Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warlocks

Reply
 
LinkBack Thread Tools
Old 12/06/10, 10:48 AM   #16
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
I've just updated the T11 profiles - I got them past the 2639 haste point, which definitely shows in the destro numbers, but they're still all using the same gear. In fact, the current gear profile is probably pretty optimal for destro, so affliction may catch up once we tweak the gear individually per profile. EDIT: Scratch that, I can't seem to squeeze any more DPS out of any of the profiles at this point. Feel free to prove me wrong

Last edited by Zakalwe : 12/06/10 at 1:04 PM.

Norway Offline
Reply With Quote
Old 12/06/10, 11:06 AM   #17
Saufsoldat
Von Kaiser
 
Undead Warlock
 
Madmortem (EU)
Currently Incinerate is last in the Destruction priority list. Does this not change at all when Backdraft is up?

Offline
Reply With Quote
Old 12/06/10, 11:35 AM   #18
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Zakalwe View Post
I've just updated the T11 profiles - I got them past the 2639 haste point, which definitely shows in the destro numbers, but they're still all using the same gear. In fact, the current gear profile is probably pretty optimal for destro, so affliction may catch up once we tweak the gear individually per profile.
So, why is 2639 haste supposedly an extra immolate point?

According to the ratings thread that is 20.608% haste, which after ISF and 5% is 45.6% haste. Even if you ignore ISF it isn't a point.

You need 10, 30, 50, and 70% haste to gain extra ticks of immolate.. Obviously we are above 10% naked so the other three points are the only necessary.

1.3 = X * 1.15 * 1.05
X = 1.0766
981 Haste Rating

1.5 = X * 1.15 * 1.05
X = 1.2422
3102 Haste Rating

1.7 = X * 1.15 * 1.05
X = 1.4079
5224 Haste Rating

Offline
Reply With Quote
Old 12/06/10, 11:42 AM   #19
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Flamingcloud View Post
So, why is 2639 haste supposedly an extra immolate point?

According to the ratings thread that is 20.608% haste, which after ISF and 5% is 45.6% haste. Even if you ignore ISF it isn't a point.

You need 10, 30, 50, and 70% haste to gain extra ticks of immolate.. Obviously we are above 10% naked so the other three points are the only necessary.

1.3 = X * 1.15 * 1.05
X = 1.0766
981 Haste Rating

1.5 = X * 1.15 * 1.05
X = 1.2422
3102 Haste Rating

1.7 = X * 1.15 * 1.05
X = 1.4079
5224 Haste Rating
You're missing dark intent. The interesting points are at 580 and 2639.

Norway Offline
Reply With Quote
Old 12/06/10, 11:12 PM   #20
ultrajustin
Von Kaiser
 
Worgen Warlock
 
Proudmoore
I apologize for having to ask, but is there any attempt to model the clipping on channeled spells (drain life)? My logic is that shadow bolts can use the cast que, but drain life damage ticks are interrupted by restarting the channel (and it's very hard to time that perfectly).

This leads me to believe that the shadow bolt affliction simulation will perform better under real world conditions, and I'm curious if there is any way to model this.

Last edited by ultrajustin : 12/06/10 at 11:39 PM.

Offline
Reply With Quote
Old 12/07/10, 1:28 AM   #21
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by ultrajustin View Post
I apologize for having to ask, but is there any attempt to model the clipping on channeled spells (drain life)? My logic is that shadow bolts can use the cast que, but drain life damage ticks are interrupted by restarting the channel (and it's very hard to time that perfectly).

This leads me to believe that the shadow bolt affliction simulation will perform better under real world conditions, and I'm curious if there is any way to model this.
The channel_lag option models an average delay which is applied every time the actor clips a channeled spell (or casts another spell after the last tick of a channeled spell). The default value for this option is 250 milliseconds.

Norway Offline
Reply With Quote
Old 12/07/10, 10:58 AM   #22
randa
Von Kaiser
 
Orc Warlock
 
Boulderfist (EU)
Blizzard armory is down or that site has been abolished, so those links to talent builds don't work.

Offline
Reply With Quote
Old 12/07/10, 5:36 PM   #23
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Since I see in the simcraft comments that the bis arent final, I've run my own app that determines the best combo of items.

