Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warlocks

Closed Thread
 
LinkBack Thread Tools
Old 10/19/10, 12:30 PM   #46
Alkii
Glass Joe
 
Orc Hunter
 
The Underbog
Is Lightweave Embroidery from Tailoring being figured correctly?

I'm seeing Lightweave Embroidery coming in a lot higher than expected.
15/50(45 sec CD+5) = .3
.3*295= 88.5 Effective Spell Power
88.5*3.0770 = 272 DPS

This is even higher than Jewelcrafting (176 DPS) AND Blacksmithing (167 DPS) from the original post seen in this thread. Is this correct or am I doing something terribly wrong here? I ask this because I was thinking about dropping Tailoring for Herbalism for the +40 Effective Haste (which would ultimately give me an additional 23 Haste from Enchant Cloak - Greater Speed) for a total of 63 Effective Haste.

Last edited by Alkii : 10/19/10 at 12:48 PM.

Offline
Old 10/19/10, 1:58 PM   #47
Draezaal
Glass Joe
 
Undead Warlock
 
Staghelm
Originally Posted by Alkii View Post
Is Lightweave Embroidery from Tailoring being figured correctly?

I'm seeing Lightweave Embroidery coming in a lot higher than expected.
15/50(45 sec CD+5) = .3
.3*295= 88.5 Effective Spell Power
88.5*3.0770 = 272 DPS

This is even higher than Jewelcrafting (176 DPS) AND Blacksmithing (167 DPS) from the original post seen in this thread. Is this correct or am I doing something terribly wrong here? I ask this because I was thinking about dropping Tailoring for Herbalism for the +40 Effective Haste (which would ultimately give me an additional 23 Haste from Enchant Cloak - Greater Speed) for a total of 63 Effective Haste.
You forgot to subtract the value of the 23 haste that would otherwise go on the cloak, which leads to an effective dps increase of either ((88.5 * 3.0770) - (23 * 3.2885)) (this thread) or ((88.5 * 3.0699) - (23 * 3.3737)) (simcraft thread). Either way, it's somewhere around 195 dps, assuming the Lightweave proc rate hasn't diminished below your estimate of 30% uptime. It's closer to 150 dps if Lightweave has a 25% uptime, which I believe I've seen somewhere recently, which would put Tailoring below Jewelcrafting and Blacksmithing. In any event, Herbalism comes out at around 135 dps, far below even Tailoring.

Offline
Old 10/20/10, 9:19 AM   #48
Alkii
Glass Joe
 
Orc Hunter
 
The Underbog
Originally Posted by Draezaal View Post
You forgot to subtract the value of the 23 haste that would otherwise go on the cloak, which leads to an effective dps increase of either ((88.5 * 3.0770) - (23 * 3.2885)) (this thread) or ((88.5 * 3.0699) - (23 * 3.3737)) (simcraft thread). Either way, it's somewhere around 195 dps, assuming the Lightweave proc rate hasn't diminished below your estimate of 30% uptime. It's closer to 150 dps if Lightweave has a 25% uptime, which I believe I've seen somewhere recently, which would put Tailoring below Jewelcrafting and Blacksmithing. In any event, Herbalism comes out at around 135 dps, far below even Tailoring.
Thank you for the heads up and clearing that up for me. I tested it last night for about 4 hours on dummies and a few raid bosses. I saw around 25-26% uptime from said tests. Thus putting Lightweave somewhere around the 150 DPS range you mentioned and not the much higher 195 DPS range from a 30% uptime I had originally figured.

Offline
Old 10/21/10, 4:19 AM   #49
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by qurator View Post
Explain plz
Simple explanation - Wowhead is not to be trusted.

Norway Offline
Old 10/21/10, 4:31 AM   #50
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
Originally Posted by qurator View Post
Fel Armor: 1455 Spell Power
but now as i can see in game Fel Armor gives only 180 Spell Power

Explain plz
This is because wowhead takes the wrong scaling type.

From the simcraft database, effect 17645 we get m_avg=1.4400000572.

The scaling_type for spell 28176 ( Fel Armor ) is -1, ( which in Simcraft is called PLAYER_NONE ). This is not type=PLAYER_WARLOCK, even though Fel Armor is a normal Warlock spell.

