I took the moonwell with int/int - seeing that's what the tooltip says right now(still).
Variable is modelled to do 1xxx damage on crit with 2.5 cd right now.(this is a placebo)
The description isn't very clear for me, whether it actually consumes the charges or simply charges up to 10(forever?) and if there is any correlation between getting a charge and firing or ICDs or whatnot.
(I didn't want to include it because it's just not clear right now).
As said, this is from my toybox - I´m just looking which direction it all takes.
I just did you a resim, assuming the other variable scenario.
Stacked at 10, always, 15% chance on spellcrit to shoot 10*X damage.
Also includes moonwell_mas
As much as I like guessing things, I´ll rather wait for confirmation.
With the help of Madlax, thank you, I made some quick adjustments. First of all, I tried modeling it for affliction but the proc rate on the lightning trinket was really low, for some reason onspellcrit doesn't count tick crits (I opened an issue about this). Therefore I modeled it with onspelldamage and a 4 sec icd (this resulted in an average of 4.50s between procs). I also assumed that it scaled, similiar to the volcanic deck, so I had the heroic one do 3500 damage and the normal one 3000 damage. For comparison, I let the unmodified numbers remain. Gear is Madlax's destruction_391_PTR profile (hit and haste capped), action list is from Affliction_372_PTR. The results were as follows. (Remember this is moonwell with int use, not mastery).
Since I personally expect a higher proc rate than this, I also made a test with onspelldamage and 3 sec icd. Everything else remained the same. This resulted in an average of 3.42 sec between procs.
This line in the demonology code looks non-optimal: summon_doomguard,if=buff.metamorphosis.up . Meta definitely does not buff doomguard (just re-tested on live) this looks like a GCD better spent elsewhere when meta is down.
This line in the demonology code looks non-optimal: summon_doomguard,if=buff.metamorphosis.up . Meta definitely does not buff doomguard (just re-tested on live) this looks like a GCD better spent elsewhere when meta is down.
I think this line is to bump your dps up, so you have meta and doomguard at the same time, whether or not one is being buffed by the other. This makes more sense at the start of the fight though.
I'd like to see what kind of potential gains or losses are incurred if one were to use drain life during demon soul in a Shadowbolt-based affliction build. Can someone tell me if this is the correct line to insert just above the shadow bolt line?:
I did a few runs in the sim trying to test some possible BiS gear for 4.2 assuming the gear on wowhead is all there is gonna be, excluding the legendary. There were a few things I wasn't quite sure though. That is some of the trinket formulas so I just took average values and the tier 12 set bonuses. The stats summary regarding armor and stamina are totally off. Theese are the sims where I managed to get the best out of:
Affliction. Hit cap, Max haste (3089), otherwise crit and mastery
DPS: 35,589
Is there a way to simulate 100% corruption on Cho'gall?
There wasn't so I added the ability to simulate it in r8666. If you don't compile from the SVN, it'll be available in the next release by using override.corruption_absolute=1.
I expect this to be closer to how it will be on live aside from Moonwell. Moonwell is still 1700 mastery and not Intellect so it is reasonably safe to say that on use Int will not make it to live. Nice work.
Using a newer simcraft version with proper modeling of the lightning capacitor, these are the results for
t11
t12
I have added different scaling options as well as I've talked to a dev and showed him how weak it was in comparison as well as sent some data, so some kind of buff will most likely happen to the lightning capacitor trinket. The noscale ones are the ones from current PTR.
How is Heroic Rune of Zeth that much better than Heroic Necromantic Focus? Zeth is 433 crit, 360 int average on use, Necro is 433 int, 480 mastery. 433 Crit should edge out 480 mastery once reforging is taken into account but certainly not by 73 int. The on use has some value but you are probably losing half a cast worth of the buff at the end because it expired midcast. Certainly can't see why it would have the non-heroic as better than Heroic Necro giving up 114 int and 97 rating. My rough pencil math using 372 scale factors has necro as the far superior trinket, excluding of course fights where on-use trinkets really shine (vulnerability fights, etc)
I suspect the main reason Zeth is so much better than expected is that the cooldown lines up with the cooldown on Demon Soul, so you'll always have DS and the trinket buff active at the same time.
Anyway, the PTR / 4.2 numbers in the OP now use full BiS T12 Heroic gear. I'll update the trinket results once we have final confirmation that 4.2 will hit on Tuesday.
Are we sure that Rune of Zeth, Rippling Flamewrath Drape and Crystalline Brimstone Ring(Avengers of Hyjal/Valor points vendor) are actually available to players in their heroic versions? I know I couldn't find them on any vendors on the PTR last i checked.
Sure they were datamined, but so were heroic versions of boes in T11 - and we all know how that ended.
