(this question isn't directed specifically at you, more so the talent tree)
Why is Improved Searing Pain taken when it isn't used in the sims at all from what I can see? Not that any of the other talents are particularly useful, but still better than 2 points into a talent we don't ever use?
I think it's just used as a filler, there comes a point where you are left with a choice between Imp SP, Aftermath, Shadowburn, Backlash and BoH. Out of those Imp SP and BoH seem like the only raid useful talents, why one point wasn't spent in each though I'm not sure.
so im seeing a lot of things with these builds im curious about, the one that stands out, is why take Emberstorm, if the only time were casting SF is after a soulburn? wouldnt the points be better in something like Dark Arts to get the pup 10% more damage?
also, is there no point to cast that initial SB before the haunt anymore?
Every spec hardcasts SF to refresh the 15% haste buff, regardless of Soulburn.
This is a minor detail, but I think the Destro profile is missing the second yellow gem required to activate the meta.
Also, I created a WowHead profile using the data from the Destro profile. It doesn't support much of anything, but it might help some of you more visual people. Profiler - Wowhead
How can BIS T11 have a lower Raid Buffed haste value than a PreRaid player, using the same spell rotation? Shouldn't this number be 1.2133 x 1.05 x 1.15 = 46.51% ?
How can BIS T11 have a lower Raid Buffed haste value than a PreRaid player, using the same spell rotation? Shouldn't this number be 1.2133 x 1.05 x 1.15 = 46.51% ?
It should be 1.2133x1.05x1.15x1.03 (Dark Intent)= 50.90% haste for another immolate tick.
PreRaid is 1.1025x1.05x1.15x1.03 (Dark Intent)= 37.12% haste
How can BIS T11 have a lower Raid Buffed haste value than a PreRaid player, using the same spell rotation? Shouldn't this number be 1.2133 x 1.05 x 1.15 = 46.51% ?
It's a reporting problem - the PreRaid profile has a haste trinket that happened to get activated before we recorded the "Raid Buffed" numbers.
Does anyone have a method for getting talent links that work for Simulationcraft? Currently the only way I've found is to spec into a talent in game and then export the talent link from Armory.
Does anyone have a method for getting talent links that work for Simulationcraft? Currently the only way I've found is to spec into a talent in game and then export the talent link from Armory.