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Old 02/15/11, 6:19 AM   #331
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Alkore View Post
A quick question regarding SimulationCraft:

Is the Alchemy's "Mixology" accounted for? I'm having a difficult time seeing where it is, if at all.
Yes.

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Old 02/15/11, 1:44 PM   #332
randa
Von Kaiser
 
Orc Warlock
 
Boulderfist (EU)
I wanted to point out one more thing about Action Priority List that bothers me. Simulation craft puts this line on a high place in Priority List

B bane_of_doom,if=!ticking&target.time_to_die>=15&miss_react

but it really doesn't belong there. From what I can see this line controls applying and reapplying of Bane of Doom, but as there is 15 seconds time period when you can reapply Bane of Doom without it loosing anything I would separate this action in two, one that controls applying which deserves high place and one that controls reapplying that can be as low as possible. So this is what I have in mind

A ...........................
B bane_of_doom,if=!ticking&target.time_to_die>=15&miss_react
C ......................
.....................................
.....................................
N bane_of_doom,if=(!ticking|dot.bane_of_doom.remains<15)&target.time_to_die>=15&miss_re act
O incinerate

Maybe this is not a big dps increase but that's what seams logical to me, as this low on list reapplying Bane of Doom will never cut short up-time of immolate or cause that conflagrate isn't cast on cool down. Anyway I think that by now many warlocks are doing the same thing in their play and that's what I am suggesting to the people, in this code that I am maintaining for a spell priority addon.

Ovale Spell Priority - Forum - Warlock - Demo/Afflict/Destro Code (Request) - WoW AddOns - CurseForge.com

Just to be clear, I was talking from a destro perspective in previous post.

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Old 02/15/11, 5:44 PM   #333
pwil
Glass Joe
 
Worgen Warlock
 
Bladefist
Originally Posted by randa View Post
From what I can see this line controls applying and reapplying of Bane of Doom, but as there is 15 seconds time period when you can reapply Bane of Doom without it loosing anything I would separate this action in two, one that controls applying which deserves high place and one that controls reapplying that can be as low as possible.
I'm not sure how to code this, but from what I've found doing dummy tests is that if you cast Bane of Doom during Meta, it's best to let the last tick hit before refreshing.

Similarly, if your Meta buff is falling off soon and you have say 15 secs left on Bane of Doom, try to make sure to refresh it before Meta drops.

So yeah, you can actually lose dps by refreshing while Bane of Doom is still ticking sometimes.

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Old 02/16/11, 4:21 PM   #334
Dalmasca
Glass Joe
 
Gnome Warlock
 
Duskwood
Originally Posted by Althor View Post
At the present, no. Our Heart of Ignacious modeling needs a bit of work. Do we have figures for the ICD yet?
The ICD is 2 seconds on each stack.

To model it, I would suggest using something like this in your Simcraft profile:

Action List
actions+=/use_item,heart_of_ignacious
Gear List
trinket1=heart_of_ignacious,ilevel=359,quality=epic,equip=onspellcast_77sp_15dur_5stack,use=1605haste_-385sp_20dur_120cd

I don't have one to test yet, but things that might be wrong in this model include:
  • Do stacks occur on spell damage rather than cast?
  • Does the on-use effect prevent stacking of the spell power buff for its duration or not?
  • Is the on-use usable or desirable under Bloodlust/Heroism? (Would have to add a caveat to the action line)

The only thing I'm not sure how to account for is that 2 sec ICD on the stack. Is it as simple as adding a "2cd" line in the equip section?

Anyways, this should give you a rough estimate of its value. Let me know if you can improve this one though.

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Old 02/16/11, 9:07 PM   #335
quarra
Glass Joe
 
Troll Warlock
 
Nazjatar (EU)
I don't have one to test yet, but things that might be wrong in this model include:

* Do stacks occur on spell damage rather than cast?
* Does the on-use effect prevent stacking of the spell power buff for its duration or not?
* Is the on-use usable or desirable under Bloodlust/Heroism? (Would have to add a caveat to the action line)
- The stacks occur on spell damage.
- The effect doesn't prevent new stacks. After using the stacks you get new ones immediately.
- You can use it under the effect of Bloodlust/Heroism.
The last time I used this trinket with the old iSF-version (15% Haste), it stacked with it , but then you cast Incinerate below the limit of 1 sec, depending on your own haste-rating. Let me check this with the actual version of iSF, but I think there is enough space now to use it for burst-situations.

