When you refresh a dot the ticks do not clip, and the new duration of the dot is "time to next tick" + "full duration".
For example, corruption. For simplicity's sake lets say 0 haste, thus 18s, 6 ticks each 3s interval.
If you refresh it at 17s, then the new duration becomes 19s, if you refresh it at 16s the duration becomes 20s.
Refreshing at that point reducesthe downtime of dots to 0 while still effectively maintaining a maximum interval between recassts.
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Regarding affli best pet: I'll double check to make sure.
I took glyph of soulswap because it could lead to a DPS increase, none of the other glyphs can.
I took Shadowburn because most bosses aren't festergut, you can utilize shadowburn on a fight like Saurfang or Putricide- it's the same reason I took Bane of Havoc- although useless on most fights it can be useful on LDW HC.
I'll check incinerate vs imp- keep in mind that in the real world you're likely using a 50% searing pain rotation instead of a full sp rotation. Anyway- even so imp could beb etter- I'll check.
Bane of Agony is weird, try not to poke it too much or it might get angry (Seriously, BoA is weird; I'm not sure of best practice when it comes to recasting it).
Corruption is powerful now due to it getting 6x 20% of our spellpower and is instant cast, at high levels of mastery it may no longer be worth casting Corruption though.
Could you clarify in your guide what to do with backdraft charges in the destruction rotation?
As I understood it as long as threat is no issue Searing Pain is better than Incinerate even when the target mob is above 50% health, so Incinerate should be dropped completely in this scenario. But how should one proceed as long as backdraft charges are left? Let them rot, or switch to Incinerate for them. The answer potentially differs once the target drops below 50%.
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It is most likely not viable threat wise to use a 100% SP rotation, if it is for you due to great tanks (or if I am perhaps underestimating tank threat in general) then you would still want to use incinerate during backdraft when above 50%. This may not have been the case previously- however since Blizzard fixed Shadow and Flame Incinerate has become slightly better at competing with Searing Pain.