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12/13/10, 5:51 PM
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#51
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Glass Joe
Human Warlock
Frostmourne
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Looking at the output for the two Demo profiles, they both seem to really struggle at refreshing Immolate with Hand of Gul'dan. The preraid profile has 21.6 HoG casts and 20.6 immo casts suggesting that it is almost never refreshed. The T11 profile which is just over the 50% haste mark has 21.9 HoG and 18.8 immo suggesting on average 3 refreshes.
I guess that this was due to HoG refresh window opening and closing during longer filler cast, either SB or SF, however I adjusted the action list to include just HoG and Immo.
actions+=/fel_armor
actions+=/dark_intent
actions+=/snapshot_stats
actions+=/hand_of_guldan
actions+=/immolate,if=(dot.immolate.remains<cast_time+tick_time|!ticking)&target.time_to_die>=4&miss_react
I also adjusted the T11 gear summary to have 2590 haste which is just over the 30% haste mark (no ISF buff with this action list).
My results were 22.4 HoG and 20.3 immo. Can anyone offer insight, or is this an issue with the simulator?
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12/13/10, 5:52 PM
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#52
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Don Flamenco
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Why are all the profiles run as undead? Unless I'm missing something shouldn't this be the lowest race for warlock PVE dps?
I'd like to figure out what the best race is from a pure dps potential standpoint, seems like it will be either Orc or Goblin. Really just wondering if this has been something considered already in the default profiles (meaning I'm missing something) or is just more of a "placeholder" setting at this point.
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12/14/10, 3:53 AM
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#53
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Glass Joe
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Originally Posted by turturin
Why are all the profiles run as undead? Unless I'm missing something shouldn't this be the lowest race for warlock PVE dps?
I'd like to figure out what the best race is from a pure dps potential standpoint, seems like it will be either Orc or Goblin. Really just wondering if this has been something considered already in the default profiles (meaning I'm missing something) or is just more of a "placeholder" setting at this point.
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On that note I've noticed the talent links still haven't been updated (the WoW Armory has a different URL now and if you look here: Game - World of Warcraft you'll see at the bottom it says that the talent calculator isn't functional yet).
Although I haven't noticed a change in the sims at all. Do they even take into account your talent spec? Or is that just another possible "placeholder" as mentioned above?
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12/14/10, 5:39 AM
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#54
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The Chairmaker
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Originally Posted by Ballsten
Looking at the output for the two Demo profiles, they both seem to really struggle at refreshing Immolate with Hand of Gul'dan.
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As mentioned elsewhere in this thread, the demo profiles do not try to maximize the number of refreshes - instead, they focus on making sure immolate always benefits from the imp SF buff. I've found that to be a DPS gain - but if you think you can construct an action list that beats the default action list while also minimizing immolate recasts, please go ahead.
The reason you're seeing few refreshes with the action list you pasted is the "dot.immolate.remains<cast_time+tick_time" part. Replace the whole immolate line with "actions+=/immolate,if=!ticking" and you'll see a lot of refreshes. (In theory you might think you'd see 1.0 immolate casts, but you won't because it can still fall off during bloodlust.)
Originally Posted by turturin
Why are all the profiles run as undead? Unless I'm missing something shouldn't this be the lowest race for warlock PVE dps?
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I picked undead specifically *because* it has no racial DPS benefit - that way we don't have gnomes coming here and complaining that the OP is showing pets doing 5% more damage than theirs do, or orcs coming and complaining that their mana pool is 5% smaller than the sim shows, etc etc.
Originally Posted by Maconi
On that note I've noticed the talent links still haven't been updated (the WoW Armory has a different URL now and if you look here: Game - World of Warcraft you'll see at the bottom it says that the talent calculator isn't functional yet).
Although I haven't noticed a change in the sims at all. Do they even take into account your talent spec? Or is that just another possible "placeholder" as mentioned above?
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Of course we take the talent spec into account - we don't stop understanding the links just because Blizzard takes the talent calculator feature out of their armory. And their armory still contains the talents specified in the old format, so that's what our imported profiles include. If you want to actually look at the talent tree, just copy the URL and go to the Wowhead calculator and click Import. (And if you actually read the OP you'll notice I've already done just that and added a nice little "Spec" link next to each profile.)
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12/14/10, 8:39 AM
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#55
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Don Flamenco
Undead Warlock
Dentarg (EU)
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Does simcraft model Dark Intent uptime on your target? Went through the buffs but didn't find it (could be an issue of being blind, of course). Just from my dot-timer it seems that with immolate/corr/doom uptime isn't 100% but with BoA it's pretty much 100%. Survival hunter and kitty dps is kinda through the roof if you give them DI and keep it at three stacks, which makes me wonder if it's worth to go with agony instead of doom.