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Old 02/16/11, 9:50 PM   #336
Elmi
Glass Joe
 
Elmi's Avatar
 
Orc Warlock
 
Nathrezim (EU)
I'm seeing an increase of ~270dps for Affdrain and ~250dps for Affliction using BoD rather than BoA in the Warlock_AffDrain_T11_372.simc and Warlock_Affliction_T11_372.simc profiles with a target.time_to_die>=15 condition.

Simulationcraft Results
10'000 iterations
SimulationCraft 406-4
Fight length 500s and 20% variation

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Old 02/17/11, 3:43 AM   #337
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by Elmi View Post
I'm seeing an increase of ~270dps for Affdrain and ~250dps for Affliction using BoD rather than BoA in the Warlock_AffDrain_T11_372.simc and Warlock_Affliction_T11_372.simc profiles with a target.time_to_die>=15 condition.

Simulationcraft Results
10'000 iterations
SimulationCraft 406-4
Fight length 500s and 20% variation
This is true, but I'm trying to figure out why - I'm 100% sure I tested BoD in the affliction profiles when we last updated the mechanics, and it was a loss at that point. Either something changed in 4.0.6, or I somehow made a mistake in my previous testing.

I don't have an affliction spec right now, nor much time on my hands. Could someone with an affliction spec go put CoD on a dummy and tell me how much it ticks for, making sure they're using the gear and spec that's currently in their armory?

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Old 02/17/11, 7:19 AM   #338
Densar
Glass Joe
 
Orc Warlock
 
Grim Batol (EU)
CoD tick at: 12159 Crit:24986
Only fel armor on without any procs.

Densar @ Grim Batol - Game - World of Warcraft

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Old 02/17/11, 7:20 AM   #339
cognueek
Glass Joe
 
Gnome Warlock
 
Emerald Dream
in current spec / gear BoD is ticking for 11272 unbuffed

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Old 02/17/11, 7:43 AM   #340
zarusa
Glass Joe
 
Orc Warlock
 
Thrall (EU)
13306 Tick
27343 Crit

Fel Armor
Enhanced Intellect (Alchemy Perk=80int)
Curse of Elements

Used PvP Spec, but due to not using any buffs exept those mentioned it should not matter.

Pointing out the obvious, but with 4.0.6 Isf buff which provided 15% haste ( BoA only ) is nonexistant anymore.

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Old 02/17/11, 8:21 AM   #341
Elmi
Glass Joe
 
Elmi's Avatar
 
Orc Warlock
 
Nathrezim (EU)
All in 31/7/3 Spec, no Buffs or Armor up (6629SP):
Only BoD: 11843
BoD+Haunt: 14566
BoD+Haunt+3xSE: 14566

Haunt only scales if up on tick, not on application, SE scales neither on tick nor on application :<


DE seems to be working correctly, had a 12697 tick on a mob >25% and a tick of 14221 if applied <=25%, only works if reapplied, not if just ticking <=25%, so nothing new here.

Btw: Glyphed Soul Swap causes BoD to disappear on the inhale target after the exhale. So in glyphed Soul Swap situations probably using BoA would still prove to be a dps increase.

Last edited by Elmi : 02/17/11 at 8:39 AM.

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Old 02/17/11, 8:33 AM   #342
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Thanks for the data - it shows we do model BoD correctly, and I guess the loss of 15% haste is enough to explain why BoD is now better than BoA. OP has been updated.

