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12/08/10, 1:21 PM
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#26
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Von Kaiser
Human Warlock
Shadowsong (EU)
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Originally Posted by chiyeuk
Healing trinket?
Don't we want our four piece bonus?
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Maybe, the simulator outputs what the input numbers point as best. For an accurate evaluation if we want it or not, it needs a weight for the 2p and 4p tier bonuses too.
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12/08/10, 10:12 PM
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#27
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Von Kaiser
Undead Warlock
Madmortem (EU)
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The 4p bonus does nothing for the simulation, because we don't cast fel flame in patchwerk fights. I still doubt the utility of fel flame in any the vast majority of boss fights anyway.
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12/09/10, 1:03 PM
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#28
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Glass Joe
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Originally Posted by Krasher
Is there any common consensus on best racial(s) for each faction yet?
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I'm fairly certain the only changes to racials for 4.0.3a are from Trolls and now Goblins.
That said, 585 Spellpower + 5% Increased Pet Damage is safe to say much better then 20% haste on use or 1% static haste.
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12/09/10, 1:22 PM
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#29
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Glass Joe
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I noticed a possible error in the Pre-Raid destruction simc linked in the OP.
The enchantment on the shoulders is listed as:
shoulders=mantle_of_the_eastern_lords,heroic=1,type=cloth,stats=205int_337sta_150mast ery_130hit_870armor,reforge=mastery_haste,gems=40int,enchant= 130int_25haste
when the highest enchantment I've found is Greater Inscription of Charged Lodestone, which is 50int_25haste
Edit:
Ah, thanks to Nartas. It's an inscription only item.
Last edited by Tremloc : 12/09/10 at 1:46 PM.
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12/09/10, 1:33 PM
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#30
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Von Kaiser
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professions
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12/09/10, 6:09 PM
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#32
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Glass Joe
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Originally Posted by Melkor
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(this question isn't directed specifically at you, more so the talent tree)
Why is Improved Searing Pain taken when it isn't used in the sims at all from what I can see? Not that any of the other talents are particularly useful, but still better than 2 points into a talent we don't ever use?
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12/09/10, 7:30 PM
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#33
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Glass Joe
Undead Warlock
Stormrage (EU)
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I think it's just used as a filler, there comes a point where you are left with a choice between Imp SP, Aftermath, Shadowburn, Backlash and BoH. Out of those Imp SP and BoH seem like the only raid useful talents, why one point wasn't spent in each though I'm not sure.
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12/09/10, 7:38 PM
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#34
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Glass Joe
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It was discussed before no matter where you put the points the spec dps wont change
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12/09/10, 9:51 PM
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#35
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Von Kaiser
Undead Warlock
Madmortem (EU)
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Originally Posted by vaeevictiss
so im seeing a lot of things with these builds im curious about, the one that stands out, is why take Emberstorm, if the only time were casting SF is after a soulburn? wouldnt the points be better in something like Dark Arts to get the pup 10% more damage?
also, is there no point to cast that initial SB before the haunt anymore?
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Every spec hardcasts SF to refresh the 15% haste buff, regardless of Soulburn.
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12/10/10, 12:31 PM
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#36
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Glass Joe
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This is a minor detail, but I think the Destro profile is missing the second yellow gem required to activate the meta.
Also, I created a WowHead profile using the data from the Destro profile. It doesn't support much of anything, but it might help some of you more visual people. Profiler - Wowhead
Last edited by getsdead : 12/11/10 at 3:14 AM.
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12/10/10, 1:22 PM
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#37
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Von Kaiser
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I found the following, numbers are for Spell Haste: Raid Buffed, Unbuffed, Gear Rating
PreRaid:
Spell Haste 33.67%, 10.25%, 1312
BIS T11:
Spell Haste 31.21%, 21.33%, 2731
How can BIS T11 have a lower Raid Buffed haste value than a PreRaid player, using the same spell rotation? Shouldn't this number be 1.2133 x 1.05 x 1.15 = 46.51% ?
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12/10/10, 3:20 PM
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#38
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Von Kaiser
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Originally Posted by gherkin
I found the following, numbers are for Spell Haste: Raid Buffed, Unbuffed, Gear Rating
PreRaid:
Spell Haste 33.67%, 10.25%, 1312
BIS T11:
Spell Haste 31.21%, 21.33%, 2731
How can BIS T11 have a lower Raid Buffed haste value than a PreRaid player, using the same spell rotation? Shouldn't this number be 1.2133 x 1.05 x 1.15 = 46.51% ?
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It should be 1.2133x1.05x1.15x1.03 (Dark Intent)= 50.90% haste for another immolate tick.
PreRaid is 1.1025x1.05x1.15x1.03 (Dark Intent)= 37.12% haste
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12/11/10, 3:00 AM
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#39
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The Chairmaker
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Originally Posted by gherkin
I found the following, numbers are for Spell Haste: Raid Buffed, Unbuffed, Gear Rating
PreRaid:
Spell Haste 33.67%, 10.25%, 1312
BIS T11:
Spell Haste 31.21%, 21.33%, 2731
How can BIS T11 have a lower Raid Buffed haste value than a PreRaid player, using the same spell rotation? Shouldn't this number be 1.2133 x 1.05 x 1.15 = 46.51% ?
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It's a reporting problem - the PreRaid profile has a haste trinket that happened to get activated before we recorded the "Raid Buffed" numbers.