Scaling Values for type PLAYER_NONE are:
80: 125.000000000000000
81: 305.000000000000000
82: 338.000000000000000
83: 375.000000000000000
84: 407.000000000000000
85: 443.000000000000000

Which gives for example for level 80: 1.4400000572 * 125 = 180.00000715
Or for level 85: 1.4400000572 * 443 = 637.92002534

Offline
Old 10/25/10, 3:54 AM   #51
TekLB
Glass Joe
 
Goblin Warlock
 
Lightning's Blade (EU)
Curently i'm sitting on 1342 (40,93) haste, my corruption ticks 8 times per 2.13sec with total of 17,04sec of corruption duration. If i push my haste to +30 i am able to get a 9th tick per 2,12sec with total of 19.08sec corruption duration. Is this intended in order to ''fit'' and divide the 9th tick or is it somehow bugged ? Obviously at 1372 haste and the duration of corruption unchanged at 18sec would not give me that extra tick, instead i would have a 1,08sec ''gap'' in whole duration. I would apreciate some more thoughts on it.

Last edited by TekLB : 10/25/10 at 4:02 AM.

Offline
Old 10/25/10, 9:26 PM   #52
Palinq
Glass Joe
 
Human Warlock
 
Ghostlands
Originally Posted by Kuku View Post
There is no need to ever reapply corruption unless it falls off. Damage is updated with buffs.

And soul swap will apply full-duration dots.
I was under the impression that dots did *not* refresh crit, or % damage effects - they maintained the stats they had at application. For instance, if 4pc tier 10 is up when we apply corruption it carries this benefit until that dot falls off. Is this not the case anymore? My target dummy tests were inconclusive but seem to indicate it isn't the case anymore; however, I can't recall reading this changing.

Offline
Old 10/26/10, 3:09 AM   #53
randa
Von Kaiser
 
Orc Warlock
 
Boulderfist (EU)
Originally Posted by TekLB View Post
Curently i'm sitting on 1342 (40,93) haste, my corruption ticks 8 times per 2.13sec with total of 17,04sec of corruption duration. If i push my haste to +30 i am able to get a 9th tick per 2,12sec with total of 19.08sec corruption duration. Is this intended in order to ''fit'' and divide the 9th tick or is it somehow bugged ? Obviously at 1372 haste and the duration of corruption unchanged at 18sec would not give me that extra tick, instead i would have a 1,08sec ''gap'' in whole duration. I would apreciate some more thoughts on it.
You have a good explanation in this post "Haste Info".

Offline
Old 10/26/10, 10:08 AM   #54
thecapuchin
Glass Joe
 
thecapuchin's Avatar
 
Blood Elf Death Knight
 
Area 52
Originally Posted by Palinq View Post
I was under the impression that dots did *not* refresh crit, or % damage effects - they maintained the stats they had at application. For instance, if 4pc tier 10 is up when we apply corruption it carries this benefit until that dot falls off. Is this not the case anymore? My target dummy tests were inconclusive but seem to indicate it isn't the case anymore; however, I can't recall reading this changing.
Corruption now updates crit/haste/dmg % increases with each tick, or so I've read. Another reason that NMIC is no longer great for Affliction.

Offline
Old 10/26/10, 12:10 PM   #55
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
Originally Posted by thecapuchin View Post
Corruption now updates crit/haste/dmg % increases with each tick, or so I've read. Another reason that NMIC is no longer great for Affliction.
Stop believing everything a GM says. Stats from the source of a debuff/dot are snapshoted when it is applied and don't change on each tick. Only the target debuffs are recalculated.

And even when refreshing of a dot you have to differ between refreshing it by itself, or by a other spell (Haunt for Corruption, HoG for Immolate). In this case of refreshing it by another spell, haste is still not updated, which can easily be tested. Testing crit & player_multipliers would take a large sample.
I really haven't seen any hard evidence to prove that they changed the rolling of stats when refreshing a dot by a other spell. The haste rolling indicates that nothing changed from wotlk to cataclysm, so in my opinion it would be safe to assume that they didn't change the crit & multiplier rolling either. Here is a great thread on shadowpriest.com for the wotlk mechanics: shadowpriest.com • View topic - Shadow Word: Pain and refreshing through P&S

Offline
Old 10/26/10, 2:43 PM   #56
Nnayr
Von Kaiser
 
Undead Warlock
 
Spinebreaker
edit: deleted for inaccuracy

Last edited by Nnayr : 10/31/10 at 2:31 AM.