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Old 02/17/11, 9:50 AM   #343
• Chicken
Mod
 
Chicken's Avatar
 
Gnome Monk
 
Azjol-Nerub (EU)
There's a minor DPS increase for the Destruction action list by changing it to this:

Click Here ← Click Here
Action list based on Warlock_Destruction_T11_372

actions=flask,type=draconic_mind
actions+=/food,type=seafood_magnifique_feast
actions+=/fel_armor
actions+=/summon_imp
actions+=/dark_intent
actions+=/snapshot_stats
actions+=/blood_fury
actions+=/volcanic_potion,if=buff.bloodlust.react|!in_combat
actions+=/demon_soul
actions+=/soulburn,if=buff.bloodlust.down
actions+=/soul_fire,if=buff.soulburn.up
actions+=/bane_of_doom,if=!ticking&target.time_to_die>=15&miss_react
actions+=/fel_flame,if=buff.tier11_4pc_caster.react&dot.immolate.remains<8
actions+=/immolate,if=(remains<cast_time+gcd|!ticking)&target.time_to_die>=4&miss_react
actions+=/conflagrate
actions+=/corruption,if=(!ticking|dot.corruption.remains<tick_time)&miss_react
actions+=/shadowflame
actions+=/soul_fire,if=buff.empowered_imp.react&buff.empowered_imp.remains<(buff.improved_soul_ fire.remains+action.soul_fire.travel_time)
actions+=/chaos_bolt
actions+=/summon_infernal
actions+=/soulburn,if=buff.bloodlust.down
actions+=/soul_fire,if=buff.improved_soul_fire.remains<(cast_time+travel_time+action.incinerate .cast_time+gcd)&!in_flight
actions+=/shadowburn
actions+=/bane_of_doom,if=(!ticking|remains<tick_time)&buff.backdraft.down&target.time_to_die>= 15&miss_react
actions+=/incinerate
actions+=/life_tap,moving=1,if=mana_pct<80&mana_pct<target.health_pct
actions+=/fel_flame,moving=1
actions+=/life_tap
The extent of the change here being to attempt to refresh Bane of Doom anywhere within it's last tick if the only thing left to cast is a non-backdraft Incinerate. It was a DPS increase to add the line to both the 359 and 372 destruction profiles, as well as to my own character's profile.

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Old 02/17/11, 11:25 AM   #344
Densar
Glass Joe
 
Orc Warlock
 
Grim Batol (EU)
Wouldn't it better to make double target(2xpatch) model as well? Wlock has changed and so has raiding. Single target bosses are rather minority (chima and altramedes come to my mind comapred to 3-4 times more multiple target bosses). Demo lock looks like it is to stay below the rest as it is set to enhance people's dps(pet crit, sp) so such model will not affect the spec at all(if anything may make FG more useful on double target model).

Point being is that both destro and affliction have these powerful talents that we are not really accounting for and in reality they play major role. For affliction alone you will pick BoA over BoD since you cannot soulswap BoD. [you can but you will lose BoD on first target and if you put BoA on first target on next soulswap you will lose BoD on the target u soulswaped to]. In the end talent like soulswap actually gives the edge over BoD and will likely be higher dpct. Overall I think affliction would be on top if you make soulswaps every 10s (not saying 10s is optimal).

I just think that assuming current trend of raids being multiple target continues, single target model is outdated (we are ignoring huge dps talents because of the model, instead of ignoring the model because of the talents+current raids).

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Old 02/17/11, 12:24 PM   #345
VoidStar
Piston Honda
 
Human Warlock
 
Draenor (EU)
Very few raid encounters have ever been Patchwerk, but it is a very useful scenario to model because trying a strategy out in Simcraft allows you you to make decisions about a situation that occurs for a large proportion of the time: there may be splashable targets, multiple targets, target swaps, or adds or movement phases or whatever in a real encounter, but most of the time in most encounters is spent dpsing down a single target, and if that's not the case then the easiest viable base strategy to adapt is one which spends its time doing single target damage.

Increasing the variables exponentially reduces the the number of encounters for which the Simcraft model is a "good enough" model. The number of factors that affect the "ideal" strategy in a situation with two targets in the hypothetical "2xpatch" scenario is immense, but this is somewhat missing the point. The results from Simcraft are already mis-interpreted, mis-understood and mis-used enough even with the simple and well-understood scenario that it usually models: it provides very useful information, but we must use that information intelligently. The more complex the scenario modelled the more difficult it is to apply that to our actual situation and thus the harder it becomes to correctly use the information it provides.

Simcraft can't and shouldn't tell you what to do in every situation and if anyone is "ignoring huge dps talents because of the model" then they're simply mis-using the tool. It really doesn't matter whether a spec comes out "on top" in Simcraft, what matters is how we use the information it provides to improve our own performance.

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