This is the test I've just made:

Class: Warlock
Hit Cap: (taken from here) 102.446*17
Scaling values: (taken from the first post as a test subject) Warlock_AffDrain_T11_372 Sta=0.0425 Int=3.0638 SP=2.4029 Hit=1.6689 Crit=1.1232 Haste=1.3069 Mastery=1.4186
Gems considered: Brilliant Inferno Ruby, Rigid Ocean Sapphire, Fractured Amberjewel, Quick Amberjewel, Smooth Amberjewel, Veiled Demonseye, Lightning Dream Emerald, Piercing Dream Emerald, Sensei's Dream Emerald, Artful Ember Topaz, Potent Ember Topaz, Reckless Ember Topaz, Chaotic Shadowspirit Diamond
Items: basically all epic lvl 85 items equippable by a Warlock

Here is the output:

Click Here ← Click Here

[2010-12-07 22:56:01] Gemming the loaded items in all possible ways
The Set<Heads> has 35 items in it.
The Set<Necks> has 4 items in it.
The Set<Shoulders> has 28 items in it.
The Set<Backs> has 17 items in it.
The Set<Chests> has 196 items in it.
The Set<Wrists> has 4 items in it.
The Set<Hands> has 42 items in it.
The Set<Belts> has 21 items in it.
The Set<Legs> has 210 items in it.
The Set<Feet> has 28 items in it.
The Set<Fingers> has 3 items in it.
The Set<Fingers>2 has 2 items in it.
The Set<Trinkets> has 4 items in it.
The Set<Trinkets>2 has 5 items in it.
The Set<Rangeds> has 2 items in it.
The Set<MainHands> has 9 items in it.
The Set<OffHands> has 2 items in it.

[2010-12-07 23:34:40] All valid reforges applied
The Set<Heads> has 133 items in it.
The Set<Necks> has 14 items in it.
The Set<Shoulders> has 98 items in it.
The Set<Backs> has 55 items in it.
The Set<Chests> has 588 items in it.
The Set<Wrists> has 12 items in it.
The Set<Hands> has 182 items in it.
The Set<Belts> has 77 items in it.
The Set<Legs> has 553 items in it.
The Set<Feet> has 77 items in it.
The Set<Fingers> has 9 items in it.
The Set<Fingers>2 has 8 items in it.
The Set<Trinkets> has 6 items in it.
The Set<Trinkets>2 has 11 items in it.
The Set<Rangeds> has 2 items in it.
The Set<MainHands> has 37 items in it.
The Set<OffHands> has 4 items in it.

[2010-12-07 23:34:40] The first optimization phase is over
The Set<Heads> has 133 items in it.
The Set<Necks> has 10 items in it.
The Set<Shoulders> has 98 items in it.
The Set<Backs> has 55 items in it.
The Set<Chests> has 439 items in it.
The Set<Wrists> has 12 items in it.
The Set<Hands> has 147 items in it.
The Set<Belts> has 77 items in it.
The Set<Legs> has 413 items in it.
The Set<Feet> has 77 items in it.
The Set<Fingers> has 9 items in it.
The Set<Fingers>2 has 8 items in it.
The Set<Trinkets> has 6 items in it.
The Set<Trinkets>2 has 11 items in it.
The Set<Rangeds> has 2 items in it.
The Set<MainHands> has 33 items in it.
The Set<OffHands> has 4 items in it.

[2010-12-07 23:34:40] The second optimization phase is over
The Set<Heads> has 25 items in it.
The Set<Necks> has 3 items in it.
The Set<Shoulders> has 18 items in it.
The Set<Backs> has 5 items in it.
The Set<Chests> has 53 items in it.
The Set<Wrists> has 6 items in it.
The Set<Hands> has 5 items in it.
The Set<Belts> has 5 items in it.
The Set<Legs> has 323 items in it.
The Set<Feet> has 3 items in it.
The Set<Fingers> has 3 items in it.
The Set<Fingers>2 has 3 items in it.
The Set<Trinkets> has 1 items in it.
The Set<Trinkets>2 has 2 items in it.
The Set<Rangeds> has 2 items in it.
The Set<MainHands> has 3 items in it.
The Set<OffHands> has 4 items in it.

[2010-12-07 23:34:40] The third optimization phase is over
The Set<Heads> has 4 items in it.
The Set<Necks> has 2 items in it.
The Set<Shoulders> has 4 items in it.
The Set<Backs> has 2 items in it.
The Set<Chests> has 6 items in it.
The Set<Wrists> has 3 items in it.
The Set<Hands> has 2 items in it.
The Set<Belts> has 2 items in it.
The Set<Legs> has 4 items in it.
The Set<Feet> has 3 items in it.
The Set<Fingers> has 2 items in it.
The Set<Fingers>2 has 2 items in it.
The Set<Trinkets> has 1 items in it.
The Set<Trinkets>2 has 2 items in it.
The Set<Rangeds> has 2 items in it.
The Set<MainHands> has 2 items in it.
The Set<OffHands> has 2 items in it.

