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Old 01/10/11, 3:38 PM   #181
Alduin
Banned
 
Undead Warrior
 
Gorgonnash (EU)
Hi,

great work! Keep going!

I did some testing and playing around with your BiS Setups because in my eyes they are not that good. I easily achieved 27191DPS with a fun setup (Destruction WL setup with haste and hitcap and DMC:Vulcano. DO NOT TAKE THIS SERIOUSLY!) which isn't even maximized (I used mastery/hit gems, lost intellect gems which are very powerful, the cloak enchant is missing, the professions are not best etc.). Also Soulburn isn't used which is a DPS increase in the <20% HP phase over Incinerate.

I will try to add some new (serious) setups but this may wait until the weekend (I suppose that Stump of Time is a pretty nice trinket even due to its 359item level).

PS: I didn't get values for my scale factors in v.21. They are "0.00".

Last edited by Alduin : 01/10/11 at 3:43 PM.

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Old 01/10/11, 4:44 PM   #182
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
For everyone interested in my previous comment and link of bis, I've released a beta version of my optimizer at the following address:

Tutorial

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Old 01/10/11, 6:37 PM   #183
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Alduin View Post
I will try to add some new (serious) setups but this may wait until the weekend (I suppose that Stump of Time is a pretty nice trinket even due to its 359item level).
Don't waste your time, I've just updated all the BiS profiles - I'll leave the simulation running overnight and update the OP in the morning. If you're curious what the new profiles look like before then, just follow the links in the OP, they are already updated.

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Old 01/10/11, 11:32 PM   #184
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
The OP has been updated and simplified - there really wasn't any point in copy/pasting all the details when it can all be found in the wiki results. Each profile now has a chardev link where you can view its gear and talents/glyphs (look in the "origin" field in the results for the individual profile).

These are completely rehauled profiles, and should be closer to a real "BiS" set for each gear level than the previous profiles were - particularly where trinkets are concerned. I've also made minor adjustments to action lists according to suggestions made in this thread - if I overlooked your suggestion, and you're convinced it would be a DPS gain, please post again or send me a PM.

EDIT: I forgot to mention, the simulation now involves an early bloodlust, which I felt was more realistic for a patchwerk-style fight. The new profiles are also all Orcs. I believe those two factors are what have combined to make Demonology edge out Destruciton.

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Old 01/10/11, 11:54 PM   #185
daia
Von Kaiser
 
Goblin Warrior
 
<Og>
Burning Legion
The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.

Probably worth waiting until we see what the promised change to Improved Soul Fire is before you put a lot of work into new BiS lists.

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Old 01/11/11, 12:22 AM   #186
Keyd
Glass Joe
 
Worgen Warlock
 
Mannoroth
Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.

Pretty massive change

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Old 01/11/11, 12:39 AM   #187
warlockbtd
Glass Joe
 
Undead Warlock
 
Arthas
Used outdated sim - please delete.

Last edited by warlockbtd : 01/11/11 at 12:58 AM.

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Old 01/11/11, 12:43 AM   #188
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Not sure what you're simulating, exactly, but you seem to have pasted the same thing twice. Also, 20712 is about 500 DPS less than what the current 359 profile is doing.

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Old 01/11/11, 2:11 AM   #189
Jmickey
<3 Kitty
 
Jmickey's Avatar
 
Blood Elf Warlock
 
Saurfang
Originally Posted by Alduin View Post
PS: We probably need to assume engineering and leatherworking as BiS professions since they offer an average 96int respectively 100int improvement instead of only 80int by other professions. Also with the guild achievements and interaction between mixology and cauldrons of battle alchemy could play an interesting role (3h flask duration, offering 80int, vial of sands and transmutes).
Tailoring and Leatherworking would be the best professions. The Tailoring tooltip is incorrect, and does in fact offer Int, not Spellpower.

Tailoring is a 143 int increase (193 - 50 from normal enchant).


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Old 01/11/11, 2:52 AM   #190
Moox
Glass Joe
 
Moox
Orc Warlock
 
No WoW Account
Originally Posted by Alduin View Post
2) Every setup has a scale factor for hit with a value > 0% even if hitcapped. This would assume that reforging every piece to hit even after the cap would provide additional DPS. HUGE mistake... you probably need to check this.
As fas as I know, the scale factor for hit has a different meaning if the character is already hit capped (and all character profiles in the OP are hit capped). See this note on the SimCraft output:
DPS gain per unit stat increase except for Hit/Expertise which represent DPS loss per unit stat decrease

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Old 01/11/11, 2:53 AM   #191
Networkz
Glass Joe
 
Gnome Warlock
 
Mannoroth (EU)
Destro DPS for 10%? That would mean that 15% haste equals 25% dps.... It's going to be a nerf by around 3%, i think. But haven't reconsidered about Hastesoftcaps yet.

It's too early to do math about it. There will be other changes, especially to affli and dämo. Otherwise destro specc would end up high in the air in comparison.

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Old 01/11/11, 4:31 AM   #192
Alduin
Banned
 
Undead Warrior
 
Gorgonnash (EU)
Originally Posted by Moox View Post
As fas as I know, the scale factor for hit has a different meaning if the character is already hit capped (and all character profiles in the OP are hit capped). See this note on the SimCraft output:
Therefore the scale factor should be displayed either negative or zero. It shows 1.9 (affli) which is second to int and higher than those for crit, haste and mastery and leads to misassumptions. It should be simply zero (because in WoW any additional hitrating over cap doesn't give "negative dps" -you just lose the dps other stats would have granted. If you reach 18% hit it is basically the same as with 17%) which it isn't. Either it is a display bug or an error in the code (I do not hope the later one) and should be corrected.

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Old 01/11/11, 4:43 AM   #193
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Alduin View Post
Therefore the scale factor should be displayed either negative or zero. It shows 1.9 (affli) which is second to int and higher than those for crit, haste and mastery and leads to misassumptions. It should be simply zero (because in WoW any additional hitrating over cap doesn't give "negative dps" -you just lose the dps other stats would have granted. If you reach 18% hit it is basically the same as with 17%) which it isn't. Either it is a display bug or an error in the code (I do not hope the later one) and should be corrected.
Stop trying to invent bugs where there are none. In order to provide a useful number for cappable stats such as hit and expertise, we value them by how much DPS is lost per point subtracted from the current value. This is not new, nor undocumented.

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Old 01/11/11, 4:45 AM   #194
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
I've repurposed the first reply to the OP - it now contains simulations pertaining to the current PTR.

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Old 01/11/11, 4:59 AM   #195
Alduin
Banned
 
Undead Warrior
 
Gorgonnash (EU)
Originally Posted by Zakalwe View Post
Stop trying to invent bugs where there are none. In order to provide a useful number for cappable stats such as hit and expertise, we value them by how much DPS is lost per point subtracted from the current value. This is not new, nor undocumented.
I do not invent the bug. I understand how the DPS by hit or expertise is valued. The "0" lies within the hitcap, every stat under hit cap is a decrease in DPS. But thereby the scale factor needs to be "0" in the hitcap too and not 1.9 like shown.

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