Are we sure that Rune of Zeth, Rippling Flamewrath Drape and Crystalline Brimstone Ring(Avengers of Hyjal/Valor points vendor) are actually available to players in their heroic versions? I know I couldn't find them on any vendors on the PTR last i checked.
Sure they were datamined, but so were heroic versions of boes in T11 - and we all know how that ended.
We are not sure, but this time around we at least have a plausible mechanism by which they could get turned into their heroic versions. In T11 we knew that there was no "heroic trash", but for T12 we've assumed they're available but were just never put on the vendors on the PTR. We'll obviously adjust the profiles if it turns out that assumption is wrong.
For what I know, Crystallized Firestone (looted on heroic fireland bosses) will allow players to upgrade trash loots and valor vendor items to heroic.
Not all the valor items are on the vendor, it is pretty much just the wand and the trash drops. Not only that but Rune of Zeth is neither of those it is a reputation item. Also I am pretty sure it isn't BiS or even good, my calculations have it as being around even with heroic bell. 20 More crit but the on use averages worse slightly than bells proc. Perhaps if you paired it with Doom every minute (which would require not refreshing with < 15 seconds left) you could increase its value.
Zawalke. Just a question regarding the gear profile, I see you are using the 397 gloves making u having to use the tier legs, I had approximately 110 more DPS changing those 2 and simulating this. However I dont see why u have like 200 more int in your profile than in mine, I guess I missed something or went for too many bonuses.
Zawalke. Just a question regarding the gear profile, I see you are using the 397 gloves making u having to use the tier legs, I had approximately 110 more DPS changing those 2 and simulating this. However I dont see why u have like 200 more int in your profile than in mine, I guess I missed something or went for too many bonuses.
Two reasons why my profile has more int than yours: Mine gems exclusively for int, plus mine has two int-based profession bonuses while yours has tailoring which is proc-based.
But you're right, it seems like the destruction profile can gain a little more than 100 DPS by using tier gloves instead of legs. I'll keep that in mind when I do my next optimization pass, which will be as soon as we know for sure whether or not the heroic versions of the various rep/valor stuff are actually going to be in-game.
Due to the increasing influence of various rating caps/thresholds, I've decided to change the way I evaluate trinkets in the OP. Depending on spec and gear level the value of each trinket can be strongly influenced by whether or not reforgeable stats let you hit some important stat threshold. This made the old charts inherently flawed, which turned out to be particularly problematic in this upcoming tier where several of the raid-level caster trinkets do not have reforgeable stats.
From now on the trinket evaluation charts will only take into account each trinket's dynamic proc, and will ignore any passive stats or ratings present on the item. Combining those results with scale factors and a knowledge of hit cap and haste thresholds should allow for much more informed trinket choices than the flawed information from the previous charts.
The Affliction chart is already in the OP, the other two specs' charts will populate as soon as the simulations have finished.
For easy comparing of passive stats and dynamic proc's you could just display dps that comes directly from trinket proc's, ea. do the math for us and subtract Warlocks_Spec_T12H from every value in that table.
For easy comparing of passive stats and dynamic proc's you could just display dps that comes directly from trinket proc's, ea. do the math for us and subtract Warlocks_Spec_T12H from every value in that table.
There you go. You may have to restart your browser or manually refresh the chart images in order for the change to be visible.
Is it determined if Moonwell is mastery or int on-use?
If it's mastery; Is it possible to SimCraft Demonology with lining up the trinket with Metamorphosis?
It is mastery, and I just implemented this - the proc seems to be worth about 950 DPS for demonology when lining it up with meta. It'll show up in the charts in the OP within the next 24 hours.
Thanks for all the work you're putting into this Zakalwe.
Ill bug you with a few more issues though:
In the Demonology profile your Doomguard only does about 400k damage, whereas its current state on live it does atleast 700k. You'll only get these numbers by using your Doomguard at the start of the fight when you have all procs lined up at the same time. Obviously only assumptions, but I'd imagine 4.2 BiS profile would get another 100k or so out of the Doomguard. The issue here is that you're using it after Metamorphosis ends, where all your procs and prepot are on CD - thus resulting in a 'weak' Doomguard. Is it possible to get a more accurate Sim for all specs where you pop your Doomguard after a few dots (giving Power Torrent, trinkets, lightweave and engigloves a chance to proc)? It would also be very interesting seeing Doomguard used together with the Moonwell at the start as guardians scale with mastery as well.
I've tried Sim'ing this into the latest Simcraft without any luck. By removing the 'if=buff.metamorphosis.down' and moving the summon_doomguard action just below Corruption I get about 100k more out of the doomguard compared to your profile, 260DPS in total. This still seems very low compared to actually numbers on live though.