I wanted to point out one more thing about Action Priority List that bothers me. Simulation craft puts this line on a high place in Priority List
B bane_of_doom,if=!ticking&target.time_to_die>=15&miss_react
but it really doesn't belong there. From what I can see this line controls
applying and reapplying of Bane of Doom, but as there is 15 seconds time period when you can reapply Bane of Doom without it loosing anything I would separate this action in two, one that controls applying which deserves high place and one that controls reapplying that can be as low as possible. So this is what I have in mind
A ...........................
B bane_of_doom,if=!ticking&target.time_to_die>=15&miss_react
C ......................
.....................................
.....................................
N bane_of_doom,if=(!ticking|dot.bane_of_doom.remains<15)&target.time_to_die>=15&miss_re act
O incinerate
Maybe this is not a big dps increase but that's what seams logical to me, as this low on list reapplying Bane of Doom will never cut short up-time of immolate or cause that conflagrate isn't cast on cool down. Anyway I think that by now many warlocks are doing the same thing in their play and that's what I am suggesting to the people, in this code that I am maintaining for a spell priority addon.
Ovale Spell Priority - Forum - Warlock - Demo/Afflict/Destro Code (Request) - WoW AddOns - CurseForge.com
Just to be clear, I was talking from a destro perspective in previous post.