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Old 10/17/10, 3:25 AM   #181
faight
Von Kaiser
 
Draenei Shaman
 
Dragonmaw
Originally Posted by Warlocomotif View Post
Just to clarify, I suspect the above posted means those haste values before accounting for wrath of air (5%), is that correct?
Yes, I was just doing base numbers (1.01 through 50%, incremented haste .01 each time). I didn't account for Wrath of Air; does it affect haste differently, or is it just statically added on top of your haste value (10%+5% = 15% haste)?

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Old 10/17/10, 3:28 AM   #182
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by faight View Post
Yes, I was just doing base numbers (1.01 through 50%, incremented haste .01 each time). I didn't account for Wrath of Air; does it affect haste differently, or is it just statically added on top of your haste value (10%+5% = 15% haste)?
It's multiplicative, ie, with 1400 haste from gear the cast time of a spell would like like:
hasted cast time = normal cast time / 1.05 / (1 + (haste rating / 3279))

[edit]

I've also had a closer look at SB vs Incin, and ignoring shadow bolt is still a pretty noticeable DPS loss. I don't recommend it unless you're having an extremely hard time with your rotation.

Last edited by Warlocomotif : 10/17/10 at 3:46 AM.

The mind is like a parachute. It works best when it's open.

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Old 10/17/10, 4:08 AM   #183
faight
Von Kaiser
 
Draenei Shaman
 
Dragonmaw
Originally Posted by Warlocomotif View Post
It's multiplicative, ie, with 1400 haste from gear the cast time of a spell would like like:
hasted cast time = normal cast time / 1.05 / (1 + (haste rating / 3279))

[edit]

I've also had a closer look at SB vs Incin, and ignoring shadow bolt is still a pretty noticeable DPS loss. I don't recommend it unless you're having an extremely hard time with your rotation.
Okay wow, adding in Wrath of Air changes things greatly.

With Wrath of Air here are the haste areas you want to avoid:


1.5%-4.7% (impossible to refresh HoG after the first refresh)

15%-23% Time between HoG cast ending and Immolate Debuff ending: .9s starting at 15% - .1s at 23.8%

(oddly enough when you hit 23.81% it jumps back up to 2.45s between HoG cast ending and Immolate debuff ending)

37%-42% .9 - .5

So if my math is right, without Wrath of Air you need to be under 23 or over 30% haste, and if you have Wrath of Air you want to be under 15% or over 23%. To convert that to rating:

Bad: 491 - 780 (might actually be impossible to refresh with 750-780 haste)
Good: 781 - 1233
Mediocre to Bad: 1234 - 1405 (gets worse closer to 1405)
Good: 1405.3+

Literally once you hit 1405.3 rating with Wrath of Air everything becomes peachy.

This is, of course, assuming the formula you posted under the notes section regarding Immolate/HoG is correct.

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Old 10/17/10, 4:53 AM   #184
matornot
Von Kaiser
 
matornot's Avatar
 
Gnome Warlock
 
Hydraxis
Edit: Faight posted a lot of this info while I was typing this post. Note to self: don't take a break to cook food while typing a long post
Originally Posted by Melbin2000 View Post
Assuming Blizzard does not fix this, anyone have any idea for what this optimal haste value would be?
There is not an optimal amount of haste so much as particular thresholds for Demo locks to avoid. The first, as Warlocomotif mentioned, is at 10% haste. If you have 9.99% haste, your Immolate will last 13.64 sec, which can make it difficult or impossible to refresh with HoG. This first threshold is the most dangerous because the subsequent thresholds offer lower variance between Immolate's base duration (15s) and it's actual duration. Here is a list of the thresholds to avoid as Demo locks. Note that you are safe if your haste is equal to or greater than one of these thresholds, but you should try to gain (or possibly lose) haste if your haste is slightly lower than any of these numbers:

Without 5% Haste Buff (No Shammy, Moonkin, or Shadow Priest)
Haste RatingHaste from Gear
32810%
98430%
164050%

With 5% Haste Buff (Shammy, Moonkin, and/or Shadow Priest)
Haste RatingHaste from Gear
1574.77%
78123.81%
140642.86%

For Destro there is no danger in having any particular amount of haste, but you do get a dps boost for each of these thresholds that you meet, both from Conflag damage and from Immo uptime. Note that the thresholds are lowered when Improved Soul Fire is active. Fun Fact: The amount of haste rating required to meet the fourth threshold with 5% haste buff and Improved Soul Fire active is 1337. (I'm completely serious!)

Last edited by matornot : 10/17/10 at 5:31 AM.

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Old 10/17/10, 7:08 AM   #185
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
The macros people are posting will hide the red message that pops up on your screen. Your character's annoying complaints can be silenced by disabling "error speech" in the game options.

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Old 10/17/10, 7:09 AM   #186
Krasher
Von Kaiser
 
Worgen Warlock
 
Laughing Skull
EDIT: Nevermind misunderstood the problem.

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Old 10/17/10, 1:15 PM   #187
Eckepecke
Glass Joe
 
Human Warlock
 
Frostmane (EU)
I have some issues regarding how to socket my gear these days..