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12/14/10, 8:53 AM
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#56
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The Chairmaker
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Originally Posted by kaib
Does simcraft model Dark Intent uptime on your target? Went through the buffs but didn't find it (could be an issue of being blind, of course). Just from my dot-timer it seems that with immolate/corr/doom uptime isn't 100% but with BoA it's pretty much 100%. Survival hunter and kitty dps is kinda through the roof if you give them DI and keep it at three stacks, which makes me wonder if it's worth to go with agony instead of doom.
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Simcraft can model dark intent uptime on all actors, but as there are no non-warlock actors in the sim I run for the OP, it's "faked" by assuming 100% uptime. Which is pretty realistic if your target is something like a resto druid or shadow priest.
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12/14/10, 9:18 AM
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#57
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Glass Joe
Orc Warlock
Der Rat von Dalaran (EU)
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I think he meant the uptime of your DI stacks on your DI target not his stacks on you.
If I understood him right the question is if BoA instead of BoD could be an increase to the RaidDPS (while a loss to personal DPS) when you are able to keep 3 stacks on a target that gains a huge profit through it
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12/14/10, 11:18 AM
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#58
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Don Flamenco
Undead Warlock
Dentarg (EU)
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Yes, that's the point. A survival hunter's damage output is about 75% periodic. Keeping up 3 stacks on him is rather nuts. It's similar for cats, they are mostly doing dot damage as well.
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12/14/10, 1:07 PM
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#59
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The Chairmaker
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Originally Posted by Envý
I think he meant the uptime of your DI stacks on your DI target not his stacks on you.
If I understood him right the question is if BoA instead of BoD could be an increase to the RaidDPS (while a loss to personal DPS) when you are able to keep 3 stacks on a target that gains a huge profit through it
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Like I said, the sim can model DI uptime on all targets. The only problem is that our hunter and feral druid modules are among the least stable/correct ones, so your results for those particular examples may not reflect reality.
If the question is *how* to make the sim do this, the option you're looking for is dark_intent_target. To test the effect on a shadow priest, you might do something like this:
Priest_Shadow_PreRaid.simc name=Priest_WithDI
Priest_Shadow_PreRaid.simc name=Priest_NoDI
Warlock_Affliction_PreRaid.simc dark_intent_target=Priest_WithDI
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12/14/10, 1:35 PM
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#60
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Von Kaiser
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Just out of curiosity, is there any reason HoG's damage is depicted in the charts as dark green while all other sources of Shadow damage are purple or is it a minor bug?
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12/14/10, 1:54 PM
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#61
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The Chairmaker
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Originally Posted by Xayide
Just out of curiosity, is there any reason HoG's damage is depicted in the charts as dark green while all other sources of Shadow damage are purple or is it a minor bug?
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That's the color code for the shadowflame school. I realize the tooltip says it does shadow damage, but it's marked in the client data as doing shadowflame damage. Checking combat logs would reveal which is true and which is false.
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12/14/10, 5:33 PM
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#62
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Glass Joe
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Have you guys considered adding effective hps (health generation - lifetaps) to the sim? With the significant increased emphasis on healer mana, that seems like it would be worthwhile to look into to help compare specs of similar dps output. Attempting to add soul link and fel synergy would probably be too fight dependent, but the other talents and fel armor would give a good idea of effective healer burden/benefit.
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12/15/10, 7:30 AM
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#63
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Glass Joe
Sneakie
Human Warlock
No WoW Account (EU)
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Can somebody explain why is spririt scale factor so big?
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12/15/10, 7:33 AM
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#64
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The Chairmaker
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Originally Posted by sneakie
Can somebody explain why is spririt scale factor so big?
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There's no spirit scale factor. SP stands for Spell Power.
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12/15/10, 12:04 PM
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#65
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Glass Joe
Blood Elf Warlock
Lightbringer
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Saw this asked before but didn't see a reply, sorry if i missed it. Is the Destro Pre_Raid missing a second Yellow gem to ativate the meta?
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12/15/10, 3:31 PM
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#66
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Glass Joe
Blood Elf Paladin
Nathrezim
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Edit - Updated lua file
From the Aff/Drain Sim Craft I added the rotation into Clcinfo addon. Once you download the addon you can put the below file under,
<Warcraft dir>\WTF\<Accont>\<Realm>\<Character>\SavedVariables\clcinfo.lua
LUA Roto File
This won't play the game for you, it just reminds you where you are in your rotation for each creature your targeting.
- It doesn't put Summon Infernal or Soulburn into the rotation but shows them when off CD. So you have to throw them in yourself. But if you soulburn, it will pop up Soulfire in the right priority.
Rotation is not my design, coded it as I saw it in SimCraft, but seems to work really well.