[2010-12-07 23:34:40] The fourth optimization phase is over
The Set<Heads> has 2 items in it.
The Set<Necks> has 2 items in it.
The Set<Shoulders> has 3 items in it.
The Set<Backs> has 2 items in it.
The Set<Chests> has 4 items in it.
The Set<Wrists> has 3 items in it.
The Set<Hands> has 2 items in it.
The Set<Belts> has 2 items in it.
The Set<Legs> has 1 items in it.
The Set<Feet> has 3 items in it.
The Set<Fingers> has 2 items in it.
The Set<Fingers>2 has 2 items in it.
The Set<Trinkets> has 1 items in it.
The Set<Trinkets>2 has 2 items in it.
The Set<Rangeds> has 1 items in it.
The Set<MainHands> has 2 items in it.
The Set<OffHands> has 1 items in it.

[2010-12-07 23:34:40] A total of 55296 gear combinations will be tested

[2010-12-07 23:34:40]Class: WARLOCK (hitCap=1742, expertiseCap=0)
Equipped Items:
HEAD: Name: Crown of the Twilight Queen (Heroic)
Socket-1(META): Chaotic Shadowspirit Diamond (id:52291, color:META, CRIT:54, null)
Socket-2(BLUE): Veiled Demonseye (id:52217, color:PURPLE, HIT:20, INTELLECT:20)
Socket Bonus: INTELLECT: 30 (Active)
Reforged: CRIT:105 -> HIT:105
NECK: Name: Valiona's Medallion (Heroic)
Reforged: HASTE:57 -> HIT:57
SHOULDER: Name: Shadowflame Mantle (Heroic)
Socket-1(RED): Brilliant Inferno Ruby (id:52207, color:RED, INTELLECT:40, null)
Socket Bonus: HASTE: 10 (Active)
Reforged: HASTE:76 -> MASTERY:76
BACK: Name: Shroud of Endless Grief (Heroic)
Socket-1(YELLOW): Brilliant Inferno Ruby (id:52207, color:RED, INTELLECT:40, null)
Socket Bonus: INTELLECT: 10 (Not Active)
Reforged: HASTE:53 -> HIT:53
CHEST: Name: Shadowblaze Robes (Heroic)
Socket-1(YELLOW): Artful Ember Topaz (id:52205, color:ORANGE, INTELLECT:20, MASTERY:20)
Socket-2(BLUE): Veiled Demonseye (id:52217, color:PURPLE, HIT:20, INTELLECT:20)
Socket Bonus: INTELLECT: 20 (Active)
Not Reforged
BRACERS: Name: Bracers of the Dark Pool (Heroic)
Reforged: CRIT:57 -> MASTERY:57
GLOVES: Name: Shadowflame Handwraps (Heroic)
Socket-1(YELLOW): Brilliant Inferno Ruby (id:52207, color:RED, INTELLECT:40, null)
Socket Bonus: MASTERY: 10 (Not Active)
Reforged: CRIT:68 -> HIT:68
BELT: Name: Belt of Arcane Storms (Heroic)
Socket-1(YELLOW): Brilliant Inferno Ruby (id:52207, color:RED, INTELLECT:40, null)
Socket Bonus: HASTE: 20 (Not Active)
Reforged: CRIT:68 -> HIT:68
LEGS: Name: Shadowflame Leggings (Heroic)
Socket-1(YELLOW): Artful Ember Topaz (id:52205, color:ORANGE, INTELLECT:20, MASTERY:20)
Socket-2(RED): Brilliant Inferno Ruby (id:52207, color:RED, INTELLECT:40, null)
Socket Bonus: INTELLECT: 20 (Active)
Reforged: HASTE:102 -> MASTERY:102
FEET: Name: Einhorn's Galoshes (Heroic)
Socket-1(RED): Brilliant Inferno Ruby (id:52207, color:RED, INTELLECT:40, null)
Socket Bonus: HASTE: 10 (Active)
Reforged: HASTE:76 -> HIT:76
RING1: Name: Signet of the Fifth Circle (Heroic)
Reforged: HASTE:57 -> HIT:57
RING2: Name: Ring of the Boy Emperor (Non Heroic)
Reforged: HASTE:50 -> HIT:50
TRINKET1: Name: Theralion's Mirror (Heroic)
Not Reforged
TRINKET2: Name: Bell of Enraging Resonance (Heroic)
Reforged: CRIT:145 -> HIT:145
MAINHAND: Name: Staff of Sorcerer-Thane Thaurissan (Non Heroic)
Reforged: CRIT:91 -> HIT:91
RANGED: Name: Theresa's Booklight (Heroic)
Not Reforged
Stats:
ARMOR: 8479, STAMINA: 5778, INTELLECT: 4364
SPIRIT: 0, AGILITY: 0, STRENGTH: 0
SPELLPOWER: 1955, ATTACKPOWER: 0
CRIT: 556, HIT: 1729, HASTE: 1483
MASTERY: 1627, EXPERTISE: 0
WEAPONDPS: 0, AVG_DAMAGING_TIME: 0
Scales:
ARMOR: 0.0, STAMINA: 0.04, INTELLECT: 3.06
SPIRIT: 0.0, AGILITY: 0.0, STRENGTH: 0.0
SPELLPOWER: 2.4, ATTACKPOWER: 0.0
CRIT: 1.12, HIT: 1.67, HASTE: 1.31
MASTERY: 1.42, EXPERTISE: 0.0
WEAPONDPS: 0.0, AVG_DAMAGING_TIME: 1.48
TotalDps: 26040.18