Is there any post/thread somewhere here which I haven't found who deals with this topic? For instance, when to grab your socket bonus and not. 20 int vs 10 int + 10 haste when the bonus is 5 spell power i.ex..

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Old 10/17/10, 2:15 PM   #188
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Eckepecke View Post
I have some issues regarding how to socket my gear these days..

Is there any post/thread somewhere here which I haven't found who deals with this topic? For instance, when to grab your socket bonus and not. 20 int vs 10 int + 10 haste when the bonus is 5 spell power i.ex..
You'd need 2030 haste from gear to get a 9th tick.

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Old 10/17/10, 2:50 PM   #189
Eckepecke
Glass Joe
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Zakalwe View Post
You'd need 2030 haste from gear to get a 9th tick.
Aha! So I guess it's int all the way then.

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Old 10/17/10, 6:35 PM   #190
Styg
Glass Joe
 
Human Warlock
 
Proudmoore
Something that might not be intended but interesting none the less. The proc from normal and heroic Reign of the Unliving stacks with both Cataclysm and Fiery Apocalypse. On our heroic LK fight this weekend I used just the heroic trinket with the haste trinket from RS in the second slot. It did 2% of my damagewith average hit of 4.8k and average crit of 8.9k. I'd be interested to see some simulations with this.

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Old 10/17/10, 8:14 PM   #191
scaffold
Glass Joe
 
Undead Warlock
 
Ravencrest (EU)
Originally Posted by Styg View Post
Something that might not be intended but interesting none the less. The proc from normal and heroic Reign of the Unliving stacks with both Cataclysm and Fiery Apocalypse. On our heroic LK fight this weekend I used just the heroic trinket with the haste trinket from RS in the second slot. It did 2% of my damagewith average hit of 4.8k and average crit of 8.9k. I'd be interested to see some simulations with this.
It always did about 2% total damage for destro/mages/moonkins. Scaling with talents is nice though.

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Old 10/17/10, 8:44 PM   #192
hoeding
Glass Joe
 
Undead Paladin
 
Aerie Peak
Originally Posted by drxyron View Post
nope, sadly this 1 doesnt work also, i keep getting "i cant use that yet".
Here is what I have been using for my shadowbolt spam macro

/console Sound_EnableSFX 0
/cast Blood Fury()
/use Demonic Empowerment
/cast Shadow Bolt
#/petattack [target=crus]
/cast [target=hoeding] Devour Magic
/cast Cleave
/cast Firebolt
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1



This macro disables sound effects, does your spells, clears the error message that shows up on your screen and then reenables sound. It also spams pet abilities for you. (3.3.5 abilities anyways )

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Old 10/17/10, 11:29 PM   #193
matornot
Von Kaiser
 
matornot's Avatar
 
Gnome Warlock
 
Hydraxis
Originally Posted by hoeding View Post
/console Sound_EnableSFX 0
/cast Blood Fury()
/use Demonic Empowerment
/cast Shadow Bolt
#/petattack [target=crus]
/cast [target=hoeding] Devour Magic
/cast Cleave
/cast Firebolt
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
There is no longer any need to spam Demonic Empowerment in PvE because it doesn't provide a dps increase, in fact it's arguably not worth speccing into. On fights like Putricide it's sometimes better to have your pet attack a different target than yourself, so it might be better to keybind Pet Attack than to macro it to your spam spell. Cleave is used on CD and doesn't need to be macroed. Firebolt can still benefit from the macro if your imp's cast time is >1.5 sec, though you might want to add in [@pettarget] so he doesn't necesarily have to be attacking your current target. Devour Magic can no longer cleanse friendly targets, only purge enemy targets, and I assume the Felhunter will do it automatically if the target has a dispellable buff.
Edit:: Also, spamming a macro with "/petattack" in it will cause your Imp to repeatedly cancel his Firebolts, therefore doing no damage.

Last edited by matornot : 10/18/10 at 11:57 AM.

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Old 10/18/10, 1:32 AM   #194
Gimply
Glass Joe
 
Randomiser
Gnome Warlock
 
Caelestrasz
One aspect of raiding that hasn't been mentioned much (or I couldn't find it) is AOE damage.
Which spell does the best AOE dps for each of Aff/Demo/Destro?

In particular, the vile spirits achievement on LK is always a good test.
The lack of range on hellfire for demo 'locks is a problem too.

Thoughts?

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Old 10/18/10, 5:22 AM   #195
thetrueavatar
Von Kaiser
 
Undead Warlock
 
Sargeras (EU)
Originally Posted by sharkee View Post
Was raiding last night and was using the glyphs in the OP to begin with and later switched Immolate with Incinerate and saw my damage increase quite a bit. Is Immolate really better than Incinerate?

edit: Destro spec.
Nothing is sure since simcraft is still in dev and may not reflect the exact behavior of the patch. However, be aware that it's not reallly relevant to compare glyph during a single raid. The error margin due to RG, raid composition, fight is higher than the dps bring by the glyph. This means you can't say if the difference of dps is related to your glyph change or due to more crit/pro,action done by your mate, fight difference,...
The only way to reduce this "noise" is to do the test a lot of time in the same situation and then compute an average which is what simcraft does.

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