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12/11/10, 10:11 PM
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#40
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Glass Joe
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What is causing these haste dips(aka more haste is actually lowering your dps)? This is a destruction profile, with a standard spec/glyphs etc.
This particular sim was at 1814 haste rating(14.17%) and raid buffed at 23.47%.
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12/12/10, 1:09 AM
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#41
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An eagle piloting a blimp
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Does anyone have a method for getting talent links that work for Simulationcraft? Currently the only way I've found is to spec into a talent in game and then export the talent link from Armory.
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12/12/10, 4:28 AM
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#42
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The Chairmaker
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Originally Posted by evilhacker
Does anyone have a method for getting talent links that work for Simulationcraft? Currently the only way I've found is to spec into a talent in game and then export the talent link from Armory.
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We support wowhead talent links.
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12/12/10, 4:29 AM
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#43
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The Chairmaker
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Originally Posted by Cangiz
What is causing these haste dips(aka more haste is actually lowering your dps)? This is a destruction profile, with a standard spec/glyphs etc.
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You probably just need to run more iterations to get a smoother graph.
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12/13/10, 7:53 AM
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#44
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Glass Joe
Gnome Warlock
Silvermoon (EU)
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Any idea why Haste has such a low value for Destruction - behind even crit? Seems odd to me.
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12/13/10, 8:07 AM
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#45
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Piston Honda
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It doesn't take a lot of haste to get incinerate below the GCD during backdraft w/ imp SF, which limits hastes value in a destruction spec.
edit: grammar
Last edited by Burberri : 12/13/10 at 8:12 AM.
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12/13/10, 9:33 AM
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#46
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Glass Joe
Gnome Warlock
Silvermoon (EU)
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Originally Posted by Zakalwe
I've just updated the T11 profiles - I got them past the 2639 haste point, which definitely shows in the destro numbers, but they're still all using the same gear. In fact, the current gear profile is probably pretty optimal for destro, so affliction may catch up once we tweak the gear individually per profile. EDIT: Scratch that, I can't seem to squeeze any more DPS out of any of the profiles at this point. Feel free to prove me wrong 
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Taking this into account is it therefore the case that Haste remains the best secondary stat until 2639 is reached and only then is it worth going for crit/mastery?
It seems to me this is the case, Haste appears to be our least desirable stat when checking the stat weightings but that is only because in the profile 2639 has already been reached...
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12/13/10, 11:24 AM
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#47
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Von Kaiser
Human Warlock
Shadowsong (EU)
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A popular misconception is that being hit capped magically boosts your dps exponentially. That has never been true. The one and only reason* why in the past all simulations and players wanted to be hit capped was hit's scaling value, that was, on average, 3 to 5 times higher than the second highest scaling value. For example at one point in wotlk hit was worth 5.2, the best stat after that was spellpower at 1.8. This means that hit, per point, was much more valuable than anything else, and was therefore the 'stat to get'. Naturally, with hit having an hard cap, it was also the 'stat to get' only up to the point where it was actually providing something.
Now, do you see in the first post how hit is worth less than say intellect? Hit no longer trumps all other stats by miles, and that is why most aren't hit capped.
Just look at my previous post. For the scales:
Warlock_AffDrain_T11_372 Sta=0.0425 Int=3.0638 SP=2.4029 Hit=1.6689 Crit=1.1232 Haste=1.3069 Mastery=1.4186
(so, intellect and sp worth more than hit, crit haste and mastery worth not that much less than hit)
the bis configuration has 1729 hit rating, against an hit cap of 1742. There is no extra bonus to get the remaining hit rating to actually cap hit, the sacrifice of other stats would end up in a dps loss.
* you might mention that when thread was an issue and soulshatter was on a 5 min cooldown, risking a miss on that particular spell was extremely damaging, but that isn't really the point here.
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12/13/10, 11:45 AM
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#48
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Don Flamenco
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Originally Posted by Kallikrates47
Taking this into account is it therefore the case that Haste remains the best secondary stat until 2639 is reached and only then is it worth going for crit/mastery?
It seems to me this is the case, Haste appears to be our least desirable stat when checking the stat weightings but that is only because in the profile 2639 has already been reached...
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I've been running simcraft against my own gear as I've added new pieces over the weekend and reforged. Crit and haste flip flop around as the most desirable secondary stat, the value of one rising as I increase the amount of the other. I don't believe it is safe to make a blanket statement that haste is the best secondary stat until 2639 rating is reached. As it will take almost full epic gear to reach that point, it is best in the mean time to run your own stat weights and try to maintain a good balance of crit and haste.
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12/13/10, 12:03 PM
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#49
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Glass Joe
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For the destro numbers you have run...you're using shadowflame in your rotation. How are we supposed to use that exactly? hate to think of my threat if I was standing within 10 yards of a mob, I'm already pulling off of tanks in 85 reg's. And no, I'm not a nub I wait a few sec for the tank to get aggro. Is this one of those things that work out good for simcraft numbers but in practicality never gets used?
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12/13/10, 1:26 PM
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#50
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Glass Joe
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In my real life experiences, I use Shadowflame whenever it's reasonably convenient. I'm not going to waste dps time running across long distances to pop it, but if I end up close to the boss/mob I will pop it on cooldown. It's worth casting but I don't believe it's worth excessive movement to use.
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