Last edited by Pewpewbubble : 12/23/10 at 2:11 AM.
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12/17/10, 12:17 AM
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#67
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The Chairmaker
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Originally Posted by molson
Can someone please explain why this is not worth taking when the sacrifice is literally 0 DPS??
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Can you please explain what made you think anyone in this thread was advocating not taking BoH in an actual raiding spec?
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12/17/10, 12:51 AM
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#68
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Glass Joe
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Originally Posted by randa
I don't get why simulationcraft gives so much emphasis on haste rating for my character when I am above 579 threshold. Here are my results.
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I'm baffled as well. I thought haste currently didn't scale as well as crit due to Imp SF and Backdraft reducing Incinerate cast times below the gcd?
When I reforged and gemmed a few pieces for crit over haste, haste values started going up faster than crit. Any ideas why?
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12/17/10, 12:58 AM
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#69
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Von Kaiser
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Originally Posted by Zakalwe
Can you please explain what made you think anyone in this thread was advocating not taking BoH in an actual raiding spec?
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Other than the spec linked in the OP and posts #32, 33, and 34? While the spec linked on the front page may yield the same results in simcraft regardless of those 2 talent points due to modeling, I found it misleading to not include those talents for anyone checking the front page for the "best" or preferred spec. Apologies if the tone of my previous post came off as rude, just wanted to make sure that I (and any other warlocks that visit the thread) have the most current information.
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12/17/10, 5:15 AM
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#70
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Glass Joe
Tauren Warrior
Emeriss (EU)
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Originally Posted by Ehvyn
I'm fairly certain the only changes to racials for 4.0.3a are from Trolls and now Goblins.
That said, 585 Spellpower + 5% Increased Pet Damage is safe to say much better then 20% haste on use or 1% static haste.
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I have to mention, as a demonology warlock only aiming for the 30% breakpoint on haste, berserking puts me over the 50% marker, which gives an extra 2 ticks on immolate (don't know about corruption) but this is a massive dps increase for demo atleast, i don't think the sp and pet dmg will keep up, I believe pet is max 25% of my dps on a nuke fight, usually 20-25, that's not alot from increased pet damage, and how can you argue 585 SP on use vs 20% haste, especially in low tiers with no possible way to really hit 50% haste?
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12/17/10, 5:22 PM
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#71
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Glass Joe
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Am I reading the OP profile correctly, at having 15.5% hit? I see the reforging and gemming in the profile, but is that considered in the summary of the Simcraft profile for Destruction? I understand that int is of greater importance, but haste seems to be far beyond what I had expected. This is to claim the GCD cap ASAP and build ourselves for differing growth in T12 presumably?
Also, I noticed that Crit is still greater than haste in the pre-BiS profile. Why is it that you chose to craft gear around haste when the stat ratio only worsened as the profile gained more haste? Would we have a greater increase to DPS by chasing crit, considering the greater amount of haste buffs now?
I know, a lot of thoughts here and we are still figuring things out and Blizz is still attending to bugs (namely Soul Burn not working 100%) and pet's attacking things they shouldn't, but hit is strange to undervalue and crit seems to have an advantage over haste in all Destruction profiles
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12/17/10, 8:49 PM
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#72
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Von Kaiser
Human Warlock
Silvermoon (EU)
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I noticed that the Shadowflame leggings in the T11 BiS profiles are listed with heroic=1, but the stats that are behind it are the stats of the non-heroic version.
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12/19/10, 8:53 AM
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#73
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Von Kaiser
Worgen Warlock
Neptulon (EU)
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Got a question regarding the destruction profile.
trinket2=gale_of_shadows,heroic=1,stats=285haste,equip=onspelltickdamage_17sp_20stack _15dur
If I use that in my own profile I go around 20900 dps
If I change it to trinket2=gale_of_shadows,heroic=1,stats=285haste_340sp (Which I know is incorrect) it increases with about 700 dps. Does it really procc so slow for destruction or is it some incorrect mechanics?
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12/19/10, 6:04 PM
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#74
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Glass Joe
Goblin Warlock
Thaurissan
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Regarding the destruction profile best in slot gear.
The wand Theresa's Booklight is marked as heroic=1 but its a zone drop and while there is a data-mined heroic version I don't believe it exists in game. If this is the case would it changed the gear list severely?
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12/19/10, 8:27 PM
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#75
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Glass Joe
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I changed the Pre-Raid and BiS Afflic sim profiles to summon Succubus and use Glyph of Lash of Pain (and changed nothing else) and they added a cumulative 1k DPS to both (they also predictably lowered the value of mastery). I'm curious if this is possibly an error (perhaps in the Mac version of Simcraft) or if Succy plus GoLP is indeed better.
Last edited by my ledge ends : 12/19/10 at 9:11 PM.
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