute and SB filler.
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Frankly you'd be better off using Soulburn on instant soul fire's whenever you have to move.
Originally Posted by Krimsun
Not seeing why I would use SB over Incin as filler.
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Looking at some average numbers I must say I don't see a terribly good reason for it also. I see some minor reasons, but it's definitely not very convincing at all. I'll have a closer look at this later.
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The mind is like a parachute. It works best when it's open.
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10/16/10, 11:23 AM
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#165
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Glass Joe
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Imp for affliction, really?
Been testing the imp, felhunter and succubus out. Imp isn't breaking more than 750 dps on my tests (that's on target dummy, fel armor only), the felhunter tops out at around 1350, even with the talent for bite, and the succubus is doing 1750 with the lash of pain glyph. So please do tell me how to make my imp out dps these others, because i just can't see it.
Thanks.
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