Let me know if you are interested in the bis lists for the other specs.

Last edited by Jessamy : 12/09/10 at 7:27 AM. Reason: putting app output in spoiler tags to fix "wall of text" complaint

Offline
Reply With Quote
Old 12/08/10, 11:29 AM   #24
jeffason
Glass Joe
 
Undead Warlock
 
Thunderlord
Originally Posted by randa View Post
Blizzard armory is down or that site has been abolished, so those links to talent builds don't work.
Yes, can we get updated talent links for builds used in these results please? On wowhead or something?

Offline
Reply With Quote
Old 12/08/10, 12:35 PM   #25
chiyeuk
Von Kaiser
 
Human Warlock
 
Arathor
Originally Posted by Pèanut View Post
trinket2=Darkmoon_Card:_Tsunami,heroic=0,stats=321int
Healing trinket?

Originally Posted by necro_potence View Post
Head: Crown of the Twilight Queen (Heroic)
Neck: Valiona's Medallion (Heroic)
Shoulder: Shadowflame Mantle (Heroic)
Back: Shroud of Endless Grief (Heroic)
Chest: Shadowblaze Robes (Heroic)
Wrists: Bracers of the Dark Pool (Heroic)
Hands: Shadowflame Handwraps (Heroic)
Waist: Belt of Arcane Storms (Heroic)
Legs: Shadowflame Leggings (Heroic)
Feet: Einhorn's Galoshes (Heroic)
Finger: Signet of the Fifth Circle (Heroic)
Finger: Ring of the Boy Emperor (Non Heroic)
Trinket: Theralion's Mirror (Heroic)
Trinket: Bell of Enraging Resonance (Heroic)
Main Hand: Staff of Sorcerer-Thane Thaurissan (Non Heroic)
Ranged: Theresa's Booklight (Heroic)
Don't we want our four piece bonus?

Last edited by chiyeuk : 12/08/10 at 1:07 PM.

Offline
Reply With Quote
Old 12/08/10, 1:21 PM   #26
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by chiyeuk View Post
Healing trinket?


Don't we want our four piece bonus?
Maybe, the simulator outputs what the input numbers point as best. For an accurate evaluation if we want it or not, it needs a weight for the 2p and 4p tier bonuses too.

Offline
Reply With Quote
Old 12/08/10, 10:12 PM   #27
Saufsoldat
Von Kaiser
 
Undead Warlock
 
Madmortem (EU)
The 4p bonus does nothing for the simulation, because we don't cast fel flame in patchwerk fights. I still doubt the utility of fel flame in any the vast majority of boss fights anyway.

Offline
Reply With Quote
Old 12/09/10, 1:03 PM   #28
Ehvyn
Glass Joe
 
Orc Warlock
 
Jubei'Thos
Originally Posted by Krasher View Post
Is there any common consensus on best racial(s) for each faction yet?
I'm fairly certain the only changes to racials for 4.0.3a are from Trolls and now Goblins.

That said, 585 Spellpower + 5% Increased Pet Damage is safe to say much better then 20% haste on use or 1% static haste.

Offline
Reply With Quote
Old 12/09/10, 1:22 PM   #29
Tremloc
Glass Joe
 
Human Warlock
 
Stormrage
I noticed a possible error in the Pre-Raid destruction simc linked in the OP.

The enchantment on the shoulders is listed as:

shoulders=mantle_of_the_eastern_lords,heroic=1,type=cloth,stats=205int_337sta_150mast ery_130hit_870armor,reforge=mastery_haste,gems=40int,enchant=130int_25haste

when the highest enchantment I've found is Greater Inscription of Charged Lodestone, which is 50int_25haste

Edit:
Ah, thanks to Nartas. It's an inscription only item.

Last edited by Tremloc : 12/09/10 at 1:46 PM.

Offline
Reply With Quote
Old 12/09/10, 1:33 PM   #30
Nartas
Von Kaiser
 
Human Warlock
 
Eonar
professions

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Warlocks

Thread Tools