Offline
Old 10/26/10, 4:37 PM   #57
Nokwar
Glass Joe
 
Orc Warlock
 
Aman'Thul (EU)
Originally Posted by Caltiom View Post
refreshing it by another spell, haste is still not updated, which can easily be tested. Testing crit & player_multipliers would take a large sample.
On the 2nd part(crit/multipliers):
that is true and I assume it has been done since it is mentioned as a fact here at EJ that those are rechecked nowadays.

The 1st part however makes me wonder...
Ever since corruption scales with haste the haste-value is checked on any refresh to corruption.
So unless they changed that back to 3.3 beta behavior (and i haven't seen any evidence for that) your statement above is false and I(and probably many others) would like to see your "proof" for it.

Germany Offline
Old 10/27/10, 1:15 PM   #58
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
Surely I can do this, here is a screenshot: http://img264.imageshack.us/img264/7...2710184852.jpg

I used Power Infusion for it instead of an equipment switch, because it is clearly visible in the combat log, but still gives a siginificant boost to haste to get more ticks.

Explanation of the screenshot:
Test 1:
Corruption Tick
Power Infusion
Corruption Tick
Corruption Tick
Corruption Tick
Corruption Tick
Haunt which refreshes Corruption
Corruption Tick
Power Infusion expires
Corruption Tick
Corruption Tick
Corruption Tick
Corruption Tick
Corruption Tick

So I refreshed Corruption between tick 5 and 6 (with Haunt), and there have been 6 more ticks.

Test 2:
Corruption Tick
Power Infusion
Corruption Tick
Corruption Tick
Corruption Tick
Corruption Tick
Corruption which refreshes Corruption by itself
Corruption Tick
Power Infusion expires
Corruption Tick
Corruption Tick
Corruption Tick
Corruption Tick
Corruption Tick
Corruption Tick
Corruption Tick

Again I refreshed Corruption between tick 5 and 6 (with Corruption), and there have been 8 more ticks.

The whole thing has great implications on affliction and demonology warlocks with their refreshement mechanics. Affliction should really look out for Eradication, the 20% haste might be a big boost. Demonology greatly depends on whether multipliers are kept or not, if the same criterias as in wotlk still apply, he might have to renew it while in metamorphosis.

And regarding crit/multipliers: I still don't believe that they are updated on refresh (by a third spell), even if some people here at EJ take it as a fact.

Offline
Old 10/27/10, 1:25 PM   #59
Icaria
Glass Joe
 
Human Warlock
 
Scilla
Originally Posted by Namnalia View Post

[top]What is the optimal start?


The optimal starting sequence is now Corruption->Unstable Affliction->Bane of Agony->Haunt->Shadow Bolt, just according to the priority list (starting with Haunt makes no sense as there are no DoTs benefiting from it yet).
While I agree that there are no DoTs benefiting from it yet, did you take into consideration the travel time of Haunt? My typical starting sequence nowadays goes BoA (as I run in) -> Haunt -> Corruption -> UA -> Shadow Bolt etc, and I find that Haunt hits right as I start casting Shadow Bolt. In other words, the debuff from Haunt is applied as soon as UA and Corruption starts ticking. BoA starts off weak, so I don't see the few ticks that doesn't get buffed by Haunt a big issue. Just my two cents though, either way, it's not going to make or break your DPS.

In any case, great work on this thread, it helped me solve a certain Hit and Gear optimization issue I've had since 4.0.1

Offline
Old 10/27/10, 7:20 PM   #60
Melfqw
Glass Joe
 
Gnome Warlock
 
Dawnbringer
Originally Posted by Namnalia View Post
[color="Red"]
The unglyphed Soul Swap takes two GCDs to transfer a maximum of three DoTs to another target.
The description of the spell says it removes all shadow DoTs from the target. Haunt is the only shadow DoT not transferred by Soul Swap. I went about testing the maximum of three part and you are not quite correct. It will transfer corruption, and UA. You can transfer Bane of Agony, and also Bane of Doom but not both at the same time seeing as you can only have one active at a time we will never know if 3 is the cap of the spell, or if that is the maximum amount of shadow DoTs that are affected by this spell that we can have on one single target. Soul Swap will transfer Bane of Doom, but since it resets the countdown timer that is a worthless thing to do. Even with the Glyph of Soul Swap, Bane of Doom can still only affect one target at a time(theres a glich i would love to have).

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Warlocks

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dots and you: The Affliction Warlock Thread Namnalia Warlocks 1633 10/04/10 9:30 PM